[HN Gopher] My personal hell of translating DXIL to SPIR-V - part 3
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       My personal hell of translating DXIL to SPIR-V - part 3
        
       Author : pantalaimon
       Score  : 29 points
       Date   : 2021-11-07 21:44 UTC (2 days ago)
        
 (HTM) web link (themaister.net)
 (TXT) w3m dump (themaister.net)
        
       | ncmncm wrote:
       | I cannot tell what the author intends. Is it hoped MS will make
       | D3Dx code more portable to Vulkan? Or that Vulkan will be made
       | more portable from D3Dx? Is it meant to help the next poor sod
       | obliged to do the same chore? Or an extended, and ultimately
       | futile, gripe?
        
       | ups101 wrote:
       | This is cool and nerdy and all, but how this can possibly appeal
       | broadly enough to hit HN front page is beyond my understanding -
       | as is 99% of the article. Sorry, had to say it, feel free to
       | downvote.
        
         | butterknife wrote:
         | Are you implying you have a theory?
        
         | 1_player wrote:
         | I'd rather have an in depth article about SPIR-V on the front
         | page even if I'm not a gfx engineer than another generic,
         | mainstream article that's unrelated to computer stuff. We have
         | already too many of those and we're slowly turning into Ars
         | Technica.
        
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       (page generated 2021-11-09 23:02 UTC)