[HN Gopher] The Universal Structure of Storytelling
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       The Universal Structure of Storytelling
        
       Author : animalcule
       Score  : 93 points
       Date   : 2021-12-01 20:12 UTC (2 days ago)
        
 (HTM) web link (quillette.com)
 (TXT) w3m dump (quillette.com)
        
       | bsedlm wrote:
       | I wouldn't say that this article is about the universal structure
       | of stories, it's really about the universal purpose (or reason)
       | common to stories in most (all?) cultures.
       | 
       | IMO, the universal structural aspect is about how to tell good
       | stories (hero's journey and such), however this article is
       | actually about how storytelling in all cultures brings us
       | together as a group and the actual universal about stories
       | described in the article is moralism (good vs bad).
        
         | watwut wrote:
         | For it to be "all cultures", one would need to spend more time
         | in cultures different then our own.
        
       | heresie-dabord wrote:
       | A valuable passage from the article:
       | 
       | "We love the sensation of righteous indignation and the
       | satisfying payoff of justice delivered. As the literary scholar
       | Northrop Frye points out in The Anatomy of Criticism[1], "In the
       | melodrama of the brutal thriller we come as close as it's
       | normally possible for art to come to the pure self-righteousness
       | of the lynching mob." And studies back this up: people get more
       | satisfaction out of stories in which offenders are punished
       | rather than forgiven.
       | 
       | The unstoppable moralism of stories has a big upside for within-
       | group bonding. But the universal grammar of stories can also be
       | paranoid and vindictive. Stories show us problem-drenched worlds
       | and encourage us to turn on the people who are lousing things up.
       | In other words, to proliferate narratives is to proliferate
       | villains. To proliferate villains is also to proliferate rage,
       | judgment, and division."
       | 
       | [1] https://en.wikipedia.org/wiki/Anatomy_of_Criticism
        
       | kwertyoowiyop wrote:
       | Wow, thanks for the unrequested spoilers. You'd think an article
       | about storytelling might be a little more careful.
        
         | slowmovintarget wrote:
         | The reason those examples are used is because they're widely
         | consumed stories. This is an article on literary analysis, not
         | a fan discussion board for TV shows.
         | 
         | Norms for spoiler tagging would be awful in articles like this.
        
           | kwertyoowiyop wrote:
           | I blame myself for not having watched Breaking Bad yet.
        
         | blockwriter wrote:
         | Read Nietzsche's writing on the distinction between Apollonian
         | revelation and Dionysian satiation in narratives and you will
         | never need to worry about spoilers again. I think the relevant
         | material is in The Birth of Tragedies.
        
       | gota wrote:
       | A bit unrelated to the article -
       | 
       | An (initial) portion of my academic experience was researching
       | Interactive Storytelling systems[1]. I was particularly
       | interested in the methods for ensuring certain qualities of the
       | plots, and modeled some constraint solving problems -
       | 
       | but I did had the absolutely outstanding opportunity to interact
       | with researchers in this area, and to read the seminal works on
       | plot structure, Aarne-Thompson's index, Propp and other very,
       | very, very cool stuff
       | 
       | With no false modesty I can say that I had a 'knack' for writing
       | from a young age, but after studying narratives in-depth, what
       | they share, how they 'move', fabula and syuhzet, I became a much
       | better writer - even a _technical_ writer.
       | 
       | Turns out explaining a formal method shares a lot in common with
       | telling a story. One of this days I'll try to pinpoint that
       | overlap and write about it.
       | 
       | [1] - https://en.wikipedia.org/wiki/Interactive_storytelling
       | 
       | P.S.: this is a good resource:
       | http://tecfalabs.unige.ch/mediawiki-narrative/index.php/Narr...
        
         | bsedlm wrote:
         | I like to think (based on my shallow understanding of technical
         | aspects of stories) that the basic formula of the hero's
         | journey (a hero goes somewhere else and brings back some kind
         | of change) is a general scheme to codify how to change things
         | 
         | Ramping up the abstraction (generality) to 11:
         | 
         | the hero is in a home (A) the hero goes on an adventure (->)
         | the hero returns home but things have changed (B)
         | 
         | i.e. A -> B
         | 
         | It is probably useful to turn down the generality a little bit
         | for this to be more usefull; but I'm most certainly NOT a
         | storyteller.
        
           | YeGoblynQueenne wrote:
           | Can you say how the Hero's Journey template applies to the
           | Illiad?
           | 
           | How about the Odyssey?
           | 
           | The Epic of Gilgamesh?
           | 
           | The Kalevala?
           | 
           | The Mahabharata (or just the Bhagavad Gita)?
           | 
           | Or the Ramayana?
           | 
           | Beowulf?
           | 
           | My guess is you can't. The "Hero's Journey" is too narrow and
           | too simplistic to be applied to the major epic works of human
           | cultures across the ages. It is a limited abstraction that
           | only serves to describe perhaps a subset of literary works
           | from a particular historical and geographical era and area,
           | but by far not the universal story structure that it is
           | claimed to be.
        
             | bryanrasmussen wrote:
             | I agree the hero's journey is too simplistic, but the
             | hero's journey as a concept was popularized by Joseph
             | Campbell who applied it to all those epics. It is pretty
             | easy to google and find people applying the hero's journey
             | to those epics - for example the Ramayana
             | https://www.google.com/search?client=firefox-
             | b-d&q=joseph+ca... lots of people making arguments as to
             | how it applies.
        
             | bsedlm wrote:
             | Dan Harmon (who is a pretty good storyteller) made a really
             | good (and IMO fun to read) overview of how this plays out
             | in "practice":
             | 
             | https://channel101.fandom.com/wiki/Story_Structure_101:_Sup
             | e...
        
           | gota wrote:
           | Well, the general reasoning you applied is in fact the basis
           | of several 'plot-based' approaches; a sequence of 'events'
           | that change the narrative world in a certain way is chosen
           | based on (any number of) criteria
           | 
           | I worked particularly on a system that involved an automated
           | planning paradigm - so there were 'goals' that the story
           | wanted to be met (and could be determined/influenced by an
           | author-user) and a catalogue of abstract definitions of
           | events as planning operators. It worked somewhat like you
           | said, except (for practical purposes) mostly backwards (as in
           | backwards-planning)
           | 
           | I unfortunately lost contact with the research area a bit,
           | and am not familiar with how it progressed - but it certainly
           | is interesting in a distinct way; it really lets you explore
           | a particular creative side that many things in computer
           | science neglect
        
       | robbedpeter wrote:
       | The trouble with deconstructing story in this way is the lack of
       | a clear stopping point. How many degrees of abstraction can you
       | go before anything can be interpreted to mean anything else? What
       | conditions are necessary to ascribe to a concept the meaning its
       | author intended? What if the author meant to use ambiguity
       | skillfully, so as to convey multiple meanings with a seemingly
       | singular statement?
       | 
       | What is right and correct thinking, and if there are exceptions,
       | does that tie into some sort of meta-rule about rightness, and
       | how should it inform our own internal storytelling as we manifest
       | our lives?
       | 
       | I'm always left at the zen koan: Before enlightenment, chop wood,
       | carry water. After enlightenment, chop wood, carry water.
       | 
       | Reality is that which remains after you stop believing in it.
       | Interpretations and narratives with subjective contexts need to
       | tie into the "chop wood, carry water" reality of the author, or
       | your interpretation is invalid.
        
       | [deleted]
        
       | jelling wrote:
       | Counterpoint argument based on the Japanese/Korean story
       | structure called kishotenketsu:
       | 
       | > The necessity of conflict is preached as a kind of dogma by
       | contemporary writers' workshops and Internet "guides" to writing.
       | A plot without conflict is considered dull; some even go so far
       | as to call it impossible. This has influenced not only fiction,
       | but writing in general-arguably even philosophy. Yet, is there
       | any truth to this belief? Does plot necessarily hinge on
       | conflict? No. Such claims are a product of the West's insularity.
       | For countless centuries, Chinese and Japanese writers have used a
       | plot structure that does not have conflict "built in", so to
       | speak. Rather, it relies on exposition and contrast to generate
       | interest. This structure is known as kishotenketsu.
       | 
       | https://stilleatingoranges.tumblr.com/post/25153960313/the-s...
       | 
       | Also, there are numerous highly regarded, non-Hollywood films
       | that do not rely on the traditional confrontational story arc.
       | "Killer of Sheep" and "Patterson" are two off the top of my head.
       | 
       | So "Universal Structure of Storytelling" seems a bit over-sold.
        
         | jxy wrote:
         | Confrontation is a turn, which is the third act in this
         | Japanese rendition, Qi Cheng Zhuan Jie . Nowadays people just
         | want more and more of this crescendo phase of the story, as
         | people can't sit long enough for a slow buildup of the first
         | two phases. The four-act story is like a knock-knock joke, yet
         | people grow up and only have time to enjoy one punch line.
        
         | [deleted]
        
       | elliekelly wrote:
       | Quillette is garbage: https://mediabiasfactcheck.com/quillette/
        
         | mellosouls wrote:
         | You really need a better source if you want to undermine
         | perfectly reasonable websites that are maligned simply because
         | they challenge the narratives of ideological bullies on the
         | web.
        
       | bambax wrote:
       | > _From one point of view, it's obvious that, despite exceptions,
       | most stories portray "goody-baddy" dynamics--from nursery rhymes
       | to juicy gossip, from ancient folktales to Holy Scripture, from
       | lowbrow reality shows to award-winning documentaries. The
       | question is, why?_
       | 
       | Because they are all, actually, from the same culture, as becomes
       | obvious when reading the article. The author is a little quick to
       | call this universal. It may be a little more "universal" than the
       | World Series, but not much.
       | 
       | There are many stories where there are no baddies, and others
       | where there are no goodies (such as Greek Mythology for
       | instance).
        
         | jedimastert wrote:
         | This is a _huge_ problem when you see discussions on music
         | theory as well; claims that things like Pythagorean 12 tone
         | scales are  "universal" because of the simplicity of the
         | ratios.
         | 
         | My favorite is the claims of the universality of divisive
         | rhythm; where larger units (measures, phrases, the like) are
         | subdivided into equal portions and those subdivisions are the
         | building blocks of all rhythm ever. I think music education has
         | gotten to the point where plenty of people (who are used to
         | euro-centric western music, that is) are able to comprehend
         | that some cultures use smaller than half-step increments or
         | other scales, but the way our rhythm works is so ingrained that
         | trying to explain additive rhythm is almost painfully mind-
         | expanding, even those it's very very common outside of sub-
         | saharan africa and western europe.
         | 
         | This also applies to people who try to make statements about
         | A432 or whatnot, which relies on having a _very_ narrow view of
         | music theory as a whole
        
           | bsedlm wrote:
           | https://sethares.engr.wisc.edu/prelude.html
           | 
           | this work claims that the 12 tones system (IMO not a scale)
           | seems "universal" is in fact so widespread because of the
           | timbres in the instruments used (i.e. the haromic spectrum of
           | strings, wind instruments, and human voice, etc).
        
           | YeGoblynQueenne wrote:
           | I had to look up "additive rythm", eager for a (hopefully not
           | too painful) mind expansion but I couldn't understand the
           | explanation in wikipedia until my friend aksed "what, like
           | kalamatianos?" (3/8 + 2/8 + 2/8 = 7/8). And then we had a big
           | fight because she kept saying "so what, where's the
           | difference"? :)
           | 
           | Morale of the story: it's not just western music that's
           | deeply ingrained into western peoples' minds. It goes the
           | other way too.
        
             | jedimastert wrote:
             | From what I'm seeing yes, although it does go further.
             | 
             | Imagine where every bar was a different length while still
             | keeping a pulse. One might be 3+2+2 then 4+3 then 2+3+2+3
             | and so on.
        
               | the_gipsy wrote:
               | Maybe I'm totally off here, because I don't really know
               | that much about music theory. But I think this is exactly
               | what happens in Flamenco. A Buleria song/performance has
               | 12 beats, mostly 6/8+3/4, accented on 3, 6, 8, 10, 12.
               | The chord changes on 3 and 10. The accents can change to
               | literally anything, deviating from the 6/8+3/4, spanning
               | multiple bars. As long as the chord change is there, or
               | the 10th is heavily accented with a stop, when done.
               | Because the chord change is asymmetrical, it never really
               | feels like "just 3/4" or whatever is happening
               | rhythmically.
               | 
               | It's like a meta game to outwit each other, but always
               | finding the common ground immediately.
        
         | slowmovintarget wrote:
         | I'd disagree with your characterization of Greek Mythology.
         | There are "goodies," they just are not viewed that way through
         | the lens of modern values.
        
         | BryantD wrote:
         | Yes. This is an interesting article, and if the author had
         | resisted the tendency to generalize and just drawn the cultural
         | conclusions available from his research I would have enjoyed it
         | more. Unfortunately, I think in some circles it's too
         | politically charged to say "Western cultures," because people
         | will react badly to that phrase.
        
         | [deleted]
        
       | jacknews wrote:
       | I find many popular shows are quite moralistic, but I'm not sure
       | if that's cause or effect. Are they popular because we like
       | moralistic stories, or because story-tellers want to moralize us?
       | Many 'indie' shows, often European, are much more ambiguous and
       | reflective of real life.
        
         | reidjs wrote:
         | This is especially noticeable in formulaic sitcoms. Any time a
         | character lies, cheats, etc, they will get caught in the worst
         | way possible. At some base societal level it's "correct" to
         | punish the bad guy and reward the good guy. Our stories reflect
         | this attitude.
        
           | AnimalMuppet wrote:
           | Well, for a sitcom, they get caught in the _funniest_
           | possible way, which usually turns out to also be the worst
           | (and funniest _because_ it 's worst). Humor drives, not
           | morality.
        
       | [deleted]
        
       | bambax wrote:
       | > _The golden rule of hunter-gather life is pretty simple:_
       | 
       | Oh please. There are at least as many "hunter-gather lives" as
       | there are tribes, and probably more, and it's very likely the
       | author knows about none of them. This is rubbish of the highest
       | order.
        
         | tsegratis wrote:
         | > Oh please. There are at least as many "hunter-gather lives"
         | as there are tribes
         | 
         | It seems the author is extrapolating game-theoretic choice
         | beyond what they've experienced to examine it's generality
         | 
         | Agreed the phrasing is more than unfortunate, though to try and
         | pull good from it; the author's game-theory probably does
         | apply; and the rule of seeking the best for society at the
         | disadvantage of self is probably the missing key here:
         | 
         | https://news.ycombinator.com/item?id=29416606 (The break down
         | of distributed society)
         | 
         | You have heard that it was said, 'Eye for eye and tooth for
         | tooth.' ... But I tell you, love your enemies
         | 
         | Or, unhelpfully, the Code of Hammurabi: If a man proceeded by
         | force and deflowered the virgin slave-woman of another man,
         | that man must pay five shekels of silver.
         | 
         | If a man knocked out the eye of another man, he shall weigh out
         | half a mina of silver.
         | 
         | If a man knocked out a tooth of another man, he shall pay two
         | shekels of silver.
         | 
         | My question would be: does game theory ever enable the golden
         | rule?
        
         | bsedlm wrote:
         | so the author said something which can be nitpicked, therefore
         | the entire article is rubbish?
         | 
         | I guess we all do this to a certain extent given that there's
         | so much content to parse through and anything that will allow
         | us to quickly dismiss something lets us use that energy for
         | something else
        
           | bambax wrote:
           | > _so the author said something which can be nitpicked,
           | therefore the entire article is rubbish?_
           | 
           | I'm sorry, but yes. This shows the author wasn't thinking and
           | is intellectually lazy and incurious -- like if he was laying
           | out bigoted theories in the first paragraph, and making whole
           | deductions out of it.
           | 
           | This is actually bigoted, by the way: to declare that there
           | is just one way to live the life of a hunter-gatherer, and
           | that it's "simple".
        
             | sharker8 wrote:
             | Agreed on that one can interpret the author's stance as
             | bigoted because there is a cultivated myth here which is
             | sentimental and all about how stories pre printing press
             | were all about banding tribes together. People love this
             | myth because it fits the mold of 'techno-optimism'. They
             | were of course also about kinda boring things like record
             | keeping about crops, but westerners ignore that and say
             | those aren't stories because they don't have characters or
             | something. As if we can generalize about things for which
             | we have absolutely no record in many cases. Also as if
             | western people invented the concept of a narrator (implied
             | in this article but I've heard it elsewhere).
        
             | mistermann wrote:
             | As I see it (as someone fascinated with this phenomenon),
             | this is somewhat of an example of what the author is
             | talking about.
             | 
             | The claim:
             | 
             | >> The golden rule of hunter-gather life is pretty simple
             | 
             | ...post-processing, is perceived as:
             | 
             | > There are at least as many "hunter-gather lives" as there
             | are tribes, and probably more, and it's very likely the
             | author knows about none of them.
             | 
             | ...dropping "the golden rule of".
             | 
             | Ironically, this is followed up with:
             | 
             | > This shows the author _wasn 't thinking and is
             | intellectually lazy and incurious_ -- like if he was
             | [laying out bigoted theories in the first paragraph], _and
             | making whole deductions out of it_.
             | 
             | I wrote more about a theory I have about this phenomenon in
             | a recent thread:
             | https://news.ycombinator.com/item?id=29430192
        
               | bambax wrote:
               | You're playing with words. The rest of the paragraph in
               | TFA does describe the _life_ of hunter-gatherers, not
               | just one  "golden rule" (which is never enunciated).
               | 
               | > _If you happen to be blessed with muscle, don't throw
               | it around. If you happen to be a great hunter or a
               | dazzling beauty, don't flaunt it over others. Be one of
               | the good guys, in other words._
               | 
               | This is completely gratuitous and unsubstantiated. It's
               | ridiculous. And then there is more of the same.
        
               | mistermann wrote:
               | > You're playing with words.
               | 
               | So you interpret and perceive (and then assert as True).
               | But then, aren't we all "playing with words", at all
               | times, to some degree?
               | 
               | For example, I could say that you are "engaging in
               | persuasive rhetoric" when you say that.
               | 
               | >> If you happen to be blessed with muscle, don't throw
               | it around. If you happen to be a great hunter or a
               | dazzling beauty, don't flaunt it over others. Be one of
               | the good guys, in other words.
               | 
               | > This is completely gratuitous and unsubstantiated. It's
               | ridiculous. And then there is more of the same.
               | 
               |  _gratuitous: uncalled for; lacking good reason;
               | unwarranted_
               | 
               | Don't throw your muscle around, don't flaunt exceptional
               | characteristics over others, be a good guy - in the
               | building and maintenance of a successful community, these
               | things are "uncalled for; lacking good reason;
               | unwarranted"?
               | 
               |  _unsubstantiated: not supported or proven by evidence_
               | 
               | Here you have a better case, but when it comes to the
               | "not supported by" part, I suspect these are not entirely
               | new ideas in the fields of anthropology and social
               | evolution (I speculate).
               | 
               | Out of curiosity, did you read my other comment? I put a
               | fair amount of work into it, and I believe it has some
               | relevance. Perhaps you could critique it!
        
             | [deleted]
        
       | Jun8 wrote:
       | Interesting read! Here's the the template mentioned for powerful
       | antagonists:
       | 
       | "Antagonists should be hyper-individualistic bullies. They should
       | threaten the social order and induce righteous indignation in
       | protagonists, incentivizing them and their peers to band
       | together, fight back, and finally affirm their prosocial values."
       | 
       | I disagree. The above describes someone like a Bond villain,
       | which are easily dealt with, or whose legacy quickly dissipates
       | after they are dead. The really dangerous antagonist is one who
       | creates powerful memes and bands together their followers against
       | the established order.
       | 
       | Defining them this way dissociates antagonists from simplistic ,
       | because the "evil" antagonist of today is tomorrow's charismatic
       | leader, as happens many times in life.
        
         | potatoman22 wrote:
         | Is banding people together and creating powerful memes behavior
         | that marks an antagonist, though?
        
           | sharker8 wrote:
           | No, it is as the author argues the effect of stories with
           | clearly defined antagonists and protagonists.
        
       | oblak wrote:
       | I like sci-fi actions and cheese one liners. None of the slow,
       | pretentious artsy shit. But... I really, really like the The Man
       | from Earth
       | 
       | Turns out I like all kinds of stuff, provided it's done right
        
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