[HN Gopher] Sony is buying Bungie, the developer of Destiny and ...
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       Sony is buying Bungie, the developer of Destiny and original
       creator of Halo
        
       Author : KoftaBob
       Score  : 73 points
       Date   : 2022-01-31 18:19 UTC (4 hours ago)
        
 (HTM) web link (www.theverge.com)
 (TXT) w3m dump (www.theverge.com)
        
       | disambiguation wrote:
       | I find the journey of Bungie studios the past 2 decades a
       | fascinating and kind of ironic story.
       | 
       | - ~2001, Bungie develops Halo as a title for the launch of Mac
       | gaming.
       | 
       | - MS snipes the IP and make it an Xbox flagship instead.
       | 
       | - Halo evolves as the lead IP of Xbox gaming.
       | 
       | - ~2010, Bungie gains independence from MS, but loses Halo in the
       | divorce.
       | 
       | - Bungie teams up with Activision to stay competitive.
       | 
       | - 2022, MS acquires Activison! Bungie hangs in the balance.
       | 
       | - Bungie narrowly escapes MS clutches and teams up with Sony!
       | 
       | Have to wonder if MS thought they would get Bungie as part of the
       | package.
       | 
       | Regardless, props to them for really forging their own "Destiny"
       | ;)
        
         | gnabgib wrote:
         | Almost nothing you've got here is accurate.
         | 
         | - Halo was announced in 1999, originally planned as an RTS for
         | Windows + Mac, not for the launch of Mac gaming (not Mac only,
         | although prior titles were focused on Mac only)
         | 
         | - MS purchased Bungie in 2000
         | 
         | - While Halo was a flagship, it was also released on Windows +
         | Mac in the end (two years late), no IP sniping
         | 
         | - 2007 Bungie splits from MS to a private company (leaving the
         | Halo franchise behind), not 2010
         | 
         | - 2010-2019 Bungie _partners_ with Activision, they coop to
         | make Destiny - there was no acquisition
         | 
         | - 3 years ago (2019) Bungie ends the partnership, keeps Destiny
         | franchise
         | 
         | - There's no way MS considered a company that had a former
         | relationship with an acquisition might be thrown in
         | 
         | [0]: https://en.wikipedia.org/wiki/Halo_(franchise) [1]:
         | https://en.wikipedia.org/wiki/Bungie
        
           | steveklabnik wrote:
           | > originally planned as an RTS for Windows + Mac, not for the
           | launch of Mac gaming
           | 
           | How I read the OP (at least for this bullet) is in line with
           | what I remember at the time: Halo was originally a Mac
           | exclusive, and us Mac gamers (there were dozens of us,
           | dozens!) generally perceived it as being the beginning of a
           | golden era, where Mac would be taken as seriously as PC for
           | games. I was absolutely heartbroken when it moved to XBox
           | exclusive. I still ended up buying one for Halo anyway, just
           | like everyone else.
           | 
           | EDIT: that being said, I was a kid at the time, and reading
           | up on things, it was announced by Jobs during MacWorld that
           | it was going to be Mac + Windows, so I don't know if my
           | memory of the situation is about rumors before launch, if I
           | misunderstood things because I was 13 at the time, or if I
           | simply have mis-remembered because that was over 20 years
           | ago, hah.
        
             | tablespoon wrote:
             | >>> - ~2001, Bungie develops Halo as a title for the launch
             | of Mac gaming.
             | 
             | >> - Halo was announced in 1999, originally planned as an
             | RTS for Windows + Mac, not for the launch of Mac gaming
             | (not Mac only, although prior titles were focused on Mac
             | only)
             | 
             | > How I read the OP (at least for this bullet) is in line
             | with what I remember at the time: Halo was originally a Mac
             | exclusive, and us Mac gamers (there were dozens of us,
             | dozens!) generally perceived it as being the beginning of a
             | golden era, where Mac would be taken as seriously as PC for
             | games.
             | 
             | That's how I remember perceiving it: finally a Mac game
             | that the PC gaming kids would be jealous of. Also, I think
             | it had already evolved into a FPS before MS bought it (I
             | remember thinking the vehicles would be really novel and
             | compelling feature compared to PC FPSes).
             | 
             | Gaming with a Mac was a backwater in the 90s. All the
             | popular games would get a belated Mac port, if that (e.g.
             | by the time PC gamers moved on to Command and Conquer: Red
             | Alert, I just was able to play the original Command and
             | Conquer, and Red Alert was never ported at all). Bungie's
             | games were Mac-only and good, but (for instance) by the
             | time I played the Marathon series, the tech was dated.
             | 
             | Edit: corrected mistake, I was thinking about Command and
             | Conquer/Red Alert, not Starcraft/Brood war.
        
               | AntiRush wrote:
               | I think you are misremembering the Brood War release. It
               | was available for Mac 6 months after the PC release, and
               | the "battle chest",which contained both StarCraft and
               | brood war, was mac/windows hybrid. The battle chest was
               | by far the biggest seller, too.
        
               | tablespoon wrote:
               | > I think you are misremembering the Brood War release.
               | It was available for Mac 6 months after the PC release,
               | and the "battle chest",which contained both StarCraft and
               | brood war, was mac/windows hybrid. The battle chest was
               | by far the biggest seller, too.
               | 
               | Yeah, I think you're right. I was actually thinking about
               | Command and Conquer: Red Alert. According to this (https:
               | //en.wikipedia.org/wiki/List_of_Command_%26_Conquer_me...
               | ), the original was released for PC in 1995. Red Alert
               | and the the Mac port of the original were released in
               | 1996. Red Alert was never ported.
        
             | AdmiralAsshat wrote:
             | You'd certainly be forgiven for thinking it was a Mac
             | exclusive. You wouldn't think Steve Jobs would personally
             | introduce a game that was multi-platform:
             | 
             | https://www.youtube.com/watch?v=6eZ2yvWl9nQ
        
               | steveklabnik wrote:
               | _especially_ given how much of a Steve Jobs fanboy I was
               | back in those days...
        
           | disambiguation wrote:
           | sure, in case it wasn't clear "~" is my shorthand for
           | "approximate". I was going off vague memory and broad
           | strokes. Not sure 2007 vs 2010 makes a big difference in
           | terms of timeline, but I appreciate you filling in the
           | details!
           | 
           | > - 2010-2019 Bungie partners with Activision, they coop to
           | make Destiny - there was no acquisition
           | 
           | I said "teamed up", not acquired..?
           | 
           | Another commenter pointed out that Bungie left Acti.. true, I
           | wasn't aware of that.
           | 
           | > There's no way MS considered a company that had a former
           | relationship with an acquisition might be thrown in
           | 
           | Often acquisitions are also about "buying the network", not
           | just the IP.
        
         | WorldMaker wrote:
         | > Have to wonder if MS thought they would get Bungie as part of
         | the package.
         | 
         | So much of the drama in the Activision publishing contract on
         | Destiny was that Activision intentionally got none of the IP.
         | Bungie blamed the brutal expansion pack cadence and expansion
         | pack prices on Activision covering their bases because they
         | _didn 't_ have a stake as publisher in the IP. Which is
         | probably true, but one of those "it takes two to tango" type
         | things.
         | 
         | Bungie had a real nasty public break up with Activision just
         | before Destiny 2 went free-to-play (and supposedly it is part
         | of how they were able to get it free-to-play).
         | 
         | I'm sure Microsoft knew buying Activision would not give them
         | any of Destiny or Bungie.
        
           | Zandikar wrote:
           | > I'm sure Microsoft knew buying Activision would not give
           | them any of Destiny or Bungie.
           | 
           | Microsoft's first clue that they wouldn't be getting Bungie
           | is that Activision didn't own Bungie (it was a partnership
           | over the Destiny IP), and that that partnership ended in
           | 2019, a little over 3 years ago.
        
         | Jaepa wrote:
         | They were also originally a Classic Mac OS game shop. Marathon
         | series & Minotaur: The Labyrinths of Crete where originally
         | release on Mac. Myth & Oni were released for both Mac &
         | Windows.
        
         | Jcowell wrote:
         | Your timeline is off Bungie left Activision years before and
         | became independent leading up to now.
        
           | disambiguation wrote:
           | huh TIL.. slightly less ironic then.
        
         | gwern wrote:
         | It's kinda sad seeing them bought up again. I was reading
         | https://www.vice.com/en/article/xwqjg3/the-complete-untold-h...
         | yesterday (great but long read) and they really desperately
         | wanted out of MS, and - victims of their own success with Halo
         | 1 - made a lot of Halo games they didn't want to as the price
         | of freedom. And now here they are again in a big conglomerate.
        
       | rubyist5eva wrote:
       | This is such a colossally bad purchase, it's laughable in the
       | wake of Microsoft buying Activision.
        
         | [deleted]
        
       | supermatt wrote:
       | Meh, all these exclusives sound like they are just going to shoot
       | each other in the foot. Gamers will end up with both consoles
       | (sold as loss leaders) and spread their investment in games
       | between the two. Lose/lose.
        
         | steveklabnik wrote:
         | They've explicitly stated that none of their games are going to
         | be exclusive. FAQ here:
         | https://www.bungie.net/en/Explore/Detail/News/50989
         | 
         | (I play a _lot_ of Destiny)
        
           | supermatt wrote:
           | They have said that "Destiny 2" wont be exclusive. Nothing
           | else.
           | 
           | Edit: seems im wrong, apologies.
        
             | ubercore wrote:
             | > Q. Bungie has future games in development, will they now
             | become PlayStation exclusives?
             | 
             | > No. We want the worlds we are creating to extend to
             | anywhere people play games. We will continue to be self-
             | published, creatively independent, and we will continue to
             | drive one, unified Bungie community.
        
             | [deleted]
        
             | thg wrote:
             | The 2nd last FAQ explicitly states something different:
             | 
             | --
             | 
             | Q. Bungie has future games in development, will they now
             | become PlayStation exclusives?
             | 
             | No. We want the worlds we are creating to extend to
             | anywhere people play games. We will continue to be self-
             | published, creatively independent, and we will continue to
             | drive one, unified Bungie community.
             | 
             | --
             | 
             | Although I certainly won't take a wager on that still being
             | true in 3-4 years.
        
               | zerocrates wrote:
               | Sony's more on board with having PC releases so I'd
               | expect that to continue for sure as Bungie has had a
               | playerbase there for a while.
               | 
               | But whether further-future releases look more like their
               | "cross-platform" nature is just Playstation and PC, or
               | there's Playstation timed exclusivity or exclusive
               | features... I mean you'd have to think it's pretty
               | likely.
        
               | arka2147483647 wrote:
               | You could argue this means only what is currently in
               | development. Which kind of makes sense, if you already
               | have all the target platforms in the works, might be
               | easiest to ship them all in the intended platforms. I
               | suppose.
        
       | JohnTHaller wrote:
       | My Xbox friends that still play Destiny 2 are expecting the
       | experience to worsen with the acquisition. Sony has paid
       | Bungie/Activision a chunk of change/in kind advertising to make
       | chunks of Destiny Playstation exclusive for years to the
       | detriment of the Xbox experience (certain maps and certain
       | weapons that would improve progress missing for a 12+ month
       | window, etc). I'm not sure what the state of it is right now as I
       | stopped playing once they adjusted Destiny 2 to be even more of a
       | grindfest requiring far too many hours to progress. Plus, playing
       | the same exact strikes over and over just got boring.
        
         | steveklabnik wrote:
         | Those days are long gone; there's nothing platform exclusive in
         | the game currently.
        
       | WorldMaker wrote:
       | Sounds like Bungie "lost". My sympathies to them. They stated
       | after exiting Microsoft they wanted to remain independent from
       | thenceforth (and part of why Destiny was named that, they saw it
       | as putting their own Destiny in their own hands, it sounded
       | like). They went through so much horror with Activision precisely
       | because they wanted to remain independent, but it sounds like the
       | fight with Activision left them more wounded than they wanted to
       | admit if they are selling to Sony.
       | 
       | (I don't think Bungie entirely spiritually survived the split
       | with 343 anyway, given the rumors of all the behind-the-scenes
       | drama in the making of Destiny, but I was rooting for their
       | continued independence as a fascinating story, even as I stopped
       | playing Destiny 1/2 because I hated their economy.)
        
         | Tsarbomb wrote:
         | > They went through so much horror with Activision
         | 
         | That is a falsehood that a lot management at Bungie would love
         | to keep perpetuating. A lot of the terrible and toxic
         | management, the disrespecting of the community, and terrible
         | game design decisions (especially around micro-transactions)
         | all came from the senior management at Bungie.
        
           | WorldMaker wrote:
           | I don't think we'll ever know exact details for certain in
           | the public record, but it definitely feels like one of those
           | "it takes two to tango" situations where both sides were
           | toxic and inflamed the worst in each other. I do think a lot
           | of what Bungie blames on Activision were decisions they would
           | have made anyway but liked having someone to blame. (That's
           | still a type of horror, gaslighting yourself that your
           | publisher is the enemy rather than your partner.)
        
         | dogma1138 wrote:
         | Wasn't there a direct quote form Bungie senior leadership that
         | they went with Activision because they came to them and pitched
         | them how they can monetize multiplayer?
        
       | Kapura wrote:
       | To me, this seems like Sony investing in a studio (and property)
       | that has game-as-a-service title chops. MMOs like World of
       | Warcraft or Final Fantasy 14 create a steady, predictable stream
       | of income. While Destiny 2 doesn't have a monthly subscription,
       | its regular content updates do create money on an annual basis,
       | with aesthetic microtransactions to boot.
       | 
       | Contrast this to first-party Sony studios like Naughty Dog, which
       | will take a minimum of several years to develop a game like The
       | Last of Us or the next Uncharted. Even if you extend the
       | moneymaking tail by trickling out DLC for a year or two after
       | release, you're basically betting on a hit that will produce
       | enough money at one time to justify paying several hundred
       | salaries for several years after that. It's not hard to see why
       | Sony would want a regular moneymaker in the difficult-to-break-
       | into GAAS space.
       | 
       | And for Bungie, they've openly confirmed that they've had
       | incubation projects for several years. Getting a gigantic
       | publisher like Sony will give them the financial freedom they
       | need to start building out whatever the next game is. This was
       | basically the logic with the Activision partnership: they needed
       | deep pockets upfront to build out the tech that powers Destiny.
       | That done, they were able to return to their complete
       | independence. Will it happen again?
        
         | matt_s wrote:
         | Destiny 2 has a seasonal pass model at $10 USD per 3 month
         | season. Many of the ways to advance in the game are tied to the
         | season pass so you could say it has a $3/mo subscription. That
         | also doesn't take into account any cosmetics players purchase
         | so there is a fair amount of regularly recurring revenue.
        
       | AdamTReineke wrote:
       | More discussion (w/3x upvotes):
       | https://news.ycombinator.com/item?id=30151580
        
       | bastardoperator wrote:
       | I don't know anyone that is in love with the destiny franchise.
       | It gets boring pretty quickly and plenty of other games do PVP
       | better. If destiny went PS exclusive I think it would only hurt
       | the franchise/studio.
        
       | rpmisms wrote:
       | Hopefully Sony is smart enough to leave them alone. The
       | independent Era of Bungie has led to one of the best ongoing
       | stories I've ever seen in a game (Destiny 2). Don't kill the
       | golden goose, Sony.
        
         | [deleted]
        
       | post_break wrote:
       | Reminds me of that quote about movies just being called Disneys,
       | because Disney bought all the movie studios. The consolidation of
       | everything seems like a loss for the gamer. You can bet the
       | exclusives start to become much more serious in the future.
        
         | uejfiweun wrote:
         | Seems like PC gamers are the real winners here though, as both
         | Sony and Microsoft have been releasing very nice ports of AAA
         | games such as Halo and God of War. Definitely a fan of this
         | change, although I'm wary of these companies abusing their
         | monopoly powers in the future.
        
       | shadowgovt wrote:
       | The takeaway I get from this is it's really hard to be a
       | financially-stable independent studio.
        
         | nightski wrote:
         | I see it differently. I think we are seeing that console makers
         | are realizing all the money is in games and not hardware, so
         | they are buying up studios left & right. They also want to
         | offer subscriptions to games which is easier when you own the
         | games themselves.
        
           | ogazitt wrote:
           | Console sales have always been a break-even business over the
           | lifetime of the generation. You lose LOTS of money up front,
           | and eventually (in year 6 or 7) you may turn an overall
           | profit on console sales.
           | 
           | Hardware accessories (e.g. controllers) are a bit better.
           | 
           | Assuming you can produce hits, first-party IP has always been
           | the most profitable part of the value chain. But having 90%
           | of your ecosystem come from 1P (like Nintendo) limits the
           | size of the ecosystem.
           | 
           | Xbox traditionally had 30-40% of the overall content revenue
           | come from 1P IP, and 60-70% were from 3P. Sony perhaps a bit
           | more than that. Both were ecosystem plays.
           | 
           | It seems like both ecosystems are recognizing that they need
           | exclusives to sustain their franchises.
        
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