[HN Gopher] My personal hell of translating DXIL to SPIR-V - part 3
___________________________________________________________________
My personal hell of translating DXIL to SPIR-V - part 3
Author : pantalaimon
Score : 29 points
Date : 2021-11-07 21:44 UTC (2 days ago)
(HTM) web link (themaister.net)
(TXT) w3m dump (themaister.net)
| ncmncm wrote:
| I cannot tell what the author intends. Is it hoped MS will make
| D3Dx code more portable to Vulkan? Or that Vulkan will be made
| more portable from D3Dx? Is it meant to help the next poor sod
| obliged to do the same chore? Or an extended, and ultimately
| futile, gripe?
| ups101 wrote:
| This is cool and nerdy and all, but how this can possibly appeal
| broadly enough to hit HN front page is beyond my understanding -
| as is 99% of the article. Sorry, had to say it, feel free to
| downvote.
| butterknife wrote:
| Are you implying you have a theory?
| 1_player wrote:
| I'd rather have an in depth article about SPIR-V on the front
| page even if I'm not a gfx engineer than another generic,
| mainstream article that's unrelated to computer stuff. We have
| already too many of those and we're slowly turning into Ars
| Technica.
___________________________________________________________________
(page generated 2021-11-09 23:02 UTC)