[HN Gopher] Show HN: Indiedevs.net - A place for indie game deve...
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Show HN: Indiedevs.net - A place for indie game developers
Author : pulse65535
Score : 52 points
Date : 2021-11-28 16:46 UTC (6 hours ago)
(HTM) web link (indiedevs.net)
(TXT) w3m dump (indiedevs.net)
| pulse65535 wrote:
| If you are a creative individual of any type but especially if
| you are an indie game developer, you are more than welcome to our
| forums.
|
| It's supposed to be a comfortable and clutter free environment
| for developers to hang out and exchange ideas. The site just
| launched recently so there is not much content on it. If you are
| interested in generating some, we will see you there! :-)
| julianlam wrote:
| Why not NodeBB, Vanilla, Flarum? Etc.
| pulse65535 wrote:
| The real answer is I'm nostalgic for phpBB. :) I also think
| it stood the test of time. It may feel clunky at times but
| it's familiar to most of us that grew up around the early
| 00s.
| stanislavb wrote:
| I love that this is a simple good old school forum type of a
| community.
| vgel wrote:
| Signed up and posted a bit :) Very nostalgic! If anyone on HN has
| fond memories of forums, you should make an account!
| 9387367 wrote:
| Are you blocking Tor browser?
| pulse65535 wrote:
| Not that I'm aware, but I have very little knowledge about Tor.
| ddtaylor wrote:
| Reminds me of Blizcoder
| me_smith wrote:
| Thanks for sharing. I just signed up. I'm a member of TIG as well
| but that community seems to be fading. I haven't touched gamedev
| in some time but looking to be motivated again with a vibrant
| community.
| nice_byte wrote:
| i opened an account. miss forums very much.
| asddubs wrote:
| my advice is to try and create a website that has useful
| resources, and attach the forum to that. It's going to be tough
| to grow a forum that isn't attached to anything else that draws
| people in these days
|
| and try to keep the number of forums as small as possible,
| especially at first, so activity isn't spread out over 12 dead
| categories
| pulse65535 wrote:
| Decent advice. I originally intended for a homesite, but as I
| was considering what to put on I realized I would have to
| conjure up a lot of content for it to be worth it. For now I
| think it's simply easier to just have a forum, if the demand
| grows for a homesite I can always add that at some point.
|
| I've actually already cut down the number of forums to what I
| feel are the manageable and topical ones, I think it should
| work for now. It's all improvised anyway, I'll see what the
| demand is over time and remove or add subforums as appropriate.
| I'm open to community feedback as well.
| Rd6n6 wrote:
| I'm hesitant to participate in more game dev communities unless
| the people in that community are unusually serious about their
| projects. That seems somewhat rare unfortunately.
|
| Actually making a commercially viable indie game takes incredible
| amounts of time, effort, and skill-building, but a lot of people
| think they can do it without that investment, and it ends up
| being more of a (highly rewarding) hobby. Talking to them isn't
| the same as talking to somebody else who is also neck deep in
| their own serious project that has real stakes and real
| complexity
|
| Game jams and small non commercial games are awesome though, that
| is a great hobby to have if that applies to any of you!
| DizzyDoo wrote:
| Yeah, I have to agree. I've been a full-time indie game
| developer for six years now and I'm fortunate that my peer
| network consists of about 90% people in the same boat, they
| have a few shipped titles under their belts.
|
| If I want to seriously talk about Steam's discovery algorithm
| or get some feedback, that can't really just be anyone. And if
| I want to talk about the game publicly its to get customers,
| not to show to other game developers.
|
| Not everyone would think the same, and that's okay!
| rmbyrro wrote:
| Making the same switch now. Any advice on a guide for
| starting in the right direction?
| jan_Inkepa wrote:
| My experience has been pretty different - though I guess games
| jams can have _very_ different local flavours depending on
| where you participate. I found the people who cared enormously
| about games as games in seemingly trivially-themed game-jam
| communities, and the bigger /professional/more serious
| organisations can end up being swamped by
| professionalism/business considerations (But not always). Thats
| kinda how I got started, more than 10 years ago. Building up a
| network of like-minded/interesting/whatever friends I guess was
| for me critical in my artistic (and professional) development.
| And when the communities are disrupted, as in which covid, my
| work gets thrown into confusion. But different people find
| different environments conductive to making games (of different
| types), I know... .
| dqh wrote:
| I just quit my job to pivot to full time indie game development
| - what serious indie game dev communities can you recommend, if
| any?
| vimy wrote:
| There used to be a successful forum like this. I don't remember
| the url though, it was a decade ago. Don't know if it still
| exists. The guy from Positech Games used to post there
| frequently. There was also a guy from Finland with a blog called
| gameproducer or something. Does this ring a bell for anyone?
| Balooga wrote:
| Could it have been this one? http://forums.indiegamer.com/
|
| >> "When the original Dexterity Forums closed in 2004, Indie
| Gamer was born and a diverse community has grown out of a
| passion for creating great games. "
| grujicd wrote:
| Yup, that's the one. I was there at that time. I was not very
| active, but it was valuable nevertheless. Apart from Cliffski
| (who still has a very successful indie career and insightful
| blog), I mostly remember princec, who built Java based games
| which performed like native ones but didn't have much
| commercial success at the time. Looks like his puppygames is
| still rolling, so he finally made it work!
| jan_Inkepa wrote:
| Interestingly, IIRC the more freewheeling TIGSource,
| mentioned in another reply to the parent comment, was created
| in response to the indiegamer community being too
| doctrinairally business-/casual-games-oriented in its
| outlook.
|
| > The TIGS website was started by Jordan Magnuson (aka
| flamingpear) and announced to the world on the IndieGamer.com
| forums in January '05. Initially the site caused
| consternation among independent developers for its irreverent
| style and unabashed criticism of the "match three" clones
| that were prevalent in the "independent" game community. The
| site rapidly grew in readership, and quickly gained a cult
| status.
|
| ( https://tig.fandom.com/wiki/TIGSource )
| agd wrote:
| Perhaps this? https://forums.tigsource.com/
|
| Lots of indies post there.
| pulse65535 wrote:
| The problem with TIG is that it seems to be fractured on the
| admin level, and it seems to be in a death spiral right now.
| The front page hasn't been updated in years. I used to be an
| active member there and loved it. The site I made is very
| much inspired by it.
| tarr11 wrote:
| Famous tigsource Minecraft post
|
| https://forums.tigsource.com/index.php?PHPSESSID=95koo9rn3ne.
| ..
| asddubs wrote:
| huh, kind of weird seeing notch have a trans flag as an
| avatar given his politics these days
|
| e: apparently the avatar and account name was changed in
| response to transphobic tweets by notch, at least according
| to a random twitter user
| codetrotter wrote:
| > e: apparently the avatar and account name was changed
| in response to transphobic tweets by notch, at least
| according to a random twitter user
|
| That's an overstep on the part of the admins/mods IMO.
| Either ban someone if you don't want them there, or leave
| their stuff alone. Don't go editing other people's names
| and profile pictures. No bueno.
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(page generated 2021-11-28 23:00 UTC)