[HN Gopher] The Nintendo Switch has now outsold the Wii
       ___________________________________________________________________
        
       The Nintendo Switch has now outsold the Wii
        
       Author : Tomte
       Score  : 454 points
       Date   : 2022-02-03 08:15 UTC (2 days ago)
        
 (HTM) web link (www.theverge.com)
 (TXT) w3m dump (www.theverge.com)
        
       | guelo wrote:
       | I guess people really do like barely reworked 20 year old games
       | for $75
        
         | bambataa wrote:
         | I'm a bit put out at paying PS50 for Skyward Sword. I did get
         | 50 hours of gameplay out of it, but it felt steep for how
         | little effort they'd put into the port (it would have been
         | great to have no loading as you fly between locations)
        
         | mcphage wrote:
         | Yep, they do. I've been replaying Paper Mario via the Switch,
         | and that game is as fun as it was the day it came out. Just
         | fantastic.
        
         | 12ian34 wrote:
         | for me, a Switch was worth it for Breath of the Wild alone
        
         | edgyquant wrote:
         | What games fit this description?
        
           | poisonarena wrote:
           | well its not $75 but come on....
           | 
           | https://www.nintendo.com/games/detail/advance-
           | wars-1-plus-2-... Advance Wars is $60 dollars
           | 
           | https://www.nintendo.com/games/detail/space-invaders-
           | invinci... Space Invaders is $60 !!!
           | 
           | Diablo 2 is 60 bux.. I just browsed for a min
        
       | kawsper wrote:
       | I bought a PS Vita just to play Risk of Rain on the go, I've
       | considered buying a Switch to play Risk of Rain 2, but I've torn
       | waiting for a hardware refresh or just getting the OLED-version.
        
         | MBCook wrote:
         | Knowing Nintendo it will be at least a year, maybe longer,
         | before a theoretical Switch 2.
         | 
         | The original is still selling great. And they wouldn't want
         | people who bought the OLED to feel ripped off.
         | 
         | Unless you're willing to wait quite a while I'd go for it.
        
         | awakeasleep wrote:
         | Tough to play risk of rain with thumbsticks
        
       | [deleted]
        
       | teleforce wrote:
       | Nintendo targeted markets are mainly kids, retro and casual
       | gamers. Due to pandemic the take up by casual gamers has been
       | increasing rapidly and I'm not surprised if the majority of
       | Switch recent sales are bought by this group. Add to the fact
       | that Nintendo always has killer casual gaming accessories for
       | examples Wii board for Wii and Wii U, and Ring Fit for Switch is
       | the testament to their commitment to this group[1]. I hope they
       | will re-introduce Wii board for the Switch, and a new Wii board
       | and Ring Fit combo will be a blast for inside the house/indoor
       | physical fitness and exercises.
       | 
       | [1]Why I'm using Nintendo Ring Fit to achieve my New Year's
       | resolution:
       | 
       | https://www.techradar.com/news/why-im-using-nintendo-ring-fi...
        
       | shp0ngle wrote:
       | It's a bit surprising, sure.
       | 
       | It's basically a tablet - in 2022, an underpowered one. It was
       | underpowered as a console 6 years ago. It has very few third
       | party games (ok, you can play Skyrim and Witcher 3, but most of
       | the games just are not there).
       | 
       | But it's still so fun. And the first party games are all amazing.
       | Even when stuff like Mario Kart and Super Mario 3D World is a
       | port from even older generation.
        
         | duxup wrote:
         | > It has very few third party games
         | 
         | The library of games on the switch is enormous...
        
           | anaganisk wrote:
           | If your interests don't involve any of the top latest AAA
           | games
        
             | duxup wrote:
             | I wonder how much gaming time actually involves AAA games?
             | 
             | Just looking at those games I think is a very narrow view.
        
               | anaganisk wrote:
               | I disagree with you, they're top games because they have
               | lots of players playing them. Not because they're made by
               | a big studio. For ex: COD, Battlefield, NFS, Forza, GTA
               | 5, RDR2, MSFS, Valorant, CS GO. These attract a lot of
               | players and people spend a lot of time ranking up in
               | those games and also money. PC gamers love to call
               | themselves master race and ridicule console players as
               | peasants. Also PS and Xbox also have lot of exclusives
               | that attract a lot of players. For me Switch games feel
               | like something I would play when Im bored, not really an
               | immersive kind of experience.
        
               | duxup wrote:
               | You're disagreeing with my question?
               | 
               | I don't doubt people play these games, but I wonder how
               | much compared to gaming overall?
               | 
               | At this point we have the article about switch sales
               | without those games...
        
               | anaganisk wrote:
               | Im sorry I misunderstood your question as a statement.
               | Coming to it, this article mere compares the switch sales
               | to Wii, but despite its availability PS5 surpassed switch
               | sales. But to know the magnitude of the metric I think
               | this would help you https://steamcharts.com/ Thats just
               | from steam.
        
           | shp0ngle wrote:
           | not as big as other consoles.
        
             | iamjake648 wrote:
             | I don't think you're right about that. Source?
        
               | anaganisk wrote:
               | Type top 50 games on google, and just compare how many
               | are available on Switch.
        
           | vlunkr wrote:
           | I think it depends on your interests. Lots of new AAA games
           | can't run on the switch, but most indies do.
        
       | dynamite-ready wrote:
       | As much as I like the console, I hate the hardware issue with the
       | joycons. It feels almost pernicious. It really has put me off
       | playing the thing.
        
         | pupppet wrote:
         | I despise the Switch joycons, and not just for the drift
         | issues.
         | 
         | "Is my controller in single horizontal mode or paired vertical
         | mode?", "I want to be player 1", "stop hitting buttons!", "The
         | pairing failed."
         | 
         | When the kids play together it's always a shit show. Contrast
         | this with the PS4, we pick up the controllers and play. I've
         | never had to even think about the controllers with the
         | PlayStation, they just work.
        
           | tspike wrote:
           | I finally caved and picked up a couple of Pro controllers. No
           | looking back.
        
             | [deleted]
        
         | duxup wrote:
         | You can send them in to be repaired for free.
        
           | cdubzzz wrote:
           | I've done that with two different ones already. And bought a
           | brand new one recently that now has problems. It's pretty
           | ridiculous.
        
           | jjice wrote:
           | Which is good, but they've been selling broken hardware for 5
           | years now. They'll fix them for you, but they'll sell you
           | them in a state where they'll need to be fixed. I love
           | Nintendo games. Grew up with them, and still play them
           | (playing the new Pokemon at the moment), but man do I hate
           | the corporation. Their development teams are incredible and
           | the big ones never miss, but the corporate has so many knocks
           | against them, from YouTube demonetization to the still broken
           | joy cons.
           | 
           | I can't think of another first party wireless controller
           | (since they became standard in 2005-2006ish) that has ever
           | had issues this bad.
        
             | duxup wrote:
             | I went through three Xbox 360s.
             | 
             | I can handle sending in some controllers while I can still
             | play.
        
               | spike021 wrote:
               | Yeah, I went through 4 or 5 PS3's. Fortunately my PS4
               | stood the test of time, and we'll see how my PS5 does.
               | 
               | As much as I enjoyed gaming during the PS3 era, it really
               | had some almost impossible to ignore challenges.
        
               | skhr0680 wrote:
               | > As much as I enjoyed gaming during the PS3 era, it
               | really had some almost impossible to ignore challenges.
               | 
               | The switch to non-leaded solder means any electronics
               | from the mid-2000s are prone to failing.I'm pretty sure
               | my oven is glad that it will never have to have a
               | graphics card or PS3 mobo in it ever again
        
           | culopatin wrote:
           | How many times?
        
         | bqmjjx0kac wrote:
         | I swear my joycons miss something like 1% of my button presses.
        
           | joyconhelper wrote:
           | for me too - I finally figured out they just have a very weak
           | connection to the Switch. basically needs a clear line-of-
           | sight to the console. Try putting your joycons behind your
           | back and you'll see what I mean! Hope this helps
        
             | bqmjjx0kac wrote:
             | That was my conclusion as well! Sadly, I can't get much
             | closer to the Switch due to living room geometry. I've also
             | noticed the Switch has a very weak Wifi radio.
        
               | treesknees wrote:
               | It does support 3rd party USB Ethernet adapters plugged
               | into the dock.
        
         | city41 wrote:
         | I just use the pro controller. Other than its lousy dpad it's a
         | solid controller. Granted I always play docked.
        
           | ZacharyPitts wrote:
           | One of my pro controllers also now has drift. It's pretty
           | disappointing compared to other console controllers ...
        
             | crtasm wrote:
             | I got a https://www.8bitdo.com/wireless-usb-adapter/ and
             | play with a PS3 controller.
        
         | AceJohnny2 wrote:
         | Their hardware quality is definitely sub-par. I got the Pro
         | Controller because the joycons are The Worst [1], and it's
         | definitely the worst quality controller compared to Xbox and
         | PS4. For example, its D-Pad will occasionally mis-press up or
         | down when pressing right or left, which is failing the basic
         | purpose of a D-Pad.
         | 
         | That said, the concept of the Switch remains fantastic, and I
         | take it with me whenever I travel. I'm definitely in line for
         | getting the Steam Deck.
         | 
         | [1] especially as someone with big hands https://www.penny-
         | arcade.com/comic/2001/08/29/you-know-what-...
        
           | [deleted]
        
       | 999900000999 wrote:
       | They brought back Advance Wars.
       | 
       | That's what introduced me to strategy games, nothing comes close.
       | 
       | Wargrove and Tiny Metal are both close, but ultimately less
       | charming.
        
       | lvass wrote:
       | Nintendo has been my sole choice for a very long time now, since
       | I'm almost exclusively interested in local multiplayer. Switch's
       | popularity has been nice, smaller studios in particular have
       | really stepped up their game, in contrast to Wii's long list of
       | shovelware.
        
       | endisneigh wrote:
       | With cloud gaming Nintendo might have delayed the giants that are
       | Microsoft and Sony long enough to finally make the gaming
       | hardware power debate moot.
        
         | pm90 wrote:
         | Would love to see AAA games streaming from a cloud and playable
         | on Nintendo devices.
         | 
         | Maybe something like, if you're playing on portable mode, since
         | the screen is so much smaller, the on board processor is good
         | enough but when plugged in it seamlessly switches to a cloud
         | instance.
         | 
         | Or just have more firepower in the dock, that would work too.
        
           | jamesgeck0 wrote:
           | This is happening on a per-title basis. Assassin's Creed:
           | Odyssey is streaming in Japan. The Kingdom Hearts collection
           | is also streaming.
        
           | ecliptik wrote:
           | I compared the Control "cloud" demo on Switch and a disc copy
           | on the PS4.
           | 
           | The Switch version looked superior, where the PS4 version had
           | obvious texture downgrading and popin. I still played it on
           | PS4 though because the input lag was less and I preferred to
           | have a physical copy.
        
       | duxup wrote:
       | I thought the dock and such was silly.
       | 
       | Now I don't think I'll ever buy a non portable dedicated console
       | again.
        
         | WaxProlix wrote:
         | The Wii U and Virtual Boy aside, how do they do it? Even the
         | 3DS people came around on. Really wild how much weird shit
         | ('innovation'?) this company can get away with.
        
           | jackson1442 wrote:
           | It's unlike anything else- with Xbox and PlayStation you can
           | get mostly the same experience on the "opposite" console, or
           | even on a PC. All of nintendo's consoles have followed a
           | similar thread where it adds something that you just don't
           | have on other consoles.
           | 
           | Nintendo exclusives don't hurt, either. But Xbox and PS have
           | exclusives, too.
        
             | ajmurmann wrote:
             | It's interesting that for a lot of more hardcore gamers
             | these innovations are often seem as a deterrent.
        
           | monocasa wrote:
           | Realizing that specs are orthogonal to enjoyment, and putting
           | out good games you can't get anywhere else.
        
             | fallat wrote:
             | This. Nintendo understands FUN. That's what it comes down
             | to.
        
               | ecliptik wrote:
               | Game Maker's s Toolkit had a great take on this,
               | 
               | Nintendo - Putting Play First
               | 
               | https://youtu.be/2u6HTG8LuXQ
        
               | Jensson wrote:
               | Every single other big developer seems to focus on high
               | end graphics and extensive scripted stories, not sure how
               | Nintendo managed to keep the focus on FUN instead.
               | Graphics and stories are much easier to produce than FUN,
               | Nintendo somehow managed to avoid that. I wonder if this
               | is the culture barrier? Making a game people want to buy
               | without a story or graphics is really hard, but Nintendo
               | chooses that hard path anyway. Very different from the
               | Hollywood games we see from USA where most of the money
               | is spent on motion capture, graphics, effects,
               | storytelling etc.
        
           | klodolph wrote:
           | 3DS was pretty long in the tooth when Switch came out.
        
             | nirvdrum wrote:
             | I was really hoping for some sort of backwards
             | compatibility. Nintendo had been doing that with their
             | handheld for the past couple of generations. The dual
             | screen would have had to have dealt with, naturally. But
             | the 3DS has an amazing library.
             | 
             | I have both systems now, and enjoy my Switch, but I still
             | prefer the 3DS. I hope whatever the Switch successor is
             | goes back to adding a backwards compatibility mode.
        
               | klodolph wrote:
               | Considering the Switch hardware is just _incredibly
               | boring_ -- ARM, capacitive touchscreen, standard gamepad
               | -- I'm hoping it will have good backwards compatibility
               | for a while yet. Just like the DS and GameCube.
        
           | ComputerGuru wrote:
           | It's not even new - I know at least the GBC was intended to
           | be hooked up and played on the TV from the very start.
        
           | kipchak wrote:
           | I have to imagine the changes have to have been somewhat more
           | driven by developers coming up with fun gameplay ideas while
           | messing with new hardware. Super Mario 64 DS for example
           | includes a collection of minigames with varying gameplay
           | mechanics that explore different ways to use the dual screens
           | along with the pack-in metroid demo, the Wii U had Nintendo
           | Land, and the 3ds faceraiders, Mii Plaza and some AR demos,
           | which all seem like polished proof of concepts for how to
           | take advantage of the new hardware.
        
             | WaxProlix wrote:
             | And fostering a culture at the upper echelons of management
             | that enables, encourages, and embraces that mentality -
             | that's the magic. Decades of fun goofy shit, and it hasn't
             | yet been eaten by the business turds.
        
               | bitwize wrote:
               | Nintendo also has a culture of sharing institutional
               | knowledge regarding game design. Shigeru Miyamoto is not
               | very involved in the day to day of Mario and Zelda
               | development anymore. Other designers and producers who
               | have worked with and learned from him have taken the
               | reins of those franchises and taken them to new heights.
               | 
               | Contrast that with, say, Sega, who never found their
               | footing with the Sonic franchise ever since the late 90s.
               | Sonic games were developed by whatever developers
               | happened to be available -- sometimes American or mixed
               | Japanese-American teams; and the design ideas from the
               | first few games that made them so great were lost once
               | new hardware generations came along that couldn't use the
               | original engine code. Sonic went a whole console
               | generation (fifth generation, Saturn era) without a new
               | full game in the main series, and the games featuring him
               | after that have been a real mixed bag. (No, Adventure 2
               | is a mess. The controls are some of the most slippery
               | imprecise shit in the 6th generation.)
        
           | wyre wrote:
           | Pokemon, Legend of Zelda, and Smash Bros all sell consoles
           | and their innovation is child-targeted so they innovate in
           | weird ways cuz kids don't care really about processor speed
           | or graphics cores.
        
             | xyzzy_plugh wrote:
             | I think you wildly underestimate who purchases these
             | consoles. There is certainly an element of catering to a
             | younger audience, but young adults are the real money
             | maker.
             | 
             | In my experience, at Pokemon release events in Japan and in
             | the United States, the majority of attendees lining up are
             | adults, most under 30.
        
               | lukas099 wrote:
               | Those 30 year olds likely fell in love with those
               | franchises when they were kids. i suspect Nintendo know
               | this and see catering to kids as an investment.
        
               | cgriswald wrote:
               | What you're describing is Nintendo reaping the rewards of
               | having previously targeted kids. If you play a modern
               | Pokemon game with a non-nostalgic eye (as it is easy for
               | me to do, since I am too old to have grown up with them)
               | you can see that however fun these games can be for an
               | adult, they are definitely made to appeal to children.
        
               | ajmurmann wrote:
               | This is definitely true. I had a SNES, but skipped the
               | N64 and also for some reason never played Pokemon as a
               | kid. It's still reflected in what Nintendo games I like.
               | Zelda a Link to the Past was my favorite game. So I loved
               | A Link Between Worlds. However, I really struggled
               | getting into any of the 3D Zeldas because of lack of
               | Ocarina of Time nostalgia. Same with 3D Mario games. I
               | bought Pokemon for 3DS during a lot g layover on my first
               | trip to Japan. I thought this would be the perfect
               | drosetup to get into the series but without nostalgia
               | it's too easy, to repetitive and I honestly saw no reason
               | to get more than a handful of Pokemon.
               | 
               | Planting the seed early and reaping rewards for the
               | entire life is definitely what works for them.
        
               | bambataa wrote:
               | I loved Pokemon as a kid, but that was because I had the
               | time to do the levelling up grind. Couldn't imagine doing
               | it now.
        
               | dorchadas wrote:
               | Sword and Shield at least have the Wild Zone where you
               | can get 'xp candies' that make the grind a _lot_ more
               | bearable.
        
               | ajmurmann wrote:
               | Funny enough, I like the Shin Megami Tensei series which
               | in essence is a dark and challenging Pokemon. I find the
               | mindless grinding while listening to a podcast quite
               | relaxing.
        
               | boomboomsubban wrote:
               | Aren't release events usually a midnight thing? I think
               | they may skew far heavier to the adult market than the
               | actual game audience.
        
           | AussieWog93 wrote:
           | >The Wii U and Virtual Boy aside, how do they do it?
           | 
           | Nintendo's top-tier exclusives, and a constant focus on end-
           | to-end user experience.
           | 
           | The PS4/Xbone (and even, to an extent, the 360/PS3) have so
           | much jank when it comes to playing a game on them.
           | 
           | My experience with The Last of Us Part II basically consisted
           | of inserting the game, waiting nearly 25 minutes for it to
           | install, going through that entire process again, twice,
           | because there was a smudge on the disc, then waiting another
           | 20 mins to download a 10GB patch, only to load up the game
           | and sit through hours upon hours of boring-as-fuck intro
           | content before I saw a single zombie.
           | 
           | With Super Mario Odyssey, I put the game in, downloaded some
           | optional 50MB patch in about 20 seconds, then started jumping
           | around collecting coins and throwing my hat at everything.
           | 
           | They just "get it" in ways that Sony and Microsoft don't (or
           | at least, haven't "got" since the original PS2/Xbox era).
        
             | maccard wrote:
             | > They just "get it" in ways that Sony and Microsoft don't
             | (or at least, haven't "got" since the original PS2/Xbox
             | era).
             | 
             | I fundamentally disagree. There are some great games for
             | the switch out there but they are absolutely hampered by
             | Nintendo's outright refusal to provide modern features.
             | Animal crossing was a lovely game except for the fact that
             | it didn't support more than one island meaning either me or
             | my girlfriend had to skip it. the "visit your friends
             | island" experience is reminiscent of the late 90s in online
             | gaming. Their support for peripherals has lead to this [0]
             | being considered a reasonable solution to voice chat.
             | 
             | That's before you get into the whole ninetendo switch
             | online + expansion pack.
             | 
             | [0] https://www.gamesradar.com/reactions-to-nintendo-
             | switchs-ter...
        
               | AussieWog93 wrote:
               | Oh, of course.
               | 
               | Nintendo don't "get" online gaming in the way that the
               | other two seem to. The ROM hack of Melee made by one guy
               | famously has better online than Smash Ultimate does.
               | 
               | They are the only company still serving up the classic
               | experience, though.
        
               | maccard wrote:
               | >They are the only company still serving up the classic
               | experience, though.
               | 
               | Heh, I actually disagree again here, but not quite as
               | strongly. PlayStation have absolutely hit it out of the
               | park on "classic experience" over the past few years.
               | their remakes/remasters have been absolutely stellar
               | (Tony hawk's Pro skater/spyro/crash bandicoot) and really
               | hold up well in modern terms. Their single player games
               | in the last few years (god of war, uncharted, sekiro) are
               | nothing short of outstanding. They may not all be your
               | cup of tea but I think it's fair you can say that about
               | some of the Nintendo family of games too.
               | 
               | Xbox has a few home runs in the same category. The Ori
               | games are absolutely incredible, and having recently come
               | away from Metroid Dread _very_ disappointed (really poor
               | story pacing, overly predictable plot, and horrific
               | instadeath mechanics) I would choose ori and the blind
               | forest/will of the wisps over the more recent Metroid
               | games.
        
               | AussieWog93 wrote:
               | I'm not talking about the games themselves, I'm talking
               | about the experience of using the console (I also thought
               | Dread was a bit of a letdown, and don't get me started on
               | the difference between 3D All Stars and the Crash/Spyro
               | remaster).
               | 
               | It's just that on the Switch, in almost all cases you
               | just put the cartridge in the console you're in-game
               | within seconds.
               | 
               | For Xbone/PS4 (and I'm assuming this is worse on the new
               | consoles), there's a whole arduous process to go through
               | before you can play the game. As someone who no longer
               | has the time/energy to pour into gaming like I used to,
               | this hour long wait before playing a game just makes the
               | whole experience not worth it.
        
               | WickyNilliams wrote:
               | It's hard to understate how much "time to play" makes the
               | switch enjoyable. I can return to a game I was playing,
               | exactly where I was, in about 3 seconds. Even if I've not
               | touched the switch in days or weeks! The system level
               | pause/resume makes it so I can quickly jump into a game
               | whenever I have time, even if it's just 10 minutes.
               | 
               | Contrast that to my ps4 experience and it is a world
               | away. Takes at least a minute to get to home screen, then
               | there's usually gigabytes of updates to download.
               | Sometimes it might be _hours_ before I can start the game
               | I wanted to play.
               | 
               | I'm not sure if the latest generation of xbox/ps have
               | solved this. Combimed with the supply issues of the new
               | generation consoles, I've not been too keen on getting
               | one because my switch has sufficed
        
               | maccard wrote:
               | The situation is better but not perfect (i would argue
               | switch has some major issues on that front mostly related
               | to slow in game load times). Ps5 games in my experience
               | are turn on console to in game in under a minute. The OS
               | standby is much better and quick resume features in games
               | are excellent (Online games aside)
        
               | maccard wrote:
               | its actually better on newer consoles. (ps5 in particular
               | is much better than xbox). The consoles themselves are
               | quick to wake up, and if you're playing single player
               | games there's no need to update.
               | 
               | > in almost all cases you just put the cartridge in the
               | console you're in-game within seconds.
               | 
               | This is true for some games on switch, however my
               | experience is that many games suffer from extremely long
               | loading times even compared to PS4/Xbox one. The ps5s
               | loading times for games are orders of magnitude quicker;
               | power on to in game in Spiderman miles Morales is less
               | than 30 seconds. I've spent more time than that staring
               | at single loading screens in Smash Bros, Metroid Dread
               | and breath of the wild.
               | 
               | > this hour long wait before playing a game just makes
               | the whole experience not worth it.
               | 
               | The hour long wait does happen occasionally, but it's not
               | like you actually need to do anything during that time.
               | You can do that and come back that night, and a month
               | later the game will still be playable without updating.
        
               | crtasm wrote:
               | Why attribute Sekiro to Playstation? Sony don't own
               | FromSoftware and it was also released on xbox+pc.
        
           | bitwize wrote:
           | It's called Lateral Thinking with Withered Technology. It was
           | Gunpei Yokoi's credo. Other console makers start off with,
           | okay, we are going to design a system around the latest and
           | best technology and really wow people with our graphics.
           | Nintendo starts off with, what can we build using old
           | technology that we can pick up for a song and second-source
           | easily if need be? So it becomes a question of, how do you
           | combine these old technologies in new ways that would have a
           | fun gameplay story in them? When you do LTwWT, you really
           | have to focus on gameplay and fun, because you don't have
           | much to fall back on. And then on the software side the
           | question becomes, what kinds of games can we write for this
           | system that a) play to the system's strengths; b) look,
           | sound, and feel great, even with the hardware's more limited
           | capabilities?
           | 
           | Developing for a Nintendo system is not for everybody. It's
           | like being a Mac developer only more so: you have to write
           | software that integrates smoothly with the hardware and
           | contributes to the grand narrative of the vendor.
        
         | anyfoo wrote:
         | Yeah, it goes so far that I don't quite understand those that
         | say that they use their Switch exclusively docked, or
         | exclusively handheld. I definitely use both, and love the
         | Switch for it (not just for that).
         | 
         | Even the motion controls add value: In games like DOOM, it's
         | pretty cool to effectively have the portable Switch display as
         | a "window" into the virtual world, and move the Switch around
         | for aiming. I'm usually not a fan of motion controls, but that
         | "aiming with the window" thing feels natural, and like
         | something I might do anyway even if it didn't have an effect
         | (like leaning your body into curves when playing a racing
         | game).
        
         | fishtacos wrote:
         | Oddly enough, my experience was the opposite. After enjoying
         | the Switch for 3+ years (purchased late 2018), the same price
         | point bought me an XBOX Series S earlier this year (Series X
         | were/(are?) hard to find and this was an impromptu purchase.
         | Not entirely happy about that tradeoff).
         | 
         | Suffice to say, been having a blast catching up with old
         | favorites and new games. The backward compatibility
         | enhancements (higher FPS and upres'ing) really put into
         | perspective just how little gaming has progressed
         | generationally, which makes these games that much more
         | enjoyable.
         | 
         | The Switch is an amazing device (own two - one modded and one
         | non). While the availability of games increases daily, its
         | performance will always remain the weak point.
         | 
         | That^ and its horrible controllers. The XBX controller is
         | sublime.
        
           | Accacin wrote:
           | I've always had the opinion that Nintendo consoles were best
           | when paired with something else. For me, I have a powerful
           | gaming PC for all my gaming needs, and the switch is for
           | portable/Nintendo titles.
           | 
           | I usually game at 3440x1440 @ 120hz and I don't find it
           | jarring playing the Switch. I love it for what it is :)
        
             | ratorx wrote:
             | I agree with the PC + Switch combo. I generally buy
             | Nintendo first party + (puzzle, platformer, strategy) games
             | on the switch and leave (open world, shooter) games for my
             | PC, basically games that I likely wouldn't play in portable
             | mode.
             | 
             | Before, I had just a PC, and I found myself never playing
             | the graphically simpler games (if I'm sitting at my PC, I
             | might as well be playing an intensive game), but now I can
             | play the mechanically simpler games in bed with the switch!
        
           | Jensson wrote:
           | > While the availability of games increases daily, its
           | performance will always remain the weak point.
           | 
           | Honestly I don't care that much about performance any longer,
           | graphics were mostly good enough 10 years ago. Modern
           | graphics looks better when you put them side by side, but the
           | graphics 10 years ago was good enough that you easily get
           | used to it. The current switch has problems running 10 year
           | old high end graphics, yeah that is a problem, but the switch
           | is 5 year old hardware, if they made a new switch with modern
           | hardware it should be able to run all those games smoothly.
        
             | jerf wrote:
             | I think increasingly the dominant factor in a game's
             | graphics is the style, not the power of the engine. Give me
             | Mario Odyssey-level graphics and good color and texture
             | artists over a bland grey shooterfest with 100x the
             | graphics power used any day.
             | 
             | Not that everything modern falls into the latter category.
             | Some are both 100x the graphics power and also beautiful.
             | But I would submit, not more beautiful in proportion to the
             | additional effort put in. We're well into diminishing
             | returns on the graphics front at this point. Great games
             | can run on the Nintendo Switch. Heck, great games can run
             | on the XBox 360.
        
               | anthk wrote:
               | > Give me Mario Odyssey-level graphics and good color and
               | texture artists over a bland grey shooterfest with 100x
               | the graphics power used any day.
               | 
               | Kinda like PC's back in the day with Max Payne 1 against
               | Unreal 2 engine games. MP looked far more realistic due
               | to a vastly better artwork on textures.
        
             | KennyBlanken wrote:
             | Honestly, you probably haven't seen top-notch modern game
             | graphics.
             | 
             | I remember being wowed a couple years ago by each
             | successive release of Mass Effect that I worked my way
             | through. ME:Andromeda may have been a bit of a dumpster
             | fire, but the graphics were pretty as hell.
             | 
             | Then I played Control, and it blew my socks off.
             | 
             | The recent Alien game was also stunning.
        
               | kyriakos wrote:
               | Control was the first game I played on series x after
               | upgrading from a 360 which was collecting dust. Also have
               | a quite decent pc with entry level gpu but control on
               | series x blew my mind. In all honesty xsx graphics
               | fidelity can't be compared to my sons Nintendo switch
               | when you play the games on TV, I assume the same goes for
               | ps5.
               | 
               | Games did improve a lot and maybe all someone needs is to
               | stay off gaming for a bit to notice the difference
               | because the changes are less ground breaking and more
               | gradual.
               | 
               | If you look at Nintendo first party titles they are not
               | even trying to compete in graphics. Nintendo is just
               | always spot on when trying to make games for the age
               | group they target.
        
               | shados wrote:
               | Or it could be the opposite. I have a high-end gaming PC.
               | I have a Switch. They feel pretty much interchangeable to
               | me when it comes to graphics. The difference is nights
               | and day...and I don't care one bit.
               | 
               | Frame rate is another story and definitely an issue with
               | the Switch, mostly BECAUSE they try to push the graphics
               | too far. Mario Odyssey runs at 60fps. It's not as good as
               | what my PC and monitor can display, but it's...okay. Too
               | many games can't keep 30fps because they just had to put
               | more shadows and polygons for no good reason. Still, for
               | the most part I have just as much fun with it as I do
               | with PC games. I have both just for variety. I use an
               | Nvidia Shield TV when I want to play the PC games on the
               | couch.
               | 
               | Looking forward to the Steam Deck though. Being able to
               | play Monster Hunter Rise's PC version in a form factor
               | similar to the Switch will be quite nice.
        
               | Xplune13 wrote:
               | > They feel pretty much interchangeable to me when it
               | comes to graphics.
               | 
               | > The difference is nights and day...and I don't care one
               | bit.
               | 
               | You used these 2 sentences back to back.
               | 
               | Tbh it's just you not caring about graphics whole lot,
               | but can see the difference. To say that they're
               | interchangeable is kinda hilarious because they're
               | objectively better on PC, consoles than on Switch. You,
               | yourself said so and the whole point in this thread was
               | that of "how graphics definitely improved over the last
               | 10 years" and not a subjective opinion of you not caring
               | (which is fine but invalid in this conversation). Also,
               | one can easily notice graphical differences between games
               | that are released now and 10 years ago.
        
             | fishtacos wrote:
             | 30 fps v. 60 fps is a large enough difference to affect
             | gameplay enjoyment. The resolution and texture clarity is
             | not nearly as important as fluidity and responsiveness in
             | controls.
             | 
             | There are a handful of Switch games that reach 60 fps, so
             | it has a ton of promise, but a 2.0 release would certainly
             | be great.
        
               | philliphaydon wrote:
               | > 30 fps v. 60 fps is a large enough difference to affect
               | gameplay enjoyment.
               | 
               | That's very dependent on the game.
               | 
               | Playing a racing game at 30fps is horrible. Playing Mario
               | games 30fps. Is fine.
        
               | fishtacos wrote:
               | SNES platformers ran at 60 fps in almost every game, and
               | definitely every Mario game, SM64 was the sole exception.
               | SMO was also 60 fps.
               | 
               | There is no category of games that would not improve in
               | playability from 30 to 60 fps.
               | 
               | Not trying to be argumentative here. As mentioned
               | upthread, I own 2 Switch consoles and the difference
               | between 30 and 60 fps when running the same or similar
               | games are stark. Perhaps i'm more sensitive than others.
        
               | skhr0680 wrote:
               | SMW had a lot of slowdown on real hardware
        
               | philliphaydon wrote:
               | It's just slower moving games it's less noticeable.
               | 
               | I have 2 switches and I really can't pick up Xbox or PS
               | anymore. Except my dying wait for elden ring.
               | 
               | But yeah. I think minimum 60fps but depending on the game
               | 30 is fine especially if it's super fun.
        
               | farmerbb wrote:
               | Super Mario Sunshine on the GameCube also ran at 30fps.
        
               | glandium wrote:
               | My favorite racing game ever is Wipeout 2097 on the
               | PlayStation. Needless to say, it didn't run at more than
               | 30fps (in fact, since I was in France, it was probably
               | even 25fps). Gran Turismo on the PlayStation 2 was also
               | fine at 25/30fps.
        
               | gfxgirl wrote:
               | People say that and yet most of the PS1 and PS2 games
               | were 30fps or lower. One of the top games on the PS2,
               | GTA3 (and Vice City, and San Andreas) were all 30fps or
               | less. N64 games as well.
               | 
               | Basically if the game is fun, no one cares. If the game
               | is not fun then they look for random excuses as to why.
               | 
               | Note: I'm not saying they wouldn't be better at 60.
               | Rather Im saying they were multi-million unit sellers and
               | made lots of people happy playing them and yet they were
               | 30. So being 60 is not a requirement for being good.
        
             | Xplune13 wrote:
             | > Modern graphics looks better when you put them side by
             | side, but the graphics 10 years ago was good enough that
             | you easily get used to it.
             | 
             | Can you get used to it? Yes. Eg. Skyrim is still
             | atmospheric, but graphically it is nowhere near what
             | today's games offer. I'd say that one don't even have to
             | look at games that are 10 years old and modern games side
             | by side to see the difference. Someone getting used to
             | older graphics is that person adjusting themselves to what
             | they're presented, and not an objective observation and
             | games today objectively look better even when they aren't
             | compared side by side in my opinion.
        
           | Hamuko wrote:
           | > _The XBX controller is sublime._
           | 
           | Except if you use it on the PC. My Xbox Series controller
           | keeps randomly dropping connection and it reports two
           | different battery levels to Windows 10 ("50%" and
           | "Critical"), which are both wrong, so you'll have to replace
           | the batteries without being prompted unless you want it to
           | die at random during a game. This is a widely-known issue,
           | but Microsoft has done nothing to fix it: https://github.com/
           | NiyaShy/XB1ControllerBatteryIndicator/iss...
        
           | KennyBlanken wrote:
           | > really put into perspective just how little gaming has
           | progressed generationally,
           | 
           | Maybe on console, friend. Not on PC.
           | 
           | > The XBX controller is sublime.
           | 
           | As long as it's not the Xbox Elite, which fails like
           | clockwork.
        
             | fishtacos wrote:
             | As a mainly #pcmasterrace fiend here, I disagree. The XBX,
             | even at its low end, is an amazingly performant little (x)
             | box. PC gaming has not advanced anywhere to a generational
             | gap, unfortunately.
             | 
             | As for the controller - no one should be paying 150 USD for
             | what amounts to a couple of plastic addons on an already
             | overpriced controller. Compared to the Switch's
             | controllers, they are sublime. Compared to PS4/5's, they
             | are superior but relatively comparable.
        
               | eyelidlessness wrote:
               | > pcmasterrace
               | 
               | nazi things aren't cutesy
        
               | fishtacos wrote:
               | Jebus...
        
               | eyelidlessness wrote:
               | Yeah what a buzzkill I am not playing along with people
               | using the genocide of millions of people for fun and
               | games.
        
               | vhgyu75e6u wrote:
               | Except that nobody thinks of nazis when reading
               | pcmasterace, but you need to step out of your way and
               | call out how you feel offended by a term that has no
               | relation. Given that you are offended by it, why don't
               | you go back even further a call out slavery and racism in
               | colonial times?
        
               | KennyBlanken wrote:
               | I was referring to the significant jump in visual quality
               | in games on PC in the last 5-6 years, not even including
               | RTX (but especially with it.)
        
           | bdowling wrote:
           | Strongly disagree on the controllers. No other controller
           | allows me to sit in the middle of my couch and stretch my
           | arms out to both sides and still play a game.
        
             | skhr0680 wrote:
             | Peoples complaints about the joy cons are because of their
             | physical build quality, not the actual design
        
               | boopmaster wrote:
               | Uhm, actually... I get horrible hand cramps with the
               | switch and lite models. Bulky grip add-ons are a must for
               | me.
        
               | Accacin wrote:
               | Understood, but it's just the way it is, right? I get
               | horrible wrist pain when I use a regular keyboard so
               | 'had' to buy an Advantage2. That doesn't mean regular
               | keyboards are badly designed for the majority of people.
        
             | jbay808 wrote:
             | Definitely! The handcuffs are finally off!
        
             | fomine3 wrote:
             | Split keyboard and mouse on PC!
        
             | [deleted]
        
           | discordance wrote:
           | Have been trying out Xcloud gaming lately and it works
           | surprisingly well. Although I won't be able to play on a
           | train or plane, it will definitely fill my travel/hotel
           | gaming use case.
        
         | fastball wrote:
         | If you travel at all and want to plug your switch into the TV
         | still (say your hotel room TV), I 100% recommend the Covert
         | Dock[1] by Genki. A total game-changer for me. Really allows me
         | to use the Switch to its fullest wherever I am.
         | 
         | [1] https://www.genkithings.com/products/covert-dock
        
       | simonh wrote:
       | To rally in defence of the Wii, I'm a PC gamer through and
       | through. I could never get on with consoles, particularly for
       | first person shooters, although I had good times playing some
       | casual games on friend's machines back in the day.
       | 
       | The Wii was fantastic though, I loved playing shooters on it, and
       | the fun factor of things like tennis, golf and such made it a
       | regular feature of family evenings.
       | 
       | That's over with the Switch. We occasionally play Mario Kart
       | together but that's it. My eldest got addicted to CotW, Stardew
       | Valley and Animal Crossing but now she's into LoL on her laptop
       | the Switch is dead to her as well.
       | 
       | I'm not saying it's a bad console or machine, far from it, it's
       | fantastic. But it's a fantastic console, whereas the Wii was
       | something special. I wonder how many people bought Switch due to
       | a halo effect from Wii. We certainly did. If they brought out Wii
       | game controllers and games for it I'd be all over it.
        
       | copperwater69 wrote:
       | I bought it for metroid prime 4 and it still isn't out
        
       | silveira wrote:
       | Just got my second Switch today.
        
       | fartcannon wrote:
       | Nintendo has finally sued too many smart people, and shut down
       | too many fan projects. I can no longer support their bad
       | behaviour so I can't support the Switch. I know they've been bad
       | actors in that space for a long time but I guess I've just gotten
       | old enough to see past my nostalgia.
       | 
       | Also the quality of the switch is below my expectations. My NES
       | controller still works, but my joycons are dead.
        
         | qwertywert_ wrote:
         | > joycons are dead Did you try cleaning out the connector?
        
         | heavyset_go wrote:
         | > _Nintendo has finally sued too many smart people, and shut
         | down too many fan projects. I can no longer support their bad
         | behaviour so I can 't support the Switch. I know they've been
         | bad actors in that space for a long time but I guess I've just
         | gotten old enough to see past my nostalgia._
         | 
         | For reference, Nintendo stalked Neimod and compiled a dossier
         | on him[1][2], tried to get him to incriminate himself
         | online[2], and then dangled a job opportunity in front of him
         | in exchange for information about his 3DS exploits[3].
         | 
         | From here[4]:
         | 
         | > _Nintendo had run background checks on the hacker, knew where
         | he lived, where he worked, and where he graduated from. To make
         | the story even more creepy, the gaming company was allegedly
         | spying on the man, knew everything about his typical day, his
         | usual activities, friendships, times he left his residence,
         | restaurants he liked to visit, and more._
         | 
         | [1] https://news.ycombinator.com/item?id=25580861
         | 
         | [2]
         | https://twitter.com/forestillusion/status/134123063191354163...
         | 
         | [3] https://twitter.com/orcastraw/status/1341178144708059136
         | 
         | [4] https://www.technadu.com/nintendo-spying-3ds-hacker-
         | neimod-t...
        
           | markus_zhang wrote:
           | It's surprising that no one in the community takes
           | retaliation, in one form or another. If you don't have the
           | ability to harm others you are sheep in the jungle.
        
           | 1_player wrote:
           | This reenforces my decision to jailbreak my Switch Lite. It's
           | been sitting unused for 2 years, I don't like it, gives me
           | cramps, and the store prices are ridiculous when used to the
           | convenience and sales offered by Steam. And I have to pay for
           | the Nintendo Online subscription to install a NES and SNES
           | emulator. Yeah, no.
           | 
           | Any good Switch jailbreak resources? I'm comfortable doing
           | it, I don't know what's the latest and most effective hack
           | these days.
        
             | Narushia wrote:
             | https://nh-server.github.io/switch-guide/ is the
             | recommended guide for Switch. However, there's currently no
             | way to run a custom firmware on the Switch Lite.
        
             | looperhacks wrote:
             | For the lite, you will have to install a modchip. These are
             | currently hard to find or very expensive. But if you still
             | want to do it, there are many tutorials online. A few
             | keywords you can use are "Mariko" (Codename for newer
             | switch models like the lite), "CFW" (custom firmware) and
             | atmosphere (the most popular CFW)
        
           | judge2020 wrote:
           | Is it known how they got this info? Typically this would've
           | required hiring some private investigator for a few weeks to
           | follow them and gather intelligence, but now it seems they
           | could have simply ran his name to get all this information
           | from a background check agency (in my experience these
           | background checks are typically very detailed including
           | employment and income information).
        
             | lelandfe wrote:
             | The leaked slides include these bullet points:
             | 
             | - "Surveillance didn't reveal any friends or visitors
             | entering or leaving the residence"
             | 
             | - "Only additional activity included a trip to the bank and
             | a restaurant (alone)"
        
             | rndgermandude wrote:
             | [2] has a Nintendo document with a bullet point starting
             | with "Surveillance didn't reveal...". The other stuff
             | mentioned in this section also required surveillance, not
             | just a background check.
             | 
             | They stalked the guy as part of their operation they named
             | "Belgian Waffle".
        
         | shawabawa3 wrote:
         | They also illegally refuse refunds in the EU for games you've
         | bought but never downloaded or launched
        
         | vlunkr wrote:
         | I don't understand people getting upset about fan projects
         | being shut down. What do you expect to happen? You can create
         | an earthbound-like game without calling it earthbound.
        
           | feanaro wrote:
           | I personally expect it to be left to exist.
        
             | [deleted]
        
             | KronisLV wrote:
             | Agreed, if we lived in a different world than our current
             | one, it would be nice and i wouldn't bat an eyelid at
             | seeing that.
             | 
             | Want to play the old Star Wars Battlefront 2 with fan made
             | leader servers? Go ahead, there's a project out there for
             | the hundreds to thousands of nostalgic people.
             | 
             | Want to play Battlefield Bad Company 2 in a similar manner
             | with fan made projects to support the game after the
             | company behind it has given up? You're more than welcome.
             | 
             | Want to play fan made mods/expansions for KOTOR2 or maybe
             | the Jedi Outcast games, or maybe Battlefield 1942 or
             | Battlefield 2? Sure!
             | 
             | Perhaps play a newly created fan game for the Duke Nukem
             | series, which really took a nosedive a few years back? Go
             | ahead, enjoy that person's art.
             | 
             | Of course, one can argue that it would become way more
             | problematic if the developers of any such project tried
             | charging money for them, though as long as they're freely
             | available and any donations are entirely optional, i don't
             | see any problems.
             | 
             | And yet, in our current world, things are not that simple -
             | whenever there's a threat of cease & desist for any project
             | like that. Games like STALKER have a rich modding scene
             | that keeps the games alive years after the developers
             | finished them and introduce everything from new mods to
             | total conversations, something that might as well not be
             | possible with a different company behind the game, which
             | would pursue legal action.
        
               | feanaro wrote:
               | > And yet, in our current world, things are not that
               | simple - whenever there's a threat of cease & desist for
               | any project like that.
               | 
               | That is exactly the point, though. It's only complicated
               | due to artificial problems created by misguided people
               | and overreaching companies like Nintendo. I deeply wish
               | that we could collectively just become a bit more relaxed
               | about things and stop trying to control everything.
        
             | morbia wrote:
             | I'm not sure that that's realistic though. What about if
             | the fan project contained inappropriate/sexual content?
             | What if it's a buggy mess that people start to associate
             | with your brand?
             | 
             | This discussion reminds me of the fan made power rangers
             | short video with Katee Sackoff in that got removed from
             | pretty much everywhere. As an adult who watched power
             | rangers as a child I loved it. However, power rangers is
             | ultimately a children's TV show, having violent R-rated
             | content flies totally against the image the company is
             | trying to portray.
             | 
             | Nintendo certainly take it to an extreme but I totally get
             | why.
        
               | coldpie wrote:
               | > What about if the fan project contained
               | inappropriate/sexual content? What if it's a buggy mess
               | that people start to associate with your brand?
               | 
               | Tough shit. Japan has a huge fan-made media community[1]
               | and the original creators still somehow manage to exist
               | in the same market. I really dislike the modern idea that
               | because you created something, you get exclusive control
               | of every component of it for the rest of eternity. I
               | think it's really harmful to try to lock down our shared
               | culture in that way.
               | 
               | [1] https://en.wikipedia.org/wiki/Doujinshi
        
               | feanaro wrote:
               | > What about if the fan project contained
               | inappropriate/sexual content?
               | 
               | I don't want to be flippant, but so what? Problems with
               | this are entirely artificial and a product of the mind.
               | 
               | > What if it's a buggy mess that people start to
               | associate with your brand?
               | 
               | It's always possible to think of excuses to exercise
               | stifling control over other people and their creativity.
               | The degree to which this is a real problem is debatable.
               | 
               | In the end, I consider brands less important than people,
               | freedom and creativity. Perhaps it's worthwhile trying to
               | rethink the world in this manner?
        
               | morbia wrote:
               | I think you misunderstood my point. I wasn't trying to
               | say R-rated/sexual fan projects are a 'real problem' in
               | some social/moral sense, I personally hate the 'somebody
               | think of the children' argument more than most. I was
               | making the point that Nintendo can come up with whatever
               | reason they damn well please to shut down projects that
               | use their IP. If they're confortable with some fan mod
               | with some Mario/Luigi sex scenes, great. If they aren't,
               | you have absolutely no leg to stand on when they send you
               | a cease and desist.
               | 
               | So given that Nintendo has some quality standards on
               | their trademarks and IP, be that whether it's suitable
               | for children or whatever other reason they come up with,
               | expecting Nintendo to check every popular fan project is
               | unrealistic.
               | 
               | edit: Just to add:-
               | 
               | > In the end, I consider brands less important than
               | people, freedom and creativity. Perhaps it's worthwhile
               | trying to rethink the world in this manner?
               | 
               | My world view is totally irrelevant to this discussion. I
               | was arguing from the perspective of Nintendo that it
               | makes absolutely no sense for them to leave fan projects
               | to do whatever they want. I could not care less about
               | protecting Nintendo's IP or any other corporation's IP,
               | but they clearly do.
        
               | feanaro wrote:
               | Sorry, I think you might've misunderstood me too. I
               | didn't mean to lecture you on your viewpoint -- that was
               | more of a call for a reconsideration for everyone. The
               | world, if you will.
               | 
               | Thus my comments were directed at you specifically, but
               | were more of a general commentary that, yes, Nintendo
               | clearly _does_ have a legal leg to stand on. But in my
               | opinion, no, they shouldn 't. And perhaps it's time for
               | society to think through the problem once again instead
               | of deferring to the learnt pattern of thinking IP is
               | always right.
        
         | [deleted]
        
         | yucky wrote:
         | >My NES controller still works, but my joycons are dead.
         | 
         | Do you have to blow in your switch to get the games to work?
        
         | mdm_ wrote:
         | >Nintendo has finally sued too many smart people, and shut down
         | too many fan projects.
         | 
         | I've always wondered, with Nintendo's history of being rather
         | litigious and forcing fans to take down gameplay videos, etc,
         | how have they not sued Roblox out of existence yet? Practically
         | every game I see my kids play on Roblox makes heavy use of
         | unlicensed Nintendo IP: models/images of Mario, Yoshi, Pikachu,
         | well known music and sound effects from various Nintendo games,
         | and so on. Robolox is not some obscure app, AFAIK it has over
         | 150 million users and rakes in money from these games that are
         | making extensive use of Nintendo's IP. IANAL but this seems
         | like a slam dunk, what gives?
        
           | bdowling wrote:
           | > IANAL but this seems like a slam dunk, what gives?
           | 
           | Roblox is protected by the DMCA from liability for copyright
           | infringement based on user submitted content. All that
           | Nintendo can do is file DMCA claims and then wait. Nintendo
           | could not sue unless Roblox fails to take down the material.
           | 
           | Suing the users who submitted the material would be a waste
           | of time in most cases, because most users don't have any
           | money to pay damages.
        
           | slightwinder wrote:
           | Can they even sue roblox? They are only the platform, the
           | content after all comes from the creators. And the question
           | is whether this amounts as fair use. Fanart and stuff is not
           | getting sued either for reasons.
           | 
           | But then again, people can make money with Roblox, so i'm
           | curious whether Nintendo does sue people who make Money with
           | their content on Roblox.
        
           | BigJono wrote:
           | Because lawyers don't pick fights to lose them. Arguing to
           | what extent a platform has to moderate content, in a foreign
           | court, against a warchest in the billions, is a much
           | different ballgame to just binning a beloved fan game
           | community once in a while to send a message.
        
           | runevault wrote:
           | Isn't all that stuff fan made?
        
         | skinnymuch wrote:
         | Why did you buy a Switch?
        
         | tasubotadas wrote:
         | I am now really looking forward to see Steam Deck launch
        
           | 0-_-0 wrote:
           | apparently switch emulators run well on it :)
        
         | n3dm wrote:
         | >I can't support the switch >Bought a switch
         | 
         | Bro, what?
        
           | 1_player wrote:
           | People change their mind.
        
       | Toutouxc wrote:
       | Both joysticks on my Lite (the one where you can't just buy new
       | JoyCons) developed severe drift after three and five months after
       | purchase. After replacing the second one I realized I hate the
       | thing for multiple reasons (low FPS in AAA ports, expensive
       | games, bad ergonomy) and tossed it into a drawer.
       | 
       | I wouldn't recommend the Switch to anyone, especially because
       | Nintendo is very well aware of the stick drift and they keep
       | using that same part.
        
         | ratorx wrote:
         | I wouldn't really recommend the Switch (even non-Lite) for AAA
         | games. The tradeoffs for portability don't work with the
         | graphical intensity of AAA.
         | 
         | The Switch is great as a second console for playing more casual
         | games (especially paired with a PC for everything demanding),
         | but if you want to have a single console (and also play AAA),
         | then it's not good.
        
         | redisman wrote:
         | It's a pretty good system but some of the ports are really
         | poor. I played Outer Worlds on it and it was just unacceptably
         | bad quality. I get that the hardware can't run it but then
         | don't sell it. Looking forward to switching up to the Steam
         | deck and selling my lite
        
       | cardosof wrote:
       | I've just bought one to play with my wife! What single or 2player
       | games does HN recommend?
        
         | moralestapia wrote:
         | Cadence of Hyrule!
        
         | the_dege wrote:
         | Untitled goose game
        
       | schipplock wrote:
       | A communication error has occured :). I wish they would fix their
       | online offering. I'm not a serious gamer, but my collegues get
       | kicked out during a Mario Kart online session all the time.
        
       | jcadam wrote:
       | Too bad. The Wii U is my all time favorite console.
        
         | odiroot wrote:
         | Same here. Still appreciate mine. I have no need for a portable
         | console, so for me Wii U was end of the line.
        
       | dathinab wrote:
       | Time to release a more powerful version.
       | 
       | In between there was a bit of worry as NVIDIA had there ARM+GPU
       | chips refocused on only Robot/Cart/Etc. ML, but they seem to be
       | going back to shipping consumer focused ARM+GPU ships so I guess
       | the necessary requirements for a backward compatible updated more
       | powerful switch are finally about to be meet again.
        
         | ajmurmann wrote:
         | Rumor has it that the OLED Switch was supposed to be something
         | like a Switch Pro. However, chip shortage hitting again.
         | Metroid Dread supposedly would have been the big game to take
         | advantage of it. Thus the occasional frame rate drops on the
         | current Switch.
        
         | Gigachad wrote:
         | I feel like the fact Nintendo didn't release a new console
         | recently is part of their success. Supply issues have plagued
         | the Xbox and PlayStation so by the time most people get their
         | hands on it, it's already not winning any graphics
         | competitions. But Nintendo has proven time and time again that
         | having the fastest hardware doesn't matter. Providing a unique
         | experience at a high quality does. Which can be done on
         | relatively weak hardware.
         | 
         | No doubt they will release a new one eventually, but I wouldn't
         | imagine there is a huge rush.
        
           | dathinab wrote:
           | There might be a bit more of an rush then it seems, as for
           | many causal players the Steam Deck (and alternatives to it)
           | are quite a viable alternative for playing many of the games
           | on the Switch which are not exclusives.
           | 
           | In the end we will need to see how the Steam Deck plays out.
           | 
           | But for 2022 the power of the Switch is just very very low.
           | It was still acceptable when the switch came out but by now
           | it's starting to hurt.
           | 
           | This won't matter for targeting children.
           | 
           | But children don't buy consoles their parents do.
           | 
           | And a lot of young adults and adults did buy it too without
           | it involving children.
           | 
           | So if they take to long, they may permanently lose marked
           | share due to the Switch less being an option for
           | (successfully) Indy games in the future.
           | 
           | Due to switching the Games I causally play I'm now kinda
           | regretting not to have per-ordered a Steam Deck. The Switch
           | has the games I wanna play and they run, but not always fully
           | fluent.
        
       | detcader wrote:
       | There's also over a billion more people in the world now... does
       | that matter? Maybe not, but I always wonder when raw counts are
       | compared across decades
        
         | bastawhiz wrote:
         | Has the number of people who are able to meaningfully afford a
         | Nintendo console increased?
        
           | keewee7 wrote:
           | Absolutely. Eastern Europe and China are a lot more wealthy
           | today than they were in 2006.
        
           | ajmurmann wrote:
           | Hasn't the middle class in China for example grown
           | dramatically?
        
       | savant_penguin wrote:
       | Many years in they added the audio Bluetooth option
       | 
       | The switch has longer support than many phones
        
         | [deleted]
        
         | bogwog wrote:
         | That really should have been available at launch.
         | 
         | > The switch has longer support than many phones
         | 
         | That's not a very high bar :P
        
         | Gigachad wrote:
         | That was basically the only major update the console ever got.
        
       | russellbeattie wrote:
       | Nintendo is my favorite tech company because of their willingness
       | to make massive, fearless bets on revolutionary new products. How
       | they are able to constantly and consistently innovate at such a
       | high level, decade after decade, is absolutely amazing to me.
       | 
       | Even their flops are amazing! I will always remember the first
       | week after the Wii U launched in 2012 during Thanksgiving break.
       | My 10yo son had a bunch of friends over and we played
       | Nintendoland all week - four Wiimotes and the tablet. So much fun
       | and such great memories.
       | 
       | Actually, this post has just inspired me to read up on Nintendo.
       | There must be a decent business book or two about them. Any
       | recommendations? The video game industry is the odd duck out in
       | the tech world in my opinion - their production and sales cycles
       | alone are so long (how many years did BotW take to make?), but I
       | bet there'd still be a lot to learn from a product design
       | perspective.
        
         | bondant wrote:
         | Not sure this is the exact kind of books you are looking for
         | but here are some recommendations:
         | 
         | -For a whole picture of the Nintendo business since the
         | beginning (1889), I would recommend the books "L'Histoire de
         | Nintendo" from Florent Gorges. The books are in french but
         | there are English translations of the first two.
         | 
         | -For product design I like the "Reverse Design" books from
         | Patrick Holleman. As the title imply it's not from the creator
         | of the analyzed game but I think the books contains good
         | analyzed of how different gameplay elements works together.
        
         | WickyNilliams wrote:
         | It's not really a serious history book by any means, but I have
         | a copy Before Mario which covers all their products and company
         | history prior to gaming. It's really interesting to see.
         | https://omakebooks.com/en/livres-jeux-video/48-before-mario-...
        
       | dlbucci wrote:
       | And well deserved, too! I was pretty much done with console
       | gaming after the Wii. That was the most excited I ever was for a
       | console (since I was 13), but after the launch, I never played it
       | nearly as much as my GameCube.
       | 
       | I played about 5 games on my Wii U, and didn't even plan on
       | getting a Switch, but my oh my could I have not been more wrong!
       | I think the portability and the power to run pretty much any
       | modern game (albeit with worse graphics) was a true winning
       | combo.
       | 
       | Also, I was just thinking today how it's crazy that Nintendo has
       | been the dominant portable console maker basically since the
       | Gameboy in 1989. There were some competitors, but nothing ever
       | took the throne, just 33 years of being the King. Really
       | impressive!
        
         | Alex3917 wrote:
         | I mostly lost interest in AAA games when I was 14 or so, but
         | the Switch has been great for going back and playing some of
         | the games that came out around then that I never got a chance
         | to play. The idea of closing out of all my work stuff and
         | rebooting into another operating system is just a complete non-
         | starter, but the Switch is perfect just to grab whenever I'm
         | backing up my hard drive, upgrading my OS, the Internet is
         | down, etc.
        
           | bluedino wrote:
           | I was around the same age. A bunch of things all factor into
           | that, that 14-16 age
        
             | Alex3917 wrote:
             | Yeah for me it was just the beginning of high school. It
             | was pretty obvious that if I kept playing Ultima Online or
             | whatever for 10 hours a day then it was going to destroy my
             | life, so I gave it up before freshman year started.
             | 
             | Every couple years I'll get into a game and spend a few
             | weeks playing it, e.g. with Breath of the Wild a couple
             | year ago, but I purposely don't let myself play games that
             | just go on indefinitely like WoW. Whereas that's not an
             | issue with indie games that only last five or ten hours.
             | 
             | And similarly, it's been fun going back and playing
             | Baldur's Gate, which I never got to play when it came out.
        
         | selfhifive wrote:
         | I'm always impressed with how much risk they take from
         | generation to generation.
         | 
         | N64, Gamecube, Wii, Wii U, and Switch.
         | 
         | GB, GBA, DS, 3DS, and Switch.
         | 
         | All of them feel like a generational leap instead of the
         | incremental improvement model of other companies.
        
           | laumars wrote:
           | Interestingly the Wii is more or less the same hardware as
           | the GC but with upgraded specs. In fact the Wii even has GC
           | ports on it (for GC controllers and memory cards) and plays
           | GC discs. Additionally the Wiimote was originally designed to
           | be an add on for the GC before Nintendo decided to release it
           | as the primary controller for their next console.
        
         | k__ wrote:
         | This.
         | 
         | But the Wii failed pretty hard in terms of games.
         | 
         | After the 5th mini games collection it became pretty boring...
        
         | smoe wrote:
         | I bought the Switch in part because of portability, but almost
         | never ended up using this way. I used to game a lot as a child
         | and teenager but almost stopped entirely once my job involved
         | sitting in front of a screen all day. But I still like playing
         | some games I can pick up to kill half an hour here and there,
         | completely casual. The game selection, is perfect for this. Or
         | a couple rounds of couch co-op. I have zero interest to play
         | hyper competitive games with random people over the internet.
         | The Switch really brought back the fond memories I had when
         | first being exposed to gaming, when I kept going to my
         | neighbors home to play Super Nintendo games against each other
        
           | dorchadas wrote:
           | I do love the portability of my Switch, but eve more I do
           | love how casual it is. And how a lot of their games, while
           | they can be played multiplayer, are focused on single player
           | stuff. They've great single player titles, and that keeps me
           | coming back to Nintendo regularly (especially their mobile
           | stuff, I'm pretty sure I've owned at least one iteration of
           | everything since the Gameboy Pocket).
        
         | theshrike79 wrote:
         | I literally didn't even notice the WiiU release :) I heard the
         | rumours and forgot about it. The next time I saw anything WiiU
         | related it had already been in stores for a while.
         | 
         | I don't know a single person who got one even near the release.
         | _Everyone_ had a Wii though.
        
         | celticninja wrote:
         | Atari lynx was possibly the best handheld game system, followed
         | by the game gear, but their cost meant it most out to the more
         | affordable Gameboy.
         | 
         | I think though, what won it was not the hardware but the
         | software. The switch is a great handheld console and a good
         | console in dock mode. But Breath of the Wild was worth the cost
         | of the console alone. I liken it to GTA IV or GTA V, but for my
         | kids. It is a beautiful open world that really knocks out of
         | the park every aspect, music, graphics, gameplay, puzzles. It
         | is a beautiful game and I believe it is a major reason the
         | switch is so successful, or at least it's launch period was.
         | 
         | I also think that the portability is a huge factor, I know many
         | households where they have a PS5 or and XBOX and a switch. Few
         | people will buy all consoles but the switch being portable
         | means it has the extra edge when deciding on a second system.
        
           | saghm wrote:
           | Breath of the Wild released on the Wii U as well, as did the
           | pre-deluxe version of Mario Kart 8 and what was at the time
           | arguably the best Super Smash Bros game yet (some people
           | prefer Melee, but Brawl was notoriously not great, and
           | Ultimate obviously had not come out in the Wii U's heyday).
           | I'm not sure good first-party games alone can completely
           | carry a console; people need to be hooked in first before
           | they start considering the platform, and the Switch had the
           | most intriguing hook there's been so far.
        
             | mpyne wrote:
             | Honestly the Wii U had an amazing library of games.
             | Nintendo squeezed a bunch of extra juice out of Switch
             | using nothing more than straight ports of Wii U games onto
             | the more popular Switch.
             | 
             | But like you say, the Wii U hardware just didn't fly off
             | the shelves like Nintendo had hoped. Though there is a big
             | difference between Nintendoland as a launch title and
             | Breath of the Wild.
        
             | astura wrote:
             | The Wii U had some really fantastic games.
             | 
             | It really suffered, however, from having such wonky
             | hardware and bad marketing. I own a Wii U, I own all the
             | games you mentioned on it (other than BotW because I don't
             | usually buy games at launch - I bought BotW on switch
             | though) and I, personally, still found the hardware
             | confusing.
             | 
             | It's really great that almost all Nintendo published games
             | have had switch releases, because more people can
             | experience them.
             | 
             | Nintendo has sold more than twice as many copies of the
             | latest animal crossing game than they did Wii U consoles.
             | Which is just crazy to think about.
        
           | riffraff wrote:
           | I owned a Lynx and it was incredible to have something with
           | colors when the competition was the original B/W Gameboy.
           | 
           | But I was the only one I ever met to own that, which meant I
           | could never trade games or share the excitement. The lower
           | cost Gameboy had "network effects", and so ended up being a
           | much better buy for a random kid.
        
             | laumars wrote:
             | It wasn't just the cost. The difference in battery life was
             | night and day. The reason I bought a GB back as a teen
             | despite better consoles being around was precisely because
             | I wanted something that would last for several hours on the
             | long drive to Grandmas house. Neither the Lynx nor the Game
             | Gear had that longevity.
             | 
             | Tbh I think the full colour portable systems were just
             | released a few years too early.
        
           | Aeolun wrote:
           | > I also think that the portability is a huge factor
           | 
           | At least out here, I'll often go to the park and see little
           | clusters of 10 year olds, either all wrapped around one
           | Switch, or all playing together on their respective Switch.
           | I've never seen that before, even with Gameboys.
           | 
           | I don't know exactly why, but they did _something_ right.
        
           | TehShrike wrote:
           | I had a Game Gear, and that battery life was pretty rough.
           | The Switch definitely wins in that regard
        
             | JohnJamesRambo wrote:
             | The Sonic game was rough. You could barely see what was
             | going on and coming up next on the little screen.
        
               | laumars wrote:
               | Yeah, that screen refresh was harsh. Plays much better on
               | TFT modded game gears though
        
             | satysin wrote:
             | The funny thing is the Game Gear and Switch battery life
             | are actually very similar at 3-5 hours.
             | 
             | It varies a little with the Switch as with lighter games
             | and low screen brightness you can get 6 or so hours but
             | playing something like Zelda BOTW you get around 3 hours
             | max before needing to recharge.
             | 
             | I find it interesting we're still in that 3-4 hour battery
             | life space thirties years later. I guess it makes sense as
             | most people will want/need a small break after 3 hours with
             | a handheld so gives you some time to charge it so I expect
             | Nintendo aim for that 3 hour minimum.
        
               | chrisweekly wrote:
               | My Switch went unused for a couple months, and now the
               | battery is completely dead. :(
        
               | chrisweekly wrote:
               | ... it won't power on even when plugged in, and
               | apparently replacing the battery is my only recourse.
               | This feels like it should be a solved problem, some kind
               | of tiny spare / buffer to prevent a drained battery from
               | effectively bricking the device.
        
               | InvaderFizz wrote:
               | This is usually a solved problem, but crops up
               | occasionally. What is happening is the charge level is
               | dropping below a level that the charge controller
               | recognizes the battery at, so it won't even attempt to
               | charge.
               | 
               | This can sometimes be rectified by just dumping 5v into
               | the battery for about 30 seconds, bringing its voltage up
               | high enough for the controller to do its job.
               | 
               | The Switch seems to have exceptionally dumb power state
               | situations it can find itself in. That is not just
               | limited to the Switch, but apparently the power adapter
               | has its own issues and needs to be unplugged for at least
               | 30 seconds to be reset if it too enters into a faulty
               | state.
               | 
               | You can attempt the right voodoo incantations with your
               | switch:
               | 
               | 1. Don't use the dock for any of this process.
               | 
               | 2. Unplug the PSU from the wall for 1 minute or more.
               | 
               | 3. Hard reset the switch by holding the power button for
               | 12 seconds.
               | 
               | 4. Plug the PSU into the switch and let it sit over
               | night.
               | 
               | 5. Repeat step 3.
               | 
               | If that doesn't work and nothing else is damaged, you get
               | to take out about 20 screws to get to the battery and
               | either replace it, or jump start it to revive it.
        
               | PhineasRex wrote:
               | I had a Game Gear growing up and 3 hours is way more
               | battery life than I ever got out of that thing. 1 hour is
               | more in-line with my experience.
        
               | fullstop wrote:
               | > The funny thing is the Game Gear and Switch battery
               | life are actually very similar at 3-5 hours.
               | 
               | The switch has much better battery life than that in the
               | models released after the initial launch. You're spot on
               | with the release model, though.
        
               | satysin wrote:
               | Indeed the newer Switch OLED model does have better
               | battery life albeit still around the max 5 hour mark for
               | most games apparently edging up to 7 hours for less
               | demanding games (according to a brief search anyway).
        
               | mashc5 wrote:
               | The switch got a refresh in 2019 (two years before the
               | OLED model was released) that almost doubled battery life
               | [0].
               | 
               | [0] https://www.techradar.com/news/the-updated-nintendo-
               | switch-b...
        
           | Izkata wrote:
           | > I think though, what won it was not the hardware but the
           | software.
           | 
           | Not even just new stuff: I had Grandia II on the Dreamcast as
           | a kid, and thought I'd never play it again. Then I found out
           | it was ported to the Switch, and that was the tipping point
           | that got me to buy it a few years ago.
        
           | laumars wrote:
           | I much preferred the GB to the GG. The former took 3
           | batteries and lasted months. The latter took something like 6
           | batteries and only lasted 3 hours. While the GG was
           | undoubtedly a better machine hardware wise, that counted for
           | nothing when your batteries ran out mid road tip.
        
           | Foobar8568 wrote:
           | The Atari lynx was burning through battery like nothing, was
           | it 4 or 8AA for like 1 or 2 hours of gameplay?
        
           | gfxgirl wrote:
           | Not just it's portability. I've seen kids in coffeeshops.
           | Their mom is reading a magazine and the kids have put the
           | Switch on a table using its stand and then use the
           | controllers to play 2+ player games. No other handheld I know
           | of has ever done that.
        
             | telesilla wrote:
             | I've done the same waiting for the dryer to finish in the
             | laundromat while traveling! Mariocart for two is a great
             | travel companion.
        
             | el_oni wrote:
             | Before i started work i would sit in the car while my
             | partner was getting treatment and play switch. When she
             | came back to the car between appointments we could play
             | mario kart. Such a good system
        
             | dustymcp wrote:
             | This is why se bought it for family gatherings or the likes
             | where kids gets bored, we just bring the switch and the
             | kids can 4 player with the other kids in Mario kart
        
           | type_enthusiast wrote:
           | Absolutely agree on Breath of the Wild. I think every
           | successful console has The Game that really differentiates it
           | (speaking as someone who never had a console growing up, just
           | Sierra games).
           | 
           | Having got a Switch for my son - Breath of the Wild is that
           | game for Switch, but is also possibly the best game made so
           | far. If you haven't played it, don't argue - just play it.
        
             | shotta wrote:
             | For me the Switch was solely a Zelda rectangle. I didn't
             | explore beyond that game at all for over a year. The store
             | seems bad for discovery, but the online community is
             | awesome. I've discovered new (to me) genres of game that I
             | love and have gone back to older consoles to find similar
             | games. The switch reset me back into gaming. If that makes
             | any sense!
        
             | imiric wrote:
             | If you have a powerful PC, playing the Wii U version of
             | BoTW at high resolutions and frame rates with Cemu is an
             | absolute joy. I haven't gone back to playing the Switch
             | version since the experience is so much inferior.
        
               | 0-_-0 wrote:
               | Botw at 4K and 75hz is amazing
        
             | rosege wrote:
             | I remember the glory days with a N64, GoldenEye and 3
             | mates. That was definitely a peak gaming fun time for me
             | back in the day.
        
             | distantaidenn wrote:
             | My fiance got me an OLED Switch and BOTW this past
             | Christmas. When I first started BOTW, I was
             | like...umm...what do I do in this game? Then I realized:
             | ANYTHING I WANT. Already have over 150 hours in the game.
             | You can literally just wander around and enjoy. Find new
             | and clever ways to kill enemies -- or befriend them if
             | that's your style. You can play the game the way you want
             | and at your own pace.
             | 
             | Yeah, the game has some flaws, but I'd say it's the most
             | rewarding game experience I've had in my 30+ years of
             | gaming. You know a game is good when you don't even want to
             | finish it!
        
               | tokamak-teapot wrote:
               | Defeat Ganon. Load saved game. Keep exploring. It is
               | amazing that I still keep coming back to it after
               | 'finishing' so many times. Wanting to complete all the
               | shrines not just so I have that satisfaction, but because
               | they are fun and interesting and the journey is too.
               | 
               | Then there is master mode, which is mainly just harder,
               | but when you're getting good at fighting it ensures you
               | are challenged to get /really/ good and not rely on power
               | / armour / buffs, especially in the challenges where you
               | start with nothing.
        
               | [deleted]
        
           | Xenoamorphous wrote:
           | I think the most impressive hardware-wise was the Turbo
           | Express. It was released in 1990, just a year after the Game
           | Boy and Lynx and same year as the Game Gear.
           | 
           | It had a 400x270 screen vs 160x144 in the Game Boy and Game
           | Gear and 160x102 in the Lynx.
           | 
           | It was basically a portable TurboGrafx and could run Street
           | Fighter II (which was also released for the Game Boy but it
           | was miles behind).
        
             | chronogram wrote:
             | It was released in Dec 1990 for $250, a few months later
             | the price was raised to $300. The sound in it failed
             | frequently, and the display had a high rate of pixel
             | defects. It burned through 6 AA batteries in 3 hours. I
             | don't know what the original price for the AC adapter was
             | but it was big so probably not cheap either.
             | 
             | The TurboExpress is a classic example of the "any idiot can
             | build a bridge that stands, but it takes an engineer to
             | build a bridge that barely stands" saying.
        
               | [deleted]
        
               | Xenoamorphous wrote:
               | I don't know about reliability but battery life seems
               | about the same or little worse than a Game Gear or Lynx,
               | which also used 6 AA batteries.
               | 
               | And price is an entirely different matter, but surely a
               | factor in its commercial failure.
        
           | fullstop wrote:
           | > Atari lynx was possibly the best handheld game system,
           | followed by the game gear, but their cost meant it most out
           | to the more affordable Gameboy.
           | 
           | It doesn't matter how powerful a handheld system is if the
           | batteries only last an hour or two.
           | 
           | In the era when the lynx and game gear were released, NiMH
           | batteries were not mainstream yet, and NiCd were not as
           | suitable for the application. I knew a few kids who had the
           | Lynx and they realistically could not use it unless it was
           | plugged into the wall.
        
             | astura wrote:
             | I got a Game Gear when I was a kid. It was a thrift store
             | find, otherwise my parents would never spend that kind of
             | money on a toy.
             | 
             | I played it for literally a half hour before the batteries
             | ran out. It didn't come with a power cord and batteries
             | were very strictly rationed in my house growing up, so I
             | was never able to play it again. I was heartbroken.
             | 
             | Again, I got only a half hour of play out of a video game
             | console. Parents sold it several months later when they
             | realized how useless it was.
             | 
             | I don't know how a product like that could even be released
             | on the market - it's basically false advertisement. It's
             | been nearly three decades and I'm still heartbroken by it.
        
         | KennyBlanken wrote:
         | > the power to run pretty much any modern game (albeit with
         | worse graphics)
         | 
         | To be specific: 720p and severely degraded effects, textures,
         | models, anti-aliasing, etc - and you'll be lucky to get 60fps.
         | 
         | The Switch has about as much horsepower as a ~6 year old mid-
         | tier Android phone.
        
           | styfle wrote:
           | The nice thing is that most games don't _feel_ underpowered
           | on Switch. Sure the graphics don't look as good but it's not
           | laggy in the games I've tried.
           | 
           | For example: Immortals Fenyx Rising is cross platform, but it
           | feels smooth. I would rather play on Switch than other
           | consoles so I can occasionally play while traveling. It's
           | really nice to have the same game, same save point, with same
           | controller on the TV or on the go.
        
           | msh wrote:
           | Nah. It got the power of a really high end 6 year old Android
           | phone. And with the fan it can provide more power than the
           | same soc in a phone form factor.
        
           | hajile wrote:
           | Theoretical power and actual power in phones are quite
           | different. Phones throttle their chips down to nothing very
           | quickly.
        
           | Agentlien wrote:
           | My job these last few years has mainly been focused on trying
           | to get games running smoothly across all platforms and
           | finding workarounds or optimizations for switch has been the
           | biggest part of it. It's so incredibly weak in comparison to
           | any other modern console. It's literally a mobile SoC from
           | 2015.
           | 
           | As a user, however, the switch is by far my favorite console.
           | It might not look as flashy but I can play almost any game I
           | want anywhere I want.
        
         | firecall wrote:
         | > Also, I was just thinking today how it's crazy that Nintendo
         | has been the dominant portable console maker basically since
         | the Gameboy in 1989
         | 
         | Imagine how many they would have sold if the iPhone didnt
         | exist!
        
         | 14 wrote:
         | I really enjoyed the PSP or PlayStation portable. It was the
         | first thing I ever hacked and played games for free. Set me on
         | a path. But I do love my switch greatly. It appeals to me with
         | the kid friendly games. Watching my 5 year old develop his hand
         | eye coordination makes my heart melt.
        
         | bane wrote:
         | Same boat. After the Wii I was done. If I wanted to put money
         | into gaming it was going to be on PC. The Switch isn't the most
         | powerful, or has the best library (Nintendo first party games
         | notwithstanding), or the most portable, but it's "good enough"
         | at everything in the way VHS and MP3s were/are. It also helps
         | that it's relatively inexpensive to get into, and has a huge
         | indie game scene. So while you may not get the best version of
         | "Soldiers on a Battlefield 2022" or whatever, there are
         | hundreds of semi-exclusives.
         | 
         | Getting a console and a portable in one unit was also brilliant
         | and something that neither Sony or Microsoft can do with their
         | "most powerful hardware first". Nintendo cares about things
         | that affect the gameplay experience, and Microsoft and Sony
         | care more about how cool the software is. Orthogonal purposes
         | but it lets Nintendo, a relatively small company, compete
         | globally and effectively against two 9 million pound mega
         | giants.
        
           | noobermin wrote:
           | To help the thread, this is the Nintendo way of "lateral
           | thinking with withered technology.[0]" They for example
           | choice lack of color for the Gameboy for the sake of battery
           | life, that is, using cheap technology that can be replicated
           | and mass produced well.
           | 
           | [0] https://en.wikipedia.org/wiki/Gunpei_Yokoi#Lateral_Thinki
           | ng_... From the venerable Gunpei Yokoi, who helped develop
           | the original Metroid and the Gameboy
        
           | Aeolun wrote:
           | > If I wanted to put money into gaming it was going to be on
           | PC.
           | 
           | I think people that are otherwise PC gamers make for a great
           | audience for Nintendo. They don't need any power, they
           | already have that on the PC. What they want is to be able to
           | carry the thing around and play anywhere they want.
        
           | zitterbewegung wrote:
           | Nintendo figured out when the xBox came out that if you
           | weren't Sony and or Microsoft you would have a really hard
           | time competing in the space so they tried just to focus on
           | making consoles that had some kind of gimmick and optimizing
           | on having fun and they had a clear domination over the mobile
           | space.
           | 
           | I would say that the Switch is their response to Apple as
           | being off balance on the mobile space and they were easily
           | defeated by just focusing on a fun and portable console that
           | also can be plugged into a TV. Really the Switch has a NVIDIA
           | Tegra 1 and the rest of the console is Nintendo's design.
        
             | jmcgough wrote:
             | Way before xbox, this has been their strategy since before
             | they were making video games. Gunpei Yokoi, who came up
             | with the idea (and practically nintendo's entire
             | electronics division), called it "lateral thinking with
             | withered technology" (https://en.wikipedia.org/wiki/Gunpei_
             | Yokoi#Lateral_Thinking_...).
        
               | lelandfe wrote:
               | Classic example of this:
               | 
               | Sega Game Gear: full-color screen, $150, 4hr battery life
               | 
               | Nintendo Game Boy: monochromatic screen, $90, 30hr
               | battery life
        
               | celticninja wrote:
               | Yup the game gear was technically better but the cost
               | difference meant the Gameboy was more ubiquitous and so
               | that's what sold.
               | 
               | Also for the switch, a lot of kids who had Gameboy's when
               | they came out are now working and can afford a souped up
               | handheld alongside their main console.
        
               | jmcgough wrote:
               | Honestly I think the games library is why gameboy outsold
               | game gear, and why nintendo continues to dominate the
               | mobile console market
        
               | hajile wrote:
               | The two feed on each other.
               | 
               | Nintendo bootstraps this with with a cheap console and
               | their great IP.
               | 
               | Once the console starts to outsell because of this, other
               | game designers focus primarily on that console which
               | drives sales and the cycle repeats.
        
               | mcphage wrote:
               | Technically more powerful. Better... well, not with no
               | battery life, it wasn't.
        
             | pa7ch wrote:
             | I think the switch just runs a modified freebsd for an OS
             | too.
        
             | bobthepanda wrote:
             | I think my favorite summation is that Nintendo laughs about
             | being second-rate all the way to the bank.
             | 
             | To Apple's disadvantage, _only_ touch is a pretty terrible
             | interface for a lot of video game genres, and also mobile
             | pretty quickly became pay to win crapware.
        
               | dorchadas wrote:
               | > To Apple's disadvantage, only touch is a pretty
               | terrible interface for a lot of video game genres, and
               | also mobile pretty quickly became pay to win crapware.
               | 
               | The latter is why I hate gaming on my iPhone. And battery
               | life after a year or two as the apps update to handle the
               | newest and best specs, leaving older phones behind. I do
               | enjoy some of the ports, but I can also buy a lot of
               | those on my Switch anymore, so there's no need.
        
           | jayd16 wrote:
           | >Getting a console and a portable in one unit was also
           | brilliant and something that neither Sony or Microsoft can do
           | 
           | Actually the PSP had video out. Really just a marketing
           | thing.
        
             | djrogers wrote:
             | Did it have a dock and come with removable controllers like
             | it was always intended to be used with a big screen? Nope,
             | it did not.
             | 
             | It's not 'just a marketing thing' when a product is
             | designed in a completely different way, with different
             | goals.
        
               | jayd16 wrote:
               | I mean, it was the controller in an era of wired
               | controllers.
        
               | philistine wrote:
               | What if you needed to recharge your PSP battery while
               | playing? It had video out, but it was never designed for
               | a couch experience. It was the typical Sony _let 's do
               | all the things at once_ mentality. No one bought it for
               | that reason alone, but it, and all the other weird
               | features of the PSP, probably helped it become the only
               | viable portable competitor to Nintendo in 30 years.
        
               | salamandersauce wrote:
               | You plug it in? It's literally plugged into your TV
               | already it's not a big deal to plug the AC adapter in the
               | other side. The PSP Go had a dock for connecting to your
               | TV and supported using a DS3 controller for TV play. Of
               | course nobody bought a Go and nobody bought a dock for
               | it. But they did kinda sorta get the concept.
        
               | philistine wrote:
               | Yeah but is the cable in the box long enough? What if the
               | only plug in your living room on the other side?
               | 
               | There's a reason the PSP was not perceived as couch
               | adjacent, and the Vita didn't have video out.
        
               | salamandersauce wrote:
               | How would I plug in a Switch in that case? The Switch
               | actually requires AC to use the bundled dock whereas you
               | can use a PSP hooked up to the TV on battery power. The
               | PSP video cables are not THAT long. If you can plug it
               | into your TV and use it you can probably plug in the AC
               | adapter. It's a weird complaint when the Switch also
               | needs power and uses a more annoying wall wart design
               | than the brick in the middle that a PSP uses. And again
               | the PSP Go supports a dock and wireless controllers. The
               | concept was clearly there just half-baked.
               | 
               | The reason the PSP was not considered couch adjacent is
               | that the first model didn't have the feature entirely, it
               | was never bundled in the box and had limitations with
               | regards to PSP games (they play in a window) and no
               | seperate controller support until the Go. Since it was
               | always optional it was easy to ignore.
               | 
               | I didn't mention anything about the Vita either...Sony
               | pivoted too hard towards the mobile market with touch
               | features that prevented TV play. Early versions of the OS
               | didn't even allow navigating with buttons. It was one of
               | many mis-steps of the device and caused problems for the
               | PSTV down the line.
        
               | alpaca128 wrote:
               | Too bad Sony then decided to get rid of the video output
               | in the PS Vita even though it was possible (the dev kit
               | had HDMI) and contrary to the PSP it actually made sense
               | as at this point mobile hardware was so much better due
               | to the smartphone industry. One of many small mistakes
               | that made the Vita much less enjoyable overall.
        
               | reissbaker wrote:
               | The (affordable) technology of the time didn't allow for
               | easy dock/undock experience like the Switch does. That
               | doesn't mean it was "just a marketing difference," the
               | product experience was worse and wasn't designed to
               | easily be used as both a portable console and a dedicated
               | living room device.
        
           | lelandfe wrote:
           | Without detracting anything from your other statements (the
           | comparison to MP3 is excellent), "notwithstanding" is doing a
           | lot of work in the line, "Nintendo first party games
           | notwithstanding." Nintendo's games are _the_ reason folks buy
           | a Switch.[1] It 's pretty unbelievable the record they (and
           | especially EPD) have:
           | 
           | 1. Breath of the Wild was game of the year for most
           | publications, is considered by some the greatest game of all
           | time[2], and single-handedly sold the console for many people
           | I know
           | 
           | 2. Super Mario Odyssey is generally heralded as one of the
           | best Mario games ever made and shipped 22 million copies
           | 
           | 2. Super Smash Bros. Ultimate is the best selling fighting
           | game of all time
           | 
           | 3. Mario Kart 8 is the best selling racing game of all time,
           | and the 7th highest selling video game of all time
           | 
           | 4. Animal Crossing: New Horizons is the 13th highest selling
           | video game of all time (2nd highest in Japan)
           | 
           | [1] https://en.wikipedia.org/wiki/List_of_best-
           | selling_Nintendo_... (and apropos of nothing, compare to
           | PS4's: https://en.wikipedia.org/wiki/List_of_best-
           | selling_PlayStati... - Switch's top 6 best sellers all moved
           | more than PS4's #1)
           | 
           | [2] https://www.ign.com/articles/the-best-100-video-games-of-
           | all...
        
             | nirvdrum wrote:
             | A surprisingly large number of first party Switch titles
             | were on the Wii U first and didn't drive sales. It's
             | amazing how much marketing and even the product name help.
             | I think Nintendo made the right call to delay BotW on Wii U
             | for a dual platform release. In the end, I'm surprised they
             | bothered with the older console at all, but it probably
             | engendered good will amongst its die hard fans.
        
               | ace2358 wrote:
               | It did this one. I bought the WiiU and waited 4 years for
               | breath of the wild. If they had moved it to be a switch
               | only title I would have cried and bought a switch :p
               | 
               | Ms did it with flight simulator. They said it would be on
               | XBox One. But it never came :(
        
               | cableshaft wrote:
               | Not really surprised, the new flight simulator is super
               | ambitious and requires crazy resources. I doubt the Xbox
               | One could have done it justice.
        
               | ace2358 wrote:
               | I understand. But it was advertised as coming to the Xbox
               | one. Then it quietly never happened. You can't even
               | stream it as part of their Xbox cloud gaming service
               | which is really annoying. It's especially hard to get a
               | series X in AU. I'm not sure they've even been officially
               | released here at some retailers.
        
               | Aeolun wrote:
               | > were on the Wii U first and didn't drive sales
               | 
               | Have you _seen_ that thing? No matter how great the
               | software. That ugly lump was never going to sell.
        
               | nirvdrum wrote:
               | I've got one and my family still has a blast playing it.
               | Aesthetics are obviously personal. I won't say it's the
               | nicest looking fixture in my living room, but I also
               | think the PS5 looks ridiculous. Its name was probably
               | Nintendo's biggest misstep.
               | 
               | That said, my point was that the Switch's success isn't
               | due to the library alone. Due to Nintendo's decision to
               | port most of its Wii U exclusives to the Switch, we have
               | the rare ability to compare the sales performance of the
               | two.
        
               | yucky wrote:
               | The Wii U is both the most underrated console ever, and
               | most poorly named console ever.
        
             | nmfisher wrote:
             | Every single Nintendo console I've owned has basically been
             | a very expensive Zelda machine. In a hypothetical world
             | where Sony/Microsoft/someone else acquired the rights to
             | Zelda, I'd expect Switch sales to be at least 50% lower.
             | The incredible strength of their first-party titles is why
             | Nintendo can get away with underpowered hardware, shoddy
             | controllers, crappy software and a big whopping Nintendo
             | tax.
        
               | iso1210 wrote:
               | There's been over 100 million switches sold and 26
               | million copies of Zelda. Even if every single person that
               | bought Zelda would have not bought a Switch, that would
               | still put over 75 million switches sold.
               | 
               | Even the best selling game - Mariocart - is on fewer than
               | half of the consoles.
        
               | fullstop wrote:
               | I don't know if this holds true for BOTW, but
               | historically Zelda has not sold well in Japan despite its
               | success in Western markets.
        
               | iso1210 wrote:
               | I don't do games much - I've got KSP and Civ 6 on my
               | desktop, and we had a Wii, and now a Switch.
               | 
               | The killer games on both Wii and especially Switch are
               | the Lego ones.
               | 
               | I've not heard of Zelda before.
        
               | yucky wrote:
               | >I've not heard of Zelda before.
               | 
               | This is such a fascinating statement from anybody,
               | regardless of how often you game.
        
               | hackinthebochs wrote:
               | Momentum has a lot to do with whether third parties
               | invest in your console. The fact that BoTW pushed console
               | sales early on gave third parties incentive to develop
               | content for it, which then allowed the buy rate to be
               | sustained past the boost BoTW gave it. So the fact that
               | only a quarter of the consoles are bought with/for BoTW,
               | its importance to the consoles success is much greater
               | than the buy ratio would suggest.
        
               | 2muchcoffeeman wrote:
               | I always wonder why hardware matters. Look at the retro
               | game market. I've spent more money lately re-buying old
               | games than new ones. BOTW looks spectacular simply
               | because of artistic choices. And I quickly racked up far
               | more hours on my Switch than my XBOne simply because I
               | could play on the TV, pull it out of the dock and play on
               | the go and never had to turn it off. It just slept.
               | Booting up a console is so archaic. And for what?
               | Graphics that I tuned out eventually?
               | 
               | Which is not to say good graphics are bad. But there's
               | certainly diminishing returns. After a point it sure as
               | hell isn't giving me more entertainment value running a
               | space heater.
        
             | pdimitar wrote:
             | ...And not to detract from your point as well but I
             | absolutely didn't buy the Switch for Nintendo games. The
             | only one I actually like is Mario Kart 8 and even that I
             | play like once every 3 months for a few hours.
             | 
             | I bought the Switch for Diablo III and a good number of
             | bullet hell / beat-em-up games. Bought plenty of those and
             | I am thoroughly enjoying them.
             | 
             | I recognize I am an outlier but the Switch is very capable
             | of giving you a lot of enjoyment if you hand-curate your
             | picks from the indie scene well.
             | 
             | (As a personal opinion, the Mario franchise being milked to
             | eternity is exhausting to watch sometimes.)
        
               | morelisp wrote:
               | An aside: are you using an arcade stick? I've been
               | thinking of getting back into STGs after a 10ish year
               | break and can't figure out which of the (pricy!) Switch
               | sticks are any good.
        
               | pdimitar wrote:
               | No but I'm just about to order the HORI mini-stick. I
               | have the Pro controller and it's definitely an
               | improvement over the joycons but the arcade stick is
               | something else entirely when playing games that don't
               | require the right mini-stick on the controller.
        
               | morelisp wrote:
               | Yeah, I have a Pro controller for Monster Hunters, but
               | DoDonPachi was hard enough when I was ten years younger
               | and owned a decent (Xbox 360) stick. I don't think I
               | stand a chance today on anything you have to hold while
               | you play.
        
               | pdimitar wrote:
               | Hah, I just added DoDonPachi to my wishlist yesterday. :D
               | 
               | And yep, exactly. I don't want to play everything with
               | keyboard and a mouse but controllers are also pretty meh
               | for many games. I just can't get comfortable using them.
               | I mean I do but it always feels like... something
               | important is missing.
               | 
               | Hence, I am getting the HORI mini arcade stick and will
               | play my bullet hells and beat-em-ups with it. A few
               | 2.5-dimensional RPGs, too.
        
               | duskwuff wrote:
               | > (As a personal opinion, the Mario franchise being
               | milked to eternity is exhausting to watch sometimes.)
               | 
               | It's not a traditional game franchise, though -- there's
               | no overarching Great Mario Plot that's being advanced
               | through a series of games. It's more of a set of familiar
               | characters and a barebones setting that Nintendo can
               | apply to a wide variety of games, ranging from the
               | traditional platformers to RPGs (Paper Mario), minigame
               | collections (Mario Party), sports games (Mario Tennis),
               | puzzles (Mario's Picross), dancing (DDR: Mario Mix),
               | pinball machines...
        
             | celticninja wrote:
             | BOTW was a huge factor in the switch's early success IMO.
             | Not just because it was a Nintendo exclusive but because it
             | was such an amazing game. For me GTA IV AND GTA V are the
             | pinnacles of their time for great games. BOTW was the
             | equivalent but for a wider audience.
             | 
             | Unfortunately for my kids it was one of the first games
             | they really played, so they have been spoilt, very few
             | games will ever get close to that, especially in a world of
             | Fortnite.
        
             | bane wrote:
             | That's a really good point. In fact I did buy the Switch to
             | play both BotW _and_ SMO. I keep forgetting that Nintendo
             | first party titles are so dominant in sales vs. other large
             | franchises. I keep thinking they 're just large on the one
             | platform.
        
               | cableshaft wrote:
               | Yeah I own like 100 games on the Switch at this point
               | (most first party, several good third party, and some
               | cheaper retro or indie games), and those two games are
               | still the best games to me on the Switch, by far. I kind
               | of doubt they're going to be topped, even by their
               | sequels.
               | 
               | BOTW, SMO, Baba is You, Persona 5 Royal, Outer Wilds,
               | Subnautica, The Witness, God of War (2018 version), Nier
               | Automata, Slay the Spire are all masterpieces of design
               | in the past 5 years, for my tastes.
        
               | [deleted]
        
         | andrepd wrote:
         | I must be about your age and damn, I played _so much Wii_. I
         | must have  >200h on several games: both Mario Galaxy's (one of
         | my favourite games), Wii Sports Resort, Smash, etc.
         | 
         | On the contrary my Switch is almost exclusively a BotW machine
         | x) bar a few indie games here and there. I must be getting old
        
         | dartharva wrote:
         | > the power to run pretty much any modern game (albeit with
         | worse graphics)
         | 
         | Huh? Any modern game?? I'm pretty sure just a small fraction of
         | modern AAA titles is available on the Switch.
        
           | jquery wrote:
           | That used to be the case, but modern game engines like Unity
           | make it easy to plop out an switch-capable version. The
           | hardware is similar enough to a normal PC that it's a matter
           | of just turning the graphics down (way, way down). It
           | certainly wasn't a majority at the start but now more than
           | half of new AAA releases have a Switch version.
           | 
           | That said, buying a switch to play AAA games is not ideal. I
           | find the graphics compromises too great, myself. Indie games
           | (only certain genres like platforming), visual novels and
           | Nintendo-first-party games are what I find the switch excels
           | at.
        
       | dleslie wrote:
       | Among my children's friends, I don't know of _any_ who own a
       | console that isn't a Switch. The PS5 is basically impossible to
       | procure, and the XBox just doesn't seem to appeal to the child-
       | age market.
       | 
       | So I'm a little surprised that it has taken it this long to
       | outsell the Wii; but then again, more children appear to play on
       | a hand-me-down phone than play on a Switch.
        
         | anyfoo wrote:
         | Every time I'm tempted to get a PS5, I realize that what I
         | probably actually want is a newer Switch with better graphics.
        
         | fomine3 wrote:
         | I thought that Switch should be already outsold Wii, because
         | it's combined Wii+DS, and PS/Xbox aren't direct rival. Maybe
         | due to birth rate declining in developed world?
        
         | zxexz wrote:
         | I dunno, if you look at [0], it seems to put the sales in
         | perspective. I'm curious when these lifetime sales figures stop
         | being updated? I'm assuming it's as long as the product is sold
         | by the parent company. I'm amazed the DS did that well? Then
         | again, I do remember everyone _except_ me seeming to have one
         | when I was a teen :)
         | 
         | Seems crazy it took Nintendo that long to come up with a
         | 'worthy successor', in some ways.
         | 
         | [0] https://en.wikipedia.org/wiki/List_of_best-
         | selling_game_cons...
        
           | wodenokoto wrote:
           | I'm surprised by the PSP sales numbers. I don't think I've
           | seen one outside of Japan.
        
           | Izkata wrote:
           | > I'm amazed the DS did that well?
           | 
           | Features of the NDS that may have been forgotten, that all
           | could have contributed to the popularity:
           | 
           | * Two game slots, one for NDS games and one for GBA games,
           | making it almost a straight upgrade (it dropped support for
           | pre-GBA games) so you could have two games in your pocket
           | instead of just one.
           | 
           | * PictoChat, an ad-hoc network chatroom that wasn't just text
           | but also drawing with the stylus. I remember bringing it to
           | school and finding several others were also online, we
           | chatted instead of paying attention to the assembly.
           | 
           | * Download Play, for games that supported it you could do
           | multiplayer on multiple systems with only one game cartridge.
           | 
           | * For that matter, it was their first handheld with built-in
           | wireless multiplayer.
           | 
           | Also in terms of games, I think it was their first handheld
           | that really appealed to the more casual/relaxed players: For
           | example it was the first portable Animal Crossing and
           | introduced Nintendogs.
        
             | bspammer wrote:
             | Download play was absolutely brilliant. I remember being on
             | a school trip and playing Mario Kart on the bus with 7
             | other people, with only one person having the game.
             | 
             | It had to be good for sales too - I bought the game after
             | that. The download play version of the game only let you
             | play as a single character, and I wanted to be Bowser.
             | 
             | It's sad that they don't do it any more, but I suppose the
             | games are too large to transfer in a reasonable amount of
             | time nowadays
        
             | Tarsul wrote:
             | Yes. The success of the DS is basically that it was a
             | smartphone (wrt games) before smartphones (and without a
             | phone ;)). The brain games (Brain Age, Big Brain Academy -
             | 3 of those games are in the top20 best selling ds games[1])
             | were a big reason why it was so succesful. Also tamagotchi
             | with dogs/cats (nintendogs). But 150 million could only
             | have been reached with a) longevity, b) weak competition
             | (PSP, sold enough to be seen as a threat, but didn't hinder
             | the DS) and great software support (once a hardware is
             | successful the third party support basically reinforces
             | itself due to good sales). Also, quite a few hardware
             | revisions helped also (the first DS was clunky).
             | 
             | [1]https://nintendo.fandom.com/wiki/List_of_best-
             | selling_Ninten...
        
       | wly_cdgr wrote:
       | It's a terrific console so long as you stick to games that only
       | use the D-pad :)
        
       | pdimitar wrote:
       | Just finished manually eye-balling every single on the Switch
       | some hours ago today -- took me about 10 weeks on and off doing
       | it casually when I was in the mood. Used an external website of
       | course because Nintendo's is a disaster.
       | 
       | Out of ~6900 games in total (and about 600 more that are upcoming
       | and/or unavailable to me in my country) I liked about 200,
       | wouldn't mind buying other 50, so that's 250 games that I either
       | like or don't hate. And I have about 40 in my collection, some of
       | which I uninstalled.
       | 
       | So realistically I can still buy 250 games out of 7500 in the
       | next few years and get a lot of value for my money.
       | 
       | That's 3.3% of all the games. I count that as a big win and I
       | don't regret my investment in the Switch one bit. Even
       | considering the OLED variant for the bigger and better display --
       | though I have to say I was very disappointed that Nintendo didn't
       | bump up its specs even a little bit.
        
       | jrm4 wrote:
       | The Wii continues to outplay the Switch in my house. It's great
       | how solid the Switch's hardware is, but the games are a bit meh
       | -- though I'll admit that's probably a product of the times and
       | competition, might as well just repackage old games.
       | 
       | But I can't imagine there will ever be a console as revolutionary
       | (no pun intended for those who remember) as the Wii. To take such
       | a huge gamble on motion gaming and have it work so well is so
       | applause-worthy. To compare, imagine Zuckerberg announces a
       | headset today, and it's actually good? See how wild that sounds?
        
         | skinnymuch wrote:
         | Oculus Quest is amazing to me. I found the Wii to be gimmicky.
         | 
         | Just my personal opinion
        
       | rubatuga wrote:
       | Great pandemic purchase. Portability is overlooked until you need
       | it for traveling, on-the-go, etc.
        
         | Hamuko wrote:
         | What? How are you travelling more during the pandemic?
        
           | ChuckNorris89 wrote:
           | Travelling doesn't just mean globe trottling, it could also
           | mean just getting out of the house more often.
        
       | tristor wrote:
       | I'm happy to see this. The Switch is one of the most perfectly
       | engineered consoles I've ever used. The UX design is fantastic,
       | the controller design is fantastic, and it's just a lovely device
       | to use both docked and handheld.
        
       | KronisLV wrote:
       | Just dropping by to express joy at this fact - Nintendo Switch is
       | such a nice console! I got the Lite version and while the risk of
       | eventual stick drift has been weighing heavily on my mind, it's
       | amazing that it runs as well as it does in such a small form
       | factor!
       | 
       | It's perhaps like the PSP of our time, but even better - numerous
       | games have been ported to it and optimized so that you can enjoy
       | a lovely gaming experience wherever you are. To me, that shows
       | that you don't always need a 400$ GPU in your gaming PC if you
       | just want to experience a lovely story like Legend of Zelda:
       | Breath of the Wild, or even just play something like Doom.
       | 
       | Not only is the console adequately made, feels reasonably
       | comfortable, has a good selection of games and a good UI, but it
       | also indirectly fights back against Wirth's law
       | (https://en.wikipedia.org/wiki/Wirth%27s_law) and proves that
       | gameplay should sometimes be placed above graphics first and
       | foremost and make artists think about the materials that they
       | use, their texture resolutions, the LODs in their models, how
       | efficient their shaders are, as well as how much resources the
       | game code uses.
       | 
       | I just wish that Switch development was a bit more open, for
       | example, there are no publicly available releases with packaging
       | functionality for game engines like Godot, but i guess that's
       | just the status quo that we're stuck with.
       | 
       | Regardless, i actually sold a PS4 that i won for getting the
       | first place in a programming competition years ago (an
       | acquaintance of mine wanted one and i had some dental fees, so
       | figured that i might as well sell it to him for like 40% of MSRP
       | since i basically got it for free), i probably wouldn't do that
       | with my Switch. Not needing a dedicated monitor is also really
       | nice!
       | 
       | I wish that we'll see similarly performant games in the future
       | and that we won't have the platform be sunset anytime soon, maybe
       | instead get something like a Switch Pro or even have different
       | graphics settings/modes in games, which would support the older
       | releases and their thermal envelopes, while also letting the
       | newer hardware also be successfully leveraged for that additional
       | graphic fidelity, for those who care. Hey, i can dream~
        
       | Subsentient wrote:
       | Can you still install Linux on the new switches? If so, I might
       | have an interest in one. If not, it's just more walled garden
       | garbage.
        
         | willis936 wrote:
         | You can get a more powerful tablet for cheaper than a switch.
         | 
         | The entire value of the switch is in its ability to play
         | nintendo's software: something that can't be done on linux.
        
           | anthk wrote:
           | >The entire value of the switch is in its ability to play
           | nintendo's software: something that can't be done on linux.
           | 
           | Yuzu disagrees.
        
             | willis936 wrote:
             | You're suggesting emulating a switch on a switch?
             | 
             | If you thought botw's frame rate was bad natively...
        
               | benbristow wrote:
               | They're suggesting emulating a Switch on Linux
        
       | climb_stealth wrote:
       | Does anyone know a solution against input lag? I have a pro
       | controller, but even having it 20cm from the Switch it still has
       | noticeable delays with inputs in games. It's my biggest gripe
       | with the console. Plugging in the controller doesn't seem to fix
       | it.
       | 
       | Otherwise, pre-pandemic the Switch has been a godsend on 20 hour
       | flights.
        
         | itisit wrote:
         | All device firmware updated? I haven't noticed any controller
         | latency. Maybe display lag?
        
           | climb_stealth wrote:
           | Yup, everything up to date. I'm reasonable certain I have
           | seen both docked and in handheld mode. Though the latest I
           | remember is Super Mario in docked mode. Two people coop and
           | there is a noticeable delay before inputs are applied.
           | 
           | It's odd but no dealbreaker. I'm just always curious whether
           | anyone else is experiencing it.
        
         | jthrowsitaway wrote:
         | Are you playing on the Switch's screen or a TV? Input lag on
         | some TVs can be bad and they usually have a game mode to
         | minimize this. I primarily use a pro controller and couldn't
         | time certain wall jumps on Mario 64 until I put my TV into game
         | mode. It was maddening for a while.
        
           | climb_stealth wrote:
           | I'm pretty sure I have seen it on both. As in both in docked
           | and handheld mode. It's odd because I make sure the
           | controllers are fully charged as well. It's not in all games
           | either which makes me think it could be a games thing. But
           | then I have seen it in Nintendo games which somewhat rules it
           | out again.
           | 
           | It's odd. Not a dealbreaker but very noticeable when it
           | happens.
        
           | pithon wrote:
           | See data here: https://displaylag.com/display-database/
        
         | numpad0 wrote:
         | Never heard of that before so looked up. Sure enough there was
         | a giant motion-to-photon latency table compiled by someone
         | using gutted controllers and a camera, which in the end seems
         | to all fall within 5.7-7.5 frames(95-125ms). This is almost ten
         | times the typical input latency in a PC, and also roughly
         | coincides with equatorial circumference of Earth(134 light-
         | milliseconds). hmm.
         | 
         | 1: https://w.atwiki.jp/smashsp_kensyou/pages/40.html
        
           | acid__ wrote:
           | They link some comparisons [0], including the PS4 controller
           | which has a 13ms input delay. Switch controller really is 10x
           | slower, oof.
           | 
           | [0] https://imgur.com/6rVNjSU
        
           | climb_stealth wrote:
           | Oof, 125ms is pretty shocking.
        
         | manomanowicz wrote:
         | One fix for input lag I have seen is to have the console in
         | flight mode and just enable bluetooth for the controller's
         | connection. The switch needs to undocked to enable flight mode.
         | The WiFi connection seems to be causing interference. If you
         | need internet access, use an ethernet connection (older switch
         | docks require USB to ethernet adapter, OLED docks have an
         | ethernet port built in).
        
           | climb_stealth wrote:
           | Ooo, thanks for the tip! I'll try that next time. I don't
           | ever really care about the wifi once in a game.
           | 
           | I have the older version so it would have to be through an
           | adapter. The OLED model sounds nice but I can't justify the
           | price for an upgrade.
        
         | toast0 wrote:
         | > Plugging in the controller doesn't seem to fix it.
         | 
         | There's an option in system settings to use wired
         | communications; if you don't enable that, plugging it in just
         | does charge and play. (OTOH, apparently if you use it in wired
         | mode, amiibo scanning is disabled, if that's relevant to you)
        
           | climb_stealth wrote:
           | You are a legend! Thank you for mentioning it because I was
           | not aware of it. I have enabled it now and will give it a try
           | next time.
           | 
           | I was wondering about because there is no indication whether
           | wired mode is even used.
        
       | christoph wrote:
       | I really can't express how much joy the Switch has given me and
       | my family. I loved it when I first got it all those years ago,
       | but in the last year I've been replaying lots of games with my
       | 4yr old.
       | 
       | Mario Odyssey, Mario 3D world, Yoshi's crafted world, New Super
       | Mario Bros., Pac-Man competition edition and recently we blasted
       | through Unpacking over a rainy Sunday. We've easily logged
       | hundreds of hours together in the last 6 months alone.
       | 
       | Meanwhile the PS4 and Xbox have been sat gathering dust.
       | 
       | There's a few reasons for this IMHO.
       | 
       | 1. There's no bullshit on the Switch. It switches on instantly,
       | it sleeps instantly. It rarely wants updates for anything. It's
       | so easy to dock and undock for playing in the car on journeys.
       | It's totally unobtrusive under the TV. It just fits into our
       | family life seamlessly with zero frustrations. Even the
       | grandparents enjoy playing it when they come over.
       | 
       | 2. Nintendo games are totally family friendly. We all sit around
       | playing together, passing the joypad between us or playing coop
       | together. I never have any worries about the games we are playing
       | being unsuitable for a 4yr old in anyway. There are no loot
       | boxes, unsavoury material, etc. it's just pure fun and
       | entertainment. I find my kid has a much greater understanding of
       | cause, effect and 3d space than he would do if that time was
       | spent tapping away on an iPad screen on some ad ridden, loot box
       | infested shovelware. I'm actually amazed how quickly he has
       | learnt using the camera stick, but it's probably because Nintendo
       | finesse their products to the nth degree.
       | 
       | 3. Nintendo finally opened it up to adult games, so if I do want
       | to blast through gore on Doom or Wolfenstein late at night on my
       | own, I can. When I do, I just find myself reaching for the Switch
       | over the PlayStation or Xbox, which I know will try and demand
       | all sorts of updates and downloads before I can play.
        
         | jamesgeck0 wrote:
         | Prior Nintendo consoles have some pretty adult stuff on them.
         | MadWorld, No More Heroes, House of the Dead: Overkill, Manhunt
         | 2, Bayonetta, etc. The Switch is just the first Nintendo
         | console in a while that's had great third party support.
        
       | echelon wrote:
       | I've got complicated feelings for Nintendo.
       | 
       | As a kid, I was a big outdoors person until I got my SNES as a
       | Christmas gift. It set me on a path to becoming a night owl
       | software engineer.
       | 
       | I fell in love with Zelda, Donkey Kong Country, Mario RPG, and
       | never worked harder to earn enough money to buy an N64. The web
       | was just starting to take off, and it was at that point I started
       | using the internet to look up cheat codes and make friends to
       | talk about games with.
       | 
       | Because of Nintendo I found out there was incredible depth to
       | Japanese culture. I learned Japanese, discovered anime and manga.
       | Dragon Ball, Cowboy Bebop, Miyazaki, Princess Mononoke,
       | tokusatsu, that whole lot. I also learned to build websites to
       | share cheat codes (strategywiki.org), and started to engineer
       | chat, matchmaking (dsmeet.com), character designer tools, and
       | more. I eventually wound up in Japan teaching English for a bit,
       | working on code on the side.
       | 
       | Eventually video games lost the magical spell and I preferred to
       | spend my time with building and creation. But I don't think any
       | of it would have happened, at least not quite the way it did,
       | without Nintendo.
       | 
       | But it hurts to see that Nintendo can be real jerks to their
       | fans. They force take downs for indie games, ROM hacks, and even
       | music. For a long time they vehemently tried to destroy the
       | vibrant Smash Melee scene. Contrast this behavior with Sega,
       | which actively leans into their fans' excitement and issues
       | artistic license for their creations.
       | 
       | Nintendo also doesn't get the broader picture. They consistently
       | fail at online gaming and paint themselves into boxes.
       | 
       | Switch was a success, but Wii U was not. Wii was a success, but
       | Gamecube and Nintendo 64 undersold. I don't know what they're
       | going to do against the juggernaut power of Microsoft and all of
       | the studio consolidation. Or how they'll fare with Steam entering
       | their lucrative market. They're going to need more successes in
       | this crowded market. I hope they continue to innovate. They're
       | the Studio Ghibli of the gaming world, and it'd be sad to see
       | them go.
       | 
       | I also hope they learn to treat fans better.
        
         | wjamesg wrote:
         | Getting back up to speed on this stuff...How are they not
         | treating fans as well as they should?
        
           | hi_im_miles wrote:
           | Not the person you're responding to, but a recent example
           | that caused outrage was Nintendo sending C&Ds to online Melee
           | tournament organizers during the pandemic (using emulators
           | with mods). I'm sure there's some way in which Nintendo is
           | within their legal right to do this though, even if I think
           | this behavior is a plague to art and technology.
        
         | iLoveOncall wrote:
         | I'd also be mad if Nintendo had turned me into a weeb.
        
         | IX-103 wrote:
         | The thing is, these "fans" are not their target demographic, so
         | they really don't care.
         | 
         | Nintendo tends to focus on people that play their games for
         | fun, and less on people that turn it into a serious hobby or
         | try to build it into their personal identity.
        
           | hnthrowaway0315 wrote:
           | >and less on people that turn it into a serious hobby or try
           | to build it into their personal identity.
           | 
           | Sadly this is almost true for all products out there, just a
           | small percentage of exceptions. In software it's more
           | tolerant and occasionally encouraged (ID Software's open
           | source policy). We are on our own.
        
       ___________________________________________________________________
       (page generated 2022-02-05 23:01 UTC)