[HN Gopher] GeoFS - a flight simulator based on Cesium WebGL Vir...
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GeoFS - a flight simulator based on Cesium WebGL Virtual Globe
Author : ghgr
Score : 62 points
Date : 2022-02-15 12:49 UTC (10 hours ago)
(HTM) web link (www.geo-fs.com)
(TXT) w3m dump (www.geo-fs.com)
| core-utility wrote:
| This is very cool, I can only imagine the experience with a VR
| platform. The addition of ADS-B is also something I've never
| considered, makes the virtual world very realistic.
| imadethis wrote:
| MSFS 2020 natively inserts traffic based on ADS-B feeds, and
| there are addons that do the same for Xplane too. It lends a
| certain level of realism, especially if you live under the
| flight path of the airport you're flying around in the game.
| polishdude20 wrote:
| Msfs does such a poor job of it though. Every time I fly it
| seems like there's only 1/10th of the planes there are in the
| real world.
| HeavenFox wrote:
| That is by design; only 10% to 50% real world traffic is
| replicated into FS2020.
|
| I imagine if you replicate all traffic you will never be
| able to take off and land at popular airports like JFK or
| LHR :)
| core-utility wrote:
| I see an opportunity for tandem takeoffs, take risks
| you'd never take in real life!
| polishdude20 wrote:
| They're already simulating tonnes of way more complex
| phenomena. Is it the API calls they'd need to make? Why
| not interpolate the positions better? I feel like this
| shouldn't be a performance problem in 2022.
| kqr wrote:
| The comment you're responding to is not talking about
| computing performance. They're talking about getting a
| word in sideways with ground control and the tower to get
| takeoff and approach clearance at those airports.
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(page generated 2022-02-15 23:02 UTC)