[HN Gopher] Show HN: Three Magic Words, a five-letter word game ...
___________________________________________________________________
Show HN: Three Magic Words, a five-letter word game that isn't
Wordle
Author : beepy
Score : 166 points
Date : 2022-02-08 13:06 UTC (9 hours ago)
(HTM) web link (www.threemagicwords.app)
(TXT) w3m dump (www.threemagicwords.app)
| huhtenberg wrote:
| I really don't like that it's timed.
| feintruled wrote:
| I like this a lot. I sort of agree with other posters about the
| animations, though it looks really good so perhaps some middle
| ground is possible here. Timer is stressful, but that's fine IMHO
| - it's a different vibe to Wordle (which let's be honest is waaay
| too easy) and allows you to compete on a more granular level.
|
| I don't so much mind the multiple solutions - if you get the
| 'wrong' one, that's a new datapoint and you need to guess again,
| hangman style - but I don't like that it counts as a wrong guess
| in your stats.
|
| But yeah, I'll play this again for sure.
| alecst wrote:
| Cool, fun, inventive, challenging. Might enjoy it even more than
| Wordle.
|
| It took a second for it to load on my mac -- I thought maybe it
| was busted. Maybe page load speed is something to look into.
| sprak wrote:
| Nice game. I liked the feel of moving the tiles. There is a
| slight problem when I first enter a new puzzle. The movable tiles
| are below the screen! [0] (On Android, standard Chrome browser).
| It fixes itself if I rotate to landscape and then back to
| portrait.
|
| So far I like the word list you've used. But I've only tried the
| easier days :p.
|
| [0]: https://ibb.co/7NvPTnM
| beepy wrote:
| Thank you!
| sprak wrote:
| ...and in Firefox on the same Android device everything works
| fine.
| rzzzt wrote:
| Slightly off-topic: when Flappy Bird was cool, games popped up
| everywhere that were derivatives of Flappy Bird. When 2048 took
| the scene, a flurry of 2048-like games appeared. Flappy 2048
| games also exist.
|
| Does a Flappy Wordle, 2048 Wordle or Flappy 2048 Wordle exist?
| jker wrote:
| Fun game and snappy, delightful animation! Thanks for sharing
| this.
| gamerDude wrote:
| Mine loads, but the keyboard never appears to guess letters. I
| have no idea if there is a bug or if I am doing it wrong.
|
| Mobile chrome on Google pixel 3.
| sandGorgon wrote:
| Same here
| shubhamkrm wrote:
| Same here. No keyboard in portrait mode. When I change to
| landscape mode, I can see the first row of letters to guess,
| but that's it.
|
| If it helps, I'm using Chrome on OnePlus Nord.
| beepy wrote:
| I think I've fixed this (hopefully without breaking something
| else). Give it another look if you can and let me know.
| onemoresoop wrote:
| It is very fun, I spent my commute playing this game today. Great
| job!
| neogodless wrote:
| Playing on latest Firefox, Windows 10. Was doing the easiest one,
| and at 1:14 in the fifth round after I typed in the letters for
| the third row, it just froze up. Didn't say I won or ran out of
| time. Not sure if that's how it ends or it bugged out.
|
| I personally prefer games without time pressure, and I kept
| trying to type the whole word, not just the missing letters. But
| it's still a neat idea and an overall great execution.
| armoredkitten wrote:
| Definitely doesn't end like that -- when I finished, it gave
| sort of a summary screen with the performance for each round
| (kind of similar-ish to Wordle's summary screen). So sounds
| like it bugged out for you.
| andjd wrote:
| I know that you're not copying the wordle vibe necessarily, but
| the animations seem too over the top to me. They're pushing into
| candy crush territory, and to me that a strong detractor. One of
| the thing I appreciate about wordle is that it isn't trying to be
| more than it is, and this feels too much like the free games that
| fill app stores and employs a bunch of dark patterns to hook your
| attention.
| the_snooze wrote:
| Seconding this. What's so refreshing about Wordle is just how
| _respectful_ it is of the user 's time and attention. Beyond
| the "one a day, and you're done" structure, Wordle's
| presentation is clean, snappy, and completely relevant to the
| task at hand.
|
| I like Three Magic Words's gameplay, but yeah, the presentation
| left a very sour taste in my mouth. I just want to solve a
| puzzle and that's it. No need for superfluous animation or
| scoring.
| bonestamp2 wrote:
| One improvement would be for the animations to at least happen
| in parallel, having them sequential seems over the top. It's a
| few seconds of waiting for a new puzzle to finish all of its
| animations. It would be nicer if they all happened together in
| about 500ms.
| rkangel wrote:
| Nice design. I like the stars as an extra feeling of success and
| pressure beyond just getting the word right.
| definitelyhuman wrote:
| Well executed unique approach, great job! I've worked in games my
| whole life, and that's hard to do!
|
| Like others, I personally don't like the time pressure and have
| really enjoyed the async one a day whenever format of wordle. It
| largely depends on your target audience and objectives for
| whether it's right for this game. Separate zen/challenge modes
| would help players self select, but also muddies the onboarding.
| Great job though, fun game!
| beepy wrote:
| Thanks! Not sure what to do with it, to be honest.
|
| I had trouble finding the game satisfying without some goal
| beyond just solving it. However, speed is not required unless
| you care -- you can win without collecting the stars. Perhaps
| it would be enough to have a well-worded checkbox on the play
| page ("Chill mode," "don't pressure me", "I'll take my time",
| something).
| anentropic wrote:
| Bug: if you click the next letter while the 'victory' animation
| for the previous letter is still playing, it replaces the
| previous correct letter with the new one you clicked, instead of
| putting the second letter in the next empty space
|
| Too much animation overall
| beepy wrote:
| I think I follow, thank you. Perhaps a reduced animation option
| (or respecting prefers-reduced-motion setting) would help.
| anentropic wrote:
| I think, once you've put a letter in place, clicking another
| letter should either be blocked until animations are finished
| or should go ahead and fill the next available place
| airstrike wrote:
| While we're on the topic, I found the animations in between
| puzzles too distracting, particularly given there's a timer.
| If you're timing me, the puzzle better let me play as fast I
| can!
| phillc73 wrote:
| I liked the game and have never played Wordle, so can't really
| compare. However, I was stuck on one specific set of words for a
| long time due to spelling issues. The word I couldn't grok was
| "armor", whereas my brain would by default only recognise
| "armour". It'd be a nice small enhancement to state clearly what
| dictionary was being used for the spellings.
| beepy wrote:
| Yes, that should be explicitly stated. Thank you!
| myfonj wrote:
| You cannot start the game using keyboard. Its nice that game
| itself supports it, just make that <div class="[...] play-pane
| [...]"> a <button>, pretty please.
| mathrall wrote:
| I hope we can play this game with our friends
| kawfey wrote:
| Waiting for animations is killing my speed run drive.
| [deleted]
| JPKab wrote:
| I've never felt more disconnected from pop culture than now. The
| quantity of posts that just ASSUMED people knew what the hell
| Wordle was helped me realize that I do, indeed, live under a
| rock.
| woodgrainz wrote:
| Do you not read HN that much? It's a worldwide phenomenon.
| Wordle-related content has been on HN practically everyday
| since mid January.
| cookie_monsta wrote:
| "I've never heard of wordle before" is becoming the most
| tiresome humblebrag of 2022
| antux wrote:
| Great animations and game concept. Would be nice to make it
| multiplayer and have people work on the same puzzle and race.
| NKosmatos wrote:
| Nice execution, a variation of Wordle but different enough so as
| to not be taken as a clone :-) Quick feedback, why does the round
| timer inside the yellow star starts decreasing while the letters
| are still falling/appearing? Shouldn't it start the countdown
| once all letters and the palying field is ready?
| beepy wrote:
| Thanks! Really, that star shouldn't appear so quickly. It
| currently appears as soon as the new round comes into
| existence. You get about 40 seconds to get the star from the
| end of the last round, so I could certainly cheat and have the
| countdown circle start at around 38 seconds so it wouldn't seem
| unfair.
| [deleted]
| nkrisc wrote:
| I had only two letters left, K and L. Words: BUL_Y and PEE_S.
| Each letter works fine in either spot, but only one way was
| correct. That kind of annoyed me because I guessed wrong the
| first time.
| tonmoy wrote:
| I don't think there can be any easy way around issues like that
| in games like these. At least this game doesn't penalize you
| for it
| fsckboy wrote:
| never generate a puzzle with two solutions, or accept both
| solutions.
|
| in this case that puzzle had more solutions because it
| rejected keeps and bully as well
| aceazzameen wrote:
| This is the was way.
| cookie_monsta wrote:
| > never generate a puzzle with two solutions, or accept
| both solutions.
|
| I think there's a very popular game making the rounds at
| the moment that flies in the face of this "wisdom"
| nkrisc wrote:
| Well I did lose some time trying to figure out why two
| seemingly valid words didn't work, only after a bit did I
| realize swapping the letters also worked and was the
| "correct" solution.
| peeters wrote:
| I enjoyed this but I think it could use some refinement.
|
| I feel like you should _either_ remove the timer, or accept any
| correct three words. Being punished for coming up with three
| words that fit, but aren 't the three words you expected, is kind
| of frustrating.
|
| To be honest I find the fact that it evaluates one word at a time
| to be pretty jarring. I want to be able to try letters in spots
| without the game yelling at me that they're wrong before I've
| committed to them. Instead I basically need to replicate the game
| board down below in the negative space.
| jamincan wrote:
| It seems that you can click on a box and add a letter, or click
| a letter to remove it. It's only once you complete a word that
| it registers a guess.
| cookie_monsta wrote:
| Echoing some thoughts here:
|
| - The animations definitely detract for me. It feels like it's
| about to start showing pop up ads or videos that I have to watch
| for 30 seconds before continuing
|
| - I just ignored the timer. Making it optional is a great idea
|
| - I don't have any problem with multiple possible solutions.
| That's just part of the game.
|
| - Would I play again? TBH, probably not. The "fill in the blanks"
| dynamic just doesn't feel very challenging. Maybe hard mode would
| be better, but as I understand it I have to wait for later in the
| week for that, and then presumably on Monday it will cycle back
| to easy?
| beepy wrote:
| You can scroll down on the main play page to play the previous
| challenges. You might like Thursday and Friday more.
| cookie_monsta wrote:
| Oh, yes - the first time I looked at it was on my phone and I
| didn't even notice that you could scroll down. I think
| because the links for Help, Contact, Privacy appear at the
| bottom of the viewport and those are normally in the footer
| of the page I just assumed there was nothing below.
|
| I would play the weekend level again. Dunno if I will be
| remembering to come back once a week, though.
| moolcool wrote:
| This is cool, but there's a bug when there's multiple possible
| correct solutions https://i.imgur.com/S56AWWj.png
| beepy wrote:
| Not a bug! There are three specific words it's looking for. I
| will find a way to make that more explicit.
| moolcool wrote:
| Do you think there'd be a way to generate the puzzles that
| make a case like this is impossible? Like with this puzzle
| it's a 50/50 gamble whether you get it all in one guess or
| not
| oceliker wrote:
| Is this a bug or am I missing something here? Looks like I'm out
| of vowels...
|
| https://imgur.com/a/D57IgjE
| SamBam wrote:
| Seems like a bug to me. The first word of the last puzzle
| starts with the C, not the V.
| beepy wrote:
| Yeah that's a bug - should be impossible. Thank you for
| posting, kinda important that that doesn't happen. I will check
| it out.
| oceliker wrote:
| Wish I could tell you exactly what I was doing at the time,
| but I don't remember :( I only remember I was entering
| guesses as fast as possible even while the slow return
| animations were going on, maybe it has something to do with
| that.
| atuladhar wrote:
| I have a possible solution but I can't figure out how to post
| it here without spoiling it immediately. If you tell me it's
| OK, or if somebody tells me how to post text with a black
| background (so you have to select the text to see it), I'll
| post it.
| airstrike wrote:
| Paste it to, I don't know, https://dpaste.org
| atuladhar wrote:
| Using dpaste is a great idea! But I just realized that I
| was reading the clues wrong -- I thought the gray tiles
| were the user's attempts, not clues that the game gave you
| as already correct. It does indeed look like a bug or it's
| using a very obscure word. Sorry!
| honkdaddy wrote:
| This was a lot of fun. Really great work!
| pwillia7 wrote:
| I've been enjoying this one too -- https://nytimes-
| spellingbee.com/
| evanb wrote:
| I finished about 20 seconds slower than I would have if the
| animation hadn't lagged as much.
| oceliker wrote:
| I think that's part of the game:
|
| > Repeated bad guesses incur a time penalty.
| evanb wrote:
| I made guesses and paid for them in the last round. But my
| 2nd and 3rd rounds were just
|
| slowly
|
| animated
| mlcrypto wrote:
| the_biot wrote:
| It uses massive amounts of CPU even when idle.
|
| I realize this is common in games, but don't let anyone tell you
| any different: this is shit code.
| joeframbach wrote:
| This isn't a logic game, this is a game of "guess what word I'm
| thinking of". - - G G Y - E E - S
| - - - - Y O P U B F K L L
|
| Possible solutions: b u G G Y p E E k S
| f o l l Y f o G G Y p E E k S b u l
| l Y f o G G Y p E E l S b u l k Y
|
| I wrote down the solutions ahead of typing them in, in this
| order, and was extremely frustrated that the answers I came up
| with, which were correct, did not read your mind. Even more
| frustrating because when coming up with the solutions I discarded
| "PEELS" because it's just a four-letter-word with an S at the
| end, not a proper five-letter-word. It shouldn't have been a
| solution.
| beepy wrote:
| It ought to do a better job of explaining that there are
| specific words it's looking for. Originally I did explore the
| game you thought that this game was -- create any 3 words using
| all the loose tiles -- but the problem is, there are around 12K
| five-letter words in standard word game play. My game has an
| imperfect list of less than 33% of these that can be recognized
| by most people. It would be too easy to guess an acceptable
| word, only to have the remaining words technically legal, but
| not among the remaining guessable words, and worse, possibly
| offensive. If I limit it to only the guessable words, then for
| many people, words they reasonably expected to be accepted
| would be inexplicably rejected.
| yunwal wrote:
| Requirements imo, should be 1) All used words are guessable
| 2) There are no possible alternate solutions with unguessable
| words
|
| I haven't done the math, but I suspect there are plenty of
| solutions like this, you'll just have to calculate them.
| Spare_account wrote:
| > _I discarded "PEELS" because it's just a four-letter-word
| with an S at the end, not a proper five-letter-word_
|
| Did you discard "PEEKS" on the same basis?
| joeframbach wrote:
| Good point, I missed that one.
| so_serious wrote:
| Looks like the game can get itself into invalid states:
| https://imgur.com/a/3Wktj10. Don't want to spoil this board, but
| there are incorrect letters accepted as green here.
|
| * edit: just saw that oceliker ran into the same issue.
| beepy wrote:
| Yeah I am trying to figure this out. I have not been able to
| reproduce it. It should not be possible; I think the UI state
| is getting out of sync with the true puzzle state. It looks
| like you tried VIALS - do you know if you interacting pretty
| quickly? Using the keyboard or not? Another person reported
| weirdness with tiles that were supposed to be getting locked in
| place instead being replaceable. I wonder if the final row was
| merrily animating its lock into place sequence, then you typed
| VIALS, and it permitted those to moved, falsely locking them
| into place in the other word?
| so_serious wrote:
| I was using the mouse to drag around letters, not the
| keyboard. It was my first time playing and I was still
| wrapping my head around basic game concepts, so it's unlikely
| that I was interacting quickly.
| funwares wrote:
| Works absolutely flawlessly on mobile for me (Android Firefox).
|
| The animations are very satisfying and the game is very fun.
|
| Fantastic work!
|
| edit: This is on OxygenOS 11.1.2.2 and FireFox 96.3.1
| albert_e wrote:
| on my phone (Samsung Galaxy Note10+, Chrome) ... the layout is
| broken ... the "keyboard" / available tiles at the bottom are
| off screen and invisible / inaccessible
| doodpants wrote:
| I like it! But my one criticism is that it wastes too much time
| on animation, especially when transitioning from one round to the
| next. I'm anxious to get started, but have to wait at least 5
| seconds for the current puzzle to dissolve, and then all the
| tiles for the next round to move into place one by one.
| donkarma wrote:
| why is it 3 MB?
| beepy wrote:
| The heavier bits: about 800k of that is the .webp animations
| showing how to play. The actual game has a bunch of image
| resources -- including font sprites for the timer and the tiles
| -- that are probably a few hundred k as well. The regular site
| stuff is sveltekit.
|
| The game script is around 300k. I used Phaser [0] -- I
| originally wrote the game in Swift for iOS and utilized one of
| that platform's gaming frameworks(SpriteKit). I rewrote it in
| TypeScript for the web and wanted a similar framework to ease
| the porting.
|
| [0] https://phaser.io
| mgas wrote:
| Game Play: maybe you want it this way, but the animations are an
| impediment to gameplay. I like to type the words, and in a timed
| situation, typing quickly should be an asset to the player. The
| animations make good players worse, even on first guesses before
| you slow the animations. I like slowing the player after multiple
| bad guesses, but don't hamstring us from the start.
|
| Word Lists: far too many plurals. Especially in the games you
| rate as more challenging, plurals render the game dull. There are
| plenty of interesting and difficult 5-letter patterns in English
| that make this type of game better.
|
| Stars: this seems like an afterthought. I had done four or five
| of these puzzles before I realized what the mechanism for the
| stars was. Even when the summary screen showed that I finished
| with x number of stars, I really only cared about how quickly I
| was able to complete the puzzle. It is good that time is the
| overall measure in your game, but I found that I cared very
| little about stars in the end.
|
| Overall a nice iteration on the Scrabble/Boggle/Wordle paradigm.
| geoduck14 wrote:
| Doesn't work on android
| beepy wrote:
| OK I think I've fixed this. Please take another look if you
| can.
| kermi wrote:
| It worked on my Android device when I rotated the screen to
| landscape mode, though not with optimal UI anymore. The bottom
| character row is invisible in portrait mode on my device. Great
| fun though!
| beepy wrote:
| Thanks - I did struggle with getting the game to size
| properly under different conditions. I sorely lack deep
| knowledge of the matrix of Android browsers/OS version
| quirks.
| arbol wrote:
| In brave browser on Android I can't see any blue tiles to drag
| up / keyboard doesn't open. Not sure what the functionality is
| meant to be.
| arbol wrote:
| Looks good though
| beepy wrote:
| Urk - what browser/version please?
| efaref wrote:
| On Chrome on Android (whatever is latest on the Play store)
| in portrait mode, the bottom letters are off the bottom of
| the screen. If I rotate everything is small but I can see it.
| beepy wrote:
| Thank you, that's super helpful.
| beepy wrote:
| Here's a free, fun, novel five-letter word game for the web! It's
| a game I originally wrote for the iPhone in 2010, but wasn't able
| to finish before my first child was born. When I left my senior
| web developer job in September 2021 I figured I would postpone
| looking for work and finish the game before another 11 years
| passed, and expose myself to new skills doing it (in this case,
| Swift). I released it on the App Store in December, then turned
| my attention to doing a web version -- when suddenly Wordle was
| in The NY Times, and then everywhere.
|
| Perhaps foolishly, I plowed ahead and here we are. Like Wordle
| and some other NY Times word games, there is a single daily
| puzzle, but like traditional crossword puzzles, it gets harder
| throughout the week.
| layer8 wrote:
| The game seems to expect a particular solution even when there
| are multiple possibilities of forming correct words. For
| example, I tried "peeks" & "bully" but the game only accepted
| "peels" & "bulky". This is frustrating, as one has to "mind-
| read" the game.
|
| Another thing to improve is to reduce the frequency of plural
| forms. Plurals are just a cop-out to turn four-letter words
| into five-letter words. ;)
| x3n0ph3n3 wrote:
| I encountered _the exact same thing_. I immediately closed
| the game after that.
| kamranjon wrote:
| You realize that this is exactly how wordle works right?
| Edd314159 wrote:
| In Worldle you need only guess one word. The player can do
| whatever they want to get there, but there is only one
| valid solution. Having two (or more) valid solutions to a
| game, but only accepting one of them, is unfortunately a
| recipe for frustration.
|
| The equivalent would be if Worldle made you also guess each
| intermediate word to get to the solution.
| Graffur wrote:
| I honestly thought you had copied wordle. Well done on powering
| through. Finishing a project like this is an accomplishment in
| itself and the fact it is polished adds to it.
| msoad wrote:
| I really like the execution on this. One piece of feedback is
| that the timer gave me anxiety and I closed it. I do puzzles to
| phase out from stress not to challenge myself in a time bound
| environment
| iainmerrick wrote:
| I agree... I think there are actually a couple of niggles
| that work together:
|
| - there's a timer
|
| - solutions are not always unique
|
| Often in Wordle, you'll have three or four green letters,
| which leaves several possible answers, and you just have to
| guess which one is correct. Some days you'll be lucky, some
| days you won't! But it feels OK because you're not working
| against a clock; so you have time to mull over the
| possibilities and decide which one feels better.
|
| In Three Magic words, because you're racing against the
| clock, once you see a solution you immediately want to put it
| in. But sometimes it gets rejected! For example, on Tuesday's
| puzzle:
|
| Gur pbeerpg fbyhgvba jnf CRRYF naq OHYXL, ohg V gevrq CRRXF
| naq OHYYL juvpu V guvax jbhyq nyfb unir orra inyvq.
|
| Somehow that feels more unfair than the Wordle case. I wonder
| if it might be better just to accept any valid solution that
| uses known common words?
| beepy wrote:
| There are a few reasons I didn't pursue that -- one of them
| that comes to mind because of having to deal with repeats -
| for example, let's say in round 1 you have TRIAL and in
| round 2 you have TRAIL. You see TR---, guess TRAIL in round
| one and the game marks it correct. In round 2, you see
| TR--- and guess TRAIL again.
|
| I think that solution lock you experience - it's a little
| uncomfortable, but once you learn to wriggle your way out
| of it, you get that "aha" feeling I'm going for.
| mattmcknight wrote:
| I actually think it would be much more fun if it could
| accept multiple solutions. You could even have 5 words
| and a letter bank. That part of it, quickly finding ways
| to use the letters, is fun. The speed bonus would make a
| lot more sense then.
|
| > I think that solution lock you experience - it's a
| little uncomfortable, but once you learn to wriggle your
| way out of it, you get that "aha" feeling I'm going for.
|
| This is the part that gives me the "ugh" experience.
| m12k wrote:
| The timer also really doesn't mesh well with the slow
| "letters falling down" animation between rounds. The UI is
| sending very mixed signals with "how quickly can you do
| this?" and "hold on, gotta wait here for a bit" at the same
| time.
| lbriner wrote:
| Yeah, if you want the dropping animation and you can't
| start typing before then, then don't start the timer before
| the animation finishes.
|
| There is also the age-old argument about British-English vs
| American English e.g. Armor is not spelled that way in
| British English so it takes a lot more effort to work these
| out.
|
| Pretty slick though.
| jointpdf wrote:
| I like the time pressure aspect, but I agree the animations
| should be snappier. Different TOKES for different FOLKS, I
| GUESS.
|
| I'd also enjoy some form of global leaderboard of some sort
| (maybe a scatterplot comparing time and accuracy?), so I
| can assess how inferior/superior I am to others.
| beepy wrote:
| I hear you. I personally found the game less interesting
| before I added the "threat" of losing stars -- it felt to me
| more like trial-and-error work. However, I think there is
| value in embracing its more meditative side and offering
| untimed (and I supposed, star-less) play as well.
| cush wrote:
| The stars could stay if the timer is removed. You'd just
| lose them only if you get a red guess on them
| bonestamp2 wrote:
| A "Competitive" mode and a "Zen" mode.
| jamincan wrote:
| I think you could keep the timed aspect, but the current
| format of the game makes it too prominent for those of us
| who are primarily interested in reducing the guesses. The
| first thing I'd do is get rid of the sad faces for missed
| stars at the end. As silly as it sounds, it feels like
| being penalized for approaching the game more methodically.
|
| If you just show the number of stars the player got at the
| end without emphasizing what they missed, those who are
| playing for speed are rewarded with more stars, those who
| are playing for low guesses are rewarded for a low number.
| woodgrainz wrote:
| The casual nature of Wordle is one of its biggest
| strengths. Don't underestimate the allure of the
| zen/meditative angle of the game. It's something to look
| forward to everyday because of it.
| criddell wrote:
| Definitely get rid of the timer or make it something you
| can turn on. As soon as you have a clock ticking, it adds
| an element of stress to it. Part of the charm of games like
| Wordle is that it's all about delight. Casual is good. Get
| rid of the threat.
|
| If you really want something to formulate a score, count
| the number of guesses.
| cush wrote:
| Completely agree. You could simply remove the timer and it
| would instantly be a better game. People can compare scores
| by number of guesses
| furyofantares wrote:
| Very well done. I almost love it, but the timed nature bothers
| me, as does the existence of multiple wrong board solves. With
| this game, I don't want to type in guesses without solving the
| whole board first, I like the logic puzzle, but if I solve the
| whole board first and it's wrong, that's too big a chunk of
| work to throw out for maybe one green or yellow square.
|
| I could be in the wrong here, haven't played it much yet!
| Congrats on showing it off, very cool.
| iainmerrick wrote:
| Very nice! It's a fun game, and looks really nicely
| implemented.
|
| Congratulations especially on finding the energy to push
| through and finish this. It must have been a bit disheartening
| to see Wordle's massive success, and it could have been an easy
| excuse not to bother finishing your own game (or at least to
| radically re-think and simplify it into yet another me-too
| Wordle clone).
| beepy wrote:
| Thanks! I was mostly worried that Wordle's initial press
| tended to give the impression that Wardle had invented the
| game (and I grumbled about that here and elsewhere) -- so I
| feared I would be accused of copying his work.
| lucretian wrote:
| i appreciate the challenge this offers compared to wordle.
|
| NYT's spelling bee has a feature that i think you should
| consider implementing: a button and/or key press (e.g. space)
| that shuffles the remaining, unused letters.
| beepy wrote:
| I like that, thanks!
| tluyben2 wrote:
| The Play button doesn't work for me under Safari 15.2 on OS X.
| carlmr wrote:
| On Samsung A52s in Chrome I couldn't see the letters to insert in
| portrait mode, and I couldn't zoom out to see them.
| yhoneycomb wrote:
| This game is simultaneously more stressful, less challenging, and
| less fun than wordle. I especially hate the timer
| twox2 wrote:
| It's too easy.
| criddell wrote:
| Is Wordle too easy? Right now, that's a benchmark for these
| kinds of games.
| twox2 wrote:
| A few of the Wordle's I had to think for several minutes, but
| this game is pretty instant.
| f00zz wrote:
| Great execution, love the juicy animations!
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