[HN Gopher] Those that game together, stay together
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Those that game together, stay together
Author : _Microft
Score : 75 points
Date : 2021-11-25 10:22 UTC (1 days ago)
(HTM) web link (www.mpg.de)
(TXT) w3m dump (www.mpg.de)
| SuoDuanDao wrote:
| In that context, I wonder about the implications of a 'shifting
| alliegences' game like Diplomacy or Catan.
| ddek wrote:
| So the only good games of diplomacy I've had were with other
| strategy gamers, where there was no pity or misunderstanding -
| we all wanted to win. The game is naturally self balancing in a
| sense, weaker players have some utility so they tend to get
| strung along as puppet states. By the end of the game, we just
| respect what likely crazy shenanigans the winner pulled, then
| go eat together and dissect.
|
| That said, I've been roped into diplomacy games with RPG
| groups, which tend to go south long before any real double-
| crossing occurs. After about two turns, someone is already
| dead, people are realising there's another 7 hours of doing the
| same thing over and over, and the game gets abandoned.
|
| If you want to strengthen friendships with games it's important
| to pick the right games. Playing diplomacy at work would... not
| be a great idea. It would be like suggesting _murder-and-
| incest-sim_ CK3 over a family zoom call.
| pawelmurias wrote:
| > If you want to strengthen friendships with games it's
| important to pick the right games.
|
| A lot of the new school border games have very little
| interaction with players just calculating the optimal way to
| increase their score.
| fho wrote:
| That's basically the whole genre of Eurogames where there
| is very little actual player interaction for most of the
| session, isn't it?
| johtso wrote:
| Makes me think of Magic the Gathering. People will tend to
| target the biggest threat at the table, so things end up
| balancing themselves out a bit.
| A4ET8a8uTh0 wrote:
| Oh, I am sure the lessons learned are well worth the risk.
| zachaden wrote:
| I wonder how this one works on competitive games like DOTA2,
| Valorant, LoL, and other e-sport type of games. All of these
| games require high skills and teamwork.
| swader999 wrote:
| As a family we pick sports that we can all go together at the
| same time. Hiking, back country camping, skiing, windsurfing,
| swimming, soccer and kayaking so far in the past year. If we were
| active, I could see gaming be something else but I would choose
| board games first.
| cblconfederate wrote:
| Or, those that stay together, game together.
| HPsquared wrote:
| Some of those that stay together, game together.
| freddie_mercury wrote:
| The article doesn't say anything about causation, so what's
| your point?
|
| "researchers from Leipzig, Jena, Gera, and Australia aimed to
| answer the question whether the games cultures play correspond
| to how cooperative they are"
| cblconfederate wrote:
| Title does
| vinceguidry wrote:
| It actually doesn't! Title makes a correlative statement,
| not a causative one.
| Cantinflas wrote:
| Ackchyually*
| weego wrote:
| I think we all know how editorialising can create
| inference. The targeted pedantry is actually counter
| productive to the genral discussion of an article and its
| merits.
| Jarwain wrote:
| Or those that play together stay together?
| dmos62 wrote:
| Or those that stay together stay together?
| [deleted]
| cblconfederate wrote:
| Correlation does not imply causation
| jrootabega wrote:
| Those that correlate together, causate together. Of that
| we can be pretty certain.
| pella wrote:
| https://journals.plos.org/plosone/article?id=10.1371/journal...
| idinnoaname wrote:
| I appreciate that last paragraph more than the author may
| realize...
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