[HN Gopher] Up all night with a Twitch millionaire
       ___________________________________________________________________
        
       Up all night with a Twitch millionaire
        
       Author : breckenedge
       Score  : 235 points
       Date   : 2021-12-10 19:40 UTC (1 days ago)
        
 (HTM) web link (www.washingtonpost.com)
 (TXT) w3m dump (www.washingtonpost.com)
        
       | Permit wrote:
       | Streaming aside, tyler1 has an almost inhuman dedication and
       | focus when it comes to League of Legends. On Hacker News it's
       | common to hear that programmers can't work (on classic
       | programming tasks) for more than ~4 hours a day. I also feel
       | exhausted after working for ~4 hours and have always wondered if
       | this was some sort of mental trap I'd fallen into or a genuine
       | limit.
       | 
       | Games like League of Legends require complete focus and attention
       | yet he somehow manages to regularly stream for 10 hours and
       | sometimes reaches peaks of over 30 hours(!!!)[1]. Can you imagine
       | solving leetcode problems (even easy ones) for 30 hours?
       | 
       | In 2020 he paused streaming so he could focus solely on going
       | from Diamond (mid-to-high tier) to Challenger (highest tier). If
       | I recall correctly, he said he would sleep on the couch by his
       | computer, wake up, play and go back to sleep on the couch after
       | ~17 hours.
       | 
       | I don't follow League of Legends (I prefer Dota) but tyler1 has
       | always stood out to me as a person with an incomparable focus and
       | dedication. I haven't seen anything similar in the Dota community
       | and the only programmers that jump to mind would be geohotz or
       | maybe Nick Winter[2].
       | 
       | [1] https://dotesports.com/news/tyler1-marathon-stream-top-
       | lane-...
       | 
       | [2] https://blog.nickwinter.net/posts/the-120-hour-workweek-
       | epic...
        
         | butwhywhyoh wrote:
         | Some heroin users are also incredibly dedicated to finding
         | their next score. They show intense focus when it comes to
         | seeking out their next hit.
         | 
         | Why do you think demonstrating focus on an addictive video game
         | is the same as solving open-ended computer science problems?
        
           | aidenn0 wrote:
           | There's huge amounts of space between "open-ended computer
           | science problems" (your words) and "classic programming
           | tasks" (gp's words)
        
           | Permit wrote:
           | > Why do you think demonstrating focus on an addictive video
           | game is the same as solving open-ended computer science
           | problems?
           | 
           | Firstly, I probably wouldn't classify the work most of us do
           | as "solving open-ended computer science problems" so I'm not
           | trying to make a comparison to that work.
           | 
           | Secondly, I guess it stands out to me because I watch other
           | people play the same addictive game and are unable to play at
           | a high level for the same lengths of time. If it were just an
           | addictive property of the game, we should expect to see
           | thousands of tyler1's as we see thousands of heroin addicts.
           | Since we do not, it makes me think that there's something
           | special with him.
        
             | wiseowise wrote:
             | Tyler is just "high level" heroin addict so to say. There
             | are indeed thousands of heroin addicts, just look at online
             | of Dota 2.
        
         | aidenn0 wrote:
         | My dad worked for startups on-and-off and he definitely was
         | productive for a lot more than 8 hours per day. He does agree
         | that for truly novel work there's a limit, but for every novel
         | problem to solve, there's dozens[1] of reported bugs to
         | investigate, so there's plenty of work to fit between work on
         | new things.
         | 
         | 1: That number seems small today, but I got the sense that bug-
         | discovery by customers at least was limited by the low number
         | of customers that a b2b startup had in the 80s.
        
           | megablast wrote:
           | You are talking for your dad?? What??
        
             | aidenn0 wrote:
             | He has far more experience working 60+ hour weeks then I
             | do, so I defer to his wisdom in this case.
        
         | wiseowise wrote:
         | You're comparing apples to oranges.
         | 
         | I could also play MMORPGs and Dota 2 for 10 hours straight
         | without any break, I can barely sit one hour solving
         | LC/learning something. And before you account this to age, even
         | now I could spend whole day playing some addictive game like a
         | robot.
        
         | _prototype_ wrote:
         | He takes Adderall my dude. I'm a developer and I use absolutely
         | no cognitive enhancers. If I took Adderall I would be able to
         | code for 20 hours straight. I took a small dose back in college
         | and that stuff is insanely good for long hours at anything.
         | 
         | Also, I'm speculating here, but I think he is on Testosterone
         | Replacement Therapy, which also has insane energy, mood and
         | cognitive enhancements.
         | 
         | Lastly he takes a ton of stimulants.
         | 
         | I don't for a moment think he's working purely off "natural"
         | energy.
        
         | handrous wrote:
         | I think the impressive thing is doing it day after day. I can
         | do _lots_ of things, including programming, for 12+ hours. The
         | trouble is, after a day or two of that, I _desperately_ don 't
         | want to do whatever-it-is for several days or weeks. I want to
         | go do other stuff.
         | 
         | It's the doing it day after day on a regular schedule that
         | makes me feel like I never really recover from programming, and
         | just want to zone out and stare at the wall until bed time,
         | having very little energy left for anything either fun or
         | productive, after 4-5 hours, most days.
         | 
         | I'll even do that with video games. Get the family out of the
         | house and give me a weekend, I'll play vidja games for like 16
         | hours. Then wake up the second day and not want to touch a game
         | for at least a week, and instead start doing home improvement
         | projects or whatever. Or sit outside and read a book all day.
         | Not because I feel like I should, but because it's the thing I
         | most want to be doing, and I have zero desire to look at a
         | screen for a good long while.
         | 
         | The regularity of work is what makes it so damn draining, for
         | me. I'm sure it'd ruin gaming for me in short order, too,
         | though I'd have fared a lot better at it back when I was in my
         | teens or early 20s than I would now, for sure. I _can 't_ do 30
         | waking hours of _anything_ now. 24 just about ruins me. I could
         | get to about 36-38 before hitting a wall and passing out for
         | like 12 hours, back then. 30 wasn 't that big a deal, and I hit
         | that mark pretty often (usually, yeah, playing video games for
         | a good chunk of it).
        
         | andrewxdiamond wrote:
         | It's worth noting that tyler1 is a hugely toxic individual and
         | is one of the most visible "role models" for massively toxic
         | and aggressive behavior.
         | 
         | "Focus" aside, his overall contribution to the sport is tainted
         | with his abhorrent behavior.
        
         | dathinab wrote:
         | I don't think leetcode problems are a good example.
         | 
         | But I have worked (programmed) two 9h days without sleeping in-
         | between before and it worked somehow well???
         | 
         | Through normally I often have problems working 8h a day without
         | taking a fairly long lunch brake.
         | 
         | But then sometimes I just went 10h with close to no brakes
         | (some ad-hock food) without even realizing it.
         | 
         | It's still puzzles me what makes the difference.
        
         | kubb wrote:
         | Do you really imply that playing the same game over and over
         | again (with some variables but still) is the same as solving
         | programming problems?
         | 
         | The game is literally designed to hook you in and make you play
         | one more and one more. You absolutely can autopilot through a
         | game and still win.
         | 
         | Don't get me wrong, the guy has a lot of dedication for sure.
         | But playing League all day is really not like coding all day, I
         | don't want anyone to get that impression.
        
           | colinmhayes wrote:
           | There's a world of difference between playing league casually
           | and competitively. No one at his level of play can autopilot
           | through a game and still win.
        
             | ZephyrBlu wrote:
             | That's not true. The skill disparity between the very top
             | players (100-500), and the rest of the players in the top
             | league is usually very large.
        
               | 1_player wrote:
               | The point of match-making is playing with people your
               | same level. It doesn't matter what level tyler1 is, he'll
               | be playing against people that will challenge and give
               | him a hard time.
               | 
               | You're not matched against people less skilled than you
               | where you can just "relax" and walk it in. When you reach
               | your skill ceiling, you have to work hard just to remain
               | there.
        
               | ZephyrBlu wrote:
               | > _When you reach your skill ceiling, you have to work
               | hard just to remain there_
               | 
               | Top players hit the ceiling of the MMR system before they
               | hit their skill ceiling.
               | 
               | When you get to the very top of a ladder, matchmaking
               | stops working correctly. Partly because the top few
               | players are insanely good compared to everyone else and
               | partly because there are literally not enough people
               | online at any one time for an equal match to be made.
        
               | seabird wrote:
               | He IS a very top player (solo Challenger, top 200 in 4/5
               | roles in the game). There's not a chance in hell he's
               | able to go on autopilot at that point, even in slightly
               | lower rank games during his grinds where he has to try
               | and win losing games with a team that's not good enough
               | to help him do it. The only reason he's not playing as a
               | salaried professional is that he's in a bad region to do
               | so and makes more being a personality.
        
               | ZephyrBlu wrote:
               | That is my point. You don't think he could autopilot and
               | still win majority of his games while climbing from
               | Diamond to Challenger?
               | 
               | > _where he has to try and win losing games with a team
               | that 's not good enough to help him do it_
               | 
               | This doesn't mean he can't autopilot. Attempting to solo
               | carry a team of 5 is difficult even if you're completely
               | dialed in.
        
           | tester756 wrote:
           | I have 5?k hours in LoL around high plat / in previous season
           | low diamond and I'd say that LoL while being different from
           | competitive programming
           | 
           | is still exhausting if you want to play it with full focus
           | for a few hours.
           | 
           | Of course there's difference between playing ARAMs for fun
           | and tryharding on "relatively competent" ELO where you try to
           | do not commit mistakes as hard as you can and games are not
           | "fiestas" (lack of strategy, just fighting)
           | 
           | >You absolutely can autopilot through a game and still win.
           | 
           | Significant part of day2day programming can be pretty
           | brainless/trivial too - yet another gluing json over http.
           | Don't get me wrong, there are insanely exhausting projects
           | too.
           | 
           | During programming you can take break whenever you want, go
           | to kitchen, watch memes, hn, read news, blabla, meanwhile
           | when you're in game, then you can't*.
        
             | evandwight wrote:
             | How often do you engage your slow brain (from thinking fast
             | and slow)?
             | 
             | I feel like it's like speed chess and not normal chess. You
             | have no time to think till after the game, you just have to
             | do and trust your gut.
             | 
             | The slow brain is what exhausts you.
        
               | tester756 wrote:
               | There are slower and faster moments.
               | 
               | e.g after recalling/killing enemies/dying you have like
               | 30sec to look around map and think what you as team want
               | to do / achieve and how to do that
               | 
               | It depends on the stage of the game, but generally when
               | enemies are around, then you may don't have time to
               | think.
        
               | wiseowise wrote:
               | > e.g after recalling/killing enemies/dying you have like
               | 30sec to look around map and think what you as team want
               | to do / achieve and how to do that
               | 
               | 30 seconds is infinite in games like that.
        
               | evandwight wrote:
               | That's been my experience too. I never felt exhausted
               | playing. Thinking about what to do better between games
               | was more draining.
               | 
               | I've never played competitively, though I did get to
               | about top 3000 in North America. Thanks for sharing!
        
               | tester756 wrote:
               | I mean I'm not saying that I do not feel exhausted after
               | playing
               | 
               | Matches where e.g we lose early game and have to come
               | back somehow by avoiding commiting mistakes hard and
               | somehow catching off somebody from enemy team could be
               | exhausting cuz you're basically balacing on the edge for
               | 30min :P
        
           | panick21_ wrote:
           | Playing a high level game of Starcraft or Dota is more
           | exhausting to me then programming. With programming I have to
           | think of some designs, spend some times with the tooling,
           | setting things up, to all the busy work surrounding the core
           | problem and so on. Sure there are moments when you really
           | have to think very hard about what you do as well, but its
           | not constant.
           | 
           | I can take easy breaks. Run some tests and so on.
           | 
           | When playing a game you have to be totally focused for longer
           | periods and not just focus but also execute and handle the
           | concept of being activity opposed. Its like if you were
           | programming and the compiler was activity being evil.
        
           | Permit wrote:
           | Have you played League of Legends or Dota 2 before? It will
           | be hard to convey the mental/emotional exhaustion that most
           | people feel from playing MOBAs at even a semi-competitive
           | level. In my experience it's a lot different than playing FPS
           | or other games.
           | 
           | I have a distinct memory of finishing a game of Dota 2 and
           | realizing that it felt as though I'd just finished a 3 hour
           | exam. I didn't feel happy that we'd won, just relieved. I
           | don't think this will convince you, but perhaps consider
           | being open to the possibility that it genuinely is as
           | difficult as solving most programming problems that we face
           | in our day-to-day work. In my mind, it's at least as
           | difficult as "easy" leetcode problems.
        
             | ZephyrBlu wrote:
             | I would argue that is more due to stress than focus. Top
             | players usually don't take laddering seriously (I.e. not
             | stressed).
             | 
             | Also, if you're playing for that long you end up making _a
             | lot_ of mistakes even if you 're a top player. I don't
             | think it's comparable to programming.
        
             | _prototype_ wrote:
             | League is extremely fun and addicting. Its a huge dopamine
             | kick. When I play, I stay hooked for hours on end and have
             | to stop myself.
             | 
             | When I code, I'm mostly just thinking hard and not very
             | happy. The best part is the "aha" moment, and the huge
             | dopamine kick of solving the programming/debugging problem.
             | It is also NOT addicting.
             | 
             | These are two completely different things. I'm not sure why
             | you're so determined to compare the two. They are insanely
             | different.
        
             | Philip-J-Fry wrote:
             | I've played League of Legends for nearly 10 years.
             | 
             | Not to take anything away from Tyler1, because he really
             | goes above and beyond, but it really doesn't take much
             | mental focus or anything really to play it. Programming? It
             | takes focus, you really have to think sometimes. But
             | League? When I'm tired the game plays itself. It just feels
             | like muscle memory.
             | 
             | It might take a bit more effort to play at a consistently
             | high level. But I'm pretty sure it's mostly muscle memory
             | for him too. There's very little actual thinking other than
             | the big picture of what objectives to take and I'm sure
             | when he's playing for 20+ hours he's just on autopilot for
             | the majority of the time.
             | 
             | To put it into comparison with how little mental power it
             | personally takes me, I like to watch a lot of Anime, that's
             | Japanese animation with English subtitles. I can't watch
             | Anime if I'm tired because keeping track of subtitles and
             | what's on screen actually takes a substantial amount of
             | mental power. But I can bash out 5 games of LoL back to
             | back when I'm equally as tired.
        
               | MacroChip wrote:
               | There's a difference between "playing the game" and
               | playing the game. I can sit at a chess board and move
               | pieces around and say that chess takes no focus because I
               | chose not to focus
        
               | lostmsu wrote:
               | Is there thought? How do you know his skills are not due
               | to a few hours (tens of hours, hundreds of hours) of
               | intense training of a few basic rules, and the rest is
               | just freeroaming like it is for every other player?
        
               | arcsonnet wrote:
               | Because there are other players on the other side of the
               | game. They will be at comparable levels of "intense
               | training of a few basic rules" (due to ELO based
               | matchmaking) and they will be trying as hard as they can
               | to beat him.
        
               | lostmsu wrote:
               | You can't assume high-level players are trying as hard as
               | they can in a proof that high level players are trying as
               | hard as they can.
               | 
               | Your argument doesn't make any sense in the scenario I
               | described.
        
               | [deleted]
        
               | moosebear847 wrote:
               | Playing a game like LoL is like being in a battle or war.
               | 
               | Would you watch anime and shoot your gun with 'muscle
               | memory' while fighting 5 ruthless, intelligent opponents?
               | 
               | A fight requires constant reevaluation of the situation
               | and planning to win the game. If you play by "muscle
               | memory" and win, you are playing against weak unthinking
               | opponents or getting carried by your team.
               | 
               | If you played against good players, trust me you won't
               | win thinking about anime and chilling. And it's very
               | stressful because you're constantly on guard.
        
               | wiseowise wrote:
               | > Would you watch anime and shoot your gun with 'muscle
               | memory' while fighting 5 ruthless, intelligent opponents?
               | 
               | Easy. At some point some actions are so engraved that you
               | respond without even thinking. Example: blinking out on a
               | slight enemy sight.
               | 
               | > A fight requires constant reevaluation of the situation
               | and planning to win the game. If you play by "muscle
               | memory" and win, you are playing against weak unthinking
               | opponents or getting carried by your team.
               | 
               | > If you played against good players, trust me you won't
               | win thinking about anime and chilling. And it's very
               | stressful because you're constantly on guard.
               | 
               | You can use all those big words, but reality is
               | completely different. I've watched amateur/pro Dota 2
               | since it's inception in 2011 and some pro Dota 1 before
               | that. It is a team game, it is more about team
               | cooperation and heroes you pick. Sure small things can
               | overturn the game, but most of the time it is about
               | bigger game than small actions.
        
             | wiseowise wrote:
             | > In my mind, it's at least as difficult as "easy" leetcode
             | problems.
             | 
             | I have 3k hours in Dota 2. I know exactly what it is and
             | how it works. It's really not. Not even close.
        
             | kubb wrote:
             | Yeah I've played League for a bit. It really does get
             | easier the more you play.
             | 
             | By the way, I've just read in the article that Tyler's been
             | on Adderall since first grade, I guess that will help him
             | stay focused.
        
               | abledon wrote:
               | wow, that explains so much, he usually plays it offlike
               | its only the pre-workout bloodrush hes drinking
        
             | solidasparagus wrote:
             | Playing MOBAs all day is much easier than programming all
             | day. It has bigger lows like exhausting 100 minute techie
             | games or getting tilted by teammates, but it's still
             | somehow easier. I think it's because you get a fresh start
             | every game and a good game is refreshing in a way that
             | finishing a problem isn't.
        
               | the_lonely_road wrote:
               | Sometimes grandmaster but frequently diamond player here
               | that also built my own company where I frequently coded
               | 12+ hours a day. I disagree with you completely. I was
               | also significantly more exhausted from a long session of
               | league then I was from a long session of developing one
               | of my sites. You are always on for 30 minutes straight
               | and near the end it's almost non stop team fighting and
               | positioning with micro decisions being made every few
               | seconds versus coding where my mind will wander until I
               | snap it back to focus.
        
               | wiseowise wrote:
               | You're an outlier, there's a reason why anybody can play
               | games designed to hook at many people as possible and not
               | everybody can program.
        
           | arcsonnet wrote:
           | This comment shows a remarkable disregard for the level of
           | skill required to compete at the highest level.
           | 
           | You don't encounter a lot of autopiloting at the highest
           | level of competition. The people you compete against are
           | trying as hard as they possibly can to beat you, and it takes
           | a tremendous amount of focus and ingenuity to outplay them
           | and win. You gloss over the details of that monumental task
           | with reductive phrasing - but I think you're overlooking a
           | lot.
           | 
           | I was at a party once, talking to a stranger about why I
           | loved programming so much. They said: "Yeah, but at the end
           | of the day, it's _just_ programming, right?". That's how this
           | comment reads to me - "At the end of the day, it's just
           | playing a game, right?"
           | 
           | There's a reason that some people compete at the highest
           | level and some are in the fat part of the bell curve.
        
             | kubb wrote:
             | Your response is really not adequate to what I wrote above,
             | you seem to be projecting some past experiences that you
             | had with people not giving you credit on me and it feels
             | like a very unfortunate and provocative stance.
             | 
             | If I wanted to respond in the same tone, I could say: "The
             | guy is not a pro player, he doesn't compete at the highest
             | level, he just grinds solo queue for 10 hours per day on
             | Adderall. He got this way because he had a mixture of
             | talent and addiction susceptibility. He got addicted to the
             | dopamine hits that the free to play game was meticulously
             | designed to deliver in a pattern that makes the player
             | unable to stop even if he hates it and feels miserable."
             | 
             | But I will say this: I think you're misinterpreting my
             | comment as scorn when in reality it's my perspective based
             | on my experiences with coding and playing this game. I know
             | both, so I believe that my opinion is valuable and I
             | decided to share it.
        
             | wiseowise wrote:
             | > There's a reason that some people compete at the highest
             | level and some are in the fat part of the bell curve.
             | 
             | It's the same as with any activity.
             | 
             | Time * dedication * (1 + natural talent)
             | 
             | > This comment shows a remarkable disregard for the level
             | of skill required to compete at the highest level.
             | 
             | I've done both, I'm not disregarding amount of skill and
             | dedication it takes. But it is completely different from
             | programming.
             | 
             | Competetive gaming is akin to real sports, more about
             | situation, luck and reaction rather than natural wits. All
             | games are following patterns which you can learn just by
             | spending time in game which adheres to limited set of rules
             | defined by game logic.
        
           | 1_player wrote:
           | At gunpoint, I'd rather code 12 hours a day than play LoL or
           | CS:GO 12 hours a day. Because programming is less exhausting
           | and my code doesn't insult my mother on VOIP. And I say that
           | as a gamer and esports enthusiast.
        
             | hogFeast wrote:
             | I used to play League...then I found out everyone who
             | played that game had slept with my mother.
        
           | shanehoban wrote:
           | Nah, he's right. I play league. Coding all day is much less
           | draining.
        
             | kubb wrote:
             | Except when you're drained you won't have the creativity to
             | solve another programming task. But you will be able to
             | queue up again. It also gets easier the more you play,
             | because you're relying on the same skills that you build up
             | with every match.
        
               | aidenn0 wrote:
               | I haven't ever played a MOBA, but fixing bugs (which
               | takes up a significant amount of developer time), seems
               | to be about as rote as playing an RTS (which I have
               | played, albeit almost 20 years ago).
        
         | NelsonMinar wrote:
         | You skipped over the year and a half when he was banned from
         | LoL for being such a raging asshole.
         | https://www.polygon.com/2017/1/10/14179366/league-of-legends...
        
       | vertak wrote:
       | I find it hard to sympathize for the poor plight of the
       | $200,000/month healthcare-less twitch streamer working 2 more
       | hours a day than the average person. Was this article written
       | entirely to provoke outrage or is there some oppression I'm
       | missing?
        
       | habosa wrote:
       | I'm happy that he's making money, especially since it sounds like
       | he didn't have it easy as a kid.
       | 
       | However it's a bit sad to me that this is the successful end
       | state of the streamer economy. His job is uniquely voluntary. He
       | plays what he wants to play. People tune in and pay him if they
       | want to. And somehow the result is that if he wants to stay at
       | the top of this world he's trapped in that chair for unreasonable
       | spans while people drop by to either praise or abuse him.
       | 
       | If this is the natural evolution of celebrity-fan relationships I
       | think it reflects way worse on the fans than the celebrity. This
       | is what we demand for the sake of our entertainment.
        
       | kingcharles wrote:
       | https://archive.md/Dpr7S
        
       | mrtksn wrote:
       | 3 to 8 hours long streams seems to be the norm on Twitch. What
       | kind of lifestyle there's that allows the consumption of full day
       | long content?
        
         | colinmhayes wrote:
         | When I was in college I had about 10 hours of free time a day.
        
         | elaus wrote:
         | I think for most streams there's no real need to watch them
         | from start til end. You can just tune in and out at will
         | without missing much. For many it probably just runs in the
         | background while they do other things, like some people do with
         | soap operas on TV.
        
         | Operyl wrote:
         | It's good background noise for me, albeit I watch relaxing
         | background content here, things like Pokemon or Animal
         | Crossing.
        
         | anthonycr wrote:
         | Personally, as a programmer I usually have a Twitch stream
         | (often Tyler1's) running on a second monitor as background
         | noise if I'm not listening to music. However, the most active
         | chatters are mainly college students in my experience.
        
         | cardosof wrote:
         | The streamer is 8 hours in, not the audience. Also, if you
         | think how much free time children, teenagers and NEET adults
         | have, yeah, 5+h per day watching games is completely doable
         | during a pandemic.
        
         | handrous wrote:
         | > What kind of lifestyle there's that allows the consumption of
         | full day long content?
         | 
         | Kids.
         | 
         | Adults without kids.
        
           | wiseowise wrote:
           | > Adults without kids.
           | 
           | What an ignorant thing to say. Apparently having no
           | kids==nothing to do except for consume full day long content.
        
           | abledon wrote:
           | do 4 hours of work, remain 'online' at job watching twitch
           | for rest of 4 hours
        
           | MarcelOlsz wrote:
           | Or just keep it on in a background tab with headphones on?
           | I've always got some kind of podcast running or twitch if I'm
           | not doing deep work (I do frontend, so I'll listen to stuff
           | when writing boilerplate vs problem solving).
        
         | hogFeast wrote:
         | You have it on in the background. Some streams have a very
         | engaged community, everyone is there flooding the chat all the
         | time. But in most streams the viewers aren't engaging, they
         | have it on the background, it is on their second monitor while
         | they play games or work or whatever. Viewership went way up
         | during the pandemic too.
         | 
         | I don't think it is for everyone but I prefer it to
         | TV/Netflix/whatever. I didn't even play games when I started
         | watching (I do now, but only once or twice a week). Some people
         | prefer amateur porn to Brazzers.
        
       | jrockway wrote:
       | What's the career progression for streamers and eSports players,
       | anyway? I feel like everyone that does this now is going to be
       | tired of it in 5 years, and then they're just 30 and without a
       | college degree or job experience.
        
         | jedberg wrote:
         | The same career path as a professional athlete. Some go into
         | commentating, some go into sports management, and most retire
         | broke and have to pick up a whole new career in their late
         | 20s/early 30s.
        
           | diognesofsinope wrote:
           | Bingo -- they struggle through their 20s until they realize
           | they need to pick a practical career in their early 30s.
        
             | munk-a wrote:
             | Twitch streaming can be extremely practical if you're being
             | sustainable about it. Assuming you're actually watching
             | your income and expenses and being smart about when to hire
             | on additional help you can make a pretty darn successful
             | career. I'd point to T90[1] as an example of someone that
             | isn't near the top 1% but has built an extremely
             | sustainable business including paid moderators and content
             | editors (for sending clips to YouTube).
             | 
             | 1.
             | https://liquipedia.net/ageofempires/T90Official/Broadcasts
        
               | solidasparagus wrote:
               | T90 was number 211 in the leaks. That is the top 0.003%
               | of streamers.
        
               | chmod775 wrote:
               | Most people who have a twitch account are 'streamers'.
               | 
               | I occasionally stream my desktop to show friends
               | something - doesn't mean you should count me for that
               | same list.
        
               | solidasparagus wrote:
               | Go ahead and exclude 99% of the 9.2 million monthly
               | active streamers - T90 is STILL in the top 1% of that
               | group.
        
             | mbesto wrote:
             | That's a helluva wide brush you just stroked there. Not
             | everyone follows this path, but it's certainly pervasive in
             | sports & entertainment.
        
             | claudiulodro wrote:
             | The skills and experience they've picked up directly
             | translates to a number of "practical" careers: affiliate
             | marketing, social media marketing, PR, community building,
             | video and audio editing, etc. not to mention game-related
             | careers in eSports, game development, etc.
        
         | thesuitonym wrote:
         | Same thing everyone does when they can no longer work in their
         | current career space (or no longer want to): They do something
         | else.
        
         | xboxnolifes wrote:
         | Same thing people in sports do:
         | 
         | - Continue
         | 
         | - Retire
         | 
         | - Start coaching
         | 
         | - Start casting
         | 
         | - Management (Organizing/growing content creators/groups)
         | 
         | - Switch careers entirely
         | 
         | Any of the giants should hopefully have been saving there money
         | and have quite a bunch tucked away. Any of the smaller ones
         | should have been doing something on the side, or at least have
         | a plan B ready.
         | 
         | Also, not sure why we're assuming no college degree here.
        
           | munk-a wrote:
           | Or that running a successful business for a decade doesn't
           | count as experience that most businesses would be happy to
           | hire on. Being a successful twitch streamer involves
           | extremely good time management and a lot of hands on
           | advertising. They've got a lot more proof of successful
           | marketing than most PR folks you might look at hiring.
        
         | somerando7 wrote:
         | If you're one of the top streamers, with decent financial
         | literacy, you will easily make enough to retire by 30 if you
         | started streaming at say 20.
        
           | AutumnCurtain wrote:
           | Nowadays there are financial planners focusing on content
           | creators/streaming talent who will know the specifics of tax
           | structures and advantages, etc. as well.
        
           | jrockway wrote:
           | But what if you're not one of the top streamers, and you just
           | get 250 viewers a few times a week? I watch a lot of people
           | like that. It seems to pay for room and board, but I worry
           | about their future.
        
             | vkou wrote:
             | > But what if you're not one of the top streamers, and you
             | just get 250 viewers a few times a week?
             | 
             | If you have 250 viewers a few times a week, you're not
             | quitting your day job for it. If you are, you should
             | probably reconsider.
        
             | che_shirecat wrote:
             | What's the alternative? Alot of these people are great
             | entertainers and terrible <anything else>. If they weren't
             | streaming they'd be working shifts at McDonalds. If
             | anything they're doing the most advantageous thing they
             | could be doing.
        
             | tastyfreeze wrote:
             | Why is that a problem? Nobody cares for the millions of
             | people that try to be professional athletes, musicians,
             | artists or dancers that are barely making ends meet and
             | ultimately move on to something else.
             | 
             | This is just like any other endeavor. Many try, most fail,
             | some succeed wildly. We don't need to feel bad for the
             | people that try and fail. That is part of life and
             | progressing as a person.
        
             | thesuitonym wrote:
             | For some people it's a career. For people with ~250 viewers
             | a few times a week...they probably need another job.
        
           | Aunche wrote:
           | That works for the millionaire streamers, but I'm sure a lot
           | of them make modest incomes as well.
        
         | gkoberger wrote:
         | I know a few ex-YouTubers, and they're all doing just fine.
         | Working in PR, marketing, agents for other creators, etc. Sure,
         | they don't all have a degree... but they have a ton of
         | connections and relevant experience.
        
         | pugworthy wrote:
         | Will Frampton (aka QuickyBaby) who streams mostly World of
         | Tanks has a PhD and is 33.
        
         | bluedino wrote:
         | Hopefully they invest their money and don't blow it on Ferraris
         | and avocado toast.
        
           | beamatronic wrote:
           | Their money goes into GME and crypto
        
             | floren wrote:
             | Jeez, at least avocados are tasty...
        
             | authed wrote:
             | better investment then a Ferrari
        
               | bbreier wrote:
               | depends on the Ferrari tbh
        
               | munk-a wrote:
               | I can't tell if you're being sarcastic but cars are the
               | definition of an absolutely terrible investment - they
               | might beat out randomly hoping you'll land big on
               | r/wallstreetbets but both are extremely poor investment
               | decisions.
        
               | short_sells_poo wrote:
               | Ordinary cars are a strongly depreciating asset. However,
               | above a certain level this stops being true. I had the
               | fortune to buy, use and subsequently sell a number of
               | higher end cars (Ferrari, Lamborghini) and I made little
               | to no loss on any of them. In fact, the Ferrari 458,
               | which to this day I consider the best supercar to drive,
               | appreciated during the year or so I had it.
        
               | munk-a wrote:
               | It sounds like the cars might have slightly more than
               | broken even on cost for you which sounds like a terrible
               | investment option when you've got everything from real
               | estate to mutual funds that will generally outperform
               | cars - and, much like stock picking, most of the models
               | you purchased didn't significantly appreciate - just one
               | ended up gaining in value.
               | 
               | I suppose I was misinformed in that I thought that cars
               | of all value ranges were pretty disastrous assets to hold
               | - but it sounds like holding on to them for value
               | appreciation still isn't a particularly good tactic.
        
               | jakear wrote:
               | When you have enough cash on hand to buy one, chances are
               | you already have investments in money-returning assets,
               | and you're diversifying into entertainment-returning
               | ones. No point making a bunch of money just to spend it
               | all on making more money. If you can tie up a bundle of
               | cash for a year, get a bunch of entertainment out of it,
               | then liquidate for approximately the same amount, who is
               | to complain?
        
               | [deleted]
        
               | verve_rat wrote:
               | I'm assuming they were making a comment about the value
               | of classic cars. Some of them could absolutely be a good
               | investment, if, (big, giant, planet sized) if you know
               | what you are doing.
        
         | jareklupinski wrote:
         | ask your colleagues :)
         | 
         | i was pleasantly surprised one day to find I was working side-
         | by-side with someone who was once a minor music celebrity
         | 
         | they had pivoted in their 20-somethings after a decent payout,
         | used it to finance their education, and are now just 'one of
         | us' haha
        
           | dnissley wrote:
           | Reminds me of Travis Morrison, lead singer of the indie band
           | The Dismemberment Plan who were popular in the 90s/early
           | 2000s. After his retirement from music he became a web
           | developer who at one point worked for the washington post and
           | huffington post.
           | 
           | His girlfriend (now wife) describes the experience of being
           | with someone who was once somewhat famous in this article [0]
           | -- _There were moments of extreme cognitive dissonance when I
           | saw him up there. He's a wild and expert showman on stage. As
           | I'd watch him do things like play the keyboard by smashing it
           | with his forehead, spit water all over the audience or writhe
           | convulsively on the ground, I would think, "I can't believe
           | this is the same man who likes to go to bed at 10 o'clock and
           | sweetly brings me coffee in bed every morning."_
           | 
           | [0] - https://slate.com/human-interest/2012/07/travis-
           | morrison-and...
        
         | alistairSH wrote:
         | He's on pace to earn more then $3 million before he turns 30.
         | He doesn't much of a plan to live reasonably for many years.
        
           | colinmhayes wrote:
           | He said in this article he's already earned $5 million.
        
             | alistairSH wrote:
             | 2.5 for Twitch so far was listed earlier in the articles.
             | Either way, my point stands, he can retire if wants.
        
         | matwood wrote:
         | I know an ex-WoW professional player. He didn't make a ton of
         | money. After it was over he went back to school, and is now a
         | very talented software engineer.
         | 
         | Doing anything at a high level tends to cultivate skills that
         | translate to other areas. General skills like focus and
         | discipline come to mind.
        
         | golemiprague wrote:
         | What's the big deal starting at age 30? you still got another
         | 30 years to work at least, if not more. You just study some
         | profession and start working in the field.
        
         | criddell wrote:
         | Do you have the same questions for professional athletes in
         | traditional sports?
        
           | [deleted]
        
           | valleyer wrote:
           | We have decades of examples of how this works out for pro
           | athletes. The answer is that there's a range of outcomes:
           | some have to find new careers after their playing days are
           | over; others find ancillary work (coaching, scouting) in the
           | sports industry; the very best make enough money that they
           | don't need to work anymore. In many cases, the athletes have
           | a college degree of at least some value.
           | 
           | Professional video game streaming is relatively new. It's a
           | valid question.
        
             | xboxnolifes wrote:
             | It's a valid question, but the answer is simple: nearly the
             | same thing that sports players do when they stop being the
             | player. They either coach, manage, promote their brand, or
             | switch careers.
        
           | xwdv wrote:
           | Yes. A lot of professional athletes don't really make much
           | money. They get normal salaries and play for non major league
           | teams or federations of some sort.
           | 
           | Eventually though they will have to quit their sport due to
           | wear and tear and no longer being at a peak level. And most
           | will probably never really progress to a level where they can
           | make some quick millions from a contract and then retire
           | early.
           | 
           | So what then?
        
           | microtherion wrote:
           | One concern I could see in e-sports vs traditional (and I
           | don't follow e-sports closely, so maybe I'm wrong) is that
           | the games being played change regularly. Do the skills of a
           | top player of one generation of games tend to translate well
           | to coaching top players for the next generation of games, or
           | would any such coach look more like Ted Lasso?
        
           | bsder wrote:
           | Yes.
           | 
           | I'm a proponent of the idea that your athletic scholarship at
           | a Division I-A school should be for "sports degree" and that
           | it should entitle you to _come back prepaid_ for an
           | "academic" 4 year degree when that track runs out.
           | 
           | That would stop a lot of the idiocy we see around "student
           | athletes".
        
           | microtherion wrote:
           | I'm sure professional athletes in non-traditional physical
           | sports have had to face the same questions -- e.g. Tony Hawk.
           | And in reality a lot of people put in professional levels of
           | effort into traditional sports without reaping the kind of
           | career-defining rewards one would associate with
           | "professional athletes".
        
         | analogdreams wrote:
         | from the article it doesn't sound like this guy needs/wants a
         | lot. what he needs is a financial advisor to properly look
         | after that money and he should be set should he just walk away
         | in a few years.
        
         | heavyset_go wrote:
         | Some of them make enough money to retire if streaming doesn't
         | work out long-term.
        
         | siruncledrew wrote:
         | If someone is an esports player, it would be hard to stay a
         | professional (in most action games at least) at age 30 simply
         | due to natural wear on your hands and reaction times getting
         | slower.
        
           | Drew_ wrote:
           | I haven't seen any evidence to suggest 30 years is a number
           | of much importance for this. Most Esports scenes also aren't
           | old enough to have older players as well.
           | 
           | The only ones that I know of are Quake and Street Fighter. In
           | Quake currently only 1 or 2 of the best mechanically gifted
           | players in the world are under 30. In Street Fighter, there's
           | a wide range of ages including younger players as well as
           | players as old as 40+. The "god of execution" Sakonoko is 42
           | years old and is still winning major tournaments every once
           | in a while.
           | 
           | In Formula 1, Lewis Hamilton is likely on his way to yet
           | another world championship at 36, edging it out over his 10
           | years younger contender.
        
           | mym1990 wrote:
           | This doesn't really make sense. Athletes in many sports are
           | playing way past their 'prime' these days and they are
           | wearing out much more than just their hands. Consistently
           | good reaction times are a result of consistent training.
           | Plenty of older baseball/tennis players have superhuman
           | reaction times. I would see mental fatigue and boredom as
           | being the major hurdle to playing esports on a professional
           | level at an older age. No matter how fun it started as, 10+
           | years of looking at the same thing over and over has got to
           | be soul sucking.
        
             | blahblah123456 wrote:
             | It's counterintuitive, but if you look at eSports players,
             | the prime years are much lower (both the start and the
             | end). You do see 16 year olds at the top but you never see
             | 30 year olds. It feels like the prime is really 16-25.
             | Reaction times in traditional sports are not as important,
             | and hands are one of the worst things to wear out. More
             | parts != more wear out. There's a reason why there are
             | (general) physical therapists and physical therapists who
             | specialize in hands. Hands are incredibly complex and soft
             | tissue injuries heal very poorly due to lack of blood
             | supply.
             | 
             | I doubt the boredom thing is that different for sports vs
             | eSports. At least with eSports the game is changing due to
             | patches. With sports, the game itself hardly changes.
             | 
             | For citation: see https://journals.plos.org/plosone/article
             | ?id=10.1371/journal... you can see reaction time starts to
             | drop off rapidly starting at age 25
        
               | mym1990 wrote:
               | Its not really counterintuitive, the prime years are
               | lower because true physical development in physical
               | sports starts at a later age, everything up to that point
               | is related to building a physical foundation for
               | movement, building an interest in the sport, and laying
               | groundwork for proper mechanics.
               | 
               | There is also societal stigma from playing video games
               | seriously past early 20s(well atleast 5-10+ years ago,
               | but with Twitch and things it is now way more
               | accceptable).
               | 
               | "Reaction times in traditional sports are not as
               | important" is laughable.
        
               | jackothy wrote:
               | Re: Boredom
               | 
               | eSports players spend a lot more time playing than normal
               | athletes. You can only be physically active for a few
               | hours per day. eSports players can do a lot more, like
               | tyler1 who consistently streams for 10+ hours 5 days a
               | week.
               | 
               | Normal athletes arguably also get more variation.
               | Football players don't play back to back football matches
               | all day every day, they practice and improve in a lot of
               | other ways. They also get more variation due to traveling
               | around to play away games.
        
               | tester756 wrote:
               | > You do see 16 year olds at the top but you never see 30
               | year olds.
               | 
               | In CS:GO there were players around their 30s and were
               | successful
               | 
               | https://liquipedia.net/counterstrike/Virtus.pro
               | 
               | e.g
               | 
               | >2016-07-30 1st S-Tier Offline ELEAGUE ELEAGUE Season 1 2
               | : 0 Fnatic $400,000
        
             | KingMachiavelli wrote:
             | In physical sports the barrier to entry is very high. Even
             | if you have good reaction time, high strength, etc. you
             | will still need 1000s of hours of practice from a very
             | young age to excel.
             | 
             | In e-sports there's millions of people practicing every day
             | and the built in ranking system can filter that down to the
             | current top 0.1%. At this point branching out into actual
             | competitions is not nearly as difficult as getting noticed
             | by a NBA, NFL, etc. recruiter.
             | 
             | It does depend on the Game. CSGO players play a very
             | limited number of maps so pure reaction time and hand-eye
             | coordination is often the deciding factor. Strategy games
             | like LoL and softer FPS games like Fortnite are less
             | dependent on physical talent.
        
               | mym1990 wrote:
               | The ranking system in physical and mental sports is
               | essentially the same, it comes down to: 'can you beat or
               | compete with X person consistently', and just for
               | context...there were over a million high school football
               | players participating in 2019, and this is mostly in
               | organized play. If I want to get noticed in League, I
               | have to grind a queue for ungodly amount of hours to get
               | to a respectable ranking and then solicit myself to teams
               | for proper team based competition...good luck with all
               | that.
        
             | aidenn0 wrote:
             | 1. Most professional athletes have very short careers.
             | 
             | 2. The athletes who do play "past their prime" are usually
             | making up for reduced physical acuity with other skills
             | (e.g. you don't see very many baseball players hit triples
             | after 30).
             | 
             | 3. Players with long careers invest a huge amount of time
             | in conditioning, and to a hard-to-measure degree, PEDs.
             | 
             | 4. I don't really follow eSports; If someone played
             | Starcraft competitively 20 years ago, are they still
             | playing SC, or do they switch to something else like LoL?
             | What's the typical competitive "lifetime" of a game? If you
             | picked up game-specific skills, it might be harder to apply
             | #2 when the game du-jour changes.
             | 
             | 5. As a slight nitpick to the whole conversation, my
             | understanding is that "reaction time" is perhaps a
             | misnomer; the drop in reaction time with age for performing
             | a simple activity appears to be relatively minor, but more
             | complex activities (including habitual ones like driving),
             | which suggests that the performance decline is in selecting
             | and/or executing the proper response to a stimuli rather
             | than what we think of as pure "reaction time"
        
           | tester756 wrote:
           | In CS:GO there were players around their 30s and were
           | successful
           | 
           | https://liquipedia.net/counterstrike/Virtus.pro
           | 
           | e.g
           | 
           | >2016-07-30 1st S-Tier Offline ELEAGUE ELEAGUE Season 1 2 : 0
           | Fnatic $400,000
        
         | NineStarPoint wrote:
         | There are quite a few streamers who have been doing it for more
         | than a decade at this point with no sign of slowing down.
         | 
         | On the other hand, there are plenty of ways to sell the skill
         | of building a large following to employers, and plenty of
         | companies looking for people who are experts in social
         | media/streaming platforms.
        
         | RobRivera wrote:
         | why does every endeavor require career progression? its
         | [Current Year] can't people just enjoy something, take the
         | money and invest it, then go to college, start a business, make
         | a RE empire?
         | 
         | Ask a few military vets, many legitimately just start at the
         | bottom at the totem some place novel into their mid 30s.
        
           | HeyLaughingBoy wrote:
           | Right? Can't you just enjoy being in a good place and stay
           | there?
           | 
           | Maybe I'm jaundiced because I just had to fill out my annual
           | review self-assessment and skipped the "5-year plan" because
           | I simply couldn't be bothered to lie about it.
        
         | dejke wrote:
         | I think a decent few of them find positions in related fields
         | like talent management or esports. They do probably develop
         | pretty decent relationships in those industries.
        
         | sneak wrote:
         | You could ask the same of any developer in their 30s or 40s,
         | most of whom earn less per year than the subject of TFA, and
         | who similarly will have trouble finding work in their field in
         | 10-20 years (if the ageism doesn't go away).
        
       | o10449366 wrote:
       | The comments section is truly depraved.
        
       | alistairSH wrote:
       | $2.5 million earned at 26 years old. Tiny little violin playing
       | for him. So what if he hates it and stops, he's already earned
       | more in a few years than most people do in a lifetime.
       | 
       | Not much different than most pop stars or pro athletes.
        
       | daenz wrote:
       | >Streamers like Tyler form the backbone of tech giants' "creator
       | economy,"
       | 
       | Maybe this is pessimism, but calling streamers "creators" feels
       | like a perverse label.
        
         | chmod775 wrote:
         | Why?
        
           | daenz wrote:
           | Because they entertain, making them primarily entertainers.
           | We should reserve labels like "creators" for people who are
           | actually building things, not streaming their lives on camera
           | for an audience.
        
             | wiseowise wrote:
             | They're creating content though.
        
               | [deleted]
        
               | daenz wrote:
               | Semantics. If your bar for calling someone a "creator" is
               | that low, then nearly everyone is a creator in what they
               | do. But we have different classifications because
               | applying one label to most of the population is not very
               | useful.
        
         | [deleted]
        
       | gizmodo59 wrote:
       | " But as a gig worker for a media empire, even a successful
       | streamer like Tyler has a livelihood that's inherently unstable
       | -- without insurance, unions, sick days, retirement funds or hope
       | for a sustainable career."
       | 
       | That's funny. He has earned more in a year than many in a decade.
       | Million a year and it's unstable. What makes you think the job of
       | a software engineer is stable! He is skilled in entertainment. He
       | will find a way.
        
         | mr_sturd wrote:
         | His outgoings must be pretty modest if he spends most of his
         | waking life streaming.
        
         | chrisseaton wrote:
         | And why does he need a union when he works for himself?
         | 
         | And what do they mean he doesn't have a retirement fund? He has
         | plenty of income to invest in a retirement fund.
        
       | npinsker wrote:
       | This reads as very biased and judgmental. It treats streamers as
       | kids who can't take care of themselves and don't understand the
       | long-term impact of their lifestyle and career choice. It
       | honestly makes me wonder if the author is jealous of the subject.
       | It seems like the piece is really reaching to make Tyler's life
       | appear as irresponsible as possible.
       | 
       | Plenty of people in all careers don't know how to run their lives
       | at 26, and plenty decide to completely change their lives at ages
       | far older than that. Tyler seems like an admirable rags-to-riches
       | success story -- he didn't get his foot in the door by being in
       | the right location or knowing the right people, just hard work
       | and a ton of talent. The company that runs the game he plays
       | banned him for life, and he persevered anyway. In many ways, his
       | success is more rare and more difficult than starting a startup.
       | I'm not saying the lifestyle is necessarily worth celebrating,
       | but it's deserving of a lot more respect than it gets here.
        
         | slightwinder wrote:
         | > It treats streamers as kids who can't take care of themselves
         | and don't understand the long-term impact of their lifestyle
         | and career choice.
         | 
         | This is more or less what many streamers are saying about it
         | too. And most streamers are eager to get out of this self-
         | destructive lifestyle with age. Streaming is a though gamble,
         | and most are losing it. Educating about the harsh price of this
         | is good and necessary, and the article is pretty fair there
         | IMHO.
        
         | obstacle1 wrote:
         | > It treats streamers as kids who can't take care of themselves
         | and don't understand the long-term impact of their lifestyle
         | and career choice.
         | 
         | Interesting. I did not read it like that at all. Do you have an
         | example quotation of what makes you think that?
         | 
         | The impression I got is both Tyler and Micayla are well aware
         | of how negatively streaming affects their lives. They both
         | explicitly said they don't want to be doing this forever and
         | want to retire, didn't they?
        
           | asdf_snar wrote:
           | I also didn't get the impression at all that they're kids;
           | quite the opposite. They have golden handcuffs, just like a
           | lot of people in tech. The difference seems to be (and this
           | is what I felt the article conveyed, at least to me) the
           | grueling effect of having your life and brain on display
           | around the clock.
        
         | dathinab wrote:
         | > Plenty of people in all careers don't know how to run their
         | lives at 26
         | 
         | I mean take a look at the movie artist, musician field and see
         | how many people there have problems running their live.
         | 
         | Having the skills to run your live, is a separate skill set.
         | And the more stress and irregularities you job entails the
         | harder it is. Hence why e.g. successful actors often have
         | people helping them managing their lives.
         | 
         | > but it's deserving of a lot more respect than it gets here.
         | 
         | yes, it's a hard job. For each successful case there are
         | thousands which fail.
        
         | butwhywhyoh wrote:
         | What makes you think it's judgmental?
         | 
         | If they had instead wrote the article about a drug dealer
         | making $500k a year, explaining the downsides of that line of
         | work, would you also think the journalist was just jealous?
         | 
         | The point of the article is that this seems like a lifestyle
         | destined to cause issues later in life.
        
         | ZephyrBlu wrote:
         | I don't think this article is that biased. This kind of
         | lifestyle is pretty common for top streamers, and I'd argue
         | it's about far more than just not knowing how to run their
         | lives.
        
           | kevinwang wrote:
           | Agree, I thought the way the article was written made me
           | really sympathetic to Tyler. Plus, while the article does
           | talk about streamers in general, I really read it much more
           | as a story about this specific streamer, not about streamers
           | in general.
        
           | dathinab wrote:
           | It's actually a lifestyle common for many self employed
           | people, not just streamers.
           | 
           | But also e.g. startup entrepreneurs.
           | 
           | Or people with a small one-person shop.
           | 
           | or even the movie industry, everyone from the industry I have
           | spoken with agreed on the lifestyle many involved peoples is
           | so bad that many end up needing drugs to goo on sooner or
           | later.
           | 
           | But I tend to linger on twitch and there are many streamers
           | which might just earn comparable to a slightly better
           | employee job, but which have a much more healthy life style.
           | Like streaming with a (somewhat) stable schedule, <=5 days a
           | week. Taking holidays and not streaming too long. Through
           | platforms like Twitch, YouTube and especially TickTock make
           | taking holidays REALLY hard. And it's really not easy to get
           | right.
        
         | Drew_ wrote:
         | People like to be bitter about others finding success in spaces
         | they don't they don't like or don't take very seriously.
        
         | jeffchien wrote:
         | I think it's possible to both respect how they got there and
         | their agency, but also feel some mixed feelings about their
         | lifestyles. Especially if you see tyler1 and xqc do 8+/10+ hour
         | streams every day respectively, while taking 1-2 vacations per
         | year.
         | 
         | "Pity" might be too judgemental, but I personally don't envy
         | that lifestyle. It's just like respecting boxers' and NFL
         | players' success, while not wanting to be in their shoes and
         | risk getting killed in the ring or CTE.
        
           | dathinab wrote:
           | > 8+/10+ hour streams every day respectively, while taking
           | 1-2 vacations per year.
           | 
           | Sounds like the live of very many self-employed people.
           | 
           | Like even if you just have a small shop going with 10h a day
           | 6 days a week _without_ vacation for many years isn 't that
           | rare of a story to hear.
        
             | chii wrote:
             | but the success of a small shop owner doesn't have the same
             | scale as the e-celebrities, despite similar time
             | commitments.
        
               | dathinab wrote:
               | I'm not sure why you started that sentence with a but.
               | 
               | Through most people who are earning money through twitch
               | and similar don't earn that much either.
        
       | azirbel wrote:
       | What I found most interesting:
       | 
       | > His latest Twitch deal includes a performance quota; he streams
       | 200 hours a month.
       | 
       | 50 hours a week of on-stream time! And any other
       | business/branding/merchandizing must happen on top of those 50
       | hours where he already has to be 100% on. It does sound
       | exhausting.
        
       | dathinab wrote:
       | I think it's totally ridiculous that some are treating this at
       | "not a real job".
       | 
       | It just shows that many people do not understand what is going
       | one at all.
       | 
       | Sure it's a form of "entertainer" job, but actress, synchron
       | speaker or comedian are also real jobs.
       | 
       | And no one would go and say "oh say just need to say some lines
       | on stage so it's not a real job". It's not at all as simple as
       | "just playing games in front of camera".
       | 
       | Sure some people do just that as a hobby, but then people also
       | program as a hobby and programming is still a real job.
       | 
       | And sure many just barely make enough to cover living expanses,
       | but that's true for many jobs which still are "real jobs".
       | 
       | No idea why people feel to denounce people which act as
       | entertainers while also often managing a merch job and a
       | community as "not having a real job"? Is it be of envy that some
       | people have and at their job and where able to turn their hobby
       | into a job?
       | 
       | Either-way it's not just a real job it's like many jobs from the
       | entertainment business not an easy job to get successful with,
       | without a "clear" path to success, requiring often both hard
       | work, talent and luck and with often not-so rosy long term
       | aspects and just a few managing to get rich or wealthy, while
       | many other are sooner or later forced to change their job. You
       | know like in many other jobs in the entertainment industries,
       | e.g. musician/singer.
        
         | MrStonedOne wrote:
         | A real job is one where a boss can arbitrarily fire you so that
         | you learn to respect your elders and anybody who doesn't have a
         | real job is bypassing the critical societal conditioning step
         | and should be shamed.
         | 
         | -some old fucks. probably
        
           | dathinab wrote:
           | Welcome to YouTube, which might arbitrarily cut your salery
           | because others said so.
        
       | noselfpromote wrote:
       | Streamer here. It makes me sad to see that kind of numbers. There
       | is plenty of interesting and attaching personnalities but the
       | crowd focus on top tier streamers. I not complain for me, I'm in
       | the top tier of my niche but I see many people with unit viewers
       | while being positive for other people. That's why I
       | systematically send my viewers to smaller streamer when I stop
       | the live.
       | 
       | If some of you wonder why viewers give us money, from my
       | experience, the stream is a comfortable place for them. But how a
       | 26k people chat could be comfortable? You instantly loose the
       | special link with the streamer by being flooded into the chat. On
       | the streamer side, I can't imagine loosing the special link I
       | have with the community. With 240 messages per minute, it's
       | impossible to meet anyone. I'm lucky to have made friendships and
       | even working relationship through the stream.
       | 
       | For anyone curious about how twitch and HN can meet, go to the
       | Twitch "software and development" category.
        
       | mjfl wrote:
       | youtubers / streamers keep making the mistake of thinking
       | reporters are there friend and letting them observe their lives.
        
       | jthornquest wrote:
       | Good work, capitalism. /s
        
         | Kiro wrote:
         | Yes, I honestly believe the donation model (which is the big
         | share of their revenue) shows a glimmer of hope in capitalism.
         | I wish for a future where it's norm not only for streamers but
         | also companies to have the majority of their revenue come from
         | donations.
        
           | munk-a wrote:
           | I think, for the majority of streamers, the way to set
           | expenses is by looking at long term subscribers rather than
           | day-to-day donations - those donos can fund fun things but
           | you're going to want to try and keep your life expenses
           | carried by the regular subscription income. A lot of the
           | people who have gotten successful doing this have endured
           | extremely lean times when they were trying to break into a
           | decent sized audience - every streamer I've ever heard talk
           | about the financial side of things plans things extremely
           | conservatively.
        
             | Kiro wrote:
             | Aren't subscriptions basically just a monthly donation?
             | What do I get for subscribing apart from the icon in front
             | of my name in chat and possibly a shoutout?
        
               | munk-a wrote:
               | Absolutely nothing! But subscribers tend to be more
               | reliable about re-subscribing.
               | 
               | When it comes to twitch you're never really buying
               | anything concrete with your cash. You're mostly buying
               | attention or a reply - sometimes you'll buy game effects
               | or challenges, but usually you're just abstractly
               | throwing money at them to keep the content coming.
        
         | wiseowise wrote:
         | Yep, what an atrocious system where you can earn millions of
         | dollars by being entertaining and playing games.
        
         | dang wrote:
         | Please don't post unsubstantive and/or flamebait comments to
         | HN. We ban that sort of account because we're trying for a
         | different quality of discussion here.
         | 
         | https://news.ycombinator.com/newsguidelines.html
         | 
         | Fortunately your previous comment was excellent--please
         | contribute more of that rather than more of this!
        
       | skerit wrote:
       | There are plenty of streamers that make enough money without
       | having a crazy schedule.
        
       | munificent wrote:
       | This article is fascinating for the effects it has on readers.
       | 
       | We likely all understand that one of the toxic forces in our
       | culture today is the compulsive need to turn every story and news
       | article into a clear moral narrative with a pure protagonist and
       | a villainous antagonist. Reality isn't like that at all, and when
       | journalists force reality into that framework, it distorts our
       | perception of the world in unhealthy ways.
       | 
       | But when an article comes out that _doesn 't_ do that, that just
       | says "here are some people and what their experience is like", it
       | seems many of us are unprepared to handle it. In the comments
       | here, I see this rorschach-like phenomenon where each reader
       | _imagines_ a morality play, superimposes it on the article, and
       | then gets surprised when others saw something different.
       | 
       | This isn't an acticle about good guys and bad guys, winning and
       | losing, the good or evil of capitalism. It's just a window into
       | one person's life. It's a _useful_ article because this is a kind
       | of person whose life affects many of us--a lot of people here
       | watch popular streamers--but where we have little insight into
       | the whole picture of how that impacts their life.
       | 
       | We should relish journalism like this. There is no need to jump
       | to any moral conclusion. Just witness and understand a bit more
       | about the variety of lives people live today.
        
         | LordEthano wrote:
         | Agreed. I'm kinda shook at a lot of the comments here, IMO
         | missing the point (or lack of point) of the article. It's a
         | slice of life view into a poignantly tragic story of a kid
         | "lucking" into a terrible pair of golden handcuffs - a view
         | into the apex of parasocial relationships. Someone who so
         | clearly lacks any semblance of a social life, in the same hand
         | creating a social environment for thousands of people - chiefly
         | centered around making fun of him. There's no moral "good" or
         | "bad" here.
         | 
         | As readers we can draw our own conclusions here, but to call
         | the author biased into making the life/platform/phenomenon of
         | twitch streamers bad? That's just a really narrow view of a
         | fairly compelling article.
        
           | Grustaf wrote:
           | Sure his life seems like a nightmare, but to be honest,
           | wouldn't it have been even worse without the streaming. Then
           | he'd probably still be playing computer games all the time,
           | still living in squalor, but he'd be broke. Now he's at least
           | able to save up a lot of money.
        
       | black_13 wrote:
       | Jesus what would our grandparents think.
        
       | karaterobot wrote:
       | This sounds like a bad way to live, and I'm sure it is. But, I
       | wonder if a similarly anxious narrative could be written about
       | the average PM at a startup, or Amazon delivery person, or Uber
       | driver, or really anyone with a demanding job that consumes as
       | much of your time as it can. It seems like being swatted and
       | harassed online are the more unique perils of being a content
       | creator, but the 10-hour stressful days are not, and many people
       | would probably trade their 10-hour stressful days at $40k-$160k a
       | year for 10-hour stressful days at $2 million a year if they
       | could.
        
         | fizx wrote:
         | It's probably more stressful having a camera on you for with
         | thousands of fans offering critical feedback every second.
         | 
         | Maybe something like an engineering management role where all
         | you do is share performance reviews?
        
         | hogFeast wrote:
         | T1 is a very extreme example. He seems to have no life, he
         | plays the same game for 10-12 hours/day, he is pretty toxic, he
         | seems to have few other interests and no social life...that is
         | fine, he is an astute businessman but most other streamers
         | aren't doing this. They play variety, they do IRL, they have
         | social lives, they take breaks. Even xQc, another streamer who
         | is notorious for 20+ hour streams every week, plays variety and
         | goes outside...sometimes (he recently did an IRL stream at
         | Universal).
         | 
         | So I think it is like a lot of entertainment: the job can be
         | intense, there is often little separation between personal and
         | private but the pay is generally pretty good. Even on Twitch
         | which really struggles with promoting smaller streamers, there
         | are people far down the chain earning $50k/year with relatively
         | small communities. Is that better than a startup? No. But not
         | everyone can move to SF or go to college either.
         | 
         | I don't think being swatted or harassed is that common either.
         | If you are a big streamer and you leak where you live, then
         | maybe...but it doesn't happen as much as it used to (xQc got
         | swatted repeatedly this year, and someone broke into his
         | house...it does still happen).
         | 
         | Also, Twitch chat is toxic but most of the negative comments
         | are not serious. I understand why normies wouldn't understand
         | that but part of the fun for (some) streamers is battling with
         | chat. It isn't a very serious place.
        
         | ericmcer wrote:
         | I keep reading these expose's about how difficult and damaging
         | some career is. I rock climb and everyone is obsessed with
         | shining light on eating disorders and how thin athletes need to
         | be. No one is writing about plumbers having bad backs and
         | knees, or construction workers having lung problems. It's just
         | oh "Kim Kardashian is stressed because people say mean things
         | on Instagram."
         | 
         | It's dumb, yes life is hard and will grind you down. If your
         | lucky you make enough money to step away while your still
         | healthy and relatively young.
        
       | jetsetgo wrote:
       | Most Twitch Just Chatting streamers just react and steal content.
       | Unbelievable how YouTube can just let their entire content
       | leeched off.
        
       | paulpauper wrote:
       | Still sounds like a good deal despite the difficulties and toll
        
       | dvt wrote:
       | Imo we should be lauding this brand new sector and the folks that
       | made it in it. Twitch/YouTube/TikTok literally created a new kind
       | of millionaire. Are we just upset we're also not uber rich for
       | playing video games all day? It's the same with crypto, OnlyFans,
       | and so on. It was the same in '99 with the dot coms.
       | 
       | Merely from an economic standpoint, it's interesting to see who
       | these new industries are displacing (since this is a zero sum
       | game). I'm sure having zillions of dollars doesn't make you
       | happy, but there's so much unwarranted hate here on HN for new
       | ventures and disruptive industries, it's kind of odd. It feels HN
       | has become way more corporatist in the past few years -- everyone
       | wants to work for FAANG, no one wants to do their own thing. "If
       | it's popular, it must be bad" is a pretty myopic view.
        
         | dang wrote:
         | Your comment doesn't reflect how this thread ended up
         | developing--quite the opposite, in fact.
         | 
         | It's important not to overgeneralize from a few datapoints that
         | one dislikes - this routinely leads people to false
         | conclusions:
         | 
         | https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...
         | 
         | https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...
         | 
         | You may have gotten bitten by a variant of the contrarian
         | dynamic (https://hn.algolia.com/?dateRange=all&page=0&prefix=tr
         | ue&sor...) in which initial comments are shallow dismissals and
         | then more substantive comments appear over time. The initial
         | comments don't characterize the community. They just appear
         | first because they're reflexive reactions (the fastest kind of
         | reaction to have) and they're shallow (the fastest kind of
         | comment to write).
         | 
         | https://hn.algolia.com/?dateRange=all&page=0&prefix=true&sor...
        
         | gnopgnip wrote:
         | The economy is not a zero sum game.
        
           | unbanned wrote:
           | Elaborate
        
         | moolcool wrote:
         | > It feels HN has become way more corporatist in the past few
         | years
         | 
         | It's a bit disheartening. It makes me wonder how the HN of
         | today would react to someone like Aaron Swartz.
        
         | paulpauper wrote:
         | What hate is there? the majority of comments are supportive.
        
         | belval wrote:
         | The article mentions that Tyler makes $300k per year in
         | merchandise alone (so excluding any actual sponsored content).
         | Frankly I don't get why this can't be seen as a legitimate very
         | successful business. Where is the line? Is entertainment only
         | valid on TV? YouTube?
         | 
         | Some commenters here even said that it's all good now but that
         | it won't work in his thirties or something as if there aren't a
         | ton of jobs out there that feed on young blood that won't be
         | able to keep up later in life.
         | 
         | I completely agree with you, this kind of "this is not a real
         | job" attitude really comes off as people upset that they can't
         | be millionaires at their job.
         | 
         | EDIT: A lot of the comments point out that most people on
         | Twitch/YouTube/OnlyFans don't make money and would be better
         | off getting a "real job". I am not trying to argue against that
         | or say that Twitch is a good job prospect. My point is that if
         | they do succeed in that niche, trying to segment money-making
         | endeavour between "real jobs" and "just a kid playing video
         | games" seems very vain to me. Tyler is making millions
         | providing entertainment, to me that is very much a real job.
        
           | esotericimpl wrote:
           | I see no difference in this kind of job as an NFL or any
           | other sports player. Sure they might not be able to keep
           | doing this into their 40s but who cares have to strike while
           | the iron is hot.
           | 
           | If they grow out or decide streaming video games or whatever
           | isnt for them, thats no different than a baseball player
           | retiring.
           | 
           | Maybe they move into the front office and advise other up and
           | coming streamers and entertainers what they can do. Who knows
           | what the market will look like for this kind of entertainment
           | in the future.
        
           | paulpauper wrote:
           | Once you have a few millions secured, it is hard to blow it
           | if you invest and save prudently. It's not like when he turns
           | 30 he will be back to poverty. There is too much negativity
           | and doom and gloom. These gamers, e-celebs are making a lot
           | of money and will not be destitute when their star fades.
           | Today's internet celebs are much better at saving and
           | investing their money compared to celebs of decades ago, who
           | blew their money on extravagant expenses and saved nothing.
        
             | slightwinder wrote:
             | Actually it's very easy to blow some millions.
             | Sportspeople, lotto-winners and such are doing it all the
             | time. Handling money wisely is a skill you need to learn
             | and master.
             | 
             | That guy is in esports, so he is generally very risk-
             | friendly, so chances are high that he is also investing and
             | wasting his money on risky investments and potentially
             | losing it.
        
               | AnIdiotOnTheNet wrote:
               | > Handling money wisely is a skill you need to learn and
               | master.
               | 
               | At that scale of wealth you don't just have to not handle
               | money wisely, you have to be downright foolish to make it
               | all disappear.
        
               | paulpauper wrote:
               | I think these twitter gamers and celebs are smarter than
               | mainstream athletes lotto winners in terms of higher IQ ,
               | and thus are better at personal finance and budgeting
        
               | wpietri wrote:
               | I'd be very interested for your evidence there. Both that
               | streamers are higher IQ, and that high IQ means more
               | responsible financial behaviors for people in power-law
               | industries like this.
               | 
               | I've known plenty of smart people who were terrible with
               | money, and plenty of average people who were very good at
               | managing it. There's a huge gap between intellectual
               | understanding and practical skill. And I've known some
               | brilliant people whose brilliance made them confident the
               | money would keep coming or that the usual dynamics didn't
               | apply to them. Note, for example, that intelligent people
               | are more likely to become addicts:
               | https://bigthink.com/neuropsych/intelligent-people-drugs/
        
               | syntheweave wrote:
               | Competitive gamers - or at least the kind that get big
               | Twitch viewership - aren't too far removed from athletes.
               | They're used to the game giving reliable feedback and to
               | getting as many tries as they need to perfect their
               | skills, even if there are moments of high pressure to
               | test them. They're rewarded by chasing a big audience and
               | hustling to put up equally big and obvious leaderboard
               | scores. Gamers have "tight grips" on their domain and
               | optimize themselves heavily towards crushing the game.
               | It's not just an IQ thing, but a personality type.
               | 
               | Finance tends to be the opposite - limited information,
               | long time horizons, optimal risk/rewards by going into
               | poorly understood niches, and permanent failure making
               | loose attachment and adaptability preferable to
               | optimizing. While you can make the competitive gaming
               | mindset work, it's an "attack dog" way of running your
               | life.
               | 
               | And you can see a contrast between session based online
               | gaming - which is what gets most of the Twitch viewers as
               | alluded earlier - and MMOs, in the types of playstyle
               | that "make it" competitively. While MMOs often reward
               | persistent grinds, they can also reward creative ways of
               | redefining the game's goals and mechanics to develop the
               | game in a pro-social direction. You want to be in an MMO
               | with other people who know how to make the game lively,
               | not 1000 angry sweatlords chasing after the same
               | leaderboard stat. So there are typically more ways to
               | measure oneself, and more opportunities to do things like
               | item trading arbitrage, which is directly financial in
               | nature.
        
               | skinnymuch wrote:
               | Why would this group of people have higher IQs than
               | mainstream athletes? Why would higher IQ lead to better
               | personal finance and budgeting?
               | 
               | I'd think you childhood/background and your current
               | environment would be the biggest factors.
               | 
               | Some mainstream athletes may feel the need to flex. So
               | they may spend extra money. There's also generally
               | certain rituals or going with the crowd that means
               | spending more money.
               | 
               | It feels elitist to call these gamers and celebs both
               | smarter than mainstream athletes and label the latter as
               | lotto winners. Unless you were talking about lotto
               | winners as a separate group. Though that too appears
               | problematic as you're more closely associating them with
               | mainstream athletes in a negative sense.
               | 
               | Lotto winners also have societal, environmental, and
               | cultural issues many other wealthy people like streamers
               | don't. No one thinks the lotto winner deserves their
               | money. People have far easier time coming out of the
               | woodwork and hassling lotto winners. Asking for money and
               | more.
        
               | strken wrote:
               | All highly paid celebrities without managers, including
               | many streamers, are effectively running marketing and PR
               | campaigns for million-dollar brands. It's quite
               | believable to me that the job would select for higher
               | intelligence, or at least better cash flow management,
               | than being an athlete who plays a team sport.
        
               | boomboomsubban wrote:
               | >Why would this group of people have higher IQs than
               | mainstream athletes?
               | 
               | Though I disagree with the posters theory that twitch
               | gamers are less susceptible to blowing their fortune than
               | athletes, the fact that their job doesn't come with a
               | high risk of head trauma is a reason they may be smarter.
        
           | varelse wrote:
           | I knew G to PG-13 rated camgirls that were making six figures
           | back in 1997 to 2000. They eventually got disrupted by the
           | adult industry providing more explicit content for much less
           | money upfront. OnlyFans seems to have reinvented this model
           | at scale, but what's the average margin for an OnlyFans
           | provider? $180/month.
           | 
           | https://influencermarketinghub.com/glossary/onlyfans/
        
             | skinnymuch wrote:
             | I'm familiar with two women doing financial domination
             | stuff. One of them is fully PG-13. It's interesting there
             | are still certain niches where you don't have to go past R
             | rates stuff and can bring in mid 5 figures or higher.
        
               | varelse wrote:
               | The sad part is that's only bringing in mid-5 figures
               | which makes me think that findom is an efficient market
               | and I await the Harvard Business Review case study of it
               | with baited breath.
        
           | kzrdude wrote:
           | Not a real job is a quite good stance to take. Because there
           | is an absurd power law at play here, the absolute top make a
           | lot of money. In a "real job" you are paid a living wage, on
           | twitch you are paid scraps if you don't make it to the top.
        
             | vkou wrote:
             | Twitch does follow a power law, but from the leaks, I was
             | surprised as to how many people are making high-five
             | figures/year from it.
             | 
             | But no, it's not a 'career' I'd recommend to anyone. The
             | net expected value of becoming a local theatre actor is
             | significantly better than Twitch...
        
             | belval wrote:
             | I am not saying this is a real job prospect. If a kid told
             | me he wanted to be a Twitch streamer I'd say he can't be
             | one, same as professional singer or musician in general.
             | 
             | What I am saying that what Tyler has very much is a real
             | job and successful business. You wouldn't say Taylor Swift
             | is jobless because very few people make it in the pop music
             | world.
        
               | jay_kyburz wrote:
               | If my kid told me they wanted to be a twitch streamer I
               | would advise them against investing a significant amount
               | of time and effort building a business with a single
               | gatekeeper.
               | 
               | If they wanted to be a famous personality, I would insist
               | they start building a profile on every platform.
        
               | Karunamon wrote:
               | This isn't well known, but to monetize on Twitch (i.e. be
               | able to receive subscriptions and bits), you have to sign
               | an affiliate agreement[1], which includes a clause
               | prohibiting you from multi-streaming, or putting your
               | VODs up anywhere else for a full day after their
               | conclusion. This severely limits your ability to cross
               | platforms.
               | 
               | [1]: https://www.twitch.tv/p/en/legal/affiliate-
               | agreement/
        
               | jay_kyburz wrote:
               | Which kind of demonstrates exactly my point. I would
               | never build a business that needs somebodies permission
               | to exist.
        
               | vasco wrote:
               | Every single business needs permission to exist, not only
               | because you need approval from the government to open
               | one.
        
               | gassiss wrote:
               | You can't be comparing Twitch to the government. Those
               | are not even remotely the same thing
        
               | mejutoco wrote:
               | One is taken for granted, but I think it is a valid
               | point. I share your opinion (bad to depend on platforms),
               | but that never might have triggered the comment.
               | 
               | For some people never means usually not, and for some
               | never means never :)
        
               | DarylZero wrote:
               | The USA built a system of "checks and balances" so that
               | there would not be a "single gatekeeper" to government
               | permissions.
        
               | prawn wrote:
               | I'd advise them to dominate a new platform as an early
               | adopter and then spread out from there. Or put out
               | content very consistently on 2-3 platforms. But even
               | spreading yourself between two accounts let alone
               | multiple platforms is time consuming.
        
               | zem wrote:
               | excel girl[1] did that right. i have a tremendous amount
               | of admiration for her.
               | 
               | [1] https://www.theverge.com/22807858/tiktok-influencer-
               | microsof...
        
               | obstacle1 wrote:
               | >If a kid told me he wanted to be a Twitch streamer I'd
               | say he can't be one
               | 
               | You'd be lying though, and your kid would probably grow
               | up to resent it. There are ways to educate kids about the
               | relative risks of careers in good faith.
        
               | danny_codes wrote:
               | I believe OP was being hyperbolic.
        
               | belval wrote:
               | It was a volunteer oversimplification to explain my
               | reasoning, not parenting advice.
        
             | amerkhalid wrote:
             | I think making it to top on Twitch/TikTok/SocialMedia is
             | hard, just like it is hard to be a famous Hollywood star.
             | But there are a lot of minor social media celebrities that
             | make a middle class income or they do it as their second
             | job but no one talks about them just like how no one talks
             | about minor actors.
             | 
             | I know this because recently I ran into a few Instagram
             | influencers with a low 6-figure followers, who get paid
             | $1000+ per ad post. The ones I know have day jobs,
             | Instagram is mostly extra income for them. I also know a
             | blogger who is doing it fulltime and making upper middle
             | class income from it.
             | 
             | The point is power law seems absurd because it is easy to
             | start these things but very few people actually treat it
             | like a job or a business. To me it seems those who treat it
             | like a business have pretty high chance of making, at
             | least, living wages from it.
        
             | api wrote:
             | Hasn't it always been this way in music, art, writing, and
             | media? Making a living doing any kind of art or media has
             | always been brutal. How many rock bands made a decent
             | living, let alone serious money?
        
             | notJim wrote:
             | What definition of "real job" are you using? By that
             | definition, any kind of performer (music, sports, etc) is
             | not a "real job". Hell, starting most businesses including
             | startups would not be a "real job," since most fail. I
             | guess you can definite it this way if you want, but I'm not
             | sure what you're trying to communicate.
        
             | slightwinder wrote:
             | To give some numbers: There are more than 10 millions
             | Streamers on Twitch, of which 5 millions are streaming
             | regularly. The top 10_000 of them earns barely minimum wage
             | or more. The Top 1000-5000 is earning some decent money on
             | middle-class-level and the millionairs-club is around Top
             | 100. And these numbers are globally, meaning all streamers
             | from all countries.
             | 
             | So we are still talking about an absurd low number of
             | people.
        
               | tinus_hn wrote:
               | A service that makes 100 users a millionaire is a low
               | number? And by the way, there is no way to know how much
               | people are really making because they not only get money
               | through Twitch but also through tip systems, merchandise,
               | promotion, sponsors and other revenue generating
               | activities.
        
               | slightwinder wrote:
               | Yes, but the twitch-numbers reflect a streamers potential
               | for earning money through merchandise, promotion,
               | sponsors and other revenue generating activities. There
               | usually is a direct enough link between them. Tipping is
               | a bit more special, but it's quite unlikely that a small
               | 20 viewer-streamer will get a million-dollar-tip
               | regularly. So you can make an educated guess of the
               | general income, at least regarding someone's success as a
               | streamer.
               | 
               | Of course it's always possible that someone is far more
               | successful outside of twitch. Like an established celeb
               | who streams without monetization. But I don't think it
               | makes sense to discuss those special cases here.
        
               | tinus_hn wrote:
               | Yes, the viewer numbers are the direct link. But viewer
               | numbers are not Twitch revenue. Subscriber are Twitch
               | revenue. And it is not at all impossible to have a lot of
               | viewers and not a lot of subscribers.
               | 
               | How are you going to know what the stream is earning the
               | musician keeping contact with his fan base?
        
               | mbesto wrote:
               | Now do this for football players.
               | 
               | Over the age of 6: 5.16 million
               | 
               | High school: 1 million
               | 
               | College: 70k
               | 
               | Pro: 1,700
               | 
               | Also a power law distribution.
        
               | ng12 wrote:
               | Same for musicians, artists, actors. It's really not
               | abnormal.
        
               | [deleted]
        
               | j7ake wrote:
               | Now do the numbers with startups. I thought the
               | hackernews community embraces taking risk and doing your
               | own thing. I am surprised to see the conservatism here.
        
           | mathteddybear wrote:
           | There was a leak of Twitch data recently, so we know that top
           | twitch-ers earn megabucks. The real business is, of course,
           | Twitch itself.
        
             | bloodyplonker22 wrote:
             | I don't think we needed a leak to learn that top Twitch
             | earners make millions per year...
        
             | notreallyserio wrote:
             | IIRC you had to crack the top 2000 to hit $50k in a year,
             | although I don't think the data showed streaming hours per
             | year so it's hard to know how many earned something close
             | to a living wage.
        
               | slightwinder wrote:
               | Should be noted the leak only contained money earned
               | directly through twitch. But most income from bigger
               | streamers is coming by other means and external services.
               | Though, there is some correlation, so the twitch-only
               | numbers can be still be used to make an educated guess.
               | After all, if you are not making significant money via
               | twitch, it also means your community is usually too small
               | to bring you money through placements or other money
               | flows.
        
           | rhizome wrote:
           | > _Frankly I don 't get why this can't be seen as a
           | legitimate very successful business._
           | 
           | This is going to sound glib, but I honestly think it's
           | because Pinterest hasn't been able to create a comparable (or
           | even marginally similar) business model for its users to
           | capitalize on. Seriously, why isn't Pinterest a big shopping
           | destination? The answer to that will tell us a lot about
           | attitudes toward influencers and e-stars.
        
             | BoorishBears wrote:
             | Because to do that it'd become YouTube?
             | 
             | No one cares about a shopping list of pictures, people want
             | engagement with a Real Human(tm) if they're going to spend
             | their cash on a recommendation
             | 
             | So Pinterest would have to pivot to a niche video site,
             | which is not exactly an easy thing to sustain
        
           | esyir wrote:
           | >A lot of the comments point out that most people on
           | Twitch/YouTube/OnlyFans don't make money and would be better
           | off getting a "real job".
           | 
           | To support your point, acting, singing and writing are in a
           | similar state, as are most media works. Creative media seems
           | in particular its the area where the gulf between the
           | successful and the well, not, is massive.
        
             | snek_case wrote:
             | It's very competitive and tends to follow the Pareto
             | principle, i.e. 10% of the people making 90% of the money.
             | Some of it is luck and timing, some of it is hard work.
             | Some of it probably comes down to your taste being more
             | aligned with a broader audience.
        
             | wpietri wrote:
             | This is true, but I have to wonder whether those things are
             | as grueling as streaming is.
             | 
             | I did some user interviews with streamers for a project.
             | None were this successful; the people talked to ranged from
             | making a decent living to having a day job and then doing
             | streaming as a full-time second job.
             | 
             | Even the ones like Tyler were feeling the same strain he
             | is. But the ones who seemed worst off were the ones who
             | were putting in the same level of effort but making peanuts
             | or were net negative on a cash basis. I remember one guy I
             | talked to who said that he never talked to his old friends;
             | everybody he spent time with now was a streamer because he
             | didn't have time for anything else.
             | 
             | In contrast the actors I used to know seemed to have a much
             | healthier relationship to their art. They were working hard
             | and trying to make it, but I don't recall the same sense of
             | ruthless grind I got from the streamers. Ditto the writers
             | I know these days.
        
               | corobo wrote:
               | I don't think it's a case of gruelling, it's more that
               | streaming is the social outcast version of acting. You
               | have to interact with people to act else it doesn't work.
               | Streaming can be entirely solo, even at the top end
               | 
               | Nobody is forcing you to be live 12 hours a day. Most of
               | the super effort no reward streamers would benefit by
               | cutting the live hours and working more on marketing
               | anyway. Twitch in particular is terrible for organic
               | growth
               | 
               | Not to imply any negativity in this comment if it reads
               | that way, just shite at words. I've dabbled in streaming
               | and realised I need to build up the audience first
               | otherwise it's a massive timesink
        
               | snek_case wrote:
               | > Twitch in particular is terrible for organic growth
               | 
               | Might be in part because the search function is so bad. I
               | tried to use twitch to discover DJ slash electronic music
               | streams, and had a really hard time finding what I
               | wanted, though I could sometimes find them using other
               | keywords.
        
               | corobo wrote:
               | They're doing better with tags and recommended streams
               | now but yeah I think it's a combination of bad search and
               | kingmaker directories
               | 
               | If you're big, you get bigger. If you're small, you'll
               | never (rarely) be seen by someone browsing
               | 
               | They'll sprinkle some AI on it eventually
        
               | wpietri wrote:
               | Sorry, I don't understand this. I admittedly don't watch
               | much streaming. But every streamer I've ever seen
               | interacts constantly with their audience. And the ones I
               | interviewed are intensely conscious of their audience and
               | the need to make them feel special.
               | 
               | The actors I knew mainly focused on craft and
               | collaboration with teams. If they dealt with the audience
               | at all, it was in very controlled bursts in the minutes
               | after a performance. So it seems to me that streaming is
               | much more socially demanding.
        
               | corobo wrote:
               | Sitting at a computer interacting with a non-red HAL9000
               | and IRC is not the same as interacting with directors,
               | producers, other actors.. people
               | 
               | There are more people in acting than the audience
               | 
               | POV: you're a streamer interacting with the audience
               | https://cdn.imgy.org/j6km.jpg (chat unrelated, I just
               | picked the one in my follows that would fill the screen
               | quickest)
               | 
               | idk it just doesn't feel social to me at all, never mind
               | socially demanding
        
               | wpietri wrote:
               | Sorry, I'm not getting it. Are you a successful streamer
               | and are offering your own experience as evidence? Or are
               | you a non-streamer just giving your general take?
               | 
               | You make my point with that screenshot. The chat isn't
               | unrelated. The chat is primary. The streamers I talked to
               | and the streaming I've watched is a performance for an
               | audience. It's way more interactive than most live
               | theater, even the stuff with audience participation. And
               | it's leaps and bounds more socially demanding than film
               | work.
               | 
               | As an example, watch this video from a streamer with 120k
               | followers on Twitch:
               | 
               | https://twitter.com/negaoryx/status/1354147400160403457
               | 
               | While playing the game she is _deeply_ involved a
               | conversation with the people watching. As streamers
               | explained it to me, that 's _key_ to the economics of
               | being a successful streamer, in that significant audience
               | segments are buying a feeling of being in the in-group,
               | and that feeling has to be supported with actual
               | interaction with the streamer.
               | 
               | I agree that's not the same thing as being on the same
               | stage with people. But it's still very social. Similarly,
               | remote work is still social. I've never met any of my
               | colleagues, for example, but they're still people to me.
        
               | [deleted]
        
         | solidblu wrote:
         | I agree with everything you said except FAANG. To keep with the
         | corporatist shill culture it is now technically MANGA instead
         | of FAANG with Facebook's rebranding to Meta.
        
         | dave_sullivan wrote:
         | > Are we just upset we're also not uber rich for playing video
         | games all day? It's the same with crypto, OnlyFans, and so on.
         | It was the same in '99 with the dot coms
         | 
         | Yes, that's literally it. This is the proper use of the term
         | hater.
         | 
         | > It feels HN has become way more corporatist in the past few
         | years -- everyone wants to work for FAANG, no one wants to do
         | their own thing
         | 
         | Also agree. I liked HN better years ago. When I was younger.
        
         | WanderPanda wrote:
         | It is not zero sum. People only switch to these new sources of
         | entertainment because they get more value from it
        
           | unbanned wrote:
           | What do you mean it's not zero sum
        
           | slothtrop wrote:
           | The word "switch" kind of implies that it is zero sum;
           | they're either watching one thing, or another. Entertainers
           | and companies compete to monopolize attention.
        
         | serverholic wrote:
         | Society is finding ways to value a wider range of talents.
         | Different people are good at different things and,
         | unfortunately, only a subset of those things are valued in the
         | economy.
         | 
         | These technologies are allowing people to display their talents
         | and allowing them to make money off of them. Back in the day
         | being good at video games was a fun thing to do when you had
         | free time. Now there is a small chance you can make a living
         | off it.
         | 
         | I can't remember the quote but Warren Buffett once said that
         | the only reason he is a billionaire is that he was born at the
         | right time, with the right gender (back when women weren't
         | allowed to do much), and with the right talents.
         | 
         | Valuing a wider range of talents allows more people to
         | participate in the economy. Crypto for example allows
         | developers to inject little bits of economy into apps. Perhaps
         | in the future someone can make a living creating really good
         | cat memes instead of a deadend job that is basically useless
         | anyways.
         | 
         | If that last sentence offended you I'd suggest you checkout the
         | book "Bullshit Jobs".
        
           | paulpauper wrote:
           | >These technologies are allowing people to display their
           | talents and allowing them to make money off of them. Back in
           | the day being good at video games was a fun thing to do when
           | you had free time. Now there is a small chance you can make a
           | living off it.
           | 
           | People have been making money from e-sports for a long time,
           | at least two decades. it's not a new thing. The new platforms
           | however allow gamers to reach large audiences without having
           | to join a major gaming league.
        
         | 1290cc wrote:
         | Youtube/Social Media has removed the filters and gatekeeping
         | that happened in the legacy media. Of course there is a lot of
         | noise. But what are the odds of a young MKBHD, DrDisrespect,
         | Linus, etc, etc getting their own show in legacy media? Zero to
         | none because we would've never heard about them.
         | 
         | Its glorious to see people who are truly brilliant at what they
         | do getting a shot at the audience and owning everything they
         | do. Its not just Twitch Streamers and 20 something influencers.
         | There is a deep world of niche experts opening up all sorts of
         | interesting topics to everyone and the best get to stand front
         | and center.
         | 
         | My recent fav is Benn Jordan who breaks down a lot of the
         | challenges of being an independent musician in a world of
         | streaming. He recently did an incredible piece on how a NY
         | Times reporter used his credentials to scam hundreds of
         | musicians.
         | 
         | https://www.youtube.com/watch?v=zk872ERRVxA
        
           | dathinab wrote:
           | If you mean Linus from LTT, then wasn't he involved with some
           | tech show which was "more legacy media-ish"?
           | 
           | But either-way, it's not really that legacy media has a lot
           | of gatekeepers which are a mixture of "stuck in the past",
           | "focused on questionable qualifications" and/or "not-
           | impartial/corrupt".
           | 
           | I guess it's not surprising that such which benefit from
           | being (with modern tech) unnecessary middle man and/or
           | benefit from corruption are not happy about losing power and
           | potentially becoming obsolete.
        
             | mewse-hn wrote:
             | Linus got his start doing product review videos for NCIX
             | which was an online computer hardware shop up here in
             | Canada. He had a fairly severe disagreement about the
             | future of the company (his idea was to compete against
             | amazon with kiosk-style brick and mortar with minimal
             | inventory) so he went independent with his videos. It
             | wasn't really a traditional media thing. NCIX died a couple
             | years ago.
        
         | darcys22 wrote:
         | Yeah i agree, twitch and youtube are producing a new type of
         | celebrity where the content can be created by anyone. Its build
         | your own content, create your own community and do it all
         | yourself. This is disrupting the old entertainment industry
         | where you needed many well connected people to connect you to
         | the audience, and your content was reviewed heavily by
         | 'experts' before production.
         | 
         | The content is easier to produce due to technology, and this is
         | personal opinion but its way better than what was made by
         | television studios etc.
        
         | tw04 wrote:
         | > It's the same with crypto, OnlyFans, and so on. It was the
         | same in '99 with the dot coms.
         | 
         | Please don't lump content creators in with crypto and dot
         | bombs. The folks creating content on streaming platforms are
         | providing entertainment and putting in real time doing a job.
         | Equating them to what were/are more or less Ponzi schemes isn't
         | fair to them at all.
        
         | coolso wrote:
         | > Are we just upset we're also not uber rich for playing video
         | games all day?
         | 
         | There's envy involved but I do think a large contributing
         | factor is also the fact that what streamers and influencers and
         | the like do, and what their "influencees" do, tends to very
         | much lean towards being very mindless. It's like celebrity
         | worship, except there's this "they're just like you and me!"
         | aspect to it that feels incredibly disingenuous.
         | 
         | Instead of going out and doing things, you have people sitting
         | on their butts watching someone else sit on their butts and do
         | that stuff. Instead of people bettering themselves and going
         | out and getting a girlfriend, you have people paying to pretend
         | those lewd photos of some random girl who mentioned your
         | username on a stream once because you tipped her which means
         | she totally knows you exist and is basically your girlfriend,
         | were taken just for you.
         | 
         | On top of that one of the main goals for these people is to get
         | you to buy products from their sponsors. They're like the used
         | car salesmen who try to buddy up to you and flatter you so
         | you'll buy one of their cars. Except people know used car
         | salesmen are bullshitting them. And people know celebrities
         | aren't like you and me. People connect to streamers and
         | influencers and spend more time worshiping them on a different
         | level that feels unhealthy.
         | 
         | Don't get me wrong, I do think they provide some benefits to
         | society. You can say that these sort of people help others feel
         | like part of a family or whatever, and helps those who have a
         | hard time getting a girlfriend feel better. On the other hand,
         | you could also just point to, for example, the suicide rates
         | which have been trending upward pretty steadily, especially
         | starting with the prevalence of smartphones and such. Or the
         | fact that antidepressant usage has essentially doubled in the
         | past two decades.
         | 
         | Overall, to me, it all just feels like a trend in the wrong
         | direction.
        
         | [deleted]
        
         | huetius wrote:
         | I'm sure there are plenty of incoherent criticisms and not a
         | small amount of envy at play, but there are more serious
         | traditions of thought that are negative towards "culture
         | industry," writ large.
        
         | Mc91 wrote:
         | > It feels HN has become way more corporatist in the past few
         | years -- everyone wants to work for FAANG, no one wants to do
         | their own thing.
         | 
         | You didn't have a situation like FAANG and its cohorts in the
         | past, paying what they do and hiring like they do, in as
         | attainable of a way.
         | 
         | Banking $270k comp. as an L4 for a few years would allow me to
         | "do my own thing" more than anything.
         | 
         | If you mean people like Gates, Zuckerberg etc., they had giant
         | safety nets to fall back on.
        
           | paulpauper wrote:
           | Big corporations are paying more than ever, in addition to
           | surging stock prices for even the biggest of companies, so
           | working at a trillion dollar company is more lucrative than
           | most startups. It did not always used to be that way.
        
             | jacquesm wrote:
             | And given the scale factors involved it is still cheap,
             | even at that level.
        
         | lhorie wrote:
         | > Imo we should be lauding this brand new sector
         | 
         | I disagree. Twitch/YouTube/TikTok didn't create a new kind of
         | millionaire. They're simply celebrities. The only thing that
         | arguably changed is that content production is so cheap and
         | saturated now that consumers get a lot more choice in terms of
         | who they want to watch, without being constrained by TV
         | schedules and other distribution/logistics limitations.
         | 
         | There is no "new industries", it all still falls under the
         | entertainment industry umbrella, and even the monetization
         | mechanisms are the same old ones (ads, sponsorships,
         | merchandising). By "lauding celebrities", all we're
         | accomplishing is consolidate consumer attention into fewer
         | content production channels, solidifying the position of the
         | platforms where these celebrities operate.
         | 
         | Arguably the only noteworthy thing here is that technology
         | changes and companies that embrace innovation will eat the
         | lunches of those that fail to keep up (e.g. Blockbuster).
         | "Everyone wants to work for FAANG" because a good chunk of the
         | entertainment industry money is flowing there.
        
           | notJim wrote:
           | In addition to what others have said, I think the fact that
           | people can make a living from very very niche content is
           | novel. Arguably, it works so differently that it could be
           | considered a new sector.
           | 
           | > By "lauding celebrities", all we're accomplishing is
           | consolidate consumer attention into fewer content production
           | channels, solidifying the position of the platforms where
           | these celebrities operate.
           | 
           | I think you're on point about the platforms, but not about
           | the channels per se. In the past, you basically got to watch
           | what 60-year old guys in the executive suite thought was
           | appropriate, whereas now you can watch a lot more types of
           | stuff. And I think people are wising up to the power
           | platforms had. I think when OnlyFans said they were banning
           | porn, people quite rapidly found new platforms to move to.
           | Building these platforms has also become cheaper and easier,
           | especially in the last 2-5 years IMO.
        
             | DarylZero wrote:
             | >I think the fact that people can make a living from very
             | very niche content is novel
             | 
             | https://www.wired.com/2004/10/tail/
        
             | lhorie wrote:
             | I mean, cable was already in the niche catering business in
             | the 90s. Gordon Ramsay or Jacques Cousteau or Mythbusters
             | are all quite niche IMHO. I'd be willing to acknowledge
             | that the existence of gaming/mukbang/etc content creators
             | nowadays is merely the entertainment industry catching up
             | with the fact that the world is a lot more vast (and dare I
             | say mundane) than TV would have you believe.
             | 
             | As for platform power and user choice, I think people have
             | a misconception about how much "power" they have,
             | considering that search results and recommendations are
             | entirely at the mercy of the companies that provide them
             | and they're very much aggregated by user profiles, much
             | like cable had "hundreds of options" that are in actuality
             | largely curated to target audiences.
             | 
             | There are a variety of niche old videos that I can no
             | longer find on youtube. The long tail does disappear for no
             | rhyme or reason (actually, if you understand the logistics
             | of live/cold storage and the scale at which youtube
             | operates at, it totally makes sense). It certainly isn't
             | like the napster days where you could in fact find that one
             | ultra rare file that only one person in the world was
             | seeding.
             | 
             | As for content creator mobility, I don't consider twoset's
             | presence on tiktok any more novel than hollywood getting
             | into home video. Content creators and distributors
             | interests' don't always align and there has never been an
             | actual monopoly on distribution channels, even despite the
             | existence of large media conglomerates. It's just the
             | individual players that are different, IMHO.
        
           | paulpauper wrote:
           | it is different. the old celebrities were chosen by media
           | execs, who wielded all the power. now the audience decides.
        
             | dathinab wrote:
             | yes, it's basically strips gate-keepers from parts of the
             | entertainment industry.
             | 
             | Through it's still the entertainment industry as in: It
             | requires a mixture of skill, hard work and luck to even
             | just get to the point of earning more then just your basic-
             | living expanses with it.
             | 
             | Through we also have seen such a disruption in the music
             | industries where with modern music services people can
             | reach some degree of success without any deals with any
             | large publishers (through it's not easy).
        
             | jackothy wrote:
             | That is partially true but not entirely. Twitch still has a
             | somewhat strict TOS and regularly bans streamers. The
             | audience is not always allowed to watch what they want. I'm
             | guessing this is because Twitch needs to be advertiser
             | friendly.
        
           | slightwinder wrote:
           | > I disagree. Twitch/YouTube/TikTok didn't create a new kind
           | of millionaire. They're simply celebrities.
           | 
           | Yes and no. They are celebs, but definitely a new style of
           | celebs. They are your average Joe, with barely any special
           | skill. They could be your neighbor or the dude next to you in
           | a supermarket, and you wouldn't know. Furthermore, they are
           | millionaire working from home, growing from home, with
           | average equipment and average products. This is something
           | which never happened before, not at this scale.
           | 
           | Though, to be fair, there are also some actual skilled people
           | growing into this space and celebs from other areas are
           | breaking in too.
           | 
           | > There is no "new industries", it all still falls under the
           | entertainment industry umbrella,
           | 
           | Yes, obviously. But the type and quality is completely
           | different to established entertainment. It started with
           | people with the bare minimum of entertaining-skill who
           | established this. People who wouldn't have been able to
           | succeed in the classical entertainment-industry. And this
           | absolutely is a change. For the industry itself, it also is a
           | change, because those people are cheaper and have a different
           | angle to play at. This is more on the quality-level of a
           | tupperware-party that somehow went up to a global scale.
        
             | antisthenes wrote:
             | > They are your average Joe, with barely any special skill.
             | 
             | Absolutely, provably false.
             | 
             | It takes a lot of skill to constantly produce content at
             | the rate that millionaire twitch streamers do. Most of them
             | own youtube channels as well, which requires additional
             | time to process, edit, and mix videos, depending on what
             | they're doing with it.
             | 
             | It also takes a high level of creativity in order to come
             | up with new ideas for streams, keep the audience engaged
             | while playing the same game for hundreds of hours on end.
             | This means doing giveaways, interacting with the audience
             | without offending them, planning contests, negotiating
             | advertising deals with game-makers for promo-streams, etc.
             | etc.
             | 
             | It's an incredibly demanding gig, that, at the very least,
             | requires a pretty insane schedule, or being really
             | passionate about the job. Most people would burn-out at
             | their rate, and a lot actually do.
             | 
             | Maybe some streamers get help in production and
             | orchestrating their stream, but for most it's more than a
             | full-time job commitment.
             | 
             | Those average Joes you mentioned? They get 1-2 viewers, who
             | are usually their closest friends. This the skill ceiling
             | for "barely any special skill" people. If they stream a
             | game that just came out, they may break 10 viewers once in
             | a while. That's about it.
        
               | slightwinder wrote:
               | > It takes a lot of skill to constantly produce content
               | at the rate that millionaire twitch streamers do.
               | 
               | Well, that's disputable. Most content-sources are
               | delivered externally, in form of games and stuff they can
               | react too. It's not like they sit there and think up
               | something fresh by themselves for 8 hours a day. Though,
               | yes, they have some naturally skill in socializing which
               | they hone over time. But still I would not say it goes
               | beyond the skill of any other natural socializer which
               | exists in any community.
               | 
               | > Most of them own youtube channels as well, which
               | requires additional time to process, edit, and mix
               | videos, depending on what they're doing with it.
               | 
               | Which is most of the time not done by them. Usually they
               | pay people for this. And to be fair, Videos of streamers
               | are usually not really masterpieces either. They are
               | optimized versions of their streaming-content. A good
               | youtube-creator has significant more skill there. They
               | occasionally also create far higher quality of content
               | than most streamers.
               | 
               | > It's an incredibly demanding gig, that, at the very
               | least, requires a pretty insane schedule, or being really
               | passionate about the job.
               | 
               | How many streamers do you actually know? Well scheduled
               | is not really what I would call most streams I've seen.
               | 
               | > Maybe some streamers get help in production and
               | orchestrating their stream, but for most it's more than a
               | full-time job commitment.
               | 
               | If you are a fulltime-streamer, earning money, then they
               | pretty much all get help to some degree.
               | 
               | > Those average Joes you mentioned? They get 1-2 viewers,
               | who are usually their closest friends.
               | 
               | Not really. They are many dedicated hardworking people
               | with similar skill-levels even on the lowest levels.
               | Success in streaming depends far more on luck than skill.
               | Though, luck is also a skill in some way, so hard to
               | say...
               | 
               | But the skills I was talking about are not the ones you
               | are getting naturally but being alive or just doing stuff
               | long enough to acquire them. Obviously if you stream long
               | enough you get a bunch of skills and knowledge
               | automatically, which any non-streamer is missing yet. But
               | that is nothing special.
               | 
               | Special is stuff not everyone has or can acquire on it's
               | own. Like a professional who went through a long
               | professional training, reaching a level of quality a
               | normal selfmade-streamer never can reach. Or someone
               | which a career outside of streaming. There are more and
               | more people like that hitting the platforms. Many
               | entertainers with decade-long careers came in the
               | pandemia to twitch and youtube, searching for new
               | playgrounds and displaying skills which leaves any big
               | established streamer in the dust.
        
             | wpietri wrote:
             | > They are your average Joe, with barely any special skill.
             | 
             | What's your evidence for this? I don't watch a ton of
             | streaming, but to me it looks hard to do well. If they're
             | truly average people, how do you explain the big
             | differences in popularity?
        
             | lhorie wrote:
             | > They are your average Joe
             | 
             | I think you're blurring some lines. I don't imagine Ben
             | Levin (a friend of the much more famous Adam Neely) is a
             | millionaire, and I certainly don't imagine either of them
             | are anywhere on the same level as someone like MrBeast, who
             | actually employs a crew much like a TV show might.
             | 
             | It certainly is as easy as ever to get started, but I think
             | this idea that anyone can just pick up an iphone camera and
             | become a millionaire is a bit disingenuous. As the article
             | alludes, it does take effort, sacrifice and probably a
             | healthy dose of luck to get somewhere in the industry,
             | especially with how crowded it has become.
        
               | slightwinder wrote:
               | I don't know Ben Levin, but IIRC MrBeast did started as
               | the average Joe and just grew big. And yes, of course the
               | lines do blur over time. If the new creators become big,
               | they start stepping into the realms of professionality
               | and are beginning cooperations with old industry,
               | creating content for the new and old spaces. But they
               | usually still have the average joe-vibes, because that's
               | how people grew with them, how they see and remember
               | them. But also because they continue maintaining this
               | vibes, as this is their habit of working.
               | 
               | > but I think this idea that anyone can just pick up an
               | iphone camera and become a millionaire is a bit
               | disingenuous.
               | 
               | Obviously not everyone can do that, but this is how
               | almost everyone from the new industry started. I would
               | say, it's simply the difference in culture, between old
               | industry professionals trained schools and such, and the
               | self learners of the new industry. Though, old industry
               | is now moving in this space too, so it will change with
               | time.
        
             | mbesto wrote:
             | > They are your average Joe, with barely any special skill.
             | 
             | You've clearly never been to a restaurant in LA or NY.
             | These are chock full of "average Joes" working as
             | bartenders and waitresses just waiting to "make it" in
             | movies, tvs, commercials.
             | 
             | Many of the top twitch streamers have legitimate "skill",
             | it's just not the skill you might be referring to in
             | classic entertainment. For example "360 no scope sniper
             | kills" might be the equivalent of "funny one liner quips".
        
             | watwut wrote:
             | > They are your average Joe, with barely any special skill.
             | 
             | This is not true. It is no more true for streaming then for
             | acting, hosting tv show or entertaining in bar via magic
             | tricks or playing music. The ability to produce
             | entertaining streams is a separate skill. Not just in game
             | skill.
             | 
             | > This is something which never happened before, not at
             | this scale.
             | 
             | At the time when live music was a thing, there were
             | definitely few thousands musicians able to live from it.
             | Which is as large scale as successful streamers seem to be.
             | 
             | > growing from home, with average equipment and average
             | products
             | 
             | Really, no more true then about musical instruments of the
             | past.
        
             | jayd16 wrote:
             | >They are your average Joe, with barely any special skill.
             | 
             | Their skill is usually something like live broadcasting
             | and/or interviewing depending on the streamer as well as
             | brand marketing.
             | 
             | It's essentially the further democratization of talk shows,
             | right?
        
         | slightwinder wrote:
         | People are generally upset when people succeed with evil deeds.
         | And those new millionaires are often walking a very fine line
         | between good and evil. The amount of trash they sell and scams
         | they do is insane. And even the good ones still play on
         | psychological mechanism, which can be questionable.
         | 
         | Not saying that we should despise them all by default, but one
         | should be very aware of the mechanism and plays of those people
         | and not blindly accept everything. It's an entertaining space,
         | but also a dangerous one. And that too many young people fuel
         | this industry is a problem IMHO.
        
         | Voloskaya wrote:
         | > Imo we should be lauding this brand new sector and the folks
         | that made it in it. Twitch/YouTube/TikTok literally created a
         | new kind of millionaire.
         | 
         | You provide no explanation as to why we should be lauding them.
         | Or are you implying that because someone is a millionaire then
         | we should automatically laud them? Is that what late stage
         | capitalism looks like?
        
           | chii wrote:
           | one would laud them the same way HN lauds over successful
           | startup founders and YC'ers. They are entrepreneurial and
           | hardworking.
        
           | sokoloff wrote:
           | They're providing something of value to their audience,
           | through a combination of entertainment and merch/other sales.
           | 
           | That's why they should be lauded (IMO).
        
         | ridaj wrote:
         | The challenge is that many of them have unsustainable always-on
         | relationships with their audience that seriously burn them out.
         | Sure folks should be free to do what they want with their life
         | but remember they're not the only ones getting the benefit,
         | they're feeding a bunch of social and merchandising platforms
         | that make big $ on their backs - so the question becomes, what
         | responsibility does the platform have towards the health of its
         | creators?
        
           | fragmede wrote:
           | Workaholics are nothing new and date back to _well_ before
           | the Internet or some TV show about the phenomenon.
        
             | ridaj wrote:
             | Yes, the new thing is the emergence of mega corporations
             | that profit from platforms that are essentially
             | manufacturing workaholics. Freewill notwithstanding,
             | exploitative incentives are a real thing...
        
           | kevmo314 wrote:
           | Do investment banks have a responsibility towards not burning
           | out their employees?
        
             | ridaj wrote:
             | There's at least a potential moral responsibility (yes pls
             | spare snark about banks and morals), and in some countries
             | it can be a legal one, see eg emergence of the "right to
             | disconnect"
        
             | watwut wrote:
             | I would say yes. But also, that who industry is toxic
             | cesspool of sociopaths. Moral responsibility is not a
             | factor anyone in there considers.
        
         | jacquesm wrote:
         | I don't see it that way. HN is many different things to many
         | different people. Sure, there are a large number or corporate
         | workers on HN, but given the number of people employed at the
         | top 5 tech companies alone that shouldn't be a surprise.
         | 
         | But there are other substantial areas of interest and overlap:
         | the creatives / makers, the one person businesses, the SMBs
         | (both owner/operators and employees), the start-ups (founders,
         | co-workers), the people pushing some agenda or other (those can
         | be quite annoying) and finally the trolls and even some
         | griefers, though the latter two groups usually find their
         | accounts very short lived (with some regrettable exceptions).
         | 
         | HN has gotten large enough that it is no longer a niche player,
         | but still small enough that it hasn't reached the 'everybody's
         | on it' stage.
         | 
         | But I don't see that 'unwarranted hate for new ventures and
         | disruptive industries'. What you do get is a crowd that isn't
         | going to roll over right away at the first sign of a 'new
         | thing'. In that sense we are probably becoming a bit jaded,
         | having seen 25 years of one new thing after another.
        
         | kubb wrote:
         | Why is it laudable? Sure, we shouldn't be jealous of successful
         | people, but why go to the other extreme? It surely won't help
         | you have an unbiased stance on the phenomenon.
        
           | azth wrote:
           | Exactly. Making money is fine as long as it is done in a
           | moral and ethical way. Women showing their bodies on twitch
           | and others so guys can drool over them? No thanks.
        
             | wpietri wrote:
             | What's unethical about that? I don't participate in either
             | side of the market, so maybe I'm missing something. But it
             | seems like a pretty clear service-for-money deal, with
             | consenting adults on all sides and transparent revenue
             | models.
        
             | selectodude wrote:
             | Sounds like you're just jealous nobody wants to spend money
             | to look at you :)
        
               | azth wrote:
               | Like Magnus Carlsen said, do better :)
        
       | jcun4128 wrote:
       | You do have to have something inviting to have mass appeal. It's
       | interesting like the quiet mopy energy doesn't bring flocks to
       | you makes sense.
        
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