[HN Gopher] How to commit murder inside a locked room
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       How to commit murder inside a locked room
        
       Author : hooboy
       Score  : 56 points
       Date   : 2022-02-17 20:24 UTC (2 hours ago)
        
 (HTM) web link (tedgioia.substack.com)
 (TXT) w3m dump (tedgioia.substack.com)
        
       | TomK32 wrote:
       | The running series of Death in Paradise (it is rather mundane but
       | a welcome caribbean distraction for us northerners in those dark
       | winter months) featured such a murder in episode four and I shall
       | not spoil it, only say that I didn't expect that ending.
        
       | sdkman wrote:
       | Is it safe to click?
        
         | david_allison wrote:
         | Yes
        
       | OscarCunningham wrote:
       | In locked room mysteries the evidence seems to be saying that
       | there are zero ways the crime could have happened. This makes
       | them nice to solve because as soon as you work out one way it
       | could have happened it's usually clear that it's the only way.
       | Whereas with other murder mysteries you have multiple suspects
       | and even if you have a guess there's no way to rule out everyone
       | else.
        
       | [deleted]
        
       | Natsu wrote:
       | That just gave me a crazy idea for a game, based on some similar
       | books I've read online. Make a game where, say, you revive every
       | time and your goal is to survive some set period of time but it's
       | a mystery how to do so as many things are out to kill you. Say
       | you have X hours before a large bomb will wipe out your city or
       | whatever and several folks are waiting to kill you in the mean
       | time or such and the goal is basically a rather large escape room
       | with survival as the prize.
        
         | amar-laksh wrote:
         | You might like the game Twelve Minutes, your comment reminds me
         | of it: https://twelveminutesgame.com/
        
         | Quikinterp wrote:
         | The plot of one of my favourite games, Outer Wilds (not to be
         | confused with Outer Worlds), is about being stuck in a solar
         | system where you die (avoiding spoilers intentionally) every 20
         | minutes and you have to figure out why.
         | 
         | One of my favourite games, the sense of mystery and the high
         | stakes of the plot made it very intriguing to me.
        
           | bduerst wrote:
           | Yep, it's the basis of _Outer Wilds_ , one of the best video
           | games of the last decade, but also others like:
           | 
           | - _Sexy Brutale_
           | 
           | - _Life is Strange_
           | 
           | - _The Forgotten City_ (still playing this one)
           | 
           | - _Twelve Minutes_
           | 
           | There's also _Return of the Obra Djinn_ which is a reverse-
           | mystery thriller, in which you piece together what happened
           | to a ship in reverse murder order.
        
         | rzzzt wrote:
         | Edge of Tomorrow builds on a similar premise (Tom Cruise
         | explores a decision tree):
         | https://www.imdb.com/title/tt1631867/
        
           | aaronbrethorst wrote:
           | Part of the Groundhog Day genre of movies.
           | https://filmbabble.blogspot.com/2020/08/groundhog-day-is-
           | gen...
        
           | awb wrote:
           | Palm Springs tackles this subject matter as well, but as a
           | comedy:
           | 
           | https://imdb.com/title/tt9484998/
           | 
           | And of course, Groundhog Day:
           | 
           | https://imdb.com/title/tt0107048/
        
           | bduerst wrote:
           | Which is based on the short novel _All You Need is Kill_ by
           | Hiroshi Sakurazaka. Worth reading if you liked the movie.
        
           | AussieWog93 wrote:
           | >Tom Cruise explores a decision tree
           | 
           | This is the most HN comment I've read all year!
        
             | ceejayoz wrote:
             | Reminds me a bit of the famous "Wizard of Oz" description:
             | 
             | > Transported to a surreal landscape, a young girl kills
             | the first person she meets and then teams up with three
             | strangers to kill again.
        
         | flobosg wrote:
         | The "Wandering" scenario from the Super Famicom RPG Live A
         | Live[1] has a similar premise. You have a fixed amount of time
         | before the final boss shows up, and you must find out ways to
         | get and set traps that will affect that battle.
         | 
         | [1]: Which, by the way, is getting a Switch remake:
         | https://www.nintendo.com/store/products/live-a-live-switch/
        
         | Melatonic wrote:
         | Thats sort of the opposite of the game just released -
         | Deathloop
        
           | onion2k wrote:
           | And Deathloop is from Arkane Studios, who make very good
           | games (Dishonoured in particular).
        
         | jquery wrote:
         | Raging Loop on Steam will scratch that itch for you. Every time
         | you die, you learn something new and new choices open up.
        
         | derblitzmann wrote:
         | You might find the Sexy Brutale an interesting game, since it
         | is also centered around a time loop:
         | https://en.wikipedia.org/wiki/The_Sexy_Brutale
        
       | zxcvbn4038 wrote:
       | Saw this on Battlestar Galactica, killer vents the atmosphere
       | from an external control box and escapes unseen. Later on its
       | noticed that everyone in the room has died. ;) You think there
       | would be alarms on an engineering station someplace that would
       | fire off when the atmosphere gets thin.
        
         | KennyBlanken wrote:
         | Presumably the old BSG?
         | 
         | In the new BSG, atmospheric sensors feature in at least two
         | episodes...the one where terrorists take over a bar, and in the
         | one where Callie and the Chief get trapped in a launch tube.
        
           | erik_seaberg wrote:
           | In https://en.wikipedia.org/wiki/A_Measure_of_Salvation it
           | was just the O2, but that really ought to have a sensor.
        
       | jquery wrote:
       | Umineko: When They Cry has a great deconstruction of the locked-
       | room trope. It's a very long story (5 gigabytes of voiced
       | lines!), but a hugely entertaining deconstruction for any fan of
       | the detective/mystery genre. One of the best mysteries I've ever
       | read.
       | 
       | https://umineko-project.org/en/ is the definitive version, but
       | please support the author by also buying the game on steam or
       | elsewhere.
        
         | prosody wrote:
         | An example from Umineko that might tickle an HN reader's fancy:
         | six people are found murdered in six different locked rooms. In
         | the room with each body is the sole key to the door of one of
         | the other locked rooms. Together they form a circular linked
         | list of closed room murders.
        
         | foxfluff wrote:
         | I really like Umineko, and that is the first thing that came to
         | mind from this article.
         | 
         | I gotta say the first episode (or was it the first two?) was
         | rather off-putting for me because -- after a slow start -- it
         | pretty much drags you through the mud with apparent fantasy
         | elements that don't really seem to make any sense. I almost
         | stopped reading.
         | 
         | I'm still not entirely sure what to make out of the whole
         | story, but I'm so glad I didn't stop at the first episode.
         | Actually I feel like I should read it again now that I'm more
         | accustomed to the logic.
         | 
         | And yes it's a very long read. Estimates put it at around a
         | million words.
         | 
         | Right now the MG release is 40% off on GOG.
         | 
         | https://www.gog.com/game/umineko_when_they_cry_question_arcs
         | 
         | https://www.gog.com/game/umineko_when_they_cry_answer_arcs
        
       | TheDesolate0 wrote:
        
       | justinpombrio wrote:
       | How to commit a murder inside a locked room, off the top of my
       | head:
       | 
       | - Are the windows locked? Otherwise it's a rock climber who can
       | climb the side of the building. Some buildings are not that
       | difficult to climb for a good climber.
       | 
       | - The murderer was not in the room when the murder happened.
       | Poison or a trap of some sort. (Kinda boring.)
       | 
       | - The murderer was in the room when the murder happened, but
       | locked the door behind themselves. (This one doesn't really work
       | because the door is presumably of a kind that can't be locked
       | behind you, or else no one would be surprised. Good to double-
       | check, though, that you're _sure_ the door couldn 't have been
       | locked behind someone leaving.)
       | 
       | - The murderer was in the room when the _attack_ happened. The
       | murderer attacks, then the murderer leaves, then the victim locks
       | the door, then the victim finishes dying. This isn 't as far-
       | fetched as it sounds: if someone nearly kills me and then leaves
       | but it seems like there's a chance they might come back, hell
       | yeah I'm going to lock the door, possibly even before calling for
       | help.
       | 
       | - The murderer is a carpenter. They locked the door, pocketed the
       | key, put the door back into the previously empty door frame, then
       | left. (This is a bit far fetched if the victim was found soon
       | after death; door frames are a lot of work.)
       | 
       | - The murderer is still inside the room, very well hidden. Say,
       | inside the sofa where the stuffing should be, waiting very
       | quietly until the investigation is over so they can leave.
        
       | awb wrote:
       | > The final third of the book was wrapped in a thin, paper seal--
       | and came with a promise that the purchase price would be refunded
       | if the book was returned with the seal unbroken.
       | 
       | A freemium model of sorts.
       | 
       | Rather than book samples and movie trailers it would be
       | interesting to be able to start a story and decide a fraction of
       | the way in wether or not to purchase the entire content.
        
         | GrifMD wrote:
         | That's basically Kindle book samples, you get the first chapter
         | or so free and then hit a purchase button.
        
       | nobody9999 wrote:
       | I'd expect that _committing_ a murder in a locked room doesn 't
       | really require much in the way of planning or knowledge. Put me
       | in a locked room with someone and I don't need much (except the
       | will and likely a weapon) to do the deed.
       | 
       | However, _Getting away_ with committing a murder in a locked room
       | is the hard part -- how do you exit the room and re-lock it from
       | the inside? How do you make sure to remove all traces of you from
       | the room? And a dozen other things that need to happen in order
       | to _get away_ with such a murder.
        
       | hyper_reality wrote:
       | See Vanity Fair's excellent long-form article "The Body in Room
       | 348" for a real life example!
       | https://www.vanityfair.com/culture/2013/05/true-crime-elegan...
        
         | Ma8ee wrote:
         | Without reading mode, that site is unusable. All those animated
         | ads and banners are the blink tag all over again.
        
           | ASalazarMX wrote:
           | > Without reading mode
           | 
           | You answered yourself. Read View is great even with well-
           | behaved sites, use it generously.
           | 
           | Edit: I retract my comment, Reader View shows about the last
           | third of the article, and I had already blocked JavaScript
           | there in a previous interaction. Vanity Fair sucks.
        
           | [deleted]
        
           | whacim wrote:
           | Here is an alternate version of the story.
           | https://icantbelieveitsnonfiction.com/2020/10/20/greg-
           | flenik...
        
       | deeg wrote:
       | By coincidence I have just finished JDC's "The Three Coffins"
       | (AKA "The Hollow Man") [0], written in 1935, where at one point
       | one of the characters break the fourth wall. He talks directly to
       | the reader and laments that in the end the reader will be
       | disappointed in the solution. Which I was, slightly.
       | 
       | [0] https://en.wikipedia.org/wiki/The_Hollow_Man_(Carr_novel)
        
       | bduerst wrote:
       | I tried scanning the article for recommendations of these locked
       | room mysteries, but didn't go past the spoilers tagline.
       | 
       | Can anyone recommend where you can find these?
        
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       (page generated 2022-02-17 23:00 UTC)