[HN Gopher] Roguelikes: The Misnamed Genre
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Roguelikes: The Misnamed Genre
Author : luu
Score : 8 points
Date : 2022-01-13 21:23 UTC (1 hours ago)
(HTM) web link (zorbathut.livejournal.com)
(TXT) w3m dump (zorbathut.livejournal.com)
| hypertele-Xii wrote:
| > The term "Roguelike" is not a well-defined term.
|
| Ctrl+F "Berlin" no results. The author didn't even discover the
| Berlin interpretation in their research, which suggests there was
| none. Roguelike is a well-defined term, though there are multiple
| competing definitions. This article presents none of them.
|
| > Roguelikes are about complexity.
|
| Oh ok, I guess all RTS and 4X games are roguelikes now. Let's
| also include flight simulators and management tycoon games
| because they're complex too, right?
|
| > Roguelikes are about using an unpredictable toolkit with
| complex interactions in order to overcome unpredictable
| challenges.
|
| I.e. roguelikes are video games. Somebody call the press.
|
| > Super Smash Bros Brawl multiplayer is like a Roguelike!
|
| Yeah we've pretty much just abandoned all definitions at this
| point. All games are now roguelikes, according to this article.
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(page generated 2022-01-13 23:01 UTC)