[HN Gopher] Unity is buying Peter Jackson's Weta Digital for $1.6B
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       Unity is buying Peter Jackson's Weta Digital for $1.6B
        
       Author : myth_drannon
       Score  : 83 points
       Date   : 2021-11-09 21:20 UTC (1 hours ago)
        
 (HTM) web link (techcrunch.com)
 (TXT) w3m dump (techcrunch.com)
        
       | tim-- wrote:
       | Wow. Weta works on some really big films, so it will be exciting
       | to see the work that they have done become available in the asset
       | store.
       | 
       | In the PR they say: > [...] the asset library we'll inherit
       | [...], which includes urban and natural environments, flora and
       | fauna, humans, man-made objects, materials, textures, and more.
       | The WetaFX team will continue their [...] work for major film and
       | TV productions and feed into this asset library for years to
       | come.
       | 
       | Peter Jackson (of LoTR fame) is one of the founders of Weta.
       | 
       | Sad to see another one of New Zealand's large, well known
       | employers get sold.
        
       | flerp wrote:
       | Link is so riddled with ads I can't even load it. Alternate link:
       | https://blog.unity.com/news/welcome-weta-digital
        
       | throwuxiytayq wrote:
       | Unity is trying real hard to convince investors that it can
       | compete with Unreal in the movie production space, while their
       | actual capabilities are embarrassingly limited. Especially if you
       | want to get shit done out-of-the-box, but also in terms of the
       | max no-matter-the-budget end result quality. Hopefully they can
       | catch up in the long run. The space needs competition.
        
         | TxProgrammer wrote:
         | Unity doesn't have to be an Unreal competitor -plenty of Unity
         | folks in the Indie market (but I guess that's not where the
         | money is) but I suppose you are right-for me, its easier to
         | work with Unity than Unreal as a developer and I hope Unity can
         | catch up technology wise.. not sure how acquiring WETA helps
         | them in that.. its a cool Visual FX studio not a technology
         | company..
        
           | santaclaus wrote:
           | > its a cool Visual FX studio not a technology company..
           | 
           | Weta develops metric tones of tech internally, including
           | employing some of the top graphics researchers at various
           | points in their careers. There is tons of tech talent in VFX
           | and animation shops. Hell, I work with libraries open sourced
           | by Pixar as part of my day job at a FAANG.
        
             | [deleted]
        
           | runevault wrote:
           | I think you missed a key point in the GP's comment. This HAS
           | to be about competing in use for movies, not game
           | development. Unreal has made huge strides in being used for
           | green screen backgrounds rendered in real time and I don't
           | know what else.
           | 
           | This feels like a huge whiff to me, Unity needs to focus on
           | games and just make money there. Games is a bigger market
           | than movies at this point and there is plenty of room to grow
           | there, especially if they can continue to make it easier for
           | individuals/small groups to make a game in their spare time.
        
           | rojoca wrote:
           | In the unity announcement they go over some of the tools weta
           | have created: https://blog.unity.com/news/welcome-weta-
           | digital
        
         | Keyframe wrote:
         | This is a move in the right direction however, albeit a bit
         | unexpected!
        
       | CyberDildonics wrote:
       | Historically visual effects companies have been some of the worst
       | investments possible. They traditionally haven't had much in the
       | way of revenue generation outside of the five major production
       | companies that they rely on to give them work. Fifteen years ago
       | spending even 10s of millions to buy one would have been
       | considered extremely risky.
        
         | tim-- wrote:
         | Weta is much more than "just" a VFX company. That part is still
         | going to stay with Peter Jackson.
         | 
         | What is being bought here is the technology. Similar to any big
         | VFX company, there is a lot of proprietary technology
         | (renderers, modelers, engines, pipelines etc) that Unity is
         | purchasing here. VFX tech is worth millions. Ask Autodesk or
         | Adobe.
        
       | gridspy wrote:
       | Taking Procedural Movie-quality 3D asset tools and putting them
       | in the hands of small studios to lift their games closer to AAA
       | production values sounds like a smart play by Unity.
       | 
       | It's similar to unreal acquiring Quixel Megascans [1] so
       | developers can just import high quality 3D meshes into their
       | levels. Or Ninite [2] allowing artists to work without worrying
       | about system polygon limits.
       | 
       | Seems like both tools (Unity, Unreal) are growing even further
       | beyond mere rendering or in-game engines into full game
       | construction tool-sets which empower developers during the entire
       | game's production.
       | 
       | As 3D hardware grows in power, what was a "movie quality" asset
       | and too complex for realtime rendering becomes a "standard AAA
       | quality realtime asset." Especially as all engines bring forward
       | a technology like Ninite.
       | 
       | [1] https://respawnfirst.com/unreal-engine-5-assets-powered-
       | paki...
       | 
       | [2] https://docs.unrealengine.com/5.0/en-
       | US/RenderingFeatures/Na...
        
       | strider3g wrote:
       | So they paid $5.8 million per engineer...nice.
        
       | nyxaiur wrote:
       | In the last 10 years Weta, ILM and Pixar lost their independence.
       | With their big in house R&D they pushed for interoperability of
       | software packages, operating systems and defined standards for
       | their industries. You could say they had a common enemy - the
       | deadline - and worked together to beat it. But they not only
       | pushed in regards of VFX a lot of their other in house packages
       | are now de facto standard like https://munki.org as a software
       | package manager and so much more. Their technical studies and
       | presentations may not be found at your standard tech conference
       | but if you had the chance to grab some of them at FMX or SIGGRAPH
       | before they got bought you know what will be missed. I am
       | saddened to see that none of them could stay independent.
        
       | hwers wrote:
       | Slightly sad that their expertise won't be available to the
       | movies anymore I suppose.
        
         | kiwih wrote:
         | This one shouldn't be an issue.
         | 
         | > The WetaFX team will continue their industry-leading VFX work
         | for major film and TV productions and feed into this asset
         | library for years to come.
        
           | bitwize wrote:
           | Only because it takes years for the corporate sarlacc
           | digestion process to complete.
           | 
           | Remember when Facebook said Oculus would be independent for
           | years to come?
        
         | karmasimida wrote:
         | Why? Isn't the point Unity buying them in the first place to
         | try to get into the VFX market?
        
         | [deleted]
        
       | vernie wrote:
       | Damn, that sucks.
        
         | gtm1260 wrote:
         | Yeah I hope the continue making films. One of the best out
         | there!
        
       | karaterobot wrote:
       | > Weta Digital's 275+ engineers will join Unity. The VFX artists
       | will be spun out into a new entity, "Weta FX", which Peter
       | Jackson will continue to own the majority of. The two companies
       | expect to continue working together, with Unity noting that it
       | sees Weta FX being one of their "largest customers in the Media
       | and Entertainment space" moving forward.
       | 
       | So, Weta FX will continue doing effects for movies, and the
       | _engineers_ from Weta will work for Unity, likely continuing to
       | develop the tools they 've already got, as well as contributing
       | to Unity proper.
        
         | erichocean wrote:
         | Weta's internal tooling is really, really good.
        
           | mixmastamyk wrote:
           | Heard it was a mess five years ago, what's changed?
        
       | 41209 wrote:
       | >Meanwhile, Unity will be taking over the development of Weta
       | Digital's many built-in-house tools -- things like City Builder
       | 
       | I'm so excited about this, while an array of 3rd party tools
       | exist, I'd love something straight from Unity. The existing city
       | builders are basically hobby projects by a single dev.
       | 
       | That said, you can do some amazing things with them. As is Unity
       | is much more accessible than Unreal, I'm beyond happy to see this
        
       | nyxaiur wrote:
       | Weta, ILM and Pixar were always some sort of beacon of innovation
       | not only in visual development but also in development in general
       | they usually pushed for standards and compatibility between
       | different software packages, operating systems and so much more.
       | Some of their open sourced tools are now standard like munki
       | https://www.munki.org/. I am saddened to see that none of them
       | could stay independent.
        
         | caslon wrote:
         | ILM and Pixar both started out as subsidiaries of Lucasfilm.
         | None of them were meaningfully set up for actual independence
         | as much to minimize risk for the companies they spawned from,
         | and it kind of makes sense what happened to them. Parasitic
         | companies make the most beautiful of things, but ultimately
         | can't really be separated for very long.
        
         | elil17 wrote:
         | Pixar has never really been independent of Disney. ILM has
         | always been a Lucasfilm subsidiary and has continued to put out
         | great work even after Lucasfilm was acquired by Disney.
        
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       (page generated 2021-11-09 23:00 UTC)