[HN Gopher] Saving the shuttle simulator-"It was an artifact tha...
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       Saving the shuttle simulator-"It was an artifact that needed to be
       preserved"
        
       Author : rbanffy
       Score  : 140 points
       Date   : 2021-12-12 12:39 UTC (1 days ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | phire wrote:
       | Shame that they don't have the resources to restore the original
       | computers.
       | 
       | Maybe I'm weird, but the details of the computers and however
       | they were producing the graphics with mid-70s technology is
       | actually more interesting to me than the simulator itself.
       | 
       | Are they using computer graphics by that point? Or are they stuck
       | with computer-controlled cameras over over physical models?
       | 
       | Edit: Found some high-level documentation of the whole computer
       | systems[1]. Based on the description of the visual system on page
       | 117, it looks like has specialised hardware for lit, flat-shaded
       | polygonal graphics.
       | 
       | [1] https://adsabs.harvard.edu/full/1980NASCP2150..113O
        
         | lodovic wrote:
         | They should just leave the simulator as-is and accept that it
         | cannot be restored together with all the mission control
         | infrastructure. Keep it as a museum artefact. And then build a
         | new simulator from scratch with modern flat panels and a big
         | PC, for people to use.
        
           | throwaway0a5e wrote:
           | Or just throw flat panels at the current simulator, hook it
           | up and let people take a ride for money.
           | 
           | While it's a imperfect preservation from a historical
           | standpoint giving a lot of people the opportunity to
           | experience it would help preserve it for the future.
           | 
           | Museums often struggle with this. Some historically
           | interesting piece of whatever languishes and then eventually
           | gets chucked whereas something that's more completely
           | unremarkable and low value and common enough to let people
           | actually interact with it winds up being the star of their
           | collection.
        
             | bredren wrote:
             | It would be really cool if there was a replica shuttle and
             | mission control simulator using modern techniques and
             | software.
             | 
             | But then it would also offer an arcade style version that
             | the general public could just flip switches to try out.
             | 
             | I'm guessing the general public would not be able to follow
             | the sequences needed to make the original approachable or
             | fun.
             | 
             | I proposed a interactive art piece for Burning Man that
             | offered this "follow the sequence by flipping switches and
             | hitting buttons" game.
             | 
             | But then the pandemic hit became one of the worst ideas
             | possible.
             | 
             | Here's the concept video I put together:
             | 
             | https://youtu.be/HpekTizfdf8
        
         | jacquesm wrote:
         | Mid 60's technology, actually.
        
         | rbanffy wrote:
         | IIRC, there were companies running pure CGI simulators in the
         | 70's, so that could be the out of the window imagery for the
         | astronauts. I'd love to know more about the software (and,
         | mostly, what appeared on the three MFDs of the original
         | shuttles, as well as detailed images of the glass-cockpit MFDs
         | that are on this simulator.
         | 
         | IIRC, the original ones were not raster displays, but long-
         | persistence X-Y displays.
        
         | rbanffy wrote:
         | > Shame that they don't have the resources to restore the
         | original computers.
         | 
         | With adequate documentation, they could be emulated, at least
         | at the input/output level.
         | 
         | Would be fun then to add new missions to an old simulator :-)
        
         | EmilyHATFIELD wrote:
         | If you like this kind of stuff check out CuriousMarc's youtube
         | channel, he does great in-depth explanations of his
         | restorations
        
       | Pr0GrasTiNati0n wrote:
       | pity they didn't think that about the moon lander....Don
       | Pettit:"but we destroyed that technology and it's a painful
       | process to build it back again"
        
       | clarkrinker wrote:
       | Tried to land the 3rd party Shuttle sim at the Air and Space
       | museum in Seattle this weekend. Glide ratio of 4.5/1 it's just
       | falling out of the sky.
       | 
       | Crashed it like nine times
        
       | jhbadger wrote:
       | Extremely odd sentence from the article: "Unfortunately, shortly
       | after this, the university unexpectedly lost control of this
       | building." Er, what? Was there a revolution?
        
         | birdyrooster wrote:
         | The building wasn't tethered down and flew away into space.
        
         | MisterTea wrote:
         | Obviously the university did not own the building and the lease
         | was not renewed.
        
           | unreal37 wrote:
           | Or perhaps another department needed the building for another
           | purpose.
        
         | amelius wrote:
         | Houston, we have a problem ...
        
         | thanatos519 wrote:
         | Actually the engineers had warned the university that they were
         | going to lose control of the building, but management wouldn't
         | listen.
        
         | nexuist wrote:
         | Although you probably meant it in jest, one of the buildings at
         | my alma mater is actually named after a professor who led a
         | coup against a previous president (some 100ish years ago) and
         | became the president himself until he died from a heart attack
         | in one of the dining halls.
        
       | wjp3 wrote:
       | Years ago I worked as a software tester in the Mission Control
       | Center. This was in simpler times, before 9-11. On lunch breaks I
       | would wander the campus and poke my head in areas to see what was
       | up. Many times employees would give me an impromptu tour of the
       | area. One of these times was this full-motion shuttle simulator.
       | They were about to take it on a test run, and asked me if I
       | wanted to go along for the ride. It was an amazing experience,
       | and one of many fond memories of working there.
        
       | dghughes wrote:
       | I was going to be pedantic and say isn't that technically the
       | Orbiter simulator. But I guess they'd also be doing stuff on the
       | way up while it was attached to the rockets.
        
       | jsrcout wrote:
       | The article comments have quite a bit of additional information
       | on the sim. Interesting reading.
        
         | mzs wrote:
         | > I'm not an astronaut, just a commercial pilot, but I was
         | fortunate enough to "fly" the shuttle simulator about 12 years
         | ago. It was an amazing experience. When the tech strapped us in
         | tight and showed where the airsick bags were, I knew it was
         | going to get interesting. It's just like an airline simulator
         | (pretty sure it was built by the same company), except it tilts
         | 90 degrees for launch. I observed a few launches in the
         | "jumpseat". They were doing real work and testing an anomaly
         | that occurred on a previous shuttle mission to see how it would
         | affect systems in various abort scenarios. It really shakes a
         | lot during launch, but obviously there is only 1g max. It's on
         | hydraulics and by pushing over and dropping, it feels like you
         | are decelerating or going weightless, if only for a few
         | seconds.
         | 
         | > After the real work was done, they let me shoot a couple of
         | approaches into Kennedy. It has an intuitive Heads Up Display,
         | similar to what some 737s have. The control stick was quite
         | unique however. It sits between your legs like a fighter jet
         | and it's fly-by-wire with an unusual activation mechanism that
         | I can't really describe. It was very sensitive so you have to
         | make short inputs, almost flying it with just 2 fingers. It's
         | just like flying an approach in an airplane except you were
         | coming in at 250-300 kts most of the way, you were flying a
         | 18.5 degree glide path (normal plane is 3 degrees), and there
         | was no 2nd chance . The HUD guidance plus the approach lights
         | at Kennedy made it very easy to fly an approach. I had no
         | trouble landing safely, but it was nearly impossible to get a
         | "greaser". I think I bounced one and floated one. I left
         | Buidling 5 with the biggest grin on my face that day
         | 
         | - Gman737 - DEC 10, 2021 10:24 AM
         | 
         | https://arstechnica.com/science/2021/12/saving-the-shuttle-s...
        
           | erik_seaberg wrote:
           | > you were flying a 18.5 degree glide path (normal plane is 3
           | degrees), and there was no 2nd chance
           | 
           | Yeah, the Shuttle was such a bad glider that they trained
           | pilots using a business jet with gear down and _reverse
           | thrust._
           | 
           | https://en.wikipedia.org/wiki/Shuttle_Training_Aircraft
        
       | Animats wrote:
       | What happened to the Shuttle simulator at NASA Ames? NASA has a
       | huge Vertical Motion Simulator (60 feet vertically, 40 feet
       | horizontally) at Ames, with interchangeable cabs. They had a
       | Shuttle cab for that.
       | 
       | Keeping the cockpit lights on is about as far as it usually goes.
       | The Hiller Aviation Museum in San Carlos has some aircraft where
       | the cockpit lights are lit, but that's all. The Museum of Flight
       | in Seattle used to try to keep some of their planes in flyable
       | condition, but as the Boeing retirees die off, that's become
       | harder.
        
       | cube00 wrote:
       | _> The internal illumination for all those switch panels was
       | accomplished via 1,600 tiny incandescent bulbs that were soldered
       | onto printed circuit boards on the backs of the panels._
       | 
       | That's a strange design decision given it'd be known that those
       | incandescent bulbs would need regular replacement.
       | 
       | It's a shame they went with a static display rather then add a
       | "ride" aspect. While some may argue this is a museum not a theme
       | park, the more engaging it is the more people will visit and
       | learn.
        
         | phire wrote:
         | It wouldn't really have the reliability to be a ride.
         | 
         | Theme park rides are designed from scratch for high-uptime
         | usage. Like real aircraft, something like this probably
         | required several hours of maintenance for every hour of
         | "flight-time" back in the day.
        
           | rbanffy wrote:
           | It was often said the the shuttle was more rebuildable than
           | reusable.
        
         | Cthulhu_ wrote:
         | > It's a shame they went with a static display rather then add
         | a "ride" aspect.
         | 
         | This simulator is over 50 years old; anyone actively using it,
         | especially unsupervised, would cause damage.
         | 
         | I mean I'm all for someone building a newer and more resilient
         | simulator, or reproducing it in VR, but at this point this is a
         | genuine museum piece and the focus should be on conservation,
         | not entertainment.
        
           | geoffeg wrote:
           | > This simulator is over 50 years old; anyone actively using
           | it, especially unsupervised, would cause damage.
           | 
           | The Delta museum near the Atlanta airport has an old, full-
           | motion, level D 737 flight simulator anyone can pay to "fly".
           | A operator joins you in the simulator and sets up and
           | operates the simulator for you. $425 gets you 45 minutes and
           | it seems to stay relatively busy.
           | 
           | I would imagine the operator of a Space Shuttle simulator
           | could charge quite a bit more for the opportunity to fly one
           | of the most famous aircraft ever built.
        
           | t0mas88 wrote:
           | It would be cheaper to pay someone like CAE to build a modern
           | hardware space-shuttle simulator if you wanted rides. Then it
           | would be easy to replace parts, since they actively maintain
           | hundreds of aircraft simulators.
        
           | throwaway0a5e wrote:
           | >This simulator is over 50 years old; anyone actively using
           | it, especially unsupervised, would cause damage.
           | 
           | It's expensive and takes up a lot of space. Letting people
           | use it, even if they can't truly "fly" it, is probably the
           | best shot it has at having any staying power in its new home.
           | Sure that'll probably require some motor, lightbulb and
           | upholstery replacements over time but it should be fine as
           | long as they stay on top of it.
           | 
           | When the museum comes under hard times a decade or more in
           | the future, after the novelty has worn off, being a cost
           | positive attraction vs a cost neutral use of space that could
           | be used for something that can attract people is likely the
           | difference between the simulator staying or going.
        
         | nradov wrote:
         | Incandescent bulbs can be very reliable when run below the
         | rated voltage. The color temperature will be a bit lower but
         | they last a long time.
        
           | leeter wrote:
           | They are also incredibly tolerant to current/voltage spikes
           | because they are purely resistive, which makes them ideal for
           | situations when power could be 'interesting' as they will
           | still function unless they are run well beyond normal limits.
           | So when it's more important that it just works, it's not a
           | bad design.
           | 
           | Also soldering them would be least of the cost concerns for
           | the shuttle program, which had much bigger and nastier cost
           | centers.
        
             | bumby wrote:
             | I think the concern with soldering goes beyond just cost.
             | Vibrations and micro-gravity do have a lot of concerns when
             | it comes to shorting and other reliability issues.
        
         | _moof wrote:
         | Just doing some quick back-of-the-napkin math, 1,600 miniature
         | bayonet sockets potentially add up to hundreds of pounds of
         | mass. That may have been a factor in the decision to solder the
         | bulbs directly onto the boards. Especially when replacement
         | probably required disassembling panels, so the soldering isn't
         | really time worth saving. Just a guess though, and the
         | significance varies quite a bit depending on where you set the
         | slider for "mass of one socket." Still, it's the same order of
         | magnitude that they shaved off when they decided not to paint
         | the external tank, so it's plausible.
        
         | jacquesm wrote:
         | The simulator was designed in the days when white LEDs did not
         | yet exist, and likely the time on display is well in excess of
         | what it normally would have gone through when in use as a
         | training device.
        
           | moron4hire wrote:
           | I don't think GP's comment was about the use of incadescent
           | bulbs, I think it was about _soldering_ them onto the board.
        
             | jacquesm wrote:
             | In vibration sensitive applications that makes perfect
             | sense.
        
               | moron4hire wrote:
               | I mean, yeah, I wasn't in the room when the Space Shuttle
               | was built. I don't know the "surprising level of detail"
               | involved. I guess it's a round-about way of saying, "I'd
               | like to know what those details were to understand _why_
               | having to desolder burnt-out bulbs is better than using a
               | spring-loaded, locking fitting. "
        
               | jazzyjackson wrote:
               | i dont know that burnt out bulbs are a problem: you can
               | trade reliability for efficiency: don't burn the bulb at
               | its brightest and it's unlikely it will burn out
        
               | jacquesm wrote:
               | While it is always possible that a whole army of experts
               | would miss something so obvious as the existence of
               | spring loaded locking fittings (aka banjonet bulbs), the
               | safe assumption is that they thought of it and rejected
               | it for valid reasons. Vibration is a very nasty problem.
        
               | [deleted]
        
               | [deleted]
        
             | dev_tty01 wrote:
             | The shuttle experiences severe vibration during launch. You
             | don't want your indicator lights shaking loose during
             | launch, so therefore they should be soldered.
        
         | kingcharles wrote:
         | LEDs were available at the time the shuttles were built, but
         | were they considered _too_ new to take a bet on?
         | 
         | Also, I'm bummed they replaced them because LEDs have a very
         | different feel.
        
           | [deleted]
        
           | phire wrote:
           | The only thing you would be using LEDs for in the late 70s
           | would be indicator lights and 7-segment displays. The only
           | colors available are red, green and yellow, and they wen't
           | bright enough to illuminate dials, instrument panels or
           | cockpits. Even if they did use LEDs where they made sense,
           | they would still need hundreds of incandescent bulbs.
        
           | andyjohnson0 wrote:
           | > LEDs were available at the time the shuttles were built
           | 
           | Assembly of Endeavour, the final STS to be built, was
           | completed in 1990. Blue LEDs appeared in 1993 and white ones
           | several years alter. During the shuttle era, LEDS were
           | invariably red, green and yellow. I'd be surprised if those
           | colours were considered suitable for general illumination of
           | flight instrumentation.
        
             | Maursault wrote:
             | > Blue LEDs appeared in 1993
             | 
             | Then it is interesting that my father's 1989 Wolfsburg
             | Edition Jetta has a blue LED in the dash
             | 
             | "The first blue-violet LED using magnesium-doped gallium
             | nitride was made at Stanford University in 1972 by Herb
             | Maruska and Wally Rhines, doctoral students in materials
             | science and engineering." [1]
             | 
             | "In August 1989, Cree introduced the first commercially
             | available blue LED based on the indirect bandgap
             | semiconductor, silicon carbide (SiC)." [2]
             | 
             | What you must be thinking of: "Two years later, in 1993,
             | high-brightness blue LEDs were demonstrated by Shuji
             | Nakamura of Nichia Corporation using a gallium nitride
             | growth process." [3]
             | 
             | [1,2,3] https://en.m.wikipedia.org/wiki/Light-
             | emitting_diode#blue_LE...
        
               | TedDoesntTalk wrote:
               | Blue LEDs were not in commercial products in the 1980s,
               | even if the technology existed. Perhaps due to cost, I
               | don't really know, but I was there and remember it well.
               | In the 90s, companies went nuts with blue LEDs using them
               | as power indicators in everything.
        
               | madengr wrote:
               | I remember buying one in high school (1989 or 1990) for
               | $15 from Digikey. It was in a clear package and put off
               | barely any light, but it was a BLUE LED!
        
               | Maursault wrote:
               | You are simply mistaken. Volkswagen used blue LED in
               | their 1989 model year dash, models presumably available
               | in 1988. [1]
               | 
               | [1] https://www.youtube.com/watch?v=snld2cT83qg&t=1m56s
        
               | kube-system wrote:
               | I think _you_ might be mistaken. Those are lenses that
               | are shaped like LEDs but there are bulbs behind them.
               | 
               | https://www.youtube.com/watch?v=Oqpyc8huRLE&t=20s
        
               | jazzyjackson wrote:
               | god bless youtube, what a specific piece of history to
               | have a reference for
        
               | andyjohnson0 wrote:
               | Clearly I was referring to commercial off-the-shelf
               | products rated for aerospace use, not experimental lab
               | prototypes.
               | 
               | Regarding your father's car, I'd suggest the indicator in
               | question is either an after-market addition, or an
               | original incandescent mini-bulb behind a blue plastic
               | filter. The latter was a common way to implement coloured
               | dashboard lights back then.
        
               | Maursault wrote:
               | > Clearly I was referring to commercial off-the-shelf
               | products rated for aerospace use, not experimental lab
               | prototypes.
               | 
               | Except for "clearly," then sure. I should have known
               | because when most people talk about LED they mean
               | "hardened for aerospace LED." Right? Come on.
               | 
               | > Regarding your father's car
               | 
               | Nope. Volkswagen used what anyone would recognize as an
               | ordinary blue LED in their 1989 model year dash, along
               | with ordinary red, green & yellow LEDs.
        
         | sslayer wrote:
         | I thought it was a strange restoration decisions to replace
         | them, this was built before led's were around.
        
       | jacquesm wrote:
       | I'm curious what it looks like on the outside. That must be quite
       | the rig it is sitting on.
        
       | pomian wrote:
       | What a well written article, pleasure to read; summarising a cool
       | project with a passionate team working to accomplish the goal of
       | preservation. For others interested in space flight computers and
       | simulators, in case you haven't read it, there is a great book
       | that came out a few years ago about writing the code for the
       | Apollo program. Specifically the landing module computer and
       | simulator. The book is also a wonderful look into the work teams,
       | their dynamics, characters, and a brief glimpse into the politics
       | and culture of the world around them as they frenetically worked,
       | to get to the moon. Sunburst and Luminary: An Apollo Memoir. by
       | Don Eyles. Sunburst and Luminary: An Apollo Memoir
        
       | Maxburn wrote:
       | Adding The Lone Star Flight Museum to my places to visit some
       | day.
        
       | ianvorbach wrote:
       | This is awesome. Back in 2014, Bezos ran an expedition to recover
       | Apollo engines from the Atlantic and restore them too:
       | https://www.bezosexpeditions.com/updates.html
        
       | throwaway45897 wrote:
       | It's so weird to see this on HN.
       | 
       | As a student, this simulator was just another piece of junk
       | collecting dust at the Riverside campus at Texas A&M. The storage
       | building itself was an old WWII hanger, and was mostly used by
       | student groups for constructing design projects, with access to
       | the adjacent (long-retired) runway space for testing.
       | 
       | The amount of legacy/surplus aerospace hardware stored in that
       | hanger was overwhelming. I don't think I fully appreciated it at
       | the time. Most of it is probably cleared out by now. Small world
        
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