[HN Gopher] Simple Dungeon Map Generation
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Simple Dungeon Map Generation
Author : kris-s
Score : 65 points
Date : 2022-01-05 18:13 UTC (4 hours ago)
(HTM) web link (smoldungeon.com)
(TXT) w3m dump (smoldungeon.com)
| adamc wrote:
| The problem with most of these generators is that you end up with
| insane looking dungeons. I wonder whether a different approach
| which took into account the kind of dungeon it was supposed to
| be, and what features should be located in it, could lead to
| better results.
| omoikane wrote:
| For a different article on dungeon map generation that's a bit
| more detailed:
| http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes...
|
| Found via this thread:
| https://www.reddit.com/r/godot/comments/m6mmka/finished_my_t...
| kris-s wrote:
| That's an awesome article, I'll add a link to it.
| munificent wrote:
| The classic source for dungeon generators is RogueBasin, with
| this being a good starting point:
|
| http://roguebasin.com/index.php/Articles#Map
| dexwiz wrote:
| If you want some actual info on Procedural Generation, then watch
| the talks from Roguelike Celebration. It's a convention focusing
| on roguelikes, which seem to attract those more interested in the
| programmatic side of game development. Its got a ton of great
| technical talks. I haven't watched the remote sessions, but the
| older in persons are great.
|
| https://www.youtube.com/channel/UCKv_QzXft4mD6TXmQBZtzIA/fea...
| kruffin wrote:
| My favorite from that collection on map generation is by
| Herbert Wolverson: https://www.youtube.com/watch?v=TlLIOgWYVpI
| He goes over 5 or 6 different techniques that are easy to
| implement.
| kris-s wrote:
| He's the Rusty roguelike king, I worked through this awesome
| book when I was learning Rust.
|
| https://bfnightly.bracketproductions.com
| kruffin wrote:
| Neat, there is a whole section on dungeon generation in
| there too!
| dragonwriter wrote:
| If you are more of a text than video person, this survey paper
| might be interesting as a starting point:
|
| https://dl.acm.org/doi/pdf/10.5555/3144605.3144638
| Andrew_nenakhov wrote:
| Made me want to play ADOM again... Just not this GUI nonsense,
| the _real_ ADOM.
| 10x_contrarian wrote:
| This article really doesn't provide any insights into map
| generation or explain any interesting implementation details.
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(page generated 2022-01-05 23:01 UTC)