[HN Gopher] Atari asks for help finding developer of mysterious ...
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       Atari asks for help finding developer of mysterious 2600 game
       (Aquaventure)
        
       Author : dutchbrit
       Score  : 91 points
       Date   : 2022-02-08 20:46 UTC (2 hours ago)
        
 (HTM) web link (venturebeat.com)
 (TXT) w3m dump (venturebeat.com)
        
       | [deleted]
        
       | 3327 wrote:
        
       | grae_QED wrote:
       | I get some serious astroturfing vibes from this post
        
       | evo_9 wrote:
       | Kind of ironic considering Atari was super against letting their
       | programmers take credit for the games they created, and this lead
       | famously to a group of them leaving and forming Activision. It
       | also lead to Warren Robinett hiding his name in the classic 2600
       | game 'Adventure' (https://www.youtube.com/watch?v=oJFao67acks)
        
         | jftuga wrote:
         | https://en.wikipedia.org/wiki/Adventure_(1980_video_game)#Ea...
        
       | AdmiralAsshat wrote:
       | > According to a blog post written by AtariProtos' Matt Reichert,
       | "Until the mid 1980s, most games were only credited to the
       | company that published them. In a fast growing market, studios
       | wanted to make it more difficult for competitors to poach
       | talented programmers by keeping their identities hidden. This
       | practice is why we don't know exactly who conceived and
       | programmed Aquaventure, along with many other titles from the
       | early '80s."
       | 
       | Oh that's rich, coming from the company that pioneered the
       | responsible policy of suppressing developer credits from the
       | games they made.[0]
       | 
       | [0]https://www.pastemagazine.com/games/easter-eggs-the-
       | hidden-s...
        
         | toast0 wrote:
         | This latest Atari has no corporate lineage to that Atari. Just
         | like when the OG Atari picked the name, because it sounded cool
         | and had something to do with games, so did this one --- but
         | this one had to pay into the estate of the previous name holder
         | to do it.
        
       | jedberg wrote:
       | This actually sounds like a cool game. I think I'll grab the ROM
       | later today and give it a go.
        
       | squarefoot wrote:
       | According to some searches and the filename of a copy of the ROM
       | I happen to have, the developer name appears to be Gary Shannon.
       | 
       | https://atariage.com/software_page.php?SoftwareLabelID=855
       | https://www.arcade-history.com/index.php?page=person&name=Ga...
        
         | capableweb wrote:
         | This "Gary Shannon" is mentioned in the original RFH ("Request
         | for Help"): https://atarixp.com/blogs/discover/the-search-for-
         | the-develo...
         | 
         | > Aquaventure has never been spotted on internal Atari memos or
         | status reports from the early 80s, so it has been a challenge
         | to determine who was responsible for programming the game. For
         | many years it was assumed that programmer Gary Shannon wrote
         | Aquaventure during his short tenure at Atari. I first credited
         | Gary, along with developer Tod Frye, with the development in my
         | article about Aquaventure on atariprotos.com in 2008.
         | 
         | From Gary themself:
         | 
         | > "I had just come to Atari from Sega (coin op "Gremlin-
         | branded" games) and was very new to the 2600, so I was
         | definitely not the lead programmer and did mostly grunt work
         | behind the scenes. After that I worked for a few weeks on
         | another failed 2600 game, Miss Piggy's Wedding, which never got
         | off the launching pad at all."
         | 
         | Conclusion:
         | 
         | > while Tod Frye may have programmed the kernel for the
         | Aquaventure, and Gary Shannon did minor updates to an already
         | existing code base, the identity of the original programmer who
         | was responsible for the majority of the code remains unknown.
        
           | tedivm wrote:
           | Tod Frye is such an interesting guy. I had the luck to meet
           | him taking an AI class in Berkeley a couple years ago- I
           | don't think he'll ever stop learning.
        
           | judge2020 wrote:
           | > I worked for a few weeks on another failed 2600 game, Miss
           | Piggy's Wedding, which never got off the launching pad at
           | all.
           | 
           | Another masterpiece lost to time.
        
       | TedDoesntTalk wrote:
       | > "In a fast growing market, studios wanted to make it more
       | difficult for competitors to poach talented programmers by
       | keeping their identities hidden. This practice is why we don't
       | know exactly who conceived and programmed Aquaventure, along with
       | many other titles from the early '80s."
       | 
       | I don't think Activision did that. I remember David Crane's name
       | on Activision newsletters and maybe instruction manuals, too.
       | Then of course there is the first Easter Egg ever - Warren
       | Robinett's hidden name in "Adventure", but that supports this
       | statement rather than refutes it.
        
         | [deleted]
        
         | kgwxd wrote:
         | Activision was formed by former Atari employees specifically
         | because they didn't get the recognition they deserved.
        
           | arwineap wrote:
           | Wow, if that's true, then my perception of activision has
           | been wrong for a long time
           | 
           | [edit] it is!
        
             | vanadium wrote:
             | Not only that: "Activision was the first independent,
             | third-party, console video game developer."
             | 
             | Growing up, that was the lens I always saw them through
             | (and I had minor addictions to Laser Blast and River Raid,
             | among others), so to see what they've become, well, you
             | know. Not the same in any way from the David Crane days,
             | just as it is with Atari from the Bushnell days through
             | Warner, then Tramiel, then JTS, Hasbro, etc through present
             | day.
             | 
             | Days long, long gone. The memories are nice.
        
             | JohnBooty wrote:
             | You should check out the origin of EA / Electronic Arts.
             | They were really about empowering artists -- the initial
             | concept was pretty highminded and artist-oriented.
             | [Trip] Hawkins had developed the ideas of          treating
             | software as an art form and calling          the
             | developers, "software artists"              [...]
             | Their first such ad, accompanied by the slogan          "We
             | see farther," was the first video game
             | advertisement to feature software designers.         EA
             | also shared lavish profits with their          developers,
             | which added to their industry appeal.          The square
             | "album cover" boxes (such as the covers          for 1983's
             | M.U.L.E. and Pinball Construction Set)          were a
             | popular packaging concept by Electronic          Arts,
             | which wanted to represent their developers          as
             | "rock stars"              https://en.wikipedia.org/wiki/Ele
             | ctronic_Arts#1982%E2%80%931991:_Trip_Hawkins_era,_founding,
             | _and_early_success
             | 
             | The name, "Electronic Artists", flowed from this idea.
             | 
             | Incredible to think of, in light of the microtransaction
             | nightmare hellscape seen in most EA software.
        
             | AdmiralAsshat wrote:
             | Oh, don't worry. The Activision _you 're_ probably familiar
             | with is the one purchased and revived by Bobby Kotick in
             | 1991.
        
             | vikingerik wrote:
             | The current Activision and Atari each have nothing to do
             | with the companies from the early 1980s - each shut down
             | and ceased operations long ago, and the name was just
             | bought out by successors.
        
               | 300bps wrote:
               | Interestingly, Atari was bought by Jack Tramiel who was
               | the founder of Commodore Business Machines that made the
               | Commodore Vic-20, Commodore 64 and more.
               | 
               | January 1984, Jack Tramiel essentially got booted out of
               | the company he founded (Commodore).
               | 
               | July 1984, Jack Tramiel bought the Consumer Division of
               | Atari Inc. from Warner Communications.
        
               | geoelectric wrote:
               | It's even more interesting. Commodore hired a bunch of
               | ex-Atari people for the Amiga while Tramiel was building
               | his cadre for what became the ST. They basically swapped
               | talent.
               | 
               | https://dfarq.homeip.net/atari-st-vs-amiga/
        
         | [deleted]
        
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       (page generated 2022-02-08 23:00 UTC)