[HN Gopher] NCSA creates Sony PlayStation2 cluster (2003)
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       NCSA creates Sony PlayStation2 cluster (2003)
        
       Author : marcodiego
       Score  : 33 points
       Date   : 2021-12-22 16:24 UTC (6 hours ago)
        
 (HTM) web link (ncsa30.ncsa.illinois.edu)
 (TXT) w3m dump (ncsa30.ncsa.illinois.edu)
        
       | dehrmann wrote:
       | It's interesting how this trend died off so hard. I'm guessing
       | what drove it was people buying into Sony's marketing hype (so
       | powerful you can't export to Iraq!) and trying to get some halo
       | hype, yourself. What killed it was the clusters being a hassle to
       | manage and use, limited longevity, consoles moving to commodity
       | hardware (hah! Xbox was already there), and OpenCL/CUDA and the
       | rise of the GPU.
        
         | caymanjim wrote:
         | I don't think the trend really died. This helped show the power
         | of dedicated vector processors, and happened to coincide with
         | commodity video cards with the same sort of processors being
         | more widely-available. There was a brief window where buying a
         | whole PS2 just to get the vector processors was the most cost-
         | effective solution, but the market quickly adjusted to fill
         | that niche in a better way. This was a spike, and then they
         | implemented the real thing.
        
         | rzzzt wrote:
         | Apple also ran this ad for the Power Mac G4:
         | https://youtu.be/t4dDuocAXTY
        
       | j_halden wrote:
       | Yeah the PS3 clusters were much more news worthy as the cell
       | broadband engine cost 1.5 thousand dollars at the time as a PCIe
       | card.
        
       | klodolph wrote:
       | Back from the era when MIPS was exciting. The PlayStation 2 has a
       | 64-bit MIPS III processor (with some MIPS IV stuff), which was
       | really cool before x86 ate the world. You can still see support
       | for the PlayStation 2 in GCC + Binutils (unlike the PlayStation
       | or Nintendo 64... even though those systems both both have MIPS
       | II or MIPS III processors, they aren't really big enough to run a
       | more modern OS comfortably, and don't have Ethernet).
        
         | badsectoracula wrote:
         | Not sure where new MIPS CPUs are used nowadays, but i do have a
         | handheld[0] that uses a MIPS-based CPU (Ingenic JZ4770) at 1GHz
         | with 512MB of RAM and a 3D accelerator using an open source
         | Linux-based OS. This is from 2013-2014 but there have been some
         | more recent clones, like the RG350 series by Anbernic[2] (which
         | runs the same OS and software).
         | 
         | Though it is basically just a Linux system, nothing special
         | about it aside from the instruction set. When i ported a DOS
         | game i made some time ago to it[3] all i did was install Debian
         | and Free Pascal on a MIPS QEMU system, make sure it compiles
         | with SDL and package the binary in the package format its
         | launcher uses (OPK, which IIRC is essentially a squashfs
         | image).
         | 
         | [0] https://en.wikipedia.org/wiki/GCW_Zero
         | 
         | [1] https://en.wikipedia.org/wiki/Ingenic_Semiconductor
         | 
         | [2] https://retrododo.com/rg350/
         | 
         | [3] https://i.imgur.com/coFBWXx.jpg
        
         | dehrmann wrote:
         | > they aren't really big enough to run a more modern OS
         | comfortably
         | 
         | I'm sure there are a few asterisks to this, but the WRT54G (the
         | iconic Linksys blue and black wifi router) has a MIPS 32-bit
         | CPU that's ~4x as fast as the PSX and ~1/2x as fast as the PS2.
        
           | zokier wrote:
           | Well, modern OpenWRT doesn't run on original WRT54G at all,
           | and barely on the upgraded WRT54GS version, so there is that.
           | 
           | 32MB of RAM that the PS2 had would be really tight for modern
           | kernels.
           | 
           | https://openwrt.org/supported_devices/432_warning
           | 
           | But CPU-wise I don't foresee that ~300MHz MIPS would be any
           | sort of major roadblock.
        
             | mobilio wrote:
             | Currently OpenWrt uses Kernel 5.10 or 5.4.
             | 
             | When WRT54G was available kernel was 2.2 or 2.4
        
           | marderfarker2 wrote:
           | My mind is blown. Especially when knowing my WRT54G would
           | buckle if you so much as send it more than a dozen ICMP
           | packets per second.
        
           | klodolph wrote:
           | The 4x that's important is that the smallest iteration of the
           | WRT54G still has 4x as much RAM as a PlayStation. The CPU
           | speed is enough, to be sure. Newer versions of OpenWrt or
           | Linux are going to have problems with such a small amount of
           | RAM. Note that it's definitely _possible,_ it's just not
           | _comfortable._
        
           | duskwuff wrote:
           | The limiting factor on the PS1 would have been RAM. It only
           | had 2 MB -- the WRT54G had 16 MB.
        
       | branon wrote:
       | Is there a way to stop web pages from hijacking my browser's
       | scroll behavior?
       | 
       | Nice article though.
        
       | caymanjim wrote:
       | I built a 100-node mini-supercomputer at ASU back in 2002/2003,
       | to process image data from the Mars rovers (MER), Mars Odyssey,
       | and other NASA missions. We ended up using regular dual-CPU AMD
       | systems racked up, running the same PBS/Maui batch-processing
       | software mentioned in this article. I remember there was some
       | discussion of and interest in this cluster at the time, but we
       | didn't have the in-house expertise to redesign our software
       | (mostly old USGS systems written in Fortran, some dating back to
       | the Apollo era) to take advantage of the vector processors. As
       | the article mentions, this was more of a proof-of-concept than a
       | serious workhorse, but the ideas lived on.
        
       | peter-m80 wrote:
       | Related:
       | 
       | US Air Force connects 1,760 PlayStation 3's to build
       | supercomputer https://phys.org/news/2010-12-air-
       | playstation-3s-supercomput...
        
         | Wingman4l7 wrote:
         | Yep, was confused for a minute -- all the Beowulf cluster hype
         | I remember was around the PS _3_. Sony even got sued for later
         | removing the ability to put Linux on it:
         | https://en.wikipedia.org/wiki/OtherOS
        
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