[HN Gopher] The bullet effects in Terminator 2 weren't CGI
       ___________________________________________________________________
        
       The bullet effects in Terminator 2 weren't CGI
        
       Author : zdw
       Score  : 471 points
       Date   : 2021-11-14 16:25 UTC (6 hours ago)
        
 (HTM) web link (hackaday.com)
 (TXT) w3m dump (hackaday.com)
        
       | pm90 wrote:
       | Fascinating stuff. I guess CGI probably killed all the creative
       | ways you had to work with materials to get the effects you need
       | like this one.
        
       | ourmandave wrote:
       | Here's the two minute Pepsi commercial featuring the effect.
       | 
       | https://youtu.be/bhL8WlDHKaY?t=158
        
       | tyingq wrote:
       | Interesting they went with mud. I'd be curious what it would look
       | like if you shot a block of gallium. I couldn't find that, but
       | did find a video of someone shooting a block of lead(Pb):
       | https://youtu.be/lCMUrp58cPg?t=325
        
       | themgt wrote:
       | Wait until you hear about how Cameron filmed the scene with a
       | helicopter going under a highway overpass.
       | 
       | https://filmschoolrejects.com/terminator-2-helicopter-stunt/
        
         | ghoward wrote:
         | As an aspiring helicopter pilot, I am both awed and repulsed.
         | Vietnam was something else for helicopter pilots. That level of
         | skill would be hard for a perfectly-programmed autopilot to do.
         | 
         | With regards to Vietnam, a legend that I was told (but cannot
         | confirm) was that Hueys had such bad tail rotor authority that
         | they would take off straight up with the whole airframe
         | spinning. Once high enough, the pilot would start the
         | helicopter moving forward, which would allow the tail rotor to
         | bite more, and the helicopter would stabilize.
         | 
         | Crazy if true. And after seeing a stunt like that by a bona
         | fide insane and top-tier veteran pilot, I believe the legend.
        
           | ilamont wrote:
           | Check out the book "Chicken Hawk" by Robert Mason, who flew
           | Hueys in combat in Vietnam. These pilots were able to pilot
           | in and out of some very dangerous situations using the unique
           | qualities of the aircraft. I remember one involved taking off
           | from a hilltop artillery battery by using gravity to drop the
           | aircraft backwards off the steep hill after making a dropoff,
           | or landing in a jungle using the rotors to chop away the
           | vegetation (branches and leaves only, not trunks) to verify
           | that a crashed U.S. aircraft had no survivors. He also talked
           | about a stunt that another helicopter attempted to do,
           | lifting a heavy pole or beam without the proper stabilization
           | which resulted in uncontrollable spin and the death of all
           | aboard.
           | 
           | Interview here:
           | 
           | https://rotarywingshow.com/rws-46-chickenhawk-robert-mason/
        
           | ethbr0 wrote:
           | How far are you along training? I'm trying to decide between
           | helicopter or fixed wing. Or did you start from fixed wing
           | and go to rotorcraft?
        
         | chrisgd wrote:
         | Not too long after two children and an adult actor were killed
         | on the set of the twilight zone movie.
         | 
         | https://en.m.wikipedia.org/wiki/Twilight_Zone_accident
        
         | coldcode wrote:
         | If people survive such a crazy stunt, you congratulate them, if
         | not, you bury them and the director. Risking people's lives for
         | a few seconds of film is not worth it.
        
           | emodendroket wrote:
           | Does the director really have the expertise to evaluate how
           | safe a stunt is? Seems like the wrong person to give that
           | responsibility to.
        
             | psahgal wrote:
             | I believe this evaluation is usually done by a stunt
             | coordinator instead. This is an experienced stunt performer
             | that finds the right person for each stunt, and
             | communicates with the performers on any safety issues that
             | come up.
             | 
             | More info here: https://www.nfi.edu/stunt-coordinator/
        
             | aprdm wrote:
             | That's like saying a cto should be aware and competent of
             | the technical details of everything happening in his
             | organization
        
               | robertlagrant wrote:
               | More like the CEO.
        
           | sneak wrote:
           | I think it is moral and ethical (and is and should remain
           | legal) for professional adults to voluntarily consent to
           | risking their lives in exchange for payment.
           | 
           | It's not really anyone's place to dictate someone else's risk
           | appetite. Stuntmen and Stuntwomen know what they are signing
           | up for. They are the ones choosing to risk their own lives,
           | not anyone else.
           | 
           | Some people really love doing crazy shit and making wild art.
           | I still quote Terminator 2 decades later; it is epic art
           | regardless of whether you personally like it or not.
        
             | systemvoltage wrote:
             | Yep, unfortunately, this is where the culture of the world
             | is going. More woke everyday. Can't take risks, no one will
             | invent anything, FDA will ban all new drug discoveries,
             | sports are a bygone era activity because it promotes
             | inequality, math is racist, competition and hard work will
             | be a criminally punishable offense, everyone is constantly
             | offended, etc etc.
        
               | gdrift wrote:
               | Reminds me of this Vonnegut short story:
               | "amendments to the Constitution dictate that all
               | Americans are fully equal and not allowed to be smarter,
               | better-looking, or more physically able than anyone else.
               | The Handicapper General's agents enforce the equality
               | laws, forcing citizens to wear "handicaps": masks for
               | those who are too beautiful, loud radios that disrupt
               | thoughts inside the ears of intelligent people, and heavy
               | weights for the strong or athletic. "
               | 
               | https://en.wikipedia.org/wiki/Harrison_Bergeron
        
           | capableweb wrote:
           | I'm fairly sure the people doing these stunts do them because
           | they love doing them, not because they are being forced to
           | perform them. If people want to risk their lives for a few
           | seconds of film, why stop them? People are into all kind of
           | weird stuff, as long as they don't hurt others, I don't see
           | what the problem is.
        
             | the_mitsuhiko wrote:
             | Tell that to the Twilight Zone victims.
        
               | capableweb wrote:
               | What am I supposed to tell them? That they chose to be in
               | a risky business (or their parents chose for them to be
               | in a risky business) and in risky businesses there is a
               | chance to get hurt?
        
             | ashtonkem wrote:
             | Reality is far more complex than that. Yes, stunt people
             | tend to be a risk seeking crowd. But there's also the risk
             | of losing their livelihood if they refuse a director's
             | demands. Film business is a precarious way to make a
             | living, and the power gulf between the director and the
             | stunt person is massive.
             | 
             | History is full of "I think this is a bad idea, but I'll do
             | it" accounts in the after-disaster reports. People can and
             | regularly do dangerous things against their better
             | judgement because they were ordered to do it or otherwise
             | pressured into it. Saying that they volunteered is to
             | drastically over simplify the situation.
        
               | capableweb wrote:
               | So again, they chose between doing stunts or doing
               | something else. You don't work to do the stunts in the
               | movie? Fine, don't work on the movie, it's not essential
               | to life anyways so continue on with your life.
        
               | ashtonkem wrote:
               | Continue with your life, and risk losing your career. I
               | think if you're not accounting for this risk in how
               | people think, then you are absolutely misunderstanding
               | what motivates people to do what they do.
               | 
               | Again, _people regularly do things against their best
               | judgement because of social and economic pressure_. Stunt
               | people are not magically excluded from this process.
        
               | [deleted]
        
               | msrenee wrote:
               | Because they chose to do stunt work as a living, they
               | should be expected to do them in an unsafe way? Only
               | people who are willing to do things in unnecessarily
               | dangerous ways should be stunt people? I feel like you've
               | got a false dichotomy here. A perfectly reasonable
               | solution is for the director to take their staff's safety
               | into account and not risk people's lives for a movie.
        
               | capableweb wrote:
               | > Because they chose to do stunt work as a living, they
               | should be expected to do them in an unsafe way?
               | 
               | No, did someone claim that? Stuntmen regularly decline to
               | perform stunts they perceive to be too dangerous. It's
               | part of their job to do risk evaluation and say yes or
               | no.
               | 
               | > Only people who are willing to do things in
               | unnecessarily dangerous ways should be stunt people?
               | 
               | Eh, yes, that's literally the definition of being a
               | stuntman, you do things that are dangerous in place of
               | someone else because you know how to manage the dangerous
               | situation compared to the other non-educated (in
               | dangerousness) person you're replacing for that scene.
               | 
               | > A perfectly reasonable solution is for the director to
               | take their staff's safety into account and not risk
               | people's lives for a movie.
               | 
               | Yes, agree! That's why there is a whole stunt team on
               | set, not just the director and the stuntmen themselves.
               | As a team they evaluate the stunts and stop them if they
               | are too unsafe.
               | 
               | Unfortunately, every single stunt in the industry carries
               | the risk of death, so if we want to be really safe, we
               | simply cannot have action movies anymore at all.
        
           | it_citizen wrote:
           | Take a look at what Cameron did on The Abyss:
           | 
           | https://www.imdb.com/title/tt0096754/trivia
           | 
           | > Ed Harris reportedly punched James Cameron in the face
           | after he kept filming while he was nearly drowning.
        
             | ashtonkem wrote:
             | The movie industry has a long history of callously risking
             | its own workers lives. It's gotten somewhat better than in
             | the 1930s, but clearly there is more work to do.
        
             | kwhitefoot wrote:
             | If I were an actor in danger and the camera man stopped
             | filming I would be rather annoyed unless the rescue effort
             | was assisted by stopping filming.
        
               | dymk wrote:
               | Do you really think you can put yourself in the headspace
               | if an actor who narrowly escaped death from drowning?
        
             | RubberbandSoul wrote:
             | The actors started to call the movie "The Abuse" while
             | filming it. James Cameron almost died himself on another
             | occasion. He lost his air while submerged and the guy
             | supposed to check on him didn't do his job correctly.
             | 
             | There's a great documentary on YouTube:
             | https://www.youtube.com/watch?v=3k43KHV1fDU
        
           | kwonkicker wrote:
           | How many people have died in movies?! I'd guess it is
           | negligible. People have died during theater performances. And
           | it doesn't get safer than a theater.
        
             | bscphil wrote:
             | There are a surprisingly large number of them. Even more
             | when you include serious injuries. https://en.wikipedia.org
             | /wiki/List_of_film_and_television_ac...
             | 
             | A woman was shot and killed by live ammo on a movie set
             | about a month ago.
        
             | wruza wrote:
             | Before turning seven or so I and my friends thought they
             | really shoot people on set. All for the sake of the art,
             | you know, somebody has to sacrifice to make a good movie. I
             | remember that we argued whether it's fake or not, and the
             | consensus was it seemed real.
        
         | [deleted]
        
         | marcodiego wrote:
         | Something a bit crazier was performed in Brazil in the 60's for
         | a film: https://youtu.be/rSH3FVzcDSo?t=519
        
         | russdill wrote:
         | Seems like if you just wanted the side shot and not the
         | straight on shot as well, you could of just pulled the
         | helicopter on a low trailer using the median partition to
         | block. The straight on shot would of required deleting the
         | trailer which may have been difficult but certainly would look
         | better than any CGI attempt
        
           | capableweb wrote:
           | Or just CGI. But as Cameron himself puts it (copied from the
           | article linked in parent):
           | 
           | > we could've run a CG helicopter under the freeway overpass,
           | but it was so much more fun to do the real thing.
           | 
           | I'm guessing the same applies from pulling a helicopter on a
           | trailer. It's simply not fun.
        
         | jandrese wrote:
         | That is an incredible feat of flying. I would be terrified of
         | some kind of reverse ground effect from the road overhead.
         | 
         | It's basically a 1990s version of barnstorming.
        
           | lisper wrote:
           | From TFA:
           | 
           | "I was curious about how the overpass would affect the ground
           | effect of the helicopter. Tragically, I have no brain for
           | physics. But I do know a helicopter pilot, so I asked him.
           | Apparently, at 60 kts, there wouldn't be significant ground
           | effect because the down flowing air off of the rotor disk
           | would mostly be tailing off of the helicopter. Had Tamburro
           | taken the stunt slower, the down flowing air would be more
           | directly underneath the helicopter, creating an (obviously
           | undesirable) effect."
        
             | jandrese wrote:
             | That part was talking about the traditional ground effect.
             | There isn't much study about what happens when you have a
             | ceiling over a helicopter because that doesn't happen very
             | often in real life. Note the discussion of the air flowing
             | off of the blades.
             | 
             | I was thinking more of the low pressure zone above the
             | helicopter being disrupted by the overpass. Apparently it
             | wasn't too bad since the pilot managed the stunt twice
             | without injury, but it's a possibility that would have had
             | me crapping diamonds if I were asked to pull it off.
        
               | pomian wrote:
               | I think the term we are looking for would be, ceiling
               | effect? Just recently saw footage of Fred North* flying
               | into and out of a building, so it must be a negligible
               | effect. * helicopter pilot for movies.
        
               | lisper wrote:
               | I feel an aircraft-on-a-conveyor-belt moment coming on.
               | 
               | So first of all, GE in a rotorcraft is different from GE
               | on a fixed-wing aircraft. The fundamentals are the same,
               | of course, but in a rotorcraft the relative velocity of
               | the blade/wing isn't connected to the velocity of the
               | airframe the way it is in a fixed-wing aircraft. In a
               | fixed-wing aircraft the velocity of the wing and the
               | velocity of the airframe are the same, of course. But in
               | a rotorcraft things get very complicated. The upshot of
               | all this complication is that the GE effect is reduced as
               | the rotorcraft's airframe starts to move. The faster it
               | goes, the less GE you have. So you _might_ notice some
               | differences while _hovering_ under an overpass, but
               | shooting through at 60 MPH the GE is effectively a no-op.
               | 
               | If you really want to know the gory details you'll have
               | to read up on helicopter theory. It's way too complicated
               | for an HN comment.
        
               | ambicapter wrote:
               | He's not talking about ground effect, he's talking about
               | the overpass above the blades "cutting off" available air
               | for a second.
        
               | lisper wrote:
               | Yes, I get that. "Reverse ground effect" was how the OP
               | phrased it. What exactly do you think would happen in
               | that case? Suppose the available air were "cut off" by
               | the overpass (it wouldn't be, but let's suspend disbelief
               | for a moment). What would be the result?
        
               | jandrese wrote:
               | Loss of lift due to the interruption of the airflow
               | causing the helicopter to crash into the ground at speed?
               | Or suddenly lower pressure above the helicopter causing
               | it to be "sucked up" into the ceiling.
               | 
               | I think the pilot is probably correct that the stunt
               | could only be pulled off at a higher speed where you can
               | outrace the low/high pressure zones the blades are
               | creating.
        
       | ChrisMarshallNY wrote:
       | A heck of a lot of the famous ILM Star Wars effects were old-
       | fashioned models, stop-motion, and matte paintings.
        
         | weare138 wrote:
         | None of the original movies used CGI. It was insane what they
         | did to produce the effects in the original Star Wars movies.
        
           | agumonkey wrote:
           | Hey ! except the simulation before the battle. Wireframe but
           | done on computer IIRC.
        
       | kadoban wrote:
       | If you're into this kind of thing, the Corridor Crew youtube
       | channel will likely be right up your alley:
       | https://m.youtube.com/c/corridorcrew/videos They have a long
       | running series of "VFX Artists React" that are fun and lightly
       | educational.
        
         | [deleted]
        
         | breakingcups wrote:
         | Do note that while some of them go into quite a lot of detail
         | with good visual explanations, quite some videos have also
         | become watered down and light on the technical content,
         | weighing much more heavily on the "react" aspect than the "VFX
         | Artists" aspect.
        
         | not1ofU wrote:
         | Reminded me of this (not sure if the channel is related or not)
         | 
         | https://www.youtube.com/watch?v=y3RIHnK0_NE
         | 
         | ^ you want skynet, because this is how we get skynet. :-)
        
           | anonymfus wrote:
           | _> not sure if the channel is related or not_
           | 
           | YSK that you can click on the Channels tab of both of these
           | YouTube channels and see interlinks that they added.
        
           | kadoban wrote:
           | Yeah, that is their "main" channel, same group of people. The
           | "Crew" one started as like a behind-the-scenes I believe.
        
       | dariosalvi78 wrote:
       | the device they used is visible in this documentary:
       | https://www.youtube.com/watch?v=QHwRI0dHqps
        
       | knorker wrote:
       | Yeah that was completely obvious. Check out the scenes that
       | actually were CGI. They are trivial to spot, with a 2021 eye and
       | DVD level quality media or better.
       | 
       | The whole shot that "went through the computer" has a completely
       | different feel to it than scenes that don't.
       | 
       | Compare 3:38 and 3:44 in
       | https://www.youtube.com/watch?v=bhL8WlDHKaY.
       | 
       | It looks like it was shot with a completely different camera, or
       | going into a mini-dream state.
       | 
       | I mean it's _extremely_ well done. It holds up so well even...
       | jesus christ 30 years later?!
       | 
       | But it's _extremely_ obvious which scenes got the CGI treatement.
       | 
       | Oh, and if this is one of those "once you can see it, you can't
       | unsee it" things: Sorry about that.
        
         | [deleted]
        
         | anonymfus wrote:
         | _> It looks like it was shot with a completely different
         | camera_
         | 
         | First it's a one single still frame up until the full closure
         | of wounds, may be it's the reason for a dream effect that you
         | feel. It was shot on the same camera as other shots from the
         | John's point of view in this scene, but processed differently,
         | as it went trough film scanner and laser film recorder.
        
           | knorker wrote:
           | Exactly. And you can tell, is my point.
           | 
           | Same with other CGI scenes.
           | 
           | Amazing for 30 years ago, but very not possible to confuse
           | with practical effects.
        
         | sneak wrote:
         | We're all on this website reading this comment because doing it
         | all inside the computer in software is simply...
         | 
         | easy money.
        
         | bhaak wrote:
         | I'm not entirely sure what you're referring to. I'm looking at
         | the still frames in 1080p.
         | 
         | I see the bullet holes absolutely don't match up. At 3:38 they
         | are not as deep and wide as in 3:44. But also the actors
         | position is different especially the mouth (closed in the
         | first, open in the other). Continuity errors.
         | 
         | The morph effect is somewhat cringy but to be fair, they always
         | were. At least in DS9 and Terminator 2 there were in-universe
         | explanations why they existed.
         | 
         | There's also something weird going on with the eyes to the
         | T-1000 after the morph effect has finished. Not sure if that
         | was intentional.
        
           | rootusrootus wrote:
           | The part that jumped out to me in that CGI was the mannequin.
           | The bullet hole morphing is so obvious that in a way it's
           | less objectionable.
        
           | knorker wrote:
           | 100% of the frame has a different quality in the clip that
           | went through the computer.
           | 
           | Like they smeared something over the lens.
           | 
           | Also check out the "goes through the bars" shot. Once you see
           | it, you can't unsee it.
           | 
           | Look at things like color grading, and things that look like
           | "upscaling" (but aren't).
        
       | chrisseaton wrote:
       | > Those Bullet Effects in Terminator 2 Weren't CGI
       | 
       | The film came out in 1991... they obviously didn't have anything
       | like the tracking to do effects like that as CGI back then.
        
         | jandrese wrote:
         | Digital morphing was introduced to the public in that film.
         | It's not out of the realm of possibility that they could have
         | done the splash effects using a similar technology.
        
           | agumonkey wrote:
           | Wasn't Abyss the introduction ? the pod morphing into
           | Mastrantonio's face was the same software as in T2 IIRC
        
           | pierrec wrote:
           | > Digital morphing was introduced to the public in that film.
           | 
           | As someone who grew up watching Willow (1988), I beg to
           | differ... Note the box office was about 1/4 that of
           | Terminator 2, so you could say it reached the public pretty
           | well.
           | 
           | https://www.youtube.com/watch?v=IKzbsDG58pc
        
             | mkl wrote:
             | That's 2D image morphing, not 3D CGI, but yes, jandrese
             | didn't specify.
        
         | evan_ wrote:
         | They did plenty of effects tracked to actors before computers,
         | they just tracked them manually, frame-by-frame.
        
           | CodeArtisan wrote:
           | They filmed Robert Patrick with a grid painted all over his
           | body then did the animations by hand.
           | 
           | https://www.youtube.com/watch?v=D0xp74uIZO4
           | 
           | https://en.wikipedia.org/wiki/Rotoscoping
        
         | knorker wrote:
         | You say that, but through brute force they managed to have
         | camera movement + CGI in (only?) this scene:
         | 
         | https://youtu.be/6z9qws7M8q8?t=275
         | 
         | But yes, obviously they could not have done the bullet stuff
         | with CGI.
        
         | rasz wrote:
         | Yes, they actually had to kill one of the twin actors, melt his
         | corpse and then project it in reverse for this scene
         | https://www.youtube.com/watch?v=DXsyn-9VLVA practical effects
         | ftw!
        
           | knorker wrote:
           | I'm not an expert, but it's not obvious that the camera angle
           | actually changes (as opposed to postprocess movement) in the
           | one shot where the camera actually moves.
           | 
           | This one was probably much more effort:
           | https://youtu.be/6z9qws7M8q8?t=275
           | 
           | You're not contradicting the parent comment though. It's not
           | obvious that they had tracking back then. I wouldn't be
           | surprised if they did it all manually, frame by frame.
           | 
           | I'd say not a chance in hell they'd be able to do a good job
           | in 1992 doing effects on a running Robert Patrick while the
           | camera is on a vehicle.
           | 
           | It was cutting edge back then, but not _that_ cutting edge.
        
         | flohofwoe wrote:
         | Yet Jurassic Park was just two years later and combined CGI
         | with moving cameras in some scenes.
         | 
         | It could also have been achieved without camera tracking by
         | painstakingly rotoscoping the effect into each frame by hand,
         | which I guess would also count as "CGI".
        
       | not1ofU wrote:
       | I remember watching [0]"Asterix at the Olympic Games [2008]" at
       | the cinema while on acid. The CGI was quite obvious. Should
       | probably watch it again and compare.
       | 
       | [0] -https://www.imdb.com/title/tt0463872/?ref_=kw_li_tt
        
       | beebeepka wrote:
       | Duh. There were just tinfoil.
       | 
       | Watch the incredible rescan from a few years ago. You can clearly
       | see them.
       | 
       | Still one of the best movies ever. I watched dune recently and
       | while very well done, it felt more like theatre than a movie.
       | Cameron and Verhoeven are my directors. They know how to do
       | action
        
         | dllthomas wrote:
         | They were metal plated rubber.
        
           | h2odragon wrote:
           | I'll argue that finish was the truly artistic part; the foam
           | trick had probably been done before to "make meat pop out".
           | 
           | It's a _beautiful_ finish on film and survives the packing
           | and unpacking and some rough motion. That 's nothing to
           | sneeze at. I'm sure someone with more experience could go
           | into more detail, and would appreciate more education on it
           | myself.
        
       | the_af wrote:
       | The most fascinating non-CGI effect from Terminator 2 is a cut
       | scene which can be seen in the director's cut, where they use
       | Linda Hamilton twin sister in a surprising way: to fake a
       | "mirror" scene where Sarah is operating on the Terminator's head.
       | 
       | They are in front of a mirror. They wanted to actually use Arnie
       | in the reflection to show his face; they wanted a dummy for the
       | head closest to the camera, to show the surgery inside the head.
       | So they used a window in the wall instead of a mirror! Linda
       | Hamilton and her twin sister are mimicking each other's movements
       | to make it seem it's a mirror image.
       | 
       | (The other use of Linda's twin sister, the scene where the T-1000
       | fakes being Sarah, is better known)
        
         | 5faulker wrote:
         | Ah... the brilliance of the old days.
        
         | peterburkimsher wrote:
         | Thank engineers
         | 
         | Thank Terminator
         | 
         | Thank Hackaday
         | 
         | Thank Hacker News
         | 
         | Thank messenger zdw
         | 
         | Thank the_af commenter
         | 
         | Thank God
         | 
         | for idea that
         | 
         | twins are like
         | 
         | cd ~/./../.../new_environment
         | 
         | git clone human_genes
         | 
         | configure
         | 
         | make
         | 
         | new
        
         | sho_hn wrote:
         | I agree this is super neat, but for what it's worth, the "the
         | mirror is actually a hole in the set" technique is kind of a
         | standard go-to in movie making.
         | 
         | I am very enamored with the iconic "impossible mirror" shot in
         | Robert Zemeckis' "Contact" instead, which used subtle CGI to
         | brilliant effect to innovate over the practical bag of tricks.
         | It's my single favorite effects shot in movies:
         | https://youtu.be/avRdYf78kLk (from 1:10 for the impatient)
        
           | gregmac wrote:
           | On the topic, another neat video covering several "impossible
           | mirror" shots in movies (including Contact):
           | https://youtu.be/VASwKZAUVSo
        
         | LaserDiscMan wrote:
         | "Oh boy!"
         | 
         | The same technique of using an extended set to fake a mirror
         | was frequently used on Quantum Leap.
        
           | klodolph wrote:
           | Or in Airplane!
           | 
           | https://www.youtube.com/watch?v=0D-n0yctyGY
        
             | dtgriscom wrote:
             | It was at least the third or fourth watching when I noticed
             | that one. One of the densest movies I've ever encountered.
        
         | knorker wrote:
         | Huh? Do you have a reference for that?
         | 
         | This is what I remember from T2 director's cut:
         | https://www.youtube.com/watch?v=yiBHj8Xs4sg (at 0:21).
         | 
         | When I saw the theatrical cut it always confused me how John
         | could tell who was the T1000. And it also annoyed me that Arnie
         | shot the frozen T1000, seemingly only speeding up his thawing.
         | 
         | In the director's cut you see that T1000 is actually damaged,
         | but not damaged like a non-liquid robot would be. It's not
         | losing mobility (control) of an arm, but instead losing control
         | of its morphing functions.
         | 
         | It's complete genius that was (almost[1]) entirely cut from the
         | theatrical cut. It's ridiculous that the edit it out.
         | 
         | [1] There's exactly one "flicker" of T1000 metalliness in the
         | theatrical cut. A small remnant of a genius idea.
        
           | the_af wrote:
           | > _Huh? Do you have a reference for that?_
           | 
           | I can't find the "making of" video where they tell how they
           | did this, but here is the cut scene:
           | https://youtu.be/tZNE637BeEI
           | 
           | In scenes where you see Arnie's face in the mirror at the
           | same time as his head being operated on, it's not a mirror,
           | and one of the two Sarah's is not Linda Hamilton (whoever's
           | face is shown less clearly).
           | 
           | Edit: lots of hits on Google saying this is how they did it,
           | but I cannot find a single authoritative reference, like a
           | making of video or someone involved in the production saying
           | so.
        
             | knorker wrote:
             | Ok, I was being an idiot. I was thinking of the other
             | Hamilton-twin scene.
             | 
             | Got it, yeah that was a good use of her.
        
         | gmueckl wrote:
         | This is explained in one of the DVD extras on my copy of
         | Terminator 2. I don't remeber if it's in the director's
         | commentary of the movie or one of the extra videos and I don't
         | have time to look it up. But it's definitely there.
        
       | h2odragon wrote:
       | I recall debating this with a dude who was into makeup and masks;
       | he pointed out the blooms moved like rubber as the character
       | runs; seemed pretty conclusive.
       | 
       | I love how prosaic and simple some of their practical effects
       | are; but the real accomplishment to me is how _hard_ it is to pay
       | attention to those details, to notice them; when everything flows
       | so smoothly into captivating scenes.
        
         | Someone wrote:
         | > he pointed out the blooms moved like rubber as the character
         | runs; seemed pretty conclusive.
         | 
         | Is it? If we could build such robots, they would be plastic.
         | Any holes shot into them wouldn't be rigid, and would deform
         | when they moved.
         | 
         | Or are you saying "moved like rubber" obviously looks different
         | from whatever way the stuff this robot is supposed to be made
         | of would move?
        
           | h2odragon wrote:
           | "Moved unlike CGI" is what i meant.
        
         | agumonkey wrote:
         | I remember rewatching T2 on computer after seeing stan winston
         | studio showing props. The movie shows a lot of these physical
         | props for very small frame numbers. Very hard to notice if you
         | slow things down but at normal speed it just flows through the
         | context of the scene. It's a minimal amount of detail that your
         | brain needs to have to accept continuation. Probably a
         | byproduct of the time.. can't CGI all the things so you have to
         | optimize and find the best bang for your bucks in every
         | dimension.
        
         | jonathanlydall wrote:
         | Reminds me of one New Years Eve party where Aliens was playing
         | on the TV and a friend walks past and says "Watch Bishop's
         | severed body now as he grabs Newt to stop her getting sucked
         | out the air lock...", and clear as day you can see the lower
         | part of the actors body come out a hole in the ground when he
         | grabs Newt. I had probably seen the movie a dozen times before
         | but never noticed it.
         | 
         | In a similar vein, just after having watched X-Men 2 in a
         | cinema a (different) friend who did CGI animation for a living
         | pointed out that during the scene where Magneto moved the
         | bridge, you can see that the shadows on the water don't move
         | with the bridge. His theory was that the special effects team
         | were likely completely aware, but looked at the amount of
         | effort required and hoped no one would notice. I never noticed
         | the problem myself until it was pointed out.
         | 
         | I guess back then when special effects were monumentally
         | difficult and computers weren't as capable as they are now,
         | directors often relied on the audience's attention being
         | elsewhere at that moment and thus being less likely to notice.
        
           | noja wrote:
           | > and clear as day you can see the lower part of the actors
           | body come out a hole in the ground
           | 
           | Screencap: https://avp.fandom.com/wiki/Aliens_goofs?file=A2bl
           | actorholep...
           | 
           | (fixed in the bluray)
           | 
           | from https://avp.fandom.com/wiki/Aliens_goofs
        
           | RubberbandSoul wrote:
           | There's a couple of those.
           | 
           | The "caseless" ammo assult rifle is obviously ejecting spent
           | casing in some scenes.
           | 
           | The rotating light on top of the mecha suit loader is smashed
           | when the queen drags it down into the airlock but is whole
           | again once down in the pit.
        
         | beebeepka wrote:
         | Hey. It's only hard because most movies are still a blurry 24
         | FPS mess. Look what happened to the Hobbit movies. I had a
         | friend complaining more FPS suck because he was able to see
         | makeup and everything else wrong with the movie. That's why
         | certain directors don't want any advancements in this area. It
         | will make their job a lot harder than it is now
        
           | willis936 wrote:
           | 24 fps can have good motion clarity with a strobed image.
           | Theatres used to have shutters. I don't think DLP does, but I
           | may be mistaken.
        
             | formerly_proven wrote:
             | DLP response time is insanely fast (~2 us) because they're
             | basically using PWM to modulate the brightness, but instead
             | of each pixel getting a specific pulse width they're
             | essentially sending bit-planes where the per-bit-plane on-
             | time corresponds to the bit-plane's weight.
        
               | willis936 wrote:
               | Sample and hold makes motion clarity worse. You only help
               | motion clarity two ways: shorter frame duty cycle and
               | higher frame rate.
        
           | kadoban wrote:
           | It's _mostly_ due to how human vision works really. Our
           | visual system is good at focusing on certain parts, and the
           | rest just gets elided unless you specifically focus on it.
           | VFX are magic tricks put to film.
        
           | rebuilder wrote:
           | The Hobbit just looked bad, IMO. They seem to have lost their
           | heads with color grading.
           | 
           | I remember seeing a video where Jackson was raving about how
           | they can relight shots, showing a pretty uniformly lit shot
           | in Hobbiton. They went on to try to add directional light,
           | shadows etc. using masks, and the image just got worse and
           | worse until it was an inconsistent mess. But apparently they
           | liked that.
           | 
           | And don't get me started on how they smoothed the dwarves'
           | skin out so they look like glamour models. I really can not
           | fathom what they were thinking.
        
             | seoulmetro wrote:
             | >They went on to try to add directional light, shadows etc.
             | using masks, and the image just got worse and worse until
             | it was an inconsistent mess. But apparently they liked
             | that.
             | 
             | You'd be surprised how much the average human can enjoy
             | fake lighting and fake elements in photography/videography.
             | 
             | For anyone with the slightest lighting knowledge though it
             | looks horrendous.
        
             | mattowen_uk wrote:
             | I read recently, that the Hobbit films have been re-colour
             | graded to align them with the main Lord of the Rings films
             | in the latest UHD 4k box set.
        
           | wly_cdgr wrote:
           | They are not a blurry 24 FPS mess. They are an efficient 24
           | FPS sweet spot
        
             | kuschku wrote:
             | In many movies, I just can't see motion and the blurry mess
             | becomes entirely impossible to see. Which is why I end up
             | reading plot summaries on wikipedia instead.
             | 
             | 24fps is far too low.
        
               | mattowen_uk wrote:
               | The blurry mess of fast CGI is NOT down to the 24fps
               | problem. As the action is so fast, it's faster to render
               | complex scenes in lower detail CGI as the eye (mostly)
               | can't see it.
               | 
               | However if you pause the action, you can clearly see
               | where the rendering shortcuts have been made (The
               | Transformers movies are a good example of this).
        
             | wongarsu wrote:
             | 24 FPS used to be a reasonable sweet spot back when movies
             | where slow-paced and high frame rates made for huge film
             | reels (not to mention the lighting requirements for early
             | color film).
             | 
             | Today there are no technical problems or impracticalities
             | with high frame rates, and modern cinematography is hitting
             | the limits of what you can do with 24 fps (and sometimes
             | crossing them). 24 fps has become a local maximum because
             | that's what we've done for decades, but it is also a blurry
             | mess.
        
               | bscphil wrote:
               | There literally are some impracticalities, though. For a
               | Blu-ray player to support 60fps at 1080p, it's got to
               | support level 4.2 of the AVC specification. Many (most?)
               | players do not do this (and in fact some older models
               | supported only 4.0), because it's more costly to include
               | a decoding chip that can handle the bitrate needed for
               | the uncompressed video stream.
               | 
               | Furthermore, much of home entertainment is streamed these
               | days. I imagine introducing 60 fps on top of 4k would
               | increase bandwidth requirements beyond what many
               | consumers have access to. It may also be more than
               | Netflix et al want to pay for, so one imagines they'll
               | want to tack on a surcharge as they did for UHD.
        
               | wongarsu wrote:
               | The jump from HD to UHD quadruples the number of pixels,
               | the jump from 24 fps to 60 fps only increases framerate
               | by a factor of 2.5. Not to mention that the panels in any
               | old HD TV will happily work with a 60 fps signal via
               | HDMI, while the upgrade to UHD requires a new TV.
               | 
               | Yes, more frames means more data, but it creates fewer
               | problems than the 4k/UHD upgrade everyone willingly goes
               | through, while doing more to increase fidelity.
        
               | bscphil wrote:
               | Right, but everyone agrees that UHD is an enormous
               | improvement worth buying new hardware for. You said
               | "there are no technical problems or impracticalities" to
               | high frame rates, but 2.5 times the uncompressed bitrate
               | _is_ a technical problem, and so you have to have a
               | situation where people are willing to pay for an upgrade.
               | Most people seemingly don 't care enough.
        
           | chrisseaton wrote:
           | Does a lower frame rate actually mean more blur? The frame
           | rate gives an upper bound for exposure time but not a lower
           | bound.
        
             | NoSorryCannot wrote:
             | In general, films are shot with a slow shutter speed
             | because the low FPS would otherwise create a strobe-like
             | effect. Unless that effect is being sought (famously,
             | Saving Private Ryan), blur is preferred.
        
               | chrisseaton wrote:
               | Isn't a strobe light effect due to how long you project
               | each image, not how long you expose it for?
        
               | NoSorryCannot wrote:
               | Maybe strobe isn't the best word for me to use. Choppy?
               | Whatever you want to call it, the result is kind of
               | nauseating.
        
             | formerly_proven wrote:
             | Film is single-exposed for recording but has been multi-
             | exposed for projection for >100 years, because a 24 fps
             | projection makes everyone throw up (this is a first hint to
             | those "eye can't see more than 24 fps anyway" folks).
             | 
             | To get a "natural-looking" amount of motion blur the
             | exposure angle is generally around 180deg, which is ~1/48 s
             | exposure time for each frame. If you use a small shutter
             | angle (short exposure time) you get less motion blur and
             | things start to look -very- choppy (another hint for the
             | "eye can't see more than 24 fps" fraction). Generally this
             | translates to moving things being almost always blurry.
             | This is also why pans are usually so slow in cinema films,
             | because if you'd pan faster everything would just be a
             | blurry mess. Another factor here is that film is not very
             | sensitive - so short exposure times are kinda out of the
             | question anyway. Look at e.g. The DaVinci Code, most of the
             | darker scenes were shot on 500 ISO film and it's already
             | very grainy and soft.
             | 
             | Apparent motion blur is also worse on sample & hold
             | displays (LCDs, OLEDs etc.) compared to strobed displays
             | (especially CRTs). Viewing 24 fps content on most displays
             | at their native refresh rate (~60 fps) requires on-the-fly
             | frame rate conversion, which is necessarily of poor
             | quality. If you ever watched popular Youtubers and wondered
             | why the heck their videos are so incredibly janky, it's not
             | just because the YT web player drops frames like crazy, but
             | also because you're viewing 24 fps content on a 60 fps
             | display (they all shoot in 24 fps for the "professional
             | look").
             | 
             | The _reason_ why cinema is stuck on 24 fps even in the
             | digital age is mostly because people have been culturally
             | programmed to associate janky motion with quality film, and
             | fluid motion with cheap TV production. That 's all. It's an
             | objectively far inferior format that was chosen at a time
             | when film was quite expensive per meter, and so you'd
             | wanted to use as little film as you could get away with.
             | The _only_ advantage a low frame rate has (today) is that
             | you get a stop more light because the exposure is twice as
             | long at preferred shutter angles. Digital cinema cameras
             | already have base sensitivities of 500, 800 or 2500 ISO
             | though - much faster than high quality film _ever_ was
        
               | rootusrootus wrote:
               | > The reason why cinema is stuck on 24 fps even in the
               | digital age is mostly because people have been culturally
               | programmed to associate janky motion with quality film,
               | and fluid motion with cheap TV production. That's all.
               | 
               | I kinda assumed it was because it was too expensive and
               | difficult to produce higher frame rate video that was of
               | comparable quality. I have yet to see a high frame rate
               | movie that didn't leave me forced to pay more attention
               | to the bad film props and questionable acting than to the
               | story line.
        
               | CPLX wrote:
               | That's like saying the only reason rock music is stuck on
               | tube distortion is because of cultural programming, and
               | hi res solid state amplifiers are objectively "superior"
               | in some way.
               | 
               | We're making art here. The format that people find the
               | most compelling isn't inferior.
        
       | MarcScott wrote:
       | OT a little, but I learned today that the scene from Live and Let
       | Die where Bond runs across the back of a bunch of crocs wasn't
       | faked. As a child I'd always been told that the stuff you see in
       | movies is not real, but it turns out that sometimes it is.
       | 
       | https://www.youtube.com/watch?v=EDeUzB12ln8
        
         | capableweb wrote:
         | Well, not sure you can call it "real" really, the crocodiles
         | were kept in that specific place, it was attempted many times
         | and so on. What people wanted to convey is not that it's not
         | actually real life, but it's most likely faked real life, just
         | like that Bond stunt.
        
       | ksec wrote:
       | I sometimes wonder if these "tricks" are still better than CGI. A
       | bit like using LED wall with Unreal Engine as Hybrid rather than
       | everything CGI.
       | 
       | https://www.unrealengine.com/en-US/spotlights/unreal-engine-...
        
         | wpietri wrote:
         | I think there are different kinds of better, so for some people
         | the answer is definitely yes.
         | 
         | I think CGI is coming up on "effectively perfect", especially
         | with the way it has gone from a post-production thing to
         | becoming part of the world around the actors:
         | https://en.wikipedia.org/wiki/StageCraft
         | 
         | So once people get used to perfection, I expect there will be a
         | revival of "practical effect" productions, where people go for
         | intentionally imperfect but more "human" approaches to making
         | scenes. It'll be niche, of course, like low-fi games or fancy
         | barista pourovers. But that's what feels like "better" to some
         | people.
         | 
         | I'd certainly love that in the right context. In the same way
         | Stranger Things was a success as an 1980s revival, I could
         | imagine modern takes on sci-fi films of the 50s-70s that are
         | intentionally done without CGI.
        
           | bscphil wrote:
           | > I think CGI is coming up on "effectively perfect"
           | 
           | Then why does it still look ... like CGI? I've seen several
           | of the biggest budget productions from recent years, and it
           | seems to me like CGI is not getting any better. Take
           | buildings with debris destroyed in recent Marvel movies for
           | example, or almost any scene in the last film in Peter
           | Jackson's Hobbit trilogy, or even Dune, which I just saw in
           | theaters. The CGI sandworms look like CGI.
           | 
           | > especially with the way it has gone from a post-production
           | thing to becoming part of the world around the actors
           | 
           | I can agree with you on this point. The good / unnoticeable
           | uses of CGI are to add background details around the actors,
           | not replace action / stunts, and use as few digital models as
           | possible (the models are still the weak point). Mad Max: Fury
           | Road was the one film where I'd say the CGI approximates
           | "perfection".
        
         | __s wrote:
         | I've been watching a lot of films recently. Films started
         | getting better during the 80s, leading to a golden era from 90s
         | to 2000s, I feel CGI has contributed to a drop in quality.
         | Especially in action films
         | 
         | I've also tried to avoid selection bias: I've seen bad (& not
         | funny B-movie bad) films from the 90s
         | 
         | Death Proof is a masterpiece discarding CGI
         | 
         | This isn't to say there aren't good films anymore, there
         | definitely are, CGI isn't what makes them good tho
        
           | pm90 wrote:
           | Hah, Death Proof is a classic, there's the scene in Texas
           | Chilli Parlor where Stuntman Mike talks about how CGI is
           | replacing what he did... was that the scene you're
           | referencing? Or is it that the movie itself is made with no
           | cgi? Those last scenes couldn't have been easy.
        
             | __s wrote:
             | The movie itself is made with no cgi. Helps when the cast
             | is made up of stunt actors
             | 
             | Tarantino on JRE described how the car crash scene
             | (https://www.youtube.com/watch?v=imS39s9DKtQ) was done by
             | pulling the two cars together with a wire & dummies for the
             | gore
        
           | whywhywhywhy wrote:
           | >I feel CGI has contributed to a drop in quality. Especially
           | in action films
           | 
           | This is a logistics issue not a technology issue of the major
           | players who make action movies these days. Your average
           | Avengers film has the action sequences already pencilled out
           | and being created and finished before the rest of the plot is
           | even really figured out and the connective tissue of these
           | scenes is filmed later which is why the action scenes all
           | feel like just random set pieces that are sometimes tonally
           | different and also often don't really have any plot
           | development or repercussions to the rest of the movie because
           | they're just set pieces the director is slipping their story
           | between.
        
           | rectang wrote:
           | I still remember seeing Tron as a 11 year old with my Dad.
           | His reaction as we left the theater: they spent millions of
           | dollars on special effects and a couple thousand on plot.
        
           | kzrdude wrote:
           | CGI contributes to making everything bigger (see late GoT
           | seasons), which isn't better storytelling or more compelling,
           | just more "badass", which is what they were optimizing for
           | anyway.
        
             | catlikesshrimp wrote:
             | Late GoT seasons lacked books to be based on. Heck, Winds
             | of Winter hasn't been released, yet.
             | 
             | "They say" GRRM is rewriting it because we disliked HBO's
             | GoT story. I say he had no idea what to write and now he
             | knows what not to write.
        
           | leetcrew wrote:
           | CGI can be beneficial, it just can't carry a film or show by
           | itself. think about star wars OT. for a trilogy that's
           | ostensibly about a galaxy-wide struggle for freedom, we spend
           | an awful lot of time following a few people around in small
           | rooms and remote earth biomes. as a product of the time, they
           | hold up just fine, but like, where are all the normal people?
           | are the rebels fighting for the freedom of a few dozen
           | moisture farmers on tatooine and some small bears? the crew
           | of a single star destroyer must be larger than the combined
           | population of every world we see in the original trilogy
           | (note: we don't actually "see" alderaan). the prequels (for
           | all their faults) show that there was a very large part of
           | the star wars universe that george lucas simply couldn't
           | depict in the early 80s. I suppose some might argue it would
           | have been better if he hadn't, but I digress.
        
             | mixmastamyk wrote:
             | Yes, budget. The newer versions of ROTJ for example have
             | scenes of celebration on other planets inserted after the
             | DS2 explodes.
        
             | hammock wrote:
             | More to do with budget than limitations of lack of CGI.
             | 
             | Take a look at epics like Ben Hur or Lawrence of Arabia.
             | They use HUGE scales with no need for CGI.
        
               | leetcrew wrote:
               | if we do a naive inflation adjustment to 2021 dollars:
               | 
               | star wars ANH: $50 million
               | 
               | star wars ESB: $100 million
               | 
               | star wars RoTJ: $90 million
               | 
               | lawrence of arabia: $137 million
               | 
               | ben hur: $144 million
               | 
               | so yeah, the movies you mentioned had significantly
               | larger budgets, but not massively so (at least compared
               | to ESB and RoTJ). I'd argue the bigger difference is the
               | subject matter. you can do a large 1930's battle without
               | CGI just by throwing money at the problem. there isn't an
               | amount of money you could spend in 1970 to do any of the
               | prequel trilogy coruscant scenes. they probably could
               | have done most of the naboo scenes, though.
               | 
               | I'm also not arguing that huge CGI renders are always a
               | good thing. most stories are really just about the
               | interactions between a few people. I do think it's a
               | significant value add for the scifi genre especially,
               | where the world itself is often a character.
        
               | JohnWhigham wrote:
               | Except now those huge budgets went from shooting
               | everything on location to shooting everything on a sound
               | stage and the movie being 95% CGI.
        
           | remir wrote:
           | CGI can be incredibly well done and definately enhance a
           | scene. But is has to be used by a competent director.
        
           | JohnWhigham wrote:
           | There's a whole generation of filmmakers that shoot
           | everything on a sound stage and have all the complicated
           | stuff done in post. As the generations from the 70s/80s/90s
           | who blended practical effects with tasteful CGI use retire,
           | their knowledge and wisdom will be permanently lost.
           | 
           | It's part sad and disgusting.
        
       | girishso wrote:
       | Whatever I was clearly "stunned" after watching the movie the
       | movie in a theater. That's what counts.
        
         | agumonkey wrote:
         | We went to see it by accident. I saw that movie half a dozen
         | time over a few years, every time it was in theaters I bought a
         | ticket.
         | 
         | Such a pivotal moment in my life.
        
       | ashtonkem wrote:
       | Related, Hollywood used to intentionally use real ammunition in
       | order to make scenes more immersive. The Captive (1915) had the
       | director "encouraging" extras to use real bullets resulting in
       | one death. Angels With Dirty Faces (1938) had a planned scene
       | with live ammo where a ricochet almost killed the main actor.
        
       | protomyth wrote:
       | On the same vein, I am do glad John Carpenter used practical
       | effects when doing The Thing.
        
       | 29athrowaway wrote:
       | The effects in Terminator 1 were very creative. In one scene they
       | used smoke from cigarretes.
        
       ___________________________________________________________________
       (page generated 2021-11-14 23:00 UTC)