[HN Gopher] Roguelikes: The Misnamed Genre
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       Roguelikes: The Misnamed Genre
        
       Author : luu
       Score  : 8 points
       Date   : 2022-01-13 21:23 UTC (1 hours ago)
        
 (HTM) web link (zorbathut.livejournal.com)
 (TXT) w3m dump (zorbathut.livejournal.com)
        
       | hypertele-Xii wrote:
       | > The term "Roguelike" is not a well-defined term.
       | 
       | Ctrl+F "Berlin" no results. The author didn't even discover the
       | Berlin interpretation in their research, which suggests there was
       | none. Roguelike is a well-defined term, though there are multiple
       | competing definitions. This article presents none of them.
       | 
       | > Roguelikes are about complexity.
       | 
       | Oh ok, I guess all RTS and 4X games are roguelikes now. Let's
       | also include flight simulators and management tycoon games
       | because they're complex too, right?
       | 
       | > Roguelikes are about using an unpredictable toolkit with
       | complex interactions in order to overcome unpredictable
       | challenges.
       | 
       | I.e. roguelikes are video games. Somebody call the press.
       | 
       | > Super Smash Bros Brawl multiplayer is like a Roguelike!
       | 
       | Yeah we've pretty much just abandoned all definitions at this
       | point. All games are now roguelikes, according to this article.
        
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       (page generated 2022-01-13 23:01 UTC)