[HN Gopher] The Great Bifurcation
       ___________________________________________________________________
        
       The Great Bifurcation
        
       Author : oedmarap
       Score  : 127 points
       Date   : 2021-12-14 14:01 UTC (8 hours ago)
        
 (HTM) web link (stratechery.com)
 (TXT) w3m dump (stratechery.com)
        
       | nickdothutton wrote:
       | At this stage in development of a new "space" or perhaps I should
       | say "plane of existence" in the case of meta, you need to get as
       | far away from regulation as possible. There will be many
       | casualties, as there always are in pioneering endeavours, but
       | these are just a necessary part of advancement.
        
         | germinalphrase wrote:
         | Which is - of course - easy to say when it is not the sailors
         | themselves who are subject to the suffering.
        
         | gostsamo wrote:
         | Are you ready to be the casualty?
        
           | nickdothutton wrote:
           | At times in my career I have been a "pioneer", at times a
           | "settler", and at other times a "town planner". While
           | university friends took up offers from Oracle, Microsoft,
           | Sun, I started work at one of the first ISPs. Terrible pay,
           | zero benefits. Funding the company partly on our own meagre
           | personal credit limits, but the thrill of building something
           | from scratch that we were sure would change the world and
           | that should be built. If not us then who? We thought. It
           | worked out well for us, but most others didn't make it.
        
             | gostsamo wrote:
             | This is the version where you take the risk, pay the price,
             | and/or reap the rewards. When we talk about casualties,
             | there is another story for people who didn't take the risk,
             | did not reap any rewards, but paid the price anyway. When
             | we talk about externalizing the costs, those are the people
             | meant to pay them.
             | 
             | So, excuse me, but when someone talks about inevitable
             | casualties while enthusiastically pushing against
             | regulations, it means that they do not intend to be the
             | casualty and are looking for ways to push someone else
             | under the bus.
             | 
             | Progress is something wonderful, but it should prove itself
             | before us, not we in front of it.
        
         | JumpCrisscross wrote:
         | > _a necessary part of advancement_
         | 
         | Plenty of heretics have been burned through history in the name
         | of advancement to a superior moral plane. Of course, that was
         | horse shit.
         | 
         | The criticism levied against crypto and the meta verse is in a
         | similar vein. To what are we advancing? How do we measure
         | progress? And who wants to go there?
        
       | chx wrote:
       | He quotes Stephen Diehl but not
       | https://www.stephendiehl.com/blog/nothing-burger.html -- either
       | he missed it or doesn't want to include it because it offers a
       | very sharp rebuke of all things crypto:
       | 
       | > Any application that could be done on a blockchain could be
       | better done on a centralized database. Except crime.
        
       | joshuaheard wrote:
       | I love the comment about the "real world" being the physical
       | world and the digital world combined. I go back to some of the
       | old computer games I have played, and they seem like real places
       | to me, where I have memories and feel a certain nostalgia. They
       | were certainly a "real experience", even though they were
       | digital.
       | 
       | One theory of consciousness is that it is a series of
       | experiences. In that respect digital experiences are real.
        
       | throwaway_2009 wrote:
       | Agree with the idea that the physical and digital worlds are
       | bifurcating.
       | 
       | The main way I see it is in discourse, and particularly the way
       | in which people seem to believe "their way" is the only way, when
       | actually they're just in a bubble.
       | 
       | Comments here allude to it. Many people have been diving into the
       | virtual world since lockdowns became mainstream. But many others
       | have gone the complete other way - many of the groups I'm in have
       | been rejecting technology more and more because they now value
       | human experience far more.
       | 
       | This is only one example, but as far as I can tell, these two
       | groups are almost completely at loggerheads now, the other side
       | just seems baffling to them.
        
       | MR4D wrote:
       | > Where I disagree is with the idea that the physical world and
       | the digital world are increasingly "being overlaid and coming
       | together"; in fact, I think the opposite is happening: the
       | physical world and digital world are increasingly bifurcating.
       | 
       | Usually I agree with Ben, but on this I think he's dead wrong.
       | 
       | For a simple example, text messages are technically virtual, but
       | they arrive on a physical device (your phone).
       | 
       | More and more we will see these sorts of interactions increase -
       | whether it's maps displayed on your windshield (or your
       | computerized glasses), the ability to checkout using crypto
       | (Paypal, Visa, etc), or play games (Pokemon Go), we are at the
       | very beginning of the _integration_ of the virtual with the
       | physical.
        
       | olivermarks wrote:
       | Blockchain I suspect will have a similar future and history to
       | portable document format (PDF), an important facet of a much
       | larger world, a solution that was originally looking for a
       | problem slotted into an evolving world.
       | 
       | Regarding online 'chat' clients, Bloomberg terminals have almost
       | literally been the tool used to run the financial world(s) for
       | decades. Different speeds, different needs...
        
       | travisgriggs wrote:
       | The majority of this article is history telling, told through the
       | lens of one persons particular narrative, cutting that history up
       | into conveniently sized chapters (1.0, 2.0, etc).
       | 
       | Then the article shifts gears to the authors own transition to
       | living in a new place, adapting to that change, and then
       | describing the now as a bifurcated existence (real life proximal,
       | and through the invisible network society/work).
       | 
       | The second part would have stood on its own fine and didn't need
       | the "history as I see it" preamble. I don't know why authorship
       | on the net, in this bifurcated space, has to choose between
       | tweets and long form. It's ok to write a longer-than-a-tweet
       | developed point.
        
       | bluetomcat wrote:
       | I am utterly confused about the visions for the Metaverse. Would
       | it be a parallel economy where people can find work, start
       | businesses, buy and sell "3D" property, talk to audiences in an
       | imaginary 3D world? Or probably some kind of a channel that
       | substitutes in-person meetings and social life? In both ways it
       | looks like a dangerous proposition where some arbitrary company
       | defines your reality and the rules of life, the available forms
       | of expression, the available actions, etc.
        
         | colinmhayes wrote:
         | I think the idea is that it's all of the above. Facebook is
         | trying to create an all encompassing space that effectively
         | replaces the internet.
        
           | dcist wrote:
           | It will be censored, curated, moderated, and filtered by
           | Facebook. No thanks.
        
       | f38zf5vdt wrote:
       | As the online world socially envelopes our subjective view of
       | reality, is anyone else who grew up predominantly online simply
       | dropping out? I've been spending more time on my meatspace
       | hobbies, watching TV and movies, and generally avoiding
       | interactions with the internet outside of work. I feel better for
       | it and like I had been wasting so much time before on internet
       | arguments and getting dopamine-hits from outrage based media
       | experiences.
        
         | handrous wrote:
         | "Elder millennial" checking in. I'd not have any Internet
         | service at home, including on cell phones, if not for a few
         | things that require it--even if I didn't work from home, my
         | spouse's job (teacher) requires home Internet these day (even
         | pre-pandemic), and it's practically required for kids in k-12
         | school now, too.
         | 
         | If not for external pressure to have it, I'd not find it worth
         | ~$1,000/yr for home Internet and ~$400/yr for my cell phone's
         | Internet service. That's a hell of a lot of entertainment money
         | to put toward something else, and that's before you pay for
         | anything on top of it (say, streaming services). In fact, it'd
         | almost be worth paying that much to get my wasted Internet time
         | back (he writes, on HN).
         | 
         | In my teens I couldn't wait to jack straight in to the 'net.
         | Now? Screw it. I'd rather live entirely in meatspace. I think
         | the whole thing's been, overall, a mistake that I wish we could
         | obliterate.
        
         | AnIdiotOnTheNet wrote:
         | Yes, but I'm not entirely sure it is related. The reason I
         | think I've taken up more real-world hobbies and moved farther
         | away from online stuff is that it seems like everything online
         | these days is trying to sell me something. If not a product,
         | then a scam, or FOMO about some new fad, or the latest
         | conspiracy theory, or outrage about some thing or another. I
         | don't think it used to be this way, it used to be a place I
         | could go to hang out with people who had similar interests and
         | talk about them. Theoretically that's what this place is and it
         | still seems like people are trying to sell me shit all the time
         | (mostly blockchain nonsense, web frameworks, and cloud
         | services).
         | 
         | Has it gone this way because of the ever-increasing
         | monetization of it? I'm inclined to think so, but it's also
         | possible it's just the natural result of becoming more widely
         | used. Tragedy of the commons and all that.
        
         | danielvaughn wrote:
         | If I were a betting man, I'd bet that some upcoming generation
         | (maybe the one after Gen Z but who knows) will turn away from
         | the digital world.
        
         | bttf wrote:
         | I experienced a similar transition, albeit this was over 10
         | years ago. I've come to realize that a balance between both
         | meatspace and hyperspace ends up being most satisfying. For me,
         | the former was very valuable in introducing new experiences
         | (learning and playing music, construction projects, hobbies
         | like hiking and surfing), but the lack of cognitive and
         | 'online' stimulation will make itself apparent over time.
        
       | mrkentutbabi wrote:
       | I wonder if more and more people will rather be in the Metaverse
       | like Ready Player One, so that real estate and real world prices
       | will crash. I am looking forward for it.
       | 
       | After that, maybe I'll buy an Island and create my own country
       | and invite all of my family members that are now scattered in
       | different countries, and build my own kingdom, in the real world,
       | my own rules, my own philosophies.
       | 
       | ah.., a man can dream...
        
       | ladyattis wrote:
       | I just don't see how the metaverse has any more advantages than
       | the virtual worlds of past decades. We've seen it in the mid-90s
       | with many failed companies and only a couple of moderate
       | successes in the 2000s with Second Life and IMVU plus MMOs if you
       | want to expand the definition of virtual worlds to include games.
       | The idea that you can replace the majority of in-person
       | interactions with virtual ones is nonsensical to me; sometimes
       | it's better to let people meet face-to-face. And it just seems to
       | me it's all about puffing up the egos of Silicon Valley
       | executives and letting them evade taxes at the same time thanks
       | to the blockchain angle.
        
       | dummydata wrote:
       | > This is the type of role blockchains will fill: provide
       | uniqueness and portability where necessary
       | 
       | What does portability mean in this context? I assume he just
       | means it's a digital asset so it is inherently easy to move
       | around.
       | 
       | I believe a better wording would have been interoperable.
        
       | [deleted]
        
       | humanistbot wrote:
       | I'm of the age that I remember getting sucked in to the Second
       | Life hype. MMORPGs were also becoming popular, and there was this
       | narrative that "virtual worlds" were on a rocketship to the
       | future. Universities and companies paid stupid amounts of money
       | for digital real estate. Wired ran profiles of Second Life
       | speculators who got rich in the bubble.
       | 
       | Now I guess we call virtual worlds "the metaverse" and think
       | it'll be different because people have to buy an expensive and
       | uncomfortable VR headset?
        
         | likpok wrote:
         | Good VR headsets are cheaper than computers today and cheaper
         | than computers were back when Second Life was getting started.
         | People almost universally own smartphones which can support a
         | LOT of additional activity.
         | 
         | That's not to say that the metaverse will take off (I think it
         | still lacks a compelling use case), but many of the parameters
         | have changed.
        
         | [deleted]
        
         | shostack wrote:
         | Expense is coming down, and form factors and weight are rapidly
         | shrinking while performance of displays improves.
         | 
         | Whatever gripes you have about the space, it is hard to deny
         | the rapid evolution we're seeing due to the influx of
         | investment.
        
         | jayd16 wrote:
         | What makes the difference in my mind is that AR technology is
         | gaining steam. There's a chance that we'll have a new desire to
         | link the spatial, physical world to spatial and virtual
         | interactions.
         | 
         | The push to own the metaverse seems like a land grand.
        
           | abletonlive wrote:
           | really? I have yet to seen anybody that actually cares about
           | AR at all in my day to day interactions
        
             | jayd16 wrote:
             | Microsoft is pushing Hololens dev, Meta is pushing AR
             | features into the Quest, Snap just put out some AR
             | spectacles. There's development interest but the consumer
             | devices aren't quite ready yet so there's no real market
             | quite yet.
        
             | NineStarPoint wrote:
             | Quite a few people interested in the circles I walk in, but
             | pretty much everyone also agrees that the technology just
             | isn't particularly close to viable yet (cost is high,
             | general usability is low). And that's ignoring the google-
             | glass style problems there would be with general use.
        
               | ghaff wrote:
               | There are both technology and social aspects.
               | 
               | The technology has to be at the point where you can
               | casually wear fashionable glasses which overlay easily
               | readable information.
               | 
               | And other people would need to be OK with the fact that
               | people are wearing said glasses that put them on candid
               | camera at all times.
        
           | bmitc wrote:
           | Hasn't VR been gaining steam for a while now, as in, never
           | coming around? All I see are companies massively pushing for
           | it, but I don't see any real take up. Anything that I've seen
           | seems like a gimmick and not something that will actually
           | stick or resonate with people.
        
             | jayd16 wrote:
             | There's ~15 million VR units sitting around and there's
             | steady growth. That's much more than the zero from a few
             | years ago but you're right its not massive popular. There's
             | just enough that some VR game devs are finding success but
             | by no means is it a gold rush and I don't mean to imply
             | that.
        
               | bmitc wrote:
               | I think sitting around is the key point. :P I have a
               | PlayStation VR headset that does just that. There was
               | only one game that ever actually drew me in with VR, and
               | that was Thumper.
               | 
               | My theory is that I think the companies that sell these
               | things are just really good at hyping and selling the
               | headsets. I just don't see what the end game is. It's
               | certainly possible that I'm wrong about all this though.
        
           | jobu wrote:
           | It seems like AR is the key to making the Metaverse a thing.
           | VR is neat, but the current experience reminds me of 3D TVs
           | from a few years back - gimmicky and awkward. Even if parts
           | of the physical and digital worlds bifurcate, I still think
           | there's a lot more AR could do by linking them and making it
           | possible to build a digital world on top of the physical.
           | 
           | The Daemon series by Daniel Suarez showed an impressive
           | vision of what AR could do in a not-so-distant future where
           | online information is linked to physical entities. The things
           | to make it work like haptic suits or lightweight AR classes
           | with overlays and a HUD are getting fairly close technology-
           | wise.
        
             | jobu wrote:
             | * lightweight AR _glasses_
        
         | sofard wrote:
         | I seriously wonder whether there will be a cultural rebellion
         | against the digitization of our lived experiences. It seems
         | like everyone (even the youngest who grew up in a fully digital
         | world) feels like we're on this path to black mirror dystopia,
         | but there's yet to be a collective awakening/action to combat
         | it. It wouldn't surprise me if down the road there's a cultural
         | movement that decides "we're opting out of all this"
        
           | imbnwa wrote:
           | So the Lo-Techs in Johnny Mnemonic?
        
           | distrill wrote:
           | This sounds sort of like the setting of Dune.
        
           | skybrian wrote:
           | I think the limit was reached with the backlash against
           | Google Glass. Having a camera on your face was a bridge too
           | far. Phones you can put away.
           | 
           | Some people like VR but they use it at home.
           | 
           | On the other hand, earbuds and smart watches haven't had the
           | same issues.
        
             | toast0 wrote:
             | I think the backlash against Google Glass might have
             | subsided if it had been a useful device that was widely
             | available. (Of course, the wide release version was on
             | watches)
             | 
             | As it was, wearing a Google Glass was making several
             | statements: I have acccess to this special thing; I'm going
             | to wear this mostly useless object in a highly visible
             | location on my body; and if actually using it in public, I
             | don't care that having a one-sided conversation with a
             | computer annoys those around me (kind of like talking on a
             | phone/bluetooth headset, but worse). Maybe the camera was
             | the anchor for the issue, but I don't think it was the real
             | issue; I don't recall seeing articles about people being
             | shunned for wearing the Snapchat camera glasses.
        
               | fragmede wrote:
               | I think it's as simple as the fact that Snapchat glasses
               | weren't $1,500 in a time before crypto.
        
               | ghaff wrote:
               | I tend to agree.
               | 
               | If/when we have AR glasses that are reasonably priced and
               | genuinely useful, I'm inclined to think they'll be
               | broadly accepted. Yes, there will be people including
               | some of the people reading this who will be upset about
               | the panopticon-like invasion of privacy associated with
               | always-on cameras everywhere. But they'll be largely
               | ignored just as they are today with respect to
               | video/photos being just a smartphone in the pocket away.
               | 
               | It's easy to forget that less than 20 years ago taking a
               | photo, much less a video, was a pretty deliberate act
               | involving equipment that most people didn't routinely
               | carry with them.
        
               | pxtail wrote:
               | Google has lame boring marketing and is just not
               | fashionable enough at this moment, just wait until Apple
               | iGlass ProPrivacy(tm) appears on the market, lines at the
               | Apple Store will be record long and owners will wear it
               | with pride and sense of accomplishment/superiority.
        
               | toast0 wrote:
               | I mean, if it's the same product, more or less an Apple
               | Watch you have to strain your eyes to see, I expect it'll
               | have the same lack of customers, even if Apple invents
               | it. Maybe with less backlash.
        
             | monodeldiablo wrote:
             | Boiling frogs, man.
             | 
             | Google Glass was just too sudden a change. Another decade
             | of eroding our collective sense of privacy and boundaries
             | means it might be more successful now than it was back when
             | we still had some expectation of personal privacy.
        
           | handrous wrote:
           | > on this path to black mirror dystopia
           | 
           | A bunch of episodes of Black Mirror aren't really even about
           | the future. They're criticism of things _right now_ (or,
           | rather, when the episodes were made).
        
             | thaumasiotes wrote:
             | It seems safe to extend this comment to all episodes of
             | every TV show.
        
               | earleybird wrote:
               | While that may be generally true I'm inclined to think
               | that Black Mirror brought the perspective into sharp
               | relief.
        
             | fragmede wrote:
             | As soon as good AR glasses come out though, Black Mirror's
             | an instruction manual on what app to write.
        
             | servytor wrote:
             | I took a course in university on sci-fi and the professor
             | said that all science fiction was a reflection of the
             | moment it was written, and had almost nothing to do with
             | prognosticating.
        
               | batekush wrote:
               | Ursula K LeGuin's introduction to The Left Hand of
               | Darkness, 1976
               | https://www.penguin.com/ajax/books/excerpt/9780441007318
               | 
               | "The weather bureau will tell you what next Tuesday will
               | be like, and the Rand Corporation will tell you what the
               | twenty-first century will be like. I don't recommend that
               | you turn to the writers of fiction for such information.
               | It's none of their business. All they're trying to do is
               | tell you what they're like, and what you're like--what's
               | going on--what the weather is now, today, this moment,
               | the rain, the sunlight, look! Open your eyes; listen,
               | listen. That is what the novelists say. But they don't
               | tell you what you will see and hear. All they can tell
               | you is what they have seen and heard, in their time in
               | this world, a third of it spent in sleep and dreaming,
               | another third of it spent in telling lies."
        
               | jimmygrapes wrote:
               | This is partially why many people prefer the term
               | "speculative fiction" over "science fiction"
        
             | interfixus wrote:
             | 1984 was just an anagram of 1948, the year Orwell was
             | writing in.
        
           | moolcool wrote:
           | It's not like we're not culturally flirting with that
           | already. Film photography and vinyl have both seen massive
           | resurgences lately.
        
             | ghaff wrote:
             | "Massive" niche resurgences. Nothing remotely mainstream.
        
               | tenebrisalietum wrote:
               | I'm gonna say vinyl is a bit more than mainstream. I can
               | buy records at Walmart. That usually means a trend is
               | widespread.
        
               | ghaff wrote:
               | It's less niche than I would have guessed--about 5% of
               | industry revenue and about the same as CDs (which
               | surprised me a bit given that I still sometimes buy CDs
               | and haven't bough vinyl for decades). Still, that's
               | revenue not listens or anything like that so that's still
               | pretty much a rounding error.
        
             | derwiki wrote:
             | Wonder if the same will hold for books?
        
               | ghaff wrote:
               | Ebooks never gained the completely dominant position that
               | digital photography and music did. And even those among
               | us who prefer ebooks for fiction consisting of flowing
               | text still prefer printed books for a lot of more
               | reference-oriented or "coffee table" books.
        
               | foobiekr wrote:
               | As someone who went all-in on ebooks for 10+Y, having
               | bought a kindle immediately and used it extensively, I've
               | gone back to books. The kindle experience just isn't as
               | good and it took me a long time to simply accept that.
        
               | ghaff wrote:
               | I like the Kindle especially for travel. Lighting in
               | hotel rooms/planes often is less than ideal and it's
               | great to not be forced to choose a book I'm going to be
               | in the mood to read on a given trip. But, for the most
               | part, I don't like cookbooks and other essentially
               | reference books on Kindle/iPad. (I still buy them
               | sometimes but mostly because I got some sort of $1/$2
               | deal.)
        
               | atlasunshrugged wrote:
               | Yeah, kindle is only for travel and for when I'm living
               | abroad in places where I just can't get access to non-
               | mass market paperbacks and so need to order from the
               | e-book store
        
               | moolcool wrote:
               | What didn't you like about the kindle? I absolutely love
               | mine, and almost dislike paper books in comparison.
        
               | foobiekr wrote:
               | Slow. So awful for going back and forth that I stopped
               | doing it. Smaller display than I'd like. I have special
               | hate for the touchscreen kindles, I really prefer my 1st
               | hen kindle to the current version. Actual forward and
               | backward buttons.
        
           | jareklupinski wrote:
           | anecdotal, but I went to a concert recently and was
           | amazed/thrilled to see maybe five or ten isolated instances
           | of someone pulling out their phone to take a few second clip
           | for insta or snapchat or whatever
           | 
           | 5-ish years ago it would be common to see 25-45% of the crowd
           | with their phones up and out recording almost the entire show
        
           | jollybean wrote:
           | "but there's yet to be a collective awakening/action to
           | combat it. "
           | 
           | Just don't use it.
        
           | Mezzie wrote:
           | I'm going to call it now: The zeitgeist of the 2030s and
           | 2040s will be a focus on biology to contrast with technology.
           | So instead of trying to eliminate humans from the equation,
           | we'll see a group of people who take parts of tech they like
           | (such as systems thinking) and focus it on human improvement
           | instead of external tech.
           | 
           | Think genetically engineered humans vs. cyborgs; there will
           | be a focus on holistic 'working with' human impulses and
           | neurology instead of 'what can the tech accomplish'?
           | 
           | That'd be my guess.
        
             | thejackgoode wrote:
             | Regarding the zeitgeist change: don't you think that
             | expectation windows for results based on success of
             | disrupting markets by tech have shrunk to a point where
             | it's not possible for a more long term and complex projects
             | (biology being one of them) to attract enough talent? I
             | feel like such changes are only possible based on big
             | crises
        
               | Mezzie wrote:
               | I do, but I also think that we'll see this biology
               | flowering from non-tech people who have some tech skill.
               | So it won't be tech companies moving into biology space,
               | it will be lab workers and students who know some coding
               | realizing that 'hey, I could do this thing using my
               | phone' and sharing with each other. I also think that as
               | the sector grows and we see more people trained, we'll
               | see a medical research boom the same way we saw a boom in
               | devs in the 90s so the talent base will expand a LOT.
               | 
               | The expectation windows are set by investors, and I think
               | biology has a good shot at being able to get
               | resources/funding without having to rely too heavily on
               | VCs or investors (think government and academic funding).
               | Likewise, there's no Microsoft, Google, or FB waiting in
               | the wings to buy up/bury any advancements.
               | 
               | I also think we're overdue for some major social changes
               | because our current ways aren't sustainable (regardless
               | of what you think the problems are + what 'side' you're
               | on, I think we can almost all agree that this can't
               | continue). The main problem I think IS that we're too
               | short sighted currently, and we'll have to correct that,
               | so I do think long-term projects will become easier in
               | the early 2030s.
        
               | crabmusket wrote:
               | > Likewise, there's no Microsoft, Google, or FB waiting
               | in the wings to buy up/bury any advancements
               | 
               | Why is "big pharma" not this?
        
               | thejackgoode wrote:
               | I think you have a point, I am betting on human-to-human
               | occupations, especially psychology, gender roles being
               | shrunk might bring some new ideas and shake the field up.
        
             | pedalpete wrote:
             | This is starting to happen now, and we're working on it
             | related to neurology and improving sleep at
             | https://soundmind.co
             | 
             | Cyborg always has the feeling of a severely augmented and
             | strange human. I'm surprised by the number of people who
             | have no interest in Neuralink, and say they wouldn't go
             | near it.
             | 
             | As we're seeing the mental health benefits of sometimes
             | turning off our digital devices and focusing on ourselves,
             | I think this will drive the future of us not being always
             | connected, but being connected when we want to.
             | 
             | I think what you're pointing to is correct, Augmented
             | Humanity, rather than Augmented Reality.
        
           | nefitty wrote:
           | How many video game developers rarely play video games? I bet
           | most game devs don't count gaming amongst their defining
           | interests.
           | 
           | There seems to be a majority swath of humans who get hooked
           | on unproductive hobbies. Drugs, partying, social media, video
           | games. I'm talking HOOKED, dreams framed by the TikTok UI,
           | taking work off to watch a Counterstrike tournament, weeks of
           | back-to-back hangovers.
           | 
           | I mean, I've been there. I too hear the lull of chemical
           | dissociation.
           | 
           | What I'm wondering is, what happens as that lullaby gets
           | louder and brighter and more attractive, in sync with people
           | working less and less as automation forms a mechanical sheen
           | on all economic activity?
           | 
           | I'll just toss this one I caught as I wrote that: You think
           | the opioid epidemic is bad? Is it better or worse for us that
           | our addictions can't annihilate us in an instant? How many
           | people are in their rooms right now, alone, entangled in
           | expensive parasocial relationships and expensive video game
           | habits?
           | 
           | What if people aren't stealing and robbing shit for drugs
           | anymore, but are doing it to donate to their favorite
           | streamer, or buy the new Supreme hoodie or buy a PS5?
        
             | foobiekr wrote:
             | I mostly agree with this, but I think it's more subtle.
             | 
             | Every game developer I've ever known, which is a good
             | number, was a hard core gamer who loved games. Most of them
             | really reduced it as they get older - not just because as
             | you get older you just don't have the time or energy, but
             | because doing something for work just kind of ruins it for
             | most people.
             | 
             | That last bit is very common: my wife is a professional
             | artist and doing that as her profession has just about
             | ruined her interest in painting and drawing despite doing
             | it for a lifetime. I was a hobby coder my entire life until
             | mid-way through my career. Now although I sometimes do
             | short stints, I gotta say, it is kind of ruined for me.
             | 
             | So, sure, you are probably right, but probably for the
             | wrong reasons.
             | 
             | As for "unproductive hobbies" the reality is that all
             | hobbies are basically unproductive. The stained glass
             | artists I know struggle to give away their output because
             | there's only so much anyone around them wants, but their
             | hobby is to produce it. Ditto the painters, woodworkers,
             | etc. Yes, these can give you practice with useful skills,
             | but they're still basically generating a waste product, and
             | if you try selling it, on average, you're just trying to
             | mitigate your losses, piece work is almost never
             | financially sound. This is all to say that one shouldn't
             | view hobbies as "productive" or not, you should view them
             | as providing benefits not directly related to the activity.
             | Hiking, running, cycling, weightlifting - these are all
             | "unproductive" but they are useful practices. Games aren't
             | devoid of value in this sense - hand eye coordination,
             | rapid tactical thinking, etc. are all skills you develop
             | and maintain with practice.
             | 
             | That said, I'm 100% on board with you about the parasocial
             | relationship thing, but to note the obvious, the real
             | elephant in that particular room is social networking in
             | all of its guises. Video games aren't even close, and, if
             | anything, are probably closer to the "real relationship"
             | end of the spectrum than any other online endeavor. I know
             | many gamer groups who have transitioned to real life on
             | multiple dimensions, far more than "hey these are the
             | people i interacted with on Twitter" and other purely
             | ephemeral constructs.
        
               | __turbobrew__ wrote:
               | I wouldn't consider "Hiking, running, cycling,
               | weightlifting" to be "unproductive". It is pretty well
               | established that regular exercise routines improve your
               | quality of life in many physical and mental ways.
               | 
               | You are correct that social media and online gaming are
               | not the same: I have heard numerous examples of online
               | gaming friendships transforming into real life
               | friendships, but I have never heard of people on
               | twitter/tick-tock/etc forming real life relationships.
               | 
               | I believe that gaming is fine in moderation, but as soon
               | as gaming starts to negatively impact other aspects of
               | your life -- personal health, relationships, work/study
               | commitments -- you need to cut back. I have seen numerous
               | people squander away their education and futures to video
               | games. I'm guilty myself of letting video games
               | negatively impact my life and it can be hard to find the
               | right balance.
        
             | ladyattis wrote:
             | Well John Romero got fired for slacking off on development
             | of Quake 1 playing Doom deathmatches all the time. So I can
             | imagine some devs love the games they make but probably not
             | that many.
        
         | PragmaticPulp wrote:
         | > Universities and companies paid stupid amounts of money for
         | digital real estate. Wired ran profiles of Second Life
         | speculators who got rich in the bubble.
         | 
         | A lot of dumb things happened in the past, especially with
         | companies that tried to substitute virtual scarcity speculation
         | for an actual business model.
         | 
         | It's easy to mock them for how ridiculous it all is, but I
         | don't see any evidence that Meta is charging down a path of
         | repeating all of the failed business models of years past.
         | 
         | I think a lot of the old timers who have seen hype cycles of
         | past businesses are projecting too much of those old, failed
         | businesses on to this new wave of activities. Everyone is so
         | busy speculating that Meta is going to fail that it's hard to
         | actually understand what they're doing or what their business
         | model really is.
         | 
         | Regardless, it's trivial to see that video games and VR of 2021
         | are nothing like the Second Life of almost two decades prior.
         | Back then, video games and even computer-based entertainment
         | were a niche hobby. Today, video games are everywhere, VR is
         | cheap, and everyone is already attached to their phones 24/7.
         | I'm interested to see where this goes.
        
           | fragmede wrote:
           | Roblox seems to be doing alright with virtual scarcity, with
           | designer avatar accessories going for $15,000 in some cases.
           | (Roblox takes at 30% cut of the transaction.) I'm not exactly
           | sure why they're successful with it, but just because
           | Blizzard failed at a real life auction house doesn't mean
           | everyone failed at it.
        
         | focusedone wrote:
         | Anyone remember LambdaMoo? This has all happened before.
         | 
         | What has been is what will be, and what has been done is what
         | will be done, and there is nothing new under the sun.
         | 
         | I think focusing on stupid looking headsets misses the author's
         | point. He's looking toward a decentralization of thought
         | aggregation and how that will impact the 'real world'. Maybe
         | it'll be similar when cable happened and we all stopped
         | watching the same three channels?
        
       | lumost wrote:
       | My two cents. Great proclamations of vaporware often come before
       | a tech reset - be they VR, AI over reach, future money, or some
       | other boondoggle that everyone is meant to love but actually
       | sucks and people hate.
       | 
       | Facebook is pivoting to a non existant technology, and no one
       | even knows whether anyone would want it if it existed. Everyone
       | is dumping dollars on self driving cars and other AI tech that
       | Keeps missing deadlines.
       | 
       | As long as there is free money, tech companies will burn it
       | trying to invent the future. But at some point, if the illusion
       | is pierced, everyone will just see a money pyre.
        
         | yepthatsreality wrote:
         | > Facebook is pivoting to a non existant technology, and no one
         | even knows whether anyone would want it if it existed.
         | 
         | This is not true. The tech exists, Facebook is creating hoopla
         | about a VR video game to distract from its offenses and to
         | dissuade regulation. You can't regulate something that is
         | undefined.
         | 
         | I don't disagree with the rest of your point.
        
           | lumost wrote:
           | The Metaverse FB is pitching is either a ridiculously over-
           | hyped video game, or vaporware. Arguably there may not be a
           | difference.
           | 
           | In the media, the main reference has been the "snowcrash"
           | novel or "ready player one" level of immersion. Which is tech
           | we fundamentally lack a reference for how to build.
        
             | yepthatsreality wrote:
             | Again, "level of immersion" is subjective to what? How good
             | the graphics can be? How much rumble your hardware has?
             | 
             | If Zuckerberg was smart he'd aim for something closer to
             | The Three Stigmata of Palmer Eldritch.
        
               | chrstphrknwtn wrote:
               | The one ad that I saw for Meta (The Tiger & The Buffalo /
               | this is going to fun) certainly make the "metaverse" look
               | like it's supposed to feel like drug-induced
               | hallucinations.
        
             | Rastonbury wrote:
             | I'll buy FB stock once they release news of a neural
             | implant plug into the matrix kind of technology.
        
         | [deleted]
        
           | [deleted]
        
       | heisenbit wrote:
       | How many different digital selves are we going to fracture? Ben
       | seems to manage 6 different lives.
       | 
       | As a rule of thumb a manager can manage about 10 direct reports.
       | Fewer if there is deep interaction and more if there is only a
       | very light touch expected.
       | 
       | Other rules of thumb indicate the people may directly interact
       | with around 100. Given that for some thing to become a registered
       | club in Germany one needs 7 people which may well be sensible
       | lower threshold for a long term social endeavor. Combined give a
       | max of 13 social circles.
       | 
       | This thinking is reminiscent of Google Groups social circle
       | thinking but on a heterogeneous technical and administrative
       | foundation.
        
       | boringg wrote:
       | I like Ben's writing but this one seems a bit of a stretch for
       | me. I do like the bucketing of tech eras. Though in regards to
       | the Metaverse I feel like he might be drinking too much of the
       | kool-aid.
       | 
       | Metaverse feels like google glasses to me without any of the
       | actual quasi benefits/hard-tech that google glasses created. That
       | and Zuckerberg has killed any good will to build a project with
       | such grandiose vision with the general public.
       | 
       | And any experience to unite it under one roof seems a bit
       | optimistic.
        
       | rajekas wrote:
       | I agree with the thrust of this article, especially this line:
       | 
       | "For a long time I felt somewhat unique in this regard, but COVID
       | has made my longstanding reality the norm for many more people.
       | Their physical world is defined by their family and hometown,
       | which no longer needs to be near their work, which is entirely
       | online; everything from friends to entertainment has followed the
       | same path."
       | 
       | The unbundling of physical and digital reality is certainly
       | happening, but I also think new forms of rebundling are also
       | happening. Before COVID, I would never dream of calling my
       | daughter in the next room, but now I do it all the time - not
       | (only) because I am lazy, but because the call or text is less
       | intrusive than knocking on the door and therefore has better UX.
       | 
       | To see what's happening as only:
       | 
       | 1) "the real world is the combination of the digital world and
       | the physical world and that the real world is not just the
       | physical world."
       | 
       | or
       | 
       | 2) "the Metaverse is the set of experiences that are completely
       | online, and thus defined by their malleability and scalability"
       | 
       | is to downplay the combinatorial possibilities of dis-aggregating
       | and recombining the digital and the physical. It feels to me that
       | a certain 'computational style' is becoming widespread tacit
       | knowledge and shouldn't be identified only with the
       | digital/online/virtual.
        
         | ineedasername wrote:
         | COVID-driven bifurcation is still uncertain in how "sticky" it
         | will be. With much of the initial panic over and many people
         | getting vaccinated, there's already a little backtracking to
         | old habits, along with the people who never changed their
         | habits much in the first place through their resistance to
         | COVID precautions.
         | 
         | I'd be surprised if we _ever_ went fully back to a pre-COVID
         | status quo, but I think the changes will be significantly
         | slower.
        
         | sidpatil wrote:
         | > Before COVID, I would never dream of calling my daughter in
         | the next room, but now I do it all the time - not (only)
         | because I am lazy, but because the call or text is less
         | intrusive than knocking on the door and therefore has better
         | UX.
         | 
         | Back in the mid-to-late 20th century, it used to be a luxury to
         | have a whole-home intercom system. Eventually, the
         | functionality was subsumed by cordless telephone systems.
         | 
         | Texting someone in the next room over just feels like the next
         | step in the evolution of intercom.
        
         | danielvaughn wrote:
         | It wasn't until you mentioned texting your daughter in the next
         | room that I realized that I've been doing the same with my
         | wife. On several occasions I'll be in the living room, she'll
         | be in the bedroom, and we'll text each other about what to eat
         | for dinner. It never occurred to me to ponder about that sudden
         | change in behavior.
        
           | f38zf5vdt wrote:
           | I had been doing this way before the pandemic. Sometimes
           | family members are wearing headphones and such, it just
           | seemed polite.
        
             | BeFlatXIII wrote:
             | On the other hand, knocking on my door is the only way to
             | get my attention when I'm at my desk. Typically, I'll have
             | my headphones on and my phone out of view (but not in my
             | pocket).
        
         | simonh wrote:
         | I think the author is stretching the separation of the online
         | world from the 'real world' to support the bifurcation thesis.
         | The online world isn't a separate reality or separate world.
         | 
         | 'This is a place with no need for traditional money, or
         | traditional art; the native solution is obviously superior. To
         | put it another way, "None of this real world stuff has any
         | digital world value" -- the critique goes both ways.'
         | 
         | The Metaverse isn't a computer game, or at least isn't only a
         | computer game made up of entirely imagined content. As an
         | extension of the internet it's primary purpose is to do away
         | with the physical separation and distance between real world
         | people and resources.
         | 
         | Fundamentally networks are communication systems, whether it's
         | a telephone network, the Web or the Metaverse. It's about
         | taking resources that are physically distributed all around the
         | world and making them function as though they were right next
         | to each other, re-composing them in different ways.
         | 
         | The first phase was to allow you to log on to a server anywhere
         | in the world, instead of only the one in your building. The
         | next step with the Web 1.0 was to link and re-compose documents
         | regardless of what server they were located on. The next step
         | with web 2.0 was to give access to applications running on any
         | server anywhere, rather than just applications installed on
         | your local computer. Social media was another phase which did
         | for interpersonal relationships and communication what the
         | original web did for documents.
         | 
         | The Metaverse doesn't really add any new capabilities here,
         | it's just a new user interface. It's a VR browser instead of a
         | web browser. It's not a new world anymore than the combination
         | of facebook and twitter are a new world, they're not, they're
         | just a way for real world people to talk to each other. With
         | the Metaverse they will virtually stand next to each other
         | instead. My kids already do this in Minecraft, Valorant and
         | LoL.
         | 
         | The bifurcation thesis works in terms of businesses, and that's
         | what Stratechery is about, but the article doesn't actually
         | analyse the business implications of any of this.
        
           | bckr wrote:
           | > It's a VR browser instead of a web browser
           | 
           | Does this actually exist? My impression is that the Met*verse
           | is just a marketing term for something that doesn't exist yet
        
           | [deleted]
        
       | Tiktaalik wrote:
       | > why wouldn't you want the most immersive experience possible?
       | 
       | That folks potentially _don 't_ want the most immersive
       | experience possible would be the thing that will end up burning
       | piles of money and sinking the virtual reality vision of the
       | metaverse that some have.
       | 
       | It's not a given that people will want the immersion. After all,
       | Facetime is a relatively extremely niche and rare way to
       | communicate every day when compared to low tech texting.
        
       | Rastonbury wrote:
       | I still cannot see any reason I'd want to connect any identifier
       | or avatar across different online worlds apart from gaming. Am I
       | missing something?
       | 
       | For sure Meta wants to connect everything so it has a whole
       | picture of its users so it can serve ads but why would people be
       | compelled to connect their discords/linkedin/facebook or whatever
       | personas when a key part of the web is anonymity, I don't even
       | use the same handles for hn/reddit
        
         | jasondigitized wrote:
         | It seems to me that Reddit would be a far more interesting
         | place if you had separate identity with its own reputation /
         | karma per subreddit.
        
           | dhosek wrote:
           | That's one of the nice things about
           | StackOverflow/StackExchange. On the flip side, some (maybe
           | most? all?) communities are tyrannical about the
           | question/answer format and the discussion forums on SO/SX are
           | pretty awful. Why can't everything be exactly the way that
           | _I_ want it?
        
         | larrysalibra wrote:
         | Because you might want to leverage the reputation, credibility
         | and following you built in one online community to another.
         | Example: I learned about patio11 here on HN and was impressed
         | by him actions in this community which lead me to follow
         | patio11 on Twitter.
         | 
         | I agree that one of the great things about the internet is that
         | you don't _have_ to have the same identity in different
         | communities. It 's optional. Facebook's business model gives
         | them a strong incentive to remove that optionality.
        
           | Rastonbury wrote:
           | He's patio11 though that's his identifier like any in-game
           | name, it make no difference if used as a username or as a
           | 'metaverse' identifier. If I want to verify metaverse user
           | 102372193, I'd go to their profile hoping they've linked
           | their twitter
        
             | reginold wrote:
             | ENS is solving for this by creating a common identity
             | across crypto wallets: https://ens.domains/
             | 
             | That way he can be patio11 across all platforms if he
             | wishes (and doesnt need to worry about getting "patio11" on
             | every new platform that's created). Or, he can just create
             | a subwallet with a different identity but still rolls up
             | into his main wallet.
             | 
             | It also protects against somoene putting their twitter in
             | their profile and pretending to be patio11. i.e.:
             | 
             | Hey HN I'm patio11, here's proof, I linked my twitter:
             | https://twitter.com/patio11
        
               | patio11 wrote:
               | Yes, and as I'm a notorious crypto skeptic, someone squat
               | on that ENS domain (with good intentions) and I really
               | don't care that much.
               | 
               | Casually, rather than e.g. legally or as a matter of
               | trademark, I "own" patio11 across all the namespaces
               | because I've put in the work over the years to make
               | people associate that with me. This doesn't necessarily
               | work in reverse; you should probably not assume patio11
               | DMing you in a Chinese MMORPG is actually me and will
               | actually wire you money if you give them all your dragon
               | eggs.
               | 
               | If I need to auth myself to a savvy technologist in a
               | channel not known to be controlled by me, I don't say
               | "Trust the display name" or "Trust that I also know my
               | username on Twitter." I publish something somewhere where
               | the technologist would know "Hmm compromise of that
               | account would be a much larger problem for him than this
               | transaction." (Bonus: invariably relies on public key
               | cryptography; no blockchain required.)
        
               | tuxman wrote:
               | It is a shame that Zoom appears to have killed Keybase.
               | Having a safe, secure identity management system to link
               | social media and software development accounts is
               | currently a gaping hole in providing trust online. ENS is
               | useful for crypto wallets specifically, but there is
               | still missing a general identity management solution.
        
         | TigeriusKirk wrote:
         | I don't even use one handle on HN or Reddit over time, I change
         | every couple years.
         | 
         | But those are sites where there's not much value in keeping the
         | same identity for the average person. Only at the very top end
         | is your identity meaningful on some sites.
         | 
         | On Twitter and Facebook, however, I've keep my real name
         | identity for well over a decade. There _is_ value for the
         | average person there to be known by a consistent identifier.
         | 
         | I don't know which approach I'll take with the metaverse. My
         | instinct is that I'm going to want my identity to be quite
         | malleable. In a place that's all about expressiveness (or at
         | least that _should_ be its core purpose) I think I 'll want
         | different identities depending on what it is I'm expressing.
        
         | bsedlm wrote:
         | [delete]
        
           | Rastonbury wrote:
           | If they already do it, then what is the point of a new
           | 'metaverse' for government? Most manage taxes and what not
           | just fine with whatever identifiers they have been using
        
         | meheleventyone wrote:
         | Even in gaming having multiple identities is a bonus, or even
         | if you have the same identity having radically different
         | customisation per game is important. I actually find it weird
         | playing games if they actually bother to use my steam profile
         | picture.
        
           | Rastonbury wrote:
           | That's why I find many aspects of the metaverse antithetical
           | to what the internet is. Like the reduction of privacy of
           | anonymity. Or the ownership of internet things, the internet
           | is scalable and open in that I can own a website or in a
           | games I can dress up my characters in anything I want without
           | buying an NFT, I can even perfectly replicate your 1 of 500
           | limited edition metaverse sneakers, obviously I don't own the
           | real thing but is anyone going to check the blockchain?
           | 
           | I can definitely picture a vibrant market where people trade
           | these things, but compared to the market that Meta dominates
           | now I can only imagine it being tiny in comparison.
        
       | teebs wrote:
       | > This gets to the other mistake Diehl makes in that article,
       | which, ironically, echoes a similar mistake made by many crypto
       | absolutists: there is no reason why the Metaverse, or any web
       | application for that matter, will be built on the blockchain. Why
       | would you use the world's slowest database when a centralized one
       | is far more scalable and performant? It is not as if WhatsApp or
       | Signal are built on top of the plain old telephone service; they
       | simply leverage the fact that phone numbers are unique and thus
       | suitable as identifiers. This is the type of role blockchains
       | will fill: provide uniqueness and portability where necessary, in
       | a way that makes it possible to not just live your life entirely
       | online, but as many lives simultaneously as your might wish,
       | locked in nowhere.
       | 
       | Halfway through this paragraph I thought Ben was arguing that
       | phone numbers are a centralized service that shows that
       | blockchain isn't necessary. Instead, he's arguing that blockchain
       | will create "unique portable identities." This is an old vision
       | that many companies have been pushing for a long time - "log in
       | with Facebook" "sign in with Apple" etc. Today, we've pretty much
       | settled on phone numbers and email addresses as a unique,
       | portable identifier (plus accounts from big tech companies). You
       | can even easily create new email addresses if you want multiple
       | identities. Why do we need the blockchain to solve this problem
       | either?
       | 
       | Another example of the same thing: he says that it doesn't make
       | sense to use LLCs, which are built for the physical world, in the
       | digital world. He says that the digital world can use DAOs. But,
       | of course, "Stratechery" isn't a DAO - it's an LLC. Meta is an
       | LLC. LLCs are already non-physical, even if they're not purely
       | digital. That's precisely why LLCs were invented - to decouple
       | capital from physical ownership. Why do we need DAOs when we
       | already have LLCs? Is it just that you don't need a lawyer to
       | make a DAO?
       | 
       | Ben spends a lot of time in this article arguing that blockchain
       | can be better than centralized services for some purposes - but
       | then fails to argue what those purposes are, in my opinion.
       | 
       | To me, conflating the metaverse/VR - which I think is overhyped
       | but has some obvious value - with blockchain - which is a lot
       | harder for me to understand - is a mistake.
        
         | dhosek wrote:
         | What the hell is a DAO anyway? The link on the article was to a
         | paywalled article and I know it only as Data Access Object.
        
       | A4ET8a8uTh0 wrote:
       | This is not what I expected, but I guess it tells more about me
       | than anything else given that stratchery doesn't typically cover
       | such subjects. What I thought the subject is going to be about
       | society bifurcation along the traditional 'haves' and 'havenots'.
       | 
       | For the record, I am not sure he is wrong. I just went in there
       | with different expectations.
        
         | imbnwa wrote:
         | > What I thought the subject is going to be about society
         | bifurcation along the traditional 'haves' and 'havenots'.
         | 
         | Theoretically, isn't metaverse the height of commodity
         | fetishism?
        
       | strict9 wrote:
       | I'm glad he addresses Stephen Diehl and his anti-crypto screeds.
       | Nearly all of Diehl's criticism is some form of _"None of this
       | digital stuff has any real world value."_
       | 
       | But the thing is, this digital stuff does have value to the
       | people that own them. Diehl's opinion that the value is zero does
       | not make it true.
       | 
       | It's very reminiscent of Clifford Stoll's articles. Stoll was a
       | brilliant engineer and writer, but a terrible predictor of the
       | future. "Why the Internet will fail" is probably Stoll's most
       | famous column.
        
         | maxwell wrote:
         | Terrible predictor?
         | 
         | "While the Internet beckons brightly, seductively flashing an
         | icon of knowledge-as-power, this nonplace lures us to surrender
         | our time on earth. A poor substitute it is, this virtual
         | reality where frustration is legion and where-in the holy names
         | of Education and Progress-important aspects of human
         | interactions are relentlessly devalued."
        
       | LordFast wrote:
       | "In the end, the most important connection between the Metaverse
       | and the physical world will be you: right now you are in the
       | Metaverse, reading this Article; perhaps you will linger on
       | Twitter or get started with your remote work. And then you'll
       | stand up from your computer, or take off your headset, eat dinner
       | and tuck in your kids, aware that their bifurcated future will be
       | fundamentally different from your unitary past."
       | 
       | How is this different than me in 2001 using ICQ to chat with my
       | friends/classmates about life/schoolwork, using Yahoo to read
       | news, using forums to consume content and learn new things, and
       | going out to dinner with my family/girlfriend IRL?
       | 
       | How is any of this actually a new paradigm?
        
         | brodouevencode wrote:
         | It's not, really, but it is more pervasive. In 2001 the
         | internet was a thing, and one with great potential even if
         | massively economically overvalued at the time (dot-com bust),
         | but primarily relegated to those with a baseline interest in
         | technology. Dial up was still used in a very large way. But in
         | 2001 we were on the precipice of the explosion of web 2.0 and
         | better hardware, namely smartphones, and that's when things
         | really took off.
         | 
         | I think the difference here is the overall human approach to
         | digital and physical lives. In 2001 the line between the two
         | was clear and distinct. Now, for many, those lines blurred, and
         | have blurred hard. Almost to the point to where their online
         | manifestation has become their physical manifestation. Look at
         | the language carryover from online to meatspace. More than once
         | have I heard someone say "el oh el". And not in a sarcastic
         | way. It's only a matter of time before desired physical
         | characteristics bleed over. (Pretty sure it would be pretty
         | easy to make an argument that it already has.)
        
         | dcist wrote:
         | It's not. It's the same thing, now with a headset and better
         | graphics!
        
         | raydev wrote:
         | Perhaps the new part is that it's now accessible to everyone
         | and not just tech-savvy/nerd-types/households with enough
         | income to blow on a PC.
        
           | detaro wrote:
           | Which of the things the parent listed are for "tech-
           | savvy/nerd-types"?
        
             | marginalia_nu wrote:
             | To be fair, late 90s/early 2000s Internet was pretty much
             | run for tech-savvy/nerd-types. Kind of hard to imagine now,
             | but it was considered quite eccentric to have an Internet-
             | habit back then.
        
             | raydev wrote:
             | I was only aware of a few households that owned a computer
             | in the late 90s/early 00s. And only one had reliable
             | dialup.
             | 
             | My closest friend got DSL in 2000-ish. But again, it was
             | because his dad worked from home occasionally. No one else
             | in my large extended family or friendgroup was online in
             | any significant way.
             | 
             | Among my peers at school, I think most of them had heard of
             | AIM by that point, but most didn't have screennames.
             | 
             | Personally, we couldn't afford a PC at that time.
        
               | [deleted]
        
         | inasio wrote:
         | He made the case that the connection to the blockchain would be
         | only as a unique individual identifier, rather than like you
         | use your phone for signal/whatsapp. Not sure if it's sad (all
         | the hype for that) or funny
        
       | motohagiography wrote:
       | How does one bet against the Metaverse?
       | 
       | People hating on Web3 appear to do so because they aren't makers.
       | They persuade and complain, but they don't build or risk. The
       | Metaverse is just another centrally planned architected model
       | that must be imposed from above. From what I can tell, that's
       | just fancy communism meets Bentham and Taylor, all for your own
       | good surely. The current platform owners are just not cool enough
       | to pull it off. Nobody wants to be them.
       | 
       | Facebook mainly worked because it had the Eros of a demographic
       | bump from rich, elite college students. (
       | https://en.wikipedia.org/wiki/Eros_(concept) ) When it started,
       | it had the one thing everybody wanted. Now it does not, and
       | economically, it is an inferior good. Instagram will also age out
       | like a boy band. The schools do not have it anymore either. The
       | absolute best the planned Metaverse will achieve is to contain
       | some captive populations, and be a kind of global prisoner
       | entertainment system like television has become.
       | 
       | When people say they are doing things "for humanity," it's
       | usually because there are no specific people who actually want
       | what they are proposing. Admittedly it is a familiar conceit, but
       | now I know it when I see it, and I would like to get short.
        
         | wespiser_2018 wrote:
         | > People hating on Web3 appear to do so because they aren't
         | makers.
         | 
         | That statement is false.
        
         | nix0n wrote:
         | > How does one bet against "the Metaverse"?
         | 
         | Competitors to VR experiences include, real world experiences,
         | and psychedelics.
        
           | BeFlatXIII wrote:
           | Nature grows mushrooms free for the picking. That's $1000
           | less than a silly VR helmet.
        
       | m0llusk wrote:
       | Health care records seem to be outside this vision as they are
       | inherently connected to the physical world yet invaluable for
       | both epidemiology and marketing.
        
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