[HN Gopher] Yet Another Roguelike Tutorial
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Yet Another Roguelike Tutorial
Author : sebg
Score : 150 points
Date : 2022-01-06 14:33 UTC (8 hours ago)
(HTM) web link (rogueliketutorials.com)
(TXT) w3m dump (rogueliketutorials.com)
| themodelplumber wrote:
| I found some great resources here for other languages, too,
| including even FreeBasic:
|
| https://github.com/marukrap/RoguelikeDevResources (Tutorials
| section)
|
| There are also a lot of frameworks out there which may be useful
| without a tutorial. For example Valkyrie for the Free Pascal
| Compiler, which integrates Lua and was used to create DoomRL.
| juice_bus wrote:
| /r/Roguelikedev also has yearly group threads where people go
| through similar guides/tutorials for various languages!
| TStand90 wrote:
| I actually wrote both versions of this tutorial during such
| events! First tutorial was written during the first event (2017
| I think?) and the most recent version was done in 2020. Many
| others have done something similar since. It's a bit hectic
| trying to write ahead of the event, but I find having a
| deadline to get the "parts" done is a fantastic motivator.
| adorton wrote:
| Here's a great one for Rust:
| https://bfnightly.bracketproductions.com/rustbook/chapter_0....
| ABraidotti wrote:
| It looks like it's unfinished. At the bottom of the last
| existing chapter, it says "We now have the second-to-last
| section done!" and mentions something about building "the
| Abyss." I wonder if the author(s) meant to finish it but never
| returned from the depths...
| swsieber wrote:
| In progress might be a better way to put it.
|
| The copyright looks old on that page but if you view the
| source code for that chapter it was modified last month.
| JasonCannon wrote:
| The author is pretty active on /r/roguelikedev and
| definitely still works on this and the original library
| throw10920 wrote:
| I really, really like the "diff" style for code fragments - it
| makes the tutorial so much nicer to read, and I don't see any
| significant downsides. This should be the standard for all
| tutorials where you progressively modify a non-trivial body of
| code.
| TStand90 wrote:
| Author here; the idea came from frustrations with the original
| Python roguelike tutorial on Roguebasin. Since the entire thing
| was written in one file, it was difficult sometimes (for me
| anyway) to tell what was going on.
|
| While I'm happy with the way the diff style turned out, I will
| say there is one big downside for me: It's a _huge_ pain to
| write. Not only did I do a "git diff" every time I made
| changes and documented it, but if you end up changing something
| later down the line, then I basically had to go back to the
| very beginning of the chapter, follow the tutorial along, and
| double check _everything_. Maybe there 's a more efficient way
| to do this, but it was a bit tedious and time consuming.
|
| Still worth the effort in the end though, I think.
| munificent wrote:
| My book _Crafting Interpreters_ has a similar snippet style
| where it shows you the surrounding context for inserted code
| so you can see where it goes. It doesn 't show the deleted
| code (because that would probably get too noisy in most
| cases), but I could if I wanted to.
|
| I ended up writing a whole little custom build system to
| automatically generate the snippets and their surrounding
| context based on comments in the source code [1]. It was a
| fairly complex program to write, but it makes it completely
| automatic and error-free. I can't imagine trying to maintain
| it all manually.
|
| [1]: http://journal.stuffwithstuff.com/2020/04/05/crafting-
| crafti...
| lozenge wrote:
| https://craftinginterpreters.com/ is a bigger project with
| automated tests at each stage making sure the diffs line up.
| I'm not sure it's open sourced though.
| munificent wrote:
| The content of the book isn't open source, but the code in
| it and the code for the build system is:
|
| https://github.com/munificent/craftinginterpreters
| mysterydip wrote:
| Maybe there's a way to programmatically update the diffs the
| page? have each section tagged as a build or something.
| distrill wrote:
| yeah this sounds like kind of a fun problem tbh
| croes wrote:
| Someone has to struggle sometimes. Either the author or the
| readers.
| qart wrote:
| Thank you for making the effort to experiment with the diff
| style. Now that people are seeing this documentation and
| appreciating the output, maybe someone else will come up with
| a way to automate it for future authors.
| novaleaf wrote:
| it's a big ask, but anybody know of similar for C#? I find it
| really difficult to find any intro to programming via gamedev for
| C#...
| ziggus wrote:
| Not sure how out-of-date this one might be:
| https://roguesharp.wordpress.com/
| pharmakom wrote:
| Unity and MonoGame are both C# communities.
| ermir wrote:
| I would have absolutely loved this book as a student, and I'm
| writing a similar book for JS and gamedev, I'm really liking the
| diff style and I might adopt it myself.
|
| https://suldashi.github.io/gamebook
| lambic wrote:
| The fake ascii sprite sheet is a weird choice.
| LAC-Tech wrote:
| I assume it's to let you represent the world with squares, like
| dwarf fortress.
|
| IF you did it with the terminal it would be tall and narrow.
| ipsin wrote:
| I like it, because it makes the transition to real sprites much
| easier. You don't have to support a TTY library and a GUI
| client at the same time.
| beaconstudios wrote:
| Yeah it's nice - I'm tinkering with a game in similar style
| to roguelike at the moment and considered doing the graphics
| ascii-style for rapid development instead of making 3d
| placeholder art. It ended up being quicker to learn the
| basics of blender and go 3d immediately, than to do text
| first and 3d later.
| edem wrote:
| If you're not into Python and would rather use the JVM (Kotlin),
| then I can suggest another guide too: [0]. Note that I'm the
| author.
|
| [0]:https://hexworks.org/posts/tutorials/2018/12/04/how-to-
| make-...
| japhib wrote:
| Nice! I've been looking to start using Kotlin for game
| development, and this seems like an awesome starting point!
| edem wrote:
| I hope you'll like it!
| TStand90 wrote:
| I did a bit of a double take seeing this on HN. Seeing something
| I helped to create on here is... a strange feeling, to say the
| least.
|
| While I'm not completely satisfied with the way this tutorial
| stands right now, I certainly hope that it has given a few people
| some ideas and motivation for their own roguelike projects.
|
| Feel free to shoot any issues with the site or tutorial text over
| to the Github page: https://github.com/TStand90/roguelike-
| tutorials-website (fair warning: I'm pretty bad at responding to
| issues, and I sincerely apologize for that)
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