[HN Gopher] YSFlight - A free flight simulator where anything is...
___________________________________________________________________
YSFlight - A free flight simulator where anything is possible
Author : app4soft
Score : 271 points
Date : 2022-02-11 10:48 UTC (12 hours ago)
(HTM) web link (ysflight.org)
(TXT) w3m dump (ysflight.org)
| mosfets wrote:
| Intersting to see a flight sim post would make to the front page
| of HN lol. I'm also working on a free flight simulator lately,
| but focusing on drones/quadcopters/FPV and stick feel. It's
| browser based but can be played with gamepads or radio
| controllers. Give it a try if you are interested and let me know
| what you think, located here: https://dronesitter.com/sim
| app4soft wrote:
| > _I 'm also working on a free flight simulator lately, but
| focusing on drones/quadcopters/FPV and stick feel._
|
| Guess, it would be better post it in "Show HN" section[0],
| beacuse your flight sim is online/WebGL-based -- it is probably
| has nothing to compare with YSFlight.
|
| As side note, it is not good to launch WebGL-app immediately
| after user just visits your site -- my PC near stuck with full
| CPU/GPU load; it would be much better give a user button
| "Launch now" instead to launch WebGL without permission by
| user/site visitor.
|
| N.B. YSFlight could be used with RC-transmitters connected to
| PC as joysticks, and even more, there are already a lot of
| drones "aircraft" addons for YSFlight too -- so you may
| combining it with something like Oculus or Google VR Cardoard
| to use YSFlight for playing in FPV-mode.
|
| [0] https://news.ycombinator.com/show
| mosfets wrote:
| Thanks for the advice! This is due to a recently added
| feature that maximizes FPS, I should have considered wider
| ranges of devices.
| cshimmin wrote:
| Yeah, clicking this link on my 2016 MPB caused all of Chrome
| to completely hang for about 3mins until I could close it...
| yikes.
| meheleventyone wrote:
| I found the calibration hard to use and it didn't give me much
| feedback to say if I was doing what it wanted or not. The end
| result seemed to get the axis extents correct but the mapping
| all over the place.
| mosfets wrote:
| Thanks for the feedback! I do feel your pain, will make this
| clearer in the future, already on the "roadmap" :D
| 3z wrote:
| I'm happy to see a flight simulator that isn't locked down with
| annoying rules. What's the point of playing digital games if you
| can't go crazy?
| dang wrote:
| Just a little bit of previous discussion:
|
| _YSFlight RIAT 2021 - The Marine 's Rally: A Tribute to Gunny
| [video]_ - https://news.ycombinator.com/item?id=28845160 - Oct
| 2021 (1 comment)
|
| _Announcing YS Flight (2003)_ -
| https://news.ycombinator.com/item?id=27047041 - May 2021 (1
| comment)
|
| _YS Flight Simulator 20th Anniversary_ -
| https://news.ycombinator.com/item?id=20303825 - June 2019 (1
| comment)
| jker wrote:
| Thanks dang for always being such a great steward of this
| community!
| punnerud wrote:
| Of Mac with M1 it will crash as long as you don't give
| permissions to listen to key-input. So yes, it works with M1.
| app4soft wrote:
| > _Of Mac with M1 it will crash as long as you don 't give
| permissions to listen to key-input._
|
| So, it under macOS BigSur with M1 it works if "give permissions
| to listen to key-input", right?
| punnerud wrote:
| Yes, just tested with the 2019 version
| app4soft wrote:
| > _with the 2019 version_
|
| Ther is no YSFlight version 2019xxxx, latest version is
| 20181124.[0]
|
| [0] https://ysflight.org/download/
| superfunny wrote:
| MalwareBytes flags this site as potentially containing malware
| app4soft wrote:
| Don't use MalwareBytes[0], even MS Windows at all.
|
| [0] https://en.wikipedia.org/wiki/Malwarebytes_Anti-
| Malware#Secu...
| LinuxBender wrote:
| This and another highly upvoted site submitted yesterday were
| flagged by MWB. Giving it the benefit of doubt could be that
| user submitted content for the game may be the culprit but I am
| just guessing. Worst case there could be an active campaign to
| infect people in the tech industry just prior to a military
| engagement. I will assume and prepare for the worst and hope
| for the best.
| 5ESS wrote:
| If the graphics quality increases I might play it one day.
| squidhunter wrote:
| YSFlight sim used to be my jam! Back in high school (~2004), a
| few of my friends and I all had YSFlight sim loaded on some zip
| disks. Then throughout the week, our schedules would occasionally
| align so that we were all in separate classrooms but each had
| access to a computer and we could play the multiplayer combat
| mode over the schools network. YSFlight sim was also my first
| introduction to modding. I was able to take the F-22, give it
| unbelievable amounts of thrust (millions of lbf), zero mass, and
| virtually unlimited ammunition. It was great, I could fly across
| the entire map in a second, then loiter like a helicopter. I
| dominated for like a week until I gave the secret away...
| marcodiego wrote:
| Don't forget Linux Air Combat:
| https://askmisterwizard.com/2019/LinuxAirCombat/LinuxAirComb...
| app4soft wrote:
| Yep, _LAC_ [0] (fork of _GL-117_ ) even has a thread on YSFHQ
| forum.[1]
|
| BTW, I think _YSFlight_ is more related to _ACM_ [2] &
| _Vertigo_ [3] flight simulators, instead of GL-117/LAC.
|
| As for more advanced open-source flight simulator than _LAC_ ,
| take a look on _Marek Cel_ 's[4] _Mscsim_ and _FightersFS_.[5]
|
| [0] https://news.ycombinator.com/item?id=27073052
|
| [1] https://forum.ysfhq.com/viewtopic.php?f=19&t=8496
|
| [2] https://news.ycombinator.com/item?id=22549969
|
| [3] https://news.ycombinator.com/item?id=27598269
|
| [4] https://github.com/marek-cel?tab=repositories
|
| [5] https://news.ycombinator.com/from?site=github.com/marek-cel
| sockpuppet69 wrote:
| bitwize wrote:
| LGR recently did a Blerb about a floppy disk found in a computer
| from Lockheed Martin, that had a screen saver based on an old
| version of YSFlight on it. The screen saver would stage flybys of
| YSFlight's distinctive, untextured models of fighter jets.
| app4soft wrote:
| > _LGR recently did a Blerb about a floppy disk found in a
| computer from Lockheed Martin_
|
| Here is already comment[0] on this with links to related HN
| thread.
|
| [0] https://news.ycombinator.com/item?id=30299850#30301403
| ziggus wrote:
| This looks interesting, but the coolest part of this site is the
| forums. I had no idea that phpBB was still in active
| development/maintenance. It's surprising how ridiculously fast it
| is, and how much information is packed into each page. The topic
| pages are full of images and complex layouts, but it still
| renders completely in less than a second. Granted, Cloudflare and
| caching are a big help, but it goes to show what years and years
| of continued development and optimization can do.
| lpcvoid wrote:
| This was pretty much always the case with these old school
| forums. They where always pretty fast if run on decent
| hardware. Unlike modern web things.
| app4soft wrote:
| > _Unlike modern web things._
|
| I'm fully agree on it phpBB-based sites awesome in
| performance and, as for me, it is exactly "classic" forum
| engine, which also used by RCGroups[0] and FlightGear[1].
|
| [0] https://www.rcgroups.com/forums/index.php
|
| [1] https://forum.flightgear.org/
| Cthulhu_ wrote:
| > It's surprising how ridiculously fast it is
|
| This is why server-side rendering is making a comeback; for
| over a decade, ever since Chrome and V8 came out, the focus has
| been on making JS faster, but in the meantime rendering plain
| old HTML and CSS (especially without animations or other
| complexer calculations) hasn't stopped. Especially newer
| versions of rendering engines, employing 3D acceleration and
| tile-based rendering will make these things really fast.
|
| Years ago we decided that vBulletin 3 was getting too old (it
| had been superseded by the slower 4 and 5 by then; slower
| because they did more 'tidy' coding in the back-end (object-
| oriented PHP) and tried to build a more JS-heavy front-end.).
| We first tried Discourse - we tried it for days, trying to
| migrate posts, but it was just so heavyweight, it seemed aimed
| at enterprise companies with a free-to-spend credit card linked
| to AWS, not some random fansite out on the internet. I gave up
| eventually.
|
| Instead we went to Xenforo, which was built by the same people
| behind vBulletin up until v3, after which that company was
| bought out and the people left. They built Xenforo with similar
| goals as vB 3, just with a fresh start, and the result was an
| old-fashioned but fast forum software, suitable for mobile,
| some JS sprinkled here and there for e.g. instant posting
| without a full page reload, but other than that a pretty
| vanilla piece of software.
| jillesvangurp wrote:
| Interesting; I was not aware of their existence. They seem to be
| free as in beer; not as in speech. They seem to make money with
| shareware provided by the same company.
|
| Nothing against closed source though. For example, I enjoy
| x-plane a lot which while not free (in either sense) of course
| has a large community providing both free and non free add-ons.
| This seems more of a game with a focus on combat and less on
| realism or looks.
|
| An actual free, open source flight simulator that deserves
| mentioning is Flightgear. I've played with that a couple of times
| but always end up reverting to x-plane. But flightgear has some
| nice features and also a nice community. It just doesn't look and
| feel anywhere near as good as x-plane (which is a tall order
| because it is very good).
|
| Anyway, I checked out some footage on Youtube. Visually, it has
| nothing on even Flightgear; which I'm pretty sure probably has
| some combat mods. Or even any version of that the last few
| decades or so, actually. It actually reminded me of some dos
| games I used to play in the early nineties. E.g. Jetfighter II
| (released 1990) was pretty awesome back in the day. It looks like
| that but with higher resolution. But e.g. the ground is a
| featureless green blob; just like in Jetfighter II, and clouds
| are white polygons hanging in the sky, etc. And Jetfighter II had
| a HUD that was about as feature rich as the one in this game. Of
| course it was way more pixelated than this. But they even managed
| a cockpit panel :-). I wouldn't call it photo realistic but it
| didn't look half bad for the time. There are probably
| better/later game that this thing is shooting for. But I just
| never really got into combat flight simulation.
|
| I guess they are trying to recreate some of that experience. Not
| that it matters; but I guess the gameplay is more important than
| the looks for this. Actually looks like it could be a lot of fun.
|
| BTW. I have nothing against MS Flightsimulator. The latest
| version looks great. But I just don't have any windows computers
| anymore at this point. Combat is not really something either of
| the other flightsims I mentioned are made for or even good at.
| app4soft wrote:
| > _Nothing against closed source though._
|
| To be clear, _YSFlight_ is partially open-source software.
|
| Here is official repo[0] of its GUI toolkit (OpenGL-based) and
| various miscellaneous apps based on it.
|
| _PolygonCrest_ (aka `ysgebl`), an official 3D editor for addon
| making for YSFlight, based on the same toolkit as YSFlight, is
| fully free & opensource.
|
| [0] https://github.com/captainys/public
|
| [1] https://github.com/captainys/public/tree/master/src/ysgebl
|
| [2] https://forum.ysfhq.com/viewtopic.php?t=6374
| galcerte wrote:
| Yeah, but it is a shame that the rest is closed source. This
| game could seriously benefit from community contributions
| and/or from a fork. There is a really strange issue that
| occurs when the map is far too big; the ground shakes
| uncontrollably. Given how simplistic the game looks, you'd
| expect maps to be able to get really big without much of an
| issue, yet we have bugs like these...
|
| I do remember there being a server plugin of sorts that
| somehow managed to do things like darken the sky as your
| aircraft climbed. Can't remember what that was called.
| app4soft wrote:
| > _the ground shakes uncontrollably_
|
| Yep, that was the real problem till YSFlight version
| ver.2015xxxx, but since ver.2018xxxx it was a little bit
| fixed, but I'm agree that being open-source it could has a
| chance to be fixed by community.
|
| Being in actual state, YSFlight is hobby project of single
| person.
|
| That is why its hard to predict future of this amazing
| software.
| numpad0 wrote:
| Yep, the most suitable classification for YSFlight is freeware,
| not Free Software. It's some old guy's personal project with
| LLC title that has been running since 1999. I doubt he's making
| much out of it, as the download page still says the website
| costs him $50 per month.
|
| Being such an old game it runs on all-custom code he refers to
| as "YSFlight Kernel" that don't even support texturing, but the
| game is extremely lightweight and its flight model is at least
| bearably realistic. That casts contrast to many commercial
| games like Ace Combat franchises. It also has good keyboard
| support.
|
| During 2010s the author followed open source movement and
| dumped some code on GitHub, but the core value of YSFlight
| remains its easy and compact nature. It's a worthwhile 20MB on
| your doomsday gaming console to bring to your designated
| fallout shelter.
| nonbirithm wrote:
| The author also made an interesting demscene release for the
| Fujitsu Micro 7.
|
| https://www.pouet.net/prod.php?which=72288
| app4soft wrote:
| Author, Soji Yamakawa[0], is not only active demoscene
| performer (few times winner of Demosplash Party) but also is a
| big fan of Fujitsu FM TOWNS[1] -- in last few years he did an
| open-source emulator, "Tsugaru"[2].
|
| [0] https://news.ycombinator.com/from?site=in.coocan.jp
|
| [1] http://ysflight.in.coocan.jp/FM/e.html
|
| [2] https://news.ycombinator.com/item?id=23269460
| bane wrote:
| I believe he's also a professor at CMU. His demoscene
| contributions also often represent many of the _first_ demos
| ever on their respective platforms. If anybody is even
| remotely interested in Japanese retro computers he also
| contributes many of them to the retro petting zoo at
| Demosplash (when they 're live). The computing club there
| goes through some serious heroics to keep many of the old
| systems alive and is responsible for a huge amount of these
| platform first demos in the scene.
| WFHRenaissance wrote:
| Wow, I've been flying in YSF for what feels like over a decade.
| Up until recently it was just a game I installed on my parent's
| computer and would play when I went home.
|
| One thing I _love_ about the game is that they nailed the F-22 's
| thrust vectoring and supermanueverability. I play the game with a
| keyboard and a mouse (as opposed to a HOTAS setup), and after all
| these years flying the F-22 I'm proud to say I can execute
| stalls, a Pugachev's Cobra, and more maneuvers.
|
| I'm not your typical gamer (I don't own a console, and I own 2
| games on Steam that I never play), but YSFlight has been my "Come
| To Jesus" moment for recreational simulation. If you're on the
| fence about downloading it, I encourage you to do it. You will
| not be disappointed.
| galcerte wrote:
| I never expected this to be on the front page of HN, it brings
| back so many memories. I was big into this game when I was a
| teenager back in 2010, 2011 until 2015, also being very active in
| the community that made this page in that period. Sadly, even all
| those years back, the online scene was still what most would
| consider dead. I have a bit of a thing for "dead" games, I
| wouldn't really consider 1-2 full servers at night to be dead,
| which is what we had. In the following years, however, server
| population declined even more, to the point where I would really
| consider it to be dead. I'd love to be proven wrong though, but
| that was what I percieved.
|
| If you _really_ wanted to ride the wave, I 'd tell you to get
| yourself a time machine and go all the way back to 2005, 2006 or
| 2007. Servers were ablaze with squadrons (~groups of people
| having their own paint schemes on certain aircraft, playing air-
| to-ground missions and air-to-air missions against other
| squadrons...) fighting and calling each other names. It wasn't
| pretty, but according to what I was told, passion wasn't exactly
| in short supply.
|
| Fun fact: the game looks like that because it has no textures.
| Instead, every polygon is colored individually. Through a recent
| update did give the terrain textures. Aircraft still don't have
| them.
| ehnto wrote:
| > I have a bit of a thing for "dead" games,
|
| I feel your pain. Unique and interesting games are rarely the
| most popular.
|
| I have come to realize that you need to grab a multiplayer game
| by the horns and jump right in when it's popular, because every
| game has a "golden era", before which it dies. These
| communities are all moments in time.
| sslayer wrote:
| I've come to learn that anything online is impermanent.
| Websites/communities/gaming/business/programming languages -
| it will all eventually be deprecated for something
| newer/faster/better - Honestly, the only thing that is mostly
| untouched are the underlying protocols - and there are plans
| to change those as well. The absolute worst part about it is
| the loss of history, however even the physical world can't
| escape that - like tears in the rain.
| tomjakubowski wrote:
| It sure seems like stuff online obeys the Lindy effect. If
| some sites have been around for ten years, expect them on
| average to last another ten.
|
| I would love to see any data or research that's been done
| on this.
| cpach wrote:
| Indeed. HN has been around for quite a while though. I've
| been a member for over thirteen years.
| FredPret wrote:
| I hope against hope that 100 years from now, they can still
| read this message
| xwdv wrote:
| If time travel of information is possible we could send and
| receive packets back in time to play with players located in
| the years of 2005-2007. It would solve the problem of dead
| servers and allow us to play during the golden ages again for
| many games.
| jaywalk wrote:
| You were playing with info time travelers back then and
| didn't even know it.
| xwdv wrote:
| Wow it's possible I could have been playing against myself.
| meheleventyone wrote:
| If you want to get back into it IL2: Sturmovik is great for
| online play and even has stellar VR support.
| usrusr wrote:
| Does VR really work out though? I used to be deep into IL2
| back in the days of endless zombie 4.09 (writing server
| control in scala deep) and the main thing I remember about
| what that virtual flying was like is staring at a 2x2 pixel
| disturbance on my 1600x1200 at max zoom trying desperately to
| tell axis from ally. Put that on an HMD and you have to
| almost crash into them before you can identify. At least that
| was my impression in a quick test running BoS on Valve Index.
| Well, that was without fully deployed cockpit controls where
| I'd have zoom on dedicated buttons.
|
| The ironic part is that my IL2 past was the biggest lure for
| getting the Valve Index, because I spent too much time toying
| with headtracking (writing pascal and assembly, what a
| contrast to the scala of my server control adventures!) to
| not want that Lighthouse thing. I might have bought
| Lighthouse standalone if they offered a version without the
| HMD!
| meheleventyone wrote:
| Yeah they've improved spotting in the game immensely after
| a rocky couple of attempts. The lower res of VR actually
| helps a bit there as well. The hardest part is ID though
| where the res does work against it a bit. There is zoom in
| VR as well which works pretty well. I find it a bit easier
| than a flat screen overall.
|
| VR absolutely shines for gunnery though, I got a lot more
| accurate just making the switch. In particular I never
| really got comfortable with a TrackIR it never felt quite
| connected in the way VR does.
|
| And then just for immersion its really fun, personally I
| don't think I could go back. I'm just running it on the
| Oculus Link with the OG Quest so no worries about lots of
| hardware needing to be setup. I just plug the cable in, use
| the hand tracking to start the link and launch into IL2.
| ummonk wrote:
| Yeah the immersion is surprisingly good - like when I go
| through a cloud and droplets accumulate on the canopy, my
| brain gets tricked into thinking I'm smelling moisture.
| meheleventyone wrote:
| Yeah particularly with the new clouds, flying between two
| is pretty magic.
| app4soft wrote:
| > _IL2: Sturmovik_
|
| It is fully another sort of flight simulator.
|
| YSFlight core pros is that is almost "just polygonal
| flightsim", instead of "textured flight simulators" (such as
| IL2: Sturmovik, FlightGear, DCSWorld, MSFS, X-plane, etc.).
|
| And, yes, YSFlight is fully capable for online gaming[0], and
| in part could be used with VR (with some tricks).
|
| [0] https://forum.ysfhq.com/viewforum.php?f=301
|
| [1] https://ysflight.org/serverlist/
| meheleventyone wrote:
| I wouldn't say that a minor aesthetic difference is all
| that important if you want to fly air-air and air-ground
| with a load of people. My suggestion to the parent is that
| there are other fun flight sims to fly about in and do
| similar things if they find YSFlight lacking at the moment.
| app4soft wrote:
| > _My suggestion to the parent is that there are other
| fun flight sims to fly about_
|
| But this is thread about YSFlight, not about IL2:
| Sturmovik.
|
| You may create new thread to discuss your favorite flight
| sim.
| meheleventyone wrote:
| This is not how HN tends to work with discussions. The
| parent I originally replied to said what they liked about
| YSFlight but that they've since found multiplayer to be
| too quiet for them. I suggested an alternative which does
| what they seem to be interested in and has a more lively
| multiplayer population.
|
| You seem to be taking this as a slight on YSFlight which
| is not the intention and perhaps a bit overly defensive.
| app4soft wrote:
| > _This is not how HN tends to work with discussions._
|
| To be clear, I posted YSFlight on HN to look on it from
| software developer point of view -- not as a game
| suggestion.
|
| That is Hacker News, not a Game Wiki.
| throwaway675309 wrote:
| For crying out loud, since you seem to be being
| _willfully obtuse_ on this, he suggested a game with a
| thriving multiplayer experience which is where the
| original poster found this particular game to be lacking.
| app4soft wrote:
| > _This is not how HN tends to work with discussions._
|
| Of course no, but I'm really not seeing any relation
| between YSFlight and IL2:Sturmovik, except both are in
| "flight simulators" category -- those two software are
| totally different, from hackers point of view.
|
| Also, YSFlight is freeware & partially open-source
| personal/hobby project, IL2 instead is a commercial
| product made by big company with a lot of devs specially
| for selling and marketing.
| meheleventyone wrote:
| The relationship to the discussion I've pointed out twice
| to you. Let's hope a third time helps:
|
| > The parent I originally replied to said what they liked
| about YSFlight but that they've since found multiplayer
| to be too quiet for them. I suggested an alternative
| which does what they seem to be interested in and has a
| more lively multiplayer population.
| runjake wrote:
| The irony here is that app4soft themselves bring up other
| flight simulators in this post discussion. Somehow, in
| their logic, it's okay for them, but not you.
| app4soft wrote:
| The irony is that I'm telling about open-source software
| flight simulators[0] and comparing them to YSFlight
| (which is partially open-source) from point of software.
|
| Where 'meheleventyone' droped IL2:Sturmovik in actual
| thread just as "alternative game to play" -- there is
| nothing about its software development described here and
| IL2:Sturmovik is not in whole or even in part open-source
| app.[1]
|
| Lets not manipulate in the middle here.
|
| [0]
| https://news.ycombinator.com/item?id=30299850#30302334
|
| [1]
| https://news.ycombinator.com/item?id=30299850#30301295
| davidandgoliath wrote:
| DCS world is where it's at.
| momothereal wrote:
| The polygon-based graphics remind me of Need for Madness! I
| played it in elementary school every day between 2008-2012. No
| multiplayer until a few years later though.
|
| http://needformadness.com/
| Aethylia wrote:
| Interesting what you say about textures, on the main page there
| are two commercial jets with decals including text on the side.
| Perhaps they did add them eventually? Or are they just very
| high poly and still coloured individually?
| app4soft wrote:
| > _Or are they just very high poly and still coloured
| individually?_
|
| Yes, all what is flying, moving or is infrastructure object
| ("aircraft" or "ground" addons) is just fully polygonal 3D
| models without texture support.
|
| Textures used only for the next objects:
|
| - "scenery" ground surface ("elevated terrain" has texture
| projected from behind surface texture);
|
| - "clouds";
|
| - "explosion ball" and "explosion smoke";
|
| - "smoke from smoke generators" (which could be enabled for
| aircraft).
|
| Thats all, and all those textures could be disabled in
| YSFlight options.
|
| Read _<<YSFlight Handbook>>_ [0] where all file formats and
| YSFlight options & internals described in details.
|
| [0]
| https://forum.ysfhq.com/viewtopic.php?t=8172&p=92286#p92286
| usrusr wrote:
| Ever since the days when early geforce displaced late 3dfx
| I've been wondering how computer graphics might look like
| if it wasn't all buried under deceptive texturing. Doubling
| polygon count gives laughably low visual improvement,
| compared to what you can achieve with clever texture fx
| along the lines of bump mapping, but modern polygon count
| capabilities should be so big that difference might well
| become meaningless again.
| galcerte wrote:
| No, Soji Yamakawa (the sole developer of this game) never
| added texture support to vehicles. Those letters you see
| there are entirely made out of polygons and have their own
| color, distinct to the rest of the plane's body. Sometimes
| those polygons are embedded on the plane's mesh, and others
| they're just floating above the fuselage. The latter
| technique simplifies the entire plane's topology quite a bit.
| dr_zoidberg wrote:
| > Fun fact: the game looks like that because it has no
| textures. Instead, every polygon is colored individually.
| Through a recent update did give the terrain textures. Aircraft
| still don't have them.
|
| Of course that description made me think of Red Baron[0].
|
| [0] https://en.wikipedia.org/wiki/Red_Baron_(1990_video_game)
| plafl wrote:
| My mind exploded. I played that game on my first computer, a
| 286. I think it was the first game I owned, it came in a pack
| with Silent Hunter I think, maybe Panzer General and another
| game I don't remember...
| matheusmoreira wrote:
| > I have a bit of a thing for "dead" games
|
| I know how that feels. It's so sad to see a game that once
| brought so much joy now has zero players. I have so many dead
| games. Sometimes I install one and join one of the empty
| servers. Maybe someone else will see me there and join too...
| nix23 wrote:
| 10 Minutes ago i played Gabriel Knight 3 it's a fantastic
| game...no i don't care what others say ;)
| fortyseven wrote:
| It can bring back my dead wife?!
| rei_ayanami wrote:
| Only if you want it to.
| scionthefly wrote:
| Is it sponsored by Zombo?
| tomxor wrote:
| It's still alive! Yes.
|
| For Linux users who don't want to run the .py install script...
| The Linux binaries are hiding inside the MacOS .app dir, you can
| run them in-place without installation, e.g after unzipping, the
| 64bit GL2 one can be run with:
| ./ysflight64_gl2.app/Contents/Resources/ysflight64_gl2
| app4soft wrote:
| _YSFHQ_ (YSFlight Headquarters) is international users
| community.[0]
|
| There is large list of addons created by users, which highly
| extends YSFlight.[1]
|
| Also, there are a lot of open-source utilities for addons
| makers.[2]
|
| Read <<YSFlight Handbook>>[3] and <<YSFlight Scientific
| Research>>[4] papers for understand addons formats and some
| internals of YSFlight.
|
| [0] https://forum.ysfhq.com
|
| [1] https://docs.google.com/spreadsheets/d/1caVHoWU6g1YSB-
| G-W5Q-...
|
| [2] https://github.com/YSFlight-opensource
|
| [3] https://forum.ysfhq.com/viewtopic.php?t=8172&p=92286#p92286
|
| [4] https://sites.google.com/prod/site/ysdecaff/ysflight-
| scienti...
| app4soft wrote:
| The story of YSFlight is long, but _FLYBY2_ [0] screensaver for
| Windows 98 is probably one of initial implementations of
| YSFlight flight engine (aircraft 3D models distributed with
| FLYBY2 are now distributed with YSFlight in same DNM-format).
|
| Few weeks ago Soji Yamakawa open-sourced[0,1] FLYBY2 and ported
| it also for FM TOWNS.
|
| [0] https://news.ycombinator.com/item?id=30214412
|
| [1] https://github.com/captainys/FLYBY2
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(page generated 2022-02-11 23:00 UTC)