[HN Gopher] Removing Banding in Linelight
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       Removing Banding in Linelight
        
       Author : WithinReason
       Score  : 46 points
       Date   : 2022-01-24 17:23 UTC (5 hours ago)
        
 (HTM) web link (pixelmager.github.io)
 (TXT) w3m dump (pixelmager.github.io)
        
       | apankrat wrote:
       | I made a small JS library to resolve banding in CSS backgrounds
       | with linear gradients. Uses the same idea.
       | 
       | https://github.com/apankrat/js-noisy-gradient
        
       | gnabgib wrote:
       | This is a great article that suffers from a bad title (for HN, in
       | my opinion). The tl;dr in TFA sums it up nicely:
       | If your game has banding, it is often very easy to get rid of
       | simply by adding noise to the shader-outputs
       | 
       | I didn't know what Linelight was, but that's not important. The
       | author has gone into some great detail complete with screenshots
       | and examples in Unity to explain the problem. I don't suppose
       | this is even game specific, if you're rendering to WebGL, or
       | maybe building a 3D model (in Blender perhaps) this could be
       | relevant.
        
         | dendrite9 wrote:
         | I thought it was interesting and a good article. And then I
         | went to the game site and noticed that while there was no
         | banding in the gameplay images, there is banding the background
         | of the site. I suspect reading about it primed me to notice the
         | banding more than I otherwise would have.
        
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       (page generated 2022-01-24 23:05 UTC)