[HN Gopher] Show HN: Free and open-source illustrations for your...
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       Show HN: Free and open-source illustrations for your projects
        
       Author : murtaza_alexa
       Score  : 397 points
       Date   : 2022-02-14 14:40 UTC (8 hours ago)
        
 (HTM) web link (iradesign.io)
 (TXT) w3m dump (iradesign.io)
        
       | alexk307 wrote:
       | I love this! Great job
        
       | Sm0keDev wrote:
        
       | theraido wrote:
       | So it's like https://undraw.co/illustrations
        
         | lekevicius wrote:
         | This is my favorite of these collections. Consistent style, not
         | too many different fills (to change colors), and quite easy to
         | mix and match different illustrations.
        
           | FractalHQ wrote:
           | Years ago when I discovered undraw I thought so too. Now,
           | after seeing hundreds of them on various websites, the site
           | of them instantly sours my perception of the brand and
           | cheapens the perceived quality. I understand why they are so
           | over-used though. Illustration is hard!
        
         | [deleted]
        
       | tiffanyh wrote:
       | Copyright?
       | 
       | How does copyright work for something like this?
        
       | hardwaresofton wrote:
       | Do want to say there is quite a spectrum in the quality of free
       | illustrations out there. I personally check out a bit when I see
       | anything that looks like or is in the style of undraw[0].
       | 
       | The best I've found and go back to is ManyPixels -- their free
       | gallery is amazing:
       | 
       | https://www.manypixels.co/gallery
       | 
       | The stuff on the gallery above is free to use, but I always feel
       | a little guilty -- I need to actually pay them for something some
       | day. Their pricing is intense but they put out great work.
       | 
       | [0]: https://undraw.co/illustrations
        
         | [deleted]
        
           | [deleted]
        
         | GordonS wrote:
         | I was interested in ManyPixels, but wow, that is an expensive
         | service!
         | 
         | From what you said though, it sounds like they might have a
         | free plan, only I can't see anything about that on their site?
        
           | hardwaresofton wrote:
           | So you can use the stuff from the gallery for free! No
           | attribution is even required. I'm going to update my earlier
           | comment to make that clear.
        
       | mdoms wrote:
       | Why does every Silicon Valley company have these creepy looking
       | people on their websites?
        
         | digisign wrote:
         | It's simpler and a smaller download than the iStockPhoto of
         | yester-decade.
         | 
         | Criticism would be more constructive however, if it included an
         | example of something better.
        
         | Mizza wrote:
         | https://en.wikipedia.org/wiki/Corporate_Memphis
         | 
         | Facebook did it, everybody copies Facebook. It's awful.
        
           | boppo1 wrote:
           | I've been looking for a term for this, thank you.
        
         | [deleted]
        
         | newsbinator wrote:
         | Like another commenter said, it's awful: they're visually
         | lifeless and they don't add value in terms of being
         | illustrative of the idea their associated text block is meant
         | to convey, nor do they catch the eye in the first place.
         | 
         | You might as well have a lorem-ipsum cat picture in their
         | place, since it has about the same utility.
        
       | phaedrus wrote:
       | I'm working on a free and open source Windows app to both learn
       | and demo the new C++ coroutines. I realized one metaphor for how
       | they're implemented is a Choose Your Own Adventure story.
       | 
       | I wanted to have pictures with the text and choices, but although
       | I can draw I didn't want to spend that kind of time for something
       | that's a supporting element to the main point of the work.
       | 
       | These illustrations look like they'd work well for that! Unlike
       | some of the other free image sites people shared, I think the
       | enveloping backgrounds you provide with the foreground people and
       | objects lends itself to storytelling use.
        
       | andjd wrote:
       | Anyone else find it odd that the colors are (somewhat)
       | customizable, but the skin tones aren't? I know that there's more
       | to making a set of illustrations like this properly inclusive
       | beyond just skin tone, but that seems like a strange omission
       | given that the feature was already created.
        
         | JacobThreeThree wrote:
         | It's an omission, but you can easily change anything in the
         | graphics in any editor.
        
         | starkd wrote:
         | The color customization didn't seem to work when I tried it.
         | Perhaps that's just a custom feature he's offering. When
         | selecting, nothing changes.
        
       | e98cuenc wrote:
       | Shameless plug, we have a good set of illustrations on
       | https://www.storyset.com/. The big difference is StorySet
       | illustrations can be animated and the styles are different. Both
       | products are quite complementary.
        
         | nnf wrote:
         | Very nice. Is there an option to pay for illustrations to avoid
         | having to place an attribution link?
        
           | e98cuenc wrote:
           | Excellent question... we don't have a separate subscription
           | for StorySet, but you can download all these illustrations in
           | Freepik.com without attributing if you subscribe to Freepik.
           | 
           | It's an oversight that we don't allow explicitly in the terms
           | of use of the Freepik subscription to use content downloaded
           | from StorySet without attribution. Let me try to fix that
           | tomorrow.
           | 
           | Sorry the system is not straightforward, StorySet is a side
           | project and we didn't think of monetizing it.
           | 
           | Super glad you like it!
        
         | punkspider wrote:
         | This is awesome! Thanks!
        
         | [deleted]
        
       | systemvoltage wrote:
       | These are the lifeless illustrations colloquially known as
       | "Corporate Memphis".
       | 
       | https://en.wikipedia.org/wiki/Corporate_Memphis
       | 
       | https://www.wired.co.uk/article/corporate-memphis-design-tec...
       | 
       | Originally coined by: https://www.are.na/claire-l-
       | evans/corporate-memphis
        
         | gist wrote:
         | Exactly (thanks never heard that term). Essentially similar to
         | clip art or stock photography.
        
         | sunnyam wrote:
         | See also https://www.reddit.com/r/fuckalegriaart
        
         | [deleted]
        
       | gkoberger wrote:
       | I never want to criticize something that someone has made, but I
       | do want to offer an alternative!
       | 
       | I think you'd be SHOCKED how much amazing, completely custom
       | artwork is available out there on sites like Fiverr and Upwork.
       | For $100, you can get something beautiful and not generic... and
       | best of all, support an artist!
       | 
       | (Obviously you can eventually spend significantly more on
       | talented designers, once your project becomes more successful!
       | Design isn't cheap, but it definitely can scale as your needs and
       | wallet do.)
        
         | jopsen wrote:
         | How do you know you're not being sold something copy/pasted
         | from an image search?
        
           | gkoberger wrote:
           | I'm confident there are people out there running scams, but
           | every single artist I've used has done something so custom
           | that it's 100% definitely made by them specifically for me.
           | 
           | They also tend to send sketches beforehand, and most have a
           | very distinct style.
        
         | [deleted]
        
           | [deleted]
        
       | jph wrote:
       | This is excellent! And the license is on the home page: "MIT
       | License: Use it on commercial or personal projects. Every design
       | component we use to create our products can be downloaded for
       | free under MIT License."
        
         | a2800276 wrote:
         | But ... under "Licenses" in the footer it says:
         | 
         | "There are some things you can't do:
         | 
         | -You can't use our products to create Templates, UI Kits,
         | Dashboards, Themes and Plugins that are distributed on your
         | website or other marketplaces and they do direct competition to
         | us.
         | 
         | -You can't deliver our source code to the general public
         | through Open Source Projects without our written consent.
         | 
         | -You can't use our products to create website/app generators.
         | 
         | -You can't redistribute or resell our products source files as
         | they are."
         | 
         | It's a bit confusing.
        
           | w-j-w wrote:
        
           | mtmail wrote:
           | I think paragraph (5) of https://www.creative-
           | tim.com/license?ref=iradesign-footer applies here "There can
           | be different components in some of our Items that can have a
           | separate License from this one, and other license terms may
           | apply to that specific component. Usually, those components
           | come with a Free and Open Source MIT License."
        
             | murtaza_alexa wrote:
             | No worries! You can use the illustrations as you want. You
             | can just give credits if you want. The paragraph from our
             | license which says that you can't use products to create
             | templates, and so on, applies to our templates (containing
             | code), not illustrations.
        
               | electroly wrote:
               | Wait... what? The MIT license applies only to the
               | _illustrations_? The MIT license is specifically a
               | software license and doesn 't really work for
               | illustrations, except to the extent that they make up the
               | software's associated documentation. Can you elaborate
               | what this means? I would have expected exactly the
               | opposite: that the code is MIT licensed and the
               | illustrations are under your custom license. The reverse
               | is a very bizarre arrangement.
               | 
               | It seems to me that the MIT license isn't really involved
               | at all here. It can't apply to standalone illustrations,
               | because MIT is a software license, and you're not open
               | sourcing the code. What, specifically, is MIT licensed
               | here?
               | 
               | For illustrations you want something like Creative
               | Commons. Those licenses are not software-specific like
               | MIT is.
        
               | kuschku wrote:
               | > and you're not open sourcing the code. What,
               | specifically, is MIT licensed here?
               | 
               | Considering the Artwork is SVG, it seems like the SVG
               | code of the artwork is under MIT
        
               | reedciccio wrote:
               | I'd recommend looking into known licenses like the
               | Creative Commons license set for the artwork. For the
               | software part of your product check the most used open
               | source licenses, including the copyleft ones if you want
               | to keep the option to negotiate commercial deals.
        
       | rglover wrote:
       | Can't wait for the subtle, inadvertent emotional malady that is a
       | generation raised on faceless (and legless!) bubble people
       | cartoons.
        
         | imgabe wrote:
         | What a sad, weak people we must be, to be emotionally destroyed
         | by marketing material. How disappointing for humanity to
         | survive wars famines and plagues only to be done in by
         | insufficiently detailed cartoons.
        
           | rglover wrote:
           | When major employers have cry closets and we constantly tell
           | people to supplant normal human emotions with
           | pharmaceuticals, I'm going to roll the dice and say the
           | trajectory is decidedly _downward_. At least, for a short
           | while.
        
         | [deleted]
        
       | nbzso wrote:
       | The more and more UI and Illustration are "accessible" and
       | "cheap/free" the more people like me who can produce quality
       | illustrations will have big bucks. So keep it rolling with
       | Corporate Memphisication.
        
         | pixxel wrote:
         | Free illustrations are the new
         | 'business_person_pointing_at_computer.jpg'.
        
         | [deleted]
        
       | inasmuch wrote:
       | Sorry to be a Scrooge, but I wish people would stop doing this.
       | It's hard enough to make a living as an illustrator in the age of
       | digital photography and photobashing without having to compete
       | with generic (which I mean both descriptively and--sorry--
       | pejoratively) illustration libraries. This stuff undermines the
       | discipline and suggests that its skills are easily acquired and
       | the work is easily done, so there's no reason to compensate
       | people for it.
       | 
       | There's a lot of talk on HN about the importance of paying for
       | things, and while I know that most of that is in opposition to
       | 'paying' with your privacy, which is very different from what I'm
       | addressing here, I think the basic idea of value still applies.
       | It's important to pay for shit sometimes. Forget the ethics of
       | supporting your peers and just think about how it'll get you
       | better quality, custom work.
       | 
       | Open-source is awesome, and I totally support anyone fighting
       | that fight, but this kind of work is pretty clearly aimed at
       | startups trying to penny-pinch their way into the brand signaling
       | and associations afforded by adopting the corporate memphis look.
       | Maybe that's an unfair read, but I can't remember the last time I
       | saw an unfunded open-source project trying to look like every VC-
       | backed lifestyle app that launched over the last six years.
       | 
       | On a particularly bad day, I can't help but feel like this kind
       | of project is leading toward the centralization of art as a
       | whole. It's undeniably stagnating commercial artistry.
       | 
       | Sincerely,
       | 
       | Someone who is still butthurt about Squarespace, et al. killing
       | off small and solo web design/dev shops.
        
         | LeifCarrotson wrote:
         | Solo web design/dev is an industry that appeared out of
         | nowhere, filled a massive void for a while, and that vacuum is
         | collapsing in on itself with Squarespace and efforts like this
         | one as the once-impenetrable field becomes commonplace.
         | 
         | But Ikea and custom carpenters coexist. Tailors/seamstresses
         | and Macy's coexist. Programmers and designers will have to
         | learn to live in a world where Squarespace and Wordpress are
         | accessible enough that a startup or small business can hack
         | something together that's good enough for a while without
         | employing an artist.
         | 
         | The industry won't go away completely, but the fraction if it
         | which can be replaced by cheap or free mass-produced/general-
         | purpose products will be.
        
           | inasmuch wrote:
           | For sure. It's all the inevitable march toward
           | democratization of tooling, skills, etc.
           | 
           | As with all probably-net-positive-progress, though, some
           | losses are both necessary and worth lamenting.
        
         | Spivak wrote:
         | Or ya know, since all these sites want basically the same look
         | you could start a community illustration library the sources
         | contributions from the body of companies that want this kind of
         | look to everyone involved's mutual benefit.
         | 
         | What value are you gaining by having 20 companies pay 20
         | designers to make the same generic uninspired designs because
         | the clients want it to "look like $every_other_tech_company.?"
        
           | inasmuch wrote:
           | Haha, not a bad idea!
           | 
           | > What value are you gaining by having 20 companies pay 20
           | designers to make the same generic uninspired designs because
           | the clients want it to "look like
           | $every_other_tech_company.?"
           | 
           | You're employing people, which has some value to an
           | ostensibly equitable society (lord knows most jobs are very
           | similar and _could_ be streamlined, consolidated, etc.), but
           | yeah, I 'm in agreement that it's a pretty crap situation
           | beyond that.
           | 
           | Which is part of my problem with stuff like this--it
           | encourages and embraces that homogenization. Set aside
           | compensation, value, etc., and I'm just sick of seeing the
           | same shit on every website and want to dissuade people from
           | making more of what we already have in excess.
        
             | lancesells wrote:
             | For me these type of illustrations are the equivalent of
             | using a really bad stock photo to get your message across
             | on your website.
             | 
             | While I appreciate people putting their work out there
             | these illustrations are poorly done.
        
               | inasmuch wrote:
               | Yeah, it's one of those things where it's not a big deal
               | if the audience sees it for what it is, because in that
               | case, the company is getting out of it what they put into
               | it.
               | 
               | What sucks is when people are so conditioned to expect a
               | particular aesthetic or asset class (as with corporate
               | memphis) that they just ignore it anyway, effectively
               | justifying going the cheap route. "If our customers don't
               | care about our illustrations anyway, why would we pay for
               | custom ones?" If your illustrations don't matter, why are
               | you using any in the first place?
               | 
               | > "really bad stock photo"
               | 
               | Ironically, really bad stock photos usually come with a
               | licensing fee.
        
         | egypturnash wrote:
         | I regret that I can only upvote this once. Art is my job and I
         | feel much the same way. I have managed to find a set of clients
         | whose desires are better met by custom art with a distinct
         | personal style but, y'know, it'd be nice if "shitting out some
         | Corporate Memphis at a price point appropriate to a startup
         | sitting on piles of VC money" was an option for me and a bunch
         | of other illustrators too. We got bills to pay.
        
           | inasmuch wrote:
           | For real. I'm glad to hear you've managed to carve out a
           | niche!
        
         | [deleted]
        
         | blurker wrote:
         | I'm curious, do you feel this way about open source software as
         | well? Does it cheapen the value of being a developer? If not,
         | why do you think art is different and why is open source art a
         | bad thing?
        
           | inasmuch wrote:
           | I love and highly value open-source software. I try to donate
           | to the creators of every piece of it I use, and make a rule
           | of it if I intend to use it commercially. I admire open-
           | source developers and hope for all of them to make a great
           | living doing what they do, regardless of whether they
           | themselves want that.
           | 
           | That said, yes, I think it's undeniable that offering one's
           | work for free decreases its value in the market. Is that
           | inherently bad? Certainly not, but it does make it harder to
           | make a living doing it. Devs are doing okay right now because
           | of how things are going--illustrators, not so much.
           | 
           | Projects like this rub me the wrong way for two reasons:
           | 
           | 1. I've personally lost several contracts to people who
           | charged very little or nothing for the (oftentimes very good)
           | work they do for well-funded, plenty-capable-of-paying-fair-
           | wages companies. I fully recognize this is just sour grapes,
           | but hey, I'm eatin' 'em. Wouldn't you be frustrated to lose
           | work to someone offering to do it for free for a client who
           | intended to get rich using it?
           | 
           | 2. Illustrations like these are, these days, intrinsically
           | commercial and aimed at customer acquisition for businesses.
           | These are for marketing; for raking in money. They aren't
           | being presented as (though I concede they could be used as)
           | jumping off points for artistic exploration or further
           | creative development. I recognize others may not agree with
           | me here, but that makes them somewhat antithetical to the
           | open-source ... cause? attitude? whatever.
           | 
           | A possible third, but more loosey-goosey point is that
           | because the effectiveness and quality of illustration is much
           | more subjective and difficult to measure than software:
           | 
           | Reasonably efficient functionality seems to be a satisfactory
           | baseline for most people evaluating software, so that gives
           | them a way to make a rudimentary cost analysis on it. A free,
           | open-source search tool is great if what you need is a search
           | tool, but if you need a membership management system, you
           | can't just throw the free search tool on your site and call
           | it good.
           | 
           | With illustration, however, 'screen that vaguely resembles a
           | dashboard', or 'people in a meeting', or 'someone walking
           | through a park' can all theoretically be used to visually
           | communicate countless different service offerings or brand
           | principles (which is precisely what makes these libraries so
           | popular and effective), especially if you don't have a tuned
           | or critical eye, or simply don't have much incentive to care
           | about being more precise. It's therefor much more possible
           | and more likely that a company can go years making tons of
           | money without ever paying a penny for illustrations, despite
           | those illustrations potentially being of great value to them.
           | Which, yeah, bravo for them, I guess? But that sucks for
           | illustrators.
        
             | blurker wrote:
             | I appreciate your polite and thoughtful response :) That
             | being said, I don't really feel convinced that there is a
             | difference. I think that just as open source software
             | doesn't solve every need, the same goes with art and there
             | will always be value for the people who can create original
             | work and there will always be people who don't value that.
             | Honestly, it sounds like a bullet dodged if you lost a
             | contract to a client who thinks that way. They probably
             | still wouldn't value you very highly and would likely be a
             | bad client. That's my philosophy for freelance work. I feel
             | like it's a common problem across industries. If what you
             | do actually is more valuable than something available for
             | free, it is no threat. Fundamentally someone will need your
             | service if they can't actually get it for free. The people
             | who think the free substitutes are better will probably
             | learn that the hard way and there are others out there who
             | will know better. And if what you do is not more valuable,
             | then I think it's not a bad thing that you don't get paid,
             | because you should make money for providing value. You
             | gotta keep yourself marketable with valuable skills.
        
               | inasmuch wrote:
               | For sure--these are all valid points.
               | 
               | I think you might just be a bit more optimistic than I
               | am, as I myself am not convinced that quality (by non-
               | monetary measurements) will win (or even survive) in the
               | end D:.
        
           | quickthrower2 wrote:
           | I would say open source creates new opportunities for
           | developers. Instead of paying a developer to implement their
           | own JS view library and then use it to solve a problem, you
           | hire the developer to use React to solve 2 problems.
           | 
           | That said there is an aspect of AWS (etc.) making money off
           | the back off the efforts of certain open source projects.
           | 
           | Stock illustrations on the other hand are a direct
           | replacement for artist's work. If I find a logo online, I
           | don't need to pay someone to design a logo.
        
         | swyx wrote:
         | this comes up every single time someone shares their work for
         | free. look, i have some sympathy for you, and yes it leads to
         | devaluing some work by people who don't value your work, but
         | people are going to keep doing it for exposure, you don't have
         | the power to stop them, so accept that this is a thing and find
         | the people who DO value your work. you have a powerful, awesome
         | skill that I'd kill to have. I hope you realize how prized you
         | are by the people that can't do what you do.
        
           | inasmuch wrote:
           | You're right--I don't have the power to stop them, and thank
           | goodness for that! I've certainly considered whipping up my
           | own illustration library and selling it in packages. It's
           | just smart business, like selling typeface licenses instead
           | of only offering custom treatments.
           | 
           | I accept that this is how things are, but I also think it's
           | okay to be unhappy about it :].
           | 
           | And like anyone, I do appreciate the appreciation of others
           | who appreciate my skillset and offering. But also like
           | anyone, I can't help but wish more people did!
        
       | emadabdulrahim wrote:
       | This is great.
       | 
       | Here's a tip from a designer and engineer by craft. If you want
       | your website or app to have a great design, then either use high-
       | quality images, icons, illustrations, etc, or don't at all.
       | 
       | This might sound unwarranted, but it's true. Your typography
       | should be great, and so should your media assets. This is what
       | makes up most content on any website.
       | 
       | See this for yourself by visiting Microsoft[0] and Apple[1]
       | websites for example. Compare the quality of their product shots,
       | images, and illustrations, if any. See how it makes or breaks the
       | design of the whole site.
       | 
       | Ofc there's a lot more to design than typography and media
       | assets.
       | 
       | [0] https://www.microsoft.com/en-us/?ql=2
       | 
       | [1] https://apple.com
        
       | bitwize wrote:
       | Neat.
       | 
       | The illustrations are not nearly as cringey as the Alegria style
       | ones I see nearly everywhere now. More reminiscent of 90s
       | corporate Memphis. Getting Micrografx Designer flashbacks.
        
       | FunnyLookinHat wrote:
       | This is great! Thank you for sharing.
       | 
       | But... is anyone else growing tired of the sales-pitch we're all
       | using? And do any of us find it valuable for ourselves when we
       | read them? We've trained ourselves (collectively, as an industry)
       | to expect a specific type of one-page: hero image, call-out-
       | message with CTA, then abstract illustrations combined with text
       | about how great something is. I don't know what I want in it's
       | place (let's be honest, I'm clearly no marketing expert!), but
       | what we've landed on has an incredibly bad signal:noise ratio.
        
         | 4ec0755f5522 wrote:
         | I hate it without realizing how much I hate it, and now that
         | you've pointed it out in such simple, concrete terms I'm not
         | going to be able to stop seeing it everywhere.
        
         | blurker wrote:
         | For me, sort of yes but also no. It's kind've a wash actually.
         | As you pointed out, this type of design is so common it doesn't
         | really make the site bad or good, just "normal." On the other
         | hand, poorly done designs set off red flags. So if you aren't
         | capable of producing something original, it's probably best to
         | go with this.
         | 
         | So I'd say it's a safe way to make an acceptable site. But I
         | definitely prefer a site that is well-designed and not this
         | generic stuff that is the trend. I agree, it's a bad
         | signal:noise ratio and it also gives me a bit of an icky
         | corporate vibe. /shrug
        
         | nerdponx wrote:
         | Personally I take it as a good sign if an application has an
         | "ugly" information-dense website.
        
         | indigochill wrote:
         | > is anyone else growing tired of the sales-pitch we're all
         | using?
         | 
         | Not growing, been there for years. Another common annoyance is
         | when they have a pricing page that ultimately asks you to
         | schedule a phone call with their salespeople (not applicable
         | here, but a common sales pattern for these sorts of things).
         | 
         | > I don't know what I want in it's place
         | 
         | The core of the problem IMO is that so much of these sorts of
         | pages are filled with fluff that doesn't communicate very well
         | about the product (or maybe it does, but not at a level that I
         | will ever engage with, like case studies). One solution in some
         | cases is to put a video demo of the product front and center.
         | 
         | Look at https://about.gitlab.com/ for example. To some extent
         | it's following the same pattern, but when you load the page the
         | first thing you see is a pair of buttons. Get a free trial or
         | watch a video demo. I'm annoyed they make it so hard to find
         | their FOSS Community Edition (IMO that's a far better "free
         | trial" than the one you have to sign up for), but just judging
         | the landing page, the first thing you see is a CTA to get more
         | information. The OP's page's first visual doesn't have that.
         | You actually can't even find an actionable link until you've
         | scrolled all the way to the bottom (if we ignore the top bar).
         | 
         | Another annoyance of mine is the marketing cheapening of words
         | like "awesome" and "amazing", which is in full force in OP. In
         | marketing copy (and in common vernacular among some people)
         | they're just white noise. It's a fun exercise to rewrite
         | marketing copy with all the adjectives removed.
         | 
         | Marketing criticism aside, though, I like the interactive
         | element on OP. It's unnecessary, but cute.
        
         | marginalia_nu wrote:
         | I think we're going to see the pendulum swing in the other
         | direction relatively soon with this type of aesthetic, mainly
         | because it's so transparently inauthentic and sterile. It's
         | almost turned into a parody of itself.
        
         | [deleted]
        
       | tobr wrote:
       | Why does the "Calendar Image Illustration" have six-day weeks?
       | 
       | https://iradesign.io/illustrations/backgrounds
        
         | kingcharles wrote:
         | The same reason cartoon characters have three fingers.
        
         | mig39 wrote:
         | Looks like they just start on Sunday, which is a different
         | colour.
        
           | tobr wrote:
           | They helpfully put numbers in that suggest that's not at all
           | what's going on.
        
         | dEnigma wrote:
         | Well, it also seems to have only 24 days. So maybe it's an
         | https://en.wikipedia.org/wiki/Advent_calendar
        
         | paradite wrote:
         | I think it's a fine _illustration_ of the concept of calendar?
        
           | tobr wrote:
           | For a tiny icon it would have been a reasonable compromise in
           | interest of readability at low resolution, but here it just
           | comes across as a sloppy mistake.
        
       | [deleted]
        
       | lnxg33k1 wrote:
       | Why someone should go to such lengths in order to make someone
       | money for free? Have companies just become a leech on public with
       | tax evasion and discount and private?
        
         | theraido wrote:
         | <sarcasm>No obviously not, to evade taxes is to standup against
         | communism! </sarcasm>
        
         | [deleted]
        
         | simonw wrote:
         | Giving something away for free is an extremely effective way of
         | promoting your other paid projects.
         | 
         | In this case the project helps get https://www.creative-
         | tim.com/ in front of a lot more people.
        
           | lnxg33k1 wrote:
           | You can give it for free to individuals or place it on
           | behance, and not just up for use for companies, but
           | regardless of the specific site, I feel like it's being
           | frustrating to see companies forgetting the social value of
           | letting currency go around, and always asking for freebies,
           | bailouts, tax discounts, laying off people to hire cheap
           | labour or with lesser rights, I am not sure I am generalising
           | it's just that its become a very huge weight on my
           | productivity, I feel like labour is not valued anymore is not
           | appreciated anymore and the only god has become the profit
           | and dividends, and it's affecting my productivity and ability
           | to trust people I work with, I am at my third job changed
           | within a year and I started 2 weeks ago, and I already see
           | conversation about hiring part of the team in Ukraine cuz its
           | free and am almost going to send a resignation letter, other
           | than unappreciated I am starting to feel dirty every time I
           | am at a company.. I guess my post was just part of a deeper
           | frustration that I am going through at the moment and which I
           | can't see the end of
        
         | zild3d wrote:
         | Couldn't you say the same about most open source software?
        
         | Majestic121 wrote:
         | Some people like to be useful in general.
         | 
         | Others enjoy their craft, do it for fun, and make it available
         | to the public in a nice way.
         | 
         | Another reason could be that it also provides advertisement for
         | the person providing the work.
         | 
         | The 'money for free' angle is very strange to me : a lot of
         | things provide value, it's not a bad thing to provide something
         | for free, even if companies can use it as well.
        
         | tsumnia wrote:
         | As someone who built a free educational platform - I do it
         | because I want my students to have quality learning without
         | feeding into the $300 textbook industry. I'm funded through my
         | career, so it is a passion project. I wanted to build the
         | thing, so I did. I'm not interested in taking on the
         | responsibilities for making it a profitable company.
        
           | lnxg33k1 wrote:
           | So yeah my point was not about private to help other people
           | or kids, it's the freebies toward companies who do stuff for
           | a profit and are paid, and take free stuff, it's a bit less
           | disgusting than restaurants who expect people to tip their
           | staff for wage
        
         | npteljes wrote:
         | >Why free?
         | 
         | Surely you don't do everything for monetary compensation?
         | Maintaining a contact, helping a friend move, having a guest,
         | teaching someone something, people do all sorts of stuff for
         | free. Just because feel like it, inclined to the thing itself,
         | promoting their other work, wanting to make the world a better
         | place. Ruin others' similar efforts, to emerge as a monopoly
         | and excercise larger control[0]. There's plenty of reasons.
         | 
         | [0] https://www.gwern.net/Complement
        
           | lnxg33k1 wrote:
           | I would say that I think you missed the part where I wrote
           | "Why someone should go to such lengths in order to make
           | someone money for free?"
           | 
           | To recap, I would help a friend move, because he is.. well,
           | my friend? I have a guest... because I invited him and he is
           | not going to take the food I prepared to sell it outside my
           | house? And you can of course promote your work, people have
           | been doing that since ever, you can do that with also
           | licenses where people can see but not sell
           | 
           | But yeah I think I didn't put enough emphasis at this point
           | on "Why someone should go to such lengths in order to make
           | someone money for free?" where the important idea is "To make
           | someone money"
        
             | npteljes wrote:
             | Yes you're right, I missed that. To be frank, this changes
             | my argument completely. It's also the reason why, when
             | talking about open source, I dislike the MIT and other such
             | permissive licenses, and prefer the GPL world. Because it
             | seems like that the GNU people are on the same side
             | regarding this argument. Even then, this license permits
             | for that making someone else richer scenario, but at least
             | not at the complete expense of the original author.
        
       | swyx wrote:
       | I collect a repo of all these free illo projects here!
       | https://github.com/sw-yx/spark-joy#illustrations
        
         | V__ wrote:
         | That's amazing. Thanks you for putting this together.
        
         | DecayingOrganic wrote:
         | I'd also recommend
         | https://www.evernote.design/categories/illustrations which
         | besides illustrations it also has categories such as free
         | icons, design systems, sounds, and so on.
        
         | kingcharles wrote:
         | Unreal! How did I never find this before?
         | 
         | Your ToC needs a second (sub) level though! I'll sit there and
         | craft the markup for it if you want.
        
       | reedciccio wrote:
       | The licensing terms don't seem compatible with open source.
       | They're just free (gratis) for many uses though.
        
         | murtaza_alexa wrote:
         | You can use the illustrations as you want.
         | 
         | The paragraph from our license which says that you can't use
         | products to create templates, and so on, applies to our
         | templates (containing code), not illustrations.
        
           | nick238 wrote:
           | That's not how the MIT license works though. It says:
           | "Permission is hereby granted, [...] without restriction,
           | including without limitation the rights to use, copy, modify,
           | merge, publish, distribute, sublicense, and/or sell copies of
           | the Software"
        
             | IanCal wrote:
             | I think there are two things though, the illustrations and
             | templates. They are claiming _one_ of those is open source.
             | Not both.
        
           | reedciccio wrote:
           | I appreciate the response. As others have noted though, the
           | licensing terms are very hard to parse. Have you considered
           | using one of the Creative Commons licenses for the artwork,
           | with commonly used software licenses for the software pieces?
        
       | victorbstan wrote:
       | Where's clippy?
        
       | fleddr wrote:
       | The 2022 Web Design starter kit:                 - Stripe-like
       | header.       - 3 key benefits side by side.       -
       | Unsubstantiated sponsors and awards list.       - Information
       | density: 20 words per viewport height.       - Weirdly shaped
       | human pudding figures.       - Wavy curve backgrounds because we
       | can.       - Card-based design philosophy, formerly known as
       | "boxes".
        
         | jgstyle wrote:
         | Not to forget the big cookie banner
        
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