[HN Gopher] Disney Filmmaking Process
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       Disney Filmmaking Process
        
       Author : mariuz
       Score  : 255 points
       Date   : 2022-02-07 08:43 UTC (2 days ago)
        
 (HTM) web link (disneyanimation.com)
 (TXT) w3m dump (disneyanimation.com)
        
       | iqandjoke wrote:
       | Imagine if DIsney+ allows access to 65,000,000 assets from Disney
       | Animation's nearly hundred-year history...
        
       | samwillis wrote:
       | Slight aside, but Encanto is a brilliant film, we watched it
       | together as a family first but my 7yo daughter has watched a few
       | more times since. We have had to listen to the sound track each
       | way on the school run for the last couple of weeks, which to be
       | honest is no bad thing as its so good.
       | 
       | The "Welcome to the Family Madrigal" sequence at the begging of
       | the film is absolutely jaw dropping, if you don't watch the whole
       | film at least watch that sequence to see what is now possible.
       | The fabric simulation for her dress while dancing is so
       | incredible.
        
         | coldcode wrote:
         | I don't have kids at all and I found it a fun movie. It's not a
         | heavy plot (there really is no villain) but so refreshing after
         | a steady diet of superhero movies. Look at the average broadway
         | musical and the plot is even lighter; every movie doesn't have
         | to be Citizen Kane. The movie is a perfect embodiment of the
         | culture (from people who are Columbian, not me), the music is
         | very broadway but still in keeping with the country and well
         | written and sung, and the animation is of course magical. There
         | is no comparison with tripe such as Sing 2.
         | 
         | I wonder what it would be like to work on something that takes
         | 5 years to make, the longest I have ever worked on 1.0 apps
         | (since the 80s when I started) is 14-16 months. Just
         | coordinating thousands of people for 5 years is mind boggling.
        
           | swivelmaster wrote:
           | I think we all need to have a talk about what a "heavy" plot
           | is. You don't NEED a villain for a plot to be heavy - I would
           | argue that Encanto's focus on internal, emotional stakes is
           | far heavier (and darker!) than most movies with clear-cut
           | heroes and villains. It also resonates with people in a much
           | more personal way - the vast majority of people can't
           | identify with Aladdin's battle against Jafar (As fun as it
           | is), but I know several people who were on the verge of tears
           | watching Encanto because they could identify with Mirabel's
           | struggle with her place in her family.
        
           | swasheck wrote:
           | i read an article about a month ago about how disney
           | animation has steadily migrated away from a villain, to the
           | self (or some other internal conflict) as the primary
           | antagonist.
           | 
           | frozen moana frozen 2 encanto
           | 
           | during that time there were also traditional "villain" types:
           | big hero 6 zootopia ralph breaks the internet raya and the
           | last drago
           | 
           | agree or disagree, it's an interesting read:
           | https://screenrant.com/encanto-movie-villain-disney-pixar-
           | co...
        
             | rprenger wrote:
             | That's an interesting pattern, that seems pretty clear now
             | that you mention it. I would also argue that Ralph Breaks
             | the Internet falls squarely into the "self/internal
             | conflict" class too, as the main antagonist is literally
             | Ralph's own insecurity.
        
               | swasheck wrote:
               | yeah, i agree. and zootopia is self vs societal norms,
               | but each of them have a more "traditional" villain, so i
               | included them in the traditional group.
        
             | jedberg wrote:
             | Frozen has a villain -- Hans.
             | 
             | Frozen 2 has a villain -- King Runeard
             | 
             | Moana has a villain -- Te Ka
             | 
             | Really only Encanto doesn't.
        
               | radicaldreamer wrote:
               | Encanto's villain is childhood trauma or trauma and its
               | effects more generally.
        
               | jedberg wrote:
               | I saw the villain as the Grandmother's pride, but either
               | way, it wasn't a named character.
        
               | bladegash wrote:
               | Tend to agree here, or if you were to ask one of my kids
               | (5 and 8), they'd say the grandmother in general was the
               | villain. They didn't see the nuance of it or the end as a
               | moment of redemption. They just saw her as mean to
               | Maribel and the villain.
        
               | pchristensen wrote:
               | Abuela Alma has pride for sure, but I felt like she was
               | driven much more by fear and trauma.
        
               | samwillis wrote:
               | It did also have the (real life) villains at the
               | beginning which creates the tragedy that kicks off the
               | events.
               | 
               | But yes no villain for a child to anchor too.
        
               | swasheck wrote:
               | i see your point, but hans and runeard were not the
               | primary _antagonist_ in each of those movies, and te ka
               | was actually a good being who acted negatively because of
               | maui's actions.
               | 
               | hand and runeard were essentially "living" props and if
               | anyone one moana was a villain, it was maui. again, i see
               | your point, but i think the point of the article and how
               | i parsed it was that the pure good v evil villain motif
               | has gotten significantly more nuanced recently.
        
               | jedberg wrote:
               | Hans was most definitely the primary antagonist. We just
               | don't find out until the end. And same for the King. His
               | actions drive the conflict, we just don't find out that
               | it's his actions until the end.
               | 
               | > and te ka was actually a good being who acted
               | negatively because of maui's actions.
               | 
               | Darth Vader is a good being who acts negatively because
               | of the Emperor's actions, but he's still the villain.
               | Just because the villain is redeemed doesn't make them
               | not the villain.
               | 
               | Yes, they've moved away from the idea of establishing the
               | villain in the first act and defeating them in the third,
               | but that's just better storytelling, not removing the
               | villain. Just ask a child who the "bad guy" is in each
               | movie and they will tell you without hesitation. It's
               | only more subtle to you because you're an adult.
        
               | dom96 wrote:
               | Encanto does have an antagonist: the grandmother.
        
               | swivelmaster wrote:
               | Te Ka doesn't drive most of Moana's action though, and
               | defeating Te Ka is more like solving a puzzle than
               | actually fighting a villain.
        
               | jedberg wrote:
               | Te Ka causes the blight that drives her to set off on her
               | journey.
        
           | sho_hn wrote:
           | > I wonder what it would be like to work on something that
           | takes 5 years to make, the longest I have ever worked on 1.0
           | apps (since the 80s when I started) is 14-16 months. Just
           | coordinating thousands of people for 5 years is mind
           | boggling.
           | 
           | In software, automotive projects can come quite close to
           | this. Building a modern high-end headunit ECU with software
           | can take a couple of years, 100-150 dev teams, 2k engineers
           | and coordinating with many other groups/departments around
           | it.
        
           | HeyLaughingBoy wrote:
           | > I wonder what it would be like to work on something that
           | takes 5 years to make
           | 
           | Organic is the best way I can put it. At least for software.
           | 
           | The largest project I've been on started in 1998 with a
           | software team of 3 people (me and two others) and shipped
           | V1.0 in 2003 with a team that varied in size over the years.
           | Max was probably about 10 or 15 people. Total team size
           | including electrical, mechanical, manufacturing, systems,
           | technical writers, field service, training and QA was
           | probably 70+.
           | 
           | It's like watching a child or a plant grow: you have this
           | tiny kernel of functionality where you just need _something_
           | to get started, not knowing how it 's going to change and
           | then guiding it in the right direction, growing all the time,
           | as you figure out how to get where you need to go. Pruning
           | the dead branches and rotten fruit and fertilizing it where
           | it's growing right. Then finally it's good enough to take to
           | market. Then ship two major updates each year for 10 years.
           | 
           | It's fun in its own way, but I prefer shorter projects. I get
           | bored easily.
        
           | rob74 wrote:
           | Well, in every Disney movie there's a musical waiting to come
           | out, and if the movie is successful enough, it will (see
           | https://en.wikipedia.org/wiki/Frozen_(musical),
           | https://en.wikipedia.org/wiki/The_Lion_King_(musical), ...)
        
           | jedberg wrote:
           | > there really is no villain
           | 
           | This is really an interesting callout, because I also found
           | it interesting that there is no "bad guy" for kids to anchor
           | on, but yet seems to have no problem with it.
           | 
           | <spoiler>
           | 
           | I saw the villain as the grandmother's pride.
        
           | Aloha wrote:
           | To be totally honest - I think in this day and age, for right
           | now anyhow there is a desire for less Citizen Kane, and more
           | Music Man.
        
           | pfranz wrote:
           | > I wonder what it would be like to work on something that
           | takes 5 years to make
           | 
           | The active departments and the size scale a lot along those 5
           | years. The first few are usually a very small group of
           | people. The weirdest part is that if you're targeting 5 year
           | olds, they are just being born when you start the project.
        
         | dmitriid wrote:
         | That's my problem with Encanto: _technically_ it 's very
         | impressive. All _the rest_ : standard Disney movie with
         | forgettable songs, forgettable characters, forgettable story
         | that rushes from plot point to plot point with no time to
         | breathe.
         | 
         | And given all the magic in it it's so highly _un_ imaginative
         | with it.
         | 
         | Isabella's lament was the best part of the movie (filled with
         | emotion, meaning and imagination), but it's literally just a
         | "meaningless stepping stone to discover Bruno" within the
         | movie.
        
           | kiliancs wrote:
           | I am not sure why you are getting downvoted. It is
           | subjective. Hard disagree, though.
        
           | evan_ wrote:
           | > Isabella's lament was the best part of the movie[...], but
           | it's literally just a "meaningless stepping stone to discover
           | Bruno" within the movie.
           | 
           | Isabella's song ("What Else Can I Do") is pretty much the
           | opposite of a lament and takes place after Mirabel has found
           | Bruno. I don't know what "lament" you could be talking about,
           | maybe "Waiting On a Miracle" which is Mirabel's classic
           | Disney "I Want" song, in the same vein as "Part of Your
           | World" or "Let It Go".
           | 
           | My kids have basically listened to the soundtrack on repeat
           | for two months now and I assure you the songs are anything
           | but "forgettable".
        
           | SamoyedFurFluff wrote:
           | I kind of disagree. I found the elder sister being physically
           | strong and an impressive leader and yet still a woman and
           | also have vulnerability to be pretty new. Her arc didn't
           | involve her marrying a man or finding absolution in becoming
           | less independent as is common when a strong independent woman
           | has a character arc. The lack of any big bad and instead
           | implications of danger because of complex family expectations
           | and dynamics are also new. When I was young there was always
           | some big evil person (scar in lion king, Ursula in little
           | mermaid). Even more recent but older movies like Tangled had
           | bad/evil people with no nuance. Now a days childrens movies
           | are much more nuanced in good and evil and I really liked the
           | diversity of characters in Encanto and the diversity of how
           | these characters get validation.
        
             | pchristensen wrote:
             | Slight nit: Luisa was the middle child. Isabella was the
             | oldest.
        
               | SamoyedFurFluff wrote:
               | Sorry, I missed that bit! Thanks for that catch. I
               | unfortunately can't go an edit it now but I appreciate
               | it.
        
             | thaumasiotes wrote:
             | > I found the elder sister being physically strong and an
             | impressive leader and yet still a woman and also have
             | vulnerability to be pretty new. Her arc didn't involve
             | 
             | Well, I thought Encanto had good music and animation at the
             | same time that the writing and plotting was a train wreck,
             | and this is one of the best examples why.
             | 
             | Luisa sings a song about how she's stressed by all the
             | responsibilities she has. Except that she doesn't have any
             | responsibilities - they are not depicted before _or after_
             | her song. She 's not a leader and no one follows her. She
             | doesn't run anything in the family or in the village. All
             | she ever does is lift things and put them down at the
             | direction of someone else. Her song makes no sense and her
             | character has no arc.
             | 
             | The movie takes this same approach to the much more plot-
             | central relationship between Mirabel and Isabela - we're
             | told that they hate each other, and then they have to make
             | up, so there's a song that accomplishes that by hand-
             | waving. This level of writing makes the song worse so that
             | the movie can also be worse.
        
               | caddemon wrote:
               | I agree, I enjoyed the movie for what it was but I found
               | the story pretty lacking compared to some of the other
               | recent Disney (and Pixar) animated features. It kind of
               | felt like the powers were chosen for the sake of pretty
               | animation and/or good songs, with much less thought to
               | how they work in the core story.
               | 
               | The sister that can hear everything is especially bad for
               | the internal consistency of the story. Perhaps with a
               | different personality it could have been pulled off, but
               | it made no sense that she couldn't contain her excitement
               | over the Bruno vision gossip, then later on casually
               | mentions she always knew Bruno was living in the walls of
               | the house.
        
               | thaumasiotes wrote:
               | > It kind of felt like the powers were chosen for the
               | sake of pretty animation and/or good songs, with much
               | less thought to how they work in the core story.
               | 
               | There is a home run in "how the powers would work in the
               | setting" (though not the story - neither character
               | matters to that) in the character of Felix. He's Pepa's
               | husband, and a person with her "powers" (inadvertent
               | influence over the weather) would, in reality, end up
               | with a husband exactly like him. He sees the positive
               | side of _everything_. If there is no positive side, he
               | talks about something else that is positive. He never,
               | ever contradicts her. This is exactly what the local
               | countryside needs!
               | 
               | But this only shows up in one verse of "We Don't Talk
               | About Bruno". And I'm surprised it happened at all - Pepa
               | and Felix are so insignificant within the _movie_ that
               | nobody needed to think about either of them one way or
               | the other.
        
           | mikepurvis wrote:
           | > forgettable songs, forgettable characters, forgettable
           | story
           | 
           | Strong disagree on all three. IMO this group of songs are
           | some of the most memorable Disney animation tunes since
           | Frozen, and maybe even since the mid-90s-- don't ask me, look
           | at how they're exploding all over Tiktok right now. For
           | characters, I felt the movie does a pretty decent job of
           | giving depth and personality to most members of a really
           | large ensemble cast, particularly those closest to Mirabel.
           | And even those with a lighter presence (Dolores, Camilo)
           | still get their little moments that endeared them to me.
           | 
           | And as to the story, it's unique within the Disney canon in a
           | number of ways; chief among them is that it doesn't have a
           | conventional villain. Yes there is a character who is the
           | "main" problem, but the real antagonist is the family
           | dynamics and the grandmother's trauma. These are issues that
           | are super relatable for a lot of people/families, much moreso
           | than the over-the-topness of a clearly antagonistic and
           | unredeemable character like Mother Gothel (Tangled) or Prince
           | Hans (Frozen). The comparison is even more stark if you go
           | back further to classic villains like Scar, Gaston, or
           | Ursula.
        
           | hnlmorg wrote:
           | > _forgettable songs_
           | 
           | Opinions of Encanto aside, I think it's fair to say "We don't
           | talk about Bruno" is a legitimate earworm
           | (https://en.wikipedia.org/wiki/Earworm)
        
             | jayceedenton wrote:
             | And reached no. 1 in the UK music chart.
        
           | amelius wrote:
           | Yes, the eye candy on the average cereal box marketed at
           | children looks impressive too, for some definition of
           | "impressive". A movie needs more than just good graphics.
        
             | bregma wrote:
             | Disney animated features are not cinema; they're visual
             | entertainment. All you need for good visual entertainment
             | is to be good at entertaining visually. On that score there
             | is no argument that they're very good at what they do.
        
           | marcosdumay wrote:
           | After finally watching the movie, well, the best description
           | on the "problem" is that it's childish.
           | 
           | But we are talking about a children movie.
        
             | munificent wrote:
             | They're called "family" movies and not "children's" movies
             | for a reason. Kids are usually watching these with their
             | parents, and when they're done well, every age group gets
             | something out of them.
             | 
             |  _Frozen_ , _Up_ , and many others accomplish it well. I
             | personally found _Encanto_ completely boring.
        
               | mercutio2 wrote:
               | Agreed. I'm repeatedly shocked as I hear adults report
               | they loved this movie.
               | 
               | Of course my daughter is watching it over and over, and
               | the songs are playing constantly. The music is fine, I'm
               | a Lin-Manuel Miranda fan but I don't think this is his
               | best work.
               | 
               | But the movie?!? There's no growth in any character, even
               | the catharsis with the grandmother is "look how much I
               | suffered, have sympathy that I ended up a tyrant". It's
               | just eye/ear candy, fine for kids.
               | 
               | I genuinely don't get it, there are tons of relatively
               | recent Pixar and Disney movies that I think are just
               | better in all respects.
        
               | oaiey wrote:
               | I have to say that the positive vibe and the Colombian
               | village cliche are very entertaining in a time of
               | emotional darkness (COVID, crisis, inflation, monopolies,
               | etc). They just cheer us adults up.
               | 
               | IMHO it is an eye candy for everyone, not only kids. I
               | mean there is a reason why romantic comedies just work
               | telling the same kind of stories all over again with
               | different actors.
        
               | [deleted]
        
           | rm445 wrote:
           | Catching up with a couple of friends recently, it came up
           | that our daughters, all of similar ages, are crazy about
           | watching Encanto and even more keen on the songs. It's
           | perfectly reasonable to have normal movie-criticism opinions
           | about the film, but for the target audience, it's a smash.
           | Another 'Frozen'.
        
             | samwillis wrote:
             | Exactly, the songs are an absolute hit with my daughter and
             | her friends.
             | 
             | Just take a look at the UK top 10, three Encanto songs with
             | "We don't talk about Bruno" at number one for last three
             | weeks:
             | 
             | https://www.officialcharts.com/charts/uk-top-40-singles-
             | char...
             | 
             | Literal definition of a hit.
             | 
             | Somewhere I read that Disney had to make submissions to the
             | Academy Awards before finishing screenings of Encanto and
             | weren't sure which song to submit (if they submit multiple
             | songs it risks splitting the vote), so they submitted "Dos
             | Oruguitas" and haven't had it nominated. Clearly picked the
             | wrong song, should have gone with "We don't talk about
             | Bruno", would have had a very good chance of getting an
             | Oscar.
        
               | evan_ wrote:
               | Dos Orugutos was nominated for best song:
               | https://www.billboard.com/music/awards/2022-oscar-
               | nomination...
        
               | gabythenerd wrote:
               | Part of the problem might have been that "Dos Oruguitas"
               | is a smash in Spanish but doesn't as have much emotional
               | impact if you don't understand the lyrics. I saw the
               | movie in a local theater in Latin America and several
               | people cried with that scene.
               | 
               | As a fun fact, every single voice actor is famous in
               | Colombia because of their singing, for example Maribel is
               | the leader of a popular girl band. The Spanish dub is
               | incredible, one of the few movies I would recommend
               | seeing in Spanish instead of English if you are
               | bilingual.
        
         | foobarian wrote:
         | Aside on your aside, Kubo and the Two Strings is also really
         | impressive. Until I saw the behind the scenes short video I had
         | no idea it was done stop-motion.
        
         | atonse wrote:
         | It's a massive hit in our house for all of us (mom, dad, son,
         | daughter). We have watched it together probably a dozen times
         | now. That never happens.
         | 
         | And for weeks, sung every song, played along with it on the
         | piano while the instrumental versions play, etc.
        
           | bladegash wrote:
           | Glad I am not the only one. Have even watched it without my
           | kids and listen to the soundtrack when they're not there!
           | Haven't done that with a Disney movie, aside from maybe Moana
           | with the soundtrack, probably ever.
        
       | guiriduro wrote:
       | Not to denigrate the fine work of many great animators and
       | storytellers, but the missing element from this Disney filmmaking
       | story is also the worst part of Disney: its commercial and
       | political choices over why films get made and stories bent and
       | subjects avoided and to what end and whose benefit. Tell that
       | story.
        
         | RandomLensman wrote:
         | I get the point but most art needs funding. If we go down that
         | route, maybe we should start with Mozart or Beethoven? Or some
         | prominent classical writers? I guess what I am saying is that
         | this is not a particular unique situation.
        
           | AlecSchueler wrote:
           | Why Beethoven? Wasn't he the first to fund the composition of
           | a significant works with the return of bank shares, which was
           | relatively progressive in that it freed the composer from the
           | whims of the arisotcracy/church dichotomy which existed
           | before?
        
             | RandomLensman wrote:
             | AFAIK he used shares as collateral to get loans, but he
             | generally had a fair amount of royal/aristocratic patronage
             | from quite early on (with compositions dedicated to some of
             | them, e.g., the Archduke Rudolf).
        
         | j7ake wrote:
         | Disney has no other motive but to tell stories that resonate
         | with as many people as possible, because this alone will drive
         | profits.
         | 
         | In the case of movies, motives are purely to maximise the
         | appreciation by the broadest audience.
        
           | jayceedenton wrote:
           | I really don't agree. Just look at the history of Disney, and
           | Walt himself.
           | 
           | Disney has a history of promoting socially conscious
           | narratives and trying to promote peace and harmony. It's
           | kitsch, but look at the message of 'It's a small world'. This
           | is what Disney has always been about, from promoting animal
           | welfare and an appreciation of the natural world, to telling
           | stories of people from a variety of races and cultures and
           | focusing on what should unite us.
           | 
           | The other thing that Disney is (and has always been) about,
           | is pushing the boundaries of the visual arts. You might not
           | see Disney films as art, but one goal of Disney from the very
           | earliest days has been to change your mind.
        
           | eddieroger wrote:
           | They are also a public company, so they have the motive of
           | being profitable in their endeavors. But the goal of that is
           | the same - resonate with viewers, because viewers equal movie
           | tickets or subscribers to Disney+, which is how profit is
           | made. It's not good or evil, it's just also a factor as
           | they're responsible to shareholders.
        
             | j7ake wrote:
             | Yes, and crucially, there are competing companies that are
             | trying to make even better films to make people watch their
             | movies rather than Disney movies.
             | 
             | It's not good or evil, it's just whatever the people want
             | to watch.
        
         | jb1991 wrote:
         | Many of us, or most of us, are probably not sure what you're
         | referring to, so it might be more useful to offer some focus to
         | your argument rather than the vague suggestions you're making.
        
           | guiriduro wrote:
           | Disney make films - as part of a filmmaking process we might
           | want to know why they make film X and not Y, why they depict
           | characters a certain way and not others. Are filmmakers
           | limited or directed in any way? Enquiring minds would like to
           | know. Presumably if you were to view Soviet or Nazi
           | propaganda films, you wouldn't consider it off-topic to ask
           | about their provenance, or if the political orientation of
           | their sponsors was evident, and if that is morally
           | acceptable. Do you think Disney is immune?
        
             | j7ake wrote:
             | It is false to equate Disney with soviet and nazi
             | propaganda, because Disney has to make a profit and compete
             | with movies made by other capitalistic companies.
             | 
             | State sponsored movies in dictatorships are different
             | because viewers have no other choices but to view what's
             | made by the government and has no goal of making a profit.
        
               | speed_spread wrote:
               | Exactly. Disney having to make a profit certainly taints
               | their productions with ideology:
               | 
               | - Obsession with royalty
               | 
               | - Obsession with absolute power
               | 
               | - Excuses for exceptionalism
               | 
               | - Binary morals (good / evil)
               | 
               | You might see it as simple entertainment, but seeing
               | there is nothing to learn about in Disney stories, any
               | worldview carried over to the real world _is_ propaganda.
        
               | j7ake wrote:
               | That is a valid viewpoint, but by that definition of
               | propaganda you would have trouble naming anything that is
               | not propaganda.
        
             | jb1991 wrote:
             | It seems you are circling around saying something that you
             | don't want to say specifically, and I'm afraid I cannot
             | follow the vague suggestion you are making.
        
             | RandomLensman wrote:
             | "We" make propaganda for "our way of life/moral
             | convictions" - so?
             | 
             | EDIT: I don't think people presume Disney to be immune,
             | more like the presumption is probably "they are on our
             | side"
        
               | throwaway0a5e wrote:
               | So? Those stories are interesting.
               | 
               | Disney is like any other BigCo. They have a million
               | stakeholders pulling things a million different ways and
               | they need to chart a course.
               | 
               | Finding Nemo could have been a hilarious comedy or it
               | could have been a drama that criticizes modern society
               | (depending on which way you want to spin it). Replace the
               | clownfish with disabled vets. Replace the turtles with
               | some hippies in a bus. Replace Dory with a stripper.
               | Replace the sharks with a biker gang. Replace the whale
               | with a rent-seeking small town police department. Replace
               | the dentist's boat with a greyhound bus across the
               | country. Etc, etc.
               | 
               | But they didn't, they chose to stick a kid's movie with
               | what is a fairly heavy adult plot line at its core (and
               | they distanced it even further by using animals). Why?
               | That decision making process is its own story.
        
             | saiya-jin wrote:
             | A kind of moot point, this is decision process happening in
             | every studio all over the world. The only people who are
             | truly independent are those who finance their movies
             | themselves, and they are for a very different audience than
             | Disney.
             | 
             | Not that I agree with certain Disney choices, but they are
             | for-profit just like everybody else and if one doesn't like
             | their production, voting with wallet is as usually the best
             | course of action.
        
             | khazhoux wrote:
             | > why they depict characters a certain way and not others
             | 
             | The writers have ideas for characters and stories, they
             | share them with each other, they refine them, change them a
             | lot, and eventually try to get to a point where it's a
             | cohesive story.
             | 
             | That's it -- that's the process. And if you ever get to
             | work in an animation studio, you'll see just how much the
             | story changes from the first pitch to the final product.
        
             | csmpltn wrote:
             | > "Disney make films - as part of a filmmaking process we
             | might want to know why they make film X and not Y, why they
             | depict characters a certain way and not others. Are
             | filmmakers limited or directed in any way? Enquiring minds
             | would like to know. Presumably if you were to view Soviet
             | or Nazi propaganda films, you wouldn't consider it off-
             | topic to ask about their provenance, or if the political
             | orientation of their sponsors was evident, and if that is
             | morally acceptable. Do you think Disney is immune?"
             | 
             | What are you trying to say exactly? We also don't know why
             | Chopin and Bach wrote their music the way they did. Why
             | Picasso, Vincent, Da Vinci and others chose the motives
             | they did, and painted the exact way they did. Are you
             | bothered by that too?
             | 
             | The answer you're looking for is "artistic freedoms", but I
             | get the feeling you're looking for "ulterior motives"
             | instead.
        
           | ramesh31 wrote:
           | He's implying that Disney has a political agenda because they
           | are making movies with brown people in them now.
        
             | lp0_on_fire wrote:
             | Mind explaining how you came to that conclusion? As far as
             | I can tell you're the one who is brining race into the
             | conversation.
        
             | jayceedenton wrote:
             | Um, haven't Disney been doing this for many decades?
        
       | coolhand1 wrote:
       | This was a super cool read. I miss the days of when of when I
       | would spend hours trying to build models in 3ds max.
        
       | rom1v wrote:
       | Cool page (although I had to disable uBlock Origin to be able to
       | see it correctly).
       | 
       | > There are 24 frames in one second of animation.
       | 
       | Why don't they target 60fps now?
        
         | matt-attack wrote:
         | We absolutely experiment with 48, 60 and even 120fps. We'd use
         | them if they looked good. They don't, they make any content
         | look atrocious. adding more (temporal) detail does indeed
         | improve the realism but improving realism isn't good when
         | you're delivering Impressionism.
         | 
         | Your question is very analogous to asking "Van Gogh's work is
         | great and all but it needs more (spatial) detail. I can't
         | believe he's still using those broad brushes when now days you
         | can buy fine brushes. His work would have much more detail and
         | would look more realistic!"
         | 
         | Once you seriously ponder how naive such a statement is, you'll
         | understand why filmmakers stick with 24fps. It's _not_ reality.
         | It's _not_ what our eyes see. Just like an impressionistic
         | painting is _not_ what our eyes see. And that's a good thing.
        
           | munificent wrote:
           | Higher frame rates _do_ result in smoother motion and
           | animation.
           | 
           | The reason viewers prefer 24 FPS is that film is
           | traditionally 24 FPS and video is 30 FPS (60 half-frame
           | fields per second in NTSC). That has trained a generation of
           | viewers to associate higher framerates with "cheap". The
           | aesthetic carries an association that is counter to its
           | actual quality.
           | 
           | Sort of like how people prefer "rustic" furniture because
           | that implies "handmade" which implies "expensive" even though
           | roughly-made things can often be mass produced more cheaply.
           | 
           | If it wasn't for the historical quirk that video was based on
           | halving the AC rate which ended up being a few FPS faster
           | than film, we'd all prefer higher framerates.
           | 
           | I suspect that thanks to the rise of gaming, that association
           | will fade and eventually we will use higher framerates for
           | movies. You already see trends in that direction: YouTube
           | will stream 60 FPS because a lot of what people are watching
           | on YouTube is gaming. But because of that, people get used to
           | it, and I now see more non-gaming videos at 60 FPS too.
        
           | dahart wrote:
           | There seems to be a lot of evidence that audiences that
           | prefer 24fps do so because they're so used to it, and for
           | that reason, expert film makers seem to be even more strongly
           | biased than general audiences.
           | 
           | 24fps wasn't chosen by animators, and wasn't decided on for
           | it's Impressionism, right? If you want Impressionism, 1fps is
           | better than 24, no? Disney used to animate on 1s, 2s, 3s for
           | both economy and style reasons, and no longer do. Live action
           | films are also 24fps, because _all_ films are 24 by default,
           | and many people complain about live action in higher frame
           | rates. Suggesting that Disney consciously chose 24 for it's
           | impressionism seems revisionist and inaccurate.
           | 
           | Kids watching modern TVs, however, don't seem as bothered by
           | 60fps video, because they're much more used to it.
           | 
           | BTW I used to prefer 24 fps categorically, back when I worked
           | in film. Personally, 60fps looks weird to me, but it's
           | becoming better. I've started _really_ disliking 24fps when
           | there are horizontal pans, that kind of shot is now
           | unwatchable for me, it's _awful_. I don't know why it used to
           | seem tolerable.
        
             | egypturnash wrote:
             | I always feel like 24 fps, dropping to a lower effective
             | rate as you start going on twos or using more eccentric,
             | punchy timing, is an artifact that exists because it is
             | really close to the absolute lowest framerate where the
             | "illusion of life" breaks down and you are looking at
             | slideshow of static drawings. My experience from when I
             | still animated was that a sustained 10fps is _right_ on the
             | edge, it was _real_ hard to get away with holds on the
             | production I worked on that was on 10.
             | 
             | And animation is _a fuckton of work_. Anything you can do
             | to not have to do a new drawing for every single frame is
             | welcomed, unless you are Richard Williams endlessly
             | iterating on _The Thief And The Cobbler_ and sneaking
             | around your studio at night slipping extra drawings into
             | your animators ' shots to put everything on ones,
             | regardless of whether or not it works best for the shot. If
             | you can make a computer inbetween it for you then it's
             | easier to fuck around with much higher framerates than is
             | sustainable with an all-human production, but there's still
             | gonna be times when you just want to hold the heck out of
             | an image to make damn sure it reads.
             | 
             | (hell, when I was doing stuff in Flash, we regularly made a
             | practice of taking the ultra-smooth tweens it made and
             | putting it back on twos, because it just Looked Weird and
             | we preferred to save going on ones for fast motion with a
             | semi-hand-crafted smear.)
        
               | dahart wrote:
               | Totally, I agree, animating on 2s/3s is teetering on the
               | edge of slideshow. Dropping to twos & threes probably
               | really is much more about economy than style, but your
               | last point is part of why I think it's not only about
               | economy, right? It definitely seems to help a lot when
               | the animation rate changes dynamically and fluidly, using
               | 2s and 3s for slow stuff and 1s for action. I never
               | noticed as a kit watching cartoons how often the frame
               | rate varies.
               | 
               | > we regularly made a practice of taking the ultra-smooth
               | tweens it made a putting it back on twos
               | 
               | There's something interesting here, and maybe this does
               | relate to @matt-attack's point. In your case, I wonder if
               | too smooth is a real thing, an actual animation quality
               | problem with too much mushy motion and not enough detail.
               | Like crappy CG has this problem a lot, it's too smooth,
               | which makes it ugly / fake looking. Reducing it to twos
               | ironically does help sometimes because it hides the lack
               | of motion detail, but it also helps
        
             | matt-attack wrote:
             | Sorry didn't mean to imply that it was _intentional_.
             | History shows it was a combination of other random factors.
             | 
             | It'd be more accurate to describe it as a Happy Accident. I
             | might even argue that had the founders not been concerned
             | with film stock costs and that 60fps became the de facto
             | standard, I'd wager film as a medium would not have been as
             | successful. And at some point creatives would have
             | discovered the eerie otherworldly, impressionistic feeling
             | if slightly reduced capture rates.
             | 
             | I disagree with tue contention that "we're just used to
             | 24". To reran my analogy, it's like all those painters who,
             | after photography because widespread as a means of
             | reproducing portraits, began to experiment with forms
             | beyond simply realism. I'm certain that it just struck them
             | _immediately_ as a compelling format. Honestly can you
             | imagine witnessing the first impressionistic painting after
             | a lifetime of consuming only realism? I think it's impact
             | would be significant.
             | 
             | Being used to realism wouldn't change that.
        
               | dahart wrote:
               | You might be right, but this analogy to impressionism is
               | an uncompelling argument for me, repeating it doesn't
               | help me. A lot of older people report feeling like 24fps
               | looks higher quality and more realistic than 60fps, that
               | 60fps feels campy or faked or just "strange". That isn't
               | well explained by your posts at all. Being used to
               | realism is a real confounding factor here, since realism
               | doesn't come in 24fps.
               | 
               | Like many people, I experience some negative reaction to
               | high frames; watching LOTR in 48fps was like watching
               | BBC. But I'm just not convinced that this is something
               | true or fundamental about frame rates, it does feel like
               | the preference might be learned.
               | 
               | And like I said, there seems to be real evidence for this
               | learned association that your argument is completely
               | ignoring. People growing up now who've watched 60fps TV
               | and YouTube a lot don't seem to have the same reaction.
               | How do Brits feel about high frame rates? I'm going to
               | ask a few, I'm not sure I ever have, and it might be
               | informative here. Personally, the strangeness of 60fps
               | has been waning over time, and that seems to support the
               | idea that I was biased to 24 by years of moving watching.
        
         | chottocharaii wrote:
         | 1) very expensive to do more in betweens
         | 
         | 2) 60fps looks uncanny to viewers. we're culturally accustomed
         | to associating 24fps with feature films
        
           | rom1v wrote:
           | > 1) very expensive to do more in betweens
           | 
           | That's maybe a bit native, but for an animated movie, I think
           | that the intermediate frames could be computed automatically,
           | for a small additional cost.
           | 
           | I don't dispute that there might be a bit more work (I guess
           | some frames might need to be adjusted manually), but I am not
           | convinced that it is that much expensive to do 60fps rather
           | of 24fps.
        
             | martin_balsam wrote:
             | Not really, yes some interpolation is done automatically,
             | but most character animation, especially for high budget
             | films like Pixar is hyper finely tuned to the frame level,
             | manually adjusting the interpolation curves to get the most
             | expressive animation.
             | 
             | And then you have films like Spider-Man Into the
             | Spiderverse where they did a mix of 24fps and 12fps for a
             | more punchy and cartoony effect. In the end it's not about
             | realism but emotion and artistic representation
        
         | disease wrote:
         | I saw The Hobbit in a theater playing at 60fps in 3D and
         | several people in the theater laughed at points in the film
         | that were not supposed to be funny just because how odd certain
         | things looked. Although I personally enjoyed the unique
         | presentation it kind of made me realize that 60fps would never
         | take off.
        
         | chronogram wrote:
         | The low FPS also helps in disguising the theater. Lots of
         | things in movies are fake, and if it was in 60 FPS you'd be
         | able to see clearly what is happening. Additionally it helps in
         | making still things stand out, like scenery or the main
         | character in a crowd.
         | 
         | For real things like sports and esports, more FPS is used
         | because instead of hiding things you want to show things.
        
           | alickz wrote:
           | For live action I believe this is the case. For example the
           | 48fps version of The Hobbit was very uncanny, and the makeup
           | and SFX were too obvious.
           | 
           | But for purely animated films I don't think this is the case;
           | there's no makeup or SFX to hide. The bigger issue would be
           | budget I think, and tradition.
        
       | jpm_sd wrote:
       | I hate hate HATE this style of web site design. Great content but
       | why does it all have to be scrollbar-triggered-dynamic? It never
       | works right for me. It's completely unusable on mobile and
       | incredibly tedious on desktop.
        
       | billconan wrote:
       | I'm curious how do film studios manage this process using
       | software. Do they have something similar to jira?
        
         | [deleted]
        
         | egypturnash wrote:
         | When I was working in the industry around the turn of the
         | century it was mostly just folders. One per scene. They'd start
         | with just the scene number and the storyboard panels on them;
         | they'd go off to layout and get drawings of key poses and
         | background roughs, then go back to the set of shelves
         | designated for that episode. After directorial approval they'd
         | go on to further parts of the process - we were a Flash studio
         | so the layout drawings would get inked, get approved, get
         | scanned and cleaned up and put into a file (with a studio-wide
         | standard for naming both the file and every single piece of art
         | in the file so as to avoid conflicts when putting the final
         | file together), get colored, then get handed off to the Flash
         | crew who would make the animation happen.
         | 
         | If you had wanted to sabotage our process, the set of shelves
         | that held all the scene folders would have been a great place
         | to go. Every scene lived there when it wasn't being worked on
         | by someone.
         | 
         | If you want a glimpse at the modern process for 2D animation,
         | have a look at Toon Boom's suite of software.
         | https://www.toonboom.com - not everyone uses it but it's pretty
         | widespread.
         | 
         | Though realistically? I'm not in the industry any more but the
         | bits I see of the process from my friends who are directors
         | lead me to believe that it's still not uncommon to have a
         | checklist that lives on a wall in the director's office,
         | tracking the journey of every scene from storyboard to finished
         | shot.
        
         | jedberg wrote:
         | Each studio has their own (usually crappy) tools. Sometimes
         | it's just spreadsheets.
         | 
         | One thing I hear Netflix is doing right now is focusing on
         | making better studio tools so that creatives prefer to work for
         | Netflix because they have better tools.
        
           | asdff wrote:
           | Its not the tooling keeping people away from wanting to work
           | for Netflix though. People want to work where they have
           | creative freedom and reasonable expectations.
        
       | angryGhost wrote:
       | I found the Disney video on path tracing quite interesting too!
       | https://www.youtube.com/watch?v=frLwRLS_ZR0
        
         | sweetheart wrote:
         | Now _that_ is how you ELI5.
        
       | pomian wrote:
       | This was really interesting to see, and update our knowledge on
       | production techniques. But, Why? The big heads?
        
       | open-source-ux wrote:
       | This is really nice. Although Disney is only currently producing
       | 3D animation films, it's a bit of a shame that nothing about 2D
       | animation is included.
       | 
       | The 3D animated film _Spider-Man: Into the Spider-Verse_ (2018)
       | has a refreshing 3D /2D hybrid visual look that breaks away from
       | the 3D aesthetic common across the industry. I suspect in the
       | future we'll see more animated films with a 2D aesthetic but
       | created with 3D software.
       | 
       |  _Aside_ : Disney produced lots of behind-the-scenes for their 2D
       | animated films in the 50s and 60s. Here's one on the MultiPlane
       | Camera - a camera setup that gave 2D animation greater depth:
       | 
       |  _Walt Disney 's MultiPlane Camera_ (1957):
       | https://www.youtube.com/watch?v=YdHTlUGN1zw
        
         | nkozyra wrote:
         | This is likely because the approaches and techniques are not
         | measurably different with a "2D" animated movie in 2022 or
         | recently, unless they're doing some retro cel animation.
         | 
         | Disney's last was The Princess and The Frog (which is a very
         | good one that predates the story-in-a-box Pixar plots), which
         | of course was still partially made in the same animation
         | software used by others at the time.
         | 
         | If Disney made another traditional animation movie I suspect it
         | would be a lot like spiderverse: mostly an aesthetic change to
         | the existing process.
        
         | somishere wrote:
         | I own an amazing coffee table book called the illusion of life.
         | It essentially lays out the history and key techniques of cell
         | animation. I haven't opened it for a few years now, but it
         | still has pride of place within my design books.
         | 
         | https://en.m.wikipedia.org/wiki/Disney_Animation:_The_Illusi...
        
           | dagmx wrote:
           | It's interesting hearing the Illusion of Life referred to as
           | a coffee table book, since it's actually a learning resource
           | and reference book for those in animation. I know it wasn't
           | meant as a diminutive etc... It just caught my eye because it
           | made me think what the delineation would be between a coffee
           | table book and a reference book
        
             | somishere wrote:
             | Yes, interesting point. I worked in book stores for years
             | and use the term coffee table book specifically for the
             | format. I'd certainly use it interchangeably with a certain
             | style of reference book.
        
         | PoignardAzur wrote:
         | _> I suspect in the future we 'll see more animated films with
         | a 2D aesthetic but created with 3D software._
         | 
         | The Arcane series has that look too and it's _gorgeous_.
        
         | [deleted]
        
       | saadalem wrote:
       | i guess 3D animation costs 1 million per minute, while 2d
       | animation costs about 15k a minute.
       | 
       | could AI help reduce the costs in the future ? imagine making a
       | movie in a short time and also x0.1-0.001% costs
       | 
       | here's a good read too:
       | http://web.archive.org/web/20201121143218/https://arr.am/202...
        
         | wodenokoto wrote:
         | I don't know where you get those numbers from, but obviously
         | animation price for both 2D and 3D are dependent on level of
         | detail.
         | 
         | Naive calculation says that princess and the frog (disneys last
         | 2D) was 100mill for 97 minutes, while Up (released same year)
         | was 175mill for 96 minutes.
         | 
         | I don't think either movie had particularly bigger stars than
         | the other, so i think the overall budget ratio gives an okay
         | idea of how far your estimate is off for cinema animation.
        
           | loudthing wrote:
           | 3d movies require a lot more technical r&d, experimentation
           | and tool development.
           | 
           | This was true for 2d in the past, but Princess and the Frog
           | was made in more or less off the shelf 2d animation software.
           | 
           | The biggest challenge to doing 2d though is finding the
           | talent and the justification. Take a look at what most art
           | school are offering as far as animation goes...
        
             | wodenokoto wrote:
             | I'm not really sure what you are arguing for, but if an
             | expensive 3D film is only 1.75 times more expensive than a
             | cheap 2D film, then that's a pretty strong argument that 3D
             | isn't much more expensive than 2D (OP was saying it was
             | 1000 to 15 ratio)
             | 
             | > The biggest challenge to doing 2d though is finding the
             | talent and the justification.
             | 
             | I disagree. There is a lot of great 2D cinema animation
             | coming out of the East. It's not just Ghibli that makes
             | beautiful, well-told cartoons.
        
               | loudthing wrote:
               | I missed that ratio part. I actually thought it they were
               | saying 1.75x more expensive for 3d vs 2d. I wouldn't
               | expect one art style to be thousands of times more
               | expensive than the other. Good catch.
               | 
               | Also regarding 2d cinema animation, I'm speaking through
               | a very American lens (considering the link points to
               | Disney) so take what I say with a grain of salt.
        
             | Andrex wrote:
             | At least we finally seem to be moving on from the CalArts
             | style.
        
         | Andrex wrote:
         | As someone who recently began producing 2D animation, it seems
         | like 2D has only gotten more rare and expensive as 3D/CG
         | animation continues to proliferate.
         | 
         | But could be a "grass is always greener" thing.
        
       | bspear wrote:
       | This is really cool
        
       | wodenokoto wrote:
       | A long time ago I saw a rather good behind the scenes of Aladdin.
       | 
       | I was quite surprised to see that after writing the script they
       | had stand-in actors do the entire script, which they then did
       | animatics (storyboards times to the recorded audio) to, after
       | which they edited the story. Only then did final actors record.
       | Then redo animatics and editing before doing final animation.
       | 
       | Imagine my surprise watching the documentary on Hayao Miyazaki,
       | where he has a 100 animators working on final animation, while he
       | is still storyboarding, undecided on the ending of the movie and
       | hasn't even casted the voice actors!
        
         | laddershoe wrote:
         | Modern Disney filmmaking (Pixar, WDAS) is much closer to the
         | Miyazaki approach you describe than you'd think. It's very,
         | very iterative; each film goes through 5-6 screenings, during
         | which the story structure can and does change dramatically.
         | People are very definitely working on the final product while
         | the story is still being worked out. One pretty common pattern:
         | with 8-9 months left to go until release, the entire third act
         | has to be scrapped and reworked, and often big chunks of the
         | first and second act reworked to match. Voice actors for the
         | main characters are involved throughout, and often come in many
         | times to record new pages of freshly written dialog.
         | 
         | If all this seems chaotic, it is. It leads to untold stress as
         | the release date looms closer and closer and the ending still
         | isn't figured out, which compresses the schedule for each
         | department to deliver a finished product. Very very rarely, the
         | release date is allowed to slip (see "The Good Dinosaur" for
         | example) but that's really the nuclear option, as it involves
         | shuffling the release schedule and incurs a ton of cost. This
         | is a big part of why these movies cost so much: compressing the
         | schedule means hiring tons of people and paying them tons of
         | overtime.
         | 
         | Source: I worked the better part of a decade at WDAS.
        
           | barbazoo wrote:
           | I have a few friends in the industry and their whole process
           | just seems nuts. They earn good money from overtime but I'd
           | just be so annoyed doing so much throwaway work even though a
           | lot of it just seems like it could be avoided with planning,
           | time management and more honest pricing when it comes to sub
           | contracting.
        
             | pchristensen wrote:
             | The willingness to throw away work that, no matter how well
             | done, is in service of a less enjoyable movie, is why some
             | movies are great while others are, well, just movies.
             | Producing 90 minutes of animation is a heck of a lot
             | cheaper than producing 90 minutes of animation that
             | hundreds of millions of people will cherish for
             | generations.
        
           | jedc wrote:
           | There was a great documentary series about the making of
           | Frozen 2 that shows exactly this - https://en.wikipedia.org/w
           | iki/Into_the_Unknown:_Making_Froze...
           | 
           | I found it fascinating how the team was still developing key
           | plot points (let alone dialog/animation) down to the final
           | few weeks/days before the film needed to be completed!
        
             | wigster wrote:
             | I heard they were writing the scenes of Casablanca as they
             | filmed it. seems to work out ok.
        
         | tomphoolery wrote:
         | This goes back to the days of Snow White and Sleeping Beauty!
         | One of the pieces of old footage Disney likes to show off is
         | animators sketching the movements of a girl dancing around the
         | room and then merging that into the final product for Sleeping
         | Beauty where she's in the dress and it's spinning around.
        
         | ntkachov wrote:
         | Its basically like writing code. Aladdin was prototyped, Proof
         | of concept, then put into production. So if anything needed a
         | complete re-write, it wouldn't affect final production.
         | 
         | Hayao seems to doing continuous refactoring, so as long as you
         | don't need to edit too many scenes already drawn you can
         | potentially come out with a good final product while giving
         | production as much time as possible.
        
         | seanicus wrote:
         | I love love love watching animation reference ftg -
         | https://twitter.com/NickTyson/status/1129904441153376256?s=2...
        
           | wodenokoto wrote:
           | Why even link to the tweet?
           | 
           | https://vimeo.com/336117214
        
             | dom96 wrote:
             | fwiw vimeo requires login to watch that
        
         | [deleted]
        
         | hammock wrote:
         | >I was quite surprised to see that after writing the script
         | they had stand-in actors do the entire script, which they then
         | did animatics (storyboards times to the recorded audio) to,
         | after which they edited the story. Only then did final actors
         | record. Then redo animatics and editing before doing final
         | animation
         | 
         | I have no experience in animation, however that process is not
         | unlike the common process in music production: a song is
         | written, a demo is cut by the songwriter, a "scratch track" is
         | cut by the chosen lead vocalist and an instrument or two, then
         | the arrangement is recorded by the band (to the scratch track),
         | then final vocals are cut to the band's backing track, and
         | often after that tweaks to the accompaniment are still made.
        
           | lc9er wrote:
           | Yup. I've recorded several albums, some in small home studios
           | and others in pro environments. It's always been scratch
           | track -> drums (me) -> guitars/bass (bass almost always
           | direct to console) -> vocals.
        
         | oDot wrote:
         | Japanese anime is dubbed, compared to western animated content
         | which isn't
        
           | felipemnoa wrote:
           | I'm confused, isn't all animated content "dubbed"? It isn't
           | like the animated characters themselves are talking.
        
             | KerrAvon wrote:
             | I think they mean "western" animation typically records the
             | voices first and then animates to them, where anime records
             | the voices after the animation is complete. But I'm not
             | familiar with either production practice, so this is just a
             | guess.
        
               | AdmiralAsshat wrote:
               | I think this article about the wildly different scripts
               | to the English and Japanese version of Batman Ninja goes
               | a long way towards explaining:
               | 
               | https://www.gamespot.com/articles/why-batman-ninja-in-
               | englis...
               | 
               | >"My first exposure to the anime process was working with
               | [Hayao] Miyazaki on Spirited Away," Chu said. "It was
               | just very interesting watching him do the story. Like, he
               | kind of thinks up the story, and then you don't really
               | write it, you start sort of thumb-nailing out like, what
               | key visual moments might be, and then you start
               | storyboarding and then you start animating.
               | 
               | >
               | 
               | >"And I was like, 'OK, but what are you animated to?'
               | He's like, 'Oh, we just make the mouths move.' And then I
               | was like, 'But is there dialogue?" And he's like, 'No,
               | no. We add the dialogue at the end.' And you're like,
               | 'Oh, that's really weird.' And people always complain
               | about, 'Oh, I'm going to watch the original Japanese
               | version with English sub, not the English dub version,'
               | but the truth is the Japanese version is dubbed as well."
        
               | kiliancs wrote:
               | > 'Oh, I'm going to watch the original Japanese version
               | with English sub, not the English dub version,' but the
               | truth is the Japanese version is dubbed as well."
               | 
               | At least personally, the voice acting seems just so
               | different. My preference is not related to the
               | differences there may be between dubbed or not.
        
             | psyc wrote:
             | Dubbed means the actors say the lines while watching the
             | characters lips move. The Disney way is exactly the
             | opposite. The animators animate while charting and studying
             | the audio.
        
               | bentcorner wrote:
               | I wonder what kind of challenges this introduces to the
               | production - like what are the pros and cons of each
               | method?
               | 
               | I also wonder if 3d animation changes anything about this
               | approach. I enjoy watching Japanese anime but 3d
               | productions can be hard to watch with an English dub
               | because it's very apparent that mouth movements don't
               | match, whereas with more traditional 2d-style animation
               | the mouth flaps match more easily in the mind. Video
               | games made by Japanese studios for Japanese audiences can
               | be particularly hard to watch with an English dub.
        
               | thaumasiotes wrote:
               | That's just how Japanese people talk. Look at Attack of
               | the Killer Tomatoes.
               | 
               | At least at the time, the situation you find so weird was
               | common enough to be satirized, based on dubs of live-
               | action movies.
        
         | sandworm101 wrote:
         | It might sound odd, but it is not abnormal for a movie to be
         | rewritten deep into production. Some infamous movies for this
         | include Die Hard and Stripes, the endings for which were not
         | written until after filming had begun. Given the much longer
         | process for animated movies I'm not surprised this happens at
         | Disney too.
        
       | mrtksn wrote:
       | "Disney Animation: The Illusion of Life" is also a great read.
       | Here is short video demonstrating 12 basic principles of
       | animation: https://www.youtube.com/watch?v=yiGY0qiy8fY
        
       | DrBoring wrote:
       | Could you imagine if Disney decided to open source one of their
       | 3D films? How much fun would that be to play with?
       | 
       | It would be like when Doom was open sourced (I pick Doom because
       | it's one of the first major video games that I can remember being
       | open sourced, and the creative results have been vast)
       | 
       | I'd like to see Toy Story 1 re-rendered using the Toy Story 4
       | models (assuming Disney also made those available). Imagine all
       | the technical challenges you'd face to do that: Write code to
       | convert the models, sets, skeletons, animations. Upscale/create
       | new textures, etc.
        
         | alksjdalkj wrote:
         | They have open sourced some assets:
         | https://disneyanimation.com/data-sets/. Obviously not a full
         | movie, but enough that a researcher/developer could begin to
         | experience the kind of technical challenges that arise at
         | "Disney-scale". IIRC a single frame from the movie Moana used
         | something like 100GB of assets.
        
         | kinghtown wrote:
         | Pixar has already released production ready, rigged models of
         | the toy story characters as well as the kid's bedroom. You can
         | download them into blender or maya as assets and animate them
         | into scenes.
        
         | oaiey wrote:
         | I can imagine. And I am pretty sure I know the industry which -
         | as usual - will move first to new technology/data. And I am
         | pretty sure, Disney will not like that.
        
       | jedberg wrote:
       | If this kind of stuff interests you, there is a good documentary
       | on Disney+ about the making of Frozen 2. They filmed the
       | documentary from the beginning of the process to the end with the
       | intention of making a deeply detailed doc. The directors had a
       | lot of access.
       | 
       | It's really interesting and I recommend it (but also make sure
       | you watch Frozen 2 before you watch it if you aren't already
       | familiar because it's more interesting if you can recall the
       | scenes they are talking about).
       | 
       | https://www.disneyplus.com/series/into-the-unknown-making-fr...
        
       | pcmaffey wrote:
       | Does anyone else enjoy the 2d storyboards almost even more than
       | the final 3d film?
        
         | Joeboy wrote:
         | I really liked the artwork at the end of The Mandalorian, which
         | I guess was meant to look like Ralph McQuarrie concept art.
        
         | jb1991 wrote:
         | Even with the old 2D movies, I've always liked the rough
         | sketched animations even more. That rawness really makes you
         | feel close to the artist and their process and is the most
         | magical for me.
        
           | aceazzameen wrote:
           | Beauty and the Beast has a feature on DVD (Blu ray too?)
           | where you can watch the entire movie in animatic form. It's
           | great! I don't know if Disney ever did that again with any of
           | their other releases.
        
       | quartz wrote:
       | I really enjoy that Disney puts a lot of effort into making the
       | "behind the scenes" edutainment to the point where it's a natural
       | part of their brand.
       | 
       | I remember watching the making-of videos for the Lion King when I
       | was little and being blown away that the artists went and watched
       | actual lions and live-sketched them to try and capture the
       | physical motions and emotions of the animal.
       | 
       | These kinds of steps are obvious to an adult but as a little kid
       | it really helped me understand that movies like that are made
       | through more or less obvious steps (want to draw a lion well? go
       | look at a lion!) vs. magically coming into being.
        
         | illwrks wrote:
         | We recently took our daughter to see the Harry Potter Studio
         | Tour. With the magic of movies, it's easy to forget what goes
         | into a film. It was eye opening the amount of detail and
         | thought that goes into every little thing. No wonder they can
         | be so expensive to create.
        
         | sho_hn wrote:
         | > These kinds of steps are obvious to an adult but as a little
         | kid it really helped me understand that movies like that are
         | made through more or less obvious steps (want to draw a lion
         | well? go look at a lion!) vs. magically coming into being.
         | 
         | I think I know what you mean. As a kid I sometimes felt really
         | intimidated and dispirited by things that appeared to be
         | overwhelmingly hard or seemed to require rare talent to
         | accomplish. Kind adults breaking down how it's done and how
         | many people or what level of preparation it takes made a huge
         | difference then. Understanding how an average person in the
         | normal range of abilities can do it, and that an accomplished
         | professional has worked hard but is only "cooking with water",
         | too.
         | 
         | An example: As a young kid I took guitar lessons. I was
         | struggling with keeping time, I was very frustrated and I
         | concluded I'm just no good at this and gave up. Later on I told
         | this story to a professional orchestra musician and he told me
         | that keeping time is simply hard for humans, and he still has
         | to practice it every day and will practice for the rest of his
         | career. It's just something he accepts as a part of what he
         | likes to do. This completely reset my expectations of what
         | playing music should be like, and allowed me to work on the
         | skill and progress further.
         | 
         | Unfortunately I think a lot of professionals try to shroud what
         | they do in a certain level of mystery instead, because they
         | enjoy being looked up to and consider it the reward for their
         | toils and hardships. Programmers are frequently guilty of this
         | - when non-IT people naively assume every programmer is a math
         | wizard and programmers do nothing to correct this idea, for
         | example. I tell people that if you wake up in the morning and
         | sketch out the steps of an algorithm for how you get from there
         | to your cup of morning coffee, you're essentially doing what
         | programmers do. You could do it too if you choose to dedicate
         | the time. It's fun to see how this sometimes makes people's
         | level of genuine interest bloom.
        
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