[HN Gopher] Tetr.io
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       Tetr.io
        
       Author : trms
       Score  : 133 points
       Date   : 2021-12-29 19:25 UTC (3 hours ago)
        
 (HTM) web link (tetr.io)
 (TXT) w3m dump (tetr.io)
        
       | BossingAround wrote:
       | Amazingly cool! Love it.
       | 
       | Note that if there are others like me who have never set foot
       | into game dev and are curious, there is the CS50G Introduction to
       | Game Development at [1].
       | 
       | [1] https://www.edx.org/course/cs50s-introduction-to-game-
       | develo...
        
       | bartread wrote:
       | Doesn't work on Chrome/MacOS. Go for Quick Game and then Got It
       | (which is slightly off the bottom of the page) and then...
       | nothing.
        
         | yawnxyz wrote:
         | worked for me on Chrome / macOS Big Sur
        
       | newman8r wrote:
       | I've yet to find a tetris game that I enjoy more than the NES
       | version, although I'm open to the possibility.
        
         | wingmanjd wrote:
         | Tetris Party for Wii is well liked in our house. Adds some fun
         | game modes and twists on the original gameplay.
         | 
         | Tetris 2 for SNES is different (goal is to clear certain
         | colored blocks for each level instead of just not dying). My
         | wife and I found it to scale well for our differing video-game
         | skills, as I tend to be better than she is.
        
         | simonlc wrote:
         | Have you tried the TGM series?
         | 
         | https://tetris.wiki/Tetris_The_Grand_Master
        
           | GuB-42 wrote:
           | While both are Tetris, TGM is very different, and closer to
           | modern Tetris than the NES version.
           | 
           | The NES version is much less forgiving when it comes to
           | rotation, locking, random generator, etc... It also has a
           | single preview, no hold piece and no hard drop. At high
           | level, a major challenge is to move pieces fast enough to
           | reach the sides, including a technique called "hypertapping"
           | where you mash buttons extremely quickly to move the pieces
           | faster instead of just holding a direction.
           | 
           | Modern Tetris is much faster. At high level, you get to "20G"
           | mode, where the pieces drop immediately and you have to rely
           | on the lock delay and rotation system to move pieces around.
           | Later versions introduced T-Spins as an alternative to
           | Tetrises for high scores and attacks in multiplayer.
        
         | schemescape wrote:
         | Yes, the newer rules (seeing multiple upcoming pieces, swapping
         | pieces, pieces being shuffled instead of completely random,
         | being able to move a piece once it's touched the ground) seem
         | almost like cheating compared to the NES version.
        
       | ujuj wrote:
       | The tracks are amazingly cool.
        
       | oceanghost wrote:
       | Whoever picked the music did a great job. I played 3 games and
       | the random selections were all whimsical.
        
         | [deleted]
        
       | bullen wrote:
       | I made a similar 1v1 drop multiplayer game:
       | http://fuse.rupy.se/cube.html
       | 
       | It's more like a simple version of Puyo Puyo or Puzzle Fighter.
        
       | optymizer wrote:
       | This is highly subjective, but I spectated a few games and the
       | amount of shaking that is happening seems excessive to me. Maybe
       | the kids are impressed by all the shaking going on, but I find it
       | hard to focus when the thing I'm focusing on keeps jumping
       | around.
       | 
       | On a related note, I think screenshakes are extremely overused in
       | indie games. It's so cheap to add that it cheapens the games.
       | - Threw a grenade? Boom. screenshake.        - Shot a bullet?
       | Boom. screenshake.        - Picked up an item? Boom. screenshake.
       | - Let out a big sigh? screenshake.        - Physically shook your
       | display? Double screenshake.       - Rolled your eyes at all the
       | screenshakes? There's a screenshake for that too
       | 
       | In StarCraft, the screen didn't shake even if you dropped a nuke
       | on someone else's base. I guess the good folks at Blizzard at the
       | time didn't watch that one GDC talk, "Juice It or Lose It", so
       | they had to come up with a different way to make a good game.
        
         | flanbiscuit wrote:
         | The game has a very robust config that allows you to alter the
         | amount of shaking. I also did not like it. I turned shake and
         | bounce all the way down to 0%.
        
           | ehsankia wrote:
           | Indeed, I was very impressed by the extensive configuration
           | options, and of course ability to export/import them.
        
         | httpsterio wrote:
         | You can remove almost all of the visual effects in Tetr.io
         | ghost piece transparency, background images, grid visibility
         | etc.
         | 
         | You can even adjust key repeat speeds, manual drop speed and
         | everything related to game play. It's extremely versatile in
         | that regard and easily the top 1 tetris clone in my opinion.
        
         | ajs256 wrote:
         | You might want to turn down Config > Gameplay > Board
         | Bounciness/Damage Shakiness.
        
         | keerthiko wrote:
         | You're comparing the wrong genres. StarCraft (age of empires,
         | etc) is an RTS where you have a god view. Screen shakes make
         | little sense when you, the player are removed from any of the
         | characters and the terrain in play. From a usability
         | perspective, these games also have a ton of information the
         | player needs to process in a teeny amount of time. Screenshake
         | would seriously mess with the player's ability to stay focused
         | on what needs to prioritized. Hell, pro SC2 players even turn
         | off ragdolls and environmental particle effects so that there's
         | even less "noise". Does that mean Blizzard artists were
         | compensating for poor gameplay when they implemented those?
         | 
         | Meanwhile, "arcade" style games like platformers, bullet hells,
         | puzzles (tetris etc), turn based card games, etc need to juice
         | up the moments when important things happen (because these
         | aren't games full of subtlety moment to moment), and don't have
         | a crazy amount of complex information on the screen that gets
         | sacrificed in a screenshake.
         | 
         | To note, Hearthstone and Diablo III both have plenty of
         | screenshake, although I believe you can turn them off (and many
         | indie games heavy on screen shake offer this option too).
         | 
         | Juice is indeed very important to make games "feel" good, but
         | perhaps more devs need to ask "is the juice worth the squeeze?"
         | to not turn off players like you.
        
       | laputan_machine wrote:
       | The concept is really cool, unfortunately as soon as I started
       | playing it (Firefox) the pieces started moving of their own
       | accord, and the play field started shaking, not sure if it's a
       | game feature or a bug.
        
         | tkzed49 wrote:
         | if you joined quick play, you were probably spectating while
         | waiting for a match
        
         | BossingAround wrote:
         | Worked well for me (Firefox, macOS), though the game kicked my
         | computers' fans into high gear.
        
       | nickstinemates wrote:
       | I used to love playing Tetranet - this brings back those vibes.
        
         | mmcclure wrote:
         | Yes!! I spent _hours_ a few weeks ago trying to figure out if
         | there was a Tetrinet equivalent these days, so if this is
         | anywhere close I'm extremely excited.
        
           | jedberg wrote:
           | Tetris99 is pretty similar. You have to get the DLC to unlock
           | playing with your friends though.
        
           | [deleted]
        
       | exogeny wrote:
       | Reminds me of TetriNET. That game was awesome.
        
       | flanbiscuit wrote:
       | This is cool! I'm guessing inspired by Tetris 99 available on
       | Nintendo Switch.
       | 
       | Thank you for having an anonymous mode!
       | 
       | edit: After playing and watching a bit it's very obvious that if
       | you want to win you'll have to use a bot. A quick google search
       | turns up a a couple pre-made bots you can download and start
       | running yourself. It's fun to see bot vs bot in the multi-player
       | quick play.
        
       | imode wrote:
        
       | sdfjkl wrote:
       | Seems to be doing the moves server-side, even on solo mode, so
       | with my high latency, high jitter connection it's unplayable.
        
       | Kiro wrote:
       | For people on mobile like me, can someone explain what this is?
       | The name and URL alone makes me intrigued.
        
         | ehsankia wrote:
         | html/js/webgl-based Tetris clone that has extensive options and
         | play modes.
        
         | eXpl0it3r wrote:
         | > TETR.IO is a modern yet familiar online stacker. Play against
         | friends and foes all over the world, or claim a spot on the
         | leaderboards - the stacker future is yours!
         | 
         | From: https://tetr.io/about/
        
         | simonlc wrote:
         | It's just a multiplayer Tetris clone. Not a "mass" multiplayer
         | like some other .io games, just one with match making.
        
           | monocasa wrote:
           | Particularly a Tetris 99 clone, Nintendo's switch online
           | tetris.
        
             | simonlc wrote:
             | Not really, it does more than Tetris 99, and the main match
             | making mode is 1v1 not 1v98.
             | 
             | It's not the only Tetris game with big lobbies. An earlier
             | popular one is https://jstris.jezevec10.com/
        
               | [deleted]
        
               | monocasa wrote:
               | I mean, I just played a game with 100 others, and other
               | people getting lines added lines to my board, last man
               | standing.
               | 
               | Sounds pretty Tetris 99.
        
               | Xynix wrote:
               | the focus is primarily on 1v1 (tetra league); quickplay
               | is a way to get introduced to the game maybe but it's not
               | the main attraction
        
               | simonlc wrote:
               | Yup it has that mode, which to be fair existed in Tetris
               | clones long before Tetris 99. I just meant that it had
               | many more modes and I don't really thing that's the focus
               | of Tetr.io? I could be wrong though I'm not a player.
        
           | Kiro wrote:
           | I was hoping for one big play area where everyone controlled
           | their own pieces in real-time.
        
       | simonlc wrote:
       | The community has written a great wiki page about the game for
       | those looking for more details without looking around inside the
       | game: https://tetris.wiki/TETR.IO
        
       | Shadonototra wrote:
       | the keyboard input lag is painful
       | 
       | have webdev lost their mind?
       | 
       | other than this issue, i love the concept, the art style is kinda
       | nice too, it's tetris, but there is a fresh and modern look, i
       | like it
       | 
       | fix the input lag issue, and you get all my support!
        
         | Xynix wrote:
         | there's no existing input lag from my knowledge; if it's slow,
         | as it is by default, you can change your handling (ARR, DAS,
         | SDF) to however fast you want it
        
       | Tallianar wrote:
       | Quite OT: how do people get adsense (or other advertisers) on
       | apps/games like these? I have a few apps that I would love to try
       | an monetize but whenever I apply for adsense I get rejected for
       | "lack of content".
        
       | sm4rk0 wrote:
       | Can't it be played on mobile phone? Swipe up for up, swipe left
       | for left, etc.
        
       | hwers wrote:
       | This has to be some kind of wasm construction right? I've hardly
       | ever seen such a smooth but rich experience on web.
        
         | [deleted]
        
         | yakshaving_jgt wrote:
         | Not everything this fancy is wasm.
         | 
         | Obvious example: https://acko.net/
        
         | simonlc wrote:
         | I believe it uses a webgl 2d framework, like pixijs, though
         | that might no longer be accurate.
        
       | ike0790 wrote:
       | dope game.....im curious what the architecture of the web app is.
        
       | tylercubell wrote:
       | Reminds me of the original version of _blockles_ [1] on _i
       | 'minlikewithyou (later OMGPOP)_ [2]. That was one of my favorite
       | games back in the day. From reading the Wikipedia article, it
       | looks like they were a YC company too.
       | 
       | [1]: https://youtu.be/-JziMvyIyKI?t=24
       | 
       | [2]: https://en.wikipedia.org/wiki/OMGPop
        
       | 999900000999 wrote:
       | Love the music , thank you !
        
       | chirau wrote:
       | I'm guessing you can't play this on mobile? What are the
       | controls? Couldn't figure out anything
        
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       (page generated 2021-12-29 23:00 UTC)