[HN Gopher] Sega quits arcade business after 50 years
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       Sega quits arcade business after 50 years
        
       Author : atombender
       Score  : 171 points
       Date   : 2022-01-28 23:48 UTC (1 days ago)
        
 (HTM) web link (www.eurogamer.net)
 (TXT) w3m dump (www.eurogamer.net)
        
       | speedcoder wrote:
       | Held my kid's birthday party at a used-arcade-machine dealer:
       | https://tntamusements.com . It was a blast.
        
       | tpmx wrote:
       | How are the other businesses in Akihabara doing?
       | 
       | E.g. important institutions like the world's best physical
       | electronic component store Akizuki Denshi?
        
       | hnthrowaway0315 wrote:
       | Just a couple of dozen lines of texts with such rich
       | advertisement contents. I'm impressed.
        
       | NetOpWibby wrote:
       | One of my best friends LOVES Sega and in 2017 we got the
       | opportunity to not only visit Japan but the Sega arcade as well.
       | Such great memories, it will be missed.
       | 
       | https://twitter.com/NetOpWibby/status/1487180498891788293
        
       | hnthrowaway0315 wrote:
       | Although there are tons of ways to build an arcade machine by
       | oneself (usually by emulation on a Pi), I wonder if there is
       | enough customer base for Sega to sell them to individual
       | customers.
        
         | wallacoloo wrote:
         | oh there's a pretty sophisticated network for buying arcade
         | cabinets in the US, Sega cabs included. Wired did a writeup on
         | this a couple weeks ago [1]. they really aren't cheap though.
         | there are a few reasons for the big players to not want these
         | sold on the open market though, like licensing/copyright
         | headaches, which will probably be amplified as people reverse-
         | engineer the game and mod/add their own content.
         | 
         | [1] https://www.wired.com/story/gritty-underground-network-
         | bring...
        
       | jsiaajdsdaa wrote:
       | End of an era.
        
       | Cpoll wrote:
       | I had this explained to me as Sega selling their remaining shares
       | in Genda Inc/their joint venture. Genda was already the majority
       | owner/maintainer of the arcades.
       | 
       | Now no longer having an affiliation with Sega, Genda's rebranding
       | under the GiGo brand, but there's no real administrative change.
        
       | ksec wrote:
       | I wonder if they could sell it to consumers instead of focusing
       | on malls and places. There are certain type of Arcade that offer
       | better experience beyond console and computer gaming.
       | 
       | But I guess that is too courages move for a Japanese company.
        
         | city41 wrote:
         | Arcade1up is slowly filling this gap. They've already done an
         | Outrun cabinet for example. It seems Arcade1up's quality
         | gradually increases with each release so there is hope they
         | might do some Sega games justice in the future.
         | 
         | https://arcade1up.com/products/outrun-stand-up-arcade-machin...
        
           | toast0 wrote:
           | Wow, they've released a lot more titles lately. The one issue
           | is size, these fit in the home a lot easier, because they're
           | much smaller. The bottleneck seems to be LCDs; commercially
           | reasonable 4:3 LCDs top out at 17", which is on the small
           | end. Arcade machines commonly had (CRT) screens from 19-25".
           | 
           | Of course, older games often look better on CRT than LCD, but
           | CRTs obviously aren't going to happen, unfortunately.
        
             | city41 wrote:
             | The new Killer Instinct Pro that is coming out is full
             | scale instead of 3/4, and has a 19" monitor.
             | 
             | https://arcade1up.com/products/ki-pro
             | 
             | Yeah CRTs aren't realistic these days but I do think it's
             | possible to emulate the look pretty decently with shaders
             | at least.
        
           | TulliusCicero wrote:
           | I like how they even the model they got in the picture has
           | 'arcade-style' (read: late 80's/early 90's) hair and outfit.
        
         | vondur wrote:
         | At least in Japan, the arcades are being transferred to another
         | company and will remain open.
        
         | raitom wrote:
         | Not officially but you can buy an arcade machine! I own a
         | vewlix blue diamond that I bought last year for $2300 (tax +
         | shipping included).
         | 
         | If you are interested, here is a link to the guy I bought my
         | machine from: https://www.arcade-projects.com/threads/k-c-game-
         | sale.10993/...
        
       | sersi wrote:
       | I have a lot of found memories of Sega World in Picadilly Circus.
       | Later as I lived in Japan, I really loved the Sega arcades. Truly
       | the end of an Era.
       | 
       | Sega is a company that I always liked and always feel regret for,
       | I loved my dreamcast and wished they had remained in the console
       | business, I loved their arcades and wish they would still be
       | there. It's one of the companies that most marked my childhood
       | and early twenties.
        
         | daniel-cussen wrote:
         | Game consoles are a tough racket. Tough business to be in.
        
       | ArtWomb wrote:
       | End of an Era, indeed. The "arcade gallery" of retro 1980s hits:
       | out run, after burner, space harrier, hang on. Immensely playable
       | forever ;)
       | 
       | https://archive.org/details/arcade_gaxeduel
        
         | unfocussed_mike wrote:
         | Space Harrier was a good game. Afterburner at least _looked_
         | good.
         | 
         | In retrospect, Out Run is a much weaker game, sillier than I
         | remembered -- especially when you consider Konami's outstanding
         | (if madly difficult) WEC Le Mans came out the same year. Good
         | soundtrack though.
        
       | devmunchies wrote:
       | How does Sega make money these days?
        
       | seanmcdirmid wrote:
       | GameWorks, the American-based joint venture started by Sega and
       | Dreamworks, closed all of its remaining locations last month. RIP
       | the downtown Seattle arcade.
        
         | Klonoar wrote:
         | What's crazy is that the closure came as a surprise to many - I
         | and most of my friends didn't see any notice of it at all. I
         | would've gone to the Seattle location one last time to get in
         | some Third Strike.
        
         | TulliusCicero wrote:
         | On the upside, Round 1 is steadily expanding throughout the US.
         | 
         | For those who don't know, Round 1 is a Japanese arcade company
         | that also has US locations, and they import many only-intended-
         | for-Japan arcade cabinets to said locations, including some
         | that are only in Japanese. Their rhythm game sections in
         | particular are basically unsurpassed by American standards,
         | it's like stepping into a slice of Tokyo.
        
         | mortenjorck wrote:
         | Wow, I was about to ask if anyone knew what this meant for
         | GameWorks.
         | 
         | Even if I was too young for the golden age of American arcades,
         | I'm glad I got to experience their twilight. The vertically-
         | integrated, destination-class concept was clearly the end-state
         | for the industry, but it was still a blast to go.
         | 
         | We still have barcades, which are fun, though they tend to be
         | exclusively retro-gaming, appealing first and foremost to Gen X
         | nostalgia. Looks like I'll need to go to Tokyo to get behind
         | the wheel of an Initial D arcade machine again.
        
       | sigmaprimus wrote:
       | Arcades hold a large portion of my childhood memories. It was the
       | place where I made friends from outside my social circle of
       | school and neighborhood. I suppose in some ways it was an
       | afternoon night club for kids.
       | 
       | I have no idea where if anywhere kids today can find the same
       | connections outside of parent subsidized sports and art programs.
       | (Which really do not have the autonomy and real world social
       | interactions arcades provided me.)
       | 
       | I could hardly wait for my paper route money to come in so that I
       | could meet up with my friends spend it at the arcade!
       | 
       | Possible shopping centers have provide a similar experience but I
       | feel the writing is on the wall and it does not bode well for
       | these either.
       | 
       | I worry that pseudo friendships such as those found online or
       | soon in the Metaverse being the only option for our youth, will
       | have long lasting negative consequences on our society which
       | appears to be in decline already.
        
       | Andrew_nenakhov wrote:
       | Can anyone explain the appeal of arcades to me? It is expensive
       | and games do not look really interesting.
        
         | dasKrokodil wrote:
         | While it hasn't been the case recently, way back in the day
         | arcade machines had much better graphics than anything you
         | could play on home consoles or computers.
        
         | dghughes wrote:
         | As others have alluded to it's not just to play a game it's
         | also a social thing.
         | 
         | I can't think of any other social activity I was involved in
         | outside my home as a teenager. I was shy, quiet, no friends
         | etc. but at an arcade there was a common interest. Watching
         | someone else play or 2 player game with someone you didn't
         | know.
         | 
         | The smell too arcades had a certain smell the plywood cabinets,
         | sweet smells of food, and for a certain period in time
         | cigarettes.
        
         | 0xcde4c3db wrote:
         | I think it's like why people go to the gym to exercise even
         | though most of them would theoretically be better off buying a
         | set of resistance bands and making a YouTube playlist to follow
         | at home. There seems to be something inherently compelling
         | about a physical space that society has designated as being
         | dedicated to a specific activity.
        
         | TulliusCicero wrote:
         | Have you been to a Round 1? As far arcades go they're very
         | impressive imo, especially the rhythm game sections.
         | 
         | I love me some Groove Coaster and Drummania!
        
         | stemlord wrote:
         | It's the original pay to play/win gaming model, back when
         | arcades actually had people in them. Anyway arcade is a unique
         | genre of games often characterized by more fast paced chaotic
         | gameplay, "infinite" levels, extra focus on leaderboards, more
         | eye-candy style of visual design akin to casinos, etc. It can
         | be a pretty fun space
        
         | syntheweave wrote:
         | The video game arcade grew out of earlier electromechanical
         | amusements, primarily pinball(which has had a small renaissance
         | in the US). The joy of pinball is a combination of "bright
         | lights and chimes" - attractive theming giving it a monumental
         | feel, the physics of the game being complex and chaotic, and a
         | "beat the operator" element of skill where good players can
         | play for longer and are even rewarded with more credits. Every
         | time you come in to play a pinball, it's slightly different
         | because the parts were readjusted or the ball had grown worn.
         | 
         | When video arcades started to grow popular at the end of the
         | 1970's, they retained most of these elements: An arcade game
         | was a "destination" for game enthusiasts and had the best
         | technology available at the time. They didn't have real physics
         | like pinball, but they were very reliable, giving the skill
         | element a new wrinkle - the operator mostly wasn't a factor, so
         | you played against the game design as the developer intended.
         | While free credits for high scores were eliminated, time
         | extension was still a common part of the gameplay. Playing for
         | high scores or going longer on one credit are the underlying
         | factor to being "into" arcade games - they are fundamentally
         | short "instant fun" experiences and you have to fight them to
         | get more out of your credit.
         | 
         | There's a strong element of "performing" an arcade game - not
         | just consuming it but making the most of every nuance. Not all
         | arcades are designed fairly, but the best ones allow you to
         | clear the game on one credit if you are very good. It can be
         | very satisfying to spend time practicing an arcade and then be
         | able to perform it again on demand.
         | 
         | While consoles got better and closed the gap on technology, the
         | arcade got a second wind in the 90's as fighting games and
         | larger format games like Daytona USA became central, preserving
         | the monumentality of it and opening up more multiplayer
         | experiences, which helped the arcade retain a social feeling.
         | 
         | Since video games are so prevalent now, and allow for cheaper,
         | longer-format and less intense experiences, arcades have become
         | a niche, but their style of gameplay remains popular.
        
         | philistine wrote:
         | Yeah, you should be able to see the appeal of bespoke machines
         | inappropriate for the home easily. Not everyone has a golf
         | simulator in their home to hone their swing, yet people go to a
         | place where they have one.
         | 
         | Same thing with arcades; not everyone has a DDR machine at
         | home, yet people love them and want to play them.
        
         | jbay808 wrote:
         | Just like the difference between movie theatres vs home
         | theatres, arcades can be a very different and more (or less)
         | social experience than playing games at home, but the appeal
         | might depend more on what your home is like than what the
         | arcade is like.
         | 
         | You might live in a small space where you can't keep a
         | functioning Dance Dance Revolution setup without noise
         | complaints from downstairs, but you can dance at the arcade,
         | maybe with an awestruck audience if you're really good at it.
         | 
         | You can take your SO to the arcade on a date and giggle as you
         | race down a mountain together with a steering wheel and pedal
         | setup, even if he/she isn't into that kind of thing most of the
         | time and wouldn't have fun playing Gran Turismo with you at
         | home.
         | 
         | You can hang out with your friends each week and play with them
         | even if your home environment is too strict, chaotic, or
         | unpredictable for that.
         | 
         | But if you have everything you need at home and can couch-co-op
         | Halo with your buddies on a big screen TV, you might not see
         | any appeal in the arcade.
        
         | dan_quixote wrote:
         | Nostalgia I guess. If you're old enough to remember the world
         | before ubiquitous internet, you likely have some fond memories
         | of arcades. We didn't always have everything available at arms
         | length instantly. Many of us saved up money for the one-per-
         | week (or month) trip to the arcade. The delayed gratification
         | and shared experience made it a phenomenon that has few
         | parallels any more.
        
         | mch82 wrote:
         | In general, arcades are just fun. They're a place to go outside
         | the house. But, arcades also get to experiment with unique
         | hardware & interfaces that a home console or PC can't match.
         | 
         | Sega Joyopolis in Tokyo was a next level experience. It had
         | arcade cabinets that spin 360 degrees on X & Y axes, which
         | makes flying games fantastic. It had racing cabinets with full
         | sized Mazda Miatas & similar cars on full motion platforms.
         | There was a snowboarding half pipe, where the rider is strapped
         | into a full sized snowboard on a pendulum arm with a VR
         | headset. Another ride was an enclosed pod with VR displays that
         | ran along a rollercoaster track. And, the most unusual thing I
         | remember, there was a holographic virtual pop star performance.
        
       | Datagenerator wrote:
       | Is there a archive.org for arcades? MAME of any kind?
        
         | raitom wrote:
         | Not sure if it's allowed here but yes, people have been dumping
         | even the most recent arcade games:
         | http://www.emuline.org/forum/28-arcade-pc-dump-loader/
        
         | mrighele wrote:
         | Yes, archive.org :-D. You can find plenty of arcade games, all
         | running in a browser version of MAME. You can also find games
         | for other platforms, such as home computers or pc, them too
         | running on a browser version of some kind of emulator (MESS,
         | Vice etc.)
         | 
         | Since we are talking about Sega, have some Sonic the Hedgehog.
         | 
         | https://archive.org/details/sg_Sonic_the_Hedgehog_Rev_1_1991...
        
         | kbrosnan wrote:
         | Sega is selling the consumer arcade stores. Yes, there are
         | communities that work to preserve arcade machine ROMs and other
         | media.
        
       | Asmod4n wrote:
       | Sadly in Germany arcades are illegal, never seen one for myself
       | and am close to 40 years old.
       | 
       | What is allowed are gambling game casinos. Wish it would be the
       | other way around.
        
         | cardiffspaceman wrote:
         | I worked at a small arcade machine maker in the late 80's. We
         | had an option in our arcade machines to adjust the violence
         | slightly for the German market.
        
         | 6581 wrote:
         | > Sadly in Germany arcades are illegal, never seen one for
         | myself and am close to 40 years old.
         | 
         | They're not illegal, they just never became popular. There are
         | a few around.
        
           | Asmod4n wrote:
           | You only find some 20+ year old aracade machines in cinemas
           | and in adult enternainment venues and the like.
           | 
           | Due to youth protection laws there is no difference between
           | gambling machines and arcade machines, which turn those
           | places into 18+ entertainment stuff.
        
             | chrischen wrote:
             | Actually in Japan I believe the arcades also have curfews
             | for kids under 18.
        
         | tannhaeuser wrote:
         | > _Sadly in Germany arcades are illegal_
         | 
         | Huh?
        
           | TulliusCicero wrote:
           | https://www.reddit.com/r/germany/comments/s7z10o/why_are_the.
           | ..
        
       | toyg wrote:
       | Victim of COVID for sure, but I wonder if they were also a victim
       | of the indoor smoking ban enacted in 2020. Japanese arcades were
       | full of smokers when I was there. The smoking ban might well end
       | up being the most significant legacy of the cursed Olympics.
        
         | indrora wrote:
         | There's a lot of compounding factors.
         | 
         | The fact that there's no (legal) way to get some of those games
         | out of Japan and into the hands of people who want to play them
         | is a good indicator of a lack of wanting to do the work on the
         | seller side. There's an article from Wired [1] a bit ago about
         | the harrowing efforts of getting dancing game cabinets and the
         | like out, and the DRM that goes into keeping them region-locked
         | such that it's hard for gamers in the US to get to them.
         | 
         | I went to GameWorks in Seattle at one point for a party and
         | roughly 1/3 of the cabinets were cobranded with companies like
         | King or PopCap, played like slot machines, and were more at
         | home in a Vegas casino than a kids arcade. The others were a
         | mixture of Japan imports from Sega and such that had been semi-
         | localized (or, for a few, not even localized at all, just laid
         | there for the Ultra Weeb gaijin and homesick Japanese exchange
         | students) and "classics" like super hang-on and mortal kombat.
         | 
         | Fact of the matter is that most modern arcade cabinets are just
         | glorified consoles running a single game with a shitload of DRM
         | on them, or windows/sometimes-linux machines running a single
         | executable, stripped down to the bare minimum, then let sit in
         | an arcade. If Konami can put the work into selling a game on a
         | console, unless there's a really compelling reason to make the
         | gameplay loop fit an arcade feel and not sell it as an "Arcade
         | Console" game, they're not gonna put in the overhead of putting
         | it into an arcade cabinet. Unless you've got some serious
         | gimmick like a funny ridable controller [2] or a DJ style
         | button set [3] then you're basically just selling a console
         | game.
         | 
         | [1] https://www.wired.com/story/gritty-underground-network-
         | bring...
         | 
         | [2]
         | https://i.pinimg.com/originals/0c/c0/91/0cc0912f1b8248be89fc...
         | 
         | [3] https://www.youtube.com/watch?v=xjvyHzzLZXs
        
         | chrischen wrote:
         | The complete foreigner ban also probably didn't help. The
         | arcades were pretty popular with tourists.
        
       | aliswe wrote:
       | To me the news is that they did it up until this date?
        
         | toyg wrote:
         | There are still quite a few arcades in Japan, some independent
         | and some owned by chains of manufacturers like Sega.
        
       | lefstathiou wrote:
       | :'(
       | 
       | Spent three weeks in Tokyo for my honeymoon a few years ago. I
       | know of no experience that for me can rival the type of joy of
       | spending late nights in an arcade (not saying it's the pinnacle,
       | just a unique experience). Even my wife who is a non-gamer found
       | it a thrill. Perhaps with the shut downs it will consolidate to a
       | few profitable centers that can remain. Individuals can't afford
       | Dancerush Stardum or those gundam games.
        
         | Nbox9 wrote:
         | I don't know if consolidation is going to be a good thing. Game
         | developers need a player base to be profitable, and that
         | usually means games available to the public.
        
       | DerekL wrote:
       | Note Sega is divesting from arcades (the places of business), but
       | they still make machines that go into arcades.
        
         | SllX wrote:
         | Glad this is the first comment I saw before clicking through to
         | the article.
        
         | ksec wrote:
         | So they are not operating Sega World or Arcade Centre, but
         | still making arcade the machine?
         | 
         | If that is the case I am fine. I was rather worry about the end
         | of Arcade. Especially with Racing Games.
        
           | philistine wrote:
           | You should be exceedingly worried. If Sega has no ownership
           | of arcade locations, they lose a very big reason to make
           | machines for the arcade.
           | 
           | For Sega, the money was in owning the complete operation.
        
             | nsxwolf wrote:
             | Does Sega own any arcades in the US? I've always seen a lot
             | of new Sega machines - is that not an important business
             | for them?
        
             | amelius wrote:
             | Why? Microsoft (Xbox) doesn't own arcade locations.
        
               | als0 wrote:
               | Arcades in America and Europe have essentially been dead
               | for a long time, which has to be a reason why Microsoft
               | doesn't own any. But in Japan arcades were still thriving
               | until recently. Unfortunately, times are tough.
        
               | shkkmo wrote:
               | I've been to arcades all over the the USA in the last
               | decade. The new breed of arcades serve a role more like
               | "video game bar" than the their more kid/family
               | friendlier predecessors.
        
               | mlindner wrote:
               | I've been to US arcades and there's basically no relation
               | to a real Japanese arcade.
        
       | ddingus wrote:
       | Bummer!
       | 
       | As many will say, end of an era.
       | 
       | SEGA!
        
       | beebeepka wrote:
       | I grew up, and spent most of money, at the arcades. Luckily, a
       | friend introduced me to MAME 22 years ago. I still play Golden
       | Axe, Alien Storm, Altered Beast almost every day after work.
       | 
       | I actually prefer MAME to the real thing. Wireless controllers,
       | pause, auto fire settings and whatnot.
       | 
       | I wish Gens was as alive as MAME.
        
         | LightG wrote:
         | And, whoosh, you just took me back 30 years I'll check out
         | MAME, had no idea. Thanks
        
       | peapicker wrote:
       | I remember the fun of going to a couple Sega arcades in Tokyo in
       | '98 when there on business. At one of them they had people out
       | front handing out mini packs of Sega branded tissues! They gave
       | me several, it was a cool souvenir I shared with a few friends.
        
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       (page generated 2022-01-30 23:00 UTC)