[HN Gopher] Show HN: Factorio Blueprint Visualizer
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Show HN: Factorio Blueprint Visualizer
Author : piebro
Score : 53 points
Date : 2021-11-29 16:46 UTC (6 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| proc0 wrote:
| Nice! I'm trying to "solve" the game in my own way (using the
| minimum amount of buildings necessary) and this will come in
| handy.
|
| I've been in need of a diagram app, where you can calculate
| resources, but they're all outdated now, if anyone has one to
| recommend.
| tommsy64 wrote:
| Foreman 2.0 https://github.com/DanielKote/Foreman2 is robust
| Factorio diagramming app. It's capable of creating rather large
| diagrams, such as this [1] one of an entire Seablock factory.
|
| Another one I like to use for quick diagramming is Factorio Lab
| [2], which is a web app.
|
| [1]
| https://www.reddit.com/r/Seablock/comments/r0w0nl/full_graph...
| [2] https://factoriolab.github.io/
| NickBusey wrote:
| Sounds fun! Here's someone else's attempt:
| https://www.reddit.com/r/factorio/comments/64g4ss/smallest_r...
| You might also like this:
| https://www.youtube.com/watch?v=9dzQge6pe2o
| [deleted]
| kryptn wrote:
| I've used a combination of three mods to help planning.
|
| Rate Calculator lets you select an already-built area and shows
| you its input and outputs, Factory Planner is pretty neat too
| with its matrix solver.
|
| Both of those in combination with the Blueprint Lab have been
| great. Build out the base of your factory in it, save a
| blueprint, then actually build in your map.
|
| https://mods.factorio.com/mod/RateCalculator
|
| https://mods.factorio.com/mod/factoryplanner
|
| https://mods.factorio.com/mod/BlueprintLab_design
|
| These aren't really diagramming, but I hope they can help.
| rtkwe wrote:
| What are your other constraints for that? Not having to
| manually modify a factory's work I assume? If you're allowed to
| change the factory's settings you could do it with a very low
| number using a sushi belt feeding 2 factories to produce output
| items (one to unbarrel liquids and another to produce all final
| products and a couple things around the edges to produce raw
| resources like the liquids and metals.
| piebro wrote:
| Hey there, I'm a big fan of the game Factorio and the beauty of
| the structure of factories inspired me to artfully visualize
| exported Factorio blueprints. I also create an online demo to
| easily try it out with your own blueprints. For the website I use
| my original python code and pyodide, which takes some time to
| load, but it works quite well and was surprisingly easy to set
| up. If you like to, you can also check out the notebook. I tried
| to make it easy to modify everything (e.g. add mod support) and
| create your own visualizations. Let me know if you find any bugs
| or if something is hard to understand.
| h2odragon wrote:
| Nifty! Suggestion: feed it saves? a "terrain stripped"
| visualization from my checkpoint saves would be appealing, i
| think.
|
| I'm currently "not looking at that" for factorio but this tempts
| me. I will get into it sooner or later im sure.
| piebro wrote:
| Yeah, using saves would be pretty cool, I looked into that, but
| it's much harder getting all the information from the
| serialized save files, and I'm not sure if there is a way at
| all without using the original Factorio source code.
| h2odragon wrote:
| Interesting, I hadn't looked into that. Probably not too hard
| to script blueprint take and export ingame.
| piebro wrote:
| That's a great idea, I think that's the best option. I
| haven't looked into the Factorio modding API, but I think
| it should be possible with mod.
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