[HN Gopher] Andromeda Invaders: A 1980s-arcade-style game using ...
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Andromeda Invaders: A 1980s-arcade-style game using HTML5, Canvas,
Web Audio
Author : susam
Score : 71 points
Date : 2022-02-14 17:17 UTC (5 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| martin_drapeau wrote:
| Playability is great. Simple and addictive. Great job!
| antirez wrote:
| So cool, incredibly fun to be such a simple game. Sounds are a
| big part.
| lasagna_coder wrote:
| Web Serial API would also mean one could create an Atari-style
| paddle controller to go with this game, kind of like this
| project: https://github.com/drohen/paddle-game
| qbasic_forever wrote:
| If you're building something with a microcontroller, turn it
| into a USB HID gamepad device with an analog axis or digital
| (button) presses and then it should work with any browser right
| now: https://developer.mozilla.org/en-
| US/docs/Web/API/Gamepad_API...
| high_pathetic wrote:
| Game hangs within 5 seconds from the start.
|
| Oh no, it's my own fault. I hit space to shoot and it pauses. I
| didn't realize it autoshoots.
| runekaagaard wrote:
| Superfun, nice sound design. Maybe try to scale the number of
| bullets with number of enemies? The levels are super hard and
| luck-based the first 10 seconds and then drags on a bit.
|
| lvl 7 on first try, mobile.
| sokoloff wrote:
| Pretty fun for a simple game. Difficulty level ramps up _very_
| quickly, perhaps overly so for a situation where eating quarters
| isn't a goal.
| susam wrote:
| How many levels did you survive? Just curious to find out how
| difficult the game appears to be to others. I shared this game
| with my colleagues, friends, and family last weekend. The
| maximum anyone has claimed to reach so far is level 10. The
| maximum I have been able to reach so far is level 8.
| sokoloff wrote:
| On a iPhone, levels 1 & 2 were an easy intro, then level 3
| was pretty hard, and level 4 was very hard [and where I died
| IIRC].
| sersi wrote:
| Tried twice, died pretty quickly on level 5
| teddyh wrote:
| First try, level 6.
| bmsleight_ wrote:
| First attempt level 3. Love the Why you built this!
| justinlloyd wrote:
| These sorts of games are incredibly fun to write in modern
| languages, especially if you are given a canvas and the ability
| to blit graphics around without much concern for memory usage or
| blit speed. I especially like the implementation of yours, and
| the code is nicely arranged and readable, and surprisingly, just
| a single file. The difficulty ramping could use a little tuning,
| it hews close to the relentless "you dead!" difficulty ramping of
| a 1980's console game. Maybe I've just gone soft in the
| intervening years. Overall, fun to play.
|
| Obligatory self-promotion: https://justin-lloyd.com/ which is my
| C.V. site that includes a 1970's-era space invaders style game
| based on the portable Galaxy Invaders 1000 game.
|
| https://github.com/JustinLloyd/invaders
|
| "Invaders from 78" is written in Typescript, implements a small
| ECS framework, uses Pixi for canvas rendering, and is event
| driven. No audio because, well... it's a C.V. website. It also
| doesn't work on mobile because the audience numbers for mobile
| visitors to my C.V. website is near enough zero that it would be
| wasted effort. Please excuse any front-end sins I may have
| committed because I generally don't do front-end web dev.
| memalign wrote:
| Thanks for making and sharing this! It's awesome to see a dream
| fulfilled!
|
| I have a lot of fun making little JavaScript games like this and
| recently made a way to create sprites using ASCII[0] inline with
| the code. I call these "pixel-character encoded images" aka
| PCEImages. I also made an editor web page[1] to help make this
| ASCII art.
|
| I noticed your sprites are drawn as rectangles in the canvas.
| PCEImage could hopefully drop in pretty easily if you want to try
| it out!
|
| [0] https://memalign.github.io/p/pceimage.html
|
| [1] https://memalign.github.io/m/pceimage/index.html
| blable2 wrote:
| Oh gosh, well done mate! I played it just like back-in-the-day...
| I'm terrible. Lvl 3
| pbourke wrote:
| I love seeing well-organized code in a single HTML file - very
| easy to read and comprehend. Kudos!
| einpoklum wrote:
| ... but does it offer a different combination of 5 invaders every
| day? :-P
| githubholobeat wrote:
| RIP Level 6. Nice job.
| kazinator wrote:
| Idea: HN Invaders. Replace the alien ships with floating idiotic
| HN comments. Each time you hit one, its flag count goes up, and
| then after a couple it dies and disappears (except if you toggle
| the game's showdead mode).
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(page generated 2022-02-14 23:00 UTC)