[HN Gopher] OpenGL Machine Learning on Low-End Hardware
       ___________________________________________________________________
        
       OpenGL Machine Learning on Low-End Hardware
        
       Author : rcarmo
       Score  : 87 points
       Date   : 2021-11-14 09:58 UTC (2 days ago)
        
 (HTM) web link (hackaday.com)
 (TXT) w3m dump (hackaday.com)
        
       | RattleyCooper wrote:
       | They author of the library is trying to sell commercial licenses.
       | People should get together, recreate this and slap an MIT license
       | on it.
        
         | pjmlp wrote:
         | How dare the author to earn money for their efforts, tstst.
        
           | RattleyCooper wrote:
           | Oh, I don't care if they do and never said they shouldn't, I
           | just think someone should make a FOS version.
           | 
           | How dare someone want to use something free and open source,
           | that's developed by a vast community of individuals instead
           | of relying on 1 individual (who might disappear at a moment's
           | notice) for every single update and bug fix. Tstst.
           | 
           | See, I can be snarky too
        
             | pjmlp wrote:
             | I see, so what?
        
       | varelse wrote:
       | Almost every programming model is Turing complete therefore you
       | can do just about anything with them. But unless OpenGL shader
       | language has equivalent concepts of the warp and the syncthreads
       | instruction, you end up having to do a global sync every time you
       | want to do any synchronization and that means returning to the
       | CPU and that's really slow in comparison and therefore very power
       | inefficient as well.
        
       ___________________________________________________________________
       (page generated 2021-11-16 23:01 UTC)