[HN Gopher] Simple Dungeon Map Generation
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       Simple Dungeon Map Generation
        
       Author : kris-s
       Score  : 65 points
       Date   : 2022-01-05 18:13 UTC (4 hours ago)
        
 (HTM) web link (smoldungeon.com)
 (TXT) w3m dump (smoldungeon.com)
        
       | adamc wrote:
       | The problem with most of these generators is that you end up with
       | insane looking dungeons. I wonder whether a different approach
       | which took into account the kind of dungeon it was supposed to
       | be, and what features should be located in it, could lead to
       | better results.
        
       | omoikane wrote:
       | For a different article on dungeon map generation that's a bit
       | more detailed:
       | http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes...
       | 
       | Found via this thread:
       | https://www.reddit.com/r/godot/comments/m6mmka/finished_my_t...
        
         | kris-s wrote:
         | That's an awesome article, I'll add a link to it.
        
           | munificent wrote:
           | The classic source for dungeon generators is RogueBasin, with
           | this being a good starting point:
           | 
           | http://roguebasin.com/index.php/Articles#Map
        
       | dexwiz wrote:
       | If you want some actual info on Procedural Generation, then watch
       | the talks from Roguelike Celebration. It's a convention focusing
       | on roguelikes, which seem to attract those more interested in the
       | programmatic side of game development. Its got a ton of great
       | technical talks. I haven't watched the remote sessions, but the
       | older in persons are great.
       | 
       | https://www.youtube.com/channel/UCKv_QzXft4mD6TXmQBZtzIA/fea...
        
         | kruffin wrote:
         | My favorite from that collection on map generation is by
         | Herbert Wolverson: https://www.youtube.com/watch?v=TlLIOgWYVpI
         | He goes over 5 or 6 different techniques that are easy to
         | implement.
        
           | kris-s wrote:
           | He's the Rusty roguelike king, I worked through this awesome
           | book when I was learning Rust.
           | 
           | https://bfnightly.bracketproductions.com
        
             | kruffin wrote:
             | Neat, there is a whole section on dungeon generation in
             | there too!
        
         | dragonwriter wrote:
         | If you are more of a text than video person, this survey paper
         | might be interesting as a starting point:
         | 
         | https://dl.acm.org/doi/pdf/10.5555/3144605.3144638
        
       | Andrew_nenakhov wrote:
       | Made me want to play ADOM again... Just not this GUI nonsense,
       | the _real_ ADOM.
        
       | 10x_contrarian wrote:
       | This article really doesn't provide any insights into map
       | generation or explain any interesting implementation details.
        
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       (page generated 2022-01-05 23:01 UTC)