[HN Gopher] Individuals Matter
       ___________________________________________________________________
        
       Individuals Matter
        
       Author : benfrederickson
       Score  : 702 points
       Date   : 2021-11-16 01:02 UTC (21 hours ago)
        
 (HTM) web link (danluu.com)
 (TXT) w3m dump (danluu.com)
        
       | Gentil wrote:
       | Interestingly enough, the pay for these individuals differ too.
       | And this matters as well. We should be taught to negotiate. This
       | is the most underrated thing our industry and seniors don't tell
       | juniors of the field.
       | 
       | I learned this the hard way. After 5 years when the company was
       | winding down, I learnt 5 colleagues of varied gender and race who
       | were my colleagues were paid shit ton more than me. I know this
       | is a sensitive topic. But if you ask, they will pay more or you
       | will know how much you are worth. I thought the system will
       | acknowledge and reward accordingly after I got a surprising
       | bonus. IT DOES NOT. You have to fight for it. I felt really
       | betrayed. And this is when everyone told me how and when to
       | negotiate.
       | 
       | From the moment you are hired, you bargain for a better pay. That
       | itself, from that starting period itself, your pay differs
       | compared to the other person who may have been hired with you.
       | Then not everyone takes the same effort (they can't or don't want
       | to for varied reasons). But some people do a 9 to 5, the other
       | people does late nights, some people are dettached from company
       | and it's vision, some are are very loyal. It depends on
       | individuals and their circumstances.
       | 
       | Handling everyone the same way doesn't work. This discourages
       | people who want to put in more effort. So they jump ship and move
       | to another company for a better pay. No person want the same
       | amount of pay, they all want more. And the answer is negotiate.
       | And ditch and make some noise on companies which have stereotype
       | pay. Trust me. It is not the right place for you to work.
       | 
       | Imagine this, giving $1 million dollar to ten people and see how
       | much money they all have after a year. It will all be very
       | different for each of them. It will not be the same amount. That
       | is the same for salaries, you salary at this point are based on
       | how much you worked and how much you bargained. It won't be the
       | same for another person with same experience and same background.
       | It just won't be.
        
       | hamburga wrote:
       | This conversation makes me wonder: has there been any halfway
       | decent quantitative research on estimation methods?
       | 
       | I've lived through what seems like the de facto agile standard:
       | you take some piece of work, and estimate it out according to a
       | point scale, assuming the "average" dev does the work.
       | 
       | Curious to know now if it has any effect on project timeliness.
       | Or are these estimates generally "vanity metrics" in practice?
       | 
       | Anecdotally, they are generally pretty useless for planning
       | unless they are at a very fine grained level, with low
       | complexity, on an extremely well-understood piece of software.
        
       | hunglee2 wrote:
       | > A similar thing happens with retention. A great engineer I know
       | who was regularly creating $x0M/yr4 of additional profit for the
       | company per year wanted to move to Portugal, so the company cut
       | the person's cash comp by a factor of four, causing them to leave
       | for a company that doesn't have location-based pay. This was
       | escalated up to the director level, but that wasn't sufficient to
       | override HR, so they left. HR didn't care that the person made
       | the company more money than HR saves by doing location
       | adjustments for all international employees combined because HR
       | at the company had no notion of the value of an employee, only
       | the cost, title, level, and location5 <
       | 
       | This is overall a brilliant post by Dan (as usual) but in this
       | case he is harsh on HR; there is also a cultural cost on breaking
       | salary structure for exceptional individual contributors -
       | everyone else gets upset and threatens to leave. HR needs to
       | calculate this, which is more likely the motivator rather than
       | saving a few dollars here and there on a single individuals
       | salary.
       | 
       | Individuals matter, but in exaggerating the point, he has
       | neglected to consider teams / groups matter also.
        
       | Tycho wrote:
       | I suppose the opposite of all this is Guns'n'Roses taking ten
       | years to record _Chinese Democracy_ because Axl Rose wanted to
       | hire a pro skateboarder to do mixing and stuff like that.
        
       | slantedview wrote:
       | From the article:
       | 
       | > People, as a whole, cannot be treated as an abstraction where
       | the actions company leadership takes impacts everyone in the same
       | way. The people who are most effective will be disproportionately
       | likely to leave if you turn a knob that leads to increased
       | attrition.
       | 
       | Damn correct.
       | 
       | An observation of mine is that a company may recognize the most
       | valuable employees in informal ways. For example, they may have
       | some peer recognition awards that the same employees get because
       | their peers know how valuable they are, but due to other
       | constraints (ex, politics) they may not hold a title/level that
       | represents this. When the company turns the nob, as Dan says,
       | these most valuable people are the first to leave. Management is
       | mostly oblivious, but the other engineers know.
        
       | AussieWog93 wrote:
       | This is a really interesting and enlightening article that covers
       | an important topic, and it's honestly sad that it will get less
       | engagement than some clickbait or hot-topic issue.
        
         | [deleted]
        
       | 908B64B197 wrote:
       | > A similar thing happens with retention. A great engineer I know
       | who was regularly creating $x0M/yr4 of additional profit for the
       | company per year wanted to move to Portugal, so the company cut
       | the person's cash comp by a factor of four, causing them to leave
       | for a company that doesn't have location-based pay. This was
       | escalated up to the director level, but that wasn't sufficient to
       | override HR, so they left. HR didn't care that the person made
       | the company more money than HR saves by doing location
       | adjustments for all international employees combined because HR
       | at the company had no notion of the value of an employee, only
       | the cost, title, level, and location5.
       | 
       | I laughed because I've been on the other end of these
       | conversations (poaching a talented engineer going remote). I
       | guess I have some random HR department to thank!
        
       | hammock wrote:
       | Would like to see these thoughts applied to public health policy.
        
         | brodouevencode wrote:
         | ...or all public policy.
        
           | maccolgan wrote:
           | I think it's something inherent in the self-selection for the
           | politician/bureaucrat process that makes them inherently
           | unable to believe that people aren't cogs.
        
         | nimish wrote:
         | >Some people seem to view companies like a game of SimCity,
         | where if you want more money, you can turn a knob, increase
         | taxes, and get more money, uniformly impacting the city. But
         | companies are not a game of SimCity. If you want more attrition
         | and turn a knob that cranks that up, you don't get additional
         | attrition that's sampled uniformly at random. People, as a
         | whole, cannot be treated as an abstraction where the actions
         | company leadership takes impacts everyone in the same way. The
         | people who are most effective will be disproportionately likely
         | to leave if you turn a knob that leads to increased attrition.
         | 
         | This gem applies to so many fields. It's bonkers that this has
         | to be spelled out to people who are ostensibly experts. This is
         | why you never, ever take anyone seriously who thinks of society
         | like a model.
        
           | nimithryn wrote:
           | > This is why you never, ever take anyone seriously who
           | thinks of society like a model.
           | 
           | I've never understood these critiques. If you want to study
           | society, what's the alternative? No matter what, you have to
           | make a model of some kind. Yeah, some models are simplistic,
           | but maybe they can capture the high order bits of the
           | phenomenon they are modeling, and at least you are committing
           | to an idea you can codify, find fault with, and improve. The
           | alternative (never making models) seems to be a type of
           | intellectual nihilism.
        
             | nimish wrote:
             | "All models are wrong, but some are useful"
             | 
             | A lot of so-called experts don't quite grasp the former and
             | don't care about the latter. They cannot be relied upon for
             | actual decision making, since the low level details are
             | what's hard!
        
             | nverno wrote:
             | > some models are simplistic
             | 
             | Every model is simplistic, otherwise it's not a model, but
             | reality. Societal models (I've never heard of a remotely
             | reasonable one, aside from psychohistory) have the unique
             | problem where they influence the people they are supposed
             | to model. If your business is societal models, planned
             | obsolescence is part of the deal.
        
           | pedrosorio wrote:
           | > The people who are most effective will be
           | disproportionately likely to leave if you turn a knob that
           | leads to increased attrition.
           | 
           | > This is why you never, ever take anyone seriously who
           | thinks of society like a model.
           | 
           | The description above is just a different model
        
           | chrisweekly wrote:
           | > "This is why you never, ever take anyone seriously who
           | thinks of society like a model."
           | 
           | Yet that is _precisely_ what classical economic theory has
           | done, for decades! It boggles my mind how long it 's taking
           | for that kind of reductionist, simplistic, reality-ignoring
           | "thinking" to mature.
        
             | perl4ever wrote:
             | "Reality" is necessarily a model. Your brain doesn't see
             | photons, doesn't touch objects, doesn't respond to audio
             | waves.
             | 
             | If you are sane, then your model must not be subject to
             | your will; therefore it is outside "you" even if within
             | your skull, and performs as a trusted intermediary.
        
               | chrisweekly wrote:
               | Sure, on that point we're agreed. Our perceptions
               | (distinct from sensory input) are dependent on a
               | conceptual framework / paradigm / model. But I didn't say
               | models were useless, I was pointing out the profound flaw
               | at the heart of typical economic models. Classical
               | economic theory reduces the messy reality of human
               | interaction to a handful of simple pseudo-mathematical
               | axioms, then proceeds to build complicated formulas and
               | algorithms atop this unreliable foundation. It's only
               | quite recently that real-world complexity is (finally!)
               | entering the picture, thanks to things like the Santa Fe
               | Institute. It's reminiscent of the Copernican revolution.
        
       | tzury wrote:
       | an easier to read version -
       | 
       | https://outline.com/xrdMdP
        
       | evancoop wrote:
       | An overlooked notion, analogous to fat-tail, high-upside ROI is
       | the absence of a similar downside risk. In the case of the
       | sclerotic, flagging, midsize company failing to adapt, we're
       | actually talking about a fixed downside (the company can fail)
       | and a virtually unlimited upside. In this case, allowing talented
       | humans to explore seems mathematically-required. And yet...
        
       | skybrian wrote:
       | A team where you have to ask who is going to do the work is one
       | where people can't _get help_ when they are in trouble. It
       | shouldn't matter who gets assigned to it first, if they can't do
       | it, someone with more experience will step in.
       | 
       | This is what those stand up meetings were supposed to be for.
       | It's not supposed to be a meaningless ritual. If people can't get
       | help, or are afraid to ask for help, something is wrong.
        
         | zdragnar wrote:
         | An experienced person will likely take half the time of an
         | inexperienced person who gets help.
         | 
         | If the inexperienced person pesters the experienced one much
         | that it _doesnt_ take more time, that would imply that the
         | experienced people aren 't (on paper) getting much done,
         | because they are too busy teaching to do much else.
         | 
         | The actual balance of course depends on the experience gap
         | between the assignee and assigned work, but the notion that any
         | two people on a team will always get the same work done in the
         | same amount of time is silly.
        
           | skybrian wrote:
           | But this also means you can't assume a more experienced
           | person will get the job done faster. They will be busy
           | helping others, and that's not a bug.
        
       | jcims wrote:
       | I'm an introvert, I love working from home, I live in the woods
       | with a 1/3rd mile long driveway. Since my youngest went off to
       | college I'm here alone with her fish and a cat. I go into town
       | once or twice a week for supplies and the rest of the time I'm
       | just out here in my little sanctuary enjoying the lack of people.
       | 
       | That said, even I know that while individuals matter, teams
       | matter more. And I don't see anything in this entire post about
       | how to build a team or sustain a team or inspire them to support
       | each other. Absolutely nothing about how you can develop skill
       | and aptitude in junior folks or redirect conflict or conveying
       | the importance of actually shipping something vs running
       | marathons on the tech debt treadmill. You know all the shit that
       | has to happen in the real world to keep people happy and
       | invested. All I see is an ode to the 10x'er and how sucking up to
       | them might keep them around long enough to be successful.
       | 
       | I love HN and the community overall but there are few things more
       | predictable than this story making it from new to the front page
       | lol.
        
         | [deleted]
        
         | PragmaticPulp wrote:
         | > All I see is an ode to the 10x'er and how sucking up to them
         | might keep them around long enough to be successful.
         | 
         | Don't get me wrong: I enjoy Dan Luu's writings and I'm thankful
         | that he shares his thoughts.
         | 
         | That said, a lot of his recent writings present extremely rare,
         | specialized situations like small teams of carefully-selected
         | 10X-er type programmers who are hand-picked from their sterling
         | reputations and naturally extremely motivated. If you find
         | yourself in a top 1% unicorn team like that, a lot of his
         | writings ring true. Trying to apply arbitrary big-company
         | management to highly-optimized, high-performing teams like that
         | is a mistake.
         | 
         | However, statistically most of us won't be working on or
         | managing those unicorn teams. Trying to apply top-1% advice to
         | the median team is going to result in a lot of mismatches.
         | 
         | Generally speaking, HN isn't a great place to get any sort of
         | management advice. The userbase is mostly IC engineers, and as
         | a result the upvotes tend to follow what IC engineers want to
         | hear. Writing an article about making the difficult management
         | choices that come with managing real-world (not top-1%) teams
         | is hard to do without upsetting a lot of readers, so instead we
         | get a lot of "engineers good, managers bad" type articles even
         | if the authors start out with best intentions.
        
         | dgreensp wrote:
         | Wow, how do I start a list of people to never work for.
        
           | rStar wrote:
           | i've had one for years. the way you start is, when you meet
           | an asshole, write their name and company and job title down,
           | and a short, less than 20 words, statement describing the
           | assholery. keep doing that for a few years and watch as
           | patterns start to emerge.
        
         | slantedview wrote:
         | Teams are mentioned near the bottom in the section about
         | reorgs.
        
         | hsn915 wrote:
         | Individuals matter for the team as well.
         | 
         | Put a person who doesn't get along with people as a team leader
         | and watch what happens.
        
         | lmilcin wrote:
         | "Individuals matter" does not mean that teams do not.
         | 
         | The "individuals matter" is contrasted with "individuals do not
         | matter" and not with "teams matter".
         | 
         | If you think about this it is exactly pro-team. It means that
         | the team is built from the people that compose the team and
         | people are sometimes intimately linked together through the
         | circumstances in which the team was built and cannot be easily
         | replaced. The team building is path dependent and that path
         | cannot be easily replicated.
         | 
         | There are even examples of this in the article.
        
         | Sniffnoy wrote:
         | That doesn't go against the point of this article, it
         | _enhances_ it. Teams mattering reduces the fungibility of
         | people _even further_.
        
         | caffeine wrote:
         | I think the article also applies to teams - in particular, how
         | not to destroy teams by ignoring the individuality of the team
         | members, and indeed of the team itself.
         | 
         | Each individual grouping of humans is unique in its social
         | dynamics, relationships, culture, expertise, etc and so will be
         | uniquely effective or ineffective at identifying and achieving
         | desired outcomes.
        
         | a_square_peg wrote:
         | I agree. I think there is a strange trend of fetishicization of
         | individual contributor capacity in tech world, some sort of
         | hero syndrome. Even a lot of posts about 'culture' and
         | 'organization' end up being about how at the end of the day
         | these affect individual performance not how well the
         | organization performs overall. Maybe we can all take lessons
         | from playing in a team sport - it's true that the team will do
         | poorly if each individual contributors perform poorly on their
         | own for whatever reason but what wins the game is not about how
         | well everyone played on their own.
        
         | kmonsen wrote:
         | Most effective people are not only because they are magical 10x
         | people, but also because they have the right experience and
         | knowledge in the situation. Skills and knowledge the company
         | might have given them over years.
         | 
         | I think there are ways of reading this without ever thinking
         | some people are 10x super humans while the rest are not.
        
         | barry-cotter wrote:
         | Previously from danluu.com on the topics you mentioned
         | 
         | Company culture matters https://danluu.com/culture/
         | 
         | Different organisations have radically different expectations
         | about how fast and well you can work
         | https://danluu.com/productivity-velocity/
         | 
         | Different organisations are capable of different things because
         | of the (kinds of) people who work there https://danluu.com/in-
         | house/
         | 
         | Two different kinds of oransations work very differently
         | https://danluu.com/startup-tradeoffs/
         | 
         | Different organisations hire differently and this can be an
         | enduring (dis)advantage https://danluu.com/tech-discrimination/
         | 
         | Being better than most people isn't that hard because most
         | people aren't trying https://danluu.com/p95-skill/
        
           | Kinrany wrote:
           | All of these are about organizations and individuals, not
           | teams.
        
             | Smaug123 wrote:
             | No, they're not - at least if teams have some base level of
             | autonomy. A team could choose to grow itself along the
             | dimensions in https://danluu.com/culture/ without the
             | company even knowing.
        
         | kelnos wrote:
         | I didn't get that feel out of this at all. Sure, there was
         | mention of a few individuals who were "10x-ers", but I read it
         | as appreciating _each_ individual for what they can bring to
         | the team and to the org, which is always different for each
         | person.
         | 
         | The point is that people are not fungible. Some people have
         | specialized skills, while others have a broad breadth of
         | skills. They won't both be good at completing the same tasks,
         | so you can't reorg to put them in positions that don't make use
         | of their strengths and expect success.
         | 
         | The bit about budgets was really eye-opening. Reducing things
         | to "headcount" instead of figuring out what kind of people you
         | need for a team or project is a great way to fail. If you just
         | say "hey, you can hire three level-2 people", but believe that
         | hiring two level-3 people (assuming at your org that the total
         | cost for both of those is the same) will be more successful,
         | and get told you can't do that, that is a failure of the
         | organization.
        
       | giga_chad wrote:
       | Why is this blog so ugly and unreadable?
        
       | ozim wrote:
       | One thing missing is that author is assuming that talented people
       | will like to work in one place indefinitely.
       | 
       | With developers skipping boat every ~2 years on average how do
       | you make sure you will keep such person in-house.
       | 
       | You can compensate people only up to some level but as they got
       | bored or feel they can do something better with their time they
       | will move. Not to mention family reasons or whatever else can
       | happen in persons life. You can have talented dev today - next
       | day he might be hit by a truck, if you run your business by
       | relying on people you will be affected by such accidents, if you
       | run your business as if everyone is interchangeable you won't.
       | Even if they are not easily replaceable.
       | 
       | That "corporations are doing it wrong" premise is also wrong -
       | somehow those big corporations are chugging along for decades. Of
       | course they leave "lucky ticket" profits on the table, but that
       | "lucky ticket" has risk of loss - which is missing from the text.
       | 
       | Yes with small focused team you can achieve great ROI in one off
       | project but those are not projects that are done by big
       | corporations. Then you have all the startups that usually fail.
       | 
       | Then leave alone "my friend's team was composed of people who had
       | a track record of being highly effective across a variety of
       | contexts" - seems like author does not understand how hard it is
       | to find such people and assemble a team especially if you are
       | BigCorp. That friend just got lucky to be in specific time and
       | place and their experience. Especially if you read that they just
       | wanted to hire another scapegoat - so it is just survivor-ship
       | bias.
        
         | rramadass wrote:
         | > if you run your business by relying on people you will be
         | affected by such accidents, if you run your business as if
         | everyone is interchangeable you won't. Even if they are not
         | easily replaceable.
         | 
         | This right here is the problem and a fundamental error.
         | 
         | It is a recipe for guaranteed disaster because you have
         | completely ignored all the knowledge, experience and expertise
         | which one has gathered over a period of time. Unless and until
         | the task is trivial and/or very well defined with all
         | constraints, assumptions and risks clarified people are not
         | interchangeable.
         | 
         | Paraphrasing Isaac Asimov: _[Knowledge Work] does not mean my
         | Ignorance is just as good as your Knowledge._
        
         | underdeserver wrote:
         | In my view skipping boat every ~2 years on average is the
         | result of a bad situation. Maybe people feel they have to do
         | that to increase their comp or advance in their career, but I'd
         | much rather stay in one place for 5-10 years growing it and
         | growing with it.
         | 
         | I'd also wager that a good workplace that provides autonomy,
         | fair compensation, strong peers and a good atmosphere will not
         | see 2-year average attrition.
        
         | pm90 wrote:
         | Developers wouldn't skip a boat every 2 years if they were
         | happy. Instead of accepting that as a fact to be worked around
         | try to understand why your developers are leaving after a 2
         | year tenure.
         | 
         | I've worked at a few companies, all of them have had highly
         | skilled senior engineers with long tenures. The "2 year tenure"
         | is a self fulfilling prophecy that management types love as a
         | way to treat engineers poorly (why bother? They're gonna leave
         | anyways!).
        
         | Jensson wrote:
         | > That "corporations are doing it wrong" premise is also wrong
         | - somehow those big corporations are chugging along for
         | decades.
         | 
         | Once you have market dominance it is really hard to lose it,
         | you have more resources and more experience than any startup.
         | So they can carry a lot of bad practices without failing as a
         | company, they have to be really bad to lose their position.
         | 
         | This is actually a common business question, how can big well
         | funded companies ever fall? Well, things like this is how they
         | fall. Any one of these things wont be enough, but it all ads
         | up.
        
           | ozim wrote:
           | There is a lot of corporations that are far from market
           | dominance. There is more to the world than Fortune 100. Some
           | companies chug along with ~500 employees for multiple years
           | with a lot of rotation.
        
       | lkrubner wrote:
       | The one strategy that the article doesn't cover, but which I see
       | often, is where the top leadership says "We need to keep
       | headcount down, but we need to get more software development
       | done, so how can we do it without any extra people? Oh, I know,
       | we will outsource this to an outside agency."
       | 
       | And yet, the outside agency costs more than actually adding to
       | the headcount, so it is not cost effective. However, it is seen
       | as temporary, so it this strategy is favored. There is the odd
       | fear that headcount is permanent -- a fear that is mildly true in
       | Europe, but definitely not true, at all, in the USA. Yet in the
       | USA I still see managers who are eager to outsource.
       | 
       | The outsourcing tends to become permanent. The idea that it is
       | somehow less permanent than headcount is a pure fiction.
       | 
       | But to the main topic, I appreciate this essay for emphasizing
       | that "People are not fungible." I've tried to emphasize this in
       | my own writing. I think, in general, writing about startups would
       | be healthier and more realistic if we had more case studies that
       | emphasized the role of specific individuals, for good or for bad.
       | 
       | In my own book, How To Destroy A Tech Startup, I tried to
       | emphasize this:
       | 
       | -----------------------------
       | 
       | Emotions matter. We might hope that those in leadership positions
       | possess strength and resilience, but vanity and fragile egos have
       | sabotaged many of the businesses that I've worked with. Defeat is
       | always a possibility, and not everyone finds healthy ways to deal
       | with the stress.
       | 
       | More than once, I've seen startups self-destruct.
       | 
       | I'm making a point about the importance of the individual in a
       | small startup. In a large company, an eccentric individual does
       | not do much damage. Even when such a person is in a leadership
       | position, the company will have a bureaucracy that can ensure
       | some stability. But when a company consists of two, or only a few
       | people, and one of them reacts neurotically to challenges, that
       | company is doomed.
       | 
       | I'll relate one of my previous experiences to illustrate this
       | point. From 2002 to 2008 I spent most of my time working with an
       | entrepreneur who had inherited a few million dollars when he was
       | 25. He managed to burn through much of his legacy in just the
       | time we were colleagues. He admired musicians and considered the
       | music industry glamorous, so he built a sound studio. It never
       | made money. The bands that stopped by were broke. Those few who
       | came up with a hit song mostly signed with a major label which,
       | typically, had its own recording studio.
       | 
       | I met him in 2002 when his focus was shifting to the Web. I had
       | developed some software that allowed people to create weblogs.
       | Typepad.com, which offered something similar to what I'd built,
       | had just raised $23 million in funding. Surely we could do the
       | same?
       | 
       | Working with him was difficult. We might go like maniacs on some
       | project for four months, and when we were on the brink of
       | unveiling it to the public, he would grow bored with it, and move
       | on to something else. The first time this happened, and I asked
       | him his reasons, he improvised some arguments that sounded
       | plausible. Perhaps he suggested there were already too many
       | startups doing the same thing. But this pattern, where he walked
       | away from a project just when we were ready to introduce it to
       | the public, repeated itself. What led to this self-sabotage? As I
       | met his whole family over the years I got to see the sad dynamics
       | that ate at him. He had a desperate need to impress his father. A
       | modest business success would not be enough, in fact, it would
       | leave him embarrassed. Only the creation of something as big as
       | Google would impress his father. But to grow that big, we would
       | first need to be small, and that was the step he had no patience
       | for.
       | As the years went by, and he burned away all the money he'd
       | inherited, the stress wrecked him. His self-image became
       | increasingly grandiose. He told people that he was a visionary,
       | someone who was able to tell what the future would look like.
       | Late at night he would smoke marijuana and read articles on
       | Slashdot and TechCrunch and then put together an amalgam of words
       | that seemed full of the bright hopes of humanity, which he
       | offered up as our marketing: "The Universe is fundamentally
       | electromagnetic yet non-sentient, and we are sentient but only
       | partly electromagnetic; the Internet is the ultimate harnessing
       | of sentience to the fundamental forces of the Universe. Therefore
       | our software will put you, our customer, in the driver's seat of
       | real-time conscious human evolution." Later, when he wrote up our
       | business plan, he put these two sentences in the Executive
       | Summary. I'm not joking.
       | 
       | He had no ability for internal dialogue. Only by talking to
       | others could he hear his own thoughts. At our peak in 2007, we
       | had eight people on our team. Sometimes I would look around the
       | room, when he was talking at everyone, and I would think, "If you
       | add up what we pay all these people, we are spending $300 an hour
       | so that he can have an audience." When he felt fear about our
       | chances of success, he would need to talk to everyone, and when
       | he was euphoric about our chances of success, he would need to
       | talk to everyone. Therapy would have been cheaper.
       | 
       | https://www.amazon.com/Destroy-Tech-Startup-Easy-Steps/dp/09...
        
       | bob229 wrote:
       | Is this moronically awful website meant to be funny? Maybe this
       | guy has something good to say but I'll never know as the site is
       | unreadable
        
       | mynegation wrote:
       | Individuals do matter but outside of their immediate manager no
       | one has knowledge, time, or attention span to account for it. It
       | is a case of "all models are wrong, but some models are useful"
       | and this is why sufficiently high level plans and budget
       | allocations follow the assumption of fungibility.
        
       | jnwatson wrote:
       | Deciding that your attrition is too low is like determining your
       | days between accidents is too low.
        
         | hinkley wrote:
         | I think attrition can be low as long as your team is steadily
         | growing. No attrition can lead to no new people, and no new
         | people is often the bigger problem.
         | 
         | A stable team becomes an echo chamber and/or rant fest. Certain
         | arguments have already been won, right or wrong, and others can
         | never be won.
         | 
         | New people come in and ask dumb questions that upset the status
         | quo. They often are the only people who can.
        
       | softwaredoug wrote:
       | Another way of saying this is "Don't use process to overcome
       | people problems". I've seen a lot of dysfunction because the org
       | chooses to put a heavy process in place because 1 or 2 people
       | made obviously bad decisions. It then punishes everyone for the
       | acts of a few, and usually is done because the org isn't healthy
       | enough to give those people feedback or let them go.
        
       | kasey_junk wrote:
       | One thing that I always think is undervalued is how variable a
       | single persons output is. A bad day, illness, life changes, etc
       | all dramatically impact a person's efficiency.
       | 
       | Treating even the same persons output as abstract is fraught with
       | issues. One month a rockstar the next a schlub.
        
         | mrandish wrote:
         | Some of the most capable people I've ever worked with have been
         | "bursty" in that they would go through intense periods of high
         | value output and then need to almost go dormant for a while to
         | reset. As long as the "high value" phase was uniquely and
         | significantly valuable it wasn't a problem so long as
         | management understood and planned their assignments
         | appropriately.
        
           | tux3 wrote:
           | Not to lean too much into my armchair, but the phenomenon you
           | describe sounds like some mild form of bipolar.
           | 
           | Periods of very high output, and then periods of slump. Not
           | much of a long term stable in-between.
           | 
           | I wouldn't be surprised if that's very effective for the
           | right kind of project.
        
             | rramadass wrote:
             | >some mild form of bipolar
             | 
             | Please no; we don't have to stigmatize normal waxing and
             | waning of mental/physical energy.
             | 
             | There are a lot of "normal" factors involved in any
             | Individual's productivity and pathology should be consulted
             | only as the last resort.
        
               | hallway_monitor wrote:
               | Thank you. Everyone has up days and down days. Some of
               | them can even be kind of extreme like not wanting to get
               | out of bed. Variation is normal, we are not robots.
        
             | kayodelycaon wrote:
             | I am bipolar and this is completely wrong. People have
             | variable output. Motivation comes and goes. Live
             | circumstances change. People burn out.
             | 
             | These are not bipolar. The name "bipolar" is very
             | misleading. One book I've read has called with multipolar
             | disorder, which is far more accurate. There isn't just
             | mania or depression. There is a whole world of possible
             | dysfunctions that come with it: Anxiety, ADHD, insomnia,
             | psychosis, and the list continues. There can be different
             | moods, stages, and flavors of mania and depression _in one
             | person_!
             | 
             | On top of this, these symptoms need to be severe enough to
             | impair normal daily function to be diagnosed.
        
           | [deleted]
        
           | mbot5324 wrote:
           | I'd like to think I'm capable, but whatever I am, it's
           | certainly bursty with periods of dormancy. To the other
           | comment, it's probably on the bipoloar spectrum. Some of it
           | is self-inflicted. Most of it isn't.
           | 
           | Before covid, I'd had 2 managers who knew something of what I
           | was dealing with and gave me the space to deal with it and
           | encouragement that my work was good enough often enough not
           | to worry. With some 5+ other managers, I believe I
           | successfully masked it and that it would have threatened my
           | job had I failed.
           | 
           | In the remote world, it takes almost no work at all to manage
           | around my work schedule. I don't even feel like I'm masking
           | anything, just living. Weirdest part is I've now fallen into
           | a far more social role.
           | 
           | Who would have thought remote work had such hidden benefits?
           | 
           | /...almost everyone
        
             | rStar wrote:
             | congratulations on finding a comfortable way to work that
             | works for you, allows you to be productive, as well as more
             | socially fulfilled. as someone currently attempting to find
             | a nice niche for myself as well, much respect.
        
         | rramadass wrote:
         | This right here is what everybody needs to factor into their
         | planning. For some reason management doesn't seem to understand
         | this. IMO this is one of the main reasons for failure.
         | 
         | As an example; i was once complimented (backhanded?) as "you
         | are brilliant but moody" :-) It really made me realize the
         | variation in my productivity which others had picked up on.
         | 
         | Another example; in one project there was a real smart and
         | knowledgeable programmer who had taken up a lot on his own
         | shoulders. I was skeptical on whether he would be able to
         | deliver on it and had tried to raise it diplomatically with
         | management. Of course they didn't understand the human
         | ramifications; result? A week before the deliverable, the guy
         | cracked under the pressure and did not show up to work for the
         | next two weeks. IMO, Management was squarely to blame for this
         | since they did not understand the psyche of the people
         | involved.
        
         | foxfluff wrote:
         | Motivation is a big one for me. Some tasks (or projects) just
         | don't motivate me at all, and they turn into a dreadful slog.
         | Others are captivating and I have a hard time logging out at
         | the end of the day. I think there's easily a more than 10x
         | difference in my own performance between those. Could be closer
         | to 100x.
        
         | ptmcc wrote:
         | Completely agree, and reminds me of how much I hate the common
         | Agile terminology of "sprints".
         | 
         | Sprints are an extraordinary effort and are by definition not
         | sustainable. If you run a sprint, you have to recover for at
         | least as long before returning to baseline.
         | 
         | I know it's just a word and doesn't literally mean to sprint,
         | but I feel like it still subtly infects how development is
         | viewed and approached. Even replacing it with something like
         | "iterations" still implies that every 2-3 week period is
         | cookie-cutter and predictable.
        
           | underdeserver wrote:
           | "Who can run at the top of their ability? Right. A short
           | distance runner. You can't run far at that speed. We
           | programmers have figured out how to fix that, though. We just
           | fire the start pistol every hundred yards and call it a new
           | sprint!"
           | 
           | Rich Hickey
           | 
           | https://www.youtube.com/watch?v=SxdOUGdseq4
        
       | ChrisMarshallNY wrote:
       | I tend to enjoy the topics that Dan Luu discusses, but his "wall
       | o' text" presentation can be somewhat intimidating. It's better
       | on a computer, than on an iPad.
       | 
       | He's absolutely correct. I'm not sure that anyone in the industry
       | (that can do something about it) cares, though.
       | 
       | Nothing will change, until C-suite pocketbooks start getting
       | impacted. As long as people are willing to pay for the type of
       | software generated by organizations that treat ICs as "LEGO
       | blocks," then it will continue.
       | 
       | For myself, I care _-deeply-_ about the Quality of my work. I.
       | Simply. Cannot. Bring. Myself. To. Write. Crap.
       | 
       | Since no one is interested in paying me to do it, I write for
       | free. I'm very fortunate that I am able to do this.
        
         | zshrdlu wrote:
         | What do you consider to be crap?
        
           | ChrisMarshallNY wrote:
           | I won't actually get into that.
           | 
           | The reason being, is that I have made it a point to try to
           | keep my [public] criticism to my own work.
           | 
           | I tend to hold myself to a fairly high bar. I'm quite aware
           | that the level of Quality that I expect from myself is
           | usually considered "commercially infeasible."
           | 
           | I'm OK with that. It's never been about the money, for me.
           | 
           | You are more than welcome to look at my [highly accessible]
           | public portfolio, to see what kind of work I do. Check out my
           | HN profile. I am not anonymous.
        
       | rob_c wrote:
       | I've seen projects come in factors of 3 either way depending on
       | the skill set of the individual.
       | 
       | Having myself made these mistakes another thing I have to make
       | the effort to extract is "how long would it take me" vs "how long
       | would it have taken me 5years ago before I knew what I know now".
       | 
       | It's amazing how many times the "big picture" changes can lead to
       | complete overhauls or rewrites of otherwise consistent and well
       | built software stacks.
        
       | hprotagonist wrote:
       | _Granny: "There's no greys, only white that's got grubby. I'm
       | surprised you don't know that. And sin, young man, is when you
       | treat people as things. Including yourself. That's what sin is."
       | 
       | Mightily Oats: "It's a lot more complicated than that--"
       | 
       | Granny: "No. It ain't. When people say things are a lot more
       | complicated than that, they mean they're getting worried that
       | they won't like the truth. People as things, that's where it
       | starts."
       | 
       | Mightily Oats: "Oh, I'm sure there are worse crimes--"
       | 
       | Granny: "But they start with thinking about people as things."_
        
         | voz_ wrote:
         | Pratchett is amazing, one can identify his prose from a mile
         | away. RIP to a beautiful soul.
        
         | [deleted]
        
       | aVx1uyD5pYWW wrote:
       | Glad to see Dan Luu endorsing the idea of a 10x programmer
        
       | rStar wrote:
       | if your org doesn't work for you in some fundamental way, find a
       | way out, immediately. you can't change the board, and the board
       | gives hr it's marching orders, so if you have management you
       | consider to be terrible and a "clueless" hr team, you have to
       | leave. orgs can evolve over time, but they don't change for you
       | or your feelings, no matter how smart you are or how justified
       | your feelings.
        
       | babelfish wrote:
       | It's really hard for me to take this author seriously after his
       | "Willingness to look stupid" post that went viral here about a
       | month ago. The entire post was ridden with a superiority complex
       | about how he's willing to look stupid, but never willing to
       | explain his actions that make him look stupid.
       | https://news.ycombinator.com/item?id=28946490
        
         | robocat wrote:
         | If you have decided you will not learn from imperfect people,
         | then you will never learn at all.
        
           | jart wrote:
           | Yes but being wrong doesn't make you imperfect. New knowledge
           | is rare so it's not possible to discover without being wrong
           | much of the time.
        
         | csee wrote:
         | Merely publishing public essays is an example of being willing
         | to look stupid.
        
         | eyelidlessness wrote:
         | Lacking emotional intelligence to explain my motivations is
         | something I've struggled and worked to improve my whole life.
         | But it doesn't make my motivations invalid. Just harder for you
         | to understand.
        
         | civilized wrote:
         | Maybe his reason for wanting a small box computer was
         | idiosyncratic and weird and he preferred not to discuss it.
         | Maybe it was part of a bizarre prank or a secret project.
         | 
         | The dictum "think horses not zebras" has its value - ordinary
         | possibilities are more likely - but it doesn't say that zebras
         | don't exist.
         | 
         | To be honest, this comment is a perfect illustration of why Dan
         | had to write that essay. Some people can't see beyond the
         | obvious, and if the obvious is "this guy is stupid", well, you
         | better not be afraid to look stupid.
        
           | babelfish wrote:
           | It is far more important to be able to explain your line of
           | reasoning to those around you, especially professionally
           | (much of the essay was about school/work), than it is to hope
           | your coworkers are able to "see beyond the obvious".
        
       | nkoren wrote:
       | I think the worst of all cognitive biases which humans suffer
       | from is the belief that observations about collectives can be
       | usefully applied to individuals. How much faulty thinking, from
       | racism and sexism onwards, stems from this simple category error?
        
         | rStar wrote:
         | strong disagree. there exist truths on a population level.
         | oxycontin addicts traverse similar behavioral patterns, for
         | example. for the worst of all cognitive biases i would say
         | confirmation bias.
        
           | interroboink wrote:
           | > there exists truths on a population level.
           | 
           | I don't think the person you replied to was claiming
           | otherwise. The problem is when one takes those population-
           | level truths and blindly applies them to individuals. You
           | might be right 80% of the time (or whatever) with that
           | approach, but that doesn't help when you're wrong _this_ time
           | with the specific person in front of you.
        
             | rStar wrote:
             | > observations about collectives can be usefully applied to
             | individuals.
             | 
             | > You might be right 80% of the time
             | 
             | or, as in my example of a collective of oxycontin users,
             | you might be able to predict certain of their actions at a
             | 99% efficiency rate, and that may enable you to make
             | statements that apply to the collective as a whole, and as
             | individuals.
        
               | nkoren wrote:
               | Yep, you're exhibiting precisely that kind of bias. I've
               | known a variety of addicts and there's absolutely no
               | statement one could make about them with 99% certainty
               | that it will apply to a given individual.
               | 
               | I don't mean that one should be naive about things. You
               | might correctly observe that a high percentage of
               | Oxycontin addicts exhibit behaviour X, and therefor you
               | might want to keep a wary eye out for that behaviour when
               | dealing with an individual Oxycontin addict. Of course
               | that way lies confirmation bias, which one must also
               | guard against. But it's still better than saying that
               | because most Oxy addicts exhibit trait X, this individual
               | addict will necessarily exhibit trait X. That's worse
               | than confirmation bias becuause it's _pre_ -confirmation
               | bias. You're treating statistics about a group as
               | evidence about an individual -- and that's wrong.
        
               | rStar wrote:
               | > I don't mean that one should be naive about things.
               | 
               | i think that's the literal disagreement we are having
               | 
               | > I've known a variety of addicts
               | 
               | how bout they try to get more oxy by any means necessary?
               | i think i'm safe. i also think that some people really
               | like to believe the line you're selling, but that's all
               | it is. want and belief. some call it faith. whatever you
               | want to call it, it's wrong.
        
               | rStar wrote:
               | i have to say though, i do appreciate the well thought
               | out, reasoned and mannerly post. you are very good at
               | arguing your position, so, even though we ultimately
               | disagree, much respect
        
               | [deleted]
        
         | rramadass wrote:
         | Well said and Insightful.
        
       | andrewflnr wrote:
       | This is cathartic to read, but I also despair at getting the
       | people who need to hear it to take it seriously.
       | 
       | > But many people want the world to be simple
       | 
       | This is the source of so much insanity in the world, not just
       | with regard to allocating labor. Details matter, but people who
       | plan "timelines" desperately don't want to hear it. They can go
       | through whole careers without being forced out of the cozy
       | illusion that the world is simple. It's hard to get a man to
       | believe something when his salary depends on it not being true,
       | the market can stay irrational longer than you can stay solvent,
       | etc.
        
         | wffurr wrote:
         | There's a great book about this called "Seeing Like a State".
        
           | Infinitesimus wrote:
           | On that subject - I have read the original yet but I did
           | enjoy this take https://www.ribbonfarm.com/2010/07/26/a-big-
           | little-idea-call...
        
           | wreath wrote:
           | I cannot recommend this book enough.
        
         | abbeyj wrote:
         | "There is always a well-known solution to every human problem--
         | neat, plausible, and wrong" - H. L. Mencken
        
         | vishnugupta wrote:
         | > Details matter,
         | 
         | You are on the money[1]. People want to estimate work _without_
         | even telling what is it that needs to be done in the first
         | place.
         | 
         | [1] http://johnsalvatier.org/blog/2017/reality-has-a-
         | surprising-...
        
           | quickthrower2 wrote:
           | Knowing what needs to be done is insufficient in programming
           | too. You need to do careful archeology on the code base as
           | well. Yes that code base you work on every day.
        
           | mro_name wrote:
           | knowing what needs to be done is impossible without
           | considering the means at hand.
           | 
           | It's not just wishing for a goal - a three year old can do
           | that - but enabling to go the way there.
           | 
           | But a statistical estimate may be possible indeed.
        
       | Andy_G11 wrote:
       | This is not a planning problem - this is a power problem. If
       | competent and incompetent people alike are told to regard each
       | other as peers in a meritocracy, a range of possible outcomes
       | ensues.
       | 
       | The only option for incompetent staff will be to game the system
       | by ensuring that they pass a load off their shoulders to
       | competent staff and cultivate cultural and organisational aspects
       | that let them give the impression of performance without actually
       | having to perform.
       | 
       | This article is quite anecdotal but it is possible for
       | organisations to require high performance from members. E.g. I
       | assume that there is less scope for less competent individuals to
       | hide out in teams like SWAT teams, heart or brain surgery teams,
       | bands or movie crews: every one is visible and under the
       | spotlight for delivery at any one time and relied upon by others
       | to be at the top of their game.
       | 
       | Critical dependence should trim incompetence from organisations,
       | but will only work if scrupulously applied. Perhaps logically,
       | this might work best in fluid structures where selection and
       | deselection of team mates / suppliers is very easy.
        
       | lucidbee wrote:
       | I think there is a structural problem here that we are avoiding.
       | The reason some higher ups don't see the merit of particular
       | individual developers is that their pay does not reflect their
       | contribution. Pay is the simple metric that should reflect worth,
       | but we don't use 10x or 100x pay scales. We are failing to pay
       | stars and superstars in accordance with the value they contribute
       | to company. profits.
        
         | jpgvm wrote:
         | This is something I fail to understand. no-one blinks an eye
         | when proposing a high performing CEO he compensated
         | appropriately but propose the same for an engineer and everyone
         | looks at you funny unless you give them a VP title and saddle
         | them with a bunch of non-technical responsibilities in the
         | process. If an engineer is the crucial individual in creating
         | and delivering a product that the companies profits are derived
         | from they should also receive appropriate performance based
         | compensation in line with senior management, perhaps even more
         | as senior management is definitely more fungible (namely C
         | level roles like CFO, etc).
        
       | thadk wrote:
       | It's certainly not perfect, but it is funny to me that the author
       | on one line complains the Peace Corps "produce[s] little value"
       | but then in the surrounding lines talks about how important it is
       | for individuals to bridge and bring contextual incisive change
       | that consistently resist abstractions and not just look at the
       | problem from the outside.
       | 
       | He's falling for his own simplification of individuals and
       | lifetimes.
       | 
       | That kind of nuance sounds exactly like the skills Kennedy and
       | his associates were intending to cultivate in individuals from
       | the USA during and returning from Peace Corps when they created
       | the agency: see e.g.
       | https://en.wikipedia.org/wiki/The_Ugly_American Ugly American
       | (1958). Huge percent of state dept employees. I'd be willing to
       | wager Guinea Worm intervention mentioned involved RPCVs. Notably,
       | Netflix founder, RPCV. It has 3 stated goals. This is essentially
       | one.
        
         | SavantIdiot wrote:
         | > He's falling for his own simplification of individuals and
         | lifetimes.
         | 
         | Totally.
         | 
         | > complains the Peace Corps "produce[s] little value"
         | 
         | This is what happens when quantitative minds encounter the real
         | world. It's a consequence of putting engineering on a pedestal
         | and ignoring any and all context.
         | 
         | However, the top comments on the thread give me hope that many
         | more people see the thought errors in this piece than people
         | who revere it.
         | 
         | EDIT: Quanti- not quali-
        
       | dzonga wrote:
       | this is pretty much obvious to people who study and design
       | systems. Russel Ackoff pretty much nailed it by saying: a system
       | is a whole that consists of parts, each of which might affect the
       | whole. taking the best parts from say a toyota and a mercedes
       | won't make the best car. same thing with individuals, in a team
       | you need cohesion. not just the best individuals.
        
       | tayo42 wrote:
       | Abstraction is necessary to deal with things at scale, on a
       | programming focused site i think we all know that and know that
       | often the trade off is inefficiency. Its probably to expensive to
       | track all these peoples real value and really it doesn't even
       | matter. What was the consequence of all these supposedly valuable
       | people leaving? Did the stock drop after the guy saving millions
       | a year left? Probably some pointless project was delayed that
       | would have been delayed anyway. We are nothing but cogs in a
       | machine that doesn't care about the cogs.
       | 
       | I think you'll just drive your self crazy worrying about
       | corporate waste and monetary inefficiency (environmental might be
       | the only thing worth thinking about). There always going to be
       | waste and there's no awards when its fixed. I used to be
       | concerned about money being wasted, but now, IDK why I cared in
       | the first place. Its not my money and I don't get any of it.
        
         | AnthonyMouse wrote:
         | This depends entirely on what you're doing.
         | 
         | If you're at some adtech company where the entire point of the
         | advertising is to cancel out some competitor's advertising and
         | you're only there for the paycheck, efficiency is irrelevant
         | because the company could be destroyed by a giant meteor and
         | nobody else in the entire would would have any reason to care.
         | 
         | But not all jobs are like that. Some people make medical
         | devices that save lives. If the company is inefficient, they
         | don't save as many lives, and that matters. Some people are in
         | charge of making loans to people or selling legally mandated
         | insurance and the rate the customers pay has a significant
         | effect on their economic well-being. Some jobs are in the
         | production of food and the work impacts the quality and price
         | of food. Some companies make fire suppression systems or
         | automobiles or industrial equipment, and it needs to be safe
         | without being unaffordable.
         | 
         | Not all jobs are an exercise in futility.
        
         | civilized wrote:
         | Today I worked with Company B, founded by former workers in
         | Company A who were sick of Company A's dishonest, high-
         | pressure, customer-hostile sales tactics (which I personally
         | experienced).
         | 
         | The guys who left Company A didn't stop Company A from
         | continuing to be the #1 provider of widgets (for now). I'm sure
         | the Company A stock price didn't care.
         | 
         | I'm still very glad I get to work with Company B rather than
         | Company A.
         | 
         | There is still such a thing as honor among men.
        
         | yjftsjthsd-h wrote:
         | > Abstraction is necessary to deal with things at scale, on a
         | programming focused site i think we all know that and know that
         | often the trade off is inefficiency.
         | 
         | We also all know that abstractions leak, and sometimes... Not
         | always! But sometimes, those leaks will _kill_ you. CPU details
         | are irrelevant, until per-opcode details give you a 10x
         | speedup. Compilers are a magic black box, until a compiler bug
         | breaks your code. Hardware is cheap, until someone notices a
         | way to save millions by caring. And yes, sometimes developers
         | are interchangeable, until they make or break the company.
        
       | Veelox wrote:
       | Just as a random aside, I don't know why but Dan is putting out
       | some great articles at an absurd rate late. I really appreciate
       | it. Keep it up Dan!
        
       | doitLP wrote:
       | If you want a great book on the subject of management legibility
       | and what is lost when it is imposed, read Seeing Like a State.
       | One of the most eye opening books about the world I've ever read.
        
       | wins32767 wrote:
       | The author is conflating two different things here. At large
       | enough scale, almost everyone in a given role is practically
       | interchangeable but there are some people who very much aren't.
       | It's a hard leadership problem to both solve for making 99% of
       | the staff function at a consistently high level while still
       | carving out the exceptions for the 1% that really can move the
       | needle at the company scale.
       | 
       | At a the level of a single team, nobody is interchangeable, but
       | both reducing specialization and creating a "we're all in this
       | together" spirit are both important goals for long term team
       | performance (and so people can go on vacation).
       | 
       | Both of those problems have different solutions but can feel
       | pretty similar when you're at the receiving end.
        
       | [deleted]
        
       | gadrev wrote:
       | > The roadmap creation and review process maintains the polite
       | fiction that people are interchangeable, but everyone knows this
       | isn't true and teams that are effective and want to ship on time
       | can't play along when the rubber hits the road even if they play
       | along with the managers, directors, and VPs, who create roadmaps
       | as if people can be generically abstracted over.
       | 
       | Agreed, and this breaks down when there's a large deviation from
       | the mean for any particular team member, where the mean isn't
       | necessarily some sort of "average", but more like what the rest
       | of the organization has become used to in terms of productivity
       | from that team/department.
       | 
       | But if the "polite fiction" enforcement resists this reality, it
       | comes out in all sort of undesirable ways. It's... not nice.
        
         | a_square_peg wrote:
         | We are interchangeable - everyone is. The president of the
         | United States is interchangeable. The CEO is interchangeable.
         | Is this really that difficult to accept?
        
       | efitz wrote:
       | I am a security engineer but have been a business leader from
       | time to time. Business leaders often need to plan around dates-
       | eg "should we spend $50k announcing at conference Y in month Z,
       | or should we wait until month A?" "Our competition just launched;
       | will we be able to launch this quarter (the board wants to know,
       | and we have to report material financial impact items quarterly
       | or face SEC fines)?"
       | 
       | Every team I have ever worked with hates planning; every team
       | hates their methodology and thinks it's stupid and inaccurate and
       | why are those pinhead business people insisting on a date; it'll
       | be done when it's done.
       | 
       | One of the primary jobs of managers at all levels is to plan and
       | then execute in accordance with the plan. Some managers are good
       | at it, many aren't- the world is populated with people nearer the
       | center than the ends of the bell curve.
       | 
       | So show me a methodology that mere mortals can implement
       | successfully. If all you can do is complain and point out unicorn
       | 500x engineers (yeah try hiring for that characteristic, good
       | luck), then I don't want to hear it. But if you have a practical
       | idea on how to "solve" planning, then you have my full attention.
        
         | watwut wrote:
         | > One of the primary jobs of managers at all levels is to plan
         | and then execute in accordance with the plan.
         | 
         | Yep, just as I thought. This is why those teams hated plans -
         | because once there is plan they will be beaten and abused to
         | make it, despite the plan being unrealistic from the start.
         | 
         | > Every team I have ever worked with hates planning; every team
         | hates their methodology and thinks it's stupid and inaccurate
         | and why are those pinhead business people insisting on a date;
         | it'll be done when it's done.
         | 
         | In that case, teams in which you worked had stupid methodology
         | about planning. It sounds like your plans did not accounted for
         | uncertainty at all. They did not accounted for what if we are
         | not making it, which features will be cut.
         | 
         | > Some managers are good at it, many aren't- the world is
         | populated with people nearer the center than the ends of the
         | bell curve.
         | 
         | And many of them are abusive or exploitative about it and there
         | is nothing in business organization to prevent or at least
         | acknowledge that.
        
         | aahortwwy wrote:
         | > So show me a methodology that mere mortals can implement
         | successfully.
         | 
         | Commit to a deliverable or a deadline, but never both.
        
           | bodge5000 wrote:
           | I'm not all to familiar with this kind of thing so I could be
           | missing something, but what is a deadline without a
           | deliverable? Surely "We will do something (literally
           | "something", not a stand-in for X) and it will take a month"
           | is worth nothing?
        
             | darrenf wrote:
             | I worked for several years on an extremely large and
             | popular sports news/results website, meaning all our
             | deadlines were absolutely set in stone by the outside world
             | - sporting events start on specific dates. The Tour de
             | France sure as hell ain't gonna postpone a few days until
             | we've finished our team profile pages.
             | 
             | So we committed to a deadline, but not a single
             | deliverable. Scope would shrink and grow as delivery of
             | each component progressed. Well in advance, for each major
             | sporting event in each country where we operated, we would
             | scope out literally every single thing we'd like to
             | deliver, and then start work on the components in priority
             | order. In each planning session as the event approaches
             | we'd appraise whether we still have time to realistically
             | deliver the next priority thing, and if not we'd skip it
             | and move to the next - those that got missed out could wait
             | until the following year (when the major features already
             | delivered would need to evolve, not be implemented from
             | scratch).
             | 
             | I learnt a _lot_ from working on sports. Having third party
             | deadlines that no-one could bitch about made us an
             | extremely effective team at planning, estimating, and
             | ruthless scope reduction.
        
             | selfhoster11 wrote:
             | You can have a fixed scope with a flexible timeline, or a
             | flexible scope with a fixed timeline. If you try to have
             | both, you'll incur an additional cost, which most companies
             | avoid. It's a well known law of project management and
             | software development.
        
           | jcims wrote:
           | "Ok awesome! Glad to hear you've committed to deliver widget,
           | when do you think it will be done? We have four business
           | units that were going to use wedgie but that's getting
           | decommed next year and they'd much rather avoid a pivot.
           | 
           | Oh and change restrictions start in six weeks, don't forget
           | that. BTW what's your team's vacation schedule looking like?
           | We only get to roll over 7 days this year, hopefully they
           | took some this summer haha!
           | 
           | Ok so anyway really would like some estimate that i can take
           | back to product, you thinking January? Maybe get something up
           | in test that they can kick around in what, a month?"
           | 
           | Etc etc.
        
             | aahortwwy wrote:
             | "No."
             | 
             | It's remarkably powerful.
        
           | xvilka wrote:
           | I would say an approach closer to the Heisenberg uncertainty
           | principle would make more sense. The more information
           | specified that can't be changed about the expected product
           | the less information is available about the deadline, ans
           | vice versa. Thus, the desired balance could be used depending
           | on the situation, goals, budget, etc.
        
             | eitland wrote:
             | That was briliant and is already added to my quotes list.
             | 
             | Should I attribute it to xvilka or did you get it from
             | somewhere else?
        
               | xvilka wrote:
               | I think, it's my own idea but you never can be 100% sure,
               | some kind of uncertainty always persist.
        
               | [deleted]
        
         | solatic wrote:
         | > So show me a methodology that mere mortals can implement
         | successfully.
         | 
         | There's an impedance between "Bob can do task of type A really
         | quickly" and "we need to make sure that people other than Bob
         | can do the task or else we have bus factor = 1 and this poses
         | systemic risk". Clearly these goals are not really in conflict.
         | In general, assign the work to Bob, but understand the effect
         | on timeline in case Bob is unavailable. How long would it take
         | if Bob isn't available? Is it worth the inefficiency from
         | cross-training Mike? Is Mike even interested?
         | 
         | Modern militaries are not majority staffed by combat soldiers.
         | Less than 10%. The rest are support of one kind or another.
         | Smart engineering leadership in large companies, if they care
         | about shipping on-time, eventually realize that roles like PMs
         | are less effective if they understand themselves to be bosses
         | and more effective if they understand themselves to be support
         | staff.
        
         | lmm wrote:
         | Leaders may need to know some specific dates for some specific
         | purposes. Responding to that need by demanding your methodology
         | deliver a schedule for everything in case you need it is lazy
         | and wasteful.
         | 
         | If your engineers are part of the same team, working on the
         | same business goals, they'll be glad to contribute what you
         | need to the decision about whether to announce at conference Y,
         | and may even be able to suggest relevant aspects you haven't
         | thought of.
        
         | mobjack wrote:
         | A lot of my planning is making sure the most effective
         | engineers are working on the most important things.
         | 
         | It is about making sure resources are most efficiently
         | allocated to meet the business objectives.
        
           | noduerme wrote:
           | I'd imagine the corollary to this is assigning each of them
           | the task you think they're most suited to. I think that's
           | what used to be called "management".
        
         | [deleted]
        
         | aidenn0 wrote:
         | > So show me a methodology that mere mortals can implement
         | successfully. If all you can do is complain and point out
         | unicorn 500x engineers (yeah try hiring for that
         | characteristic, good luck), then I don't want to hear it. But
         | if you have a practical idea on how to "solve" planning, then
         | you have my full attention.
         | 
         | TFA doesn't suggest hiring 500x engineers, it suggests taking
         | steps to _retain_ highly effective engineers (and highly
         | effective teams) by not ignoring the evidence that they are not
         | fungible.
        
           | mjmahone17 wrote:
           | A point the article also alludes to: often people are only
           | "unicorns" due to the specific context they're working on.
           | Move them to a different project, and your high value person
           | may be a net negative. And it's not possible for people who
           | aren't familiar with a person's work to anticipate how making
           | that person switch projects will affect the quality or
           | quantity of their output.
        
         | [deleted]
        
         | vbezhenar wrote:
         | Stop using methodologies actively preventing any kind of
         | planning (mostly agile stuff). Return to waterfall, write lots
         | of documentations, spend time planning architecture, resist
         | urges to rewrite non-ideal solutions. Do not allow changes.
         | 
         | It'll take more time and result will not be as clean.
         | 
         | Basically learn from older engineering disciplines.
        
           | sergio wrote:
           | Also, build several prototypes of every important part of the
           | product in order to learn how long they will take to be made
           | and how each variant will perform, so when you make
           | estimations they are as effective as possible; and then, make
           | integration tests on the selected variants so you can reduce
           | estimation risks due to integration. Just as in every other
           | engineering discipline.
        
           | RNCTX wrote:
           | The two replies below yours at the moment capture what you're
           | trying to say...
           | 
           | > This mentality of thinking is exactly the problem, I think.
           | You want a tool that can solve an entire class of problems.
           | We are telling you that no such tool can exist to do what you
           | want, the problem and the tools don't work that way. Each
           | project should be planned as a snowflake.
           | 
           | > This is exactly right and is the biggest problem with
           | "Management" types. They want a "cookie cutter methodology"
           | to solve all their problems so they can be spared thinking
           | through each one. Hence the various "Management" fads and
           | buzzwords.
           | 
           | Which is another way to say... if there was a system to do
           | their thing, they wouldn't have to pay smarter people a lot
           | of money to do it. Reliance on a system (any system) tells
           | you that the people don't value your expertise, but rather
           | see you as a cost to be minimized.
        
         | jiggawatts wrote:
         | I just went through this, like... today.
         | 
         | "Tell me what date task X will occur on." -- where task 'X'
         | takes 5 minutes, but has a long list of pre-requisites that
         | take 1-4 weeks each, _sequentially_ , of which 100% our out of
         | our control.
         | 
         | ...
         | 
         | That's not _planning_ , that's _fortune-telling_. You may as
         | well ask an Ouija board.
         | 
         | Planning is making sure the the _pre_ -requisites happen
         | _before_ you attempt to start the things that depend on them.
         | It is making sure that everyone is unblocked. It is making sure
         | that nobody is wasting time going down a dead end. It is making
         | sure that _everyone is rowing in the same direction_.
         | 
         | What I see from PMs is that they just want facts from the
         | future, instead of solving problems in the here and now.
         | 
         | Until today, weeks into the project, I could not access the
         | system that I needed. This was the _key_ pre-requisite for 4x
         | FTEs progressing on their own tasks.
         | 
         | The only thing the PM did is repeatedly ask me if he needed to
         | move the date for the completion ETA.
         | 
         |  _I_ solved the problem. He did _nothing_ to expedite progress.
         | 
         | Does it really matter which specific date this occurred on? No.
         | It just had to happen _as soon as possible_. The trick is to
         | make it possible, not to try to pin down exactly when  "soon"
         | will occur by repeatedly asking the same question in every
         | daily stand up.
         | 
         | Why do we pay these people, again? Remind me?
        
           | biztos wrote:
           | That was the glory of the good ole Gannt Chart in what I
           | might call Microsoft Project Based Project Management.
           | 
           | If you set your dependencies right, the dates would just slip
           | by themselves, and it was easy to tell the bosses what
           | slipped. Required a lot of printing and taping every week,
           | and caused a ton of headache whenever people lied about their
           | progress, and didn't really work without a FTE project
           | manager, _but_ I have yet to see a supposedly better system
           | actually work better on big projects.
        
           | notpachet wrote:
           | Like the parent poster said, people are on a bell curve. It
           | sounds like you may only have been exposed to mediocre,
           | passable, or plain bad PM's so far in your career.
           | 
           | So I'll remind you: the reason we pay PM's is because good
           | PM's can, and do, exist. I've only worked with a few great
           | PM's, but they outshone their competition with just as much
           | brilliance as the 10x among us engineers outshine the 1x.
           | It's ironic that you would reduce PM's to a single
           | heterogeneous caricature in reply to an article that is
           | essentially saying that it's harmful to do so.
        
             | notpachet wrote:
             | Woops -- *homogeneous!
        
         | atoav wrote:
         | I can't really speak about managment here, but when I organize
         | projects the three most important things are:
         | 
         | 1. Create the room for every member of the team to comfortably
         | do their job (what this means depends on the persons needs and
         | at the work environment, communication structure, tools you
         | provide them). Room not only means physical room, but also
         | time, frame of mind etc. If everybody has 10 other daily things
         | on their list they won't have the (mental) room to work on the
         | project.
         | 
         | 2. Communicate clearly why you think this is a workable plan
         | and ask for feedback whether this is realistic. Communicate
         | what happens if you are faster, what happens if you are slower.
         | They are helping you, you are helping them, ideally both sides
         | take away something from the project beyond purely finishing
         | it.
         | 
         | 3. Adapt, Improvise, Overcome. The primary goal should always
         | be to finish the project _in a good way_ , especially if the
         | deadline is not a hard deadline, but one arbitrarily set by
         | someone else. Defend the team, create the room for them. Don't
         | let them slack around too much. _A bit_ of slacking around is
         | _not_ too much, but precisely the right amount - this is the
         | space needed if something goes terribly wrong.
        
         | dharmab wrote:
         | A technique I read once (and lost the link) was to track both
         | the estimated time metrics and the error in estimation for
         | every engineer. Over time you could build reasonable error bars
         | around every engineer's estimations, and then sum the estimates
         | _with the confidence intervals_ together and figure out the
         | probability of achieving a certain ship date.
        
           | bojan wrote:
           | > A technique I read once (and lost the link) was to track
           | both the estimated time metrics and the error in estimation
           | for every engineer.
           | 
           | To do this you need to communicate very clearly why are you
           | doing it, and if it will have any influence on performance
           | reviews. But I do think that monitoring estimates in this way
           | will affect the quality of estimates.
           | 
           | A manager in my previous company noted everyone's estimations
           | during sprint planning in an Excel sheet. No-one knew why, so
           | I found myself thinking more about that Excel sheet than
           | about making an well-founded estimation.
        
           | DocTomoe wrote:
           | That's what Fog Creek Software's FogBugz tried to do. I liked
           | it a lot, it also allowed for some team structure planning
           | (e.g. giving you a chance to see if your team consists of
           | pessimistic estimaters or positive ones, and mix
           | accordingly). Unfortunately, their marketshare got gobbled up
           | by Jira.
        
             | noduerme wrote:
             | I feel like pessimistic estimators are way more accurate
             | and probably more intelligent than optimistic ones. I'd
             | probably use software like that to fire half the team.
             | 
             | (edit: of course then I'd have to fire half the team
             | again... and again... until only one or two incredibly
             | depressed pessimists remained... tough call)
        
               | Jensson wrote:
               | Why would you fire the team? The software shows you how
               | their estimates relates to real world timelines, just
               | adjust their estimate accordingly and the problem is
               | fixed.
               | 
               | I never understood why managers get so upset over
               | consistent time under estimates, just track it and add
               | the relevant factor without telling the team and it
               | should on average be on point.
        
         | vishnugupta wrote:
         | I'm speaking as someone who has handled a fair share of
         | timelines (with reasonable success) you have pointed out.
         | 
         | To begin with, it is interesting to see you lumping up
         | different _kinds_ of timelines. For example, the cost of not
         | meeting SEC timeline different one compared to demo to be shown
         | in a press conference.
         | 
         | > should we spend $50k announcing at conference Y in month Z,
         | or should we wait until month A?
         | 
         |  _What_ is it that you want to announce? Product launch
         | perhaps? Then let 's work with the product folks to design it
         | and then take it to engineers to figure out work estimate. Give
         | them time to estimate; if the timelines don't match then reduce
         | the scope.
         | 
         | > Our competition just launched; will we be able to launch this
         | quarter
         | 
         | Sure, they _launched_ this quarter. Do you know how long have
         | they been working on it? If not then it 's a similar exercise
         | as above.
         | 
         | > we have to report material financial impact items quarterly
         | or face SEC fines
         | 
         | Why are you telling me this? SEC doesn't ask for such reports
         | overnight. You messed up by not telling us so fine it is. OR
         | there is some human at the SEC with whom you negotiate.
         | 
         | > So show me a methodology that mere mortals can implement
         | successfully.
         | 
         | If there were such a methodology we wouldn't be having this
         | discussion to begin with. It would have been commoditised,
         | similar to a car manufacturing assembly line.
         | 
         | What business people don't understand (or internalise) is
         | software is a truly a new beast. It is a tool that can be
         | applied in just about every domain. No such tool has existed
         | ever in human history. If you want to disrupt a domain then you
         | either develop expertise in it or hire them from the industry.
         | 
         | > If all you can do is complain and point out unicorn 500x
         | engineers (yeah try hiring for that characteristic, good luck),
         | then I don't want to hear it.
         | 
         | In some cases that is indeed the reality. If you don't even
         | want to acknowledge the reality then good luck hiring good
         | people. If you say point out how Apple launches products like
         | clockwork then I'll point out how they have had close to 50
         | years worth of experience and all the associated optimisations
         | they have done with their supply chain and what not.
         | 
         | Reality is, whether you acknowledge or not, is full of
         | detail[1]. It can't be bent to your convenience, unfortunately.
         | 
         | [1] http://johnsalvatier.org/blog/2017/reality-has-a-
         | surprising-...
        
           | m_eiman wrote:
           | > What business people don't understand (or internalise) is
           | software is a truly a new beast. It is a tool that can be
           | applied in just about every domain. No such tool has existed
           | ever in human history.
           | 
           | That's not quite true: the inventions of mathematics, writing
           | and especially affordable material to write on were probably
           | even larger culture shifts, but software and computers are of
           | the same magnitude - perhaps it's easier to realize the shift
           | needed in corporate culture when you compare it to those
           | earlier changes.
        
         | fractalb wrote:
         | You can just give a random guess on the timelines and save the
         | developers time.
        
         | downWidOutaFite wrote:
         | I'm really confused what this comment has to do with the
         | article (not about planning) and why it's the top comment on
         | HN.
        
         | thegrimmest wrote:
         | > But if you have a practical idea on how to "solve" planning
         | 
         | Seems pretty straightforward to me - just don't use dates in
         | your plans. That means don't announce features which aren't
         | complete. Don't plan marketing campaigns for unlaunched
         | products. Embrace "Now, "Next" and "Later" as headings on your
         | roadmap. There are many successful companies that operate like
         | this, Nintendo being a famous example. It doesn't seem to hurt
         | their bottom line - quite the contrary.
         | 
         | The usual issue that folks have with planning is that business
         | leaders are simply not willing to spend the resources to do it
         | accurately enough to answer the questions they're asking. Think
         | how much time it would take to break 6 months of work for
         | several teams into detailed stories and estimate each one.
         | 
         | It therefore seems they're basically wasting everyone's time,
         | since dartboards and magic-8-balls are just as good as
         | engineering estimates without details.
        
         | rramadass wrote:
         | >One of the primary jobs of managers at all levels is to plan
         | and then execute in accordance with the plan
         | 
         | "Plans" can never be set in stone. They evolve based on the
         | people involved and circumstances. A Manager's job is to
         | _understand_ his people and then Plan accordingly; not the
         | other way around.
         | 
         | >If all you can do is complain
         | 
         | This is exactly the wrong way to frame the discussion. Pointing
         | out that you are clueless is not complaining but raising issues
         | which if unaddressed, will most probably result in failure of
         | what is attempted.
        
           | rStar wrote:
           | >If all you can do is complain This is exactly the wrong way
           | to frame the discussion. Pointing out that you are clueless
           | is not complaining but raising issues which if unadd
           | 
           | he's pointing out that you are clueless ramadass
        
             | rStar wrote:
             | i would say, everyone acts in their interests, at all
             | times, except for individual actors who may value things
             | like the city the work in or loyalty in themselves that may
             | artificially tie them to a situation. i say, if you
             | identify a problem with your organization that you can't
             | get over, be a grown up, and find another job. seriously,
             | it's the best thing you can do for yourself. if you feel an
             | organization is rotten, leave. you will never ever fix the
             | rot. if you've got bad hr you've unfortunately got bad hr,
             | and that's not your fault, but that also will never, ever,
             | change.
        
           | alfiedotwtf wrote:
           | > "Plans" can never be set in stone
           | 
           | Setting plans in stone was the entire Waterfall Methodology
           | where contracts had requirements and milestones locked in and
           | any deviation meant heavy penalties.
        
             | DnDGrognard wrote:
             | Not when I have done waterfall - each waterfall phase can
             | iterate
        
               | alfiedotwtf wrote:
               | Show me a Software Engineering book that calls Waterfall
               | that can iterate "Waterfall" rather than "Spiral" or
               | "Iterative".
        
               | rramadass wrote:
               | There is a big difference between _the stages involved in
               | "Waterfall Model"_ and _the various techniques of
               | combining, using and transitioning_ from one stage to
               | another.
               | 
               | "Waterfall" specifies the _What_ while  "Spiral and
               | Iterative" specify the _How_.
        
             | rramadass wrote:
             | Absolutely Categorically Wrong!
             | 
             | This has been so endlessly repeated without thought that
             | people assume it is a fact when the Truth is far from it.
             | 
             | Excerpts from wikipedia -
             | https://en.wikipedia.org/wiki/Waterfall_model ;
             | 
             | * In 1983 the paper was republished with a foreword by
             | Benington explaining that the phases were on purpose
             | organised according to the specialisation of tasks, and
             | pointing out that _the process was not in fact performed in
             | a strict top-down fashion_ , but depended on a prototype.
             | 
             | * Royce's five additional steps (which included writing
             | complete documentation at various stages of development)
             | never took mainstream hold, but his diagram of _what he
             | considered a flawed process_ became the starting point when
             | describing a  "waterfall" approach.
             | 
             | * In 1985, the United States Department of Defense captured
             | this approach in DOD-STD-2167A[citation needed], their
             | standards for working with software development
             | contractors, which stated that "the contractor shall
             | implement a software development cycle that _includes the
             | following six phases: Software Requirement Analysis,
             | Preliminary Design, Detailed Design, Coding and Unit
             | Testing, Integration, and Testing._
             | 
             | The "Waterfall" is what is imagined as a "Ideal and
             | Rational" process (see D.L.Parnas' paper _A Rational Design
             | Process: How and Why to Fake it_ for motivation -
             | https://ieeexplore.ieee.org/document/6312940). The stages
             | in the model and the issues to be considered in each stage
             | are what is important NOT their order. In practice it was
             | always a iterative spiral model described by Barry Boehm -
             | https://en.wikipedia.org/wiki/Spiral_model
        
               | alfiedotwtf wrote:
               | Maybe you've never done big government contracts.
        
               | rramadass wrote:
               | Totally irrelevant and no Ad Hominem please.
               | 
               | FYI, D.L.Parnas and Barry Boehm _defined_ the field of
               | _Software Engineering._ Almost all Govt. /DoD standards
               | are based on their research and writings.
        
               | alfiedotwtf wrote:
               | TIL: "Winston W. Royce's final model, his intended
               | improvement upon his initial "waterfall model",
               | illustrated that feedback could (should, and often would)
               | lead from code testing to design (as testing of code
               | uncovered flaws in the design) and from design back to
               | requirements specification (as design problems may
               | necessitate the removal of conflicting or otherwise
               | unsatisfiable / undesignable requirements)"
               | 
               | https://en.wikipedia.org/wiki/Waterfall_model#Modified_wa
               | ter...
               | 
               | Interesting because that's definitely not what's taught
               | in the handful of Software Engineering books I've read,
               | and steps backward are not canon (rather, they're called
               | something besides Waterfall i.e Spiral or Iterative).
               | 
               | Looking at that page again, it looks like what I describe
               | is called "pure waterfall".
        
               | rramadass wrote:
               | Most books on Software Engineering are mere compendiums
               | with nothing much to recommend them eg. the texts by
               | Sommerville or Pressman. Two exceptions that i know of
               | are those by Ghezzi,Jazayeri,Mandrioli and Pankaj Jalote.
        
               | mattm wrote:
               | This is a good article on the topic
               | http://www.bawiki.com/wiki/Waterfall.html
        
               | rramadass wrote:
               | That is indeed a Great Writeup!
               | 
               | Instead of getting lost in the comments, You should post
               | it to HN and invite discussions with a title like "Most
               | of what you have heard about the Waterfall Development
               | Model is Wrong!" or "How the Agile folks have misled you
               | about the Waterfall Development Model" :-)
        
             | flawedbydesign wrote:
             | _The first formal detailed diagram of the process later
             | known as the "waterfall model" is often cited as a 1970
             | article by Winston W. Royce. However he also felt it had
             | major flaws stemming from the fact that testing only
             | happened at the end of the process, which he described as
             | being "risky and invites failure". The rest of his paper
             | introduced five steps which he felt were necessary to
             | "eliminate most of the development risks" associated with
             | the unaltered waterfall approach._
             | 
             |  _Royce 's five additional steps (which included writing
             | complete documentation at various stages of development)
             | never took mainstream hold, but his diagram of what he
             | considered a flawed process became the starting point when
             | describing a "waterfall" approach._
             | 
             | https://en.wikipedia.org/wiki/Waterfall_model#History
        
         | Afforess wrote:
         | This mentality of thinking is exactly the problem, I think. You
         | want a tool that can solve an entire class of problems. We are
         | telling you that no such tool _can_ exist to do what you want,
         | the problem and the tools don 't work that way. Each project
         | should be planned as a snowflake. Each project is different.
         | Each team is unique. Every individual performs differently,
         | even one day to the next. Stop looking for this tool to make
         | these plans. It can't exist.
         | 
         | Do the hard thing and plan projects individually.
        
           | rramadass wrote:
           | >This mentality of thinking is exactly the problem
           | 
           | Damn right!
           | 
           | >We are telling you that no such tool can exist to do what
           | you want
           | 
           | This is exactly right and is the biggest problem with
           | "Management" types. They want a "cookie cutter methodology"
           | to solve all their problems so they can be spared thinking
           | through each one. Hence the various "Management" fads and
           | buzzwords.
           | 
           | The core of the solution lies with the Individual; understand
           | their needs, wants, motivations, practice "Empathetic
           | Management" and you will be successful.
        
         | [deleted]
        
       | paxys wrote:
       | "Who is going to do it?" is always my first question whenever I
       | am asked to estimate a piece of work. PMs/EMs are usually taken
       | aback by the response, as if we are all supposed to pretend that
       | all dev "resources" are equal. Yet reality doesn't fit into neat
       | planning spreadsheets or burndown graphs, so often gets ignored.
        
         | jseban wrote:
         | The best teams I've ever worked with, that were the most
         | productive and also had the best team work and team spirit, was
         | when we assigned tasks in planning. And gave the tasks to
         | whoever was most suitable to work on it.
         | 
         | Unfortunately we were never allowed to do that, because of
         | Scrum, and were only able to do it on the low down for a short
         | time until management cracked down on it and enforced "anyone
         | who happens to be free works on whatever is on top of the
         | backlog".
        
         | Swizec wrote:
         | Devs: there are no 10x engineers!!
         | 
         | Orgs: okay you are indistinguishable cogs and we will treat you
         | as cattle
         | 
         | Devs: no wait not like that
         | 
         | Truth is everyone knows that who or which teams takes a task
         | matters immensely. We know that if Bob leads it's gonna suck
         | and if Alice does it's gonna rock and finish on time.
         | 
         | Managers know this also.
         | 
         | But we've constructed a corporate culture where this is not
         | allowed to be said. So we bend over backwards to pretend
         | everyone is equal and capable of the same things in all areas.
         | Then we secretly make sure somehow by magic the truly critical
         | projects are routed to the people and teams with more reliable
         | outcomes.
        
           | sneak wrote:
           | > _But we've constructed a corporate culture where this is
           | not allowed to be said. So we bend over backwards to pretend
           | everyone is equal and capable of the same things in all
           | areas._
           | 
           | http://www.tnellen.com/cybereng/harrison.html
        
           | john_moscow wrote:
           | The corporate culture serves a very specific purpose of
           | lowering the self-esteem of the 10x folks, keeping them at
           | their place doing 10x work at 1x salary until they burn out.
           | This is scalable, predictable, and serves management's
           | interests well.
           | 
           | It's just if you happen to be a 10x guy, for the sake of your
           | own sanity, learn how to run a business and get out of the
           | corporate swamp. Nothing else will bring you happiness,
           | believe me.
        
             | unobatbayar wrote:
             | Isn't it insane that there are many 10x engineers who have
             | created enormous amount value (creating patents, leading
             | and executing projects, innovating etc.); Yet, the world
             | will only know about the company or the CEO and never the
             | engineers behind it.
        
               | RNCTX wrote:
               | There are other ways to be known.
               | 
               | https://www.dallasnews.com/news/crime/2021/04/27/allen-
               | man-w...
        
             | polskibus wrote:
             | People often forget that the 10x guy is 10x only in the
             | domain he's been working on, and many chores has been taken
             | away from him by his manager and given to someone else. It
             | is fairly easy to make a 10x someone closer to a 1x just by
             | changing his tasks and giving more chores like CR, bug
             | fixes, more mundane features or GUI etc. Sure it will often
             | be better quality but in areas where it matters less.
        
               | Jensson wrote:
               | Ensuring people work on what they are comparatively best
               | at is a feature. 1x engineers would also get a lot less
               | done if they had to clean the toilets and sweep the floor
               | and many of the other low end tasks others do, instead
               | they assign people who cost less to those tasks.
        
               | polskibus wrote:
               | That's argumentum ad absurdum though. There may well be
               | people that are useless in a given profession, my point
               | was not about that. My point was that 10x occurrence
               | should be analysed within specific project, work division
               | within the team, etc. For most 10x programmers in a
               | project it does not guarantee repetition of 10x on a
               | different type of project or problems. Matching problem
               | with a team member and ensuring he has a chance to become
               | 10x at it is something that good managers do.
        
               | crispyambulance wrote:
               | I think people also don't realize that high-performers
               | weren't always high-performers. They had to hone their
               | skills, usually by doing years of the right kind of
               | challenging work with modest rewards, and sometimes they
               | can be formed by exceptional mentoring.
               | 
               | But however they got there it took time, it's something
               | that can be cultivated as long as folks aren't treated as
               | fungible.
        
               | PeterisP wrote:
               | I disagree, the few really high-performers that I have
               | worked with were high-performers already from the first
               | week with a new technology, from the first month in their
               | first job, and already as a student during practical work
               | they were more productive than most people who had many
               | years of challenging work behind them.
               | 
               | Experience is important and adds up, honing the skills
               | makes everyone better, but it's orthogonal to this issue;
               | there are people that will very quickly outperform
               | someone who has honed their skills for years, and once
               | _they_ have honed their skills in that domain they might
               | perhaps start outperforming them by the mythical 10x
               | ratio.
        
               | crispyambulance wrote:
               | I guess it depends on how one defines 10x or "high
               | performer". Prodigies and maestro's will always be few
               | and far in-between, is that what is meant by 10x? I don't
               | know. But given the relative abundance of 10x'ers
               | anecdotes in discussions in places like HN, I always just
               | take that term to mean "really good" or perhaps just
               | fuzzy romanticizing-- and not literally able to do the
               | work of 10x "mortals".
        
               | jseban wrote:
               | Well, he became 10x in the domain, and the other did not
               | become 10x, it's not like he was born with this
               | knowledge, he just took it more seriously and went deeper
        
               | varjag wrote:
               | No, some people are a lot more productive across broad
               | range of tasks. Often they are assigned tougher/critical
               | stuff though because it doesn't make sense them do
               | trivial tweaks.
        
               | kortilla wrote:
               | This is just a redressing of the same "everyone is just
               | as good" bullshit. Some people get a fuckload more work
               | done because they go down the right design paths to start
               | with, know how to work effectively, know what pieces to
               | skip, etc.
               | 
               | The same is true in nearly every field. Programming is
               | not special.
        
               | polskibus wrote:
               | I deliberately used "closer to 1x", but let me respond
               | with an anecdote. I know several people, each working in
               | a different org, who explicitly manage their managers by
               | demanding to work on issues that have good visibility,
               | are not too short >2 weeks but not too long <2-3 months
               | so they are ready before the next review period. This way
               | they are seen from the outside as very good performers
               | while someone else is doing the less appreciated (but
               | still essential) work.
        
               | silexia wrote:
               | I built and own a company with 200x employees building a
               | wide variety of websites for people.
               | 
               | The 10x programmer is real. The 5x salesperson is real.
               | The 20x manager is real.
        
               | polskibus wrote:
               | Sure they are, I'm arguing that their force multiplier
               | has to be taken with the context they are in, and that
               | the change of the context can reduce the multiplier.
        
               | kragen wrote:
               | Jeff Dean was 10x when he wrote EPI INFO, he was 10x when
               | he worked on profilers at DEC WRL, he was 10x when he and
               | Sanjay Ghemawat wrote MapReduce, and he was 10x when they
               | rewrote Google's search indexer. Maybe 1000x or 10000x,
               | really. It's true that part of that was that he worked on
               | things that mattered instead of things that didn't, and
               | he could have found himself in a situation where he
               | didn't have that opportunity. But it's clearly not just
               | productivity in a single domain, and it's not because
               | someone else was fixing all his bugs.
        
               | Dudeman112 wrote:
               | There are statistical outliers in every single thing that
               | has a big enough amount of samples and that it is
               | possible for there to be statistical outliers.
               | 
               | Maybe you attract those like flies are attracted to
               | honey, but pointing out that an Einstein existed isn't
               | really helpful for approximately all teams of physicists
               | out there, minus one or two teams
               | 
               | I'm not even saying there isn't a huge quality variance
               | in the regular pool of programmers, mind you. Just that
               | pointing out the existence of bad motherfuckers in a
               | population of a few million people shouldn't come as a
               | surprise.
        
               | varjag wrote:
               | The proverbial '10x developer' is by definition an
               | outlier tho yet people never stop arguing they don't
               | exist.
        
               | Dudeman112 wrote:
               | I'd wager that has something to do with jumping the
               | shark.
               | 
               | People feel the need to chat about 10x developers when
               | they don't even agree what a 1x developer is, and when
               | they do present a definition, that definition is a
               | function of (company, team, project, existing code base)
               | which means there are more possible instances of 1x
               | developers than the amount of developers who have ever
               | lived.
               | 
               | Everyone is better off if they just ditch the "10x" which
               | has connotations that programming nerds will latch on to
               | and just use "highly performant dudes".
        
               | [deleted]
        
               | dtech wrote:
               | I'm not sure you can generalize from the top 0.001% like
               | Jeff Dean to the top 10% or even 1%
        
           | Dylan16807 wrote:
           | "10x" is still treating people like cogs, it's just having
           | cogs of different size.
        
             | systemvoltage wrote:
             | I like being treated like a cog instead of playing pretend-
             | games of making me feel like a unique flower (but truth is
             | still that I'm a cog). I prefer honesty. I prefer the
             | brutal, unvarnished reality over executive bullshit.
             | 
             | A cog means I have specific responsibility and I will make
             | sure I don't hog down the entire machine. I work well with
             | other cogs - we mesh perfectly. Being treated like a daisy
             | with beautiful narrative of lies would eventually lead to a
             | delusional state of mind, dissent and ultimately negative
             | spiraling burnout.
             | 
             | Former is peaceful, the latter is deceit.
        
               | jseban wrote:
               | But one of you really is a daisy, people are not equal,
               | and those daisies are actually what's responsible for
               | most of this machine and it's origins in the first place.
               | Without daisies there will be no place for cogs, the cogs
               | come after the daisies
        
           | ncmncm wrote:
           | Not only are there 10x engineers, I personally know an
           | objectively measured 500x engineer. He is humble because he
           | knows someone who produces 10x what he does (albeit spending
           | twice as much time at it).
           | 
           | The measurement happened as a result of a joint venture
           | between Siemens AG and Ericsson called Ellemtel. Each company
           | sent 250 [edit: not 500] engineers. It was a six month
           | project, the classic death march: if it did not deliver on
           | time, the parent companies would not be paid.
           | 
           | At the end of the project, half the code delivered was his.
           | Had he not been on the project, it would not have been
           | completed on time, so no product would have been delivered.
           | [Edit: Thus, it is not really the line count that makes him a
           | 500x engineer.]
        
             | bcrosby95 wrote:
             | This really isn't my experience with super productive
             | engineers. Usually they're solving high level technical
             | problems for the company that most employees wouldn't touch
             | with a ten foot pole. It isn't the raw LOC they produce but
             | their ability to translate complex technical problems into
             | elegant solutions for everyone else to take advantage of.
        
               | ncmncm wrote:
               | The Death March is not a usual circumstance. In usual
               | circumstances, different practices are indicated.
        
             | mrisoli wrote:
             | Assuming you can objectively measure someone like this,
             | either by LoC or delivery times, this is the wrong way to
             | approach any project.
             | 
             | Having a 10x engineer(or even worse, a 500x engineer in
             | this alleged case) is a huge risk for the company, should
             | the engineer want to leave or if they are incapacitated in
             | a tragic event, the company is severely handicapped,
             | ideally a so-called 500x engineer should spend less time
             | writing the actual code and instead mentoring/managing
             | others to scale up their knowledge, should the company do
             | this right, they might not deliver on time, but they'll
             | have a much wider array of experts when something breaks or
             | for the next projects, reduces overall company risk and
             | it's more profitable in the long run.
        
             | lostcolony wrote:
             | Maybe he was an amazing engineer 100s of times better than
             | anyone else on the project...or maybe he was a bottleneck
             | for everyone else.
             | 
             | The latter I've seen. A lot. The former I have not.
        
             | PragmaticPulp wrote:
             | > I personally know an objectively measured 500x engineer.
             | He is humble because he knows someone who produces 10x what
             | he does (albeit spending twice as much time at it).
             | 
             | So your 500X engineer knows a 5000X engineer and he wrote
             | as much code as 999 other engineers combined? (That would
             | make him a 999X engineer, FWIW)
             | 
             | A 500X engineer (per your measurements) would have to write
             | 500 lines of code every day without fail, while all 500
             | other engineers in the entire company could only average 1
             | line of code per day. And the 5000X engineer they know
             | would have to write 5000 lines of code per day while
             | everyone else was only limited to 1 line of code per day.
             | 
             | Not just one day, but _every single day_ for six straight
             | months. And all of their managers would have to somehow not
             | notice this disastrous situation for the duration of the
             | project. Come on.
             | 
             | I think you've been fed some exaggerations.
        
               | iratewizard wrote:
               | I remember a day when one of my engineer's full days of
               | work was one line of code. Not all lines of code are made
               | equal
        
               | sneak wrote:
               | https://www.folklore.org/StoryView.py?story=Negative_2000
               | _Li...
        
               | ncmncm wrote:
               | And, not all projects are death marches. It is generally
               | hard to measure value, which is one of Dan Luu's points.
               | Counting lines of code rarely produces a very good
               | answer, but sometimes that is the best you have. Company
               | revenue can be meaningful. When a contribution that makes
               | the difference between $X million revenue and $0, against
               | 250 years worth of engineers' salaries, it is hard to
               | quibble. 500x is as good a number as you can get.
        
               | wittycardio wrote:
               | You don't measure code by the number of lines written,
               | you measure it by amount of productive value. Early
               | engineers at Google were easily 500x ( keep adding more
               | zeros if you want ) more valuable to google than a random
               | swe today
        
               | ncmncm wrote:
               | If you thought this was about lines of code, you were not
               | paying attention.
        
               | moralestapia wrote:
               | By measuring productivity on lines of code written you
               | show just how inexperienced and naive are.
               | 
               | Are you HR, by chance? Have you ever coded something in
               | your life?
        
               | [deleted]
        
               | Jensson wrote:
               | For any positive real number X and employed engineer A
               | with positive productivity, I can find an employed
               | engineer B where productivity of A is more than X times
               | the productivity of B.
               | 
               | Proof: Pick B to be an engineer with productivity 0. 0 *
               | X = 0 for all X. Productivity of A is defined to be
               | positive, so is greater than 0. Hence productivity of A
               | is greater than X times the productivity of B.
        
               | JBiserkov wrote:
               | And then there's people with negative productivity.
        
               | ncmncm wrote:
               | The person who told me about this was the person who
               | counted up the code at the end of the project. And, yes,
               | it was 250 from each, not 500 from each parent company.
               | (Memory is funny that way.)
               | 
               | I do not doubt that the numbers were rounded for
               | simplicity. It is meaningless to talk about a 499x
               | engineer.
               | 
               | As was explained to me, this engineer assigned two-week
               | work units. If the work was not ready at the end of two
               | weeks, he wrote it himself over the weekend. So, a fair
               | bit of code was written that did not make it into the
               | final product.
        
               | pseudalopex wrote:
               | > If the work was not ready at the end of two weeks, he
               | wrote it himself over the weekend.
               | 
               | Using no code or knowledge from the past 2 weeks?
        
               | ncmncm wrote:
               | That would have taken longer.
        
               | pseudalopex wrote:
               | Using it or not using it would have taken longer?
        
               | ncmncm wrote:
               | Trying to use somebody else's code that does not solve
               | the problem generally takes longer than writing it
               | yourself.
        
               | pseudalopex wrote:
               | Solving a problem isn't all or nothing.
        
               | druvisc wrote:
               | For it to matter, it is.
        
               | newaccount74 wrote:
               | But looking at someone elses code first generally makes
               | you faster even if you end up not using any of it.
        
               | ahtihn wrote:
               | That's a ridiculously wasteful way of managing work. I
               | too can be a 10000000x engineer if I never let others
               | actually merge their code and just write it myself
               | instead.
        
               | ncmncm wrote:
               | It was a way that delivered product on deadline, for
               | exactly that project. Every project has specific needs.
               | If you code to some other project's needs, you do the
               | wrong thing.
        
               | Jensson wrote:
               | If you hired engineers like they hired them before coding
               | interviews combined with a decade of the dead sea effect
               | I can easily see a team of 500 barely getting anything
               | done at all. Big organizations are often grossly
               | mismanaged like this which is why smaller organizations
               | can beat them.
        
               | deckard1 wrote:
               | mismanaged, yes. But also risk-adverse and encumbered
               | with process. At a big corp you may need 5 or more sign
               | offs on a single merge. I probably spend a good 40% of my
               | time herding cats and babysitting the merge pipeline.
               | There is a lot of overhead you simply won't find in a
               | startup.
        
               | fitzn wrote:
               | Measuring programming progress by lines of code is like
               | measuring aircraft building progress by weight.
               | 
               | - Bill Gates
        
               | mostertoaster wrote:
               | And I bet an in progress airplane that weighs a 1000lbs
               | is further along than an airplane that weighs 1.
        
               | bdavis__ wrote:
               | Note this applies to the manufacturing,not the design.
               | 
               | It is actually a wonderful analogy with software:
               | 
               | * to a first order, cost of the materials in an airplane
               | are proportional to the weight * at design time, the
               | weight of the aircraft is minimized. thus, political and
               | management forces cannot change it.
               | 
               | just like software, each subsection that is bolted on has
               | different weights; but if you average it out it is a good
               | measure of progress. and cost.
        
               | ecnahc515 wrote:
               | And if I build a paper/balsa wood airplane that's 1 pound
               | and can carry a mouse?
               | 
               | It all depends on what the actual "airplane" (product)
               | that's being built is.
        
               | kragen wrote:
               | Not if they have the same wingspan; the "1000lbs"
               | airplane is 0% done because it will never fly.
        
               | ddalex wrote:
               | sure, because they are measuring progress towards
               | completion, rather then the ability to fly
               | 
               | i.e. if a finished plane weights 10,000 lbs all put
               | together, then a in-construction plane currently at 1000
               | lbs is clearly further along towards completion then one
               | at 1 lbs
        
               | slingnow wrote:
               | What were you trying to say? You realize a Boeing 747
               | weighs over 400,000 lbs. And a tiny Cessna 172 weighs
               | ~1500 lbs.
               | 
               | If the planes have the same wingspan, it's likely they're
               | in the same class, and weight is a perfectly reasonable
               | measurement of completion percentage.
        
               | tremon wrote:
               | It's a nice aphorism, but it's a very bad analogy. Before
               | the build of an aircraft is started, the target weight of
               | the assembled product is (roughly) known. Therefore, in
               | the process of building an aircraft, the assembled weight
               | at least goes up from 0 to $target -- in an erratic
               | fashion, but it's still a continuous measurement.
               | 
               | I have never seen a program design specification that
               | even attempted to quantify the lines of code of the end
               | product, let alone be accurate.
        
               | fitzn wrote:
               | The initial comment was related to attribution for "who
               | built" some piece of software based on lines of code. The
               | analogous argument would then be assigning attribution
               | for the built aircraft to whoever produced the heaviest
               | components. Given that that would be illogical, I think
               | the analogy is apt.
        
               | [deleted]
        
             | sangnoir wrote:
             | LoC is a terrible metric - did they count the lines other
             | engineers removed?
             | 
             | I was half of a very productive duo on a greenfield project
             | subsystem - a project I joined midway: my partner wrote a
             | lot of code, I estimate ~70% of final lines in the code
             | base were his. What the LoC count won't tell you is all the
             | refactoring, deletion, tests and error handling code I had
             | to add, because his code _only_ worked for the happy path.
             | Can you say he was being 2x more productive than I was? I
             | say no, because he was breaking the nightly build at least
             | once a week before I joined, blocking the rest of the team,
             | this ended when I added pre-commit tests.
        
               | ncmncm wrote:
               | When the numbers are large enough, the details don't
               | matter much. Maybe he is really only a 250x engineer? A
               | 100x engineer? It doesn't change the fact that without
               | him no product would have been delivered.
        
               | Aqueous wrote:
               | no, no, no, no.
               | 
               | if you deliver the product only by taking shortcuts that
               | impede other engineers you do not get credit for
               | 'delivering' the product.
               | 
               | having been the next engineer to come along, this
               | attitude drives me up a wall.
        
               | sangnoir wrote:
               | > It doesn't change the fact that without him no product
               | would have been delivered.
               | 
               | I agree. I'm only arguing that there are times when
               | engineers who enable "10x/100x" engineering don't get the
               | visibility they deserve, sometimes until after they quit.
               | 
               | This hits close to home for me as I witnessed my partner
               | being showered with praise for being "super productive"
               | based on LoC alone, code which wasn't close to being
               | production-ready. If you don't care about code quality,
               | and want to be seen by management/people outside of your
               | team as a 10x engineer with minimal effort: you can
               | follow the same playbook.
        
               | ncmncm wrote:
               | Agreed. It is rare that you can get objectively
               | meaningful numbers. So, while it is convenient that half
               | the code delivered was his, that is not the meaningful
               | measure.
               | 
               | When I was in school, the standard for engineer
               | productivity was 10 lines of tested code per day,
               | averaged. Maybe we do better today, with fewer footguns
               | and faster compilers. But we expect more meaningful
               | results from a line of code, too.
        
           | gonzo41 wrote:
           | This is pretty much exactly true. Though I must say being a
           | person who comes in and get plonked on the underperforming
           | team. It'd be really progressive if the Alice character had
           | to take on some fresh blood to share around the knowledge and
           | let new people build rep. Nothing sucks more than being on an
           | underperforming team.
        
           | 3grdlurker wrote:
           | It's incredibly reductionist to think that productivity is
           | inherent to an individual when the world is never that simple
           | and there are always a lot of factors involved in any
           | outcome. Even the people that you think are "10xers" will
           | stumble under the right circumstances, and the converse is
           | also true about the people you think are incompetent.
           | 
           | It's not so much that we built a culture that disallows these
           | things to be said--I'm sure you have the freedom to say that
           | to people if you're prepared for the consequences. It's just
           | that it's such a hasty, unnuanced thing to say, and business
           | decisions should not be made on the basis of rash remarks
           | that aren't very well thought-out.
        
             | Jensson wrote:
             | > Even the people that you think are "10xers" will stumble
             | under the right circumstances, and the converse is also
             | true about the people you think are incompetent.
             | 
             | Right, the 10x engineer isn't benching 10x more than you or
             | running 10x faster than you, nobody thinks that 10x
             | engineer means 10x at every possible task.
        
               | 3grdlurker wrote:
               | But then you have to ask what metrics are being used to
               | define a 10x engineer. You'll see that everyone has a
               | different version of that and therefore whether a 10x
               | engineer exists solely depends on the ontological
               | argument for a 10x engineer. By the end of the day 10x is
               | subjective because teams have different needs.
        
               | Jensson wrote:
               | If you can replace an entire team of 10 engineers paid to
               | work on something with a single engineer then that
               | engineer is a 10x engineer, as long as the "10x engineer"
               | didn't originally write the things they work with. That
               | is my definition.
               | 
               | > By the end of the day 10x is subjective because teams
               | have different needs.
               | 
               | Replacing 10 salaries with 1 salary isn't subjective at
               | all.
        
               | 3grdlurker wrote:
               | Of course it is subjective. This is literally what you
               | said:
               | 
               | > That is my definition.
               | 
               | You obviously care about optimizing for salary expenses.
               | Most companies have room to hire more people who can do a
               | few things well, so their definition of 10x would be
               | different because they'll have different expectations of
               | their employees.
               | 
               | And really, if your definition of a 10xer is some poor
               | fool who's willing to take the job of 10 people for a
               | single person's salary, good luck finding someone who
               | wants to spend their lives living that way.
        
               | Jensson wrote:
               | > And really, if your definition of a 10xer is some poor
               | fool who's willing to take the job of 10 people for a
               | single person's salary, good luck finding someone who
               | wants to spend their lives living that way.
               | 
               | Right, they are paid more. The going rate for good people
               | is around 1.5x up to 10x for exceptional cases.
               | 
               | Edit: And I am not talking about minimizing cost of
               | salaries, I am talking about how much a good software
               | engineer should demand. If he can replace 10 salaries
               | with one then he has a lot of leverage he should use to
               | get a higher salary, if the company isn't paying him then
               | he should leave for a company that appreciates his
               | skills. Plenty of companies pays premium money for
               | premium talent.
        
               | 3grdlurker wrote:
               | I mean, if all you're saying is that "better programmers
               | deserve better pay", then you're not exactly saying
               | anything groundbreaking and the concept of "10xer" is not
               | going to be necessary to make that point. It should also
               | be noted that the salary that you get isn't just a
               | product of your talent but also of how well you sell
               | yourself. Amongst many other factors, of course.
        
               | Jensson wrote:
               | Salary isn't just a factor of skill, but willingness to
               | pay high salaries is the same as belief that skill
               | matters a lot. A manager who doesn't believe in high
               | developer skill variation will not pay significantly
               | above market rate, while a manager with strong beliefs in
               | skill variation will pay huge amounts for the right
               | people. Therefore I see any arguments against 10x
               | developers as an attempt to supress wages, likely
               | managers who wants to hire good developers without paying
               | them more than average developers, or developers who are
               | jealous of others salaries. Luckily a lot of companies
               | acknowledges that talent matters a lot and pays a lot for
               | it, and today the highest valued companies in the world
               | belongs to that group.
        
               | mostertoaster wrote:
               | So y'all don't disagree with the main point.
               | 
               | There are some specific individual engineers who will get
               | a specific individual task, faster than some other
               | specific engineers.
               | 
               | If those same specific engineers get done many general
               | tasks faster than another group of specific engineers on
               | general tasks than they are just better in general. If
               | some other specific task gets done by the other specific
               | engineers better then it is just different domains.
               | 
               | Either way the individuals matter.
        
               | 3grdlurker wrote:
               | So a fast programmer is necessarily better than one who
               | takes a little more time but pushes out stabler code?
        
               | mostertoaster wrote:
               | Touche, same quality just one done twice as fast let's
               | say. Just a hypothetical.
        
               | topkai22 wrote:
               | Nah, it's beyond that. I know a dev that is the most
               | brilliant ux dev I've ever met. He can create beautiful,
               | dynamic, understandable UIs literally 20x than I can.
               | 
               | However, he is just medeicore at must other tasks-
               | constructing a common data model, scaling the backend or
               | analyzing the data be is slower than I am, if he engages
               | at all.
               | 
               | More recently I told my manager that I was intimated by
               | how effective one of my coworkers was at his job (data
               | science and BI.) He laughed and said my coworker
               | basically thought the same of me (doing more standard
               | software engineering.
               | 
               | Highly effective engineers are often only effective at
               | limited aspects of the business of software engineering
               | and it takes a good team structure of diverse talents to
               | make everyone effective, even in the domain of software.
        
               | Jensson wrote:
               | That was my point, arguments such as yours are just
               | arguing with strawmen. 10x is compared to another
               | professional in the same domain. Saying that the engineer
               | isn't as effective at another domain as a professional of
               | that other domain is arguing with a strawman.
        
               | Jetrel wrote:
               | It's not really a strawman considering it's EXACTLY what
               | most companies are trying to do: make programmers
               | fungible across domains. Critically; they're doing this
               | because they typically have no visibility into these
               | skillsets from the managerial level, and they typically
               | only have one or two programmers "in a given domain" on a
               | team - even in a very, very large company. The company
               | would _like to_ pretend these people are fungible, and
               | can be interchangeably swapped out, but the reality is
               | they have no immediately replacements on the team.
               | 
               | There's no sense in doing an apples-to-apples comparison
               | when you've only got one apple, an orange, and a pear.
        
             | Swizec wrote:
             | > will stumble under the right circumstances
             | 
             | Exactly. Not every task or goal fits every person equally
             | well. A good leader understands this and does their best to
             | find that fit.
             | 
             | But it is in my experience not considered okay to talk
             | about this too openly because people get offended.
             | 
             | You wouldn't ask your best engineer to lead a marketing
             | campaign or your best marketer to design your servers.
             | They're smart and would figure something out eventually,
             | but who gets the task matters.
        
               | [deleted]
        
             | csande17 wrote:
             | > It's not so much that we built a culture that disallows
             | these things to be said--I'm sure you have the freedom to
             | say that to people if you're prepared for the consequences.
             | 
             | When people say that "you aren't allowed to say" something,
             | they don't mean the government uses magical mind control
             | rays to prevent your mouth from physically producing the
             | words. "Consequences" _are the mechanism_ by which speech
             | is prohibited in societies without access to magical mind
             | control rays.
             | 
             | (Not to pick on you specifically; I've heard this line a
             | lot lately.)
        
               | 3grdlurker wrote:
               | I mean, I get your point about the government but now
               | you're just complaining about how being insensitive to
               | other people has the consequence of them fighting back.
        
               | [deleted]
        
               | teddyh wrote:
               | Now you're moving to assume that everything that has
               | consequences is due to somebody being insensitive. It
               | could also be, for example, that the person initiating
               | consequences is entirely too sensitive.
        
               | 3grdlurker wrote:
               | So you're gonna go around the office to point fingers and
               | tell on people that they're not 10xers, and then call
               | them too sensitive if they react? You're talking in
               | abstracts but if you put what you said in context (ie
               | this discussion) it doesn't make sense.
        
               | teddyh wrote:
               | > _So you're gonna go around the office_ [...]
               | 
               | This discussion is not about me, nor did anyone advocate
               | that behavior. You are making up scenarios in your mind
               | about what other people in this thread are thinking and
               | saying, but these things are all imaginary on your part.
        
             | philipswood wrote:
             | I remember finding a site (a design patterns repository
             | page of all things) that explained the nuance of different
             | people having different expected outcomes on different
             | domains well.
             | 
             | But despite searching for it for years I haven't been able
             | to find it again - web searches tend to be bad at finding
             | things that you found before, again.
             | 
             | Anyway, this was described as the "movie producer pattern"
             | (maybe it was director)
             | 
             | I remember it going something like this:
             | 
             | As opposed to the factory worker pattern which describes
             | people who perform simple tasks that are straightforward
             | and are easy to learn and perform and are hence
             | interchangeable, it is more accurate to use the movie
             | producer pattern.
             | 
             | A producer will have shown his or her abilities in a
             | specific set of movies, each with a certain style and
             | genre, which will lend credence to their ability to perform
             | similar work in a similar genres. It's clear however that
             | the specific director will make a large impact to the final
             | movie and will have a personal touch.
             | 
             | For engineers, Susan, who has spent the last decade honing
             | her skills on language VM implementations is expected to be
             | an all around star resource, but would probably be a more
             | trustworthy choice for more VM work as opposed to
             | implementing a graphics engine or database.
             | 
             | (In analogy to a director with a string of science fiction
             | movies who might not be the best choice for a romantic
             | comedy)
        
           | MrPatan wrote:
           | What you cannot say is that there are 0.1x engineers.
        
             | visarga wrote:
             | Maybe a mix of x0.3 and x3 engineers.
        
             | jseban wrote:
             | In my experience there are plenty of -10x engineers.
        
               | astrange wrote:
               | That's acceptable if they're interns/juniors. If you only
               | hire the best people for the job, you're never going to
               | get any new people.
        
               | zweifuss wrote:
               | 1x is defined as the least productive engineer in a team.
               | But I know what you mean. Sometimes a team can be more
               | productive with fewer people.
        
           | xmprt wrote:
           | I'm "10x" when working on one part of the system that I'm
           | extremely familiar with but "1x" when it comes to other
           | areas. Similarly, I have teammates who are "10x" in those
           | other areas but wouldn't know where to start when it comes to
           | my specialty.
        
             | grayclhn wrote:
             | You make it sound like you shouldn't get credit for knowing
             | where you provide the most value and putting yourself in
             | position to be most effective. :)
        
           | [deleted]
        
           | RNCTX wrote:
           | > But we've constructed a corporate culture where this is not
           | allowed to be said. So we bend over backwards to pretend
           | everyone is equal and capable of the same things in all
           | areas. Then we secretly make sure somehow by magic the truly
           | critical projects are routed to the people and teams with
           | more reliable outcomes.
           | 
           | Do you really think that was the motivation? That someone is
           | going to bat for Bob at Alice's expense?
           | 
           | Or do you think it more likely that "equality" is another way
           | of saying both Bob and Alice will _never_ threaten someone in
           | management enough to cost them even a minute of sleep on any
           | given night, and that 's all management really cares about at
           | the end of the day.
        
           | wokwokwok wrote:
           | The irony here is that the point of the article isn't that
           | "10x engineers" do/don't exist, it's that "things are more
           | complicated than that".
           | 
           | Assigning arbitrary labels (like 10x engineers...) so it's
           | "easy to understand" results in over simplified models that
           | lead to faulty decision making based on invalid assumptions.
           | 
           | ...treating everyone equal is perhaps _also_ a faulty
           | assumption, but it's _easy_ , and dealing with complex
           | systems is hard.
           | 
           | Maybe instead of bitching about equality, which is just a
           | symptom, we should promote using _complex models_ instead of
           | easy trivial ones.
           | 
           | ...because just using _different_ easy trivial modes is
           | stupid; it won't get you any better outcomes.
        
           | MattGaiser wrote:
           | Even if there aren't 10x engineers, there are still engineers
           | with different levels of skill and knowledge in different
           | areas.
           | 
           | One of the best engineers I ever worked with was terminated
           | (he was a contractor) as he spent his career on the backend,
           | was told he would work on the backend, and they assigned a
           | complicated React feature to him over his objections that he
           | had no knowledge of the framework or frontend dev in general.
        
           | sangnoir wrote:
           | Isn't the "10x" label contingent on engineers being
           | functionally indistinguishably, except some are allegedly 10x
           | more productive? Specialization is what I figure has highest
           | impact on turnaround times in a team setting. Just because an
           | engineer is the most familiar with a component/subsystem -
           | which allows them to make changes _to that subsystem_ faster,
           | doesn 't make them an all round 10x engineer.
        
             | PeterisP wrote:
             | IMHO it's also an useful illustration that being able to
             | replace people is asymmetric.
             | 
             | It may be that Bob can do Joe's specialization at half
             | speed, but it's plausible that Joe can't do Bob's
             | specialization properly at all, even after a year of
             | training; so replaceability only works one way.
             | 
             | And I have worked with engineers that could do improvements
             | to an unfamiliar component/subsystem _faster_ than the
             | current engineer who is the most familiar with it; i.e.
             | their time of learning+adaptation+implementation was faster
             | than the other persons ' implementation alone. And it's not
             | that the other engineer was incompetent, they were quite
             | reasonable.
        
             | Jensson wrote:
             | It refers to people with the same experience with the
             | system. For example, lets say you have two persons working
             | with a system and have worked with it for two years. One of
             | them is 10x as productive in that system than the other.
             | Neither of them had experience with such systems prior to
             | this, so both were equally productive when they started,
             | but one of them grew much faster and is now 10x the other.
             | 
             | Of course if you took those two and put them to work at a
             | new system both would have 0 productivity initially as they
             | learn the new system, but as they grow the differences
             | starts to appear and soon you have a very stark contrast
             | again.
        
           | tomnipotent wrote:
           | A 10x'er is by definition an outlier. It would be absolutely
           | silly for a business to build its planning on the existence
           | of outliers in its staff, unless the company is small (< 20)
           | and that individual is a co-founder or someone you can really
           | rely on.
           | 
           | People leave companies for other opportunities even when they
           | like their current job. I have to plan for that, whether it
           | hurts someone's ego or not.
        
           | wyclif wrote:
           | _HR didn 't care that the person made the company more money
           | than HR saves by doing location adjustments for all
           | international employees combined because HR at the company
           | had no notion of the value of an employee, only the cost,
           | title, level, and location_
           | 
           | This is common in large, dumb corporations: HR is the Blob.
           | And if you are being recruited by a company that exemplifies
           | that kind of culture, run away, far, far away.
        
         | Agentlien wrote:
         | It may be a culture thing, but across the three companies I've
         | worked at every estimate has been explicitly assuming a
         | specific person handles it. Sometimes we've even given several
         | estimates for the same task depending on who it gets assigned
         | to. No one has ever found this odd. It's just obvious that
         | different people have different skills and familiarity with
         | different technologies or parts of the project.
        
           | rramadass wrote:
           | This is how planning should be done. Gauge people's
           | expertise, put them on the path they can be most effective
           | and then ask for their estimates. Take that to upper
           | management and negotiate.
        
             | dspillett wrote:
             | One problem with that is sometimes the estimates are done
             | long before the work starts so when that item eventually
             | gets to the top of the priority stack the person estimated
             | for is working on something else instead. At this point
             | things need to be re-estimated which can cause friction if
             | the new estimate is longer ("but last time, you said..." or
             | "when we asked Bob, he said...").
             | 
             | What I've done in the past is give an estimate based on
             | what a "standard" dev can be expected to do (everyone
             | understands a junior is expected to be slower as they are
             | new, that is why they are currently a junior and when they
             | get up to speed they'll be promoted) with a comment on the
             | ticket that the expected time will reduce by x if a named
             | resource, or one of a group, is available to work on it.
             | That way, medium term planning can be done on the basis of
             | a "reasonable case" scenario and if the right people are
             | available things will go better (and if there are multiple
             | items in that state, short term planning will include
             | deciding which ones being sped up, by using that person's
             | time, confers most extra value).
        
               | rramadass wrote:
               | Right, things are always probabilistic when it comes to
               | us Humans :-)
               | 
               | I like to think of it like Algorithm Analysis; Best-Case
               | (estimate by the expert mentioned above), Worst-Case
               | (estimate by Noob who just joined the project) and Avg-
               | Case (estimate by person who is already part of the
               | project but is not responsible for that module). Add a
               | fudge factor based on your reading of the circumstances
               | and then haggle with Management. You now have a band with
               | a upper bound and lower bound which can be realistic.
               | 
               | PS: You may find Douglas Hubbard's _How to Measure
               | Anything: Finding the Value of Intangibles in Business_
               | useful in this regard.
        
               | denton-scratch wrote:
               | > things need to be re-estimated which can cause friction
               | 
               | But, but ... isn't every estimate supposed to be
               | provisional? Aren't you supposed to be re-estimating
               | regularly?
        
               | Agentlien wrote:
               | That's exactly what I was thinking of when I said we
               | sometimes give estimates depending on who it gets
               | assigned to. "It'll take a day if X does it, but probably
               | three if another SE does it".
        
           | monkeybutton wrote:
           | There's no need to be offended either. I will gladly estimate
           | a task taking longer for me to do when I'm not the original
           | author or would be using languages and frameworks I don't
           | have much experience in. We just give the estimates and let
           | the PO prioritize what they want.
        
           | selfhoster11 wrote:
           | That's brilliant. So much bike shedding about what complexity
           | a task has could be avoided.
        
         | dpweb wrote:
         | In my manager days I simply assigned a factor to each team
         | member based on the type of work, so one person may be baseline
         | hrs * 1 and another hrs *.8
         | 
         | This had to be accurate, as it's consulting, if the hours are
         | wrong we lose money.
         | 
         | But only a direct line manager can do this, anyone else won't
         | have the knowledge of the staffs capabilities.
        
           | dijit wrote:
           | it's even more complicated by knowledge/experience in certain
           | areas.
           | 
           | Fire me into some unknown terraform and I'll be able to
           | orient myself faster than someone who only does C# every day.
           | 
           | Send me into my own terraform and I'll be faster still. Not
           | all things are equal.
        
         | ZainRiz wrote:
         | Whenever I ask an expert how long it'll take someone new to the
         | their code base to add feature Y, I mentally double whatever
         | estimate they give and share _that_ instead.
         | 
         | I haven't overshot the estimate yet.
        
         | badtension wrote:
         | In my experience it still makes sense to estimate together
         | using the same story points (or T-shirts) when there are people
         | ranging from almost no experience to very senior ones working
         | on a project.
         | 
         | 1 SP for a senior may take 1h of his time and for a junior that
         | would be 2-3 days but it's still 1 SP - a relatively simple
         | task. This is in contrast to a fallacy of recalculating SPs to
         | time-based units cause if we do that we might as well just
         | estimate in hours/days.
         | 
         | It's about agreeing on some baseline first (what does 1, 2, 5
         | SP task look like?) and going on from that. We just need to
         | remember that velocity will be different for different people
         | so team capacity calculation is going to be all over the place
         | but I think this approach can be useful.
        
         | Kalium wrote:
         | I got a harsh lesson about this in one of my very first jobs.
         | 
         | A senior engineer on my team had built a rather complicated
         | system. He was accordingly intimately familiar with all aspects
         | of it. So when he estimated something on that system, it came
         | with nearly all the discovery work already done.
         | 
         | The PM proceeded to take an estimate from this person, hand it
         | to a brand new hire, and expect them to deliver on that.
         | Needless to say it could have gone better for me.
        
           | radicalbyte wrote:
           | That engineer is Senior in title only. Unfortunately this is
           | a common pattern - a mid-level developer will play "hero",
           | make a mess that only they understand, and - if given the
           | title/responsibility by immature management - proceed to
           | royally screw their team.
           | 
           | Actual Seniors have the experience and foresight to handle
           | this properly. Either build code with enough
           | documentation/tests that others can understand it, or make an
           | onboarding/mentoring plan for team mates, or estimate based
           | on a teammate doing the work.
           | 
           | In this position: the engineering manager should remove the
           | fake Senior from the team, that will force them to get up to
           | speed.
        
             | nzmsv wrote:
             | Up to speed on their way out the door if they have any self
             | esteem at all.
        
           | jseban wrote:
           | Yeah why do people have this view on programmers I just don't
           | understand, every other single effing job in the world
           | requires training and ramp-up, except programmers? And the
           | fact that programming is depending on a unique pre-existing
           | really complex code base further speaks against this.
           | 
           | When my product owner quit, the new guy was working in
           | parallel for 2 months to learn the ropes, noboby bats an eye,
           | but a programmer is productive from day zero and all
           | programmers have exactly the same output. It's so wrong
        
             | jart wrote:
             | If you wrote a novel and wanted your friend to write the
             | final chapter, then would you need to train them in your
             | novel beforehand? Not that much different from programming.
        
             | marcus_holmes wrote:
             | We're just the nerds who push the nerd-buttons. We don't
             | need to understand how it works, or why it should be this
             | way not that way, or what the margins are. Just push the
             | nerd-buttons and the damn thing work like it does in my
             | head! All the hard work has been done by the ideas people
             | who had to do all the creative stuff and make all the hard
             | decisions. Now it just needs to be put into the computer-
             | thingies and work!
             | 
             | /s, obviously
        
             | markus_zhang wrote:
             | I think it depends on the culture of the company. Some
             | companies do allow engineers say a month to catch up.
        
             | hyperman1 wrote:
             | I think they underestimate the value of specific knowledge.
             | A builder that can build X meters of wall every day van do
             | that reasonably independent of the building site. X will of
             | course vary when you give a new kind of stones. The problem
             | with programming is every job has its own kind of stones.
        
               | mhb wrote:
               | And they overestimate it when writing job ads.
        
               | BenoitEssiambre wrote:
               | I find that doesn't really capture the difference. In
               | programming, the building part is fully automated. You
               | press play or type a compile command and wait. If someone
               | wants a build estimate, you should give them the time it
               | takes to compile an deploy. Code is blueprint. Writing
               | the code is all engineering, R&D, design and architecture
               | and it usually entails figuring out how the system will
               | interface with countless protocols, legacy systems,
               | details of user's lives etc. It's nothing like building
               | something that is already fully planned. It's a lot more
               | like researching and planning all the details.
        
               | rramadass wrote:
               | >I think they underestimate the value of specific
               | knowledge
               | 
               | This is the crux of the issue. When it comes to
               | "Knowledge Work" almost every step sooner or later
               | becomes a specialization. For example, I used to sneer at
               | the role of a "Build Engineer" until i was forced to take
               | up that role in one project. The combination of HW
               | Platforms, OS versions, config switches, build flags,
               | magic incantations etc. quickly gave me a new found
               | respect for a job which i had considered "trivial".
        
               | spoils19 wrote:
               | I don't understand why you would sneer at a role in the
               | first place, without at least taking some sort of look
               | into what they have to do.
        
               | rramadass wrote:
               | You have missed the point of the anecdote.
               | 
               | It is that one tends to underestimate the complexity
               | involved in a particular job which has evolved well
               | beyond its initial "trivial" requirements. Hence the need
               | to guard consciously against such tendencies particularly
               | in domains where you may not be competent.
        
           | onion2k wrote:
           | _The PM proceeded to take an estimate from this person, hand
           | it to a brand new hire, and expect them to deliver on that.
           | Needless to say it could have gone better for me._
           | 
           | This is a really good thing to learn from, although I doubt
           | it felt like it at the time. The key thing that every junior
           | dev needs to take from it is that it's fine if things don't
           | take however long the estimate is _so long as you 're
           | regularly communicating with the PM_. PMs hate surprises.
           | They need to know exactly what the state of the project is at
           | any given moment. For them to think that a story is
           | progressing on track when it's not is very, very bad (in
           | their minds; it doesn't actually matter most of the time.)
           | 
           | If you work on a story that's estimated to take 3 days and
           | come back after 3 days saying "It's not done yet. I'm only
           | half way through. I had to learn a ton of stuff!" then that
           | knocks out loads of other things, and people get pissed off.
           | 
           | If you work on a story that's estimated to take 3 days, and
           | in the stand up on day 2 you say "I think I'm going quite
           | slowly because I'm having to learn a lot, and I don't think
           | I'll deliver this in 3 days" then your PM will (...should?)
           | respect that you're keeping them informed. The senior might
           | even step up to help you get there faster.
           | 
           | Practically all the actual work a PM does is communication.
           | If you're not communicating with them then you're blocking
           | them. No one likes that.
        
             | lifeisstillgood wrote:
             | >>> Practically all the actual work a PM does is
             | communication.
             | 
             | Practically all the actual work a PM does can be replaced
             | with a script and dashboard
        
               | onion2k wrote:
               | _Practically all the actual work a PM does can be
               | replaced with a script and dashboard_
               | 
               | That is entirely true if you have an organised,
               | disciplined dev team that communicates well.
               | 
               | Good luck with that.
        
               | kayodelycaon wrote:
               | This isn't true even with a organized, disciplined team.
               | What happens is the responsibilities of get divided out
               | to other people on the team. Usually not the entire team,
               | so some people are stuck with unacknowledged overhead.
        
               | nzmsv wrote:
               | Unacknowledged overhead happens even with a PM present.
               | Usually it's work that is absolutely critical to getting
               | a project done but a PM would tell you it's a waste of
               | time if you brought it up with them.
        
               | lifeisstillgood wrote:
               | Thank you. Another vital point - trying to tell people
               | the real critical path is over there but no-one agreed it
               | in the plan is .. ahh well
        
               | subsubzero wrote:
               | For small tasks, yes this works. For larger feature work
               | that involves cross-team collaboration, including legal,
               | security etc, a pm is a godsend.
        
               | lifeisstillgood wrote:
               | meh. The problem is authority. PM / manager as described
               | above is a _co-ordination_ issue. Often administrative as
               | well.
               | 
               | Either the company is imposing administrative burden a
               | that it can remove with a little effort and scripting, or
               | again it is co-ordination - which software usually excels
               | at.
               | 
               | We can endlessly debate specifics but yes, there are many
               | corporate environments that are almost impossible to
               | navigate without full-time skilled administration - it
               | that is a choice by the company not an inherent law of
               | nature.
               | 
               | I seem to recall a Microsoft anecdote where someone
               | released an internal form for developers to fill out, and
               | billg personally sent round collecting the form telling
               | people that sort of thing was not the Microsoft way. Far
               | be MSFT from an ideal but bureaucracy is a _choice_.
               | 
               | Edit: my take on hierarchy and decision making is that it
               | is clearly "obvious" that in war and times of stress
               | there is only enough time for one person, the "hero", to
               | review the battlefield and make decisions, which everyone
               | else then follows. The problem with that is throughout
               | human history that idea has literally had no better than
               | 50/50 chance of succeeding.
               | 
               | I am very much short on Project management,
               | administrative management as authority and generally
               | anything that points away from democracy.
        
             | BobbyJo wrote:
             | > I think I'm going quite slowly because I'm having to
             | learn a lot, and I don't think I'll deliver this in 3 days
             | 
             | Their first question after you say this will be "well, how
             | long will it take?" Whether or not you actually have any
             | idea how much time you'll need, you'll have to give an
             | answer, and on that blows the schedule up too much will be
             | strongly frowned upon.
             | 
             | Now you've realized you're working for a crappy PM/EM who
             | wants you to do their job for them, since they should have
             | already known that the estimate from the first engineer
             | will be nowhere close to the reality from the second.
             | 
             | The best managers I've had have been the ones that rarely
             | need time estimates. They know enough about what's going
             | on, and the comparative skill levels of the engineers, to
             | give reasonable estimates themselves in most cases.
        
               | ebiester wrote:
               | That is a function of time in company and continuity of
               | team more than skill of manager.
        
               | BobbyJo wrote:
               | I disagree. I think skill of manager plays into it more
               | than anything. I've seen managers come on board and
               | within 3-6 months were able to operate like this. They
               | focused on learning the technology and getting to know
               | the people before they started actively managing. These
               | were large, long running teams they were joining too.
        
           | siva7 wrote:
           | I think most of us have been in your situation in the early
           | days of our career. I still remember these PMs after all
           | those years as rather inexperienced or incompetent and try to
           | make sure that it does not happen on the teams i oversee.
        
           | astura wrote:
           | This is just extremely (almost comically) bad project
           | management - nobody should take a senior engineer's estimate
           | and apply it to a new hire or jr engineer.
           | 
           | I've never been a PM but from my planning discussions with
           | mine all have adjusted for seniorness, familiarity with the
           | codebase, and skillset. When I give an estimate I am only
           | asked to give it for myself, it's the PMs job to adjust.
           | 
           | I guess I've been lucky because I've never had a PM that did
           | that poor of a job. Maybe because it's because I've almost
           | exclusively worked at companies that provide work to a paying
           | customer, because that environment really depends on good
           | project management.
        
         | exolymph wrote:
         | It's not even necessarily about skill, could easily be that
         | someone is already spearheading a higher priority or whatever.
        
         | chairmanwow1 wrote:
         | This comment made me laugh because it's so delightfully
         | insightful. You are absolutely right and I've never thought to
         | pose the question.
        
       | csee wrote:
       | Realizing this is important for retention. It's damaging when
       | upper management falsely thinks people are interchangeble, which
       | is a common view among non-technical types and HR. This leads to
       | 10x people feeling underappreciated and resentful, ultimately
       | causing them to resign for higher compensation and more
       | appreciation elsewhere. It can literally destroy small companies
       | if an individual's unique contribution isn't properly understood
       | and valued.
       | 
       | Managers should err away from language about "the group", "the
       | team" or "collective" and really drill down to the level of
       | individuals as much as is practical. This is the correct
       | resolution for most decision making. "The team" is just an
       | abstraction that's useful to a small extent for a certain class
       | of decision making, but not beyond that.
        
         | 908B64B197 wrote:
         | > It can literally destroy small companies if an individual's
         | unique contribution isn't properly understood and valued.
         | 
         | It's generally cheaper to poach engineers than to buy a
         | company. Just food for thoughts.
        
           | throwawaygh wrote:
           | Is this really true for small companies?
           | 
           | A senior at FAANG is worth sometimes well north of 500K/yr.
           | There are plenty of folks strewn about small software
           | companies that do similar work to a senior or even
           | staff/principal at a faang at wildly huge discounts.
           | 
           | It's hard to find numbers for the value of small software
           | businesses (OP's quote), but this article [1] puts the number
           | at $667k. If that's true, the engineer is _SUBSTANTIALLY_
           | more expensive than the business (you 're not just renting
           | the business for a year).
           | 
           | [1] In the period between 2013 and 2016, the average sale was
           | $667,000. While some sales were obviously much higher, and
           | some were actually a bit lower, this must be an encouraging
           | figure for a business owner to see.
        
             | PragmaticPulp wrote:
             | > A senior at FAANG is worth sometimes well north of
             | 500K/yr. There are plenty of folks strewn about small
             | software companies that do similar work to a senior or even
             | staff/principal at a faang at wildly huge discounts.
             | 
             | Those discounts are why it's easier to poach the employees.
             | 
             | If a company has 10 engineers earning $200K/year, why would
             | you buy _the company_ for $667K per person and then pay
             | _the employees_ on top of that?
             | 
             | Just offer the employees $500K/year and they'll stream
             | right over.
        
               | throwawaygh wrote:
               | Oh, I misinterpreted GP. Yes, agreed: for small software
               | shops, the key senior ICs are probably worth more than
               | the company itself.
        
               | 908B64B197 wrote:
               | And when acquiring an existing company, the buyer is
               | typically interested in keeping a lot of the engineering
               | staff. I've only seen a few acquisitions where there was
               | no interest in keeping the engineering staff (North comes
               | to mind; this one was strictly for Google to get its
               | hands on the patent the company had acquired from Intel).
        
               | quickthrower2 wrote:
               | There are only so many $500k spots available. If every
               | engineer in the world said "I'm moving to SF and applying
               | to Google" and assuming visa allowed that you'd see
               | Google paying a lot less for talent! Which means that
               | while some people earning 200k are underpaid, they can't
               | all be underpaid.
        
               | pm90 wrote:
               | Big Tech and most established companies make billions in
               | profits off software products developed by engineers.
               | Engineering Software Products is a highly specialized
               | skill and absolutely isn't compensated to the same degree
               | as its impact; Silicon Valley was the first to realize
               | and reward this somewhat adequately (IMO still not
               | enough).
               | 
               | It's really great for management types that they've
               | managed to restrict the median compensation at fairly low
               | levels; this is also the case for software outside of the
               | well known tech hubs.
        
               | throwawaygh wrote:
               | The larger worry for petite capitalists is not
               | competition with large tech, but rather the possibility
               | that senior engineers at small firms realize that they
               | _are_ the firm and have enough savings to jump ship,
               | build an mvp, and cannibalize the old business.
        
               | big_big_data wrote:
               | Not everything is just about the salary
        
               | Jensson wrote:
               | Salary is per year, buying a company is a one time cost.
               | Retention agreements are a part of the purchase so they
               | know the employees they got will be forced to stick
               | around if the purchase goes through.
        
         | philipswood wrote:
         | Gelled teams are an actual thing though.
         | 
         | A good team can be better at something than all it's seperate
         | members.
        
           | Jensson wrote:
           | And a bad team can be worse at something than all it's
           | separate members.
        
           | [deleted]
        
         | hinkley wrote:
         | What I've experienced at companies on a death spiral is that
         | there are a few people everyone can agree are useless, and
         | beyond that you start picking people based on your poor
         | understanding of how the sausage is actually made.
         | 
         | Once someone really useful has been let go, you have the sudden
         | realization that your situation isn't that different than
         | theirs. If management can misunderstand Tim's value, they sure
         | as hell can misunderstand yours. At which point everyone's
         | productivity is compromised by existential dread, and the
         | wheels just start coming off faster.
        
           | quickthrower2 wrote:
           | Yeah been there, and instaquit. That company seems to be a
           | shell now.
        
             | hinkley wrote:
             | This experience contributed greatly to How I Learned to
             | Stop Worrying and Love the Severance Check.
        
       | lewisl9029 wrote:
       | This is also why I really love working with software, because
       | it's one of the greatest force multipliers on the potential
       | impact of an average individual I can think of.
       | 
       | We don't have to be once-in-a-decade level genius visionaries or
       | hire a gigantic team with millions in funding to build something
       | that can make the lives of millions of people tangibly better,
       | while capturing some/most of that value in return to improve our
       | own lives. People from all over the world are doing this every
       | day and telling their stories and sharing their learnings on
       | places like https://www.indiehackers.com/ and
       | https://bootstrappers.com/.
       | 
       | Maybe one day we'll reach a point of diminishing returns where
       | all software that can possibly be built by an individual/small
       | team that adds non-trivial value has already been built, but
       | that's just more motivation for me to try harder today while it's
       | still very much possible.
        
         | sdenton4 wrote:
         | > "where all software that can possibly be built by an
         | individual/small team that adds non-trivial value has already
         | been built"
         | 
         | That's why we make new JavaScript frameworks.
        
         | InitialLastName wrote:
         | > build something that can make the lives of millions of people
         | tangibly better,
         | 
         | That's why the brightest minds of a generation are dedicated to
         | making surveillance advertising more effective.
        
       | mro_name wrote:
       | humans are herd animals after all. So big orgs are reluctant to
       | listen to indiviuals but their leaders. They wouldn't do a thing
       | but listening otherwiese - there's just too many individuals.
       | Held a 5min talk about that 2018
       | https://txt.mro.name/35c3/35c3-dissolving-gafam_--_480p.mp4
        
       | na85 wrote:
       | Did we ever figure out why he wants the computer that comes in
       | the smallest box?
        
         | djrockstar1 wrote:
         | This still keeps me up at night.
        
         | jodrellblank wrote:
         | Can you not just imagine?
         | 
         | Luu: "I want the computer with the smallest box"
         | 
         | Sales rep: "Boxes are nothing to do with computer performance"
         | 
         | Luu: "I understand. Still, please humour me?"
         | 
         | Rep: "But there are sneering people on HN who think you think
         | you're better than them. Somehow this should be important to
         | you"
         | 
         | Luu: "Anyway, moving on, I want to buy a computer"
         | 
         | Rep: "No. Not until you explain."
         | 
         | Luu: "Fine, I want to ship it to my mom in Alaska and want to
         | minimise shipping cost."
         | 
         | Rep: "Ah! Gotcha! Apple will ship it for you, to anywhere"
         | 
         | Luu: "I don't want to use your shipping, I need to customise it
         | first"
         | 
         | Rep: "Ah! Gotcha! iCloud sync will transfer her data when she
         | signs in"
         | 
         | Luu: "I can't use that, I want to install custom new things"
         | 
         | Rep: "Smallness often comes at a cost premium. You might find
         | that a bigger computer has a little extra shipping, but overall
         | comes out cheaper"
         | 
         | Luu: "I'm paying for the computer, but my mom is paying for the
         | shipping. It's more important for me to minimise shipping cost
         | than computer cost"
         | 
         | Rep: "If you're going to pay part of a more expensive computer
         | cost, why can't you pay part of a more expensive shipping
         | cost?"
         | 
         | Luu: "When my mom sees the shipping price on the parcel, she
         | will send me that amount of money, she can't afford it, and I
         | don't want to argue with her about it."
         | 
         | Rep: "She can't afford shipping but you're not paying for it?
         | You're not paying for food or rent?"
         | 
         | Luu: "What I am and am not paying my mom for is irrelevant. She
         | doesn't want to live off me, but will accept a gift, but also
         | wants to pay her way when she can, and I want to respect her
         | wishes. This is the agreement we came to."
         | 
         | Rep: "You don't want to have a small discussion with your mom
         | to save money? She won't change the agreement to save you
         | money?"
         | 
         | Luu: "I won't let her change the agreement to save me money, if
         | it makes her feel like she didn't contribute and then she feels
         | bad using the gift"
         | 
         | Rep: "Luu, I..."
         | 
         | Luu: "This could go on literally forever. The people on HN are
         | internet people who thrive on cynicism. There is no resolution
         | to this which will satisfy them, nor is that a goal I am trying
         | to meet. This is not what I came here to discuss. Will you
         | please help me find the computer with the smallest box in
         | exchange for money, for reasons which I am perfectly happy to
         | agree are irrelevant and irrational, but nevertheless am
         | sticking with?"
        
           | na85 wrote:
           | >Can you not just imagine?
           | 
           | Of course I can, but I want to hear the horse's reason from
           | the horse's mouth.
        
         | kragen wrote:
         | Did you try asking?
        
       | 1penny42cents wrote:
       | OP touches upon a critical point of human reasoning: we have a
       | bias towards simplicity.
       | 
       | We favor the legible (as the article calls it), the tractable,
       | the countable, the fungible. At certain levels of complexity,
       | seeing reality as it is is just impossible. This complexity can
       | be in terms of the subject itself, or the
       | organizational/communication overhead required to tackle that
       | subject.
       | 
       | This bias towards simplicity is more often optimal than not. As
       | he noted, the variance in performance becomes unbearably huge as
       | you try to get more precise.
       | 
       | The thing is that it's easy to pick out where simple models are
       | wrong. The more complex the subject, the more edge cases there
       | are, the fatter the tails are, etc. But it's harder to replace
       | those models with new ones that increase precision while
       | retaining sufficient efficiency. So just as simple models account
       | for the cost of an employee without accounting for their value;
       | he critiques those models for their precision without accounting
       | for their efficiency. It's not as easy to predict/calculate value
       | as it is to calculate cost.
       | 
       | So while he's right in saying "these models are wrong", people
       | won't be persuaded until they hear "these models are better". And
       | "figure out the optimal solution in every individual context" is
       | not a better model, not given the complexity of our work and the
       | limited resources we have.
       | 
       | Anyone taking the message here as "managers are idiots", are also
       | oversimplifying things. They feel the moral high ground of being
       | right, and it can be helpful to highlight where our models are
       | wrong. But we also need to replace them with better ones, which
       | is much harder than critiquing the best usable-but-imprecise ones
       | we have.
        
       | 5cott0 wrote:
       | so do margins
        
       | bobm_kite9 wrote:
       | My takeaway is that danluu is saying that, at the small scale,
       | people understand how individuals contribute to teams. But at the
       | large scale (like the HR department) we don't.
       | 
       | At the small scale, we're able to apply systems thinking - a team
       | can be viewed as a system composed of a set of interacting parts.
       | 
       | However at larger scales, systems thinking becomes unwieldy - the
       | interactions increase quadratically. There, we fall back to the
       | Law of Large Numbers [1].
       | 
       | "Fungibility" and the related failures arise as a result of this.
       | 
       | [1]: https://en.wikipedia.org/wiki/Law_of_large_numbers
        
         | noduerme wrote:
         | Oddly, though, most critical moments in history have been
         | shaped by (highly error-prone, but non-fungible) individuals,
         | acting on their own.
        
           | quickthrower2 wrote:
           | Good Job we don't all work for one company
        
           | bobm_kite9 wrote:
           | The law of large number works well for some things (say, shoe
           | sizes) and fails to work for others (e.g. income
           | distributions, which follow a power-law).
           | 
           | So it's not odd at all that it would fail to adequately
           | account for people. It's just sad we don't have anything
           | better. Can't we find something better?
        
             | ZephyrBlu wrote:
             | Power laws apply to individual output as well:
             | https://dariusforoux.com/prices-law/
        
       | smilekzs wrote:
       | Something along the lines of what was described in this article
       | has recently been forced upon my team. You could imagine how that
       | turned out. Hint: not very differently from the outcomes in the
       | article...
        
       | mr_tristan wrote:
       | I've experienced a corollary to this: individuals don't
       | instantaneously gel into teams. I've found places that try to
       | solve hard problems by "finding good folks and putting them
       | together on a 'squad'". Or, deciding to reorganize and just
       | breaking up teams and mashing them up in weird ways.
       | 
       | What I have seen work: swapping managers. Leaving the team intact
       | but bringing a new manager in can actually change execution a
       | lot. But this is just not how a lot of businesses like to think.
        
       | jll29 wrote:
       | Indeed, exactly as you say, people are _not_ interchangeable - we
       | know that already since communism relied on that false premise,
       | viewing individuals as just "means of production", and utterly
       | failed.
       | 
       | HR as a function has increasingly become an obstacle rather than
       | a managerial support function in recent years. Instead of
       | personal relations with trusted, long-term people staff,
       | employees and managers get mailing lists attended to by
       | outsourced cheap labor call Center agents. It is CPOs' and CEOs'
       | fault that they let greed cut into employee well-being that much,
       | and of course once one company does that, all other corporations
       | adopt the same nonsense, since they all copy playbooks.
        
       | zem wrote:
       | the last paragraph made me realise, i indirectly owe my current,
       | amazing job to that. i was on a team at work which was fine, i
       | wasn't hyped about it or anything but my boss was good and i had
       | found an interesting subarea of the product to work on. then i
       | got taken off it and moved to another product that absolutely did
       | not motivate me in any way. stuck it out for a couple of
       | quarters, finally talked to my boss about being put back on the
       | old product. he talked to his boss, who said no way, we need
       | people working on the new product. that finally gave me the kick
       | in the pants to apply to change teams to work on something i was
       | really enthusiastic about, and i've been here ever since.
        
       | [deleted]
        
       | markus_zhang wrote:
       | For large corporations I think it inevitably people with a C
       | title regard troopers in the trench as mere numbers, just as a
       | general does. He has to because his mindset doesn't allow
       | otherwise. For such a large entity to survive, the leader has to
       | have a "collective" mindset.
       | 
       | My recommendation is to move to smaller companies/organizations
       | so that individuals may be treated more independently (regardless
       | of whether their job matters or not).
        
       | cushychicken wrote:
       | _the head of HR thought that the company 's ~5% attrition was
       | "unhealthy" because it was too low and in another, HR thought
       | that the company's attrition sitting at a bit under 10% was too
       | low_
       | 
       | Can someone explain to me why fewer people quitting is seen as an
       | unhealthy metric?
       | 
       | Retaining employees seems like something companies should want to
       | try to prioritize above all else, especially in this market.
        
         | csee wrote:
         | Depends how good your hiring is. At the places I've worked, I'd
         | want to see 0.1 (involuntary) attrition at least, given that
         | mishires happened 1 in 10 to 1 in 5 times. A low attrition rate
         | in the context of lots of mishires means we're not firing
         | people quickly enough.
        
           | tharkun__ wrote:
           | While I agree that one shouldn't keep mishires around I
           | wonder how you established that the rate of mishires is
           | 10-20%. Seems like a bit of a chicken and egg problem. You
           | don't know the actual rate if managers aren't firing the
           | mishires. If you pressure managers into randomly firing
           | 10-20% of their people you can't calculate the rate. In fact
           | 50% of one team might be mishires while another is 100% made
           | up of great engineers.
        
             | csee wrote:
             | I knew the rate because I was on the ground working with
             | the underperformers. But as to how to translate this into
             | HR policy in a large org, I have no idea.
        
               | tharkun__ wrote:
               | I would venture that you really can't if you want to be
               | accurate and fair.
               | 
               | You were on the ground, which to me implies that you had
               | a local view of the rate. In your area the observed rate
               | of mishires apparently was around 10-20%. If you were in
               | another team/part of the org you might have thought 50%
               | or 0%.
               | 
               | My guess is that HR does exactly this sort of thing.
               | Someone did a study once and averaged numbers that were
               | obtained 'somehow' and that is then simply applied.
               | 
               | Like stack ranking. Everything is a normal distribution,
               | right?
               | 
               | If you ask me: What large orgs are not good at is doing
               | what actually makes sense. It's too much work and there
               | is so much that could go wrong anyway. The way out are
               | blanket policies implemented by drones, bean counters,
               | the odd psychopath etc.
        
               | csee wrote:
               | I observed the local rate, correct. I didn't really make
               | a claim that a large org would be exactly the same as my
               | local rate, so I agree with you that it could differ. But
               | honestly, I do believe it would be over 0.1 for most
               | orgs, just based on my experience with people in college
               | and other areas of life. Competence at a high level is
               | really rare and most people just are really not good at
               | complicated tasks, even many graduates from top schools.
        
               | tharkun__ wrote:
               | I definitely would agree that a lot of people in large
               | orgs are unfortunately like that. I can corroborate that
               | from having been in many of those. I can also attest to
               | the fact that most managers don't deal with this. There
               | is a lot of moving people around or simply ignoring the
               | problem.
               | 
               | Now like my earlier sibling mentions, just because
               | someone isn't a top performer at their current job at the
               | current time doesn't mean they can't be great in another
               | area or can learn. I have (and had) a bunch of people on
               | my teams that were/are not senior people but they have a
               | smart brain on their shoulders, are inquisitive and
               | learn. Sure they don't know our stack fully, they don't
               | have the exact same opinion on how to write code etc. but
               | they are able to learn and adjust and maybe teach us
               | where our customs aren't the best as well. And we teach
               | them too.
               | 
               | I'm speaking of practices like at large banks where
               | people have been hiding doing nothing but being on
               | Facebook all day for 10 years and all that has happened
               | is that every project manager tries to avoid getting
               | these people assigned to their projects.
        
               | kmonsen wrote:
               | Maybe it was the environment, that a lot of these people
               | could be better if supported the right way? Or to say it
               | simply (and please understand I know nothing about you so
               | it is not meant as a criticism of how you personally
               | work), maybe it was because they worked with you?
               | 
               | I would also say that throwing x% and hiring again does
               | not work well. The pool you are hiring from is people
               | that are not happy somewhere else. You are not getting a
               | 90% chance of finding a "good" person.
        
         | SkyPuncher wrote:
         | It implies that the company isn't pushing their employees hard
         | enough.
         | 
         | In otherwords, if managers are doing their job "correctly" they
         | should either (1) be pushing their staff so hard that 1 in 10
         | of them quit every year (2) weening out the the poorest
         | performer.
        
           | wombatpm wrote:
           | Weeding as in remove undesirables
           | 
           | Weening is the process if transitioning from milk to solid
           | food as in babies and puppies
        
           | tjalfi wrote:
           | Peopleware calls this the Spanish Theory of Management[0].
           | 
           |  _Historians long ago formed an abstraction about different
           | theories of value: The Spanish Theory, for one, held that
           | only a fixed amount of value existed on earth, and therefore
           | the path to the accumulation of wealth was to learn to
           | extract it more efficiently from the soil or from people's
           | backs. Then there was the English Theory that held that value
           | could be created through ingenuity and technology. So the
           | English had an Industrial Revolution, while the Spanish spun
           | their wheels trying to exploit the land and the Indians in
           | the New World. They moved huge quantities of gold across the
           | ocean, and all they got for their effort was enormous
           | inflation (too much gold money chasing too few usable goods).
           | 
           | The Spanish Theory of Value is alive and well among managers
           | everywhere. You see that whenever they talk about
           | productivity. Productivity ought to mean achieving more in an
           | hour of work, but all too often it has come to mean
           | extracting more for an hour of pay. There is a large
           | difference. The Spanish Theory managers dream of attaining
           | new productivity levels through the simple mechanism of
           | unpaid overtime. They divide whatever work is done in a week
           | by forty hours, not by the eighty or ninety hours that the
           | worker actually put in._
           | 
           | [0] https://blog.bryanbibat.net/2009/08/31/spanish-theory-of-
           | val...
        
         | detaro wrote:
         | some arguments I've seen (not endorsing any of those) are
         | 
         | a) it makes you inflexible (i.e. you cant readjust by
         | constantly hiring people that fit whatever your new goals are
         | better)
         | 
         | b) it means you are to easy on people and keep low performers
         | around
         | 
         | c) b) means it also makes trajectory upwards harder for good
         | employees, so the good employees are more likely to be the few
         | who quit
        
         | dustintrex wrote:
         | It's Neutron Jack's "rank and yank" philosophy, which says you
         | should fire the bottom 10% performers of your org every year:
         | https://en.wikipedia.org/wiki/Vitality_curve
         | 
         | Of course firing low performers is quite different from high
         | performers leaving, but HR doesn't see or care about these
         | distinctions.
        
         | pixelrevision wrote:
         | My guess would be either stack ranking or concern about the
         | Dead Sea effect.
        
         | paxys wrote:
         | It's the same kind of bullshit as teams being penalized for
         | meeting 100% of their goals because it means that their goals
         | weren't aggressive enough. I can't say whether the strategy is
         | effective or not, but MBA types seem to love it.
        
           | andrei_says_ wrote:
           | MBAs I think see it as an indicator that they are not using g
           | the resource at capacity.
        
             | rStar wrote:
             | mbas see whatever they see for whatever reasons they do.
             | it's usually posturing and signaling to other mba types,
             | often with delusions of grandeur and napoleon complex, not
             | height based.
        
         | PeterisP wrote:
         | The argument essentially is that it hints to there being an
         | exploitable slack in the system.
         | 
         | If you treat bargaining with employees as a zero-sum game
         | (which it really isn't, but some companies do treat it that
         | way) then the other party being very satisfied with the bargain
         | indicates that they would be also willing to get a worse offer.
         | So if all the employees are extremely satisfied with the
         | compensation/effort ratio, that indicates that you could either
         | lower the compensation some or extract more effort until
         | they're satisfied "just barely enough".
        
       | djsavvy wrote:
       | > But many effective interventions cannot have their impact
       | demonstrated ex ante in any simple way because, among other
       | reasons, the composition of the team implementing the
       | intervention is important, resulting in a randomized trial or
       | other experiment not being applicable to team implementing the
       | intervention other than the teams from the trial in the context
       | they were operating in during the trial.
       | 
       | This sentence really confused me, and I spent a couple of minutes
       | trying to parse it. For anyone else reading, I think "not being
       | applicable to team" is supposed to say "not being applicable to
       | teams".
        
       | rStar wrote:
       | individuals matter, or, why aren't we all treated as the special
       | special snowflakes we so obviously believe ourselves to be.
        
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