[HN Gopher] Tips For Making a Popular Open Source Project in 2021
       ___________________________________________________________________
        
       Tips For Making a Popular Open Source Project in 2021
        
       Author : makerdiety
       Score  : 197 points
       Date   : 2021-11-12 10:06 UTC (12 hours ago)
        
 (HTM) web link (skerritt.blog)
 (TXT) w3m dump (skerritt.blog)
        
       | inshadows wrote:
       | (deleted negativity)
        
         | gtm1260 wrote:
         | Maybe the next great library is sitting somewhere without a
         | good readme so nobody goes on it /s
        
         | ignoramous wrote:
         | Just a note: It is okay to not censor yourself (though, you
         | could always leave a note that you're being overly critical).
         | Criticism often lays bare the hard-truths everyone else has
         | _learned_ to ignore  / suppress. The prospects that end up
         | doing well, tend to address shortcomings pointed out by their
         | harshest skeptics more often than not.
        
       | q3k wrote:
       | This all seems to rest on the assumption that more (drive-by,
       | wooed by flashy logos) contributors => better software quality /
       | functionality.
       | 
       | That's... quite a bold claim.
       | 
       | EDIT: And if you really want contributors, then maybe instead of
       | building yet another logging or command parsing library with a
       | cute mascot: contribute to and fix existing codebases, or discuss
       | design and suggest changes to a standard library? There's plenty
       | of existing communities of people that you can work with on a
       | 'popular' library. If the target space is so crowded that what
       | makes a difference is pure marketing, then maybe you don't need
       | to make that space even more crowded in the first place...
        
         | jmt_ wrote:
         | Agreed. Reminded of a classic: "What one programmer can do in
         | one month, two programmers can do in two months" - Fred Brooks
        
         | hehetrthrthrjn wrote:
         | No, but stars probably correspond to use or interest in your
         | code.
         | 
         | I don't think people always want contributors. I've found
         | you're much more likely to get people who make a mess of things
         | than coding soulmates.
        
         | 0des wrote:
         | This is so true- especially in a flattened org structure, it
         | can get tribal very quickly.
         | 
         | > maybe instead of building yet another logging or command
         | parsing library with a cute mascot
         | 
         | I'll admit this got a hearty chuckle out of me.
        
       | lamplovin wrote:
       | Not related to the content of the blog post, but I love the
       | feature that enlarges the picture when you mouseover the picture.
       | Such a nice feature!
        
       | penjelly wrote:
       | great article, i know a few talented devs who would benefit
       | greatly from these tips. I think some people are averse to
       | hacking the growth of their project and think they just need to
       | put up a terse readme and the people will come. But these tips
       | seem innocuous enough, no dark patterns to motivate growth here,
       | simply basic advertising and economics applied to github repos. i
       | almost feel like the intro about stars may turn people away
       | before they get to the article, which hopefully shouldnt happen.
        
         | TAForObvReasons wrote:
         | "if you build it, they will come" and "terse readmes" work very
         | well in problem domains that don't have a few compelling open
         | source solutions. Fanciful READMEs and marketing matter a lot
         | more in a competitive/saturated space.
        
           | penjelly wrote:
           | the article points out that the only way your repo will get
           | attention if theres nobody else in the problem space, or your
           | lib is much simpler then the other tools, so i think it can
           | be both efficient in terms of description and mildly
           | attractive visually. Also i think "fanciful" is a bit
           | misleading here. Sure they recommend an icon, and/or an
           | animation. i dont think thats necessarily overkill for some
           | projects
        
           | [deleted]
        
         | OJFord wrote:
         | ..or they don't care whether people come or not?
         | 
         | I have a lot of little things I'm going to work on no matter
         | what, a few that I'd appreciate help with but I'm not so
         | bothered that I'm going to start 'hacking the growth', and none
         | where the goal is to have a 'successful' repo with lots of
         | stars and users or whatever. (I do help maintain/triage a
         | couple of popular ones now, but I didn't get them where they
         | are.)
        
           | AnIdiotOnTheNet wrote:
           | Right. Sometimes I put up my code because I think it might be
           | useful or educational to someone else, and I'd actually
           | rather it not become popular because I don't want to deal
           | with people giving much of a shit about it.
        
       | artembugara wrote:
       | I have ~4k start in 2 Python libraries. Both help fetch live news
       | articles. Links below.
       | 
       | These were my first libraries.
       | 
       | I took the approach of promoting them as any other product. You
       | have to "sell" your code. Even if it's 100% free.
       | 
       | In my opinion, the most important thing is DEMO. Just make a GIF
       | where you showcase what your software does:
       | 
       | * 80% of engineers won't even bother to read the description
       | 
       | No one will spend their precious time trying to get through your
       | code.
       | 
       | [0] https://github.com/kotartemiy/newscatcher Programmatically
       | collect normalized news from (almost) any website.
       | 
       | [1] https://github.com/kotartemiy/pygooglenews If Google News had
       | a Python library
        
         | MawKKe wrote:
         | Demos sure are important, however I would advocate using videos
         | (.mp4) instead of GIF. That way you can pause and seek the
         | video, to get better idea what's going on.
         | 
         | So many times I've come across demo GIFs/animated shell
         | sessions that "type" at about 1000 characters a minute, and the
         | animation loops over before I even had a chance to blink.
        
           | artembugara wrote:
           | I agree, a live console/showcase website are even better.
        
         | artembugara wrote:
         | My article where I briefly explain how I approach open-sourcing
         | my code:
         | 
         | https://newscatcherapi.com/blog/how-to-present-showcase-open...
        
       | ChrisMarshallNY wrote:
       | Check out the READMEs (and documentation) on these puppies:
       | https://github.com/RiftValleySoftware
       | 
       | They aren't particularly popular (and I don't especially care
       | -I'm really my only customer).
        
         | jamil7 wrote:
         | These are impressive! The use of screenshots and figures really
         | helps. I've also always thought Groue's GRDB is an example of
         | great documentation and readme combination[1].
         | 
         | [1] https://github.com/groue/GRDB.swift
        
           | ChrisMarshallNY wrote:
           | That's extremely well-done!
        
         | q3k wrote:
         | FWIW, I much prefer those to some of the author's linked
         | READMEs. :)
        
           | ChrisMarshallNY wrote:
           | Thanks. Since I am the one that consumes my own projects, I
           | write repos that I want to use.
        
         | pfalcon wrote:
         | > Check out the READMEs
         | 
         | Ok. Tried https://github.com/RiftValleySoftware/RVS_Spinner.
         | 
         | >> WHAT PROBLEM DOES THIS SOLVE?
         | 
         | Looks like too many caps in titles to me, I'm mildly scared.
        
           | ChrisMarshallNY wrote:
           | No problem. Don't use it, then. That's standard heading
           | stuff.
           | 
           | No sweat off my back. I don't particularly care whether or
           | not anyone ever stars these projects. They are really for me.
        
             | brabel wrote:
             | Why do you post links here then?
        
               | ChrisMarshallNY wrote:
               | Why not? There's _tons_ of reasons to do it, other than
               | craving attention. I 'm really enthusiastic about the
               | tech I do, and I like to share my enthusiasm. Also, it
               | helps to lend credence to what I say, if I can back it
               | up.
               | 
               | And some folks even _like_ the stuff I post. Go figure.
               | 
               | Another thing that I try not to do, is immediately attack
               | others, on this (or any other) forum.
               | 
               | It buys me _absolutely nothing_. I don 't feel good about
               | it, most folks around the place don't appreciate it, and
               | it tends to make immediate enemies of potential friends.
               | 
               | Pretty much the Platonic Ideal of "Zero Sum Gain."
               | 
               | I've always found that life is easier for me, if I have
               | more friends, and fewer enemies.
        
       | flohofwoe wrote:
       | Ah, but the real secret to maintaining open source projects is to
       | make them popular enough to be useful to the right people, but
       | not so immensely popular that maintenance becomes a burden.
       | 
       | An "Ultimate Guide on how to make a Just-A-Little-Bit-But-Not-
       | Overwhelmingly-Popular Open Source Project" would be much more
       | helpful :)
        
         | waltbosz wrote:
         | That's the thing I don't get about open source. Where do these
         | maintainers find the time to volunteer ? I wouldn't wish super
         | success for my project if all that means is more unpaid work.
         | 
         | sure, there are growing platforms that generate revenue for
         | them, but from what I've seen, it's all dependent on volunteer
         | donations.
         | 
         | I suppose it would be a dream job to get paid to develop my own
         | code, but developing a closed commercial software product seems
         | like an easier route to success. Linqpad is one that comes to
         | mind.
        
           | pydry wrote:
           | There's a definite trend amongst OSS projects done by
           | individuals to build maintenance-lite things.
           | 
           | All code needs maintenance of course, but some types of
           | projects require a lot less than others.
        
           | pfalcon wrote:
           | If you really want to get paid for developing open source,
           | nowadays you pretty easily can. But that likely won't be your
           | own code.
        
             | waltbosz wrote:
             | For me, the priority is not open source, but rather the
             | growth of my own creative invention. What I want is to get
             | paid to grow my own vision, not that of someone else.
             | 
             | For me, creating software is an expression of Creativity. I
             | to be able to explore my creative interests. Not those of
             | someone else. I want to create things that interest
             | primarily myself. I suppose the key to that success is to
             | find a topic which has enough people are of interest that
             | would be willing to give me revenue to work on that topic.
        
       | [deleted]
        
       | remram wrote:
       | I run a web app with 2k monthly users and 15k registered users
       | (and about 14k downloads, which happen through the GitLab release
       | page). I have 40 stars. It's just a silly metric.
        
         | david_allison wrote:
         | Same. 2MM+ actives, 5MM+ installs. 4.3k stars.
        
       | mellosouls wrote:
       | The author's most starred repo:
       | 
       | https://github.com/bee-san/pyWhat
        
         | penjelly wrote:
         | i found the article good but honestly this readme seems
         | overkill. An emoji for every single header gets tiring after a
         | while.
        
           | fenesiistvan wrote:
           | Yes. Actually I can't read the readmee because my eyes are
           | auto focusing on the icons :)
        
           | brabel wrote:
           | The "API" header is a freaking pizza emoji. WTF?
        
       | junon wrote:
       | I don't even know how many stars I have. Maybe the tens of
       | thousands. On npm alone I have an upwards of billions of
       | downloads a week. None of that really _means_ anything, so I don
       | 't view that as a signal of authority on this subject.
       | 
       | This article is exactly what's wrong with GitHub. Flashy logos
       | and jargon-ey readmes fooling folks into thinking something is
       | high quality, secure, thoughtful code that will benefit instead
       | of hurt.
       | 
       | These things are important for garnering views, sure, but open
       | source isn't a marketing channel. You're optimizing for the wrong
       | thing here.
       | 
       | Further, in my experience this applies primarily to web (see:
       | Javascript) and ML spaces. Most other areas of focus don't worry
       | as much about this.
        
       | oaiey wrote:
       | Three things: community, community, community.
       | 
       | Be friendly to the people.
       | 
       | If they contribute, make sure you get their stuff released
       | quickly.
       | 
       | Attribute them in the release not es, your readme. Respect and
       | gratitude.
       | 
       | Be open for ideas.
        
       | JackFr wrote:
       | He lost me when he said Juicero was a good idea.
        
       | timdaub wrote:
       | Wow, this looks like a great resource for a difficulty I've been
       | struggling for myself since a long time.
       | 
       | For the love of it, I can't understand what makes other GitHub
       | repositories stand out over mine.
       | 
       | I'm blogging about my work, I've added more information in the
       | readme and over the course of a view years, I've also gradually
       | shifted course to a more appropriate process. I always wanted to
       | be the owner of a busy open source repo. I find the idea of
       | making this experience fascinating.
       | 
       | But many of my repos are still stale though I think my code is
       | good enough.
       | 
       | Actually, seeing that the repository probably needs a much better
       | designed readme makes me sad to realize that also for something
       | so deeply rational: it's the looks that count.
       | 
       | On the other hand, it's true. Deeply living with a problem and
       | solving it in code is a though challenge and I'm not sure I'm
       | committing enough for my work to be popular.
       | 
       | But I'm anyways happy to now realize that I'll have to market my
       | repos better too.
        
         | specialist wrote:
         | First off, I have no ideas, just questions.
         | 
         | Have you tested your writing? project titles, readme, docs,
         | etc?
         | 
         | I learned to test _everything_. Basically SEO, but for good.
         | 
         | I've done UI design, technical writing, ad copy, and so forth.
         | Draft project plans, press releases, headlines. I've spent a
         | ridiculous amount of time naming things, crafting pose,
         | framing, messaging, etc. I even obsess over my trolling,
         | sharpening my zingers.
         | 
         | I just scanned your repos. Know that I am not your target
         | audience. So I have no direct feedback. At least none that
         | should be trusted.
         | 
         | Your project for running C++ in a browser, via WASM, is the one
         | I'd be most curious about. My guess is that's the one with the
         | broadest appeal.
         | 
         | I'd compare your written artifacts with similar projects. Push
         | and poke it every way you can think of. Stuff like dropping
         | each project's keywords and phrases into google to assess
         | discoverability.
         | 
         | I'd also test your writing on everyone you can. Peers, non-
         | peers, randos. Both native English and German speakers.
         | 
         | IIRC, didn't @danluu do something about naming repos? I'm
         | probably misremembering.
         | 
         | FWIW, for my last FOSS project, I spent a bit more time on
         | writing than programming. Roughly 55/45 split. (I logged my
         | time on that project. I was curious.)
         | 
         | Lastly, testing writing is in addition to all the other good
         | suggestions. "Yes and", not "Ya but".
         | 
         | Happy hunting.
        
           | timdaub wrote:
           | OK interesting. Great idea on trying to compare my projects
           | with others and then adjusting the copywriting.
           | 
           | Then about testing for engagements: I've done similar things
           | with the headlines of my blog articles. I usually have a few
           | different ideas and I can test the engagement by e.g.
           | resubmitting after a while on HN.
           | 
           | Do you have ideas on how to get improve the pace of my
           | feedback loop? E.g. for testing three headlines of a blog
           | post: Where can I test their engagement quickly such that I
           | get live results?
        
             | specialist wrote:
             | Sorry, I don't. Learning how to do that is on my to do
             | list. I've read articles about using Ad Words to validate
             | notions, but have never tried. My own efforts to date have
             | been torturous unending manual trial and error. Not
             | optimal.
        
               | timdaub wrote:
               | Actually, Veritasium posted a brilliant way for
               | optimizing thumbnails and headlines to improve click-
               | through rate on Youtube:
               | https://m.youtube.com/watch?v=S2xHZPH5Sng
               | 
               | I plead guilty and say that I've repeatedly posted the
               | same link on HN but with different query parameters to
               | understand its performance.
               | 
               | But I've come to understand that users will notice this
               | behavior and start to generally downvote.
               | 
               | As a creator with a small audience, the only success with
               | tapping into a high throughput feedback loop has been by
               | painstakingly write articles and submit them one by one
               | to HN.
               | 
               | I've gotten much better at it already and frankly I've
               | also noticed that engagement and "likes" isn't everything
               | either.
               | 
               | I've realized too that if you truly do what you believe
               | in consistently, I've found that I suddenly start having
               | "impact", which I think is different from engagement.
               | 
               | How I see it:
               | 
               | - Engagement: clicks, views, comments
               | 
               | - Impact: The world changes, there's consequences and
               | substantial changes as a reaction
               | 
               | But I think you can't have one without the other. High
               | engagement means you're a popstar. High impact means
               | you're a politician. Ideally, I want to be able to pick
               | my position on the gradient.
        
         | penjelly wrote:
         | im beginning to realize tons of things in life MUST be sold (or
         | a case built which i see as a form of "selling")
         | 
         | want a new code convention? best make a writeup and pros/cons
         | for it to make it digestable to your fellow devs.
         | 
         | want a code fix on a third party lib? best make a case for why
         | its a value-add for the maintainers.
         | 
         | want a new friend? best be interesting enough that the person
         | has a reason to remember you.
         | 
         | everything is a sell, though the buyers arent always buying
         | with their wallets
        
           | sgc wrote:
           | I recently submitted a 2 character fix because someone used .
           | instead of \\. in their regex. Terse explanation because
           | obvious. Rejected!
           | 
           | More seriously, some of the best friends I have made is
           | because I randomly took the initiative to start a study group
           | with them despite the fact that we had never spent time
           | together as a group. There is always an animator making
           | things work. If you want to actually do interesting things,
           | you very often need to be that person. While you might not
           | get the ego boost of being a 'chosen' one, you will
           | occasionally receive thanks from those who recognize what you
           | did to make things happen for everyone.
        
           | grp wrote:
           | The Society of the Spectacle by Guy Debord.
           | 
           | https://en.wikipedia.org/wiki/The_Society_of_the_Spectacle
        
           | ignoramous wrote:
           | > _im beginning to realize tons of things in life MUST be
           | sold (or a case built which i see as a form of "selling")_
           | 
           | While this is true, one is better off from thinking about
           | this from first principles, such as what are _some_
           | undeniable truths that are _constant_ over time given an
           | _intractable_ problem space. Evolving software over and over
           | around those constants, under the constraint of that one
           | problem space, makes for a viable sell (but one does _have_
           | to sell) especially in a b2b setting. Note that, early
           | adopters don 't need much of a selling-to, by definition, if
           | the software as much as interests them and fulfills a tiny
           | modicum of their needs.
           | 
           | Ref: https://apenwarr.ca/log/20211024
        
           | AnIdiotOnTheNet wrote:
           | Isn't this just making the metric the target? We want popular
           | projects because popularity is a sign of quality[0], but by
           | focusing on becoming popular we're just gaming the metric.
           | 
           | [0] supposedly. I'm not convinced.
        
         | ensiferum wrote:
         | "But many of my repos are still stale though I think my code is
         | good enough."
         | 
         | The reality is just like with sellable (software) products
         | (code) quality doesn't matter when it comes to "success".
        
       | colinmcd wrote:
       | I have two projects with a total of almost 7k stars. [0]
       | 
       | It's worth noting that GitHub stars truly don't translate into
       | anything worthwhile in the vast majority of cases. You can have a
       | massively popular project, but it doesn't automatically translate
       | into Twitter followers or newsletter subscribers. And those
       | things don't directly translate into wealth or happiness either.
       | 
       | Just get a job and make friends and have a life. That route has
       | the highest expected value. I have been chasing GitHub stars for
       | a long time, and it has never been fulfilling. I wouldn't
       | recommend it.
       | 
       | [0] https://github.com/colinhacks/zod
        
         | susam wrote:
         | I have a bunch of small projects[1] that have a total of about
         | 6k stars (with the top one having about 2k stars). Except for a
         | few donations to my Buy Me a Coffee page, I agree that they
         | don't translate to anything else.
         | 
         | All of my projects are tiny, minimal, and try to solve a small
         | problem I encountered while doing something else. All of these
         | tools were written for myself or my wife or just for fun! But I
         | shared the code on the web anyway just for the joy of sharing!
         | The joy of sharing code is something I discovered with my first
         | encounter with computers while learning to write programs using
         | IBM/LCSI PC Logo.[2]
         | 
         | The joy of sharing is the real reason for making my projects
         | open source. In case it turns out to be useful for others,
         | that's a bonus! If someone cares about it enough to star it,
         | fork it, contribute to it, or send a donation, that's an
         | additional bonus! However, my primary objective is to have fun
         | and share the fun with others. In my opinion, computing should
         | be fun[3] and open source is one way of the ways that computing
         | remains fun for me.
         | 
         | [1] https://github.com/susam?tab=repositories&sort=stargazers
         | 
         | [2] https://susam.in/blog/fd-100.html#a-lasting-effect
         | 
         | [3] https://mitpress.mit.edu/sites/default/files/sicp/full-
         | text/...
        
         | reidjs wrote:
         | It's a lot easier to get a job if you have started a popular
         | open source projection. It will at least get you an interview
         | at most companies.
        
         | brabel wrote:
         | I wonder why anyone would want to have a popular project in the
         | first place.
         | 
         | Do you think you'll get famous? Rich? Have higher status?
         | 
         | Well, perhaps you will get some status in a few niche circles,
         | like when applying for conference talks perhaps?!
         | 
         | But other than that, all you'll get is a load of entitled users
         | complaining about bugs, usually filling low quality bug
         | reports, and very few actual meaningful contributions.
         | 
         | Most people are just like you and want THEIR PROJECT to be
         | popular, not to contribute almost anonymously to some other
         | random guy's popular project. Those who are more likely to
         | contribute are usually junior devs trying to learn new skills,
         | so expect their contributions to require lots of reviews and
         | help from you.
        
           | sheetjs wrote:
           | Maybe a story from a maintainer would help. To contextualize,
           | the main SheetJS open source project
           | https://github.com/SheetJS/sheetjs has over 28K stars.
           | 
           | tl;dr: the project involves "crowdsourced research" which
           | benefits from popularity.
           | 
           | The main social goal with the project is data preservation
           | and integrity. Large-scale economic and political decisions
           | are made from data and analyses in spreadsheets. For example,
           | last year in the UK, COVID cases were underreported thanks to
           | Excel minutiae https://www.bbc.com/news/technology-54423988
           | 
           | Due to various corporate stratagems, the older data
           | representations were intentionally obfuscated. To support
           | Excel, many developers poked around at Excel files and
           | guessed at the structures.
           | 
           | In this environment, the biggest challenge is finding
           | worksheets with random corner cases. These types of files are
           | not easy to create and fuzzing has limited effectiveness.
           | This is where open source and popularity come into play. The
           | open source and JS nature of the project helps reduce testing
           | friction (https://oss.sheetjs.com/ runs in the web browser,
           | no need to install anything) and encourage bug reports with
           | test cases.
           | 
           | There will always be "entitled users" and "low quality bug
           | reports" but that comes with the territory. There are also
           | meaningful issues and code contributions. Efforts at trying
           | to prevent the low quality contributions also discourage
           | higher quality contributions.
        
           | rikroots wrote:
           | My main project has gathered some stars (low hundreds) and a
           | few followers, the occasional fork, etc. I think the project
           | is both important and useful ... but at the same time I'm
           | also very grateful that there seems to be such a lack of
           | interest in it*
           | 
           | Why? Well I've been following my competitors' projects (other
           | 2D canvas libraries) for a few years now. Most of these
           | projects are being maintained by just one or two people.
           | Their dedication to maintaining and improving these libraries
           | - which they often took over from the original creators - is
           | wonderful to see.
           | 
           | But the amount of crap the maintainers of the more popular
           | libraries have to put up with is astonishing. People who
           | demand immediate fixes for obscure bugs. People not willing
           | to produce even a minimal code example to help the
           | maintainers understand and fix the issue. People -
           | developers! - who are too lazy to do their research and
           | expect the maintainers to build their products for them.
           | 
           | So, yes. If that stress is the price to pay for having a
           | popular project on GitHub ... I think I'll stay hidden in my
           | little corner of the internets!
           | 
           | *A couple of issues raised, and no contributions, over past 3
           | years. On the bright side I can release updates without
           | having to worry about backwards compatibility.
        
           | susam wrote:
           | > But other than that, all you'll get is a load of entitled
           | users complaining about bugs, usually filling low quality bug
           | reports, and very few actual meaningful contributions.
           | 
           | I agree that entitled users can be a real problem. I have had
           | my share of dealing with entitled and impolite users
           | complaining about "issues" that eventually turn out to be
           | something that is already easily addressed by the README.
           | Interacting with such users can indeed be disappointing.
           | 
           | However, except for the occasional discourteous user, most
           | users of my tiny projects have been quite supportive. Most of
           | them are polite while submitting bug reports. Some even leave
           | comments to express their appreciation for the project![1] So
           | it's not all bad!
           | 
           | > Most people are just like you and want THEIR PROJECT to be
           | popular, not to contribute almost anonymously to some other
           | random guy's popular project.
           | 
           | Wanting one's own project to be popular and contributing to
           | other projects need not be mutually exclusive. Many people
           | write their own projects as well as contribute to other
           | projects. For example, I got into open source first by
           | contributing[2][3] to other projects before I began
           | publishing my own projects.
           | 
           | [1] https://github.com/susam/uncap/issues/9
           | 
           | [2] https://issues.apache.org/jira/browse/NUTCH-559
           | 
           | [3] https://issues.apache.org/jira/browse/NUTCH-601
        
             | brabel wrote:
             | > Many people write their own projects as well as
             | contribute to other projects
             | 
             | Yeah, I know, I do the same thing myself! The question
             | still remains: why would you want to have a popular
             | project? It makes no sense to desire that...
             | 
             | Desiring that a project exists that solves a problem
             | well... that yes, we should all desire that, but who
             | created it doesn't really matter... if I create a project
             | these days, it's to solve a problem I really can't find
             | anything else to solve, not because I want to write
             | something popular... TBH if it becomes popular, I might see
             | that as a problem rather than a good thing given what comes
             | with it: feature requests, bug reports, PRs that you need
             | to spend time on while sometimes just not wanting to accept
             | the change, self-awareness that you can no longer just
             | change stuff at will if you want it...
             | 
             | I have a few slightly popular projects, but the ones I like
             | the most are the obscure ones I use by myself :)
        
           | notamy wrote:
           | > I wonder why anyone would want to have a popular project in
           | the first place.
           | 
           | Personally, I just like the feeling of knowing that I've made
           | something that others like and find valuable.
        
           | austincheney wrote:
           | I used to use a popular project to get employment and it
           | worked very well.
        
         | hehetrthrthrjn wrote:
         | > Just get a job and make friends and have a life.
         | 
         | That really is a narrow, normie view. Obviously it didn't work
         | out for you but for others (and I'd put myself in the category)
         | stars can be very meaningful, especially for work which you're
         | proud of. In a small way you're being judged by people who
         | understand, or at least use, what you've created and that can
         | be more rewarding than other work, money or social
         | interactions.
         | 
         | (Also, I'd rather kill myself than get a job and friends are
         | generally not that stimulating)
        
           | zapita wrote:
           | > _That really is a narrow, normie view._
           | 
           | What does "normie" mean in this context? Is it the new
           | "square"?
        
             | yjftsjthsd-h wrote:
             | Yes
        
             | rzzzt wrote:
             | It's hip to be square!
        
             | Accujack wrote:
             | I'm going to say it's used in the "derogatory shorthand for
             | everyone who isn't like me" sense.
        
           | NikolaeVarius wrote:
           | Its funny since I find this comment to be the most normie way
           | of living ever, being under the boot of people who don't give
           | a shit about you.
        
           | bellyfullofbac wrote:
           | Are you Gen-Z? One of my observations is that people born in
           | since the late 90's have known social media and metrics like
           | Likes and Hearts since their teens. I wonder how damaged many
           | of them are.
           | 
           | It's not to say that me, someone just born after the Gen-X
           | era's declared end, isn't? also addicted to these numbers.
        
             | wizzwizz4 wrote:
             | Being exposed to these things from an early age means they
             | form a part of your early philosophy. Notably, they're
             | around and salient during the "cynical about everything"
             | phase that lots of teenagers go through. It might not have
             | as big of an impact as all that.
        
           | mattbk1 wrote:
           | Please don't joke about suicide.
        
         | BeFlatXIII wrote:
         | How do you think the cash-in rate is for GitHub stars compared
         | to Reddit karma? Somehow better or approximately the same?
        
           | kingforaday wrote:
           | Probably the same as the ratio of Stanley Nickels to Schrute
           | Bucks.
        
         | byteface wrote:
         | easy to say when you got thousands. I had to really grind for
         | my 43 stars over 18 months and each one really made my day.
         | 
         | (python): https://github.com/byteface/domonic/
        
           | susam wrote:
           | Have you tried doing a "Show HN" post for your project?
           | Creating a "Show HN" post is often a good way to get some
           | attention and feedback for your project provided your post
           | receives a few early upvotes in the first 30-40 minutes and
           | reaches the front page.
        
             | byteface wrote:
             | I had considered but it's not quite good enough yet. I
             | posted on reddit once and got 1 upvote and 1 comment. aha.
             | Think it's as I did it really late on a sunday. Timing is
             | everything. But it hepled me a lot with not stressing too
             | much about posting.
        
               | kristopolous wrote:
               | For this project and content on the net in general, You
               | should generally show a compelling answer to the
               | following questions within a few seconds:
               | 
               | What is this? Why do I care? Why is this exciting? Do I
               | like this?
               | 
               | At least for me I can't answer those questions when I see
               | your project. Maybe I'm stupid or ignorant and you simply
               | don't want to reach me, alright fine.
               | 
               | Also some projects simply cannot fit into this box.
               | 
               | Sometimes reader enlightenment is required to see value.
               | Those are the hardest ones.
               | 
               | Essentially your task is to convince the reader that you
               | have an answer to things they never thought to question
               | or connect together and your proposed way of doing things
               | fixes problems they thought were just the way of the
               | world.
               | 
               | That's why my more sophisticated projects do much worse
               | than my simpler fun ones and why silly things do so well
               | and hard things do so poorly.
               | 
               | There is value to solving hard problems but as the new
               | patterns form, people forget so the appreciation of great
               | achievement is often fleeting.
               | 
               | So I dunno, people suck and life is hard. Whatever
        
         | ngokevin wrote:
         | I've done a 10K+ one which did translate to followers, but keep
         | in mind those followers are following the project, not you :)
         | While people are grateful and supportive, do what makes you
         | happy inside, because chasing clout and JSConf stages gets old.
        
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