[HN Gopher] Frickin' Shaders with Frickin' Laser Beams
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Frickin' Shaders with Frickin' Laser Beams
Author : clebio
Score : 37 points
Date : 2021-12-12 18:24 UTC (4 hours ago)
(HTM) web link (acko.net)
(TXT) w3m dump (acko.net)
| wodenokoto wrote:
| While I hate tons of javascript as much as the next HN'er, do
| yourself a favor and scroll _up_, enjoy the view and press play.
| So awesome!
| onion2k wrote:
| The idea of writing shaders in something akin to Typescript
| sounds a bit like a dream.
| junon wrote:
| The screenshots are from one of my favorite games called The
| Talos Principle. Curious, is the author of the site associated
| with it? That game is custom built, looks incredible even on
| cheaper hardware (e.g. it looked beautiful on my 2015 MBP when I
| first played it). Crazy stuff.
| tlackemann wrote:
| Croteam did wonders with that engine, truly a beautiful looking
| game inside and out.
|
| Shaders are one of those topics that you can easily get lost
| in. It was one of my more recent "you don't know what you don't
| know" topics. The idea that your code will run one time for
| each pixel on your screen, 60-144x a second (!), is mind-
| boggling. It's still hard for me to wrap my head around it
| sometimes and when I finally write something that compiles it
| feels like magic every time.
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