[HN Gopher] Tetr.io
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Tetr.io
Author : trms
Score : 133 points
Date : 2021-12-29 19:25 UTC (3 hours ago)
(HTM) web link (tetr.io)
(TXT) w3m dump (tetr.io)
| BossingAround wrote:
| Amazingly cool! Love it.
|
| Note that if there are others like me who have never set foot
| into game dev and are curious, there is the CS50G Introduction to
| Game Development at [1].
|
| [1] https://www.edx.org/course/cs50s-introduction-to-game-
| develo...
| bartread wrote:
| Doesn't work on Chrome/MacOS. Go for Quick Game and then Got It
| (which is slightly off the bottom of the page) and then...
| nothing.
| yawnxyz wrote:
| worked for me on Chrome / macOS Big Sur
| newman8r wrote:
| I've yet to find a tetris game that I enjoy more than the NES
| version, although I'm open to the possibility.
| wingmanjd wrote:
| Tetris Party for Wii is well liked in our house. Adds some fun
| game modes and twists on the original gameplay.
|
| Tetris 2 for SNES is different (goal is to clear certain
| colored blocks for each level instead of just not dying). My
| wife and I found it to scale well for our differing video-game
| skills, as I tend to be better than she is.
| simonlc wrote:
| Have you tried the TGM series?
|
| https://tetris.wiki/Tetris_The_Grand_Master
| GuB-42 wrote:
| While both are Tetris, TGM is very different, and closer to
| modern Tetris than the NES version.
|
| The NES version is much less forgiving when it comes to
| rotation, locking, random generator, etc... It also has a
| single preview, no hold piece and no hard drop. At high
| level, a major challenge is to move pieces fast enough to
| reach the sides, including a technique called "hypertapping"
| where you mash buttons extremely quickly to move the pieces
| faster instead of just holding a direction.
|
| Modern Tetris is much faster. At high level, you get to "20G"
| mode, where the pieces drop immediately and you have to rely
| on the lock delay and rotation system to move pieces around.
| Later versions introduced T-Spins as an alternative to
| Tetrises for high scores and attacks in multiplayer.
| schemescape wrote:
| Yes, the newer rules (seeing multiple upcoming pieces, swapping
| pieces, pieces being shuffled instead of completely random,
| being able to move a piece once it's touched the ground) seem
| almost like cheating compared to the NES version.
| ujuj wrote:
| The tracks are amazingly cool.
| oceanghost wrote:
| Whoever picked the music did a great job. I played 3 games and
| the random selections were all whimsical.
| [deleted]
| bullen wrote:
| I made a similar 1v1 drop multiplayer game:
| http://fuse.rupy.se/cube.html
|
| It's more like a simple version of Puyo Puyo or Puzzle Fighter.
| optymizer wrote:
| This is highly subjective, but I spectated a few games and the
| amount of shaking that is happening seems excessive to me. Maybe
| the kids are impressed by all the shaking going on, but I find it
| hard to focus when the thing I'm focusing on keeps jumping
| around.
|
| On a related note, I think screenshakes are extremely overused in
| indie games. It's so cheap to add that it cheapens the games.
| - Threw a grenade? Boom. screenshake. - Shot a bullet?
| Boom. screenshake. - Picked up an item? Boom. screenshake.
| - Let out a big sigh? screenshake. - Physically shook your
| display? Double screenshake. - Rolled your eyes at all the
| screenshakes? There's a screenshake for that too
|
| In StarCraft, the screen didn't shake even if you dropped a nuke
| on someone else's base. I guess the good folks at Blizzard at the
| time didn't watch that one GDC talk, "Juice It or Lose It", so
| they had to come up with a different way to make a good game.
| flanbiscuit wrote:
| The game has a very robust config that allows you to alter the
| amount of shaking. I also did not like it. I turned shake and
| bounce all the way down to 0%.
| ehsankia wrote:
| Indeed, I was very impressed by the extensive configuration
| options, and of course ability to export/import them.
| httpsterio wrote:
| You can remove almost all of the visual effects in Tetr.io
| ghost piece transparency, background images, grid visibility
| etc.
|
| You can even adjust key repeat speeds, manual drop speed and
| everything related to game play. It's extremely versatile in
| that regard and easily the top 1 tetris clone in my opinion.
| ajs256 wrote:
| You might want to turn down Config > Gameplay > Board
| Bounciness/Damage Shakiness.
| keerthiko wrote:
| You're comparing the wrong genres. StarCraft (age of empires,
| etc) is an RTS where you have a god view. Screen shakes make
| little sense when you, the player are removed from any of the
| characters and the terrain in play. From a usability
| perspective, these games also have a ton of information the
| player needs to process in a teeny amount of time. Screenshake
| would seriously mess with the player's ability to stay focused
| on what needs to prioritized. Hell, pro SC2 players even turn
| off ragdolls and environmental particle effects so that there's
| even less "noise". Does that mean Blizzard artists were
| compensating for poor gameplay when they implemented those?
|
| Meanwhile, "arcade" style games like platformers, bullet hells,
| puzzles (tetris etc), turn based card games, etc need to juice
| up the moments when important things happen (because these
| aren't games full of subtlety moment to moment), and don't have
| a crazy amount of complex information on the screen that gets
| sacrificed in a screenshake.
|
| To note, Hearthstone and Diablo III both have plenty of
| screenshake, although I believe you can turn them off (and many
| indie games heavy on screen shake offer this option too).
|
| Juice is indeed very important to make games "feel" good, but
| perhaps more devs need to ask "is the juice worth the squeeze?"
| to not turn off players like you.
| laputan_machine wrote:
| The concept is really cool, unfortunately as soon as I started
| playing it (Firefox) the pieces started moving of their own
| accord, and the play field started shaking, not sure if it's a
| game feature or a bug.
| tkzed49 wrote:
| if you joined quick play, you were probably spectating while
| waiting for a match
| BossingAround wrote:
| Worked well for me (Firefox, macOS), though the game kicked my
| computers' fans into high gear.
| nickstinemates wrote:
| I used to love playing Tetranet - this brings back those vibes.
| mmcclure wrote:
| Yes!! I spent _hours_ a few weeks ago trying to figure out if
| there was a Tetrinet equivalent these days, so if this is
| anywhere close I'm extremely excited.
| jedberg wrote:
| Tetris99 is pretty similar. You have to get the DLC to unlock
| playing with your friends though.
| [deleted]
| exogeny wrote:
| Reminds me of TetriNET. That game was awesome.
| flanbiscuit wrote:
| This is cool! I'm guessing inspired by Tetris 99 available on
| Nintendo Switch.
|
| Thank you for having an anonymous mode!
|
| edit: After playing and watching a bit it's very obvious that if
| you want to win you'll have to use a bot. A quick google search
| turns up a a couple pre-made bots you can download and start
| running yourself. It's fun to see bot vs bot in the multi-player
| quick play.
| imode wrote:
| sdfjkl wrote:
| Seems to be doing the moves server-side, even on solo mode, so
| with my high latency, high jitter connection it's unplayable.
| Kiro wrote:
| For people on mobile like me, can someone explain what this is?
| The name and URL alone makes me intrigued.
| ehsankia wrote:
| html/js/webgl-based Tetris clone that has extensive options and
| play modes.
| eXpl0it3r wrote:
| > TETR.IO is a modern yet familiar online stacker. Play against
| friends and foes all over the world, or claim a spot on the
| leaderboards - the stacker future is yours!
|
| From: https://tetr.io/about/
| simonlc wrote:
| It's just a multiplayer Tetris clone. Not a "mass" multiplayer
| like some other .io games, just one with match making.
| monocasa wrote:
| Particularly a Tetris 99 clone, Nintendo's switch online
| tetris.
| simonlc wrote:
| Not really, it does more than Tetris 99, and the main match
| making mode is 1v1 not 1v98.
|
| It's not the only Tetris game with big lobbies. An earlier
| popular one is https://jstris.jezevec10.com/
| [deleted]
| monocasa wrote:
| I mean, I just played a game with 100 others, and other
| people getting lines added lines to my board, last man
| standing.
|
| Sounds pretty Tetris 99.
| Xynix wrote:
| the focus is primarily on 1v1 (tetra league); quickplay
| is a way to get introduced to the game maybe but it's not
| the main attraction
| simonlc wrote:
| Yup it has that mode, which to be fair existed in Tetris
| clones long before Tetris 99. I just meant that it had
| many more modes and I don't really thing that's the focus
| of Tetr.io? I could be wrong though I'm not a player.
| Kiro wrote:
| I was hoping for one big play area where everyone controlled
| their own pieces in real-time.
| simonlc wrote:
| The community has written a great wiki page about the game for
| those looking for more details without looking around inside the
| game: https://tetris.wiki/TETR.IO
| Shadonototra wrote:
| the keyboard input lag is painful
|
| have webdev lost their mind?
|
| other than this issue, i love the concept, the art style is kinda
| nice too, it's tetris, but there is a fresh and modern look, i
| like it
|
| fix the input lag issue, and you get all my support!
| Xynix wrote:
| there's no existing input lag from my knowledge; if it's slow,
| as it is by default, you can change your handling (ARR, DAS,
| SDF) to however fast you want it
| Tallianar wrote:
| Quite OT: how do people get adsense (or other advertisers) on
| apps/games like these? I have a few apps that I would love to try
| an monetize but whenever I apply for adsense I get rejected for
| "lack of content".
| sm4rk0 wrote:
| Can't it be played on mobile phone? Swipe up for up, swipe left
| for left, etc.
| hwers wrote:
| This has to be some kind of wasm construction right? I've hardly
| ever seen such a smooth but rich experience on web.
| [deleted]
| yakshaving_jgt wrote:
| Not everything this fancy is wasm.
|
| Obvious example: https://acko.net/
| simonlc wrote:
| I believe it uses a webgl 2d framework, like pixijs, though
| that might no longer be accurate.
| ike0790 wrote:
| dope game.....im curious what the architecture of the web app is.
| tylercubell wrote:
| Reminds me of the original version of _blockles_ [1] on _i
| 'minlikewithyou (later OMGPOP)_ [2]. That was one of my favorite
| games back in the day. From reading the Wikipedia article, it
| looks like they were a YC company too.
|
| [1]: https://youtu.be/-JziMvyIyKI?t=24
|
| [2]: https://en.wikipedia.org/wiki/OMGPop
| 999900000999 wrote:
| Love the music , thank you !
| chirau wrote:
| I'm guessing you can't play this on mobile? What are the
| controls? Couldn't figure out anything
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(page generated 2021-12-29 23:00 UTC)