[HN Gopher] Arcane director of animation on how they did it
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       Arcane director of animation on how they did it
        
       Author : Abishek_Muthian
       Score  : 105 points
       Date   : 2021-11-21 13:36 UTC (2 days ago)
        
 (HTM) web link (mashable.com)
 (TXT) w3m dump (mashable.com)
        
       | Abishek_Muthian wrote:
       | Title edit reasoning:
       | 
       | Original title: 'You don't have to play 'League of Legends' to
       | enjoy the masterful animation of Netflix's 'Arcane'; Is an usual
       | Mashable clickbait.
       | 
       | Subtitle: 'The series' director of animation takes us through
       | exactly how they did it.'; Is better and I've condensed it.
       | 
       | Besides the title and source of the article it has some valuable
       | information about how the animation studio blended the 2D, 3D and
       | hand painting to deliver appropriate animation for the story
       | without offending the game players who have invested in the
       | characters.
        
         | dymk wrote:
         | I don't follow, what component of the original title is
         | clickbait? "League of Legends" is relevant to Arcane (it's the
         | basis for the show) and your edit removed it from the title.
        
       | modeless wrote:
       | Just watching the trailer I thought that this is by far the most
       | beautiful animation I've ever seen. I can't imagine the amount of
       | work it was to paint all this stuff. The only fault I found with
       | it is the face animation. The beautiful faces move in a stiff way
       | that seems out of place.
        
       | crate_barre wrote:
       | Gonna throw some shade, Blizz gonna have to catch some strays
       | here.
       | 
       | It's fascinating to see how Blizzard keeps missing the boat on
       | taking some of their ideas beyond the corporate 'ambition' cap
       | Activision put on them.
       | 
       | Here's some animation they made for their competing MOBA heroes
       | of the storm years ago:
       | 
       | https://youtu.be/J2LiUsEOqcU
       | 
       | They just don't run with any of their ideas anymore, and alas,
       | Riot has a fucking whole TV show on Netflix. I won't even link
       | the superb WoW Warlords animated stories.
        
         | bovermyer wrote:
         | I mean.... this article kind of sums up my thoughts on this:
         | 
         | https://www.pcgamer.com/the-worst-week-for-blizzard-has-been...
        
         | ayngg wrote:
         | Blizzard has been the walking dead for a very long time now.
         | They could very well be the Xerox of the video game industry.
         | At that point of merger, they were big dogs in esports, and had
         | the best rts, arpg, and mmo games out but they haven't done
         | anything up to that level since then and have been completely
         | incapable of capitalizing on their position, letting all of
         | their advantages slip away.
         | 
         | They failed to capitalize on custom wc3 maps, so dota allstars
         | spawns the moba genre with LoL, Dota2, smite, and countless
         | others, tower defense games and other maps all spin off to make
         | their own games. They make SC2's custom map functionality worse
         | which cripples any chance for capturing further innovation.
         | 
         | They completely torpedo e sports with the release of SC2 which
         | many consider just inferior to SC:BW, completely ignore WoW
         | arena, or any kind of innovation at all with WoW, only
         | releasing uninspired expansions to further milk addicts. Now
         | players have gotten bored enough to jump ship to FFxiv and they
         | are losing their cash cow. Lets not forget the entirely
         | forgettable Warcraft movie too.
         | 
         | Even Overwatch was supposed to kill cs:go but it is basically
         | treading water now, especially since the sequel was delayed and
         | Jeff Kaplan has left. The pro league is a joke compared to the
         | big names. HOTS was abruptly abandoned. Hearthstone was
         | basically their only great success (but I assume is stagnating
         | like everything else now), without it they basically have
         | nothing which is why they have turned to remakes recently (and
         | have failed spectacularly with wc3r and had to outsource d2r in
         | response). They basically have nothing substantial until d4 or
         | Overwatch 2, both of which were delayed until 2023 at the
         | earliest. Now with all the workplace culture scandals they are
         | hemorrhaging talent on top of everything and have effectively
         | lost their position as one of the most desirable studios to
         | work for in the industry.
         | 
         | I don't think Blizzard knows how to make good games anymore,
         | that part died long ago.
        
         | dmitriid wrote:
         | The last battle on the bridge in _Arcane_ has maybe 15-to-20
         | seconds of action, and it 's more engaging, exciting and
         | mesmerizing that... most anything in the past many years
        
         | baby wrote:
         | Blizzard has been following the money like crazy, while Riot
         | Games has been doing passion project after passion project. I
         | think that pays off.
        
       | bovermyer wrote:
       | I absolutely adore Arcane for a ton of reasons, and it's gotten
       | me very interested in the setting of Runeterra.
       | 
       | I am not a League of Legends player.
       | 
       | One of the things that I love about Arcane is the gorgeous and
       | unique art style. It's just a beautiful series. Some of the
       | sequences are jarring in their departure from the rest of the
       | series, but in a good way - think gasp of delight, not immersion-
       | breaking.
        
       | w4rh4wk5 wrote:
       | I love this art style and the environment design so much. Just
       | hit pause at _any_ point and it looks like a wallpaper. Try it!
       | 
       | The _only_ thing that bothers my a tiny bit is that they added a
       | bit too much film grain in my opinion; but hey, can't have
       | everything :)
        
         | huhtenberg wrote:
         | > _Just hit pause at _any_ point and it looks like a
         | wallpaper._
         | 
         | Though not an animation, I find that Oblivion is like that too.
        
       | baby wrote:
       | That show is the most amazing show I've watched this year (along
       | with Inside on Netflix). I highly recommend it, even if you're
       | not into animated shows.
       | 
       | Also I played a lot of LOL back in the days, and I didn't
       | remembered any of the characters or saw any link to the game. My
       | SO has never played the game. So the relation to the game really
       | stops at the subtitle (and the look of the characters).
        
       | Chris2048 wrote:
       | Arcane reminds me a lot of the locations in Dishonoured, (by
       | games company Arkane)..
        
       | cm2012 wrote:
       | Arcane is the best show I've ever seen, live action or animated.
       | I've never played League before. Just an incredible story, well
       | told.
        
       | 2wrist wrote:
       | There is a sequence at the end of episode 7 which is so well
       | done, it is stunning. The series is a good watch.
        
       | jayeshsalvi wrote:
       | Just what I was looking for. IMHO Arcane marks a milestone
       | progress in Animation technology.
       | 
       | Also glad that the article confirmed that they don't use MoCap.
       | It was such a great choice. I recently watched another visually
       | exquisite animation movie on Netflix (the one in the Bright
       | universe). There they used completely flat shading to achieve
       | toon look for characters and environment, but made the characters
       | move with MoCap animations. It looked very eerie.
        
         | _trampeltier wrote:
         | I don't know LOL, but even after just a few minutes from the
         | first episode I was blown away. So much details!
        
         | kranke155 wrote:
         | There's nothing new about the tech. It was just the willingness
         | to go that far artistically. (am a 3d artist working in the
         | industry)
         | 
         | Mitchell's vs the Machines and Into the Spider Verse are good
         | examples of how the industry is slowly moving into allowing
         | different styles of animation than the Pixar Standard.
        
           | ketzo wrote:
           | God, it's been said a thousand and one times, but in case
           | even one person reading this hasn't seen it: you _have_ to
           | watch _Into the Spider-Verse_. I remember my mouth literally
           | falling open at some of those scenes, and I 'm not even,
           | like, particularly "into" animation or anything. Such a
           | visually astounding movie (aside from everything else to love
           | about it).
        
           | dmitriid wrote:
           | It's very surprising that in the 30 years of computer
           | animation the sources of actual experimentation with the
           | style come from ... Marvel and Riot Games.
        
         | dagmx wrote:
         | I wouldn't say Arcane does anything new in terms of technology.
         | It definitely pushes the style and technique involved, but not
         | the technology.
        
       | endisneigh wrote:
       | Is it possible for a PS5/Series X game to look as good (not pre-
       | rendered) as Arcane?
       | 
       | When I first started watching, though it looked amazing, I joked
       | that this is how end-of-gen PS5 games will look like.
        
         | crate_barre wrote:
         | This is just on Reddit today:
         | 
         | https://reddit.com/r/gaming/comments/r0f9aw/realtime_control...
         | 
         | Graphics should get there honestly.
        
           | dagmx wrote:
           | Pointing to a photorealistic image in response to a heavily
           | nonphotorealistic and art directed show doesn't make much
           | sense.
           | 
           | Arcane doesn't push the technology for graphics. You could
           | get visuals like it in the PS3 or PS4 era .
           | 
           | What it does really well is art direction, a lot of which is
           | cinematography. Games can do it already, it's just a matter
           | of a studio wanting to commit to that style.
        
         | TrevorJ wrote:
         | The big, unsolved problem there is that much of the 'look'
         | relies on great camera composition and lighting specifically
         | for that shot. This is something that's pretty specific to film
         | and can't be recreated for games where the player is the one in
         | charge of the camera.
         | 
         | To put it another way, even if the real-time renderer was every
         | bit as good, a game wouldn't quite retain the same cinematic
         | feeling except in some limited cases/genres.
        
       | mdorazio wrote:
       | For those who haven't seen it yet, Arcane really is beautiful to
       | look at even if you don't like LoL. It's worth a watch just for
       | the sheer level of art that went into many of the shots.
       | 
       | Unfortunately this article doesn't provide much actual detail on
       | the production process. From the descriptions here and watching
       | the series, it seems to be what I'll call "Borderlands on
       | Steroids". 3D camera, characters, and elements, but 2D matte
       | paintings for backgrounds and hand-painted textures on everything
       | to look pseudo-2D. The added 2D explosions and random elements
       | are probably done in post. Great composition overall and very
       | satisfying to watch.
        
         | calibas wrote:
         | Borderlands really shouldn't be the one getting credit for this
         | art style. Codehunters was first: https://vimeo.com/7432584
        
           | dylan604 wrote:
           | Reminded me of Afro Samurai, but I see that AS came out a
           | year later than Codehunters.
        
         | Abishek_Muthian wrote:
         | I agree with your comparison with Boderlands, But I also think
         | XIII[1] was a pioneer of the said effects in a game(or at least
         | from the ones I've played in early 2000s).
         | 
         | Arcane had similar impression on me as 'Spider-Man: Into the
         | Spider-Verse' did in terms of animation quality perhaps Arcane
         | is even more visually appealing considering a personal bias for
         | steam-punk(Arcane-punk seems to be a term now); Sound
         | Engineering is great too.
         | 
         | [1] https://en.wikipedia.org/wiki/XIII_(2003_video_game)
        
           | baby wrote:
           | I think Into the Spider-Verse was amazing, but Arcane's story
           | is more adult.
        
           | allturtles wrote:
           | Are we just talking about cel-shading here, or something more
           | specific? cel-shading goes back at least to Jet Set Radio in
           | 1999 (https://en.wikipedia.org/wiki/Jet_Set_Radio).
        
         | crocodiletears wrote:
         | I'm personally quite curious as to how they managed to achieve
         | such painterly lighting. Even with aggressive post processing
         | and touch-ups, they had to have been doing some shader magic to
         | achoeve the base of the effect.
        
           | aceazzameen wrote:
           | Painters painted the textures. There's some simple lighting
           | on top when necessary, but it's mostly old school hand
           | painted textures. People have gotten used to viewing
           | productions that use math (shaders) to emulate paintings
           | and/or reality, which are incredible in their own right. But
           | this is simply a team of extremely talented painters, who are
           | masters of light, tasked with painting 3D models and tweaking
           | textures per scene.
        
         | slx26 wrote:
         | Seconding this. I've never played LoL, and it has to be clearly
         | said that the show is perfectly enjoyable without having any
         | background. In fact, the plot twists will be more enjoyable if
         | you know nothing about the game. So if anyone has doubts,
         | seriously go watch this one. It's breathtakingly beautiful, but
         | the story doesn't fall behind.
        
           | larrik wrote:
           | I would add to this: playing LoL and knowing the characters
           | and story doesn't add _that_ much to the experience. It feels
           | very much like its own thing.
        
         | 2muchcoffeeman wrote:
         | The whole thing actually looked eerie to me for a few episodes.
         | It really looks like a moving painting in a way that I've not
         | seen before. Worth a watch simply for the animation.
        
       | ggregoire wrote:
       | Anyone has a source about the production costs?
       | Rumors/estimations say $10M per episode but I can't find any
       | actual confirmation.
        
       | egypturnash wrote:
       | This article _really_ lacks a clip, or even just a trailer, to
       | show this stuff in action.
       | 
       | There's a trailer pretty prominently featured at
       | https://arcane.com/en-us/ if anyone wants one. Looks pretty nice
       | though IMHO it feels like it'd work better as a Moving Painting
       | with a lower frame-rate, the way Spider-Verse did - there is
       | definitely such a thing as "too high" when it comes to framerates
       | in stylized work.
        
         | scrollaway wrote:
         | I don't think any trailer can do Arcane justice. The animation
         | style varies quite a bit across the series. (Not as much as
         | Love+Death+Robots, but still quite a bit).
         | 
         | Without spoiling anything, I'll just say there's a large supply
         | of scenes that are animated incredibly beautifully and in very
         | unique ways. Arcane is the first series that made me cry PURELY
         | from the beauty of the animation. (The plot is great, but
         | nothing exceptional -- This is a series I love just for how
         | well it's animated and how well it plays with its own music)
        
       | darth_avocado wrote:
       | The reading experience on the website is terrible. Scroll through
       | ads to find content? And then automatically get redirected to
       | another site before you can complete the whole thing (could've
       | been a fat finger on my part because of the number of ads, but
       | still).
        
         | jessaustin wrote:
         | It's not at all like that for me, probably because I have
         | installed the basic tool that is necessary for using the web at
         | all. Please, improve your life:
         | 
         | https://github.com/gorhill/uBlock
        
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       (page generated 2021-11-23 23:01 UTC)