[HN Gopher] ZX Spectrum developer Bernie Drummond has died
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       ZX Spectrum developer Bernie Drummond has died
        
       Author : grunthos
       Score  : 188 points
       Date   : 2021-11-16 10:40 UTC (12 hours ago)
        
 (HTM) web link (www.gamedeveloper.com)
 (TXT) w3m dump (www.gamedeveloper.com)
        
       | shever73 wrote:
       | We lost Daren Pearcy earlier this week - creator of the awesome
       | RZX archive and, sadly defunct Specchums, and now Bernie
       | Drummond.
       | 
       | Very sad. Head Over Heels was an amazing concept and game.
        
         | stevekemp wrote:
         | And Sir Clive Sinclair only two months ago too. Sadly it is
         | only going to get worse, with a lot of the old developers
         | reaching the kinda age where death isn't entirely a surprise.
         | 
         | For me names that I'll miss will be Julian Gollop, Matthew
         | Smith, Jon North, and the Oliver Twins.
        
       | parenthesis wrote:
       | Head over Heals is my all time favourite computer game, closely
       | followed by Batman.
       | 
       | I discovered them from a writer who used an Amstrad CPW, and
       | those were two of the small number of games available for that
       | machine. He was very good at them -- I think he must have played
       | them whenever writers' block was in effect.
       | 
       | We later bought the games for the hand-me-down ZX Spectrum that
       | was the first computer in our house. When I finally gave away all
       | my Spectrum stuff five or six years ago, I still kept those two
       | cassettes!
        
         | michaelgrafl wrote:
         | Sorry, but which Batman would that be exactly?
         | 
         | Edit: forget it. Just figured it out.
        
         | mattl wrote:
         | PCW, but yeah... they were few graphical games for the PCW.
        
       | mattbee wrote:
       | Head Over Heels was just this big, contiguous, charming world
       | full of puzzles, all contained in my tiny Spectrum. It was a
       | pretty rare feat in the 80s to conjure a huge world so
       | effectively. The whole game just shone. And so few pixels!
        
         | lordgroff wrote:
         | Let's not forget that Head and Heels were also cute as buttons.
        
         | ridruejo wrote:
         | And the music!
        
       | VSpike wrote:
       | I was talking to a friend recently about the hours spent playing
       | these games, and how we'd tape or glue pieces of graph paper
       | together to make large hand-drawn maps of the games. I wish I
       | still had those! I have so much love for those games, and so many
       | good memories of them. Also, I loaded them up in an emulator
       | recently and I'd forgotten how _hard_ they are! No save games,
       | very limited lives, so many ways to die, so much skill needed to
       | get jumps and moves just right, and often no time to think. And
       | when you die, you lose _everything_.
        
         | sshagent wrote:
         | Yeah, games get more brutal the further we go back. Never had
         | microtransactions in my day, bah! I say spending a lot of my
         | childhood money in Arcade machines haha. Which are equally
         | brutal in giving you maybe 1 minute of game play for your coin
        
           | [deleted]
        
       | ionwake wrote:
       | I still remember spending ages working out how to place those
       | elephant feet stools in Batman. Good times.
        
       | fipar wrote:
       | So many hours playing Batman and Match Day 2 as a kid. Decades
       | later I still remember Batman turning to you and tapping his foot
       | impatiently if you did not move for a bit.
        
       | antirez wrote:
       | I'm one week into Z80 assembly development for the Spectrum.
       | Surely these folks were extremely capable to obtain great games
       | from such a limited hardware.
        
       | scoot wrote:
       | "ZX Spectrum _game_ developer Bernie Drummond has died "
       | 
       | The current title is a bit misleading, as it sounds like he was
       | involved in the development of the spectrum.
        
       | thorin wrote:
       | Oh dear, Batman, Head over Heals and Matchday 1/2 were so great.
        
       | leoc wrote:
       | The Spectrum was a pioneering home for isometric-ish games: see
       | eg. _Ant Attack_ https://en.wikipedia.org/wiki/Ant_Attack and
       | _Knight Lore_ https://en.wikipedia.org/wiki/Knight_Lore as well
       | as _Head over Heels_.
        
       | fergie wrote:
       | Head over Heels was a masterpiece. So far ahead of its time. Such
       | an inventive approach to 3D.
        
         | pfortuny wrote:
         | Not trying to diminish his achievements but that 3D design was
         | first produced by Ultimate [1] and it truly blew our minds.
         | 
         | [1] https://en.wikipedia.org/wiki/Ultimate_Play_the_Game
        
           | bloopernova wrote:
           | Man I spent so many hours playing _Alien 8_. Such a great
           | game.
        
           | hunta2097 wrote:
           | Ultimate became Rare and was still owned by the Stamper
           | Brothers until they sold it to Microsoft in 2002.
        
       | pedrow wrote:
       | For those who weren't around in the 80s(!) and are wondering what
       | this is about, you can play Head over Heels online[1] and there's
       | also a Retrospec remake for PC and Mac by Tomaz Kac[2]
       | 
       | [1]: https://archive.org/details/zx_Head_over_Heels_1987_Ocean
       | [2]: https://archive.org/details/Head_Over_Heels_game
        
       | justinlloyd wrote:
       | You know you're getting old when your industry colleagues start
       | dying off in greater and greater numbers each year.
        
       | criddell wrote:
       | I've always wondered how Timex ended up as the US partner on this
       | project. Was it a reasonable shift to go from digital watches to
       | small computers?
        
         | mikestew wrote:
         | Not only that, Timex wasn't making anything electronic at the
         | time. Their first digital watch didn't come out until the
         | mid-80s:
         | 
         | https://www.timex.com/the-timex-story/
         | 
         | Even the sibling comment's link explains:
         | 
         |  _...Timex, a company which had little experience in the
         | assembly of electronic equipment._
        
         | nickt wrote:
         | Timex had the contact to assemble the ZX81 in Dundee
         | (Scotland). I imagine that that made them the obvious choice
         | for a US expansion.
         | 
         | Some background here [1] - this whole website has lots of
         | nuggets of info if you're interested in the early Timex /
         | Sinclair machines.
         | 
         | [1] https://www.timexsinclair.com/blog/a-piece-of-cake-in-
         | dundee...
        
           | pjmlp wrote:
           | Additional info, because Timex had a factory in Portugal, the
           | 2048 and 2068 models were everywhere, and extension cartidges
           | as well.
           | 
           | A 2068 ended up being my first "speccy".
        
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       (page generated 2021-11-16 23:01 UTC)