[HN Gopher] Show HN: Factorio Blueprint Visualizer
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       Show HN: Factorio Blueprint Visualizer
        
       Author : piebro
       Score  : 53 points
       Date   : 2021-11-29 16:46 UTC (6 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | proc0 wrote:
       | Nice! I'm trying to "solve" the game in my own way (using the
       | minimum amount of buildings necessary) and this will come in
       | handy.
       | 
       | I've been in need of a diagram app, where you can calculate
       | resources, but they're all outdated now, if anyone has one to
       | recommend.
        
         | tommsy64 wrote:
         | Foreman 2.0 https://github.com/DanielKote/Foreman2 is robust
         | Factorio diagramming app. It's capable of creating rather large
         | diagrams, such as this [1] one of an entire Seablock factory.
         | 
         | Another one I like to use for quick diagramming is Factorio Lab
         | [2], which is a web app.
         | 
         | [1]
         | https://www.reddit.com/r/Seablock/comments/r0w0nl/full_graph...
         | [2] https://factoriolab.github.io/
        
         | NickBusey wrote:
         | Sounds fun! Here's someone else's attempt:
         | https://www.reddit.com/r/factorio/comments/64g4ss/smallest_r...
         | You might also like this:
         | https://www.youtube.com/watch?v=9dzQge6pe2o
        
         | [deleted]
        
         | kryptn wrote:
         | I've used a combination of three mods to help planning.
         | 
         | Rate Calculator lets you select an already-built area and shows
         | you its input and outputs, Factory Planner is pretty neat too
         | with its matrix solver.
         | 
         | Both of those in combination with the Blueprint Lab have been
         | great. Build out the base of your factory in it, save a
         | blueprint, then actually build in your map.
         | 
         | https://mods.factorio.com/mod/RateCalculator
         | 
         | https://mods.factorio.com/mod/factoryplanner
         | 
         | https://mods.factorio.com/mod/BlueprintLab_design
         | 
         | These aren't really diagramming, but I hope they can help.
        
         | rtkwe wrote:
         | What are your other constraints for that? Not having to
         | manually modify a factory's work I assume? If you're allowed to
         | change the factory's settings you could do it with a very low
         | number using a sushi belt feeding 2 factories to produce output
         | items (one to unbarrel liquids and another to produce all final
         | products and a couple things around the edges to produce raw
         | resources like the liquids and metals.
        
       | piebro wrote:
       | Hey there, I'm a big fan of the game Factorio and the beauty of
       | the structure of factories inspired me to artfully visualize
       | exported Factorio blueprints. I also create an online demo to
       | easily try it out with your own blueprints. For the website I use
       | my original python code and pyodide, which takes some time to
       | load, but it works quite well and was surprisingly easy to set
       | up. If you like to, you can also check out the notebook. I tried
       | to make it easy to modify everything (e.g. add mod support) and
       | create your own visualizations. Let me know if you find any bugs
       | or if something is hard to understand.
        
       | h2odragon wrote:
       | Nifty! Suggestion: feed it saves? a "terrain stripped"
       | visualization from my checkpoint saves would be appealing, i
       | think.
       | 
       | I'm currently "not looking at that" for factorio but this tempts
       | me. I will get into it sooner or later im sure.
        
         | piebro wrote:
         | Yeah, using saves would be pretty cool, I looked into that, but
         | it's much harder getting all the information from the
         | serialized save files, and I'm not sure if there is a way at
         | all without using the original Factorio source code.
        
           | h2odragon wrote:
           | Interesting, I hadn't looked into that. Probably not too hard
           | to script blueprint take and export ingame.
        
             | piebro wrote:
             | That's a great idea, I think that's the best option. I
             | haven't looked into the Factorio modding API, but I think
             | it should be possible with mod.
        
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       (page generated 2021-11-29 23:01 UTC)