[HN Gopher] Video game play is positively correlated with well-b...
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       Video game play is positively correlated with well-being
        
       Author : wallflower
       Score  : 129 points
       Date   : 2021-11-16 15:04 UTC (7 hours ago)
        
 (HTM) web link (psyarxiv.com)
 (TXT) w3m dump (psyarxiv.com)
        
       | tablespoon wrote:
       | > In this study, we investigate the relations between video games
       | and positive mental health, namely affective well- being of
       | players (from here on called well-being)....
       | 
       | > We designed a survey measuring players' well-being, self-
       | reported play, and motivations for play and discussed the survey
       | structure with Electronic Arts.
       | 
       | > We assessed well-being with the validated Scale of Positive and
       | Negative Experiences [59], which measures the affective dimension
       | of well-being [38]. We asked respondents to think about how they
       | had been feeling in the past two weeks and report how often they
       | experienced each of six positive and six negative feelings.
       | 
       | If you gave heroin addicts and unrestricted supply of heroin and
       | performed a similar study, would you find that heroin use is
       | "positively correlated with will being"?
       | 
       | I have a young toddler. When I was reading about letting them
       | watch TV, an article I read made a good point: babies and
       | toddlers _enjoy watching TV_ , but it doesn't do them any good
       | (they're too young to make sense of the pictures) and tends to
       | deprive them of experiences (e.g. language exposure) actually
       | that does do them good. My intuition is video games are similar
       | for adults.
        
         | meursault wrote:
         | My mind immediately went to surveying the participants in a
         | Skinner box on their perceived well being. It would be
         | incredible if people DIDN'T self-report feeling great after
         | pulling the dopamine levers
        
         | matheusmoreira wrote:
         | No idea why you're being downvoted. The vast majority of
         | today's games are literally designed from the ground up to be
         | habit forming. They use timed random rewards in order to impose
         | schedules on players. EA is of course a major offender, it's
         | one of the reasons why they are universally hated.
         | 
         | The article essentially concludes that being rewarded feels
         | good in the short term. What I'd like to see is long-term
         | happiness and socioeconomic impact.
        
       | onemoresoop wrote:
       | If one is depressed they are likely not keen on gaming either.
       | Conversely, when in good mood activities such as gaming or
       | whatever hobbies people have are on the rise so this one is
       | pretty obvious how it generally relates to well being. In my
       | opinion too much gaming can't be good for you but some moderate
       | amount could be a decent stimulant. For good wellbeing we need to
       | satisfy a few more needs and a surplus of one does not compensate
       | for the others.
        
         | flavius29663 wrote:
         | > If one is depressed they are likely not keen on gaming either
         | 
         | Do you have a source for that? In my anecdotal opinion, video
         | games offer a refuge from the real life that can be helpful in
         | depressions. It's addictive and causes addiction style issues,
         | but that is another story.
        
           | matheusmoreira wrote:
           | It's a symptom for major depression. DSM-5 criteria:
           | 
           | > Markedly diminished interest or pleasure in all, or almost
           | all, activities most of the day, nearly every day
           | 
           | Depression could conceivably present as a person who loves
           | video games but can't find the energy to play them anymore.
        
           | onemoresoop wrote:
           | It is my personal opinion, sorry, I should have mentioned
           | that. When depressed I don't feel like doing anything at all,
           | I lack stamina and feel weak. The refuge/escapism part is
           | when I'm less depressed but still am ruminating on how
           | pointless everything is and that's when escapism does its
           | trick. While it helps at the moment I don't think escaping
           | reality does us any good in the long run though.
        
           | jabroni_salad wrote:
           | For me it becomes more difficult to get started on anything.
           | Once I get some momentum it isn't as bad but eventually there
           | will be a moment of 'this is doing nothing' and crash out.
           | 
           | That isn't so bad for solo play but most of my playtime is
           | co-op games like Deep Rock or Vermintide and I am lucky to
           | have an IRL friend group to play them with.
        
           | allemagne wrote:
           | My guess would be that it would vary a lot by game and by
           | person. Sometimes even getting started on video games that I
           | know I would enjoy seems like "too much work".
        
         | GhettoComputers wrote:
         | I disagree, games are a form of escapism. Nothing is better for
         | the passage of time than immersive gameplay, but passage of
         | time is not always beneficial.
         | 
         | If someone was happy, they're less likely to escape that world,
         | unless they're playing with the people they're social with in
         | reality not a gamer they play with, usually with local LAN or
         | multiplayer it's different than single player or playing with
         | strangers.
        
           | penjelly wrote:
           | playing video games is still existing in the world. Just
           | because youre focused on something doesnt mean you cease to
           | be human. If that were true, sport would be the same,
           | programming the same, etc.
        
             | GhettoComputers wrote:
             | Sport is not tricking your sound and vision it is
             | elsewhere. In programmer terms you know that perfect flow
             | state, where you're attuned to everything and you're
             | programming really efficiently then some error or bug comes
             | up and kills your streak of productivity? That's what games
             | induce by default.
        
               | penjelly wrote:
               | so what? theres something wrong with "flow state" now? it
               | seems to me youre just against videogames. Your point
               | about sound and vision doesnt even mean much, all
               | entertainment is then, by your definition, escapism:
               | movies, books, programming, video/photo editing,
               | playing/listening to music, the list goes on. Even sports
               | are an imaginary set of rules set aside which are
               | unnecessary for actual survival. Maybe youre right all
               | those things are escapism but im much happier with
               | any/all of those things then i am without.
        
       | afavour wrote:
       | I imagine this headline will be used by pro-gaming folks in just
       | as disingenuous ways as anti-gaming folks use their studies.
       | 
       | IMO, everything in moderation. Video games are fine unless they
       | dominate your life, in which case you're probably overdoing it.
        
       | Ancalagon wrote:
       | Definitely anecdotal but I think a lot faster because of the
       | mental workout that comes from fast-paced fighter games and
       | shooters. Additionally, some fighter pilots noted over the years
       | that new generations of pilots had faster reflexes than their
       | older peers specifically because the younger generations had
       | gotten into the habit of playing lots of video games growing up.
        
         | GhettoComputers wrote:
         | What games were they playing? PvZ and Animal Crossing? ;)
         | 
         | Stimulations are different, and you can see gaming influences
         | like F1 wheels.
         | https://www.mercedesamgf1.com/en/news/2019/03/how-does-an-f1...
         | 
         | Gran Turismo also helps drivers.
         | 
         | https://www.industrytap.com/worlds-best-gran-turismo-video-g...
         | 
         | https://drivemag.com/news/uk-policemen-use-gran-turismo-spor...
        
         | matheusmoreira wrote:
         | I remember reading a study claiming that realistic
         | tridimensional simulations are correlated with visuospatial
         | intelligence.
        
       | Borrible wrote:
       | A little hint for contract researchers of the video game
       | industry:
       | 
       | Its regime would be more impressed with the finding, video games
       | provide to strengthen the People's Republic of China's defense
       | forces.
       | 
       | It doesn't care for the well-being of individuals. It cares for
       | the well-being of the Chinese Nation.
        
       | WalterBright wrote:
       | Or perhaps feeling poorly means one doesn't feel like playing
       | video games.
        
         | AnthonyMouse wrote:
         | Or having free time and money to spend playing video games
         | comes from success and stability.
         | 
         | I'm starting to wonder if correlational studies even produce
         | better results than a random number generator.
        
       | danschumann wrote:
       | Can you assert no conflict of interest if you play, or associate
       | with people who play? Also, socially functioning people may play
       | games because a majority plays games, and social function would
       | be the cause. Is there a way to isolate game playing? Like a
       | version of Tarzan where he's raised by a game? What about game
       | playing vs reading novels?
        
       | curiousgal wrote:
       | I think paper titles should be as thoroughly reviewed as their
       | content. This goes for almost all psychology papers. Researchers
       | should not generalize their results haphazardly.
       | 
       | In this particular case, they have only looked at two particular
       | video games. And yet they claim that video game play is
       | correlated with well-being.
       | 
       | I know that the title is technically correct but if you always
       | have to resort to such cheap tactics to make your research seem
       | relevant then the entire field should be put into question.
       | 
       | There is no way you'd find a paper in CS titled "An optimal
       | solution to the Traveling Salesman Problem" when the paper has
       | only solved a constrained, limited version of the problem.
        
       | glennonymous wrote:
       | The many skeptical comments on this thread are well founded,
       | however the idea that video games positively correlate with well-
       | being seems to resonate with my own experience. When I have
       | downtime nowadays, I often tune out by listening to podcasts
       | while playing video games on my phone. I jokingly refer to this
       | with my wife as "dial tone mode". This doesn't take the place of
       | reading; I read a lot of articles and books, both fiction and
       | non-fiction. I reckon I read much more since I acquired a smart
       | phone and basically carry a library in my pocket FWIW. But I
       | don't think reading serves the same function as dial tone mode. I
       | suffer from depression and anxiety. When I'm not reading, I don't
       | usually sit around and have wonderful ideas. Instead, I listen to
       | the often nasty voices in my head telling me there's something
       | terribly wrong with me and my life. This is especially true if
       | I'm stressed out. Dial tone mode feels therapeutic to me, and
       | iPhone video games are a part of that. I'm quite aware I could be
       | wrong, even about my interpretation of my own experience. But so
       | it seems to me.
        
         | ammanley wrote:
         | fellow depression+anxiety+spectrum compatriot; I echo your
         | experience, and do not think you're wrong that (video) games
         | can and are a valuable coping tool against the nasty voices
         | that like to try to run our minds.
        
       | GhettoComputers wrote:
       | Collaboration with EA? Let's see how much well being they have
       | after playing this war of mine.
       | 
       | Correlation with self reported well being could be applied to
       | opiate use. Let's try
       | 
       | > People have never used more prescription opiate medication and
       | no stakeholders are worried that this activity might be bad. So
       | far, research has not had adequate data to test whether these
       | worries are justified and if policymakers should act to more
       | heavily regulate opiates. We attempt to provide much-needed
       | evidence with adequate data. Whereas previous research had to
       | rely on self-reported opiate use, we collaborated with two drug
       | companies, Purdue Pharma and Johnson and Johnson, to obtain
       | user's actual drug usage behavior. We surveyed users of Oxycodone
       | and Dilaudid for their well-being, motivations, and need
       | satisfaction during drugs and merged their responses with
       | prescription data. Contrary to many fears that excessive drug
       | prescribing will lead to addiction and poor mental health, we
       | found a positive relation between drug use and affective well-
       | being. Need satisfaction and motivations during use did not
       | interact with high time but were instead independently related to
       | well-being. Our results advance the field in two important ways.
       | First, we show that collaborations with industry partners can be
       | done to high academic standards in an ethical and transparent
       | fashion. Second, we deliver much-needed evidence to policymakers
       | on the link between drugs and mental health.
       | 
       | (Self reported surveys are not ever scientific I don't know how
       | they can say high standards and post this after)
       | 
       | > Another limiting factor on the confidence in our results is the
       | low response rate observed in both of our surveys. It is possible
       | that various selection effects might have led to unrepresentative
       | estimates of well-being, drug usage, or their relationship.
       | Increasing response rates, while at the same time ensuring
       | samples' representativeness, remains a challenge for future
       | studies in this field.
        
       | spywaregorilla wrote:
       | A few things:
       | 
       | * only looking at animal crossing and a plants vs. zombies game.
       | I can only speak to animal crossing but I wouldn't be surprised
       | if that game sparks a lot more joy and well being than most.
       | 
       | * They do some... weird visualization choices with bars going
       | both up and down but both implying a positive impact. I've never
       | seen this. Super weird. You can't even compare the two options.
       | 
       | * R^2 of play time and well begin is 0.01. Technically
       | significant.
        
         | r-zip wrote:
         | > * R^2 of play time and well begin is 0.01. Technically
         | significant.
         | 
         | Wow, that's complete garbage!
        
       | rexreed wrote:
       | Don't we all know the story of causation vs correlation? Here's
       | some more interesting correlations:
       | https://www.buzzfeednews.com/article/kjh2110/the-10-most-biz...
        
         | vlunkr wrote:
         | The title says "correlated" so they're not necessarily claiming
         | causation.
        
       | dragontamer wrote:
       | Correlation =/= causation.
       | 
       | In particular, correlation goes both ways. Not only is "video
       | game play positively correlated with well being", but so is "well
       | being positively correlated with video game play".
       | 
       | If we go back to the 1800s and look at masters at Chess, Shogi or
       | Go / Baduk, we'll see that they're all well-off individuals.
        
         | kube-system wrote:
         | The study mentions this on page 14, I'd paste a quote but the
         | highlighting is wonky.
        
         | babygoat wrote:
         | That's probably why they used the word correlated, and
         | suggested how a causal relationship could be established.
        
       | golemiprague wrote:
       | It depends what game and what is the context. During corona times
       | online collaborative games helped my kids staying in touch with
       | their friends but when no in lockdown it is better to actually
       | see people. Oculus Quest games promote a lot of activity for many
       | people who would be couch potatoes without it but maybe is not so
       | good for someone who is already training or working in physical
       | job and need some rest time. Bottom line, it depends
        
       | Mikeb85 wrote:
       | I find video games definitely get the brain working, much in the
       | same way as playing chess or other board games, thinking about
       | problems, etc... Definitely more 'active' than consuming (most)
       | media.
       | 
       | I'd even theorize that video games have become so popular because
       | our brains need some sort of conflict and stimulation; now that
       | we're sedentary and no longer concerned with daily survival and
       | conflict with the natural world/other tribes.
        
       | gosukiwi wrote:
       | _laughs in League of Legends_
        
         | abledon wrote:
         | https://www.reddit.com/r/LivestreamFail/comments/qv5jtg/tyle...
         | 
         | from last nights challenger cut off series... definitely
         | correlated with wellbeing
        
       | cblconfederate wrote:
       | This sounds reasonable. When people are depressed they re not
       | much in the mood to play, right ?
        
       | provobro wrote:
       | Everything is fine in moderation. Everyone needs time to
       | decompress from a long day in some way or another. If video games
       | are your way to do that, that's great
        
         | hiking-duude wrote:
         | Testing to see if burner account is shadow banned
        
       | TimTheTinker wrote:
       | What a surprise. A study involving a gaming company shows that
       | games are good for you.
       | 
       | Studies funded by tobacco companies in the 1950s found that
       | smoking cigarettes is good for you as well.
        
         | cle wrote:
         | And also, studies funded by education companies show that
         | reading is good for you.
        
           | TimTheTinker wrote:
           | I'm not saying games are necessarily bad, just that this
           | study's conflict of interest makes its conclusions worthless.
        
       | GeorgeTirebiter wrote:
       | I've noticed something improving after using FPSs - my hand-eye
       | is better. Noticeably better. IRL if something starts to
       | accidentally drop off a shelf, 10 out of 10 times, I will catch
       | it. ok maybe 19 out of 20, but there is this 'peripheral vision
       | enhancement' coupled with 'gotta get this noob before s/he gets
       | me!' that -- for me at least -- results in real-world gain. Now,
       | is it worth 45 mins/day to do this? I dunno, different discussion
       | I suppose.
        
         | skeaker wrote:
         | There are plenty of anecdotes of games having real world skill
         | benefits that I think people overlook. One of my favorites is a
         | friend who ended up majoring in business because of the in-game
         | trade economy of Team Fortress 2 of all things, and also ended
         | up marrying a woman he met through the game. TF2 basically
         | shaped his entire adult life, and lately with the pandemic
         | we've been going back to the game together online which has
         | been wonderfully social.
         | 
         | A personal anecdote for me would be Smash Bros Melee which
         | completely reshaped my teenage life by giving me a huge friend
         | group that played the game, taking me out to local tournaments
         | where I met plenty of new people and broke out of my asocial
         | shell, giving me an appreciation for traveling when I went long
         | distance to major tournaments, and helping me understand how
         | rewarding it feels to tangibly improve at a skill that you've
         | been working hard on which has helped me immensely when it came
         | time to learn new skills in college.
         | 
         | Discussions of games being "good" or "bad" miss so many of
         | these. Video games are another facet of life that you can do
         | plenty with. Sure, there are awful, predatory games that exist
         | to suck money and time out of the lonely, but there are games
         | that exist to just have fun, games that teach actual valuable
         | life lessons, and plenty of chances to use games to further
         | your own life. Football is a good comparison because it is
         | similarly meaningless on paper and easy to look down on (and
         | I'll admit I used to do this myself), but it has absolutely
         | changed the lives of uncountable people for the better in all
         | sorts of ways. It really is more about how you use the tools
         | that are given to you than the tools themselves.
        
         | selfhoster11 wrote:
         | You are getting downvoted, but this dovetails nicely with my
         | experience. I used to have not-so-good reflexes. Then I started
         | to play FPS games a little more seriously without the usual
         | "bullet time modes", and my reflexes improved markedly -
         | including the ability to catch falling items most of the time,
         | which I didn't have before.
        
       | FriendWithMoon wrote:
       | They must have never played LoL.
        
       | [deleted]
        
       | jp_sc wrote:
       | If you have time to play video games, you probably have time to
       | sleep well and exercise... which is proved to be positively
       | correlated with well-being
        
         | falcolas wrote:
         | You could say this about any leisure time activity, from
         | interacting with friends to watching TV to reading books.
         | 
         | Leisure time is not a bad thing, as the title says.
        
         | watwut wrote:
         | I dunno ... I have seen multiple people skip sleep and exercise
         | so that they can play. And then everybody else had to deal with
         | sleep deprived cranky them.
        
         | armchairhacker wrote:
         | also from personal experience, I find video games a lot more
         | enjoyable when i have good mental health. When I'm depressed or
         | anxious or numb video games don't feel rewarding at all, they
         | actually feel like work.
        
         | kube-system wrote:
         | I'm curious as to whether these are actually correlated. I
         | anecdotally doubt that video game players exercise at a higher
         | rate than non players.
         | 
         | Alternatively, I would guess that just generally having free
         | time to spend _in any way_ is a healthy thing. We already know
         | that stress is correlated with worse outcomes. The study does
         | mention that income could be a third causal variable, I think
         | stress is probably a similarly correlated factor.
        
           | dragontamer wrote:
           | You might be surprised. Take a look at Fly (DOTA professional
           | gamer) for example:
           | 
           | https://www.gosugamers.net/dota2/news/47182-fly-
           | and-s4-out-o...
           | 
           | Turns out that a healthy body is correlated with reflexes.
           | You need a level of workout activity if you want to be a
           | professional-level video game player.
           | 
           | The "fat and lazy" trope kinda-sorta works for maybe casual
           | games. But a fit body means a fit mind, and a fit mind plays
           | games at a higher level.
        
             | kube-system wrote:
             | People who play professionally are a very different
             | population of people than what this study was looking at.
             | 
             | This study was looking at _Plants vs Zombies: Battle for
             | Neighborville_ and _Animal Crossing: New Horizons_ players
             | from the general population.
             | 
             | Also note that I didn't claim that gamers were "fat and
             | lazy" as you suggested. I doubt that they exercise at a
             | rate _higher_ than the general population. I would guess
             | they probably exercise at a rate similar to the general
             | population, particularly because so many people play games.
        
               | dragontamer wrote:
               | Neither of those games seem correlated with the "Fat and
               | Lazy gamer" trope. "Fat and Lazy" is usually associated
               | with games with high-levels of grind, like World of
               | Warcraft or maybe Genshin Impact as a more recent
               | example.
               | 
               | Certain games suck you in and require abnormal amounts of
               | time to feel good about anything. Other games, like
               | Animal Crossing or Plants vs Zombies, are more casual,
               | and have a better life / play balance.
               | 
               | IMO, the "dangerous" games are these grindfests,
               | basically Skinnerbox games (https://en.wikipedia.org/wiki
               | /Operant_conditioning_chamber).
        
               | kube-system wrote:
               | That's correct, I don't think they do correlate with "fat
               | and lazy" stereotypes. I think they correlate with
               | "similar to the general population"
        
             | rajin444 wrote:
             | That's not a great example. There's plenty of fat
             | successful Dota players - xinq most recently (and
             | historical as well).
        
         | ronaldj wrote:
         | As the partner of someone who is addicted to a computer game
         | this is 100% not true. The game takes over any non-working
         | hours and eats in to sleep time.
        
         | ericmcer wrote:
         | There is a certain difficult to quantify benefit to video games
         | vs sleep and exercise though. I have done 4-6 week stints of
         | extreme discipline with a strict keto diet, 6X a week gym and
         | no video games. I usually end up a little depressed after a few
         | weeks. I think it is because we need to feel some enthusiasm or
         | emotion in our day to day life, and if you combine a 40hr work
         | week with disciplined free time you are just void of that.
         | Video games and Movies allow you to feel a high level of
         | engagement and escape in a 2 hour window. There aren't too many
         | other activities that generate that feeling and can be slotted
         | into the constrained time windows that working full time allow.
        
         | rsiwerz wrote:
         | One need not exclude the other. You can do both;)
        
           | Footkerchief wrote:
           | The point is that the correlation probably points to an
           | underlying variable (e.g. leisure time) instead of direct
           | causation.
        
         | mc32 wrote:
         | I don't know. Back when I was younger and friends were younger
         | and we had few responsibilities, gaming cut into regular sleep
         | hours and know that we tended to do fewer outdoor activities.
         | 
         | Maybe the gaming landscape has changed a lot, but it would
         | surprise me.
        
         | jbluepolarbear wrote:
         | You get 1-2 hours a night from 8-10pm what do you do? Exercise
         | wakes me up so I don't want to do that before I sleep and it's
         | too early to sleep. So I can watch tv, play video games, or
         | work on my personal projects. The rest of the day is work,
         | kids, cooking, and cleaning.
        
         | SavantIdiot wrote:
         | At the height of WoW, most of my guild was raiding from 10PM to
         | 3AM every single day, after solo play starting at 5 or 6 PM.
         | And these were parents in their 30's/40's that would put the
         | kids to sleep and game. And then go to work after 5 hours of
         | sleep. The ones I knew in person were fat to obese and did not
         | at all exercise because that would take away from grinding
         | Molten Core or Nef.
        
       | throwaway_cG7pW wrote:
       | I read only title but I'm interested in video games.
       | 
       | If you are interested in this subject I recommend watching this
       | video from Game Developer's Conference: "How the Industry Can
       | Change the "Games Are Bad" Narrative" (27 minutes) [1]. It is
       | commentary about current situation - how public opinion sees
       | games and how change opinion to be it more based on actual data
       | and facts.
       | 
       | [1] https://www.youtube.com/watch?v=iH7FfRwgJwc
        
       | blackbrokkoli wrote:
       | So they collaborated with EA, a company so infamous for anti-
       | consumer practices like real-money gambling for minors that they
       | are basically synonymous with "evil" within the gaming subculture
       | and found out...that EA games make you happy!
       | 
       | If you are actually interested in this topic, there are _a lot_
       | of reviews including way longer periods, variables and genres. Of
       | course, you still have to apply the same filter to sift through
       | moral panic and game ads, but this study is even if not biased
       | still unnecessarily limited in scope. Not a good base for a
       | discussion IMO...
        
         | [deleted]
        
         | nottorp wrote:
         | Yep, it would have been much more believable if they didn't
         | involve EA's predatory titles...
        
         | robrenaud wrote:
         | Do you have a summary of the research, given your interest in
         | the topic?
        
           | KarlKemp wrote:
           | It's notoriously difficult to study because you can't tell
           | some 6-year old that they should become a gamer as that is
           | what your random number generator wants them to do.
           | 
           | But, it's also difficult to study because the effect size,
           | whatever it direction may be, is rather small. (nobody ever
           | agreed to a double-blind experiment proving that bullets
           | kill, just as a point of comparison).
           | 
           | From what I read back when it interested me, it seems
           | suggestive of a mild negative effect. But it's hard to say
           | because of the absolutely overwhelming effect of in the other
           | direction: there is absolutely no doubt that eight hours or
           | more of weekly gaming is evidence of depression for age
           | groups 16 and up. (valid for PC/console only. Gaming on
           | mobile phones is often more indicative of using public
           | transport than anything else).
        
             | 3520 wrote:
             | > there is absolutely no doubt that eight hours or more of
             | weekly gaming is evidence of depression for age groups 16
             | and up.
             | 
             | Since you're putting it forth as an absolute truth, surely
             | you'd have no problem providing us all with a citation;
             | would you be so kind?
        
             | boomlinde wrote:
             | _> there is absolutely no doubt that eight hours or more of
             | weekly gaming is evidence of depression for age groups 16
             | and up._
             | 
             | From whom?
        
             | mbg721 wrote:
             | > there is absolutely no doubt that eight hours or more of
             | weekly gaming is evidence of depression for age groups 16
             | and up.
             | 
             | Surely it depends on the game and the context; that would
             | encompass just about anyone who plays Civilization.
        
             | fsloth wrote:
             | "There is absolutely no doubt that eight hours or more of
             | weekly gaming is evidence of depression for age groups 16
             | and up."
             | 
             | But is it a form of self medication or pathology?
             | 
             | Being over 16 and gaming too much is an obvious probable
             | pathology, but I would not see pathology as the only
             | interpretation.
             | 
             | I had a pretty dark time in my life during which Kerbal
             | Space Program may well have saved my life (by taking my
             | mind completely off the bad stuff and giving a nice boost
             | of the positive brain transmitters).
        
       | SeanFerree wrote:
       | I agree. Of course, as with any thing, in moderation
        
       | gabrielsroka wrote:
       | Has anyone read Jane McGonigal's books on the subject? I read
       | "Reality Is Broken" a while ago but I don't remember the
       | conclusion.
       | 
       | https://en.wikipedia.org/wiki/Jane_McGonigal
        
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