[HN Gopher] What are your company's anti-values?
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       What are your company's anti-values?
        
       Author : willsewell
       Score  : 256 points
       Date   : 2022-02-15 23:30 UTC (1 days ago)
        
 (HTM) web link (willsewell.com)
 (TXT) w3m dump (willsewell.com)
        
       | im3w1l wrote:
       | One thing people seem to forget regarding tradeoffs is that it's
       | possible to do objectively bad ones: It's possible to have
       | _neither_ a bias for action _nor_ curiosity. Mentioning both
       | values is a reminder to be on the efficient frontier.
       | 
       | Further, you probably dont want to pick an extreme tradeoff.
       | Getting a drop more action at the cost of huge learnings is a
       | mistake as is getting very irrelevant knowledge at a huge cost of
       | action.
        
         | marcosdumay wrote:
         | Yes, it's possible to have suboptimal situations.
         | 
         | But no, communicating feel-good meaningless statements (like
         | asking for people to both act fast without waiting for the
         | details and to know the details about the consequence of their
         | actions) is an infallible way to create apathy and move _away_
         | from the Pareto frontier, not towards it.
        
       | Aeolun wrote:
       | Hmm, for my company it would be something like: Don't upset the
       | customer, so move slow and be careful.
       | 
       | But that's only what is desired by the _company_. Individuals
       | inside the company still push people to do things quickly at the
       | expense of quality.
       | 
       | We also have leadership principles: 'Play a team sport: so keep
       | discussing everything with everyone until nobody disagrees
       | (either through actual agreement or exhaustion)'.
        
       | dmurray wrote:
       | YC jobs used to have a good version of this, I think. They put
       | two values in opposition, both couched in positive terms, and
       | asked which one you prefer. Unfortunately I can't seem to find it
       | now.
        
       | yathaid wrote:
       | Disclaimer: I work for a small e-commerce firm named after a
       | large river, opinions are my own. Writing in response since the
       | company I work at is one whose values is quoted in the article.
       | 
       | My initial approach to the values was a similar "Who cares, these
       | are bland corporatese" one. It wasn't until a 10+ year senior
       | engineer on my team discussed the trade-offs between the values
       | in an architecture meeting that I really understood the purpose.
       | Take two of the values[1]:
       | 
       | "Dive deep" vs "Bias for action" - these have an inherent tension
       | between the two. You can justify any action with either one, but
       | it is about knowing when to apply what. You do not want to be
       | Diving Deep as your first action when you are oncall and your
       | alarms are going off in every direction, but it may need to be
       | your third.
       | 
       | "Have Backbone; Disagree and Commit" has opposite ideas written
       | into it! Having backbone is about being able to back up your
       | position with as much data and research as you can. Disagree and
       | Commit is about not being emotionally invested in your position
       | and not taking things personally when the team chooses to go
       | another way. It is recognizing the fact that you may be working
       | in an area of ambiguity where no one side can be proven right
       | before the fact.
       | 
       | Like most worthy things in life, there is a lot of nuance to
       | these that cannot be expressed in a pithy 140 (or 280) character
       | limit. But the idea that you should have "anti-values" is a very,
       | very useful one. It allows you to think through different
       | scenarios and explain what your team/organization/company would
       | prioritize when there are competing priorities.
       | 
       | [1] - https://www.amazon.jobs/en-gb/principles
        
       | justanother wrote:
       | We work hard to rapidly capture our market space! (But as a
       | result, sales is allowed to bully engineering, and our technical
       | debt is growing faster than the Internal Revenue Code)
        
       | svilen_dobrev wrote:
       | btw the agile manifesto (and similars) has such "we value X over
       | Y" phrases.
       | 
       | Another thing; as this one says, the values are the rules (well,
       | should be). Breaking (intentionaly) them is a compromise needed
       | sometimes. While not following, is different matter..
       | https://8thlight.com/blog/stephen-prater/2020/09/15/values-r...
        
       | qwerty456127 wrote:
       | Punctuality-maniac policy. Take your seat at 09:01 (or 08:59!)
       | rather than at 09:00 precisely and you're fucked. A delegate from
       | a partner company or an employment candidate who would arrive to
       | an appointed meeting 10 minutes later or earlier is considered a
       | dick and treated with lowest priority.
        
         | cube00 wrote:
         | Our old project manager mandated we must have daily stand-ups.
         | 
         | They were always at least five minutes late for what should
         | have been a five minute stand up because they knew we'd have to
         | wait for them.
         | 
         | I managed to get team agreement we start no later then 2
         | minutes past, no matter who isn't there, management included,
         | no judgement for late comers but the meeting is starting as we
         | have work to get on with.
         | 
         | Suddenly said project manager started showing up on time. Who
         | knew?
        
           | mepiethree wrote:
           | I really like the "no guilt, but start on time" model,
           | especially now that we don't have the disruption of someone
           | entering the room. I am often late because I am in meetings 6
           | hours a day which can lead to a "doctor effect" of cascading
           | lateness. But for things like standup, just GO!
        
           | SubuSS wrote:
           | What do you do when the management comes in late but demands
           | a recap lol. Fwiw I have seen folks who say they don't but
           | rekindle a lot of discussions directly / indirectly and do it
           | anyway. Obviously none at our current company - my team does
           | slack daily updates.
           | 
           | IOW - I see a lot of efforts at 'curtailing' mgmt powers. In
           | my experience- Bottom up management or manipulation only goes
           | so far - that's not far. Pick your managers people. You want
           | nice ones who also know how to hire well.
        
         | mepiethree wrote:
         | Why is it considered a dick move to be early as an employment
         | candidate? As long as the candidate is unobtrusive and keeps
         | themselves busy, all it shows me is that they value the
         | opportunity enough to budget extra time for things like
         | traffic, etc.
         | 
         | (Of course, _now_ we do everything remote, so I wouldn't even
         | know if they are early)
        
         | pessimizer wrote:
         | Punctuality Over Progress
        
       | sfjailbird wrote:
       | I like this, and I agree that it is a lot more expressive of
       | company culture than generic positivity (would love to see this
       | applied to politics, too).
       | 
       | The only companies I can think of who do this are the Facebook
       | example from OP, and some of the big investment banks, who make
       | it pretty clear that they do not give a shit about anything
       | except how much money they make. Unfortunately it seems only
       | assholes and sociopaths are transparent in this regard :-/
        
         | krageon wrote:
         | > it seems only assholes and sociopaths are transparent in this
         | regard
         | 
         | Every C-level employee is an asshole and probably a sociopath,
         | if this was true every company would be transparent. As that
         | isn't the case, we know that it does not necessarily have
         | anything to do with being an asshole or a sociopath.
        
           | vimacs2 wrote:
           | This. It has less to do with personal character and more to
           | do with the incentives baked into the company.
        
           | sakarisson wrote:
           | > Every C-level employee is an asshole and probably a
           | sociopath
           | 
           | That's a big generalization without any argument to back it
           | up.
        
             | afarrell wrote:
             | Unwillingness to be seen as an asshole by anyone makes it
             | impossible to maintain boundaries unless you interact with
             | solely with emotionally stable people.
             | 
             | Unwillingness to accidentally act like an asshole makes it
             | impossible to act swiftly and decisively unless you trust
             | yourself to be infallible in your judgement.
             | 
             | This is not the same as _habitually_ acting like an
             | asshole.
        
             | krageon wrote:
             | What is there to give arguments for? Either you've worked
             | in a few companies and you have friends that have also done
             | so (in which case it'd seem obvious), or you're part of a
             | class that doesn't work (or you are a C-level employee
             | yourself). In the latter cases, nothing I say will convince
             | you. In the former case, we have enough shared
             | environmental background that you understand what I'm
             | saying already.
             | 
             | Given those facts, I didn't see why a further paragraph of
             | background would be valuable: My point would not land with
             | more people regardless of whether or not I wrote that
             | paragraph.
        
               | sakarisson wrote:
               | Your point states that all C-level employees are
               | sociopaths. Logically, if I can provide you with a single
               | example of a non-sociopath C-level employee, your point
               | would be invalid. Of course I don't believe that you are
               | literally saying that every single C-level employee in
               | the entire world is a sociopath, but merely that the
               | majority or a significant portion are.
               | 
               | > My point would not land with more people regardless of
               | whether or not I wrote that paragraph.
               | 
               | It would, if you could provide me with some data that
               | supports your generalization. If it was true, surely
               | there would be some research backing it up.
        
               | yebyen wrote:
               | I think it's somewhere in here, this novella or whatever
               | it is called The Gervais Principle, Or The Office
               | According to "The Office"
               | 
               | Of course that isn't actual data, but the analysis
               | explores the idea that only sociopaths make it to the top
               | in a great deal more depth, if what you're looking for is
               | depth of background and understanding of where this idea
               | comes from, rather than why this specific person who you
               | responded to believes it to be true.
               | 
               | https://www.ribbonfarm.com/2009/10/07/the-gervais-
               | principle-...
        
               | rightbyte wrote:
               | I think there might be a big sample bias. People on your
               | own level or the level above but not your boss, can't
               | "mess with you" in the way a C-level can. I.e. bad people
               | don't stand out as well.
               | 
               | A clear example would be cops and cashiers at Walmart.
               | The later can hardly mess with you at all, even if he
               | would be a bad person.
               | 
               | On the other hand security guards at night clubs and cops
               | have about the same opportunity to mess with me, and I
               | can easily say the guards on average are worse people.
        
               | BeetleB wrote:
               | Your comment can be summed up as:
               | 
               | "Either you share my twisted view of the world or you
               | don't. I choose not to believe that others can
               | objectively evaluate evidence, and there's the risk that
               | they may not come to the same conclusion that I did."
        
           | zivkovicp wrote:
           | > Every C-level employee is an asshole and probably a
           | sociopath
           | 
           | My experience has been mixed, there were good ones also, but
           | only at the small and medium sized businesses.
        
             | blitzar wrote:
             | Small and even medium sized businesses dont really have
             | C-level employeees. They might have titles that sound like
             | that - but they dont sit on a different floor where mere
             | mortal workers security passes are not permissioned to
             | travel.
        
               | detaro wrote:
               | > _but they dont sit on a different floor where mere
               | mortal workers security passes are not permissioned to
               | travel._
               | 
               | Why is that a requirement to be "really C-level"?
        
               | blitzar wrote:
               | You cant be mixing with the little people, and of course
               | there has to be executive bathrooms. I hear you can catch
               | being poor from a toilet seat.
        
           | yatac42 wrote:
           | > if this was true every company would be transparent
           | 
           | "Only assholes and sociopaths are transparent" does not mean
           | "all assholes and sociopaths are transparent".
        
       | motohagiography wrote:
       | Sometimes I think these values statements are a substitute for
       | employees understanding why the company makes money and the
       | factors that contribute to that.
       | 
       | Without that understanding, it's like there is a hierarchy of
       | companies where the companies where everyone "gets it" on revenue
       | are in their massive exponential growth phase like startups with
       | small teams, then there are the ones who factor it out into KPIs,
       | and the job is literally to move the line on that KPI at scale
       | without any other deep understanding, but their company explosive
       | phase is over and their growth is linear - and then the final
       | company type is where the real revenue factors are effectively
       | secret, and there is a solid long term cash flow the company
       | mainly optimizes its costs over, with no significant forseeable
       | growth other than stock volatility.
       | 
       | Depending on the growth phase of the organization, values and
       | anti-values are sort of moot, as it's a question of what real
       | growth factors your teams understand and are aligned with pushing
       | in a confluent direction. I'd be concerned if someone were
       | sincerely indexed on values, as it seems like a substute for, "we
       | do this thing well that solves this problem for these customers
       | and that makes money so that we can support our families," and
       | anything beyond that seems kind of weird in comparison.
       | 
       | Sure, I've worked for pre-PMF companies that looking back I
       | suspect they were in-effect NFTs for financial/portfolio
       | engineering so there wasn't really a clear way to make money, and
       | they spent a lot of time on inspirational values stories, but
       | that effort should have been spent on finding product market fit.
       | 
       | To me, the only meaningful values quesiton is, when you know who
       | the customers are, do you want to solve that problem for those
       | people? Seems straightforward.
        
       | lbriner wrote:
       | The trade-off question is interesting.
       | 
       | I think for us, an implied anti-value would be "Focus on the core
       | product _and say no to some customers_ "
       | 
       | As OP said, no-one would deny that focusing on the core product
       | is bad but at what cost? We have failed in the past by taking on
       | custom work for the cash, and it helped us bootstrap. But to
       | scale, the custom work needs to go away and we need to give the
       | maximum value to the broadest number of customers through the
       | core offering.
        
         | austincheney wrote:
         | I haven't seen that anywhere I have worked. Normally this is a
         | form of double speak. Developers claim to _" focus on the
         | product"_ but typically the only focus is upon the developers'
         | core strengths first and only then fit the product into the
         | pieces left over.
         | 
         | You can tell difference between focus on the product and focus
         | on yourself with metrics and how readily people are eager to
         | ignore numbers using excuses from poorly formed reasoning
         | reflective of a more honest intent.
        
         | [deleted]
        
       | mytailorisrich wrote:
       | I don't see any clear meaning to the term "anti-value" in this
       | article.
       | 
       | It seems to imply that a "value" means "more". It does not.
       | "Frugality" is a value of that is a behaviour deemed important to
       | follow, it's not an "anti-value" (whatever that might mean).
       | 
       | Similarly, "move fast, break things" means you value action and
       | risk-taking.
       | 
       | I was expecting "anti-value" to mean a behaviour deemed negative
       | and to be avoided.
        
         | sokoloff wrote:
         | Wasteful/free spending is the negative behavior to be avoided
         | if you value frugality.
         | 
         | Overly cautious, ponderous delivery is the negative behavior to
         | be avoided if you value "move fast, break things".
        
         | blurker wrote:
         | How is "break things" not a negative? That seems really clear
         | to me and I think is an excellent example!
        
           | mytailorisrich wrote:
           | If you advise people to "move fast, break things" then
           | obviously you consider that this is a positive.
           | 
           | "Break things" is also obviously not to be understood in
           | isolation. Of course breaking things for no reason is not
           | positive. It means that you will break things if you move
           | fast and take risk and that it is unavoidable and worth it.
        
             | blurker wrote:
             | I see it being like this:
             | 
             | Value: move fast (positive)
             | 
             | Anti-value: break things (negative)
             | 
             | Breaking things is not positive normally, but it's the
             | compromise for moving fast.
        
               | mytailorisrich wrote:
               | But it's neither. It's "move fast, break things" as a
               | whole to illustrate values of action and risk-taking.
        
         | rgun wrote:
         | I believe what author means by 'anti-value' is the other side
         | of trade-off, which you are willing to compromise.
         | 
         | Like in 'move fast and break things', you are willing to
         | compromise reliability/stability in favour of speed.
        
       | cube00 wrote:
       | No bullshit [1]
       | 
       | [1]
       | https://web.archive.org/web/20210311001446/https://www.aussi...
       | 
       | Edit: Switched to an archive.org version in response to comments
       | about a captcha being used at the source URL.
        
         | sharken wrote:
         | Sorry, but the CAPTCHA is probably great at filtering out bots,
         | but in this case it also filters out potential readers.
        
       | ho_schi wrote:
       | "Human Resources" Department
       | 
       | I think that says enough about how company and it bosses think.
        
         | sokoloff wrote:
         | Never forget: Human is an _adjective_ in that phrase.
        
           | sharken wrote:
           | Still, it's better to be a resource than the next level,
           | which is a cost.
           | 
           | I actively try to use people instead of resources in a
           | conversation, have never understood the need to use resources
           | as a word.
           | 
           | Could be it's just a relic from the HR department.
        
             | sokoloff wrote:
             | I fight that same linguistic fight. People seem to pretty
             | quickly get it and usually appreciate hearing the tone aet
             | that "our company uses this other perspective; please use
             | people words when talking about people."
             | 
             | I've noticed a pattern that this usage seems to be somewhat
             | more prevalent in south Asians. (I mean this only as an
             | observation on word choice patterns, with zero conclusion
             | or implication on underlying thought patterns. I haven't
             | had enough British colleagues to notice if it came from
             | British other-colonies roots or not.)
        
               | marcosdumay wrote:
               | > I fight that same linguistic fight.
               | 
               | I don't even think it's a fight. I say "computer" when I
               | mean computer, why wouldn't I say "people" when I mean
               | people?
        
         | Traubenfuchs wrote:
         | "Human Resources" departments are a relict of a dark and long
         | gone past.
         | 
         | It's called "people and culture" now.
        
           | [deleted]
        
           | csee wrote:
           | > It's called "people and _culture_ " now.
           | 
           | There's something broken about the highly extroverted non-
           | technical types that are attracted to HR roles thinking
           | they're in charge of shaping the 'culture' of an engineering
           | organization. Please keep them far away from that particular
           | role.
        
       | crazylifetwist wrote:
       | Love the idea of anti-values. Although I feel what the author is
       | doing is trying to upgrade values towards guiding principles,
       | which really resonates with me.
       | 
       | I'm a Lego Serious Play certified facilitator and what we do with
       | one of our workshops is helping organizations defining what we
       | call Simple Guiding Principles (SGP). SGP's are identified by an
       | org as a set of principles that can help guide autonomous
       | decision making.
       | 
       | The example "Optimise learning over focus" is a perfect SGP as it
       | gives the individual a practical principle to follow, for example
       | when prioritizing his/her time.
        
       | makach wrote:
       | not necessarily my company's anti-values, but I had some fun
       | making up some;                 * avoid negativity       * hide
       | the truth       * ego outperforms facts       * kiss ass       *
       | promote incompetence       * stick to your guns
        
         | tremon wrote:
         | What are your the values you came up with, if those are the
         | anti-values?
        
       | MattPalmer1086 wrote:
       | I like the idea of anti values, the idea you have to trade
       | something off.
       | 
       | It doesn't always make sense though. The only company I've worked
       | at whose values actually resonated with me, and evidently a lot
       | of other people there, was at Maersk. They are [1]:
       | 
       | * Constant care * Humbleness * Uprightness * Our employees * Our
       | name
       | 
       | They were a great place to work and I saw those values embodied
       | there. Hard to see what the anti values would be for those.
       | 
       | The basic principle they are working on is building trust.
       | 
       | [1] https://www.maersk.com/about/core-values
        
       | thenoblesunfish wrote:
       | This is a very good test to determine priorities. If you simply
       | ask "what should be done?", there are too many answers. A better
       | question is "what needs to be done so badly that you would
       | sacrifice other worthwhile things to do it?".
        
       | kaycebasques wrote:
       | This idea of anti-values helps explain the brilliance of Google's
       | "focus on the user", a value which I did indeed remember and
       | frequently use as justification for a course of action
       | frequently. The anti-value / tradeoff is implicit but clear
       | enough: focus on the needs of end users over other stakeholders.
       | This was a very useful heuristic in Web DevRel because there's
       | often a tension between making something easy for developers
       | versus making something easy for users. E.g. making a site
       | accessible makes it easier for users at the expense of more work
       | & complexity for the developers.
        
       | david_allison wrote:
       | This mirrors Netflix's old culture slide deck[0]
       | 
       | > adequate performance gets a generous severance package
       | 
       | > We're a team, not a family; We're like a pro sports team, not a
       | kid's recreational team
       | 
       | [0] https://www.slideshare.net/reed2001/culture-1798664/
        
         | closeparen wrote:
         | I really like the culture deck, but surprisingly I find myself
         | disagreeing most strongly with the expenses part, "travel as
         | you would if it were your own money." When I travel with my own
         | money, I'm going to fly basic economy and stay in a Holiday Inn
         | Express. But I would be pretty outraged if a billion-dollar
         | tech company wanted me to do either of those things while
         | traveling on its behalf.
         | 
         | My current employer's approved hotel list is pretty ritzy, much
         | nicer places than I would stay in on leisure travel... and
         | that's kind of the least they can do to offset the general
         | imposition of work travel.
        
           | [deleted]
        
         | dusted wrote:
         | I'm finding that Netflix slide incredibly toxic, I'd never want
         | to work for Netflix after reading that, no matter how skilled I
         | was (they wouldn't want me anyway so nobody lost anything).
        
           | afarrell wrote:
           | This is a signal that they have phrased their values well. A
           | good values statement should polarize. It should disgust
           | people whose ability to work effectively would be poisoned by
           | the culture that leadership strives to maintain.
           | 
           | A recruiting process which discriminates against people who
           | do not share their values will create a more secure sense of
           | belonging among people who do -- even among underprivileged
           | groups who would otherwise worry they do not really fit in.
        
             | dusted wrote:
             | I totally agree, they save both themselves and me the
             | trouble of finding out if I have anything to contribute
             | with at their place.
        
             | Wiseacre wrote:
             | Do employees from underprivileged groups stay at Netflix
             | longer than comparable companies?
        
               | lostcolony wrote:
               | Who cares? Even giving credit to the point I think you're
               | trying to make, the relevant comparison would be
               | employees from underprivileged groups stay at Netflix as
               | long, on average, as Netflix employees not from
               | underprivileged groups.
        
               | Wiseacre wrote:
               | Is that actually the case?
        
               | lostcolony wrote:
               | No idea! Certainly, their current DE&I reports are better
               | than most tech companies (
               | https://about.netflix.com/en/news/netflix-inclusion-
               | report-2...), but finding turnover by demographic is
               | hard. My point isn't "these cultural values do/do not
               | conflict with DE&I", but that you were asking the wrong
               | question even to begin to measure that.
        
               | p1esk wrote:
               | Should it be?
        
               | fdjlasdfjl wrote:
        
           | logifail wrote:
           | > I'm finding that Netflix slide incredibly toxic
           | 
           | I don't find anything in that deck even remotely toxic. I
           | find it almost jaw-droppingly _honest_!
        
             | arrow7000 wrote:
             | Honestly and toxicity are orthogonal. They're not opposite
             | sides of the same spectrum. Seems to me that they are both
             | honest and toxic.
        
               | logifail wrote:
               | > [Honesty] and toxicity are orthogonal
               | 
               | Q: What's our working definition for "toxicity",
               | specifically in the workplace?
               | 
               | I'm not sure they're nearly as orthogonal as one might
               | think. My experiences of toxic workplaces involved a
               | great deal of dishonest behaviour and I'm struggling to
               | recall much if any honesty.
        
               | dusted wrote:
               | Agreed, it's much better to be upfront about it, to avoid
               | wasting time and money on employees that don't fit in
               | (and, as a side effect, avoid hurting those people).
               | 
               | The reason I believe they're showing a work environment
               | that would be toxic to me, is that the line "> adequate
               | performance gets a generous severance package" does not
               | stand alone, it's only part of it, they're giving me the
               | general vibe that I should be constantly scared of being
               | the next one to go, that my best will only be good enough
               | until they find someone better..
               | 
               | I don't mind competition, there's always competition, but
               | for me personally, I don't want fierce competition and
               | high pressure to be part of my daily life, not outside
               | recreational activities where the stakes are "get fired
               | for doing an adequate job". I like to do more than is
               | expected, but if what is expected is by definition more
               | than what is needed, well, then I would have to do more
               | than more than what is needed, I don't even know what
               | that is, and I'd not want to constantly think about it
               | and wear myself down from trying to achieve it.
        
               | tshaddox wrote:
               | It might be better to be upfront about being toxic than
               | to be secretly toxic, but I'd say it would be even better
               | still to not be toxic.
        
               | logifail wrote:
               | > I like to do more than is expected, but if what is
               | expected is by definition more than what is needed [..]
               | 
               | Do (m)any companies attempt to drive sales by describing
               | a product as "adequate"?
               | 
               | If your child sits a school test and the teacher
               | describes the result as "adequate" would you be content?
               | 
               | In the workplace why wouldn't one want to always aim to
               | do "good" work (which is very definitely one step above
               | "adequate"). That doesn't mean amazing, outstanding or
               | exceptional. It also doesn't imply pressure.
               | 
               | Why would anyone approach a keyboard if they weren't
               | attempt to do something good?
               | 
               | Put another way, who gets out of bed aiming to be
               | adequate? It's not like it even sounds like an aim, it
               | sounds like it happens when you're not paying attention.
        
               | aksss wrote:
               | > Why would anyone approach a keyboard if they weren't
               | attempt to do something good
               | 
               | ..asked a comment on Hacker News. Maybe 'good' would be
               | better replaced with 'of high quality'. Maybe.
        
               | pm24601 wrote:
               | There are a lot of things that I am o.k. with being
               | "adequate" at. I am just fine with being "adequate" at
               | driving for example.
               | 
               | Lots of software I write just has to be "adequate"
               | because the consequence of failure is minimal.
        
           | adflux wrote:
           | And that is totally fine and 100% the intent of that slide.
           | You and Netflix don't match in terms of expectations. Id give
           | kudos to netflix for being up front about it.
        
             | ignoramous wrote:
             | I fear "We're not a family" at this point is an oft copied
             | mantra (I recall seeing this in GitLab's S1), same as
             | Amazon's "missionaries over mercenaries" that's now
             | prevalent (Coinbase, the most recent example), as well.
        
               | ravenstine wrote:
               | Ironically, "we're not a family" may end up being nearly
               | identical to "we're a family".
               | 
               | People distrust "we're a family" because it's an
               | illusion, not because of the potential for an actual sort
               | of "family" or friendship. But they may also come to
               | distrust "we're not a family" once it becomes as cliche
               | and they realize that every company they work for that
               | makes such a claim will inevitably devolve into making
               | the employee-employer relationship out to be more than it
               | actually is or should be.
               | 
               | I disbelieve most corporate values because companies are
               | run by humans, and humans are pretty bad at self
               | evaluation. Well, that and I've had enough experience to
               | tell me that explicitly stated corporate values usually
               | mean very little in practice. Only you can unveil a
               | company's values, though that's no easy task beyond some
               | basic red/green flags.
        
               | cestith wrote:
               | Some of my strongest lifetime friendships have been made
               | in small startups where everyone treated everyone like
               | family. I don't mean the Cleavers, either, but a real
               | family with internal spats, sibling rivalry, and
               | embarrassing stories brought out at parties. We broke
               | bread together, suffered loss together, celebrated
               | victories together, and protected ourselves collectively
               | from outside threats. We were welcome in one another's
               | homes. One of my coworkers (at three different firms) and
               | I married sisters. I met my ex wife at his wedding. It
               | was a wonderful life experience, but not something that I
               | think can scale beyond a couple dozen people. Anyone
               | who's telling you their 200-person company or
               | 5,000-person company is like a family is lying to you to
               | attempt to buy loyalty or is deluding themselves.
        
               | blitzar wrote:
               | I fear "We're a family" at this point is an oft copied
               | mantra
               | 
               | Of course I am assuming those that use said mantra are
               | refering to the touchy feely version of family and we are
               | not going down the 'what does family mean anyway' rabbit
               | hole, where rivalry even Fratricide and Parricide, they
               | even have a word for killing a family member.
        
           | hutzlibu wrote:
           | May I ask, what you find toxic about them?
           | 
           | I thought them to be refreshing honest and clear (but have
           | not yet read all slides).
           | 
           | I mean, it is also not attractive for me, because I would not
           | put what is good for Netflix, over what is good for me - but
           | otherwise I do not think a professional, internal competing
           | sports team as a goal, is necessarily toxic.
        
             | sakarisson wrote:
             | I do agree that the honesty is refreshing.
             | 
             | That said, I personally feel like the mentality of "We will
             | fire you if you aren't doing an _exceptional_ job" reads as
             | a serious red flag. The implication here is that you should
             | expect to work overtime and prioritize your job over all
             | else. Even then, we might still fire you.
             | 
             | Of course I'd rather have a company being open and upfront
             | about their unsustainable expectations, but I'd still
             | prefer a company that values work/live balance of their
             | employees. Would I say that Netflix's approach is toxic?
             | Honestly, yes. But I do understand that this is just my own
             | opinion.
        
               | p1esk wrote:
               | You do realize they offer top of market compensation
               | (250k fresh grad, >500k senior SWE, etc) for what they
               | are looking for?
        
               | hutzlibu wrote:
               | So your argument would be, as long as the pay is right,
               | toxic culture is allright?
               | 
               | I mean, as long as this is a individual decision, that
               | would be allright with me - but pay does not negate
               | toxic. It only makes it bearable.
               | 
               | But like stated above, I do not say that Netflix culture
               | is toxic, as they are clear about what they expect: top
               | performance above everything else. That this can lead to
               | toxic situations, as we all are not only having good
               | times - should be clear to anyone applying. But I suppose
               | even at netflix they are aware of this and hopefully have
               | plans to deal with temporary burn outs, other than
               | instantly firing those underperformers.
        
               | p1esk wrote:
               | _So your argument would be, as long as the pay is right,
               | toxic culture is allright?_
               | 
               | No. Why would you think so?
        
               | hutzlibu wrote:
               | Because the context was toxic culture?
        
               | p1esk wrote:
               | No, the context was Netflix seeking top performance
               | (results) from its employees. Whether this leads to toxic
               | culture is a different question and up for a debate.
               | 
               | My point is a company that offers top compensation can
               | and should demand top performance.
        
               | hutzlibu wrote:
               | "Whether this leads to toxic culture is a different
               | question and up for a debate"
               | 
               | And here I was thinking this whole thread was about that
               | question ...
               | 
               | "My point is a company that offers top compensation can
               | and should demand top performance. "
               | 
               | Anyway, sure they can. But no company can expect from me,
               | to put the company over my self. A good company has those
               | goals aligned. I get money - and they get performance.
               | Win win. But I will not work to death for them, as then
               | all my money would be worthless.
               | 
               | That is - no for-profit company can expect this from me.
               | A non-profit on the other hand, that has truly
               | utilitarian goals, that really benefit humanity - I might
               | consider putting myself aside. But why should anyone
               | sacrifice himself, so a company makes more money? That
               | doesn't make sense to me. But of course it makes sense,
               | that companies _want_ their employes give everything to
               | them.
        
               | p1esk wrote:
               | _no company can expect from me, to put the company over
               | my self_
               | 
               | Yes, I agree, they should not have said that. That should
               | have been left implicit. When a certain pay threshold is
               | crossed (e.g. triple the industry average), I would
               | expect them to expect extra from me. This might mean
               | working nights/weekends if that's necessary for me to be
               | "top performer" compared to my peers. Netflix expects you
               | to keep up with their performance standards. They don't
               | care how you do it - by working overtime, or being
               | brilliant and working 2 hours a day, it simply does not
               | matter, just like in professional sports. If, as you
               | said, you get money, they get performance, it's a win
               | win. But if you get money, but they don't get the
               | expected performance, you can't blame it on toxic
               | culture. If your peers are delivering and you're not,
               | then you're toxic, and you should probably look for an
               | easier job with less pay.
        
               | tux3 wrote:
               | >The implication here is that you should expect to work
               | overtime and prioritize your job over all else.
               | 
               | I don't think that's right. The slide says:
               | 
               | """
               | 
               | Hard Work -- Not Relevant
               | 
               | We don't measure people by how many hours they work or
               | how much they are in the office
               | 
               | [...]
               | 
               | Sustained B-level performance despite effort generates
               | severance
               | 
               | Sustained A-level performance despite minimal effort is
               | rewarded
               | 
               | """
               | 
               | The message seems to be that you don't have to work hard.
               | They seem to say they want lazy employees that have a
               | good work life balance, because they finish work early.
               | 
               | Whether that's toxic or not, that's another question. But
               | I don't think they value overtime at all.
        
               | ihumanable wrote:
               | They've chosen the best possible version of "Sustained
               | A-level performance," that the person is capable of doing
               | that with minimal effort.
               | 
               | There are a handful of people that are capable of
               | producing "Sustained A-level performance" and for them
               | this workplace probably seems ideal.
               | 
               | Even for the engineers that could reach this bar, it's a
               | very high standard to apply constantly. There's another
               | slide that gives a slight allowance for temporary
               | performance issues, but that lack of security is hard for
               | most people.
               | 
               | Slide 34 to be exact says this about Loyalty. "People who
               | have been stars for us, and hit a bad patch, get a near
               | term pass because we think they are likely to become
               | stars for us again."
               | 
               | "A bad patch" is pretty loosely defined, if you burn out
               | achieving something, or are assigned a problem that is
               | particularly difficult, how much leeway do you have?
               | 
               | I don't think it would be an environment I would
               | particularly enjoy, but I think to the original post's
               | point this is a pretty great set of values because it
               | really clearly articulates the trade-offs. If you are a
               | 10x engineer and hate working at $current_company because
               | they care about hard work and that's frustrating because
               | you work smart not hard and you are comfortable with your
               | career being contingent on consistent high performance,
               | then Netflix is the place for you. If you work hard but
               | think this would burn you out, look somewhere else. And
               | that's what values should do, declare the trade-offs and
               | take a firm stance on which things you value.
        
               | hutzlibu wrote:
               | "But I don't think they value overtime at all. "
               | 
               | But they do value putting the company over yourself (and
               | your real family).
               | 
               | This can probably have very toxic effects, if you are
               | having problems at home for example (sick kids or
               | whatever) and all they allways care about, is your
               | performance right now. So definitely not the place for me
               | - as I would never put a company over my children (and it
               | sounds like this is expected, even though they would
               | likely never phrase it this way), but there are people
               | without family, who have their work as top priority, so
               | this might work out for them.
        
               | tux3 wrote:
               | Oh yeah, I see what you mean. Absolutely agree on that.
        
               | sdiupIGPWEfh wrote:
               | What I've seen happen at other companies that state they
               | value impact over effort, openly discouraging overtime,
               | is that eventually certain individuals will attain higher
               | impact by not recording their overtime, who then pressure
               | others to do the same. No, no one is directly rewarded
               | for overtime, but effectively, yes, undocumented overtime
               | becomes the expectation from your peers. That is toxic.
        
               | p1esk wrote:
               | How do you know if there's overtime involved? I've worked
               | with people who could accomplish as much in two hours as
               | I did in two days. Would it be "toxic" to work in such an
               | environment?
        
               | sdiupIGPWEfh wrote:
               | If your colleagues are leveraging substantial
               | undocumented overtime, you're going to find out
               | eventually. If you know someone is in the office 40 hours
               | a week and they submit massive pull requests first thing
               | in the morning, even Monday mornings, for problems you
               | know they hadn't solved or started the night or week
               | before, you should suspect something's up. Sooner or
               | later, if someone's breaking their neck, they will resent
               | team members who aren't putting in the same effort, and
               | they'll slip and admit to the amount of time they're
               | putting in, directly or indirectly.
               | 
               | Granted, it's easier to hide this now when everyone's
               | working from home.
               | 
               | > I've worked with people who could accomplish as much in
               | two hours as I did in two days. Would it be "toxic" to
               | work in such an environment?
               | 
               | No, why would that be toxic?
        
               | p1esk wrote:
               | Why does it matter to you whether your peers are more
               | productive than you because they are smarter than you, or
               | because they work more? Is the former OK, but the latter
               | "toxic"?
        
               | csee wrote:
               | I interpret that as a positive sign. Every manager and
               | company I've worked for has been too slow to fire under-
               | performers.
        
               | jayd16 wrote:
               | I would say that one possibly toxic element to that is
               | that it could mean that Netflix is not a place to grow.
               | Do not expect help improving. Expect the door. That has
               | other knock on effects like possibly hiding struggles,
               | faking results, etc etc.
               | 
               | Does Netflix actually have such a cutthroat culture? I
               | have no idea.
               | 
               | The slides are a bit contradictory. They talk about only
               | keeping top talent but then also mention a major/minor
               | league analogy. So what's the culture, really?
        
               | chasd00 wrote:
               | If you've never done it, it's very hard, emotionally, to
               | fire an under-performer. You see someone struggling and
               | you know it's best for your team/company but now you're
               | going to put that person out of a job.
               | 
               | I'm not excusing it, but I can see people putting off
               | firing under-performers just to avoid feeling like shit.
        
           | nhoughto wrote:
           | Interesting, I had the opposite reaction. Great that they are
           | upfront and honest.
        
           | papito wrote:
           | I think claiming that "we are a family" is actually the toxic
           | one. It's incredibly dishonest to claim that. No one gets
           | fired from a family because the family is "right-sizing".
        
             | petepete wrote:
             | "we're a family but if you don't do well enough gtfo"
        
               | nickpeterson wrote:
               | It is like a family, just more like the family from
               | Succession...
        
             | ido wrote:
             | I don't think that's the part OP was speaking against.
        
             | bluedino wrote:
             | Some families get together to have an intervention for
             | their alcoholic brother and cut him off.
        
               | papito wrote:
               | That takes _years_ of building up until that happens.
        
               | BirAdam wrote:
               | Eh. That doesn't really work though. An alcoholic (any
               | addict) has to _want_ to change. The individual must make
               | the choice. Nothing else will work long term. Often
               | enough, addicts die due to some effect of the addiction,
               | or commit suicide when they cannot live with some effect.
               | I find that people often make poor judgement when
               | confronting addicts. Every addict is an individual first,
               | and while the route of their addiction may look similar
               | to others it is never identical. Some addicts respond
               | well to interventions. The intervention can convince some
               | of the need to change. For other addicts, this only
               | further entrenches the addiction due to some emotional
               | response. This is especially true, in my experience, when
               | the family was the source of the abuse that caused the
               | depression that ultimately drove the addict to some
               | substance for relief. The "cut off" rather than the
               | intervention would (in some cases) be truly more humane.
               | Some families operate on different philosophies and they
               | would argue that to be of service to family no matter the
               | cost is first. While laudable, I would disagree.
               | 
               | Source: I come from a family with many addicts: two
               | uncles, sister, brother, father, mother, grandfather,
               | grandmother, cousin, great uncle, great aunt, three
               | aunts, myself.
        
             | technion wrote:
             | Even before I had a job, reading "we are like family" in
             | advertisements just left me thinking of "well you walk out
             | on a family at 5pm just because the event ended then".
        
               | aksss wrote:
               | The ol' "Irish Goodbye". Big fan.
        
             | rightbyte wrote:
             | It is a platitude, not toxic.
             | 
             | Being a "pro sportsteam" on the other hand could be
             | considered toxic. I know of no more cut throat legal
             | business than sports. They are aggressivly signaling that
             | they push KPI missers out.
        
               | ivan_gammel wrote:
               | Systematic KPI missers must leave in any company: it is
               | hard to understand why it could be otherwise, if you are
               | not living in North Korea or Cuba. People who make one
               | honest mistake or have a bad quarter due to family issues
               | but otherwise are great performers fit in their culture,
               | they explicitly mention that in slides.
        
               | cvlasdkv wrote:
        
               | rightbyte wrote:
               | They write that "we cut smartly to have stars in every
               | position". That is dellusional.
               | 
               | Probably works well in NHL when you draft each year
               | anyway and players do the same thing, like dentists.
               | 
               | My belief is that continuation is way more important than
               | stars. Especially since recruiting (and not fireing)
               | stars is a more or less random process anyway.
               | 
               | I imply unreasonable KPIs. Also, "right to work" has more
               | in common with North Korean job safety (i.e. none) than
               | say Spannish dito.
        
               | ivan_gammel wrote:
               | They explain in detail what does this mean in
               | presentation.
        
               | nonameiguess wrote:
               | This isn't exactly true. Other than NFL, American pro
               | sports have pretty strong unions, and even if you get
               | cut, you still get paid. You might even get paid more,
               | even though you're not working. Netflix doesn't give out
               | guaranteed contracts that continue to pay you even after
               | you get fired.
        
               | rightbyte wrote:
               | Oh didn't know that interesting. I just assumed it was
               | like corporate US, but a bit "more" due to the
               | competitive nature. I guess Netflix choose the wrong
               | analogy then with all their sports metaphors.
               | 
               | Reading the whole slide back to back, I am a bit
               | disgusted. It is so smug. It is trying to be brutally
               | honest, but it feels more like a cult pep-talk. The place
               | like doubled it workforce in four years -- there is not
               | way to be elite after that, even if they were before ...
        
               | logifail wrote:
               | Q: Is wanting to succeed considered a bad thing?
        
               | rightbyte wrote:
               | If we are talking NHL level exceptations at my dayjob,
               | ye, it is a bad thing.
               | 
               | Especially as there are no way of rating programmers as
               | fairly as sportsmen.
        
               | jasonladuke0311 wrote:
               | > Especially as there are no way of rating programmers as
               | fairly as sportsmen.
               | 
               | Oh boy, I guess you don't follow sports too closely.
               | There is _endless_ debate about rankings and player value
               | and statistics.
               | 
               | But I am digressing.
        
             | nsxwolf wrote:
             | If you've ever been part of a family business, you'd know
             | the approach to handling things is quite a bit different.
             | When family dynamics come into play, you end up having to
             | tolerate things and compromise things in ways that would be
             | considered unacceptable in a corporation.
             | 
             | You find out your brother is pocketing part of the tips
             | that are supposed to go to the back of the house.
             | 
             | Your son has been accused of sexual harassment by one of
             | the waitresses.
             | 
             | What do you do? You're not going to "take it to HR". Any
             | action you take here is going to be painful and is going to
             | be challenged by other members of the family with an equal
             | stake.
             | 
             | So I immediately recoil when I hear that I'm "family". Oh,
             | you're going to look the other way when I get caught
             | embezzling? We'll work something out when I get caught the
             | second time? Didn't think so.
        
           | _dain_ wrote:
           | It's funny how people have different reactions to it. I find
           | it quite compelling and well thought out. "We're a pro sports
           | team" is a much better and less toxic mindset than "we're a
           | family".
        
             | hef19898 wrote:
             | It is definitely more honest.
        
         | 0x445442 wrote:
         | What is adequate and what is the frame of reference? If
         | adequate is average by some objective metrics and the frame of
         | reference is Netflix itself then they would need to be
         | terminating half their work force annually to make good. This
         | sounds like braggadocio to me.
        
           | MisterTea wrote:
           | "Completed their tasks in a timely manner when asked" sounds
           | good enough to me.
        
             | lupire wrote:
             | The real problem is Netflix rally refuse to hire merely
             | competent staff for boring work? Do they really need 10,000
             | major innovations every year?
             | 
             | Even pro sports teams have paid support staff working with
             | the "players".
        
               | p1esk wrote:
               | The point is that even for boring work (e.g. a janitor)
               | it's better to hire one really good worker than two
               | average ones.
        
               | phist_mcgee wrote:
               | And good luck retaining your highly paid janitor. Someone
               | has to be the coaster in a workplace.
        
               | p1esk wrote:
               | Why? They are getting double the average janitor salary.
               | Why would they want to leave?
        
               | phist_mcgee wrote:
               | Because then you break the rule of 'everyone must be
               | excellent'. In a room full of geniuses, do many people
               | choose to mop the floor?
        
               | p1esk wrote:
               | But obviously if you're an excellent janitor, you're not
               | breaking the rule, right?
               | 
               | Also, I don't see anything wrong with choosing to mop the
               | floor - especially if you're really good at it.
        
           | colechristensen wrote:
           | Netflix pay is ridiculously high and they are really trigger
           | happy about hiring and firing. The culture is, well, odd. If
           | the pay wasn't so good it would definitely seem abusive, but
           | it is high enough and they're transparent enough about it
           | that I don't think anybody gets very upset.
           | 
           | My interview was cancelled halfway through because the third
           | interviewer didn't like me. _shrug_
        
         | diegoperini wrote:
         | This is more up to date as stated in the slides:
         | 
         | https://jobs.netflix.com/culture
        
           | sharken wrote:
           | In the financial sector people over process is just not
           | realistic, too much regulation makes sure that will never
           | happen.
           | 
           | Independent decision-making is also hard to do, as soon as
           | something requires a budget, you can forget about the
           | independent part.
           | 
           | And maybe you can have fewer rules, but instead they will be
           | labelled processes and generally end up having the same
           | effect.
           | 
           | I do agree that highly effective people should be kept, e.g.
           | people who are not afraid to move out of their chosen comfort
           | zone once in a while.
           | 
           | If I should state two core values, they would be critical
           | thinking and curiosity.
        
             | lostcolony wrote:
             | >> people over process is just not realistic
             | 
             | Invest in people understanding the reasons for something,
             | and allow them to ensure it's upheld. A relevant domain-
             | less software analogy is testing; you can mandate some
             | level of testing, and it will be a burden, a morale killer,
             | and constantly fail to be upheld, or you can work to ensure
             | everyone understands the benefits of testing, create space
             | for people to write tests and automate their execution, and
             | then rely on culture to ensure testing happens. I've been
             | in places that tried to mindlessly mandate corporate
             | policies to ensure compliance; it resulted in delays and
             | low morale, and extremely patchwork adherence (I left that
             | place still not knowing if we were compliant or not). I've
             | also been at a place that implemented SOX compliance; they
             | didn't mandate anything, just "we're becoming part of a
             | publicly traded company. Here is what the goal is. Here is
             | some training to help understand what sorts of things we
             | now need to be mindful of. Here is a person who you can
             | talk to to help understand what that means for you. This is
             | our highest priority right now". Morale stayed high, the
             | results were good, and completion was -early-.
             | 
             | >> as soon as something requires a budget
             | 
             | Everything requires a budget. Headcount is a budget. The
             | point is give people problems to solve, the relevant
             | constraints, and let them work, rather than micromanage the
             | solution. Maybe that's an industry failure, but don't
             | confuse it for a unique constraint on that industry, rather
             | than just a universal problem in that industry.
             | 
             | >> And maybe you can have fewer rules, but instead they
             | will be labelled processes
             | 
             | Process exceptions exist. Rule breaking exists. And failure
             | to break process/rules when you should have happens too.
             | The point isn't to not have a sensible default, but to
             | instead arm people with knowledge so that they pick the
             | default when it makes sense to, and deviate when it makes
             | sense to. It's the same distinction around "best
             | practices"; they're not, they're just reasonable defaults.
             | And by not dictating a process, you allow evolution in the
             | de facto process the teams follow, to improve the process.
             | I've seen companies attempt to revamp their internal
             | processes from a top-down model: universally not pretty.
             | I've also seen teams and departments retro and iterate, and
             | see constant improvements.
        
         | moffkalast wrote:
         | If only they spent as much time expanding their catalogue as
         | they do making slides they'd probably leave the competition in
         | the dust.
        
       | loudtieblahblah wrote:
       | My companys antivalue?
       | 
       | That wfh means you work in every time zone.
        
       | fdjlasdfjl wrote:
        
       | dbfclark wrote:
       | Not my company, but Zocdoc has the best values I've ever seen
       | exactly because they all have anti-values:
       | 
       | Patients First
       | 
       | Important, not Immediate
       | 
       | Learners before Masters
       | 
       | Together, not Alone
       | 
       | Progress before Perfection
       | 
       | Adaptable, not Comfortable
        
       | austincheney wrote:
       | I work at a major bank and their anti-values are behaviors that
       | tarnish their reputation. Examples of reputation damaging actions
       | are regulatory investigations, fraud, illegal financial activity
       | (even if unintentional or unknown to the bank at the time).
       | 
       | As a software developer this is quite nebulous. The bank protects
       | its reputation by prioritizing risk analysis and ethics first in
       | all its internal decisions. As an industry these qualities do not
       | exist in any professional capacity in software. In software, just
       | like in absolutely every employer, we do whatever we want so long
       | as it eases hiring, everything else be damned.
        
       | karatinversion wrote:
       | A company always consists of individuals that have to make trade-
       | offs, so to the extent it has a cohesive culture at all, it will
       | have values that are expressed in those trade-offs. But values
       | (or anti-values) that a company publicly espouses do not need to
       | coincide with its actual values: a value statement of being
       | inclusive does not prevent a culture of bullying, and a value
       | statement of putting the customer first does not prevent the
       | actual value being to screw the customer whenever profitable.
       | 
       | "Descriptive" vs "aspirational" values, if you will.
        
         | alecbz wrote:
         | IMO the only way to have aspirational values is to make them
         | part of perf/the job ladder. Most typical "value statements"
         | ought to be descriptive.
        
           | jerglingu wrote:
           | A big reason why Amazon's leadership principles (LP) are so
           | ingrained into its culture is because it's a part of every
           | single formal process in the company. If not officially
           | (promo docs, interviews), then at the least implicitly
           | (corrections of errors [COE]).
        
         | cloverich wrote:
         | This is true and i am inclined to try and ask questions about
         | them. My last company had a "no jerks" policy and i was floored
         | when they actually followed through in firing a (talented) PM
         | who was kind of a jerk. One warning, then he was gone as fast
         | as he came.
         | 
         | I'm not sure i could ask smart and direct enough questions to
         | really assess this but hope i can at least sniff out the bs.
        
         | ivan_gammel wrote:
         | This actual vs described values mismatch is a red flag and it
         | could be an easy way to discover toxic culture. When applying
         | for a job, you usually have multiple interviews - HR, team,
         | direct manager. It makes sense to ask all of them about their
         | values and compare the answers.
        
           | puszczyk wrote:
           | I'd say the opposite, there needs to be a delta between
           | values and actual behavior.
           | 
           | I want to be a good husband, dedicated employee, etc. Am I?
           | I'd like to think more often than not. But we all err, and I
           | value the transparency/courage to ack that we are not perfect
           | on our values and still have a long way to go.
           | 
           | For me the a flag would be if a person/company is not willing
           | to acknowledge they are not as good as they public values
           | are. (Because how can they improve if they can't even ack
           | it).
        
             | marcosdumay wrote:
             | You mean that you should not hide of the difference between
             | values and behavior?
             | 
             | Because there's nothing on that comment that actually
             | supports the difference. And if you are being honest,
             | descriptive values should describe your behavior very
             | closely.
        
               | ARandomerDude wrote:
               | The thing you're struggling with is the parent's
               | humility.
               | 
               | Value: be great at everything all the time
               | 
               | Parent: I try very hard but often fail
               | 
               | You: then you must be dishonest about your values
               | 
               | Humility is a virtue not a vice.
        
               | shadowfox wrote:
               | Not the OP, but that situation seems to indicate
               | espousing unrealistic values at the least or am I
               | misreading what you are saying?
        
               | marcosdumay wrote:
               | > then you must be dishonest about your values
               | 
               | Hum, no, but then he is talking about the "aspirational
               | values" that the GP pointed.
        
           | alecbz wrote:
           | There are some reasonable explanations though:
           | 
           | * The actual values have changed over time but the value
           | statement hadn't been updated in a while
           | 
           | * Different parts of the company genuinely have different
           | values
           | 
           | I don't think either of those necessarily indicate a toxic
           | culture.
        
             | ivan_gammel wrote:
             | Totally agree that it does not point to toxic culture per
             | se. It's just an easy way to spot something wrong at this
             | angle.
             | 
             | Though both explanations may also point to something:
             | 
             | * If values changed, but company did not bother to
             | communicate them, then they are not important and not
             | applied in daily life. This is not necessarily a bad thing
             | at the moment of observation, but it may lay a foundation
             | to toxic culture eventually.
             | 
             | * If different parts of the company have different values,
             | then the decisions where those values would have been
             | applied may result in a conflict between those parts. Red
             | flag.
        
       | gamerDude wrote:
       | I just did this exercise with my own company values and it was
       | great. By adding the anti-value, I realized a couple of our
       | "values" aren't really our values. Very powerful!
        
       | frozenport wrote:
       | Write in Haskell
        
       | nonrandomstring wrote:
       | The most famous anti-value was "Don't be evil" and look where
       | that ended up.
       | 
       | "Don't be a dick" has good practical mileage.
       | 
       | The Kantian ideal of the Kingdom of Ends is pretty good one if
       | you formulate it as "Don't use people", but that's too high a
       | standard for almost any business today (especially the ones whose
       | entire model is "using people").
       | 
       | One of my personal maxims is "Lead people not into temptation".
       | In other words, no addictive (engagement) features, no lock-in,
       | don't create dependency, make sure the code you write enables
       | people and gives then freedom and choice (migration/federation
       | etc). Again, those values are almost impossible to maintain in
       | todays climate of hyper-exploitation.
        
         | xhevahir wrote:
         | "Don't be evil" is a dreadful credo. Allows a ridiculous amount
         | of wiggle room. The fact that these very smart people
         | formulated their beliefs in such a self-consciously childish
         | manner should have been taken as a warning.
        
           | munificent wrote:
           | I don't think you are giving them enough credit.
           | 
           | Choosing "don't be evil" as a credo deliberately encourages
           | others to view the company through a moral lens. It is an
           | invitation to judge the company according to a higher
           | standard than most businesses would hold themselves to. It
           | makes explicit that the company takes responsibility for the
           | moral implications of what they do instead of pretending to
           | live in an amoral value-free universe like many other
           | corporations do.
           | 
           | I think it was a courageous motto and I'm sad they dropped
           | it.
        
         | pydry wrote:
         | "Don't be evil" was a good value. Google just didn't want to be
         | bound by it.
        
           | euroderf wrote:
           | "Google: We Are Beyond Good-versus-Evil" (TM)
        
             | beaconstudios wrote:
             | Google meets Nietzsche.
        
         | elcritch wrote:
         | I've come to wonder if Google's "don't be evil" secretly always
         | meant "don't be truly evil, just skirt the edge of being evil".
         | It's much more profitable being in the grey zone.
        
         | hitekker wrote:
         | > One of my personal maxims is "Lead people not into
         | temptation". In other words, no addictive (engagement)
         | features, no lock-in, don't create dependency, make sure the
         | code you write enables people and gives then freedom and choice
         | (migration/federation etc). Again, those values are almost
         | impossible to maintain in todays climate of hyper-exploitation.
         | 
         | This is the most insightful comment I've read this week. I'm
         | surprised no one has made the connection before. It has deep
         | historical meaning and deep implications for where we're
         | headed.
        
         | aynsof wrote:
         | I'd suggest the best example of anti-values is in the Agile
         | Manifesto.
         | 
         | They state that they value (as an example) individuals and
         | interactions over processes and tools. But they make it clear
         | that while there's value in the things on the right, they value
         | the things on the left more.
         | 
         | In the way the author describes, I always found this framing to
         | be super helpful for decision-making.
         | 
         | It's also something that frustrated me about the (otherwise
         | fantastic) Amazon Leadership Principles. When should I dive
         | deep and when should I have bias for action? I realise now that
         | I should have bias for action when it's a reversible decision
         | and dive deep when it's a one way door. But it's not clear from
         | the principles themselves in the way it's clear in the Agile
         | Manifesto.
        
         | TimesOldRoman wrote:
         | Toyota's "Respect for People" was a sort of joke to me when I
         | worked there, then I worked at Amazon and saw the opposite.
         | 
         | Toyota is a great company to work for, albeit super boring.
        
           | hef19898 wrote:
           | Most well-run operations tend to be boring, because there are
           | not enough fuck-ups to make it interesting. Kind of what you
           | want. Agree on the Amazon thing, despite being super
           | efficient, and operationally well-run, they could care more
           | about people. To put it diplomatically. Amazon is very
           | consistent between blue and white collar so. That cannot be
           | said about a lot other companies out there.
        
           | mbg721 wrote:
           | Being ethical is often aligned with being boring. I don't
           | want the employees at my insurance company doing anything
           | exciting with my personal information.
        
             | drewcoo wrote:
             | The ethical and boring axes are orthogonal.
             | 
             | I didn't expect to read that ethical and boring are aligned
             | during Black History Month (US).
        
             | quartesixte wrote:
             | Or with two ton metal death traps going at 100mph.
             | 
             | Boring in manufacturing is good.
        
         | d--b wrote:
         | Don't be evil, is not an anti-value. It's negatively-stated-
         | yet-positive value.
         | 
         | The article says people should state values as a tradeoff. So
         | for google it should have been something like:
         | 
         | Favor not being evil over making more money.
        
           | bjohnson225 wrote:
           | "Don't be evil" is a slightly edgier version of the typical
           | corporate value of "Do the right thing" which I've seen in
           | many companies. Sounds good, but vague enough to be
           | meaningless.
        
           | xiaq wrote:
           | I think "favor not being evil over making more money" is
           | exactly how the "don't be evil" motto is commonly
           | interpreted.
        
             | Edman274 wrote:
             | As a shareholder, I think that not making as much money as
             | possible is the _real_ evil here. I always interpreted
             | "don't be evil" as "don't waste money building an aquarium
             | for sharks with lasers on their heads". I never in my
             | darkest nightmares thought it meant "shut down profitable
             | centers of corporate growth just because some bleeding
             | hearts say that it's bad to pollute developing countries
             | with planned obsolescent e-waste."
        
               | rjbwork wrote:
               | Poe's law right here. I really had no idea if this was
               | genuine or satire the first 3 times I read it. I'm pretty
               | sure it's satire.
        
               | Edman274 wrote:
               | Yeah, the ambiguity was intentional, and you're right.
        
               | blululu wrote:
               | Of all the massive cash fires at Google (Cloud) you're
               | concerned about the shark photonics lab? That one might
               | actually pay off some day with meaningful improvements in
               | marine fiber optic cables. Given how important deep sea
               | optics are for Google's core business it is a negligible
               | cost with a huge upside.
        
               | lupire wrote:
               | Your problem is that you are "as a shareholder" where the
               | values are the business proposition to the customers.
               | 
               | Also your problem is that you favor evil ways of making
               | money, but don't call it evil, instead of owning the
               | evil.
        
               | projectazorian wrote:
               | In American capitalism the investors are the real
               | customers, not the consumers.
        
             | karaterobot wrote:
             | I always felt it was meant to imply something more like:
             | "show the world that not being evil is a better business
             | strategy".
        
               | dkersten wrote:
               | I guess it didn't work for them so they just abandoned
               | it.
        
             | p1esk wrote:
             | I'd think it's commonly interpreted as "don't be evil"
             | where the cost of not being evil isn't specified.
        
           | hammock wrote:
           | "Don't be evil [at all costs]"
           | 
           | A truly uncompromising value, if that was the intent of
           | Google's motto, sits at the pinnacle of the hierarchy and the
           | tradeoff is literally everything else.
        
             | drewcoo wrote:
             | You could add "at all costs" to any value. That would
             | likely make it less true instead of more bold.
        
               | hammock wrote:
               | You could only add it to values that are truly
               | uncompromising, as I mentioned. Any value not at the
               | tippy top of the hierarchy would bend to some other cost
               | in some scenario.
        
       | candiddevmike wrote:
       | Unlimited* PTO policy
       | 
       | *Maximum 25 days a year after 15 years of employment
        
       | exnot wrote:
       | Assume positive intent -> Anti-value: Forgoing the ability of
       | accurately assessing the other party's intent.
       | 
       | Even the original value itself was problematic since rarely was
       | the intent positive and assuming it was based your actions on a
       | wrong assumption. Depends on the people you work with naturally,
       | but in this particular organisation there was an abundance of
       | people looking out for themselves mainly; e.g. avoiding work,
       | shedding responsibilities, lying, twisting facts, etc, and
       | especially so in management.
        
       | [deleted]
        
       | [deleted]
        
       | glenngillen wrote:
       | > "Learn and Be Curious" - what might that cost us? Maybe focus
       | (because it's ok to go down rabbit holes in order to learn
       | something). So how about "Optimise learning over focus"? Maybe,
       | maybe not.
       | 
       | A couple of the values pulled out here are from the Amazon
       | Leadership Principles. So there's actually an answer to this
       | question! The opposite of "Learn and Be Curious" is "Bias for
       | Action" and "Deliver Results". The Amazon LPs are designed to
       | have tension with each other. You can't embody all of them at the
       | same moment. Which ones you prioritize are contextually
       | dependent. Which is also helpful for dealing with conflict and
       | disagreement because so many arguments are people talking past
       | each other not realizing that they're actually misaligned on an
       | underlying assumption and wasting energy arguing about how to
       | execute.
       | 
       | "I don't think this is a good path forward, we should take our
       | time to 'Dive Deep' and do more research"... "Ah, that's the
       | issue. We've already agreed as a group the prioritize for 'Bias
       | for Action' because of <reasons>"... "Hrm. In that case I can
       | understand why this path makese sense. If you're all confident
       | that's the right priority here then let's go."
        
         | alecbz wrote:
         | Do the LPs themselves make it clear when they're supposed to be
         | applied?
        
           | jerglingu wrote:
           | No, and it's a source of strain for many people at Amazon.
           | There are, however, two LP's that are understood to stand
           | well above the rest of the others: "Deliver Results" and
           | "Customer Obsession."
        
           | mellavora wrote:
           | Don't worry, that is probably another one of the LPs. Maybe
           | "Good leaders are right, alot"?
           | 
           | So no True Scottsman^h^h^h^h good leader would ever be
           | confused about which LP applied
        
       | systemvoltage wrote:
       | Honestly and respectfully, I would love to work for a company
       | that does not have this theater of Diversity & Inclusion. To me,
       | it is extremely fake and not genuine. Instead, work for a company
       | that truly embraces people from all over the world with not a
       | peep about racism/diversity/__insert_divisive_narratives__. It
       | would be amazing.
        
       | keithalewis wrote:
       | Allowing "Welcome to the insane asylum" to be the standard
       | greeting new hires receive. It is a great way to instantly
       | demoralize people and instill fear on their first day.
        
         | cto_of_antifa wrote:
        
         | cube00 wrote:
         | - Can I get promoted?
         | 
         | - You can't even get paroled.
        
       | santoshalper wrote:
       | I call this "values in conflict", and it is by far the most
       | interesting way to look at culture and values in an organization.
       | For example: Almost every company today says that they value
       | their customers. It has become fashionable to say that you are
       | even customer obsessed.
       | 
       | On the other hand, almost all companies also say that they value
       | their employees and want to respect their work-life balance and
       | QoL.
       | 
       | But what about when a deliverable is going to be late and it will
       | negatively impact a customer. What do you do then? Crunch hard to
       | ship on time so the customer is impacted? Tell your customer the
       | deliverable will be late so your employees can go home and spend
       | time with their families? Try to split the difference down the
       | middle and probably annoy everyone?
       | 
       | That's when values get interesting. When they stop being a list
       | of nice things, and start being a framework for how you intend to
       | behave in difficult circumstances.
        
       | LoveGracePeace wrote:
       | This anti-value really bugs me. Too many companie's System
       | Administrators view PC as meaning Windows. People seem to have
       | forgotten there is Linux Desktop in the world as well as other
       | operating systems.
       | 
       | TL;DR PC means Personal Computer, Linux PC, Mac PC, Windows PC.
        
       | nonfamous wrote:
       | No discussion of company values would be complete without a link
       | to Bryan Cantrill's classic talk, "Principles of Technology
       | Leadership". https://youtu.be/9QMGAtxUlAc
       | 
       | Uber once had a stated company value of "Always be hustling".
       | Really.
        
       | ColinHayhurst wrote:
       | Search without Surveillance
        
       | aunty_helen wrote:
       | > move fast and break things
       | 
       | Is better represented as "move fast and break important things"
       | but what kind of management is going to sign up to that.
       | 
       | In essence it becomes "move fast", which becomes another way of
       | saying, "get things done faster or you're not meeting company
       | values and we can blame you for that." Yay for management
       | doublespeak
        
       | [deleted]
        
       | celnardur wrote:
       | One of my favorites is "Tell it like it is" which has the heavily
       | implied second part: even when the customer won't like it.
        
       | codeptualize wrote:
       | The only values that are real are the ones that contribute to
       | making money.
       | 
       | Values go out of the window real quick whenever they negatively
       | impact revenue, whatever they are.
       | 
       | I like the idea of anti values, certainly much better, but even
       | there you might as well not have them imo.
        
         | hsn915 wrote:
         | This is a common sentiment but it is wrong.
         | 
         | Making money is just one of the operational constraints that a
         | company has to take into account.
         | 
         | Companies exist to fulfil a purpose. That purpose is not just
         | "make money".
         | 
         | Steve Jobs founded Apple not to just "make money". I think this
         | does not need further elaboration.
         | 
         | The same applies to Tesla and SpaceX, founded by Elon Musk.
         | 
         | Companies that only exist to make money are probably terrible
         | by any measure you choose.
        
           | codeptualize wrote:
           | That's not the point I'm trying to make. I agree that it's
           | not the only purpose, and even if it was I don't think that's
           | bad per se. You could also see it as fulfilling a purpose to
           | make money, they often go together, it's probably the ideal
           | situation.
           | 
           | My point is; As long as making money and their values align
           | it's all good, but if decisions need to be made that present
           | a choice between values and profit/growth it becomes very
           | hard to choose for values. Especially once a company goes
           | public, gets acquired, or needs significant investment, it
           | might not even have the option to live by its values.
           | 
           | That's why I think values are only real/true if they align
           | with profit/growth. Similar to what the article describes;
           | what do they really mean? How much impact do they really
           | have? How much of it is PR?
           | 
           | What it comes down to imo is; Is there willingness to
           | sacrifice growth and revenue for values? I'd say in most
           | cases the answer to that is no, and I would much prefer it if
           | companies are just clear and honest about that.
           | 
           | If you do count other forms of companies, like not-for-
           | profits, then it's a totally different story of course.
        
           | danuker wrote:
           | While just "making money" may sound a bit short-sighted, it
           | IS the reason for the company's existence.
           | 
           | Hopefully, however, profit is correlated with/caused by
           | providing value to humanity, which in turn encourages "good
           | behavior" from companies. If a company is seen as "bad", it
           | starts to lose clients.
        
       | andrewingram wrote:
       | There's usually some "take initiative" value, which in practice
       | is undermined by how the leaders lead.
        
       | [deleted]
        
       | skeeter2020 wrote:
       | If you choose values that have viable, realistic alternatives
       | that a sane organization could reasonably target then you don't
       | need anti-values explicitly stated. If this is not the case you
       | have a bunch of platitudes. Your company values should often be
       | interpreted (negatively) as strong opinions or even "an
       | attitude". I think Basecamp does a good job of this, regardless
       | if you agree with them.
        
       | prepend wrote:
       | I thought that anti-values were the true, unstated values of an
       | organization. Some examples from pockets of my org...
       | 
       | "The more important you are, the less you touch
       | code/servers/things"
       | 
       | "Lots of meetings means you're important." (People will
       | frequently humblebrag "I have 13 meetings today")
       | 
       | "Create a problem, present a problem, let someone else solve,
       | celebrate the solution."
       | 
       | There's also many positive values that I think outweigh these
       | anti-values.
        
         | huetius wrote:
         | I wonder if I've misunderstood, but as a developer, I like
         | being given problems, rather than solutions. I've also found
         | being able to formulate a customer or business problem well
         | enough that others can come up with a good solution is a real
         | skill which (IMHO) should receive recognition.
        
           | prepend wrote:
           | Oh yeah me too. I mean create a problem like "log in and
           | delete the config so the system crashes" then say "it's
           | broken who can fix."
           | 
           | I love being presented with puzzles and problems. I hate
           | people messing up, creating crises, and pushing the mess off
           | to other people.
        
       | GuerrerOscuro wrote:
       | The point in the article that values should lead to decision
       | making criteria is crucial, but not actually what they are used
       | for in practice. I think it practice they are meant as a
       | framework for doing performance assessments. At least this was
       | how it was in my previous companies. I always thought that was
       | horribly cultish, because tthe interpretation of such pithy
       | sentences is really subjective. A sentence like "Move fast and
       | break things" could be interpreted as "try a lot and don't worry
       | if things fail once in a while" but it could also mean "keep up
       | and leave anyone who can't lying in the dust". Those
       | interpretations represent two different companies. The former I
       | would be willing to work at, the latter, not so much.
        
       | mfringel wrote:
       | I've found you can determine a company's values based on who gets
       | more resources: e.g. raises, promotions, etc.
       | 
       | Similarly, a company's anti-values could be discovered by who
       | gets less; e.g. passed over for promotion, given a 'window seat',
       | laid off, etc.
        
       | munificent wrote:
       | Back when I worked at EA there were obviously many horrible
       | aspects to its culture. But one thing I always thought was cool
       | was that they had a notion of a "razor". This was a principle or
       | guideline that was worded specifically enough to clearly slice up
       | a set of options into whether they fit it or not.
       | 
       | When designing a game, "The game is fun," is a shitty razor
       | because it doesn't tell you how to prioritize or make trade-offs.
       | "Multi-player is the most fun mode," is a better razor because if
       | you're trying to decide which features to cut, the single player
       | ones are clearly it.
       | 
       | "Anti-value" is, I think, another way to say something similar.
       | 
       | This touches on a cognitive mistake I see often. We often
       | naturally think of choices in terms of "yes or no". Do I want to
       | go out for dinner tonight? Should I ask that person out? Should I
       | buy that house?
       | 
       | But opportunity cost pervades all aspects of life. Our time and
       | resources are finite and any "yes" choice is implicitly a "no" to
       | the other options that give up the capacity to say yes to. It's
       | very hard to make good choices without thinking of those other
       | options.
       | 
       | Framing your values in terms of "razors" or "anti-values" is a
       | good way to get out of the "yes/no" mindset and into the more
       | accurate "which one" mindset. It helps you discriminate among
       | options.
        
         | econnors wrote:
         | > When designing a game, "The game is fun," is a shitty razor
         | because it doesn't tell you how to prioritize or make trade-
         | offs
         | 
         | coming from countless hours of playing games and near zero
         | hours making them, I'm curious why "this game is fun" doesn't
         | help you make tradeoffs. I feel like concentrating on the game
         | being fun would help avoid repetitive mechanics that would be
         | tiresome or tedious (inventory management), frequent non-
         | skippable dialogue, etc. Why is that not the case?
        
           | georgeecollins wrote:
           | From countless hours making games, it is because games can be
           | fun in many different ways yet it is hard to make a fun game.
           | One of the most common way projects fail is that they are
           | trying to be fun in a variety of ways but not achieving
           | player enjoyment in any of them.
           | 
           | I used to work with a great designer who used to say the goal
           | was to take the un-fun out. That actually is a more
           | actionable goal.
        
           | wongarsu wrote:
           | If I understand GP correctly they use "razors" analogous to
           | philosophical razors [1], as a quickly evaluated rule of
           | thumb to shave away options. "This game is fun" doesn't work
           | for that, because often "does X make the game more fun"
           | requires prototyping X and having some people playtest it.
           | You can definitely make great games that way, but you are not
           | really applying a rule of thumb anymore.
           | 
           | Compare that to "is this usable in multiplayer", "does it
           | serve a narrative purpose", "can we show it in a trailer".
           | All of those are quick to answer (but not all of them make
           | for good games).
           | 
           | 1: https://en.wikipedia.org/wiki/Philosophical_razor
        
           | twoxproblematic wrote:
           | Not answering your question, but among my gamedev circle,
           | "fun" is seen as a useless word because there are so many
           | different possible meanings (challenging, soothing,
           | exploratory, nice graphical effect feedback, nice music,
           | social, etc) and often are contradictory with each other.
           | We've seen countless times people setting merely "fun" as
           | their goal, and then getting horribly depressed when the
           | nebulous "fun" is never struck upon, with no clue how to make
           | any ground in that direction.
        
           | munificent wrote:
           | It is much much harder to design, build, and ship a
           | profitable game that is fun in all aspects than most people
           | realize.
           | 
           | A game is a very carefully balanced hanging mobile of
           | hundreds of parts and it's very hard to tweak one without
           | risking throwing others off. Inventory management might be
           | tedious, but it may be that simplifying that throws off other
           | more critical game mechanics. Or it could be that the feature
           | ended up being made worse in the process of fixing an even
           | more important mechanic and now the team has simply run out
           | of time to circle back and improve it.
           | 
           |  _> frequent non-skippable dialogue_
           | 
           | Dialog usually is skippable, but if it's not, there could be
           | reasons. For example, games pretty often rely on unskippable
           | transitions to load content in the background and minimize
           | time spent staring at a loading screen.
           | 
           | Saying "make the game fun" is about as actionable as telling
           | a musician to "write a good song".
        
           | LadyCoconut wrote:
           | Because "this game is fun" is too vague. To find good
           | answers, you need good questions that are well-worded.
           | 
           | Think of it as setting achievable goals for yourself. "I want
           | to improve my life!" is a useless objective; while "my
           | appartment is dirty and I want it to be clean" is a useful
           | one.
           | 
           | "Improving one's life" is so vague it's useless (are we
           | talking about love? Health? Work? Family? Housing? Would you
           | even know what to suggest to someone asking you for advice
           | about this?) while "my apartment is dirty" is a clear
           | objective with clearer solutions: "I'll clean it more
           | often/hire a housekeeper".
           | 
           | "The game isn't fun" is just as vague, especially when you
           | have to make choices regarding resources/money, and
           | especially when "fun" is so different depending on people. If
           | we're talking the Sims, for instance, some people will find
           | more fun in creating sims; some, in creating houses; some, in
           | actually playing with their sims. In this context, trying to
           | make the game "more fun" would be meaningless. "These three
           | sides of the game should feel equally developed" is already a
           | bit better, though still very subjective.
        
           | dkersten wrote:
           | Fun isn't a well defined, well understood thing. There's no
           | quick and easy way to know if something will make the game
           | more fun or not, you often have to guess and just try it out
           | in a prototype. Fun is also subjective, so fun _for who_?
           | 
           | In the example given, adding something to multiplayer isn't
           | more fun for people who don't play multiplayer, but it may
           | well be for those that do and since they're the focus, the
           | feature gets added. So "prioritize multiplayer" is a useful
           | razor because you can act on it: does it add to multiplayer?
           | yes, it gets kept, no it gets cut. Its actionable. Is it fun?
           | Who knows, you gotta test it out first.
        
           | setr wrote:
           | Fun doesn't mean anything, and people have fun regardless of
           | whether a game or feature is good. My goto example is
           | multiplayer is basically a hack on fun -- anything is fun if
           | you're with your friends; from well-defined sports to poking
           | a bloating corpse.
           | 
           | But going further, fun is not found in any particular
           | feature; it's an outcome of the total system. A game can be
           | described as fun, or a sequence of events, but you can't say
           | that a helicopter spawn in an FPS is fun, or not, without
           | further diving into all of the surrounding context.
           | 
           | And you dig deep enough and you realize that it's not the
           | helicopter specifically that you're looking for -- it's the
           | action-space it enables, or the potential counter-play (or
           | lack thereof), or the satisfaction in steering, or that it's
           | simply the act of being rewarded for skilled play, or
           | whatever.
           | 
           | Fun is at best a description that the game and its mechanisms
           | didn't impede the mechanisms you enjoyed operating.
           | 
           | It's also why you have an internet argument where someone
           | says "this game is not good, for reasons x,y,z", and the
           | response is simply "but I enjoyed it", and it blows up into a
           | nonsensical mess -- the two are talking about totally
           | different things; fun is only marginally correlated with good
        
           | cuddlybacon wrote:
           | When choosing whether to do A or B, "this game is fun"
           | usually leads to "why not both?".
           | 
           | > I feel like concentrating on the game being fun would help
           | avoid repetitive mechanics that would be tiresome or tedious
           | (inventory management), frequent non-skippable dialogue, etc.
           | 
           | These things are fun to many people. Just not you. Sometimes
           | they are fun to me, usually not. I think "this game is fun"
           | would lead to including more of this stuff, not less.
           | 
           | YouTubers in particular seem to like this kind of stuff.
        
           | tshaddox wrote:
           | I think it's because pretty much any conceivable game design
           | decision will only be a _difficult_ decision to make if there
           | is disagreement on what is fun. In other words, you 'll never
           | have two game designers trying to make a difficult decision
           | where one designer says "the thing I want to do is less fun"
           | and the other designer says "the thing I want to do is more
           | fun." They'll both think that the thing they want to do is
           | more fun, because in the context of game design "fun" is
           | essentially synonymous with "good."
        
       | [deleted]
        
       | olivermarks wrote:
       | 'The Purpose of a Business is to Create a Customer'
       | 
       | Drucker - 'The Practice of Management' is full of common sense
       | 'anti-values'
        
       | sebastianconcpt wrote:
       | In my social media profile image I use a Saint Augustine maxim
       | for friendship:
       | 
       |  _Ubi amicita est, ibi idem velle et idem nolle._
       | 
       | "True friendship is in, same likes and same dislikes." [1]
       | 
       | Is the best radar (sonar?) I've found to predict and sense how
       | shallow or deep a friendship with any person you'll have.
       | 
       | Now you can use it as a generator of the types of relations with
       | individuals that you company has/wants to have: founders,
       | developers, marketeers, commercial, support, partners and
       | customers.
       | 
       | [1] So the _dislikes_ part you might take it as the anti-value
       | notion proposed here but is still a value.
       | 
       | PS: about the anti-value notion, I think we're still talking
       | about values. Like a value matrix you have in your deep
       | psychology that is symmetrical. It has the values of the things
       | you're attracted to and the things you are repelled from. Like
       | all the cells in the matrix being little vectors that will
       | eventually synthesise a final position on everything you input.
        
         | fidesomnes wrote:
        
       | greenie_beans wrote:
       | my old company had motivational posters plastered all over the
       | place with these values: integrity, teamwork, excellence, fun.
       | felt like i was in middle school again.
        
         | tonyedgecombe wrote:
         | When my son was looking to buy his first house I noticed a lot
         | of people putting motivational messages on their walls. These
         | sort of things:
         | https://www.aliexpress.com/item/32630732796.html
         | 
         | I just don't understand some people.
        
       | straffs wrote:
       | There is a cultural aspect to this. American often try to be pro-
       | stuff. French are always anti-stuff (pro life in the US, anti
       | abortion in France, etc)
        
         | bigDinosaur wrote:
         | Does that actually result in any meaningful differences between
         | these countries in the debate?
        
           | makapuf wrote:
           | On this specific topic, things are absolutely not similar
           | otherwise, so it's difficult to compare. More generally,
           | French people can tell you immediately that's not possible
           | because... which sounds fatalistic but it s not, we're just
           | saying here are the roadblocks I see, please convince me they
           | can be alleviated and I'm totally in.
        
           | straffs wrote:
           | Usualy being against something is associate with being aginst
           | change, and the other way around.
        
           | blitzar wrote:
           | Its not an election issue in one of those countries, and in
           | the other it is ... I doubt you even need to take a public
           | stand on exactly what your position is on the issue to run
           | for office.
        
             | straffs wrote:
             | It used to be, but the public debate moved away once
             | legislation changed.
        
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