[HN Gopher] The Story of Maxis Software (1999)
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The Story of Maxis Software (1999)
Author : ecliptik
Score : 14 points
Date : 2022-01-30 21:25 UTC (1 hours ago)
(HTM) web link (web.archive.org)
(TXT) w3m dump (web.archive.org)
| Aloha wrote:
| This language dates the article, and (as a queer person) amuses
| me.
|
| "A homosexual programmer at Maxis objected to the use of female
| characters as objects of affection in SimCopter. So, he decided
| to protest by putting what he termed "muscle boys in swim trunks"
| into the game. During the game, these characters would
| mysteriously appear and kiss each other, but only on very rare
| occasions. At least, that was the idea. Unfortunately, as the
| programmer told Wired magazine in 1996, "My random-number
| generator didn't work as I'd planned," and the characters
| appeared with startling regularity. Upon discovery of the errant
| code, the programmer was immediately fired, but the transgression
| spoke volumes about the frenetic and fragmented state of affairs
| at Maxis"
|
| That's a pretty hilarious easter egg though, too bad the RNG
| didn't work correctly, then no one would have really noticed.
|
| Part of me suspects this was probably a known thing that it went
| it, and he was only fired because the RNG didnt work correctly
| and it appeared too often.
| peterjmag wrote:
| For anyone who's curious, here's a video of the Easter egg in
| action, along with a some more interesting backstory on Jacques
| Servin, the programmer in question:
| https://www.youtube.com/watch?v=x4mh7Pc5MSI&t=495s
| [deleted]
| daniel-cussen wrote:
| Ha, the RNG didn't work as planned. Do the women kiss anybody?
| mewse wrote:
| I worked at Maxis for about six months during the middle part of
| the events described in the article. I started during the
| tumultuous days surrounding the initial attempt at SimCity 3000
| (I didn't work on that project, though I saw its prototypes from
| time to time), up until shortly after the EA buyout was announced
| (but before it actually happened).
|
| On my first day at work there was a giant poster in the reception
| area which you'd see on your way back out to the elevators, which
| began with the text, "To departing staff:". The SimCity 3k
| debacle was already bleeding their staff, and I remember thinking
| -- even as a fresh university graduate with no real work
| experience -- that that probably wasn't a good sign. (I don't
| remember noticing it again after the first day; it may actually
| have only been up for that one day)
|
| My cubicle was about two meters from Wil Wright's glass-fronted
| office, with direct line of sight into it. My major regret is
| that I never introduced myself to him or even spoke to him at all
| (I was just a fresh university graduate and he was freaking Wil
| Wright. And also, he always looked kind of stressed and unhappy
| in there and I never wanted to impose)
|
| RE: the story's comment "There was absolutely no explanation as
| to why SimCity 3000 needed to be 3D," I again wasn't actually on
| that project, but it was clear to see that it wasn't possible to
| make the game in 3D at that time. This was the era of the
| original 3DFX Voodoo card, and there were only two of them in the
| entire company (and somehow I had one of them and I never
| understood why). But the reason I was given for making the game
| in 3D was that it was a decision from Marketing; it was a core
| game bullet point that was going to be required if SimCity 3000
| was going to save the company the way that SimCity 2000 had done.
| No 3D? The company wouldn't survive. So there were epic battles
| between marketing and sales saying that it was what was required
| to save the company on one side, and the programmers who would
| have to actually implement the game saying that it wasn't
| technically possible on the other side.
|
| It was an interesting situation to be tossed into as your first
| thing out of university, I have to say. Even if I was kind of
| over to one side working on Streets of SimCity and only seeing it
| in my peripheral vision.
| ozarkerD wrote:
| I was going to say I miss the age in video games where there were
| well known players like Sid Meier or Will Wright, but then I
| noticed the article was written by Geoff Keighley who I still
| know of today for running the game awards. Kinda funny.
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