[HN Gopher] Microsoft and the Metaverse
       ___________________________________________________________________
        
       Microsoft and the Metaverse
        
       Author : jonbaer
       Score  : 102 points
       Date   : 2021-11-09 16:32 UTC (6 hours ago)
        
 (HTM) web link (stratechery.com)
 (TXT) w3m dump (stratechery.com)
        
       | tompccs wrote:
       | There are two types of technologies: those which give the user
       | leverage in the real world; and games.
       | 
       | Which is Meta? Ben Thompson tries to make the case that it's the
       | former, but I have my doubts. Thinking about my current 95%
       | remote work life, with very frequent calls, I think of the
       | following frustrations:
       | 
       | 1. Platform heterogeneity. Some people use phones, mobile, chat,
       | Meets, Hangouts, Zoom, etc. Just trying to work out what platform
       | (?) people use feels silly. 2. Bad hardware. I'm constantly
       | having Bluetooth and wifi issues and so is everyone else. 3. Lack
       | of engagement. Lots of people outside my org are just not as
       | engaged as they were pre-pandemic. Customer service has become
       | terrible. 4. Lack of space. My fiance and I have to plan for an
       | extra room if/when we move because of the WFH situation. Since we
       | are unlikely to have a glut of spare bedrooms in London any time
       | soon, this is likely to be a systemic problem.
       | 
       | I can't see Meta or virtual presence/VR solving any of these
       | problems, except incidentally (for instance, everyone loves Meta
       | so much that everyone switches over to their perfect hardware and
       | platform overnight). What I _do_ see are a lot of drawbacks, such
       | as
       | 
       | 1. Nausea. It's well known that not everyone can tolerate VR 2.
       | Compatibility. Can you still interact with people using other
       | services? 3. Bandwidth. Do all your employees live somewhere with
       | good enough internet service? 4. General creepiness. Usually the
       | unease from new tech creeps up on you slowly (everyone normal saw
       | iPhones and computers and even TVs as an unalloyed good from the
       | start. Nobody seems to like the Metaverse). I think we might be
       | on the cusp of a techno-reactionary Luddite movement.
       | 
       | I could be wrong, but to me this feels too much like a case of
       | companies and techies wanting something far more than customers
       | having actual problems that this can solve.
        
       | kthejoker2 wrote:
       | All you need to know about the Metaverse is every discussion
       | about it is in conjunction with the largest corporations on the
       | face of the earth.
       | 
       | Literally the emperor's clothes.
        
       | ethbr0 wrote:
       | > (On the beginning of home, personal computers) _Employers
       | bought their employees computers because computers made them more
       | productive; then, once consumers were used to using computers at
       | work, an ever increasing number of them wanted to buy a computer
       | for their home as well. And, as the number of home computers
       | increased, so did the market opportunity for developers of non-
       | work applications like games._
       | 
       | I think this is the nail on the head, and the drivers will be
       | remote work + talent shortage.
       | 
       | Medium to longer term, this is going to drive more people to
       | relocate out of high cost of living areas and questionable
       | quality of life.
       | 
       | Once they're decamped to cheaper (and probably smaller) cities,
       | the obvious question for both employee and employer is "How do I
       | maximize the value of an employee?"
       | 
       | Some fusion of technologies with the outcome of persistence seems
       | like a very compelling answer.
       | 
       | And, and I think this is underrated, suddenly you're buying
       | _productivity_ equipment and /or making _home improvements_.
       | Which is a very different market, with a very different spending
       | cap, than consumer gaming goods.
       | 
       | F.ex. If someone offered a full persistence, comfortable,
       | efficient, effective technical solution for $100k, would it be
       | worth it at that price?
       | 
       | What if it let you live in Boulder, CO (median home price $920k,
       | high on liveable US city rankings) instead of SF, CA (median home
       | price $1.5M)?
        
         | fragmede wrote:
         | That $600k difference in home price is only $120k different if
         | you're putting the standard 20% down-payment for a mortgage.
         | Which is still a large delta, but still, slightly less. If
         | we're talking about spending $100k for a efficient technical
         | solution, we're down to a $20k difference (though if it's a
         | $100k of the company's money vs $120k of mine, then that's a
         | huge difference). Problem is, I don't see companies lining up
         | to provide for new (or continuing) employee's moving costs, so
         | the employee can move to a city where the company has little/no
         | presence.
         | 
         | The best workplaces were already looking at developer
         | productivity prior to the pandemic, and there are material
         | gains to be had from the company spending real time/effort on
         | things. But that easily costs (the company) way more than
         | $100k.
         | 
         | Until we collectively - execs, management, ICs - gain enough
         | experience with hybrid and all-remote work models (and even
         | some post-pandemic all-in-person work models, which is
         | different from pre-pandemic all-in-person work), we won't and
         | _can 't_ know what maximizes the value of an employee (and
         | anyone that tells you different is trying to sell you something
         | - probably that remote work is unilaterally better, which it's
         | not).
         | 
         | The Monty Hall problem says that moving is the optimal thing to
         | do, but ignores the real practical difficulties of moving to a
         | completely new city. I'd love to live in Boulder, CO, except
         | for all the hassles of actually moving beyond the physical
         | relocation of my stuff from point A to point B, which is
         | trivially solved with money.
        
         | deltree7 wrote:
         | VR is also an excellent training tool for pre-defined tasks.
         | The immersive part will make the learning more permanent, more
         | kinesthetic and more real rather than reading a wall of text.
        
       | deltron3030 wrote:
       | > Apple's iPhone-centricity could be a liability, much as
       | Microsoft's Windows-centricity was a liability once mobile came
       | along.
       | 
       | The iPhone and wireless connection to it could make the glasses a
       | lot lighter, basically a mobile server. Apple is rollling out a
       | wearable system, they distribute the platform across their
       | wireless earphones, watch and phone, maybe even using their
       | computers to power the glasses when you're at home. They already
       | got a large part of it deployed and used by people..
        
       | reggieband wrote:
       | I'm surprised no mention of Amazon / AWS.
       | 
       | > there remains a huge opportunity long squandered by Google: to
       | be the enterprise platform that competes with Microsoft's
       | integrated offering by effectively tying together best-of-breed
       | independent SaaS offerings into a cohesive whole.
       | 
       | I understand what he is saying, but AWS is already there. Azure
       | may be on the rise but no platform comes close to AWS in the SaaS
       | space as of now.
       | 
       | Amazon have a history of physical products, from the ill-fated
       | fire phone to all of their Alexa products, kindles, and fire
       | stick. They own a significant gaming division which recently
       | launched the MMORPG New Worlds.
       | 
       | It seems the only thing they currently lack is their own VR
       | headset. But they have their hooks in enterprise already, a
       | massive computing infrastructure, experience in almost every
       | related tech and an army of independent devs familiar with their
       | offerings.
        
       | astlouis44 wrote:
       | Ok, here we go - the metaverse is not a single 3D/VR social app
       | or group of apps, vendor-locked to an specific platform and OS.
       | 
       | The metaverse is quite simply THE spatial successor to the
       | internet, but more specifically the World Wide Web.
       | 
       | Because of protocols like HTTP, TCP/IP, and HTML, you can read
       | and view text + photos + videos on webpages because of agreed
       | upon standards.
       | 
       | The metaverse will most certainly utilize old standards, but it
       | will also need entirely new ones built from the ground up. The
       | way users currently navigate the web via hyperlinks will be
       | mirrored in the metaverse, but instead of shareable URL's we will
       | have portals instead, so as to not break immersion and to deliver
       | a sense of seamless teleportation from one immersive destination
       | to another.
       | 
       | We'll also need a universal SDK and API that every world can hook
       | into in order to tie all of this together, so as to share data
       | back and forth and to allow for true interchange of virtual
       | goods. Blockchain will provide the base layer to enable this.
       | 
       | WebGPU will allow us to render using modern hardware, as the
       | browser equivalent of Vulkan, Metal, and DirectX 12.
       | 
       | WebAssembly will allow for programs to be compiled to a universal
       | bytecode.
       | 
       | WebXR brings all of this together, enabling a true sense of
       | presence inside a webpage.
       | 
       | As more headsets by Meta, Valve (and Apple!) are sold and they
       | become a part of our daily lives, it will become apparent that we
       | need a way to link worlds together that are hardware and
       | platform-agnostic. The web seems like the most straightforward,
       | obvious solution to this problem.
       | 
       | Also, now that Facebook has soured the term "metaverse", a term
       | originally termed in Snow Crash and now has connotations with a
       | social media company... may I propose a new one? How about The
       | Immersive Web?
       | 
       | My startup Wonder Interactive is working on building the
       | immersive web, and our current focus is on bridging the gap
       | between native game engines and the web. We're have UE4 support
       | up and running, with WebGPU actively being worked on as well as
       | WebXR. Our 2D web as we know it today has to evolve to become
       | 3D-first and immersive. If you're interested in trying out our
       | platform, you can register your intent here via our website or
       | join our Discord below:
       | 
       | Website: https://www.theimmersiveweb.com/
       | 
       | Discord: https://discord.gg/zUSZ3T8
        
         | kmnc wrote:
         | People have been envisioning virtual show rooms and virtual
         | stores/malls forever... but I don't believe they serve an
         | actual purpose. What function does it solve? Unless you have
         | fully realistic graphics and fully simulated senses (touch),
         | why would a virtual store ever be better then just browsing a
         | webpage?
         | 
         | Things like "try your clothes on virtually", "buy furniture and
         | upload your room schematics" have existed for decades, and have
         | all been pretty much failures. I don't think most people care
         | about a more "immersive" experience when it comes to commerce,
         | a picture on amazon does the job. A product/review video on
         | youtube does the job. I don't think people care about a more
         | immersive meeting room, or a more immersive online event,
         | because again those products have been tried for decades and
         | have all failed.
         | 
         | It honestly seems to me like the only actual feature of the
         | "metaverse" is to force people into a gated experience, and to
         | try and get them to stay there for as long as possible. Then
         | you can advertise to them, then you can hook them into
         | addictive behaviors (games, casino), then you can sell them
         | worthless "pieces of the metaverse". The only function of the
         | metaverse that I can see is to hijack 100% of a persons
         | attention. In that sense, it is the obvious evolution of social
         | media, yet as an evolution of the Internet as a whole it
         | completely misses the point.
         | 
         | Of course, I am likely completely wrong, and leaps in VR/AR
         | could change everything, and what you are doing is very cool.
         | It just seems like and updated VRML is just promising the
         | things people 20 years ago said would exist. At the end of the
         | day, there is still no Virtual Mega Mall, because amazon.com
         | beats it in functionality by a long shot. Give me the best VR
         | available, I still think amazon.com beats it by a long shot.
         | The day I can't distinguish VR and real life, well maybe then
         | you got something, but we are many moons from that sci-fi
         | dream.
        
         | spicybright wrote:
         | Souce that this is how it will work? I've heard nothing of an
         | open platform on existing standards so far.
        
           | drusepth wrote:
           | The metaverse is very much like the "Web 3.0" trend going
           | around right now. Everyone has their own definition that they
           | insist will be THE definition of what things will look like
           | once it exists, but nobody knows for sure (and most people
           | trying to say they do are just doing so from trying to build
           | it themselves).
           | 
           | The reality is that most, if not all, of them will be wrong.
           | And that, if either comes to "fruition", it'll probably be
           | some amalgamation of pieces from every "this is what that is"
           | post out there.
        
       | intrasight wrote:
       | I enjoyed the article. I do disagree with the belief that VR will
       | succeed before AR, and that for that reason Apple is at a
       | disadvantage. From what I see colleagues who work in this space
       | doing, I think AR is going to be more impactful in business and
       | industrial settings.
       | 
       | As for the metaverse being the next stage of the internet, I
       | certainly hope that is the case, and that it is based upon open
       | protocols. Does anyone have pointers to articles about the open
       | metaverse? I'd like to get up to speed.
        
       | TheOtherHobbes wrote:
       | The Internet is not the metaverse. The Internet is primarily a
       | distribution system for static documents, with extensions for
       | interactive document exchange (most websites), and support for
       | other media - music, video, etc.
       | 
       | Key point - the other media are _not_ interactive. You can select
       | your experience, but you can 't change it. This is because of
       | content ownership traditions, not because of the technology.
       | 
       | In other words, the Internet is a kind of automated bureaucracy.
       | It has ads and clicky clicky things that pop up, but when you're
       | buying a flight or shopping from a catalog or writing emails
       | you're still doing something that would have involved paper or
       | possibly people, but on a screen. Usually with lots of text.
       | Which you're either reading or writing.
       | 
       | The transaction friction has been lowered, and transactions that
       | used to be local are now global (and sometimes vice versa). But
       | the _type_ of transaction hasn 't changed. You're still
       | selecting, ordering, buying, selling, communicating.
       | 
       | This OP's vision of the Metaverse seems to be one where you start
       | from this, but you're forced to _follow the documents and become
       | part of the bureaucracy._
       | 
       | Does it reduce friction? No, it increases it. Does it change the
       | nature of the transactions? Not particularly. The idea is still
       | to do the same things, but somehow the VR version is "better."
       | 
       | Well - more pixel area might certainly help in some situations.
       | But balancing that against the permanent impression that you have
       | become an animated emoji trapped forever in a corporate work
       | space is - I think - going to be a very tough sell.
       | 
       | Second Life turned into an absolute shit show, with virtual porn,
       | virtual gambling, and virtual rent seeking everywhere, because
       | the fundamental truth is that this is what interests a lot of the
       | population.
       | 
       | I can see VR/AR following a similar trajectory. That's far more
       | likely to be the killer app for it than the bizarre idea that
       | it's somehow better than Zoom for meetings - which no one really
       | wants to be in anyway.
        
       | keppy wrote:
       | Let's not get too ahead of ourselves; a general AI and better
       | brain-computer interfacing first. Then we'll see where we are at.
       | Everything else is just snapchat/tiktok/minecraft/roblox,
       | HTTP/HTML, and cryptography.
        
       | shmerl wrote:
       | I'm waiting for them to announce "permanent reality" next.
        
       | croes wrote:
       | For me most of these Metaverses sound like Second Life on
       | steroids. So the Metaverse bis just a software running on some
       | companies servers. Shouldn't it be about standards and protocols?
        
         | Animats wrote:
         | There should be standards in three main areas:
         | 
         | * Portals - you can leave one grid and go to another with your
         | avatar, if the destination grid will accept it. (The
         | destination grid may not want spacesuits in their cowboy sim.)
         | Some of the browser-based virtual worlds already have this.
         | 
         | * Asset portability - you should be able to take your stuff
         | from one grid to another, if the destination grid accepts it.
         | This is what NFTs claim to do, but don't. This may already be a
         | legal right in EU countries, per Article 20 of the GDPR, "Data
         | Portability".
         | 
         | * Money portability - you should be able to spend and withdraw
         | money on a grid without being locked into its payment system.
         | Epic is currently fighting Apple over this.
         | 
         | ("Grid" here means a virtual world or worlds under coordinated
         | management. This term is used in Open Simulator, where there
         | are grids run by various parties using the same software.)
        
         | k__ wrote:
         | As far as I could tell, the Metaverse idea is decentralized and
         | based on standards.
         | 
         | But I don't really know what companies like Meta or Microsoft
         | have in mind for it.
        
         | thesuperbigfrog wrote:
         | Ah, but the companies can't make money from standards and
         | protocols like they can hosting it all.
        
         | wildpeaks wrote:
         | Each of them wants to own the walled garden and become The
         | platform, that's why they're not basing it on the existing open
         | standards, conflicting commercial interests get in the way (see
         | XKCD #927).
        
         | deltree7 wrote:
         | successful companies are always about distribution.
         | 
         | You can say the same about Smartphones, but Apple has created a
         | $2T value using the open internet
        
       | smoldesu wrote:
       | I'm going to be honest, it's really hard to read this with a
       | straight face when our current notion of a Metaverse is nothing
       | more than Roblox and some telepresence apps. Hell, those examples
       | _don 't even fulfill_ Matthew Ball's Metaverse definition that
       | they referenced earlier on: both of them lack persistence, data
       | interop, and have hard caps on how many people can inhabit their
       | digital space, K8-scaling be damned.
       | 
       | The biggest issue is that none of the companies investing in the
       | Metaverse truly care about the fundamentals. We're rushing in to
       | buy McRib NFTs on blockchains that may-or-may-not exist in 10
       | years, and McDonalds is happy to turn a quick buck for selling
       | _nothing_. Similarly, the companies who see this concept as
       | collectible trinkets are entirely missing the point: NFTs are not
       | a social service, they 're a digital one. I've seen a lot of
       | people claim that NFTs solve an issue that doesn't exist, and I
       | frankly disagree. The concept of decentralized digital ownership
       | is a _huge_ conversation that stands to upend our current
       | concepts of DRM and online possessions. The issue? There 's a ton
       | of money to be made in preventing you from accessing the stuff
       | you want. Rights holders exist almost exclusively to prevent as
       | many people as possible from attaining persistent ownership of
       | their intellectual property. So long as capitalism is the driving
       | force behind the so-called "Metaverse", you can safely assume
       | that the only meta thing about it is how it's hellish reality
       | exacerbates the issues corporations pose to us in the real world.
        
         | setpatchaddress wrote:
         | I think honest NFT fans would do well to find a way to separate
         | the digital-goods aspect from the "here's a digital signature
         | attesting that you own a hash corresponding to the Mona Lisa"
         | aspect, the former being a real technical problem worth solving
         | and the latter being pure grift.
        
       | nathias wrote:
       | I guess we'll just take the bad parts from all the dystopias.
        
         | travisgriggs wrote:
         | Like a Metatopia?
        
       | Kiro wrote:
       | > while also providing each user with an individual sense of
       | "presence"
       | 
       | On the Internet I'm merely an observer, not a participant. Sure,
       | I can contribute but that's like sitting on the bench screaming
       | instead of actually playing the game.
        
         | simonh wrote:
         | You're on the internet right now, and participated by posting
         | that comment. I don't agree with you (you feel how you feel,
         | I'm just saying I don't feel that way), but it's certainly
         | interesting and well articulated enough to spark consideration
         | and further discussion.
        
         | drusepth wrote:
         | The internet is one of the few places I can truly feel like a
         | "fly on the wall" and just watch a conversation unfold without
         | feeling pressured into participating (contrary to me, you know,
         | participating here!).
         | 
         | I don't think a focus on "presence" in VR implicitly removes
         | that ability, though. It depends on how it's implemented: I
         | could easily see an app providing a "ghost" mode or something
         | where you can interact with or just observe the world without
         | being seen or using an avatar. However, I unfortunately don't
         | see Facebook (or most of big tech trying to maximize network
         | effects) allowing such a heinous feature.
        
         | travisgriggs wrote:
         | This is just so darn well put. Simple but effective. Props to
         | you or whoever originated the quote.
        
       | anonymfus wrote:
       | Metaverse is the new cloud: the word used not to mean something,
       | but to hide meaning.
        
         | gradys wrote:
         | Both terms mean _something_. Both are amorphous, change over
         | time, and cast pretty large nets, but they serve as loose
         | coordination points for many more specific ideas. That is a
         | useful function that isn 't about hiding the underlying more
         | specific ideas.
        
       | k__ wrote:
       | I'm dabbling in crypto for a few months now, and I don't quite
       | understand the focus on XR in the "corporate idea" of the
       | metaverse.
       | 
       | To me, the main selling point of the metaverse seemed to be an
       | alternative economical space based on tokens which are
       | implemented in a decentralized matter. Everything else seems to
       | be fluff.
        
         | jayd16 wrote:
         | Without the XR (or the ever increasing richness of media),
         | you're just talking about the internet as it exists today.
        
           | k__ wrote:
           | The internet that exists today is to a huge degree based on
           | advertisement revenue. It think, a replacement for this alone
           | could be a game changer.
        
             | azinman2 wrote:
             | Meta is an advertising company. Their products will not be
             | ad free.
             | 
             | Source: a friend working on such matters there.
        
               | deltree7 wrote:
               | Your friend doesn't have access to Zuck's thinking or any
               | other thought leaders at Meta. So, your friend just
               | because he works there doesn't have anything special,
               | unless he himself thinks like OP (Ben)
        
               | azinman2 wrote:
               | You're making a lot of assumptions :)
        
               | k__ wrote:
               | I thought we're talking about the Metaverse?
        
               | azinman2 wrote:
               | I am. Currently the biggest commercial endeavor for it is
               | Meta aka Facebook's.
        
               | k__ wrote:
               | I'd say its Bitcoin or Uniswap.
        
             | jayd16 wrote:
             | Why would we expect that to change?
        
           | azinman2 wrote:
           | Which primarily is not driven by tokens (outside of video
           | games for psychological manipulation of money), but in fact
           | real government issued currency.
        
             | jayd16 wrote:
             | It's already primarily is driven by digital currency in the
             | form of credit. We're not sending greenbacks through the
             | intertubes.
             | 
             | Perhaps cryptocurrency will force some change in
             | international commerce, but I can't help but feel
             | regulations will simply catch up.
        
             | k__ wrote:
             | This is obviously true now.
             | 
             | But besides being government issued, tokens and the
             | currency you talk about are both "make believe".
             | 
             | I mean, people valued stamps, paintings, and tulips rather
             | high too.
             | 
             | I don't know how things will go, but at least these tokens
             | seem to get quite some gobal interest lately.
        
               | twalla wrote:
               | They're both "make believe" in the sense that they're
               | abstractions to move value around - except if you want a
               | road or a hospital built, you use government currency, if
               | you want to not get thrown in jail, you pay your taxes in
               | government currency, both of those examples seem pretty
               | not-make-believe to me.
        
           | thom wrote:
           | It lacks imagination to think we've already discovered all
           | the different ways to create shared spaces and inhabit them
           | with today's internet and available media. I've no doubt
           | there will one day be an iPhone moment for VR or AR, and
           | therefore for 3D interfaces. But I don't believe it's this
           | decade, however much money VCs throw at it. The 3D worlds bit
           | of the metaverse just seems incredibly tedious to me, however
           | flashy the demos. It all detracts from what could be
           | genuinely interesting conversations about if and how we
           | _actually_ want to weave the internet more tightly into our
           | lives.
        
             | jayd16 wrote:
             | Do you think no one is having those conversations? I think
             | many people are talking about the things you mention, but
             | flashy 3d renders will stay very common in new media and
             | blogs.
        
       | siproprio wrote:
       | Relying on Microsoft software for collaboration has created some
       | of the worst engineering disasters and waste of resources I've
       | ever seen.
       | 
       | The company's motto seems to be that every customer is unique,
       | and has different needs - meanwhile, all the places I've seen had
       | very similar core problems that were amplified by relying on all
       | the different Microsoft solutions used across their teams, and
       | across organizations they had to collaborate with.
       | 
       | Not only that, but colleagues were always unhappy because they
       | were forced to use poorly designed inconsistent tools that are
       | user unfriendly and encouraged mistakes and apathy.
        
       | suby wrote:
       | All of the discussion around the metaverse as if it's something
       | we should take seriously has me baffled. It's an ill defined
       | concept and the effort is being led by a company that hardly
       | anyone trusts or even likes.
       | 
       | As far as I can tell it's the internet but in VR with an avatar.
       | Or in other words it's the internet but with extra steps in the
       | way of obtaining the information or completing the transaction,
       | not to mention the increased hardware costs (VR headsets are
       | expensive) and bandwidth costs associated with this superfluous
       | fluff.
       | 
       | I just don't understand how they aren't being laughed out of the
       | room. This is fantasy level stuff and it's going to be an
       | absolutely massive failure.
        
         | [deleted]
        
         | distrill wrote:
         | Headsets today are not that expensive and they're getting
         | cheaper.
        
           | ghaff wrote:
           | And basically no one wants to wear them besides some hardcore
           | games and other niches. Certainly not going to wear one for a
           | business meeting.
        
             | MikusR wrote:
             | Basically no one has tried them.
        
             | sho_hn wrote:
             | This to me is one of the sticking points I've been
             | wondering about: Are VR/HR headsets just inherently too
             | uncomfortable for mass adoption, or will we be willing to
             | put up with them? Surely this depends on a lot of
             | societal/economic factors (i.e. a "you do it or don't eat"
             | job market, say) and the evolution of the form factor
             | (size/weight/quality/individual ergonomic options).
             | 
             | Is it just a variant of "button-less on-screen keyboards?!
             | we will never!" or is there something more fundamental?
             | 
             | I'm curious about the state of the art of serious research
             | on this, if anyone has some good links/references.
        
               | drusepth wrote:
               | >Surely this depends on a lot of societal/economic
               | factors (i.e. a "you do it or don't eat" job market, say)
               | and the evolution of the form factor
               | (size/weight/quality/individual ergonomic options).
               | 
               | I think the former is a way bigger factor than the
               | latter, here. Even on the old first-gen HTC Vive, I was
               | entirely comfortable "working" 8+ hour days wearing one
               | (coding, painting, and sometimes gaming). They've also
               | improved massively since then in weight, weight
               | distribution, softness, and heat management.
               | 
               | I'd say the biggest detractor is how they look (and some
               | other smaller factors like not being able to feel "safe"
               | cut off from your surroundings, but all major VR
               | companies are working on that, too). However, how they
               | look ends up not really mattering much if you're VRing
               | from home, where no one can see you.
        
               | smallerfish wrote:
               | Really, you could code on a Vive? What resolution would
               | your IDE be in? Did it bring any real benefits over
               | coding on a flat monitor?
               | 
               | Would you have a visual of your keyboard or were you just
               | touch typing?
        
               | ahartman00 wrote:
               | This was a good blog post and discussion of someone
               | working full time in VR.
               | 
               | https://news.ycombinator.com/item?id=28678041
        
               | smallerfish wrote:
               | Thanks! That's interesting.
        
           | suby wrote:
           | Everyone already has a phone or desktop computer. Hardly
           | anyone has a VR headset. VR headsets with good enough
           | resolution for comfortably reading text is still very
           | expensive, but even if the cost was cheap it's competing
           | against something that everyone already has.
        
             | vineyardmike wrote:
             | > it's competing against something that everyone already
             | has.
             | 
             | thankfully (?) we have forced-obsolescence and improvements
             | in tech so over time, as things improve, they may make
             | different decisions.
             | 
             | > Everyone already has a phone
             | 
             | Also i doubt the VR/AR headset would compete with a phone.
        
             | distrill wrote:
             | $300 is a barrier to plenty of people but it's really not a
             | sticking point for a lot of the target demographic.
        
               | sho_hn wrote:
               | From an employer POV, a hypothetical equivalent $300 VR
               | headset would be cheaper than two 4K 27" screens. Cost
               | could even incentivize adoption, really.
        
               | checker wrote:
               | It's certainly an interesting concept. I'm not an expert
               | but from what I've come across, it's currently very
               | expensive to match the resolution of a 27" 4K monitor
               | that's 2 or 3 feet away from your eyes. This is because
               | the headset would need a very high pixel density on the
               | very small screens sitting a few inches from the user's
               | eyes. I'm sure someone has done the calculation somewhere
               | but I couldn't find it. This page says we're at 2,000
               | pixels per eye but we need 4,000 to get "Immersive VR"
               | (not sure if that will fit this use case)
               | https://www.makeuseof.com/tag/virtual-reality-desktops-
               | save-...
               | 
               | So it might happen eventually. People are actually
               | leveraging "Virtual Desktops" now, but accepting the
               | inherent resolution issues.
        
           | [deleted]
        
         | jayd16 wrote:
         | >VR headsets are expensive
         | 
         | Quest2 is $299, so actually on the scale of a very cheap phone.
         | 
         | Maybe some things are more tedious but some things are better.
         | Ever more ubiquitous computing and contextual/spatial computing
         | of AR is really interesting.
         | 
         | You don't get it but others find AR/VR compelling and Microsoft
         | and FB smell money. It's worth talking about why these large
         | companies are spending the effort.
        
           | vkou wrote:
           | > Quest2 is $299, so actually on the scale of a very cheap
           | phone.
           | 
           | The Quest2 is $299, but how much is a GPU good enough to
           | deliver a better than a regular desktop/laptop/smartphone
           | user experience these days?
        
             | vineyardmike wrote:
             | > deliver a better than a regular desktop/laptop/smartphone
             | user experience these days
             | 
             | the quest delivers an experience you can't really get with
             | those devices, and it does it with just that hardware. The
             | GPU inside it does what it needs to do (mostly).
             | 
             | Also, i bet an apple vr headset with apple silicon GPU
             | would kick ass
        
             | jayd16 wrote:
             | Quest2 is standalone and supports things like RecRoom and
             | such. No PC required.
        
           | 2pEXgD0fZ5cF wrote:
           | > You don't get it but others find AR/VR compelling
           | 
           | One thing I rarely see mentioned or discussed is the
           | "longevity" of VR interest amongst users. As a (former? I'm
           | not sure yet) VR enthusiast and adopter on the high end of
           | things I noticed that the novelty wore off really quickly,
           | after ~1 year of owning my Index my usage went from somewhat
           | regularly to barely anymore and for most titles with VR
           | support I prefer playing them the regular way and the VR-
           | first titles can't get me to set it up, or were "onetime"
           | experiences (like HL Alyx, which is one of maybe ~3 VR games
           | that really felt enriched and improved by the VR experience,
           | in hindsight).
           | 
           | From friends and colleagues of mine I hear similar things, VR
           | headsets collecting dust already.
        
             | setpatchaddress wrote:
             | That's been the story of VR since the 90's.
             | 
             | If you view VR as a spectrum between ViewMaster 3-D and a
             | holodeck, we're very much still on the ViewMaster 3-D end
             | of things.
        
               | bryans wrote:
               | We're really just a couple steps past the Virtual Boy,
               | and that was 25 years ago.
        
             | allturtles wrote:
             | Carmack said basically the same thing in his Connect 2021
             | keynote: https://www.youtube.com/watch?v=BnSUk0je6oo
             | 
             | "There are no lapsed mobile users, essentially... but there
             | are, right now, a whole lot of people that are lapsed VR
             | users...."
        
           | fartcannon wrote:
           | Quest 2 is 299, plus the unknowable cost of supporting
           | Facebooks Orwellian distopia.
        
           | Zababa wrote:
           | > Quest2 is $299, so actually on the scale of a very cheap
           | phone.
           | 
           | $299 is not a "very cheap" phone.
        
             | drewzero1 wrote:
             | Yeah, a $10 phone is 'very cheap'. A $300 phone is at least
             | lower midrange.
        
             | entropie wrote:
             | I agree. A phone is also quite a staple for a long time
             | now. Smartphones were so successful because they are
             | basically better phones.
             | 
             | A VR headset is something normal people are just not used
             | to. I guess that will be that way for quite a bit time.
        
             | evilos wrote:
             | It's a matter of perspective. Surprisingly poor people will
             | get on cell plans with $1500 iphones.
        
             | Spivak wrote:
             | Under $300 is the "budget" category of new phones.
        
               | ziddoap wrote:
               | What companies arbitrarily categorize as "budget" doesn't
               | really represent or communicate anything.
        
               | Spivak wrote:
               | My results if I Google "budget phones"
               | 
               | * Toms: Under $400
               | 
               | * Verge Under $500
               | 
               | * TechRadar: Under $500 with the lowest category Under
               | $200
               | 
               | * CNET: Under $500
               | 
               | * AndroidAuthority: Under $500
               | 
               | * Wired: Under $500
               | 
               | Like you can personally decide that a budget phone should
               | be under $200 or something but real life people looking
               | to buy "cheap" phones are looking to pay ~<$500 for it.
        
         | btbuildem wrote:
         | I think for a lot of people FB is just part of the landscape,
         | like paved roads or baseball caps. Things are the way they are
         | and people don't ask questions. People use FB for the network
         | effect, and because it's the status quo, not because it's
         | technologically amazing or morally correct. Most people just
         | don't think about it.
         | 
         | They've got a ton of money and billions of people more or less
         | locked into their ecosystem. They're not being laughed out of
         | the room because they've got a lot of what is considered a
         | valuable resource today -- money and eyeballs / attention. In
         | that way, they're a terrifying contender that will most likely
         | win, even if them "winning" means creating a horrific reality
         | for others.
        
           | ethbr0 wrote:
           | I saw a local Baptist church sign that said "Streaming
           | Sat/Sun at Facebook.com/..."
           | 
           | Never in my wildest 90s imagination would I have imagined any
           | part of that coming to pass.
           | 
           | PS: And as to the value of eyeballs & attention, why does
           | everyone think Chrome is the most used web browser now? Don't
           | laugh at Facebook's ability to push things.
        
             | Topgamer7 wrote:
             | My very catholic mother has always been very picky about
             | going to mass with Priests she enjoys.
             | 
             | She enjoyed getting her pick via streaming during the
             | lockdowns. Could attend mass from many different churches
             | virtually.
        
           | enos_feedler wrote:
           | I don't think they will most likely win just because they
           | have eyeballs and attention. It's necessary but not
           | sufficient. Take Marketplaces for example. It worked because
           | facebook had the eyeballs and attention to seed the buyer and
           | seller side of the marketplace. But it was also just a way
           | better experience. I could post my used iphone in 30 seconds
           | vs. 5 mins at my computer on craigslist. The thing with
           | metaverse is that the use case hasn't even been proven yet.
           | We knew people bought/sold used stuff on craigslist. And we
           | know facebook's implementation was better. We don't know
           | people want the metaverse, and we don't know whether
           | facebooks implementation will be better. However, if both are
           | true, they have the eyeballs and attention to grow and
           | succeed with it.
        
         | debaserab2 wrote:
         | The only people I see excited for "web3" (which I believe has
         | become a blanket term for the metaverse, NFTs, and other crypto
         | schemes) are those carving out real estate there for themselves
         | in order to become future landlords.
        
           | TigeriusKirk wrote:
           | If you're excited about web3, it's to be expected you'd be
           | looking for ways jump on the opportunities you believe it
           | presents.
        
             | setpatchaddress wrote:
             | If you're a grifter, you're very much excited by
             | opportunities for grift.
        
           | Andrex wrote:
           | Web 3.0 was already getting old ten years ago, I could have
           | sworn we were on Web 4.0 or 5.0 by now...
        
             | SllX wrote:
             | I've been hearing Web 3 everywhere too. To be fair Web 3.0
             | never caught on and this is Web 3, not Web three point oh.
        
               | Andrex wrote:
               | Ah, so the "new hotness" is just a Web 3.x point-release.
               | Gotcha. :P
        
               | SllX wrote:
               | Yep. At some point, maybe after the 4.x or 5.x releases,
               | someone will get fed up with point releases and push for
               | an aggressive release schedule on new Webs and
               | incrementing the whole version number each time.
               | 
               | I hope to be present at that meeting so I can deliver a
               | swift Service Pack to his face.
        
         | HappySweeney wrote:
         | At the very least, Facebook is/will be throwing a lot of money
         | at the development of the metaverse, and people naturally want
         | to be on the other side of those transactions. Also, many
         | believe Zuck is some super genius and whatever he devotes the
         | majority of his time to will be worth several billion dollars
         | in short order.
        
         | an9n wrote:
         | > it's going to be an absolutely massive failure.
         | 
         | And if it's not, and like a smartphone it becomes a requirement
         | for life in the modern world, this is the step where I say nope
         | and go full Ted innawoods for good.
        
           | c7DJTLrn wrote:
           | Can we share a cabin?
        
         | jonas21 wrote:
         | All of the discussion around the internet as if it's something
         | we should take seriously has me baffled. It's an ill defined
         | concept and the effort is being led by a government department
         | that hardly anyone trusts or even likes.
         | 
         | As far as I can tell it's the telephone but on a screen with a
         | typewriter. Or in other words it's the telephone but with extra
         | steps in the way of obtaining the information or completing the
         | transaction, not to mention the increased hardware costs
         | (screens are expensive) and wiring costs associated with this
         | superfluous fluff.
         | 
         | I just don't understand how they aren't being laughed out of
         | the room. This is fantasy level stuff and it's going to be an
         | absolutely massive failure.
         | 
         | - People of the 80's
        
         | domador wrote:
         | "The eminent, on the other hand, are almost forced to work on a
         | large scale. Instead of garden sheds they must design huge art
         | museums. One reason they work on big things is that they can:
         | like our hypothetical novelist, they're flattered by such
         | opportunities. They also know that big projects will by their
         | sheer bulk impress the audience. A garden shed, however lovely,
         | would be easy to ignore; a few might even snicker at it. You
         | can't snicker at a giant museum, no matter how much you dislike
         | it. And finally, there are all those people the eminent have
         | working for them; they have to choose projects that can keep
         | them all busy." -- Paul Graham, "The Power of the Marginal"
        
         | yodsanklai wrote:
         | > I just don't understand how they aren't being laughed out of
         | the room. This is fantasy level stuff and it's going to be an
         | absolutely massive failure
         | 
         | I agree with your sentiment _but_ there are many utterly
         | ridiculous ideas that people take seriously, think NFTs for
         | instance. From that perspective, the metaverse isn 't that
         | crazy. And something could get out of it even though it's not
         | the original vision that you describe.
         | 
         | And there are seemingly unreasonable ideas that become huge
         | success. I didn't foresee the smartphone revolution (i thought
         | we couldn't get a proper UI from a small device). I also
         | thought youtube would be a failure.
         | 
         | That being said, I wouldn't bet one penny on the metaverse.
        
         | xook wrote:
         | On one hand, I am of the laughing crowd. On the other, I have
         | to wonder if there is something I (we?) are missing if these
         | highly paid marketers and engineers are going after it.
         | 
         | Surely it's not so shortsighted as to be about a few (<10)
         | percent in investments? There has to be a longer term plan if
         | not that. Maybe I am wrong.
         | 
         | At the end of the day, I'm standing back, wondering which fire
         | will blow out first.
        
           | smugglerFlynn wrote:
           | Engineers and marketers are all steered into that direction
           | by C-level visionaries who bet on a very high-risk / high-
           | reward idea. This idea dials up all kinds of biases in
           | people.
           | 
           | For example, the article which started this thread criticizes
           | Apple for moving into AR. This is despite AR being very
           | feasible next step in having actual working tech applicable
           | in real-life situations. Feasible and down to earth idea is
           | being compared to a distant wild guess which has a high risk
           | of never happening, yet somehow it loses this comparison.
           | 
           | There is a certain irony people call this Web 3.0 all over
           | again. Web 3.0 was originally envisioned by influencers as
           | heavily relying on semantic web and anthologies[1]. Despite
           | all the visions, 14 years ago few of these things actually
           | happened.
           | 
           | Could it be that people are just very bad at predicting the
           | future? Could it be that we mis-invest into wild visions
           | based on their popularity, instead of solving boring down to
           | earth problems?
           | 
           | "Ah shit, here we go again."
           | 
           | [1]
           | http://radar.oreilly.com/archives/2007/10/web-30-semantic-
           | we...
        
         | deltree7 wrote:
         | Yep, some people laugh at new ideas. They are also the same set
         | of people who cry about Rich-getting-richer when they had the
         | same set of opportunities as other new millionaires to invest
         | in these laughable ideas.
        
           | 2pEXgD0fZ5cF wrote:
           | > new ideas
           | 
           | Your post makes it sound like many new ideas succeed. This is
           | certainly not the case, "new ideas" happen all the time,
           | everywhere, spawned by both small and large companies and
           | individuals. Most of them fail, and everyone wants to be "the
           | new internet".
           | 
           | > they had the same set of opportunities as other new
           | millionaires
           | 
           | This is not true for the majority of cases. If you take a
           | look at millionaires and billionaires and their parents, most
           | of them already started at what many would consider
           | rich/wealthy (or very close to it). But the exceptions
           | obviously make for better stories and headlines.
        
         | meatverse wrote:
         | The Meatverse is where the action is. It is estimated that by
         | 2050, at least half of the world's population will be made of
         | meat (mostly). Not only that - this has been true for as long
         | as our species has been around.
         | 
         | The Meatverse is high-bandwidth, high-definition, and high-
         | protein. The Meatverse is the future.
        
         | ALittleLight wrote:
         | When I was a child I was in an "Odyssey of the Mind" group and
         | in one competition we had to solve some problem and the plan my
         | team came up with had a few steps, one of which was "Build a
         | robot". We were all children and none of us had even the
         | slightest idea of how to build a robot or any relevant
         | technical experience or ability. But somehow, we never realized
         | this deficit and came up with our plan and tried to execute it.
         | 
         | It wasn't until we had destructively disassembled a power tool
         | that one of us had access to, on the theory that we could use
         | whatever motor was inside of that tool to drive our robot, that
         | we realized we had no idea what we were doing nor any
         | conception of how to build a robot. I had a feeling of
         | amazement that sticks with me today that we were able to
         | articulate our plan to solve the problem, which depended on our
         | robot helping us with some sub-task, but were completely
         | unaware of the fact that the robot was far beyond our ability
         | to construct. Our plan was like something that might have
         | worked in a cartoon but not in reality.
         | 
         | That feeling comes back to me as a kind of "Build a robot"
         | moment in cases like this. "In our virtual reality metaverse
         | people will be able to attend concerts with one another and
         | save the tickets as NFTs!" Okay, but what you have is a screen
         | that you can strap to your face and is nothing like a virtual
         | reality metaverse and you have no idea how to get there.
         | 
         | Another way of thinking about it is taking the hardest part of
         | the problem and hand waving it away to solve the easier parts
         | and then forgetting that there is a big blank spot in your
         | plan. It's easy and fun to think about all the stuff you can do
         | in a compelling virtual reality metaverse, but you don't have
         | one and aren't likely to get one any time too soon.
        
           | vineyardmike wrote:
           | > In our virtual reality metaverse people will be able to
           | attend concerts with one another and save the tickets as
           | NFTs!
           | 
           | I completely agree that this sort of marketing of metaverse
           | entirely misses the reality of tech we have and expectations.
           | I think its also a great analogy, and i had a similar
           | experience when i myself did Odyssey of the mind :)
           | 
           | Based on the article, however, it seems clear that we could
           | be around the corner from real use-cases for this tech that
           | are actually an improved experience. I think VR tech could
           | def improve "mise en place" tech use, where a user is focused
           | on accomplishing one goal at a set time and place using tech.
           | This could even be as vague as "do my remote job".
        
           | shuntress wrote:
           | I think we are actually much closer to being able to "build
           | the robot" than you seem to think.
           | 
           | The "Metaverse" is not necessarily anything more magical than
           | HTTP serving 3d models rendered on the screens strapped to
           | our faces (rather than 2d documents rendered on the screens
           | strapped to our desk)
           | 
           | I think the bigger questions is, will people driving this
           | shift try to keep it a part of the decentralized Internet or
           | will they try to put up walls around their gardens?
        
             | msbarnett wrote:
             | > The "Metaverse" is not necessarily anything more magical
             | than HTTP serving 3d models rendered on the screens
             | strapped to our faces (rather than 2d documents rendered on
             | the screens strapped to our desk)
             | 
             | But that's just it, isn't it? GP said:
             | 
             | > > That feeling comes back to me as a kind of "Build a
             | robot" moment in cases like this. "In our virtual reality
             | metaverse people will be able to attend concerts with one
             | another and save the tickets as NFTs!" Okay, but what you
             | have is a screen that you can strap to your face and is
             | nothing like a virtual reality metaverse and you have no
             | idea how to get there.
             | 
             | Why would most people _want_ "HTTP serving 3d models to a
             | screen strapped on their face" to take the place of
             | "attending concerts with one another"?
             | 
             | Without significant, ground-breaking advancements in
             | freedom of movement/input and feedback/presence beyond the
             | screen & headphones strapped to their face and maybe some
             | shitty rumble from a playstation controller, this isn't
             | "attending a concert with one another" in any meaningful
             | sense, this is just "watch a concert from your couch while
             | talking to your friend over discord", except with a more
             | expensive screen fewer people own or seem inclined to buy,
             | and clumsier input.
        
               | Uehreka wrote:
               | I feel like a lot of people who bring up "the concert use
               | case" really need to think about it for more than two
               | seconds.
               | 
               | Imagine jumping up and down headbanging to your favorite
               | 2000's pop-punk song, blasted off tequila and red bull,
               | except you're in your living room and wearing an
               | expensive but loosely-fitting headset that obstructs your
               | vision. This idea is gonna need a second draft.
        
             | WorldMaker wrote:
             | I think that's why Facebook wants to own it so hard they
             | made it the parent brand and are trying to steal what the
             | word "metaverse" even means so that people expect to always
             | mean Facebook's ideal of a walled garden they control.
        
         | Andrex wrote:
         | The metaverse concept might make sense with perfect AR.
         | 
         | Things like QR codes on posters being highlighted, "hologram"
         | store mascots that everyone walking by can see with AR glasses,
         | answering an "AR" phone call while still being able to see
         | around you (and not having to hold your phone up to your face
         | as in video calling - early versions of this could use iOS
         | Memoji before consumer face-scanning tech gets good), virtual
         | computer screens to do programming or other work *anywhere*
         | without monitors (while still being able to respond to external
         | stimuli), etc. Maybe you could even portray yourself as a
         | custom avatar (instead of your actual body) to those with AR
         | glasses.
         | 
         | IMO an early prototype of the metaverse is already here:
         | Ingress/Pokemon Go. These games don't use fantasy-land maps,
         | they use the Earth and real-life locations. Data and user-
         | interactions are layered on top of that.
         | 
         | On the other hand, any kind of VR metaverse will likely be a
         | poor-man's Second Life, just prettier and with far more
         | restrictions. I'm sure there's a market for that, but it's not
         | really civilization-defining.
        
           | wffurr wrote:
           | Or you know Google Maps, Yelp, etc. Any kind of local search
           | or data.
           | 
           | But hardware has to come first. None of this is possible
           | while we're still in the "magic window" step having to look
           | through our phone screens.
        
         | Trias11 wrote:
         | Totally agree.
         | 
         | To add: it's an orchestrated effort to distract people from
         | realities of the world (including FB's own troubles).
         | 
         | Nothing in this metanonsense helps people to be more productive
         | in solving real world problems.
        
           | vineyardmike wrote:
           | > Nothing in this metanonsense helps people to be more
           | productive in solving real world problems.
           | 
           | Unless you read the shared article where the author describes
           | using this tech successfully to be more productive at work.
        
           | jobigoud wrote:
           | > distract people from realities of the world
           | 
           | And that's exactly what people want. Escape. Just like with
           | games, movies, sports, arts, etc.
        
         | mavhc wrote:
         | It's multiple things, it's cross platform 3d information, using
         | your avatar from one platform in another etc.
         | 
         | It's future AR and VR tech.
         | 
         | It's placing things in the real world.
         | 
         | But mostly it's a land grab to be the platform everyone else
         | wants to integrate with, based on the assumption that AR
         | glasses will exist in the future.
         | 
         | Niantic's Lightship SDK is another attempt, be the platform
         | everyone else builds their AR stuff on.
        
         | whywhywhywhy wrote:
         | >and the effort is being led by a company that hardly anyone
         | trusts or even likes.
         | 
         | This isn't true at all, Instagram and WhatsApp are hugely
         | popular even with people who are anti-Facebook.
         | 
         | The rebrand makes a lot more sense when you realize just how
         | diverse their product offering is and many people very vocally
         | against FB still use IG and WhatsApp.
        
       | artfulhippo wrote:
       | I think there's a big gender and culture gap in the VR/AR debate.
       | 
       | People who place significant value in their physical appearance
       | (eg most young women) are not in a rush to replace their bodies
       | with an avatar. And we know that men go where the young women
       | are....
       | 
       | Now, can Facebook or Microsoft succeed by serving the fantasies
       | of nerds like us who read sci-fi as a kid? Of course. But Apple
       | is still in pole position given that they are targeting the mass
       | consumer market, not a niche.
        
         | uyt wrote:
         | There's actually a current trend called "vtubing" where
         | streamers use a virtual avatar, typically in anime style.
         | Afaict, it's entirely dominated by women streamers (which is
         | the opposite of the regular streaming, where the top earning
         | streamers are all men). See https://playboard.co/en/youtube-
         | ranking/most-superchatted-al...
        
           | artfulhippo wrote:
           | Interesting, and news to me, thanks. Is this a business for
           | these streamers, a way to make money from male fans? Or are
           | girls using an anime avatar just to hang out with their
           | friends?
        
             | kipchak wrote:
             | It's fairly big business, at least for the larger agencies
             | like hololive. It's somewhere in between streamers and
             | Idols. There's character goods and YouTube ad revenue but I
             | think most of their income is through Twitch subscriptions
             | and the like.
        
             | whywhywhywhy wrote:
             | >Or are girls using an anime avatar just to hang out with
             | their friends?
             | 
             | VRChat is the place for that.
        
         | itsoktocry wrote:
         | > _People who place significant value in their physical
         | appearance (eg most young women) are not in a rush to replace
         | their bodies with an avatar._
         | 
         | This seems backwards. Wouldn't being image conscious make you
         | _more_ likely to want to replace your real-life self with a
         | perfectly shaped avatar?
        
           | artfulhippo wrote:
           | A "perfectly shaped avatar" could be used by a young woman,
           | or by an old man. So, in a way it's leveling. But that's also
           | what makes it worse for people who are physically attractive.
           | 
           | And what's more, having a "perfectly shaped avatar" means
           | that the avatar designer made a beautiful design. But what
           | many people want is to feel beautiful.
           | 
           | Personally, I'm a rather fashion conscious male, and I have
           | no interest in buying virtual clothes because I like to wear
           | nice clothes, not just be seen in them.
           | 
           | It's the difference between experiencing something and having
           | a reputation for it.
        
       | tinyhouse wrote:
       | So much talk about VR. In the end of the day the question is how
       | good the tech can be in the next decade. I don't question the
       | value that VR can bring to enterprise and consumer, but these
       | things usually don't succeed until the tech is really good. I'm
       | happy a company like Meta is going all in on it.
        
       | rytcio wrote:
       | Who wants to make a new extension to replace the word Metaverse?
       | 
       | https://chrome.google.com/webstore/detail/cloud-to-butt-plus...
        
         | astlouis44 wrote:
         | The Immersive Web.
        
       | streamofdigits wrote:
       | "This makes not an epsilon of (meta)sense, but I am paid to try
       | to find logic and determinism in the highly idiosyncratic and
       | inbred Siliconia and that's what I am about to do"
        
       | UnpossibleJim wrote:
       | This has been said before, I'm sure, but the problem with "The
       | Metaverse" is that it's trying to be controlled; to be captured
       | and caged, by a select number of corporate/quasi governmental
       | agencies who sell themselves as "an open platform, welcome to
       | all".
       | 
       | If "The Metaverse" truly is to take off, it needs to be an open
       | standard, like HTTPS or websockets, that any virtual device can
       | connect to and let anyone with the compute power to create their
       | own "virtual world". And, just like the internet, it will be
       | pretty basic at the start, and there will be disgusting sites
       | because there will be no gatekeepers.
        
         | simonh wrote:
         | As I understand it, that's exactly the plan. The metaverse will
         | be an open, standards based network of VR environments, each
         | analogous to a web site. Each could be based on different
         | products, in the way that a web site can run on apache or
         | nginx. The key to it will be a public set of standards for
         | avatars, identity management, authentication and persistent
         | assets which is potentially where a blockchain comes in as a
         | public ledger for shared information. Imagine being in
         | Minecraft, then walking your avatar through a portal that takes
         | you into Roblox. Or more likely just hitting a button and being
         | there.
         | 
         | This is exactly what Zuck is working on, plus of course a
         | proprietary VR stack and suite of applications for his own
         | implementation. there are other firms working on pieces of this
         | too though and they are talking to each other. Here's another
         | voice on this, independent of FB/Meta:
         | 
         | https://www.economist.com/by-invitation/2021/11/02/herman-na...
         | 
         | I'm a skeptic that it will be as big as they reckon, we're
         | physical beings living in a real world and I think that will
         | always be prime reality. Also mobile isn't going away, I'm
         | still going to have my phone on me all the time, not so much a
         | VR head set, but they do seem to have thought all of this
         | through.
        
           | XMPPwocky wrote:
           | "Imagine being in Minecraft, then walking your avatar through
           | a portal that takes you into Roblox. Or more likely just
           | hitting a button and being there."
           | 
           | Microsoft has actually been experimenting with this
           | technology for a while - their implementation is quite
           | sophisticated, and it's shipping in Windows now. You can
           | actually try it out today: open Minecraft, then press the
           | World Switcher hotkey combination (press the Tab key while
           | holding Alt), press the Windows key, type "Roblox", and press
           | Enter. If done correctly, your avatar will now be in Roblox!
           | 
           | It's pretty groundbreaking stuff, to be honest. Under the
           | hood, the old universe is dynamically unloaded (possibly
           | swapped out to disk) while the new one loads in. And, even
           | better, if you press the World Switcher hotkeys again, you'll
           | be right back in Minecraft - exactly where you left off.
           | 
           | ...
           | 
           | Of course, I'm sure you meant that you'd somehow share
           | information between Minecraft and Roblox- I'm sure you'd
           | agree that _arbitrary_ in-game items are unlikely to be
           | transferable, but at least avatar appearance, surely? Well,
           | hmmm, that 'd make both games look worse, with awful art-
           | style clash. Well, I guess you could store a few parameters
           | and transfer _those_ , and let each game interpret them to
           | render an avatar that fits in the game's style?
           | 
           | ... Ah, I've just made Miis again.
           | 
           | Okay, well, hm, if transferring avatar appearance isn't
           | especially interesting, what about stuff that doesn't
           | directly correlate to anything in-game? For example, the
           | social graph, friends list, communications. Imagine being
           | able to see what worlds your friends are in, talk to them
           | while in your current one, and join their worlds with just a
           | cli-
           | 
           | ... oh, that's just Steam and Discord.
           | 
           | So... what's new, here?
        
             | simonh wrote:
             | Right, Miis and Steam chat, but in VR and shared between
             | services. I'm the wrong person to boost this stuff, I think
             | it will work but I don't think it's the next big thing.
             | 
             | What you are describing is custom built individual partial
             | integrations, many of which aren't even VR. They're the
             | equivalent of Gopher while the Metaverse is the equivalent
             | of HTTP web sites.
             | 
             | Right now you can't seamlessly transition your digital
             | presence across thousands of virtual worlds and service,
             | with a variety of independent services having integration
             | points and presences in each other's virtual worlds and
             | interoperating with a variety of VR equipment. That's what
             | they're building.
        
           | UnpossibleJim wrote:
           | My hesitation about this is that he also said that Oculus was
           | going to operate independent inside of Facebook:
           | 
           | https://www.businessinsider.com/zuckerberg-why-facebook-
           | boug...
           | 
           | That lasted a few years and then was tossed away. It looks
           | like, after a fairly huge backlash and a lot of technical
           | issues, they've finally decoupled the Facebook account
           | requirement.
        
           | kurthr wrote:
           | Zuck wants to know where your eyes are pointed, in what
           | order, and for how long. Whether he is showing you "user
           | content" (user generated for free) or "sponsored content"
           | (customer generated for free), they will build an adaptive
           | attention model for you. Then they will show you what is most
           | distracting/engaging. You have no control over where your
           | eyes look. It is a gold standard in advertising. That
           | attention model is likely worth more than even an extremely
           | high end VR/AR/MR/XR setup.
           | 
           | Guess what high resolution low latency binocular video
           | requires, eye tracking for foveal rendering. You can do the
           | calculations for 2x120Hzx(100deg)^2x(60pix/deg)^2 and
           | multiple gaming GPUs can't keep up, transport HDMI/DP can't
           | keep up, and display (MIPI/lpDP) can't keep up. Foveal
           | rendering allows ~10x reduction in bandwidth, which makes it
           | possible on mobile/wireless.
           | 
           | "Sorry, honey, for all the billy goats in high heels... it
           | was just a phase in college"
        
           | babyshake wrote:
           | It seems to be against the fiduciary duty of Meta the company
           | to encourage a truly open environment where it would be easy
           | to escape their advertising and other modes of generating
           | revenue. As usual, the corporation says one thing while
           | intending to essentially do the opposite.
        
             | simonh wrote:
             | It's not against facebook's fiduciary duty to allow you to
             | post links to other sites in facebook, so I don't see why
             | this would be different.
        
             | vineyardmike wrote:
             | > the fiduciary duty of Meta the company
             | 
             | This argument for public comapanies needs to be de-bunked.
             | This isn't a real thing, "fiduciary duty" means don't burn
             | money and don't fraud your investors not don't do a
             | slightly-less-shortterm business decision.
             | 
             | Also zuck owns a majority, so even if it was a real thing,
             | if he approves, no other shareholder's opinion on duty
             | matters.
        
           | vineyardmike wrote:
           | > The metaverse will be an open, standards based network of
           | VR environments, each analogous to a web site.
           | 
           | I think an important enabler of websites is the click-to-
           | download nature of web surfing. You download the HTML site at
           | read-time without worrying about installs. This makes it a
           | lot easier to jump around.
        
         | bagels wrote:
         | Facebook, TikTok, Google aren't open standards, and they "took
         | off". They use https just like the metaverse will.
        
         | jillesvangurp wrote:
         | Standards are not the issue. Content is. There is no metaverse;
         | just a lot of empty rooms and walled gardens with not a lot of
         | compelling stuff to do in them. All the content is where the
         | people and the audience with money are, which is the walled
         | gardens provided by Netflix, Amazon, Apple, Google, etc. Then
         | there are various social platforms. News, games, etc. All
         | vaguely connected and accessible via this thing called "the
         | internet" which despite the fact that is half a century old at
         | this point is still a surprisingly loosely defined something.
         | Creating more standards just adds more empty rooms. It's the
         | content problem that needs to be solved.
         | 
         | There's this notion that "the metaverse" is going to require
         | special hardware, special software, etc. Of course many of us
         | have been playing 3D games on 2D screens just fine for the last
         | few decades. Adding goggles to the mix makes some of those
         | games a bit more immersive of course but mostly they work fine
         | without the goggles as well. It's not clear to me that the
         | metaverse actually requires new hardware.
         | 
         | Which raises the question why we don't have it (whatever it is,
         | which is a relevant thing that people seem to be asking). A lot
         | of those games are multiplayer and basically involve people
         | socializing for large amounts of time. I never really engaged
         | with world of warcraft but I know multiple people that spend
         | enormous amounts of time on that and other games. Is that "the
         | metaverse"? Maybe. It's definitely an escape from reality for
         | some. Is doing the same with some VR goggles going to be
         | massively different? Some people probably already do that.
         | 
         | If you stop focusing on hardware and formfactor and just ask
         | the question if having the same stuff that we have today (aka.
         | the Internet), but with AR/VR goggles is actually worth having,
         | the answer is probably going to be no. That's the problem.
         | Either we have the meta verse already and it's a bit
         | underwhelming or we don't really have it just yet because it
         | hasn't actually been invented yet.
         | 
         | Neal Stephenson's Snow Crash is 30 years old now and actually
         | predates much of what we now are used to. His recent books are
         | also quite nice and features some updated musings on what the
         | internet used to be and could become. E.g. "Fall, or Dodge in
         | Hell", published three years ago or so, features blockchains,
         | ar goggles, post truth society, people using bots to spread
         | misinformation and drive political (and other) agendas, and a
         | few other things. It paints a pretty dystopian near future (or
         | even present day). But no Metaverse. A nice observation in that
         | book is that "the internet" stopped being a special thing when
         | multiple generations had grown up with it and mostly a term
         | used by older generations that actually still remembered a
         | world without it. That would be us.
        
         | astlouis44 wrote:
         | This x 1000.
        
         | zachmx wrote:
         | This is going to be an unpopular opinion here on HackerNews,
         | but I think that potential protocol is Ethereum. It will be the
         | tool that enables all sorts of Metaverse type things to exist
         | (via NFTs), but I don't think that's where it stops. The
         | metaverse and the real world will eventually be one in the same
         | and are going to become interlinked. In game items, Car titles,
         | house deeds, and any sort of asset that requires proof of
         | ownership are all going to be part of a future
         | society/metaverse.
         | 
         | All fungible as well as Non-Fungible tokens will represent the
         | value that the users bring to the platforms/systems and reward
         | us for participating.
         | 
         | For example, imagine playing a video game where all in game
         | items are built on the NFT standard. A super rare item in game
         | might end up having some sort of real value that a user can
         | then later extract for time spent in game. They could either
         | sell the item via a decentralized market, or leverage that item
         | and take a loan out on it by using it as collateral. And why
         | shouldn't they be allowed to do that? If a user pours hundreds
         | of hours into an online game, they are generating value for
         | that game network by being someone that other users can play
         | with.
        
           | dreyfan wrote:
           | > house deeds
           | 
           | (HN, June 5th 2028): "Ask HN: I was phished in Meta Horizons
           | and they stole my house deed NFT. They've already moved in,
           | my wife is furious. How can I get my house back?"
        
             | zachmx wrote:
             | I find this to be a null argument with the potential future
             | development of smart contract wallets that help secure hot
             | and cold assets and require multiple users to sign off on a
             | transaction for cold assets. You can delegate sign off
             | authority for transactions to multiple other wallets of
             | users that you trust in the real world. That way there are
             | multiple tiers of asset transfer authentication.
             | 
             | For example I wouldn't be able to transfer my house deed
             | NFT without first getting a relative to sign off on the
             | transaction via their wallet as well as maybe my best
             | friend. The beauty of a smart contract wallet is that there
             | can be multiple if/then statements that determine when cold
             | assets are allowed to move, all of which are up to the
             | discretion and preference of the end user.
             | 
             | An alternative solution is altering how we manage assets in
             | general including the suggested Harberger tax from the Book
             | Radical Markets. But I feel that's a deeper dive into more
             | theoretical territory.
        
               | setpatchaddress wrote:
               | What happens if your relative or friend is incapacitated
               | in some way?
        
               | zachmx wrote:
               | You have if/then statements that act as a clause allowing
               | you to bypass that system for that specific person. Since
               | all identity will be intrinsically built into the system,
               | you can hypothetically initiate this bypass mechanism
               | which would require multiple associated wallets to
               | confirm that that particular wallets owner has become
               | incapacitated and can't fu-fill their duty as an
               | authenticator to your wallet.
               | 
               | I don't have any specifics on what that type of mechanism
               | would look like (I'm just spitballing), but it's a
               | something that definitely is interesting to think about.
               | Maybe that mechanism randomly selects wallets that have
               | no known correlation to your own and ask those
               | individuals to confirm that the specified person is
               | incapacitated. Since those people wouldn't have any stake
               | in your transaction (allowing it to go through or
               | preventing it from going through), they would be
               | incentivized to be truthful.
               | 
               | Edit: to add to this last thought, maybe the wallet
               | requesting the incapacitation confirmation is abstracted
               | from the users confirming the incapacitation. The wallet
               | essentially probes other active wallets and requests them
               | to confirm that person is incapacitated without revealing
               | who is requesting the information. this could help
               | prevent collusion
        
           | mehlmao wrote:
           | Why would anyone want to play a game like that though? That
           | sounds significantly less fun than playing a game where
           | everyone is on an even playing ground. Also, unless the game
           | itself is open source and any forks / successors honor the
           | same chain, how is that any better than just storing who owns
           | what in a SQL database?
        
             | jmathai wrote:
             | NTFs provide an elegant way to deal with this that an SQL
             | database can't.
             | 
             | 1) The ability to sell/trade items you've purchased is
             | valuable and I don't believe is universally supported. NFTs
             | make this trivial and supported on a number of marketplaces
             | (like OpenSea) in a standard way.
             | 
             | 2) Game makers could build resale revenue into the smart
             | contracts of NFTs they sell through their games.
             | 
             | This is just one example where it's a win-win and
             | improvement over what exists today.
        
             | Tenoke wrote:
             | People already play a lot of games where items are bought
             | and sold for real money (not just gacha but e.g MMOs,
             | Diablo etc.) so you can look through gaming forums to find
             | what drives them.
             | 
             | >Also, unless the game itself is open source and any forks
             | / successors honor the same chain, how is that any better
             | than just storing who owns what in a SQL database?
             | 
             | I also don't see that many benefits to be sure it's worth
             | it but there are some in theory. One people mention is that
             | games can easily share items - e.g. owners of a cool sword
             | NFT for one game can use it in another or cryptopunks can
             | have cryptopunk skins etc. Trading would be more
             | streamlined.I guess another potential benefit is you can
             | also have them listed forever like Xbox achievments that
             | can be looked at by others even if after the game is no
             | longer active.
        
             | zachmx wrote:
             | > Also, unless the game itself is open source and any forks
             | / successors honor the same chain, how is that any better
             | than just storing who owns what in a SQL database?
             | 
             | I think future game development in the metaverse actually
             | will be mainly open source and community driven. Imagine if
             | you will a DAO that players of the universe can interact
             | with and basically vote on new features that will be added
             | to the game world. Rather than waiting for a centralized
             | developer to patch and update the game they want, players
             | will pool assets together in a sort of tax that helps fund
             | future game development. Pair that with a Retroactive
             | funding and other cooperative mechanisms and you will be
             | providing incentives for player themselves to build out the
             | game that they want to see.
             | 
             | It would almost be like building a town in the real world,
             | but this is in the digital world.
        
               | smoldesu wrote:
               | >I think future game development in the metaverse
               | actually will be mainly open source and community driven.
               | 
               | Nope. The cost of generating these assets are insane, and
               | assuming that some nebulous, non-existent community will
               | build Rome for you is a recipe for disaster. We made the
               | same gambit ~2010, and all we got was a lousy Github
               | acquisition by Microsoft. The reality is that our
               | socioeconomic disparities will be _exacerbated_ in a
               | digital world, particularly if the majority of content is
               | owned and operated by private interests. We can _hope_
               | that a vibrant open source community comes out the other
               | side, but you can 't build a metaverse on empty promises
               | and vaporware.
        
               | zachmx wrote:
               | > The reality is that our socioeconomic disparities will
               | be exacerbated in a digital world, particularly if the
               | majority of content is owned
               | 
               | I definitely agree with this sentiment, but if it's not
               | centrally owned by a government or a corporation what are
               | our other options? We sit around and moan about how
               | centralized entities are ruining the world and how we
               | don't have alternate ways of coordinating? Ethereum and
               | projects like it are the only ones actually experimenting
               | with changing up the formula and seeing if you can
               | combine typically contradictory ideologies.
               | 
               | In my opinon, if we can't find a way to decentrally
               | coordinate we are doomed as a race and will eventually
               | destroy ourselves via capitalistic/corporate greed or by
               | the tyranny of a government.
        
         | technotony wrote:
         | High Fidelity tried to build this and failed. I think one of
         | the issues they had was that the whole hosting thing was pretty
         | tricky and created barriers to having worlds up all the time,
         | this meant there were never as many places to explore as other
         | more closed systems like VRChat. I'm not totally sure how you
         | solve for that, maybe they should have hosted some sites
         | themselves?
        
           | boardwaalk wrote:
           | There are plenty of places that already solve this for game
           | server hosting. You pay, they pull up a VPS on their
           | preferred provider with the game server installed and
           | running, and you get a dashboard to control it.
           | 
           | Having that sort of layman-can-do-it feature seems pretty
           | vital.
        
         | deelowe wrote:
         | The problem with the metaverse is that people don't actually
         | want to live a virtual life in a virtual world for significant
         | periods of time. I honestly think the only people who are
         | interested by this are grifters.
        
           | JohnPrine wrote:
           | Sooo many people already live a virtual life in a virtual
           | world by using social media, netflix, youtube, etc for hours
           | and hours every day. Imagine a VR platform where you could
           | have a virtual living room and hang out with your friends
           | while doing those same activities. Imagine the headset is so
           | light as to be hardly noticeable and the resolution is
           | indistinguishable from reality. You don't think people would
           | want to use that?
        
         | xxpor wrote:
         | This has been what every techno-optimist has said about every
         | technology since the dawn of the commercial internet, and it's
         | always been wrong. There will be open standards up to the layer
         | the user actually interacts with, and that final layer will be
         | proprietary. It's basic aggregation theory (to continue the Ben
         | Thompson point). There's too much money to be made, and
         | modularized systems are too complicated for most people.
         | 
         | Why did XMPP fail? Why is Discord more popular than Matrix? Why
         | does Twitter still stomp Mastodon? Etc.
        
           | zaik wrote:
           | XMPP failed only in the sense that Facebook and Google
           | decided to stop participating in the federation. Other than
           | that it's still alive and a good way to communicate.
        
           | oneepic wrote:
           | What do money and modularization have to do with Twitter
           | stomping Mastodon? IMO it would happen because Mastodon
           | mostly looks like the same product to most people, just more
           | complicated and it's not as easy to find and follow
           | interesting people. My anecdata is that I joined out of
           | curiosity and quit the same day, because it just looked like
           | the same sarcasm and shitposters that made me drift away from
           | Twitter.
        
           | TrevorJ wrote:
           | Hmm. The closest analogue to metaverse is probably the
           | internet. And the way that played out is probably the most
           | notable counterexample to your claim. It's not clear to me
           | that it's a foregone conclusion how this will play out.
        
             | enos_feedler wrote:
             | Well its true the internet's most valuable open layers are
             | TCP/IP and worked up to the user interaction layer (HTML5),
             | but then shifted to proprietary/locked experiences. I think
             | the reason is the answer to this simple question: What
             | creates a better experience for an individual user? more
             | money invested into the platform? or agreement of a
             | protocol? It's money. And thats a deleware c corp. Until
             | incremental investment leads to only infinitesimal
             | experience change, we will be operating in this mode.
        
             | vineyardmike wrote:
             | I think a better example is the app stores.
             | 
             | HTTP + HTML was "pre commercial" or commercial-dawn. Adding
             | JS was a pro-commerical act, and it enabled richer
             | experiences.
             | 
             | We later got mobile-apps, which are often website-adjacent
             | in function and UI. They're less common standards in how
             | they're built (proprietary device api's, competing
             | languages across brands, etc). We still have the ability to
             | deep-link across apps, but its much less common than on
             | web, and its not as easy to "extract" a deep link for
             | sharing, its basically the developers choise.
             | 
             | I predict the commercial metaverse will be the same, we'll
             | need deep-linking, and we'll get it. We need some
             | standardized file formats (for things like 3d models,
             | avatar clothes maybe), but mostly it'll be siloed
             | experiences that are made for each platform. We're a little
             | better off here than with phones because we already have
             | game engines that allow some portability of rendering and
             | UI logic. Is that enough to re-create the HTML-style free
             | web? probably not.
        
       | soneca wrote:
       | My current impression of AR/VR is that is the new 3D TV: it is a
       | futuristic-looking tech that big companies were pushing like
       | crazy because its adoption would mean a whole new market and
       | revenue stream to be created. Only that no one really wanted to
       | adopt it.
       | 
       | The difference is that I never saw myself ever buying a 3D TV
       | (and always hated 3D cinema), but I consider the possibility of
       | being a late adopter of AR/VR several years from now.
        
         | andybak wrote:
         | People have been making this comparison since the Rift DK2 was
         | released 5 or so years ago and it is still wrong. 3d TV never
         | had broad buy in from enthusiasts, artists, developers or
         | anyone else that VR has consistently maintained support from
         | for half a decade with no sign is a drop off. I work in the
         | arts and the level of enthusiasm and support is increasing if
         | anything.
        
         | ghaff wrote:
         | I actually have one because the 3D part was essentially free at
         | one point. Of course I have almost no 3D media to play on it.
        
         | lostgame wrote:
         | 3D had a major problem that it never solved. I continually
         | stated I'd be interested in 3D displays when they developed
         | them using glasses-less technology.
         | 
         | I avoid going to 3D films specifically to avoid wearing the
         | glasses.
         | 
         | But they never got that far. Beyond the gimmick of the 3DS
         | screen, I've never seen glasses-less 3D.
         | 
         | Let's say you're a couple and you have two pairs of glasses.
         | What happens when you have friends over?
         | 
         | Furthermore - the glasses were not interchangeable between
         | brands of television sets, meaning it's not like you could just
         | bring a pair and expect them to work.
         | 
         | A VR headset costs $300, and offers a truly unique experience
         | that excites me as a developer and is very interesting as a
         | user.
         | 
         | A 3D TV cost more than a standard HDTV - and never really
         | offered anything that made it worthwhile. IMHO it was DOA.
         | 
         | The existence of VR cafes and interactive installations has
         | already made VR a real 'thing'. The inexpensive nature of the
         | Oculus Quest is helping that a lot, too.
        
         | DougWebb wrote:
         | One of the reasons I bought a Quest 1 was because it has apps
         | that can connect to my Plex server and play 3D movies. It's
         | neat, and nicely replicates the 3D theater experience including
         | barely being able to see clearly through the grubby lenses. I
         | only have a few 3D movies and don't bother watching them
         | anymore.
         | 
         | I do still watch lots of 2D content using the Quest, though. I
         | like the immersive feel of watching movies and TV on theater-
         | sized screens with none of the visual distractions in my living
         | room.
        
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