[HN Gopher] Jamulus - Play music online. With friends. For free
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       Jamulus - Play music online. With friends. For free
        
       Author : thunderbong
       Score  : 139 points
       Date   : 2021-11-25 05:24 UTC (17 hours ago)
        
 (HTM) web link (jamulus.io)
 (TXT) w3m dump (jamulus.io)
        
       | axismundi wrote:
       | By following the setup guide I was able to achieve 30-60ms
       | latency. It's still a lot of fun. I spent a lot of time playing
       | with others during the pandemic. A few tips for better
       | experience: - Mute participants that have high delay. - Avoid
       | rooms with more than ~10 participants. - Mute yourself if you are
       | not playing. - Adjust your volume properly. If you are too loud,
       | others may hear clicks and may perceive it as audio drops.
        
       | ohadron wrote:
       | So now that the tech exists, where is the service that helps
       | matching different people who want to jam?
        
         | dtinth wrote:
         | In the past 4 months, I got to know over 30 people by jamming
         | with them on Jamulus. When you click on the "Connect" button
         | Jamulus will list the public servers, sorted by latency. It
         | will also list the name of people in each server. This works
         | pretty well if there are Jamulus users in your area.
         | 
         | 8 months ago, before Jamulus became more popular in my area, we
         | used Clubhouse to connect with more musicians. We started a
         | Clubhouse room and streamed the sound from Jamulus to that
         | room. We put the server IP address in the room title and in the
         | bio so listeners can connect to our server and jam with us.
         | This brought our group from 3 people to about 20 people.
        
       | drewm1980 wrote:
       | Light is not fast enough to do this for real... Do they have a
       | new UI trick that is good enough to be fun?
        
       | rdtennent wrote:
       | The magical belief that p2p is always superior to server-client
       | for this kind of application has to be refuted. I live in
       | Kingston Ontario, a medium-sized city between Montreal and
       | Toronto. There are essentially two high-speed ISPs: Bell, using
       | fiber, and Cogeco, using cable. Latency between peers on the
       | _same_ network is usable, but packets from one network to the
       | other, even a few blocks apart, are routed via, for example,
       | Toronto to Chicago to New York to Montreal and finally back to
       | Kingston. It 's not the distance travelled that was
       | problematical; it's the latency introduced at each intermediate
       | node. By setting up a server at AWS in Montreal, the latency for
       | peers on both networks became usable.
       | 
       | Also, p2p requires O(n^2) links whereas client-server has O(n)
       | links, so if the number of peers increases, the total travel time
       | difference will be more significant.
        
         | sealeck wrote:
         | Doesn't that assume that you have a total mesh topology (rather
         | than e.g. a ring) for p2p?
         | 
         | I assume that it's not time-prohibitive either for each device
         | not to be directly corrected to each other device.
        
           | rdtennent wrote:
           | No matter what topology is used, the basic issue is the same:
           | if _any_ of the p2p links introduces unacceptable latency
           | (such as the inter-ISP link I described), the whole system is
           | borked. The clients are generally not movable (or would need
           | to switch to another ISP) but a Jamulus server _anywhere_ can
           | be used or set up and may provide acceptable latency for all.
        
       | mrmrcoleman wrote:
       | I read somewhere that musicians can only tolerate up to ~20ms
       | latency to be able to perform together "live".
       | 
       | The speed of light gives you ~186 miles per millisecond, which
       | assuming you need to make a round trip in 20ms gives you an upper
       | distance of ~1900 miles for live performance.
       | 
       | In reality however this will be _much_ lower due to processing
       | overhead, speed of light in fiber (~0.7e), and internet backbone
       | topology.
       | 
       | Curious to know if the creators have done any tests, (or can show
       | any demos) of the effective range this works at?
        
         | graynk wrote:
         | There's a whitepaper on the website. Short answer: they don't
         | care
         | 
         | > There are a lot of people arguing that online jamming does
         | not work because the overall delay is too high. They claim that
         | latencies above 10 ms are not acceptable. In Jamulus typical
         | overall delays are in the range of 30 to 70 ms. It is also
         | typical that audio dropouts occur frequently (usually every 2
         | to 10 seconds per audible pop/interrupt sound). It has been our
         | experience that, if the audio dropouts are not occurring too
         | often, they are not perceived if the band members concentrate
         | on their playing. If one focuses on the dropouts (and this is
         | what people usually do when they try out the software) it feels
         | annoying.
        
         | iainctduncan wrote:
         | It's... complicated. What musicians can tolerate with practice
         | and what will throw them off at first and muck them up is quite
         | different. And there's the question of what you're playing - I
         | can play slow stuff with terrible latency and it's fine, but
         | start to play quick and you really feel it. It also depends on
         | the instrument, it's a lot weirder playing something where the
         | haptic feedback is off from what you expect on that instrument
         | (or missing).
         | 
         | But in general, 20ms is considered the top end of fine. A good
         | player can totally feel the difference between 10 and 20
         | though. Under 10 is not really an issue. After that, you have
         | some stuff to get used to and while you might be able to jam,
         | it's affecting you.
        
         | caslon wrote:
         | Latency is a lot lower than people generally think it is. I'm
         | currently on a terrible satellite connection (not the popular
         | one), and the latency to ping 1.1.1.1 averages 16.184ms right
         | now, during awful weather, and never hits above 25ms. Probably
         | the _worst_ modern case scenario you could imagine for latency
         | 's sake, and significantly worse than I had ten years ago. In
         | better weather, it's half that.
         | 
         | If you pull a few tricks, it wouldn't be anywhere near
         | impossible to manage sub-20ms latency on your average
         | connection. Now, over a web browser? I couldn't tell you. I
         | wouldn't bet on it. But definitely possible natively.
        
           | cbg0 wrote:
           | > I'm currently on a terrible satellite connection (not the
           | popular one), and the latency to ping 1.1.1.1 averages
           | 16.184ms right now, during awful weather, and never hits
           | above 25ms.
           | 
           | 1.1.1.1 is anycasted to many points of presence, one of which
           | might be in the same state as you, so this data point is
           | somewhat irrelevant. I'd be more interested in seeing what
           | king of latency & packet loss you experience to another
           | residential connection far from your location.
        
             | caslon wrote:
             | Your objection is taking my comment in the least-
             | intelligent light. There's no _reason_ for this service to
             | be P2P; MITMing the connection with a selective forwarding
             | unit would work fine and is the natural conclusion one
             | should reach when analyzing this problem. Cloudflare-in-
             | the-middle would work perfectly.
             | 
             | Like any modern video game, or half of the decent video
             | chat options in the world.
        
           | KennyBlanken wrote:
           | And people don't realize how "high" latency is for sound in
           | air. 3ms per meter. Sound is 400,000 times slower per
           | distance. Someone 10 feet away in your living room has the
           | same latency as someone about 750 miles from you via magic
           | network pixies (ignoring routing/switching delays, and the
           | latency of each computer at either end going from bits into
           | the network card, to electrical signal changes out the sound
           | jack.)
           | 
           | In your case, 25ms network latency is equivalent to being 8
           | meters from another musician. That's basically "the other
           | side of a medium-ish room."
           | 
           | It is funny seeing HNers so incredulous that something like
           | this would work, when apparently lots of musicians have been
           | using stuff like this for over a year, without issue. I wish
           | more HNers realized that being smart isn't about knowing
           | things. _It 's about knowing what you know_, and
           | understanding things like biases.
           | 
           | "Well, my knee-jerk reaction is that latency would be a
           | problem. But I'm not a musician and I have no experience
           | here. And clearly a bunch of people put a fair amount of
           | effort into this. Let me see if my knee-jerk reaction is
           | correct by either waiting to seeing what people who have
           | actually used it say, or doing out the math to compare
           | typical network latency to sound-in-air delay."
           | 
           | That's what a smart person says to themselves.
           | 
           | A smart person does not say, "This couldn't possibly be
           | practical, I'm going to comment immediately to that effect."
        
             | Aeolun wrote:
             | I think we have enough smart people that are also musicians
             | on here.
        
       | ggm wrote:
       | Tried it UK AU. Some latency cannot be fixed. It's 200ms class
       | delay. Light speed gotta rise.
        
         | modeless wrote:
         | Starlink could do significantly better in theory once the
         | constellation of satellites with laser links is operational.
         | The speed of light in vacuum is much higher than in optical
         | fiber. If the data can be routed in space and travel directly
         | from source to destination terminal instead of bouncing to and
         | from ground stations then under 100 ms should be achievable.
         | The light speed limit would be 50 ms (assuming that the data
         | can't cut through the Earth's core).
         | 
         | It's unknown if Starlink will routinely route packets directly
         | between user terminals or if that will be a special service
         | sold only to customers willing to pay a premium. We'll see when
         | the constellation is ready.
        
           | Y_Y wrote:
           | The increase in travel time comes from: extra path length
           | from bouncing between the sides of the inner fibre (depends,
           | maybe 20%?) and from refractive index slowdown (about 70%).
           | But then you have to worry about the greater total path from
           | going into space, and also mux/demux/boosting delays.
        
       | nathannecro wrote:
       | For those who didn't take the bit of time to read the case study
       | linked on the homepage of the OP, it answers the obvious question
       | of "well isn't latency a problem?". It's well written and lays
       | out some neat ideas.
       | 
       | For those who are too lazy -- TL;DR:
       | 
       | The software allows players to set up servers easily so if a band
       | is geographically close, but remotely dialing in, latency is
       | reduced. The software is intended to be used as the primary
       | method of sound feedback so it's advised that amps are turned off
       | and earplugs/headphones are used to block out "local" sound. And
       | finally, the author of the case study found that their experience
       | with latency was between 30-70ms and that was more than
       | acceptable. The only problem stemming from this latency was that
       | songs with fast drum fills needed some adjustments to slow down
       | the drum fills.
        
       | MikusR wrote:
       | There is also an old project by one of the Winamp creators
       | https://www.cockos.com/ninjam/
        
         | fabrixxm wrote:
         | That's a little different. While Jamulus tries it's best to do
         | realtime audio, ninjam works deferred. Players agrees on a bpm
         | and a number of bars, the software will record each bar and
         | send to other that will cache them and then play them on the
         | next loop.. so every player will hear others one phrase late.
         | (sorry for non precise terminology...)
        
       | tapland wrote:
       | So far in the comments only worries about latency.
       | 
       | I had the same worries when my father told me about Jamulous and
       | that his band started using it during the pandemic. They are a
       | cajun band and mostly jam and they were singing the softwares
       | praises and have used it for all practice leading up to the real
       | life perfomances they've had the last few weekends.
       | 
       | It seems it's not actually a big issue, at least over a distance
       | of about 300 miles.
        
       | alexbuckland wrote:
       | You get the best experience of jamulus usijg a server that is
       | optimised for that purpose in a location that is equidistant for
       | all members. Best service there is for this is
       | https://melomax.live
        
       | FrostKiwi wrote:
       | I maintain couple of digital music teaching rooms. (instruments
       | connected via audio interfaces, teachers switch cameras via
       | elgato minis, etc.) We also setup Jamulus with a couple of
       | students, by sending out 100$ equipment packages. In Germany and
       | it's mix of VDSL2 in the cities, ADSL on in the countryside and
       | fiber for a couple lucky regions, Jamulus is a very mixed bag. If
       | it works, it's magic, but the reality of infrastructure makes a
       | recommendation hard, if you do not have an IT guy on staff.
       | 
       | Here is what we came up with: Whilst professionals can deal with
       | the delay (playing notes in the future) that comes from Jamulus
       | with a suboptimal connection, Students can not. We misuse
       | Jamulus' concept to create a workaround. We walk students through
       | port-forwarding and students start the jamulus server via a
       | script, that connects to our private jamulus directory server.
       | Then the teacher connects to the students machine. As a result,
       | the student gets 0 delay and the teacher, with his experience has
       | to carry deal with the delay and has to compensate for it. Huge
       | pain to setup, but the quality of the lesson on the student's
       | side does not suffer, even if the connection is bad.
       | 
       | On a funny side note, IRL I witnessed the exact opposite problem.
       | A piano soloist professional was playing the Weichnachts
       | Oratorium with the Kreuzchor choir I sang in. The soloist had to
       | play the Harpsichord, which responds instantly (strings plucked
       | under tension), as opposed to the Piano's hammmers, which have a
       | "slight delay". The professional was so used to this "small
       | delay", that he had to relearn and adjust a lot, because his
       | professional experience with the piano produced too early timings
       | with the conductor's actions. So the opposite of what teachers
       | face with Jamulus.
        
         | iainctduncan wrote:
         | And then there are pipe organs. Man, I don't how they do it,
         | the latency is so big! Didn't know that about harpsichord
         | though, that's interesting.
        
         | Cthulhu_ wrote:
         | I like that little anecdote.
         | 
         | I think when learning to e.g. play drums like I once did,
         | another realization is that you need to start the motions well
         | before the impact. Actually, this is what a lot of people that
         | start warbling among with songs badly fail at - they try and
         | follow along, but they need to start singing (or tapping)
         | before the song they play along with does, which means they
         | need to know the lyrics and what comes next already.
        
       | dtinth wrote:
       | While there is definitely some latency, we've found it to be
       | bearable. Last week we just performed a jam session of 10 people
       | live on the PyCon APAC online conference using Jamulus, and
       | here's the video clip:
       | https://www.youtube.com/watch?v=rvb_n1fwH4E and one more
       | https://www.youtube.com/watch?v=inGQdo1nrt0
       | 
       | Most new people who try out Jamulus and join our servers would
       | complain about the latency (especially professional musicians),
       | to which I give the same advice: 1) Use a fiber-optic internet
       | service. 2) Use a LAN cable. 3) Use wired headphone (no
       | bluetooth/wireless headphone/AirPods). 4) Use an audio interface
       | with ASIO device or use a Mac. Finally, and most important: 5)
       | Just play 100 songs on Jamulus, and you'll eventually get used to
       | it.
       | 
       | Most friends are jamming with latency of around 20ms. I have
       | found that for vocals and drums, maximum latency tolerance is
       | around 30ms. For me I play the keyboard and most of the time I'm
       | jamming over a 4G mobile network, I have increased my latency
       | tolerance to about 100ms now.
        
         | tkgally wrote:
         | Hey! Those video clips sound great. I especially liked the
         | first one. It's really encouraging to see that people can make
         | music together remotely.
        
           | melcon wrote:
           | You should check Jamulus WorldJam channel:
           | https://www.youtube.com/c/WorldJam
           | 
           | Next event scheduled for Dec 4th 17:00 GMT
        
         | MaxikCZ wrote:
         | Its baffling to think that the latency between computer and
         | headphones might add multiples of latency added to the signal
         | going hundreds of miles from one computer to another..
        
           | lillesvin wrote:
           | If you're sitting 5 meters from your speakers, you add about
           | 15 ms of latency and, in some cases, people all the way
           | across the globe will hear your sound before you hear it
           | yourself.
           | 
           | It's pretty wild to think about. My dad used to point out to
           | me that, if I was watching a live concert on the TV, the
           | sound would reach me before it reached much of the live
           | audience.
        
             | ZoomZoomZoom wrote:
             | > in some cases, people all the way across the globe will
             | hear your sound before you hear it yourself.
             | 
             | You're vastly exaggerating. FTL communication is not here
             | yet.
             | 
             | The theoretical limit for half the planet is ~67ms, in
             | practice it's north of 100ms for Jamulus (plus the
             | additional delay of a user's sound reproduction system).
        
               | MaanuAir wrote:
               | FTS, not FTL.
               | 
               | I believe the example above is more about sound speed
               | than light speed.
               | 
               | I experienced concerts in stadiums, in the back rows,
               | where the distance from the stage makes the sounds arrive
               | noticeably later than the visuals.
               | 
               | The delay is really perceptible, and disturbing, to a
               | point.
               | 
               | A TV audience would not suffer from it (assuming a live
               | broadcast, with negligible broadcast latency, for the
               | example to make sense).
        
             | dtinth wrote:
             | This.
             | 
             | I found that most of the latency in networked audio
             | applications, when jamming within 800 km within domestic
             | internet, mostly comes from (a) a large network buffer (to
             | prevent sound stutter when the network isn't reliable, e.g.
             | due to wi-fi interference) and (b) extra audio processing
             | on top (echo cancellation, noise suppression), and not the
             | limitation of light speed.
        
           | genewitch wrote:
           | USB soundcards were so featureful compared to onboard or even
           | the pci stuff when they came out, like the sound blaster
           | extigy. I liked positional audio and all of the spdif and
           | toslinks. However, it, by itself, even with ASIO had latency
           | up around 30-50ms.
           | 
           | I have an external "headphone out and 2 microphone in" USB
           | interface now, and it's latency is still in the 5-15ms range,
           | so I use onboard to write and headphones to master. At one
           | point I bought a macbook air and a FireWire interface, but
           | the screen was no good and the single FireWire interface tied
           | my hands. I also have a few pci cards that I've been
           | collecting parts for, like an m-audio 8x8 interface, there's
           | a box that connects to the back of the soundcard with some
           | 30-40 pin d-sub. I finally got all 5 or 6 parts and don't
           | really have a computer to put it in anymore! I wanted that
           | card for around 10 years by the time I found all of it...
           | 
           | I'm assuming anything midi-ish can just use quantization and
           | only the player will notice, the final mix should sound ok.
        
           | KennyBlanken wrote:
           | In case it wasn't clear, parent commenter probably means
           | "don't use bluetooth headphones." There's no latency for
           | wired headphones.
           | 
           | Apt-X "low latency" is 33ms - the equivalent of being about
           | 11m away from the sound source.
           | 
           | Standard Apt-X is 100ms, or equivalent to 33m distance in
           | open air.
           | 
           | SBC codec is 200ms.
           | 
           | Then there's the buffering headphone bluetooth chipsets may
           | do to avoid customers complaining about clicking/popping. If
           | you're on a crowded subway train there can be a shitload of
           | bluetooth traffic bouncing around, in which case having a
           | healthy buffer is helpful.
        
         | seba_dos1 wrote:
         | > 4) Use an audio interface with ASIO device or use a Mac.
         | 
         | ...or GNU/Linux, where Jamulus on JACK works wonderfully with
         | low latency and easy audio routing across apps.
        
         | bckr wrote:
         | Your jams are beautiful! Thanks for sharing! I can't believe
         | this is actually possible at this quality.
        
         | oever wrote:
         | > I have increased my latency tolerance to about 100ms now.
         | 
         | Every musical instrumented (voice too) has a latency. The
         | practiced musician is trained on the latency of themselves and
         | their instrument and will initiate a musical note at the right
         | time. That might even be a few seconds in advance.
         | 
         | Part of learning an instrument is learning its latency. Jamulus
         | adds a bit on top of that. That requires some getting used to.
         | A good tip is to listen to your sound over the internet. So
         | wear insulating headphones that keep out your real-time sound.
        
           | jerrre wrote:
           | I'd say that listening to your own instrument with latency
           | does not work at all. Making good tone/timbre/pitch etc all
           | depend on a very short feedback loop between
           | hands/ears/brain.
           | 
           | edit: replace hands with whatever is needed to produce the
           | sound: vocal chords, mouth, feet, arm, ...
        
             | seba_dos1 wrote:
             | Listening to your own instrument with latency is what makes
             | it actually work and is essential for online jamming.
        
         | mrmrcoleman wrote:
         | Those videos are great! Where were you all located, physically?
         | I'm trying to get some sense for the geographical limits of
         | this sort of thing.
        
           | dtinth wrote:
           | Thailand. Ping time using fiber obtic internet is 4
           | milliseconds.
           | 
           | Playing from Thailand in a Singapore server, add 27
           | milliseconds.
           | 
           | Playing from Thailand in a Hong Kong server, add 65
           | milliseconds.
        
             | mrmrcoleman wrote:
             | Thanks!
        
       | DerWOK wrote:
       | Other FOSS product that tries to solve the same problem and which
       | worked a little better for us. (We tried both)
       | 
       | https://www.sonobus.net/
        
         | KennyBlanken wrote:
         | Wow. It's clearly a more mature, featureful project. The UI
         | looks amazing, too.
         | 
         | Maybe the Jamulus folks can combine forces with Sonobus folks,
         | implementing any Jamulus features Sonobus lacks.
        
           | ZoomZoomZoom wrote:
           | It's exactly the opposite. Jamulus is far more mature, first
           | release is from 2006.
           | 
           | The Sonobus UI is nice and responsive, coming from JUCE, but
           | it's not native. More features, like metronome, are nice to
           | have, but most musicians won't use them anyway as the
           | instruments are usually connected through DAWs which provide
           | all the necessary instruments for routing and layering
           | sources.
           | 
           | The main difference is in the architecture, Sonobus is p2p,
           | so it's great users have the option to try different
           | approaches and find what works best for them.
        
       | morsch wrote:
       | I know people who regularly used this for rehearsals during the
       | pandemic (maybe they still do). I told them about it when it was
       | previously featured here. They were thrilled. These were people
       | that used to meet locally, so presumably the latency was
       | relatively good.
       | 
       | Another group was interested, but the setup was too complicated
       | for them (wired ethernet, messing around with asio). But if you
       | can get beyond that, it's apparently pretty great. There might be
       | a product idea there, a plug and play solution that avoids the
       | manual setup.
        
       | rdtennent wrote:
       | Jamulus software is not only free (gratis and libre) but its use
       | is completely anonymous: you may have to open a port but you
       | don't have to open your inbox to spam or register in any way. And
       | users don't need to authenticate to use a server, either "public"
       | (i.e., advertised automatically in connection windows) or private
       | (i.e., using an IP address known only to musical peers). There's
       | no encryption but if you use a private server there's virtually
       | no possibility of anyone other than designated peers to listen
       | in.
        
       | foolinaround wrote:
       | i was thinking that maybe a different approach with regard to
       | latency could be tried... after all, these are not trades that
       | need to reach a central server.
       | 
       | Rather than reduce latency, why not increase latency so that for
       | the participant with the worst bandwidth, it can be delayed 1
       | sec, for the one with the best, it is delayed so that it syncs
       | with the other person.
       | 
       | For a period of time when all participants have clicked that they
       | are ready, real time is suspended, and some kind of calculation
       | is made that will the voices in sync.
        
         | jefftk wrote:
         | I think maybe https://echo.jefftk.com is what you're looking
         | for? Also open source.
        
       | analog31 wrote:
       | I'm a so called semi-pro jazz bassist. During the pandemic, some
       | friends invited me to join an online jam using Jamulus. So I
       | learned some things.
       | 
       | I don't think that "latency" boils down to a single dimension,
       | because there are multiple competing latencies when you play
       | music. It's a complicated feedback loop with multiple input and
       | output channels.
       | 
       | I think how well it works depends on being able to isolate the
       | acoustic sound of your instrument from what's coming through your
       | headphones. Your brain will prioritize whatever comes first, so
       | if you can hear your own acoustic sound against the delayed sound
       | of the band, you will instinctively slow down, and a band allowed
       | to do this will grind to a halt. [0]
       | 
       | Electric instruments are easy, because they have little or no
       | acoustic sound. I found it much easier to play solid body
       | electric bass than double bass, though double bass is my main
       | instrument. My hands adapted to the latency, as they do anyway
       | because each instrument has inherent latency.
       | 
       | Winds and voice are difficult, because you hear yourself through
       | bone conduction. Drums are hard to isolate with headphones. But
       | people tend to (mistakenly) get the time from the drummer.
       | 
       | It fell to the electric instruments to "drive" the band. That was
       | _profoundly fatiguing_. When I tried to take a solo, the band
       | would get lost. And my solos can be blatantly rhythmic if I need
       | them to be.
       | 
       | This is compounded by the fact that a lot of musicians are not
       | techies, so the explanations about how they have to play
       | differently, and work with the technology, goes over their heads.
       | 
       | [0] Imagine playing at 120 beats per minute, which is 500 ms per
       | beat, with 30 ms latency. That's like 6% per beat. So while
       | everybody says that 30 ms is pretty good, that much latency with
       | the feedback loop described above will cause the band to lose
       | tempo by 6% per beat. And 120 is a relatively stately tempo if
       | you like "hot" jazz.
        
         | dtinth wrote:
         | This reminds me of what happened on the first few weeks of
         | trying out Jamulus. Every musician tries to match the tempo of
         | other musicians. This results in the song gradually slowing
         | down as you described. The next thing we realize is that we are
         | playing songs at 50% speed.
         | 
         | So in the end we designated some instruments to drive the song.
         | Usually its the drums. The person who drives the song must not
         | wait for other instruments and keep their own tempo, and
         | everyone else try to time their instruments to be in-sync with
         | the drums. It works quite well for us.
        
         | wishinghand wrote:
         | > But people tend to (mistakenly) get the time from the
         | drummer.
         | 
         | I guess I'm a musician that makes this mistake. Where does it
         | come from?
        
           | winnit wrote:
           | I think he means that in this case it's a mistake as it would
           | be wisest to take the tempo from the electronic instruments.
        
           | analog31 wrote:
           | Traditionally in jazz, the bassist provides the pulse, and
           | the drummer provides color. This isn't true in all genres.
           | And in a bigger band, the rhythm section (piano, bass, drums,
           | guitar) has to function as a cohesive unit.
           | 
           | Although, optimally, the tempo just seems to sustain itself,
           | a condition that's only met by the best players. Playing bass
           | alongside a drummer with great time is certainly a better
           | experience, and there are drummers with better time than me.
           | Time is one of those things that's a lifelong pursuit, not
           | something that is ever "good enough." Likewise intonation.
           | 
           | Using Jamulus, it seems to work best when the tempo is driven
           | by instruments that can be isolated from the feed coming from
           | the headphones, so for instance electric bass works better
           | than double bass, though they both function as "bass."
        
       | everyone wrote:
       | There's no way latency over the internet would be low enough to
       | jam together... The latency of normal _local_ computer soundcards
       | without ASIO is too high for jamming. Anything above 10ms is
       | noticeable.
        
         | rhizome wrote:
         | People have been trying this for over 20 years, the first one I
         | knew about was a Dutch company piping (IIRC) MIDI across the
         | globe with a Shoutcast-style client app. "DragonNet" or
         | something.
        
         | DerWOK wrote:
         | Not true. It works. After some brain adaption. Then it's fun.
         | And what is jamming about? Fun! Not recording the next chart
         | breaker.
        
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       (page generated 2021-11-25 23:02 UTC)