[HN Gopher] Space colonies of the future as imagined by NASA in ...
       ___________________________________________________________________
        
       Space colonies of the future as imagined by NASA in the 1970s
        
       Author : rlv-dan
       Score  : 238 points
       Date   : 2021-11-23 13:50 UTC (9 hours ago)
        
 (HTM) web link (rarehistoricalphotos.com)
 (TXT) w3m dump (rarehistoricalphotos.com)
        
       | yboris wrote:
       | My favorite exploration of the possible future technologies is
       | from a 1990 book:
       | 
       |  _Great Mambo Chicken and the Transhuman Condition_ by Ed Regis
       | 
       | It includes a great section on space travel and space living.
       | 
       | https://en.wikipedia.org/wiki/Great_Mambo_Chicken_and_the_Tr...
       | 
       | https://www.amazon.com/Great-Mambo-Chicken-Transhuman-Condit...
        
       | kristianp wrote:
       | These drawings are in Gerard k o'Neill's book, "the High
       | Frontier". I remember reading it in the 80s, my local library in
       | Australia had a copy.
        
       | pensatoio wrote:
       | If you enjoy fantasizing about these feats of engineering, mega-
       | structures and space travel, I'd recommend checking out the
       | Bobiverse Series by Dennis Taylor!
       | 
       | Super funny, and very relatable, if you're a creator or engineer.
        
       | fudged71 wrote:
       | Besides Halo, are there any great videogames or VR experiences
       | that allow you to explore toroidal space colonies like this?
        
         | [deleted]
        
       | reaperducer wrote:
       | The future was so much better in the past.
        
       | whalesalad wrote:
       | It was all the cocaine!
        
       | chadwittman wrote:
       | This feels like it would be an amazing concept for a RTS or turn-
       | based strategy game.
        
       | etxm wrote:
       | Those lakes are going to be a real bitch when belters hit these
       | rings with an EMP.
        
       | codeulike wrote:
       | I remember seeing some of these actual pictures in the late 70s,
       | early 80s, they were very striking and mindblowing to me as a
       | child, the idea of huge pieces of structure with lush green parks
       | and farmland in space. They are really memorable and probably
       | shaped a lot of peoples imaginations about what might be possible
       | one day.
        
         | noneeeed wrote:
         | I had a kid's encyclopedia of science that had a section that
         | featured these pictures, I must have spent hours staring at
         | them, they were mesmerizing.
         | 
         | It's feels strange to look back and think how much the world
         | has changed since I was a child in the 1980s, and yet how
         | little it changed in the ways I thought it would.
        
         | ilamont wrote:
         | These were regularly featured in _Omni_ magazine, along with
         | other fantastic science-fiction artistry.
        
       | wefarrell wrote:
       | Instead of perpetual manned space missions I'd like to see an
       | experimental off world self sustaining biosphere. Put it in
       | orbit, on the moon, or Mars and try to keep it alive while
       | maintaining or increasing biodiversity. Make it modular so that
       | it can be expanded and over time gradually introduce more complex
       | forms of life.
       | 
       | There are many experiments of various types of organisms in space
       | but I'm not aware of any that test and try to sustain entire
       | ecosystems, something that's essential for prolonged human life
       | off of this planet.
        
         | idlewords wrote:
         | We can't even do a self-sustaining biosphere here on earth
         | (apart from the entire planet) yet. It's a hard problem!
        
           | qayxc wrote:
           | That's not true. You can easily make aself-contained
           | biosphere yourself using just a glass bottle, some water,
           | dirt, and a few select species of plants, algae, or
           | insects/orthopods [0]
           | 
           | You can even buy them [1].
           | 
           | [0] https://www.dailymail.co.uk/sciencetech/article-2267504/T
           | he-...
           | 
           | [1] https://eco-sphere.com
        
         | mLuby wrote:
         | Like Biosphere 2? https://en.wikipedia.org/wiki/Biosphere_2
         | 
         | Improvements in space life support technology should have
         | significant and positive applications on Earth as well.
        
           | wefarrell wrote:
           | Biosphere 2 was too ambitious and they had humans so they
           | needed to cheat. Also the gravity and background radiation
           | levels are no different. We really need to do it outside of
           | earth.
        
       | anthonyaykut wrote:
       | Wow, I can see where Neill Blomkamp got his inspiration for
       | Elysium :)
        
         | Qem wrote:
         | Love the films by this guy. I still hope to see a District 10,
         | and the shorts Rakka and Zygote made into full movies.
        
       | noneeeed wrote:
       | I recently listened to the audiobook of Arthur C Clarke's
       | Rendezvous with Rama. It's full of great descriptions of a
       | habitat akin to one of these, especially with the experience of
       | getting from the entry-point at the axis to the outer wall.
       | 
       | It might be the only book that's ever given me the feeling of
       | agoraphobia with some of the descriptions. I'd love to see some
       | kind of adaptation, but it's not sure if a TV screen could ever
       | do justice to the scale.
        
       | mattkevan wrote:
       | One of my favourite books as a kid wa 'The Usbourne Book of the
       | Future', which outlined the next 5000 years of human development
       | and featured a lot of these illustrations.
       | 
       | I'm still bitterly disappointed that the timeline it proposed was
       | not accurate.
       | 
       | Check out the amazing cassette futurism illustrations:
       | 
       | https://duckduckgo.com/?q=usborne+book+of+the+future&t=iphon...
        
         | noneeeed wrote:
         | Usbourne really did make some terrific books. Some of them
         | really defined my childhood, from their book about Ghosts that
         | was in our primary school library and gave me nightmares, to
         | the BASIC programming book that was foundational in me becoming
         | a programmer.
         | 
         | They still seem to be making some of the best non-fiction kids
         | books, my kids have some great ones.
        
       | ncmncm wrote:
       | To me the definitive SF treatment of these things is Alexis
       | Gilliland's Rosinante series.
       | 
       | The idea of mirror flaps swinging around as the cylinder rotated
       | was ridiculed, and brilliantly replaced with the Mitsubishi
       | Dragonscale Mirror Array, a cone of millions of individually-
       | steered mirrors. Clever re-uses of that drove major plot points
       | both as a weapon, a la Archimedean defense against ships, then as
       | the light pump for a beam weapon, which then became remote power
       | for vapor-phase asteroid ore refinement, and then for a capital
       | ship, all background for solar-system-scale political intrigue.
        
         | Kaibeezy wrote:
         | _Seveneves_ features O 'Neill habitats. Can't wait to see the
         | movie version.
        
       | kache_ wrote:
       | A utopia that was once common across America.
        
         | micromacrofoot wrote:
         | highly dependent on who you're asking
        
       | ChuckMcM wrote:
       | Yeah, I felt pretty ripped off by NASA :-) As a kid I fully
       | expected to be spending vacations on the Moon by 2010. If
       | Starship meets about 65% of the vision SpaceX has for it I have
       | some hope that I might be able to go into orbit before I die.
       | 
       | All in all though, what NASA really needed to make this stuff
       | real was what SpaceX is working to provide, sending tonnage into
       | orbit at an economic price.
        
         | randmeerkat wrote:
         | NASA didn't rip you off, Congress killing NASA's funding did.
        
       | cletus wrote:
       | What a lot of concepts ignore is material requirements, which is
       | super-important.
       | 
       | A good example is Larry Niven's Ringworld. It's a cool idea in
       | the early days when people were thinking about mass-to-living-
       | area ratio but to produce Earth-like gravity at an Earth-like
       | distance would require the thing to spin at (IIRC) ~1.5m km/h.
       | The centrifugal force would tear that apart.
       | 
       | Likewise, people mistakenly view a Dyson Sphere as a rigid shell
       | around a star. That was never the concept. This misconception is
       | so common it's led to the term Dyson Swarm, which was always the
       | original intent: a "cloud" of orbitals around a star all moving
       | independently.
       | 
       | The likely future of space habitation is (IMHO) going to use the
       | humble O'Neil Cylinder [1]. This is nothing more than a cylinder
       | a few miles wide and maybe a couple of dozen long. Such a
       | cylinder could potentially house millions. They're large enough
       | such that spin gravity wouldn't be disorienting and small enough
       | such that they don't require exotic materials (eg space elevators
       | for Earth require exotic materials we haven't even theorized yet
       | other than possibly graphene).
       | 
       | So an O'Neil cylinder can be built of nothing more sophisticated
       | than stainless steel.
       | 
       | You have options of joining them to other cylinders. You can
       | build a "ladder", which is a series of orbitals all in the same
       | orbit but slightly displaced. You could even run cables for
       | transportation between them. You could construct networks of
       | these things.
       | 
       | You put solar cells on the outside and a window at one end,
       | possibly using refractive materials down the center to create
       | more pleasing diffuse light and the whole thing is reasonably low
       | tech and low maintenance.
       | 
       | You could even build them by hollowing out asteroids and other
       | space bodies.
       | 
       | The mac daddy to the O'Neil Cylinder is the McKendree Cylinder
       | [2]. Instead of being a few miles wide, it might be hundreds of
       | miles wide and much longer. This is beyond the tensile strength
       | of stainless steel but within the theorized limits of graphene.
       | 
       | Such a cylinder could comfortably house billions of people.
       | 
       | As much as it's cool to have things like the micro-gee
       | environment of the ISS, I honestly wish we'd start building
       | prototypes for spin gravity. This would greatly simplify living
       | in such an environment for extended period of time.
       | 
       | To give you an idea of how efficient thing is for living area,
       | IIRC the estimate is about 1% of the mass of Mercury could
       | consume essentially be a complete Dyson Swarm around the Sun and
       | comfortably house a quintillion (10^15) people.
       | 
       | Planets are nice and all but are horribly inefficient uses of
       | mass to create living area and come with some serious negatives,
       | not the least of which is the energy cost of entering and leaving
       | such a gravity well.
       | 
       | This is also why looking for the signature of such a Dyson Swarm
       | as evidence of extraterrestrial spacefaring life makes way more
       | sense than pretty much any other approach. Saying that we're less
       | than 1000 years away from having this kind of space-industry is
       | beyond conservative. 1000 years ago we were throwing spears at
       | each other.
       | 
       | [1]: https://en.wikipedia.org/wiki/O%27Neill_cylinder
       | 
       | [2]: https://en.wikipedia.org/wiki/McKendree_cylinder
        
       | ortusdux wrote:
       | I was thinking about these drawings yesterday when I saw the
       | mockup of a ring made from 32 Starship fuselages. Welded end to
       | end, 32 pieces would net a 1/4 mile diameter ring with a volume
       | ~85x the ISS.
       | 
       | Elon estimates that the refueling procedure necessary for
       | interplanetary starship missions would require 8 fuel tanker
       | starship launches, but this could be cut in half if the tankers
       | were stripped of the elements needed for reentry and landing.
       | 
       | I could see the economics working out to where it would make more
       | sense to launch stripped down single use fuel tanker starships,
       | and then sell the empty orbiting shells to someone interested in
       | building in space.
       | 
       | https://caseyhandmer.wordpress.com/2021/11/17/science-upside....
        
         | rtkwe wrote:
         | The exterior structure is a fraction of what you need for a
         | working station though. It is a limiting factor on size because
         | traditionally the module needs to fit in a faring but doing
         | that doesn't save much cost because you still have to haul up
         | all the other equipment.
        
           | ortusdux wrote:
           | Exactly. Many reusable starships flights would be needed to
           | ferry up all the trappings of a working station, while
           | returning reusable elements like the engines from the now
           | mothballed fuel tanker ships.
           | 
           | I just meant to point out that a stripped down starship would
           | consist of 30+ tons of easily weldable steel pre-fabricated
           | into a reinforced pressure vessel. Spacex's interplanetary
           | goals would benefit from treating the tanker starships as
           | expendable, and if someone was inclined to start building
           | habitations similar to those depicted in the link, they could
           | buy up the building-blocks for a song.
        
             | idlewords wrote:
             | Nothing is easily weldable in space, and empty hulls aren't
             | habitrail elements that you can connect into something
             | useful (unless a lot of design goes into it up front). Even
             | if the hulls were free, the cost of creating such a space
             | station would be prohibitive.
        
               | ortusdux wrote:
               | Nothing is easy in space, but 304L SS is easier to weld
               | than 2219 Al or Ti, the main structural metals on the
               | ISS. Welding in space has been well studied by both NASA
               | and Roscosmos. Most testing was done in the 60s and 70s
               | in preparation for possible repairs due to high-velocity
               | impacts. More reciently, testing has been focused on 3d
               | printing via additive welding.
               | 
               | The main issue with welding in space is the lack of
               | convection based cooling, which means the welds take
               | longer to cool through conduction, which can result in a
               | larger HAZ. Increasing the mass and heat capacity of the
               | adjacent material greatly reduces this.
               | 
               | The lack of an atmosphere and contaminants makes space a
               | near ideal welding environment.
        
               | idlewords wrote:
               | The lack of welders who can breathe vacuum makes space a
               | challenging welding environment.
        
               | ortusdux wrote:
               | They are already using robots to weld starships. Doing it
               | in space removes variables like air, humidity, and
               | shielding gasses.
        
               | rtkwe wrote:
               | The difficulty is on Earth you have a convenient stable
               | mass to anchor your robot to while in space everything is
               | unmoored and unstable if you start swinging around a
               | robot arm.
        
               | jandrese wrote:
               | I assume you would build in a rail that the welding robot
               | would clamp onto.
        
               | politician wrote:
               | Don't metals spontaneously weld in vacuum?
        
               | ortusdux wrote:
               | Yes, under certain circumstances. Two pieces of identical
               | metal, with no surface coatings or oxides, will directly
               | bond if placed in intimate contact. Done properly, the
               | weld would be as strong as the metal. As Feynman put it,
               | the atoms have no way of knowing they are in different
               | pieces.
               | 
               | Similar results can be reliably recreated on earth.
               | Ultrasonic welding rubs two pieces of metal together
               | until the oxide breaks apart leaving pure metal to fuse.
               | Explosive welding creates a plasma that strips off the
               | oxide layer, and then propels the metals into each other.
               | This method has the benefit of bonding dissimilar metals,
               | and usually produces bonds that are as strong as the
               | weakest metal.
        
               | rtkwe wrote:
               | It's not perfect and you wouldn't want to trust it for a
               | habitat. It requires the surfaces to be pretty
               | meticulously clean and it's not as strong as traditional
               | welds.
        
               | wnkrshm wrote:
               | They also become brittle due to cosmic particles, if one
               | e.g. wants to think about interstellar travel.
        
       | ggerules wrote:
       | In someway this reminds me of the wonderful 1940s and 1950s
       | artwork by Chelsey K. Bonestell.
       | 
       | https://en.wikipedia.org/wiki/Chesley_Bonestell
        
       | matchagaucho wrote:
       | Stewart Cowley defined 1970s space illustrations. No other Artist
       | inspired me more. https://en.wikipedia.org/wiki/Stewart_Cowley
        
       | RcouF1uZ4gsC wrote:
       | Looking at these images, I can't help but feel that any real
       | space colony like this will be like Singapore on steroids.
       | 
       | For all its issues, Earth is actually pretty resilient. To
       | ability to destroy civilization is pretty much limited to very
       | large nation states.
       | 
       | Not so in a spinning space colony. A small group could easily
       | destroy it. Thus, there will be ubiquitous surveillance and huge
       | social and legal pressure towards "correct" behavior.
        
         | dsign wrote:
         | That's the plot of "Red Sky-Ceiling", where one person
         | infiltrates a space-habitat with a lethal virus and everybody
         | needs to go into self-isolation. Cool thing though, they could
         | tint red their sky to signal bio-hazard.
         | 
         | By the way, I've done the math, and a habitat like the one in
         | that book would need to fuse 18 metric tons of Deuterium per
         | day to produce "solar light" for an area equals to Virginia
         | state's. Pumping heat out of that thing must be a similarly
         | hairy challenge.
        
       | hermitcrab wrote:
       | Images of O'Neil cylinders captivated me as a child, and they
       | still do now. So familiar and yet so weird.
       | 
       | Something similar is depicted in the film 'Elysium'. But it is a
       | open torus, rather than a closed cylinder and they never explain
       | how they keep the atmosphere in.
        
         | jazzyjackson wrote:
         | > they never explain how they keep the atmosphere in.
         | 
         | not familiar with the design, is there gravity? that's why our
         | atmosphere sticks around, right?
        
           | adwn wrote:
           | There's no gravity on Elysium's habitats, but there's a
           | centrifugal force caused by the rotation of the torus.
           | However, that wouldn't be nearly enough to keep the
           | atmosphere in, because the walls are only a couple 10s of
           | meters high. For comparison, Earth's atmosphere stretches out
           | for several 10s of kilometers.
           | 
           | And even if their atmosphere wasn't lost, the inhabitants
           | would quickly suffocate and die due to low air pressure. On
           | Earth, there's 10 tonnes of atmosphere pushing down on every
           | square meter at sea level, compressing the air to 1 bar.
           | Reduce that ~100 km column of air to ~100 m, and the pressure
           | would be very much lower.
        
             | rm999 wrote:
             | This doesn't seem right to me, why don't astronauts
             | suffocate on the International Space Station? You can
             | pressurize air in a spacecraft, I believe the ISS is kept
             | at ~1 atm.
        
               | numpad0 wrote:
               | The habitat in Elysium is quite bizarre. The entire donut
               | is built Cabriolet style flying LEO and protagonists just
               | lowers commandeered space helicopters through inner
               | perimeter. It could be said the Chekhov's gun principle
               | applied beautifully but quite bizarre.
        
               | f00zz wrote:
               | Also there's a scene at the beginning where the main
               | character looks up and it's just hanging up there,
               | seemingly stationary. At LEO it should be zapping across
               | the sky (the ISS orbits the Earth every 90 minutes).
        
               | rtkwe wrote:
               | The Elysium habitat in the movie is open topped with
               | walls on a spinning torus not a sealed container like the
               | ISS. On Earth this works because of the combination of
               | gravity and the size of the atmosphere pressing on
               | itself.
               | 
               | https://image-engine.com/case-studies/elysium/
        
               | vimacs2 wrote:
               | OP is referencing an open air habitat so a comparison
               | with the ISS doesn't make sense. Open air designs do
               | actually work once you scale up the size of the habitat
               | enough. This is where we get the idea of Bishop rings
               | which use a wall a hundred or so km in height to keep the
               | air in. Mckendree cylinders (which are a supersized
               | version of O'Neil cylinders) can also have end caps that
               | are open provided you have a high enough wall.
               | 
               | The main advantage of open air designs is it allows you
               | to use aerobreaking when approaching the habitat which
               | could be a significant save in fuel.
        
               | hermitcrab wrote:
               | The Elysium habitat in the film has (from memory) walls
               | only hundreds of metres high. So there is no way that
               | would contain an atmosphere for any length of time. I
               | guess their could be some sort of high tech field that
               | kept it in, but it would have to be something that
               | doesn't stop a shuttle entering (as they do in the film).
        
               | BBC-vs-neolibs wrote:
               | There is no apparent roof in Elysium, that's the
               | difference.
        
         | genedan wrote:
         | O'Neill cylinders are also frequently depicted in the various
         | Gundam series.
        
           | TomAbel wrote:
           | Off Topic but I finished my last exam today and I wanted to
           | start watching Gundam. I wanted to know if you have any
           | recommendations for which Gundam series I should start with
           | first as someones who likes anime but has never watched
           | Gundam.
        
             | dta5003 wrote:
             | Gundam Wing! It's not a huge commitment either - 50
             | episodes plus a couple movies.
        
               | [deleted]
        
               | TomAbel wrote:
               | Thank you for the recommendation.
        
               | Apocryphon wrote:
               | It's definitely one of the more kiddie Gundam series, but
               | it touches upon the themes of the original 1979 show, and
               | is one of the few to depict the Stanford torus rather
               | than O'Neill cylinders.
        
             | kuraudoOishii wrote:
             | I recommend the universal century, one year war movies to
             | get you started: The mobile suit gundam movie trilogy
             | followed by 0080: war in the pocket (a masterpiece of both
             | storytelling and animation).
             | 
             | In fact, starting with 0080 war in the pocket isn't a bad
             | idea given the self contained story.
             | 
             | From there, I'd check out 0083: Stardust memory and move on
             | to the Zeta Gundam tv show.
             | 
             | Then, for a completely different experience, you can check
             | out the alternate universe shows like Mobile Fighter G
             | Gundam or After War Report Gundam X
        
               | [deleted]
        
               | TomAbel wrote:
               | Thank you, I will check those out.
        
             | ranger207 wrote:
             | If you want a super short intro to the series, _Gundam
             | Thunderbolt_ is very good and self-contained. There's
             | currently two hour-long OVAs that compile the first and
             | second season. A third season and movie is planned, but
             | it'll be a while before it's released.
        
           | Apocryphon wrote:
           | The Gundam podcast Colony Drop has a good episode about the
           | franchise's depiction of space colonies:
           | 
           | https://colonydrop.podbean.com/e/space-colonies/
           | 
           | For actual in-depth scientific exploration of the colonies of
           | Gundam, Dyar Straights is pretty great:
           | 
           | https://www.dyarstraights.com/gundam-test/
        
         | Kaibeezy wrote:
         | Ringworlds, Culture Orbitals and Halo Arrays are also open-
         | faced. Centripedal force?
         | 
         |  _How tall do atmosphere retaining walls on rotating space
         | habitats need to be?_
         | 
         | https://worldbuilding.stackexchange.com/questions/119739/how...
        
           | ncmncm wrote:
           | Short answer: really tall. 100 km is not enough.
        
           | marcosdumay wrote:
           | I doubt it's possible.
           | 
           | It doesn't matter what frictionless calculations say, the air
           | will climb through any wall you create until it gets out of
           | the station.
        
             | hermitcrab wrote:
             | The atmosphere falls off exponentially (IIRC). No matter
             | how high the wall is there will be some loss as energetic
             | molecules reach the top of the wall and fall out of the
             | side. But the loss would be very small for a wall that is
             | 100km+ high as very few air molecules will be energetic
             | enough to get that high.
             | 
             | According to the stackoverflow entry above, a 10km high
             | wall on a ringworld would leak about half the atmosphere
             | every century.
             | 
             | Obviously the wall would have to be airtight.
        
               | marcosdumay wrote:
               | > The atmosphere falls off exponentially (IIRC).
               | 
               | Yeah, with constant gravity and no friction.
               | 
               | 100km isn't enough because no height is ever enough,
               | because friction exists. Any wall will have a flow of air
               | near it going away into space, as a result, the pressure
               | will fall much slower than exponentially.
        
               | hermitcrab wrote:
               | >Half of the atmosphere from a Ringworld is a stupendous
               | amount of gas
               | 
               | Yes. So you would need to build it multiple of 10km.
               | Assuming the pressure falls of 75% for each 10km (which
               | seems about right from a quick glance at some tables), if
               | it was 100km high the loss would be 0.25^10 of what it
               | would be at 10km. So 100km wall would be ~million times
               | less loss than a 10km wall.
        
               | hermitcrab wrote:
               | >Yeah, with constant gravity and no friction.
               | 
               | The gravity would be constant if the rotation was
               | constant. No sure what you mean by 'no friction'.
               | Friction against the wall?
        
               | marcosdumay wrote:
               | > The gravity would be constant if the rotation was
               | constant.
               | 
               | Hum... No. The gravity reduces linearly with height.
               | 
               | And yes, friction against the wall.
        
               | hermitcrab wrote:
               | I was referring to gravity being constant at the surface
               | over time.
               | 
               | I'm not convinced friction with the wall is going to
               | result in any additional air loss. There is no 'upward'
               | (towards the top of the wall) force component.
        
               | ncmncm wrote:
               | You keep the walls in permanent shadow. Convection keeps
               | the air near them moving downward.
        
               | jandrese wrote:
               | Half of the atmosphere from a Ringworld is a stupendous
               | amount of gas. 100 years is basically nothing on the
               | timescales you need to think about when building a
               | Ringworld.
               | 
               | You might be able to slow down the loss of gas by putting
               | lips on the tops of the walls and maybe even air jets
               | blowing downward though. Or leave it mostly closed except
               | for a few openings for spacecraft to enter or leave.
               | Also, working out the practical considerations for a
               | Ringworld is an exercise in futility anyway. You are
               | already well beyond practical when you start building
               | one.
        
       | micromacrofoot wrote:
       | Iconic and beautiful but there's no way there'd be that much
       | green space. We can barely agree to prioritize green space on
       | earth and it's outrageously easier here.
        
         | idlewords wrote:
         | That's why the first inhabitants on an O'Neill cylinder would
         | have to be a suburban zoning board.
        
         | kijin wrote:
         | Priorities might change when you need all that oxygen simply to
         | survive.
        
           | f6v wrote:
           | I'd imagine there's going to be easier way to get oxygen.
           | Like genetically engineered bacteria/algae.
        
         | omnicognate wrote:
         | Easier to prioritise if everyone dies of asphyxiation without
         | it, perhaps.
        
           | micromacrofoot wrote:
           | You'd think, but it seems we're currently hurtling an entire
           | planet towards mass climate-related migration and food
           | instability...
           | 
           | Regardless, by the time we're creating massive space colonies
           | we'll probably be manufacturing oxygen rather than
           | maintaining massive forests.
        
             | undersuit wrote:
             | >we'll probably be manufacturing oxygen rather than
             | maintaining massive forests.
             | 
             | What's the difference?
        
               | micromacrofoot wrote:
               | Scale, time, labor, reliability. Forests are vulnerable
               | to disease and replacement parts take years and years to
               | grow.
        
             | wnkrshm wrote:
             | Oceanic photosynthesis is what you want to also look at to
             | protect, more than half (est. 50-80%) of our oxygen comes
             | from oceanic life like plankton, algae, bacteria. If the
             | oceans go, we're screwed.
        
             | wonderwonder wrote:
             | I would think a space colony would have to be far more
             | authoritarian than the earth. In space much more can go
             | wrong without a central authority with almost absolute
             | power which makes it easier to dictate green space.
        
           | wruza wrote:
           | It boils down to energy (there may be no free safe/good-
           | enough sun in space). When you have to power a forest
           | yourself, it is probably _much_ easier to power a direct co2-
           | >co+o2 reactor.
        
             | IntrepidWorm wrote:
             | Maybe- theres certainly a lot of frozen CO2 in comets
             | available for harvesting. Where would the CO go, however?
             | It's not the sort of thing you just want piling up next to
             | your habitation zones.
        
       | calebpeterson wrote:
       | As a child my local public library had a series of books with
       | these and similar futuristic artwork.
       | 
       | I loved those books!
       | 
       | By chance does anyone know what they might have been?
        
         | davidw wrote:
         | "Rick Guidice" seems to be a familiar name behind the artwork.
         | I too read books with this kind of illustration as a kid
         | growing up and it makes me very nostalgic.
        
         | dredmorbius wrote:
         | Gerard K. O'Neill, _High Fronteir_ and T.A. Heppenheimer,
         | _Colonies in Space_ were two of the better-known ones. Both
         | have distinctive covers.
         | 
         | https://www.worldcat.org/title/high-frontier-human-colonies-...
         | 
         | https://www.worldcat.org/title/colonies-in-space-a-comprehen...
        
       | shadowgovt wrote:
       | These pictures always make me smile for several reasons.
       | 
       | One, they had a significant impact on the science fiction that
       | came after them. We see recapitulation of this imagery in a lot
       | of '70s-'90s anime (less often in live action, which I attribute
       | to cost to film it).
       | 
       | Two, I believe when we get anywhere near a technology level to
       | try something like this, the result will look radically
       | different. I'm reminded of the way that old depictions of the
       | Earth from space rarely included the clouds, which are
       | omnipresent and unavoidable when actually looking at the planet.
       | Some things, a person just can't imagine until they're there.
        
         | caskstrength wrote:
         | > One, they had a significant impact on the science fiction
         | that came after them. We see recapitulation of this imagery in
         | a lot of '70s-'90s anime (less often in live action, which I
         | attribute to cost to film it).
         | 
         | Don't forget Gene Wolfe's marvelous The Book of the Long Sun!
        
         | motohagiography wrote:
         | The toroid colony image seems to make an appearance in the
         | movie Interstellar as well.
         | 
         | Given the risk of random super high speed/energy collisions
         | with space objects, I would wonder if a more resilliant craft
         | shape might be based on something nested and self-simlar,
         | literally, "bigger on the inside," or like a disconnected
         | formation that isn't physically connected. An orbital craft in
         | a relatively stable solar system that used a planet as a lower
         | energy "mooring ball" might allow for simpler geometric craft
         | forms, but there's probably a maximally optimal shape for deep
         | space starfaring vehicles. (oumuamua was very oblong and
         | cylindrical, which might be a hint).
        
           | Robotbeat wrote:
           | The craft in Interstellar WAS a long cylinder, not toroidal.
           | And I think it's plenty resilient. The heaviest structure is
           | on the outside, perhaps several meters thick. It'd take a
           | pretty huge space rock, easily detectable with radar and
           | almost on the order of something hazardous to the Earth, to
           | puncture straight through 10 meters of rock shielding and
           | steel structure.
        
             | motohagiography wrote:
             | I stand corrected, I had interpreted that Cooper Station
             | was a toroid and not a cylinder. Indexing on not getting
             | hit at all seems more plausible than being resiliant to
             | impact, unless our eventual interstellar travel involves
             | some kind of space distortion that avoids collisions with
             | anything below a certain mass/energy. Mental reference for
             | effects of impact was something like this:
             | https://bigthink.com/hard-science/heres-the-damage-a-tiny-
             | sp...
        
               | Robotbeat wrote:
               | Oh sure for actual interstellar travel. I was thinking
               | interplanetary speeds (~10km/s) not interstellar travel
               | speeds (~30,000km/s). In the film, they're cheating by
               | using a wormhole so never travel at those near
               | relativistic speeds.
        
         | rootbear wrote:
         | Agreed on both points. I remember seeing some of these images
         | back in the 70s when space colonies were first seriously
         | proposed. The idea that I might live to see such things built
         | was thrilling. But looking at these images now, they seem very
         | naive. I suspect the reality of space colonies, should we ever
         | build them, will be much less like an idyllic space suburb and
         | more like a dense urban complex.
        
           | kitsunesoba wrote:
           | I think what space colonies end up looking like in reality
           | depends entirely on the infrastructure we build.
           | 
           | If we're stuck with rockets that either lift tiny payloads or
           | are ludicrously expensive to launch (see SLS' $2B-$4B
           | estimated cost per launch), I think your predictions are
           | right on the mark. In that situation building anything even
           | remotely luxurious is not practical.
           | 
           | If we assume the existence of something like
           | Starship+Superheavy as it's currently planned, that starts to
           | change. You're still not going to see O'Neill cylinders, but
           | simple ring stations with interiors nice enough to be resorts
           | are within grasp.
           | 
           | To achieve things as fully as depicted in these images,
           | extraction of resources and manufacturing in space will be
           | necessary. Even with cheap superheavy launch, lifting all the
           | required material to orbit isn't a practical consideration.
           | Achieving those prerequisites is helped quite a lot by
           | Starship though, because it's more than enough to bootstrap
           | asteroid mining operations and the like.
        
         | mytailorisrich wrote:
         | If we do build 'space colonies' I'm not sure that they'll be
         | that different. The main reason behind these designs is to use
         | centrifuge force to create artificial gravity. So until and
         | unless we do invent some real Sci-Fi artificial gravity this
         | remains our best approach and so are these spinning designs.
         | 
         | I think we'll actually see more of similar designs, even if
         | much smaller, e.g. in spacecrafts for human journeys beyond the
         | Moon and, indeed, space stations.
         | 
         | Interestingly, many very recent Sci-Fi movies involving
         | realistic-ish human space travel feature spacecrafts with
         | spinning toroidal living quarters.
        
       | stickfigure wrote:
       | The future isn't what it used to be.
        
       | dsign wrote:
       | I have been doing a lot of flying over the deserts using flight
       | simulators. There is so much space still on the planet! At the
       | same time, we can't afford to use any more of it. Let's face it,
       | we never were a benign species for the other ones[^1], not even
       | when we were naked and mostly ate roots.
       | 
       | But without space to live, grow, and try new things, our humanity
       | is maimed. The path of least losing is leaving the planet alone,
       | and making our own habitats.
       | 
       | [^1]: https://en.wikipedia.org/wiki/Holocene_extinction
        
         | edgyquant wrote:
         | Plus if we figure out rotating habitats and how to grow nature
         | within them it'll be a lot more comfortable to live in one of
         | those than to live in the desert
        
           | ncmncm wrote:
           | They seem overwhelmingly more appealing than squatting on
           | Mars. But so vulnerable to attack. Or neglect.
           | 
           | It would be way easier and cheaper to build one unrolled out
           | onto an actual desert. And safer. Maybe try that first?
        
             | jazzyjackson wrote:
             | you might be a fan of paulo soleri's architecture, as
             | illustrated in the book "city in the image of man" - he
             | designs utopian megastructures (arcologies) that exist in
             | spite of desolate conditions while still respecting our
             | connection to nature: residences are at the edge of the
             | city, so that the wilderness is always in view.
             | 
             | You can stay in the guest rooms at Arcosanti, the city he
             | started building in the 70s, it's wonderful having a glass
             | wall looking out to the barren desert, knowing i can walk 5
             | minutes up the path to a whole "city" of a cafe, theater,
             | and workshops.
        
             | edgyquant wrote:
             | Disclaimer: I am a self taught programmer, not a structural
             | engineer or physicists.
             | 
             | What you say is true but with a couple of caveats.
             | 
             | 1. Yes it would likely be cheaper to build domed habitats
             | in the desert. But how long will that be the case? In the
             | desert you have to build on top of sand (or dig way down
             | and build a crazy foundation that would likely cost close
             | to a space habitat) and there may be local governments who
             | aren't keen on random immigrants coming and building giant
             | domes in their territory.
             | 
             | 2. Humans have lived on Earth for a hundred thousand years
             | and have barely colonized the most extreme deserts (both
             | frozen and unfrozen.) The reason thus far is because there
             | isn't a good economic reason to do so. We're talking about
             | colonizing the solar system, for resources or whatever, so
             | the idea is that colonizing the desert isn't sufficient.
             | 
             | 3. Space is empty right now so we have to bring everything
             | up from the surface. In a future where people have an
             | economic need to colonize Mars it would make sense to have
             | infrastructure in space that allows for mining/etc so that
             | you don't need to lift 100% of the resources off the
             | planet. In which case, and with decent automation, it may
             | become cheaper to build habitats in space than it is to
             | build buildings on Earth. If it's early and there is no
             | infrastructure in space there likely isn't an economic need
             | and thus those who lived there would be doing so for their
             | own pleasure and would pay a premium.
             | 
             | To clarify: My argument isn't that we should build these
             | habitats or we should colonize anywhere at all. But if
             | people are wanting to colonize Mars it would be cheaper and
             | nicer just to build rotating habitats with Earth like
             | gravity and whatever weather you choose. I know if worked
             | on Mars I'd prefer to live in a sunny paradise orbiting it
             | than live below the surface while only having 1/3 gravity.
        
               | jandrese wrote:
               | This sort of talk always kills the dreams of orbital
               | living. There's no point building a colony on mars if we
               | can't even build a self-sufficient lunar habitat. But
               | there is no point in a lunar habitat if we can't build an
               | orbital habitat. But there is not point building an
               | orbital habitat if we can't even build a self sufficient
               | desert or ocean or underground habitat.
               | 
               | If we were really serious about this we would have a
               | followup to the Biosphere projects that finally solved
               | the issues they identified. We should have several fully
               | self contained habitats on Earth before we consider
               | building them in orbit or on another planet. People are
               | trying to skip all the way to the end without doing all
               | of the hard work in the middle. It's doomed to failure.
        
               | ncmncm wrote:
               | Exactly the point. Every detail of the most hostile spot
               | on Earth is overwhelmingly more viable as a place to
               | homestead than the best imaginable site on Mars. The
               | middle of the Sahara Desert, bang at the South Pole,
               | under the ice at the northernmost bit of Greenland, on a
               | tepui in Venezuela without permission, on a desert island
               | where typhoon waves wash all the way across, all are more
               | pleasant and less likely to kill everyone who goes there
               | in the first year.
               | 
               | So, pick such a place, and try it there first. If you
               | aren't even talking about that, you are far from ready to
               | make a go at someplace massively more hostile to your
               | very existence.
        
       | jimbob45 wrote:
       | https://www.youtube.com/watch?v=S_N3EYMgya4
       | 
       | Looking at what the past thought space exploration would become
       | is really fun. Disney and Wernher Von Braun collaborated to make
       | a happily imaginative view into space exploration back in 1955.
        
       | mongol wrote:
       | I recognise these illustrations, they were used for cover for an
       | edition of a Swedish translation of Rendezvous with Rama by
       | Arthur C Clarke. Probably borrowed by the publisher but I assumed
       | they were made for the book.
        
       | WiggleGuy wrote:
       | I find it hilarious they expected to waste massive amounts of
       | expensive real estate to rear cattle in space.
        
       | SeanFerree wrote:
       | The 70's were just such a great decade!
        
       | wdb wrote:
       | Love the drawings.
        
       | mabbo wrote:
       | One thing many of these designs don't bring up is long-term
       | growth. Is the plan to build it once and that's it? Boring, and
       | too prone to failure if the project runs into trouble at any
       | point in time.
       | 
       | What I'd prefer to see is a space construction that is
       | continuous. Imagine a ring station, but one that is cellular in
       | nature- lots of smaller modules that together form the huge
       | station. This allows one to construct and add further modules
       | over time, growing as needed.
       | 
       | The beauty of this design principle is that we could start
       | _today_. Design the first iteration of these modules, with the
       | intent to fit them into SpaceX 's Starship (or whatever heavy
       | rockets come next). Launch 10 or 20 of them, connect them, and
       | spin them up to 1/5th gravity, something not too hard to do. Add
       | modules in the centre of the ring that are zero-G, where zero-G
       | things can be done- but allowing those who live on station to
       | live in mild gravity at least.
       | 
       | All the while, you can dream big. You can plan for how this
       | station goes from 10 or 20 small modules to thousands.
        
         | twobitshifter wrote:
         | Seeing these designs I thought about using a double helix,
         | which would support growth, and be a poetic choice.
        
         | 5faulker wrote:
         | Dream big. Aim small.
        
         | idlewords wrote:
         | I find it interesting that so many people claim spinning stuff
         | up to create artificial gravity in space is "not too hard to
         | do" and yet it has never been attempted, for a series of pretty
         | compelling reasons. Everything is hard in space!
        
           | Robotbeat wrote:
           | It's done all the time on Station inside machinery. We also
           | can easily making spinning rooms on Earth. merrygorounds are
           | playground equipment for children.
           | 
           | It's don't commonly on Earth. Most of the point of LEO space
           | stations is to study microgravity so you wouldn't even want
           | it.
           | 
           | It is indeed pretty easy, but annoying to do for technical
           | reasons. Easier not to.
        
           | PeterisP wrote:
           | The big obstacle for spinning artificial gravity is that it
           | won't really work on a small spacestation. It has been not
           | tried because we never had the option of a so large station
           | where it would make sense to try - I'm not saying that it's
           | _not_ hard, however, the fact that we haven 't attempted it
           | is not evidence that it's hard, it's fully explained by the
           | needs and restrictions of our size-limited spacestations like
           | ISS for which each module is limited to a 4.5 meter tube
           | because of launch vehicle limitations.
           | 
           | Another reason why it's not done is because one of the
           | reasons why we have a space station is to do microgravity
           | experiments, and having artificial gravity only hurts that.
        
             | phreeza wrote:
             | Not really, you can do it with a cable tether and a
             | counterweight. I think Zubrins Mars Direct called for such
             | a setup.
        
             | nickff wrote:
             | There was a plan to have a 'spinning module' on the ISS,
             | but NASA cancelled it. NASA has never really supported
             | artificial gravity, likely because none of the NASA Centers
             | is really focused on it.
        
               | qayxc wrote:
               | > likely because none of the NASA Centers is really
               | focused on it.
               | 
               | That's what I thought until I started looking into it.
               | The module has actually been built (several versions in
               | fact), but never completed and launched.
               | 
               | It turned out during tests and simulations that the
               | station's structural integrity was at risk and so it was
               | decided not to attach a centrifuge to it.
               | 
               | Whether these concerns were warranted I cannot say, but
               | engineers at NASA deemed it too risky to try.
        
           | mabbo wrote:
           | You're not wrong. But I feel that like most things, it's only
           | hard because it hasn't been tried. Once we've done it a few
           | times, it's routine. That's human nature.
           | 
           | We've also done some experiments already. There was, I
           | believe, a Mercury mission where they spun the ship up. If I
           | recall, it didn't go super well. But hey, we've had 50+ years
           | to think of how to do it bette!
        
           | rytill wrote:
           | What are some of the first compelling reasons that come to
           | mind?
        
             | hinkley wrote:
             | Scott Manley on artificial gravity:
             | 
             | https://www.youtube.com/watch?v=nxeMoaxUpWk
        
             | f6v wrote:
             | It has to be really huge or spin really fast? Sorry, my
             | physics knowledge evaporated.
        
               | arethuza wrote:
               | Speaking of "really huge" - Culture Orbitals are about
               | the ideal: ~3,000,000 kilometres across, 1g at surface
               | and rotation time of 24 hours so no need to stuff like
               | the shadow squares of Ringworlds.
               | 
               | Sadly, they do rather require "magical" technology....
        
               | wruza wrote:
               | 1km - 0.95 rpm. 100m - 3 rpm. 10m - 9.5 rpm. 1ly -
               | 0.0000003 rpm (once in 6.2 years, tagential speed is
               | around c).
        
               | chanc3e wrote:
               | Seems right.
               | 
               | Being huge means less inner ear dizziness, spinning small
               | and fast is stressful on materials and makes humans sick.
               | And docking would be a major POA.
               | 
               | If we are talking km diameter structures holding station
               | in system, making it rotate isn't going to be a drama.
        
               | DemocracyFTW wrote:
               | there's a calculator for that: http://www.artificial-
               | gravity.com/sw/SpinCalc/SpinCalc.htm#c...
               | 
               | From a radius of ~300m onward you'll see green lights (=
               | good for people) for all considered parameters. RPM drops
               | from 1.7 to 0.5 for a radius of 3000m.
        
               | idlewords wrote:
               | 4 rpm is about as fast as you can spin to avoid vertigo
               | when turning your head. So for 1g that requires a
               | diameter of 56 meters (about the size of the leaning
               | tower of Pisa), which is big.
               | 
               | Other challenges include how to spin it up (and down)
               | safely, how to dock with non-spinning things, how to deal
               | with changes in mass distribution, and how to put
               | thrusters on it for use when it's spinning. None of these
               | is impossible, but together they create a serious
               | engineering problem, and the size of the whole thing is
               | ultimately the dealbreaker.
        
               | jandrese wrote:
               | The ISS is 109m end to end so a 56 meter diameter isn't
               | an impossible dream. I've toyed around with a design that
               | uses basically a shell around Starship that would be
               | bolted together in orbit to form the station. I was
               | aiming for 2 RPM however.
               | 
               | Docking would be via a central hub. Ships would have to
               | match rotation to dock, but it shouldn't be too hard. My
               | conclusion is that if the money and/or political will
               | were there we could start doing this today, but the
               | project would be hugely expensive (even with SpaceX
               | cutting launch costs to a fraction of what they were only
               | a few short years ago) and once you have it built it will
               | be looking for a purpose. It would be cool for people to
               | basically commute up to the central part (via elevator)
               | to do zero-g research stuff, then commute back to the
               | ring to live and avoid the various health problems with
               | long term zero-g living like bone density loss.
               | 
               | You can even build a simple starter station that has only
               | two segments on opposite sides of the central hub. This
               | is less cool since you don't get the jogging path around
               | the station. If stability is an issue you could also
               | include a computer controlled mobile counterweight on the
               | ends. I also had the concept of building it as a double
               | hull with a layer of water between the inner and outer to
               | reduce radiation flux and absorb micrometeorite impacts.
               | 
               | But in the end you are still talking about a hugely
               | expensive project that solves problems that aren't all
               | that bad yet. About the only way I could see this being
               | built is if Elon decides to go all in on space and
               | liquidates his fortune to build it. The instant some
               | annoying bean counters ask the question "is this the best
               | way to spend this money" the project is dead.
        
           | nradov wrote:
           | It was attempted in 1966, albeit in a very limited way.
           | 
           | https://blogs.scientificamerican.com/life-unbounded/watch-
           | th...
        
         | kijin wrote:
         | That sounds like what they did with the modules of the
         | International Space Station, only bigger. :)
        
           | Bobylonian wrote:
           | Exactly, only op does not account, that some Russian[insert
           | the one that at that point is at lowest development
           | capability] module on joining would create space colony
           | quakes and add other hazards... maybe even huge hole in the
           | structure.
        
         | hinkley wrote:
         | Connecting pressure vessels together is a challenge. Each
         | vessel and each joint is a failure opportunity, and having to
         | go through bulkhead doors all the time doesn't scale well
         | beyond mission crews. Plus you have to get the location of
         | those doors right during initial planning.
         | 
         | For modularity it might make more sense to use nesting. A
         | building inside a building has no seams. Doors only need
         | footpaths between them, not hard structures. The inner building
         | can be used for shelter in case of an accident, and can be run
         | at higher pressures than it could in hard vacuum.
         | 
         | In the tinker toy model you would tend to have to keep
         | repurposing buildings because while the size may be
         | appropriate, the older structures may get pushed farther and
         | farther from the center of the action, rather than staying in
         | the center of the action.
        
           | AlanSE wrote:
           | I'm not getting the nesting argument here. At least in the
           | early days, a window to space will be a key selling feature.
           | That means that the surfaces will have greater value, like
           | with skyscrapers, but worse. Worse because pressurization
           | demands that surfaces bulge out to contain the atmosphere. So
           | while a large sphere might be the best engineering solution,
           | funny shapes held together by weird superstructures might be
           | the most profitable option.
           | 
           | When we get into the more utilitarian phase of space
           | development, then I think you would want something like
           | shipyards where there really is a big micrometeorite shield
           | (yes, as a sphere) with the inside filled with scaffolding.
           | Robots scoot around do work with old and new hardware.
           | 
           | If you think about nesting ROTATING structure inside of other
           | pressure-envelope structures, then you're getting into some
           | really crazy stuff. Are there designs that might make sense?
           | Maybe, I don't know, I guess I wrote a blog about it
           | 
           | https://gravitationalballoon.blogspot.com
        
             | hinkley wrote:
             | You could build rings around rings. A couple of the designs
             | on that page have multiple 'floors' in the same ring. I
             | suppose those could be built incrementally in either
             | direction (stacking new rings, or adding another floor to
             | an existing one).
             | 
             | I think my train of thought makes a bit more sense for moon
             | and asteroid bases rather than free-floating orbital
             | structures. And asteroid bases - on the right asteroids -
             | are probably going to house most of the people.
             | 
             | The ISS design definitely doesn't scale up. Everything off
             | axis is a lever arm and the bigger you make it the more the
             | whole thing tries to twist itself apart.
        
             | hinkley wrote:
             | I think you're doing a lot of math there to determine
             | pressure and the fact is that pressure in a space station
             | is going to be dictated entirely by biology - partial
             | pressure of oxygen, nitrogen, and carbon dioxide for mammal
             | metabolism first, and comfort and plant metabolism later
             | on. By the time logistics of managing or building out a
             | real habitat, you're in a +-5psi range. Anything outside of
             | that died on the design room floor.
             | 
             | Windows are at a huge premium on cruise ships. It'll be
             | much worse on space ships. But it's possible that inside
             | windows will eventually look out onto something more
             | interesting than the black void of space, so an inside
             | window may be preferable. One of the reasons we look out
             | the window in a car or on a boat is to establish the
             | horizon and fight motion sickness. If you look 'outside' of
             | a rotating space station - especially a rotating space
             | station orbiting a planet or moon - you'll head rapidly in
             | the exact opposite direction.
        
         | teawrecks wrote:
         | Calculator for creating artificial gravity via centripetal
         | acceleration: https://www.artificial-gravity.com/sw/SpinCalc/
         | 
         | Basically, we would need to make something hundreds of meters
         | in diameter to have any hope of a comfortable living situation.
         | This is a huge amount of mass to get into space, which is
         | notoriously expensive, but getting cheaper every year. Maybe
         | one day we'll hit an inflection point where this is reasonable.
        
           | mabbo wrote:
           | Not necessarily. Andy Weir's 'Hail Mary Project' describes a
           | way you can get the best of both worlds: don't make a full
           | ring, but spin two objects separated by cables.
           | 
           | Split the initial station into two stations with a large
           | number of cables connecting them securely. Now on your
           | calculator, put in a 70m radius and a gravity of only 0.3g.
           | All green dots.
           | 
           | But how do you get between the halves?" you ask? I think
           | there's a simple answer to that: have cables complete the
           | circle. A small car riding those cables can carry you around
           | the radius. Then over time, you add more cells until the
           | circle is complete!
        
             | ncmncm wrote:
             | If you give one half of the station twice the mass of the
             | other, you can test out living in lunar gravity and Mars
             | gravity at the same time. Maybe only one of those will turn
             | out to be enough to stop bone loss. Maybe neither one. It
             | would be better to know that before building a base.
             | 
             | The zipline would be trickier to make work, then. Probably
             | you have a gadget that walks up the tether, and then you
             | flip around and it walks down to the other end.
        
           | monocasa wrote:
           | To be fair, the ISS is already about 100m long, albeit not
           | pressurized sections.
        
           | zabzonk wrote:
           | The very first program I ever wrote (apart from hello world)
           | was one to do this on a Research Machines 380Z, in BASIC,
           | back in about 1979.
        
           | jandrese wrote:
           | Put in 3RPM and it spits out a 100m radius. This is big for
           | sure, but in the same order of magnitude of the ISS. If you
           | are willing to live with only 0.5g instead of 1g you can slow
           | it down to 2RPM at that size and be safely within human
           | comfort limits.
           | 
           | That would give you a circumference of around 628m. That
           | sounds like a lot, but if you could build it in 80m segments
           | by bolting each segment to the outside of SpaceX Starship
           | (which is 120m tall) that would take 8 launches to get the
           | ring in orbit. Plus some more launches for the hub and spokes
           | and panels and everything else of course. Still, 15-20
           | launches is not outside of the realm of the feasible. If
           | there were the political will (or personal fortune) to build
           | this it could be done.
        
         | davidw wrote:
         | Strong Towns...but for space! I like it!
        
         | optimalsolver wrote:
         | Space sprawl?
         | 
         | Not in my cosmic neighborhood.
        
         | majjam wrote:
         | You might like this article if you haven't already read it. The
         | author discusses using starship segments to create habitat
         | rings: https://news.ycombinator.com/item?id=29305544
        
         | cgriswald wrote:
         | The rings should be modular to ease building and to aid in
         | compartmentalization. However, adding to existing rings could
         | be difficult in terms of planning or engineering, since you'll
         | be changing the balance of the entire system and you'll
         | probably want the module to be in a particular position.
         | 
         | If you instead make the rings "super-modules", you can connect
         | as many as you like along a central axis of rotation. As long
         | as the individual rings are balanced you're good to go. If they
         | spin freely relative to each other, you could even build a
         | super-modular ring in place and only spin it up after it is
         | complete.
        
           | hinkley wrote:
           | If you plan to add more rings you're going to run into the
           | Dzhanibekov effect
           | https://en.wikipedia.org/wiki/Tennis_racket_theorem, which
           | was still a Soviet state secret at the time space habs were
           | being imagined, and might have still been a secret when they
           | filmed 2010. That station would have been wobbling like
           | crazy.
           | 
           | I'm pretty sure that phenomenon even kills the
           | https://en.wikipedia.org/wiki/O%27Neill_cylinder, especially
           | once you introduce liquids and soil to the interior. It's
           | likely that we have to spin the cigar along the long axis to
           | keep from killing everyone, which would greatly reduce the
           | usable surface area and screw up the artificial lighting
           | situation.
        
         | GeorgeOu wrote:
         | You don't even need to complete the ring so that you can start
         | with a lot bigger radius. The larger the radius the less the
         | weird gyroscopic effects when people turn their heads in
         | certain directions and the closer it replicates earth's
         | gravity. Then you can expand the ring by increasing the arc
         | coverage.
        
           | ncmncm wrote:
           | Right, start with three cans, two of them swinging at ends of
           | a cable, one at the hub with a docking port. Add onto that,
           | two cans at a time, lowered from the hub; link them up to
           | existing cans. When the ring is full, tada! Then, extend the
           | center can out a ways, on the axis, and start over, nestling
           | new cans honeycomb-wise. Or maybe give the next ring a bigger
           | radius; each existing can gets a pair of basement cans.
           | 
           | Or, just extend everybody's cable a notch so there is room to
           | shoehorn in the next pair of cans. As you add cans, the
           | radius grows.
           | 
           | "Cans" is the only practical way to think of building a
           | rotating station. Of course, the cans are really Starships,
           | hanging by the nose. Passageways between cans are fabric
           | tunnels. Each can has a mass on a column that is
           | automatically raised and lowered as people and things move
           | around, to maintain rotational stability, and keep the hub
           | centered.
        
       | JKCalhoun wrote:
       | So optimistic.
       | 
       | I miss those days.
        
       | KingOfCoders wrote:
       | As a kid of the 70s I know all that stuff promised to me.
       | 
       | All I got was confusing USB cabling and Zoom that has problems
       | detecting my camera and sound.
        
       | ttGpN5Nde3pK wrote:
       | This must be where the idea for Halo came from.
        
         | Apocryphon wrote:
         | https://en.wikipedia.org/wiki/Ringworld
        
       | cblconfederate wrote:
       | So boring. So, like the earth except a lot more expensive and
       | trapped in a tube. Meanwhile, with a little bit of genetic
       | engineering we could turn ourselves to self-propelled, solar-
       | powered, AI-augmented interstellar rockets.
        
         | lost-found wrote:
         | Boring is not the takeaway I got from this.
        
       | melling wrote:
       | The life of Dr Gerard O'Neill is worth a read:
       | 
       | http://ssi.org/the-life-of-gerard-k-oneill/
        
         | bryanlarsen wrote:
         | Jeff Bezos was an O'Neill protege. I was so excited when he
         | started Blue Origin and when he started funding it at $1B per
         | year.
         | 
         | But instead of O'Neill cylinders he seems to be spending his
         | money mostly on lawyers.
        
         | Kaibeezy wrote:
         | The High Frontier: The Untold Story of Gerard K. O'Neill
         | _uncovers the legacy of Princeton physicist and space
         | visionary, Dr. Gerard K. O'Neill, who wrote the 1977 book,_ The
         | High Frontier: Human Colonies in Space. _The book and O'Neill's
         | subsequent activism sparked a grassroots movement to build
         | Earth-like habitats in space in order to solve Earth's greatest
         | crises; a vision that is still alive today. Through old stories
         | of "Gerry" as many called him, and the social impact he made on
         | the world, this documentary pays tribute to the unsung hero of
         | today's space race, while hoping to inspire all ages and walks
         | of life to reignite our planet's space venturing spirit._
         | 
         | https://thehighfrontiermovie.com/
        
           | actually_a_dog wrote:
           | I'm pretty sure I also originally saw these images in another
           | 1977 book I checked out from the library as a kid, _Colonies
           | in Space: A Comprehensive and Factual Account of the
           | Prospects for Human Colonization of Space_ , by T. A.
           | Heppenheimer. Here's a link to a 2017 reprint edition:
           | https://www.amazon.com/Colonies-Space-Comprehensive-
           | Prospect...
           | 
           | Pricing on Amazon for new copies seems to be a little fucked,
           | but there are several used copies available for reasonable
           | prices.
        
             | Kaibeezy wrote:
             | Pretty sure this is the mothership for all that. (huge PDF)
             | 
             | NASA SP-413
             | 
             |  _Space Settlements: A Design Study_
             | 
             | Edited by Richard D. Johnson, NASA Ames Research Center,
             | and Charles Holbrow, Colgate University
             | 
             | NASA Scientific and Technical Information Office, 1977
             | 
             | http://large.stanford.edu/courses/2016/ph240/martelaro2/doc
             | s...
        
             | dekhn wrote:
             | yeah, I think that's where I remember it from (I distinctly
             | recall the cover).
        
       | dr-detroit wrote:
       | Don't forget to support these rapacious eugenicists by wasting
       | your hard earned cash on doge coin the silly meme lol facebook is
       | fun.
        
       | jonplackett wrote:
       | Just looking at the designs - almost all have a rounded base -
       | pretty sure that would cause a weird 'gravity' direction anywhere
       | except the centre-line of the ring.
       | 
       | (Sorry I've been readying The Expanse series too much and it's
       | making me very pedantic about spin gravity)
        
         | jayd16 wrote:
         | Yeah? How so? Weird in what way?
        
           | tnorthcutt wrote:
           | If the floor is curved, then the direction of gravity would
           | not be perpendicular to the floor (except at the exact apex
           | of the curve), so you'd have a weird sensation of standing on
           | a slope all the time.
           | 
           | Instead, you'd probably want either a non-curved structure,
           | or a flat false floor inside of it that is perpendicular to
           | the direction of gravity. That would probably work ok though,
           | since it would give you an easy place to run e.g. cabling,
           | air handling, fluids, etc.
        
             | Robotbeat wrote:
             | You need the edges to be curved for structural reasons.
             | It's also a giant pressure vessel and pressure vessels
             | don't take right angles very efficiently. Also, gentle
             | hills are fine.
        
             | matthewdgreen wrote:
             | >so you'd have a weird sensation of standing on a slope all
             | the time.
             | 
             | I mean, lots of people live on slopes here on Earth. It's
             | actually a pretty desirable terrain, as long as you're not
             | farming it. You can see in many of the toroidal stations
             | that the hillsides are terraced and treated like slopes.
        
               | tnorthcutt wrote:
               | Sure, but as you mentioned, they're usually terraced, and
               | you wouldn't e.g. build a house on a slope without
               | leveling the site first, so your floors are perpendicular
               | to gravity.
        
         | kijin wrote:
         | The edges of the habitable area should be treated as if they
         | were hills getting gradually steeper.
         | 
         | The direction of gravity won't be perpendicular to the
         | curvature of the hull, but who says you need to stick to the
         | hull? Even on Earth, people don't stand diagonally on
         | hillsides. We build stairs, towers, and terraced gardens, with
         | man-made floors perpendicular to the direction of gravity.
         | 
         | Some of the illustrations are more realistic than others in
         | this respect.
        
       | dekhn wrote:
       | I really loved these when I was a kid and it was a major reason I
       | was so enamoured with human space travel. Nowadays I look at this
       | and think "who'd have the cash to build and operate that?"
        
       | ciroduran wrote:
       | Once I read the headline I thought of the fantastic books by
       | Usborne (or Plesa in the Spanish speaking world), Future
       | Cities[^1] and the Book of the Future [^2]. These illustrations
       | are super inspirational.
       | 
       | [^1] https://2warpstoneptune.com/2014/03/04/usborne-publishing-
       | th...
       | 
       | [^2] https://www.murrayewing.co.uk/mewsings/2011/04/17/the-
       | usborn...
        
       | vhodges wrote:
       | If you like the art, you might enjoy https://spacehabs.com/ too.
        
       | bni wrote:
       | I love these pictures, and also the description of something
       | similar in Neuromancer.
       | 
       | Someone should do an open world game that took place in one of
       | these.
        
       | davidw wrote:
       | Big nostalgia. I was born in the mid 70ies, and remember having
       | books my parents got me with these sorts of techno-utopian
       | illustrations. It all seemed so cool, and maybe we were headed
       | that way.
        
       ___________________________________________________________________
       (page generated 2021-11-23 23:00 UTC)