[HN Gopher] Denuvo-Protected Games Rendered Unplayable After Dom...
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       Denuvo-Protected Games Rendered Unplayable After Domain Expires
        
       Author : forlorn
       Score  : 131 points
       Date   : 2021-11-08 14:23 UTC (8 hours ago)
        
 (HTM) web link (torrentfreak.com)
 (TXT) w3m dump (torrentfreak.com)
        
       | mschuster91 wrote:
       | > After sending a set of questions to two of our usual contacts
       | at the company, we received a pair of automated emails stating
       | that our correspondence was "undeliverable", that the messages
       | had been "bounced by administrator" and as a result had
       | permanently failed.
       | 
       | Wtf? What ever happened to journalistic principles like
       | protecting your sources?!
        
         | whoopdedo wrote:
         | The emails were forwarded to "support@codefusion.technology"
        
         | crtasm wrote:
         | These are likely PR people, not anonymous sources.
        
         | nitwit005 wrote:
         | In what way is saying emails bounced endangering their sources?
        
         | Finnucane wrote:
         | "we tried to contact the company and couldn't for technical
         | reasons" isn't revealing any big secrets.
        
           | corobo wrote:
           | "We sent this amount of messages and they bounced with these
           | specific error messages" would give a mail admin enough
           | information to find the sources
        
       | adolph wrote:
       | Commoditize your complements strikes back
        
       | kayson wrote:
       | Has anyone ever done an a analysis on whether Denuvo (or DRM in
       | general) is actually a wise investment of capital? I imagine it
       | probably does have some impact on early sales in that it will
       | prevent early customers from pirating to try it rather than
       | buying it. But at the same time, you have things like Steam's
       | return policy, the general dislike of DRM, and the
       | publicity/image cost when something happens preventing everyone
       | from playing the game. Not to mention that it seems inevitable
       | these days that it either gets cracked or removed by the
       | publisher anyway.
       | 
       | I always wonder if the resources spent on Denuvo would be better
       | spent on the game itself, or marketing the game, allowing the so-
       | inclined to pirate it more easily at launch, but offsetting that
       | with better sales overall driven by better reception, more word
       | of mouth, etc.
        
         | bool3max wrote:
         | If it wasn't a vise investment, publishers and developers of
         | AAA titles wouldn't invest in it. But they do.
        
           | HWR_14 wrote:
           | Do you want to risk your job by saying DRM isn't worth it? If
           | you report to the board, do you think the shareholders think
           | it's meaningless? If you report up, do you think your bosses
           | want to stick their necks out?
           | 
           | Fundamentally, they're spending other people's money as
           | insurance to avoid losing their job following a flop that can
           | be spun as due to piracy.
        
           | logfromblammo wrote:
           | This assumes that companies do not make unwise investments,
           | when counterexamples are legion.
        
           | MauranKilom wrote:
           | As phrased, that's a weak argument. Whoever is calling the
           | shots will have some bias and weigh different conceivable
           | outcomes in a subjective manner that an outside observer may
           | consider unsound. I mean, "publishers and developers of AAA
           | titles" also somehow brought us the disastrous releases of No
           | Man's Sky or Cyberpunk 2077. Or any of the PR disasters of
           | $random_AAA_game.
           | 
           | I agree that it's overwhelmingly likely that someone ran the
           | numbers about using DRM at these companies. But it's not
           | unlikely that they over- or under-estimated certain factors.
           | They will have more information than we do, but certainly not
           | perfect information (see also above).
        
             | tialaramex wrote:
             | > I agree that it's overwhelmingly likely that someone ran
             | the numbers about using DRM at these companies.
             | 
             | I wouldn't even go that far. It's _very_ rare for anybody
             | to run the numbers. Humans are too lazy. At most they 'll
             | eyeball it. Unless somebody _requires_ hard numbers and
             | they start digging up your process so that it 's easier to
             | actually do it than to fake it, no "running the numbers"
             | will happen.
        
               | lostcolony wrote:
               | I'd go one further (in the other direction). If someone
               | "ran the numbers", I'm quite sure they would have made
               | them public. Because no consumer wants DRM (some are
               | ambivalent, some hate it, but no one is like "oh, thank
               | goodness, DRM"), and the inclusion of DRM by other
               | companies does not threaten your market share, a company
               | has nothing to lose, and only to gain (good will) if they
               | were to release those figures and explain to their
               | customers with cold hard data why DRM is included.
               | 
               | None have done so. Ergo, I am quite sure no one has "run
               | the numbers"; they have, as mentioned, eyeballed them and
               | used them to justify their own biases, as humans are wont
               | to do. And either do not have enough of an analysis to
               | release, or realize it is so easy to poke holes in that
               | they shouldn't.
        
           | CommieBobDole wrote:
           | That doesn't really follow. Companies are run by people, and
           | people have a bit of a history of doing unwise things, often
           | repeatedly.
           | 
           | I would suspect that it probably offers some reduction in
           | casual piracy around release time (as compared to a game with
           | no DRM that you can install anywhere you want as many times
           | as you want with no need to work around anything), though
           | that's probably hard to measure since there's no control
           | group for AAA titles - most of them have some sort of DRM.
           | 
           | The downside is it probably causes significant damage to
           | customer goodwill and willingness to buy future titles, but
           | from the companies' perspective, that's both really hard to
           | measure and it applies to financial results for future
           | quarters, not this quarter, so it might as well not exist.
        
           | tomc1985 wrote:
           | I love this assumption that those actors are rational
        
         | GuB-42 wrote:
         | Well used, Denuvo is not that bad. It is misuse that cause
         | games to become slow or unplayable. And generally, it only
         | serves to protect the first few months of sales, it is not
         | uncommon to strip out DRM after that.
         | 
         | Indie games often don't need it (and don't do it). AAA games
         | are a different story. Including DRM is a significant expense
         | in a low budget game, these games are usually cheaper, and
         | people are often more sympathetic to small studios. Also, indie
         | games need exposure first, and they get at least that from
         | pirate copies, AAA games rely on advertising for that and run
         | close to market saturation so pirate copies are more of an
         | opportunity cost.
        
           | shmde wrote:
           | > Well used, Denuvo is not that bad.
           | 
           | Ubisoft admitting that Denuvo ( idk why they used the term
           | third party lol ) causes PC stuttering.
           | 
           | https://gamerant.com/ubisoft-third-party-software-pc-
           | stutter...
           | 
           | Resident evil 8 runs better when it is stripped off its
           | denuvo protection. As confirmed by Digital foundry's video.
           | 
           | https://youtu.be/UXZGCwAJpbM
           | 
           | https://www.pcgamer.com/resident-evil-village-drm-denuvo-
           | stu...
           | 
           | You will now see a huge influx of video games being stripped
           | of denuvo because it literally shits itself in 12th gen Intel
           | chips and games become unplayable with denuvo.
           | 
           | > And generally, it only serves to protect the first few
           | months of sales, it is not uncommon to strip out DRM after
           | that.
           | 
           | Nope, disagree. The only time they strip Denuvo out is when
           | the game is cracked by warez scenes or if the cost of paying
           | denuvo gets bigger than the people actually paying for it.
           | 
           | Some video games which are out for well over an year but just
           | got denuvo removed in the last 2-3 months out of the blue. It
           | is because of denuvos incompatibility with win11.
           | 
           | 1.Shadow of Tomb Raider (3 years)
           | 
           | 2.Rise of tomb raider (6 years )
           | 
           | 3.Injustice 2 (4years)
           | 
           | 4.Jedi fallen order (2years )
           | 
           | 5.Nier replicant.
           | 
           | 6. Tekken 7 (6years).
           | 
           | > AAA games rely on advertising for that and run close to
           | market saturation so pirate copies are more of an opportunity
           | cost.
           | 
           | Trust me when I say people who pirate are usually the ones
           | who never ever buy video games. Pirates can never be
           | considered an opportunity cost. Not trying to glorify
           | pirates, but people waited patiently for over an year to play
           | RDR2 till it got cracked, so that they don't have to pay
           | outta their pockets.
        
             | chaostheory wrote:
             | Ubisoft is notorious for misuse of DRM. I believe you have
             | to disable virtualization from the BIOS to even be able to
             | play some of their games. They also reverted back to
             | needing an always on connection for some of their games.
             | What confuses me is that their use of DRM seems really
             | inconsistent, and they keep it on even for old games.
             | 
             | Stay away from Ubisoft on PC.
        
             | bluesign wrote:
             | > Trust me when I say people who pirate are usually the
             | ones who never ever buy video games.
             | 
             | It is not like black and white. There are a lot of people
             | in between pirate and pre-order player.
        
               | lostcolony wrote:
               | I mean, "never ever" is extreme. But the point is "does
               | leaving a game easy to pirate, vs making it hard to
               | pirate, actually decrease sales".
               | 
               | And unfortunately it's kind of impossible to test that.
        
               | shmde wrote:
               | > It is not like black and white. There are a lot of
               | people in between pirate and pre-order player.
               | 
               | I can tell with confidence its not the case with my
               | country. People who are well off, who are desperate
               | enough to play it do pre-order vidya. And the other half
               | don't spend money on video games because they think its a
               | waste of money, why ? because its gonna get cracked
               | anyway why pay for it now ? People are willing to wait
               | for a few months for it to get cracked if it means that
               | they can save that money. I know it sounds strange but
               | when it comes to piracy its quite black and white over
               | here.
        
             | GuB-42 wrote:
             | Denuvo, like most game DRM engines have libraries that can
             | be called from anywhere inside the game code and perform a
             | variety of checks. If the developers are overzealous and
             | make frequent, complex checks, it will result in
             | stuttering. If I remember well, RE8 has a check when a
             | zombie spawns, resulting in mid-gameplay slowdown. They
             | could have put checks only in naturally slow events, like
             | loading a map, and no one would have noticed.
             | 
             | And I kind of agree about pirates never buying games, I
             | don't remember buying a single game during all my student
             | days. And I have now mostly stopped piracy, DRM or not,
             | mostly because I earn enough money, play less, and
             | platforms like Steam are really convenient.
        
         | the_mitsuhiko wrote:
         | I did not do the analysis myself but I saw some numbers and
         | they make it a very good investment. Unfortunately I cannot
         | share.
        
         | Izkata wrote:
         | This is just one point, but I started pirating games during
         | college because of DRM, after whatever they used in _Spore_
         | destroyed Windows so badly I had to do a full reinstall and
         | lost a bunch of stuff. Before that I reliably bought all my
         | games.
         | 
         | I don't pirate games anymore, but that's only because I stopped
         | playing computer games entirely and stick to consoles, to avoid
         | DRM screwing with my stuff.
        
           | toxik wrote:
           | I'm not trying to be rude here but going from PC gaming to
           | consoles because you dislike DRM is like buying a sports car
           | because you think trucks pollute too much.
        
             | acdha wrote:
             | It depends on whether you object to the concept on
             | principle or to the negative impact on your computer. In
             | the latter case, his actions make total sense.
        
             | LegitShady wrote:
             | I don't think he's saying to avoid DRM, rather to avoid DRM
             | on his computer, which playing via console would do.
        
           | arcticbull wrote:
           | Consoles are all about DRM aren't they?
        
             | MisterTea wrote:
             | Consoles are DRM.
        
             | tommek4077 wrote:
             | Yes, but they would not ruin his PC again.
        
               | nottorp wrote:
               | Afaik both Sony and MS (yes, even MS) do some internal QA
               | before allowing a game to be published on their consoles.
               | 
               | Plus they don't allow (single player?) games to require
               | registering with the publisher. So on the rare occasions
               | I'm interested in a game from the top user hostile AAA
               | publishers, I get it for console.
        
         | stiray wrote:
         | Yes.
         | 
         | "The European Commission paid EUR360,000 (about $428,000) for a
         | study on how piracy impacts the sales of copyrighted music,
         | books, video games, and movies. But the EU never shared the
         | report--possibly because it determined that there is no
         | evidence that piracy is a major problem."
         | 
         | TLDR: https://gizmodo.com/the-eu-suppressed-a-300-page-study-
         | that-...
         | 
         | Study: https://cdn.netzpolitik.org/wp-
         | upload/2017/09/displacement_s...
        
           | agilob wrote:
           | >But the EU never shared the report
           | 
           | I remember the day it was published, it hit some news, I made
           | a backup of that PDF from EC domain (still have it!), 2 or 3
           | hours later the PDF was 404.
        
             | solveit wrote:
             | What did it say?
        
               | agilob wrote:
               | The same pdf is now hosted on netzpolitik, link above,
               | but no longer available on EC website
        
           | actually_a_dog wrote:
           | You left out the money quote from the Gizmodo article:
           | 
           | > The report found that _illegal downloads and streams can
           | actually boost legal sales of games_ , according to the
           | report. The only negative link the report found was with
           | major blockbuster films:"The results show a displacement rate
           | of 40 percent which means that for every ten recent top films
           | watched illegally, four fewer films are consumed legally."
           | 
           | (Emphasis added.)
           | 
           | So, if anything, game companies should literally be putting
           | their stuff up on torrent sites themselves!
        
             | vimda wrote:
             | I suspect that a lot of that 40% are people who pirate it
             | to try it out before purchasing. What ever happens to demo
             | disks and the like? I miss that
        
               | agilob wrote:
               | Yup, the only two companies I can trust with game quality
               | are Sega and Valve, all the rest either have toxic
               | communities or had major fuckups with quality,
               | performance or plots, and I don't trust them with $4.99
               | at all.
        
         | hota_mazi wrote:
         | The "general dislike of DRM" is a non issue because it's only
         | shared by a minuscule portion of game players. And most of
         | those who have a dislike for DRM still won't let that get in
         | the way of them playing a game they really want to play at
         | release time.
         | 
         | Denuvo seems to be extremely effective at delaying piracy for a
         | few months, during which the publishers of the game make most
         | of their sales.
        
         | dageshi wrote:
         | It's really only to protect the launch window. Most games will
         | be discounted later on to the point where they're more or less
         | affordable to everyone. But if someone pirates on release
         | they'll never be inclined to buy at that lower price later on.
        
           | novok wrote:
           | This is the reason why I've mostly heard. TBH it would
           | probably be a good ideas for vendors to remove DRM after a
           | game has been out for a few years and has stopped getting
           | patches for a year+.
        
             | dageshi wrote:
             | I think a lot of them do. It's not uncommon to hear of devs
             | removing DRM after a certain number of months. Especially
             | nowadays where after a certain point they just want people
             | to play the game ready for when the sequel comes out.
        
           | jimbob45 wrote:
           | Not only this but for some games, the launch window is all
           | they'll have because the game is terrible. This works as
           | insurance to make sure they make _some_ money.
        
           | shmde wrote:
           | > But if someone pirates on release they'll never be inclined
           | to buy at that lower price later on.
           | 
           | Just a personal anecdote. I have pirated a shitton amount of
           | video games when I was young and didn't have money. You know
           | what was one of the first thing I did after getting my salary
           | ? I bought burnout paradise. I now own almost 1/2 of all the
           | video games which I played as a pirate on steam and epic.
           | 
           | And also people who generally take the pirate route to play
           | video games, never ever generally pay for it. So expecting a
           | pirate would give in to buy a video game which he thinks will
           | definitely get cracked in the near future is not really a
           | good idea.
        
       | raxxorrax wrote:
       | This should immediately make it legal to apply a crack in my
       | opinion. I hope this is the case.
        
         | csnover wrote:
         | In the United States, the 2021 DMCA anti-circumvention
         | exemptions do include this case[0]:
         | 
         | > (17)(i) Video games in the form of computer programs embodied
         | in physical or downloaded formats that have been lawfully
         | acquired as complete games, when the copyright owner or its
         | authorized representative has ceased to provide access to an
         | external computer server necessary to facilitate an
         | authentication process to enable gameplay, solely for the
         | purpose of: (A) Permitting access to the video game to allow
         | copying and modification of the computer program to restore
         | access to the game for personal, local gameplay on a personal
         | computer or video game console;
         | 
         | However, these rules are currently renewed every three years,
         | instead of being permanent, so it could not be the case in the
         | future.
         | 
         | [0] https://public-
         | inspection.federalregister.gov/2021-23311.pdf
        
           | kmeisthax wrote:
           | Furthermore, the DMCA 1201 exemption process only applies to
           | the act of applying a crack to a game, not the act of
           | distributing it. So if a game's DRM fails the only legal way
           | to make use of the exemption is to figure out how to break
           | the DRM yourself - you can't distribute the resulting
           | cracking tool to anyone without violating DMCA 1201, even if
           | it has a lawful use.
        
           | breakingcups wrote:
           | > However, these rules are currently renewed every three
           | years, instead of being permanent, so it could not be the
           | case in the future.
           | 
           | That's a lovely meta-commentary on this situation. Not just
           | the DRM domains expire, so do the laws that allow their
           | circumvention when they do!
        
         | paxys wrote:
         | Is it anyways illegal to "crack" a game you have purchased?
        
         | krageon wrote:
         | You don't own the game, you own a license to play it for
         | however long the publisher wants. Whether or not it is legal
         | really shouldn't matter, it should just be done as a matter of
         | course for such games.
        
           | skyeto wrote:
           | Wouldn't that depend on local laws? My assumption is that it
           | would be covered by the recent EU court ruling that allows
           | reverse engineering to fix bugs[0].
           | 
           | [0] https://news.ycombinator.com/item?id=28809559
        
             | Mindwipe wrote:
             | It definitely would not be because that ruling does not
             | overrule other bits of legislation, such as the prohibition
             | against distribution or importation of tools to circumvent
             | technical protection measure that all EU countries have.
        
               | skyeto wrote:
               | The parent comments were talking about applying a crack
               | to a legitimately obtained copy (which I assume the case
               | covers) and not the act of distributing a cracked copy
               | (which it definitely doesn't cover).
        
               | White_Wolf wrote:
               | it does if the software is not working(like in this
               | case). "the legitimate purchaser of a program is entitled
               | to decompile that program in order to correct errors
               | affecting its operation"
               | 
               | https://www.lexology.com/library/detail.aspx?g=f5b1193c-f
               | 423...
        
           | harha wrote:
           | (Not a lawyer) You could probably sue in some jurisdictions,
           | since a main aspect of the contract was not clearly
           | advertised.
           | 
           | If it has a buy button for game xyz you should assume you're
           | buying the game, not a license, even if the fine print says
           | otherwise. For multiplayer games it would probably be ok to
           | not perpetually run the servers, for single player the server
           | isn't an aspect that is crucial to the functioning. There may
           | be an issue with how long ago the purchase was though.
        
             | Spivak wrote:
             | These kinds of arguments don't make any sense to me. You
             | can't buy copyrighted works[1], only licenses to them. So
             | Steam changes the button to "Buy License" and literally
             | nothing changes. Are you happy now? Of course not. Because
             | that's not the issue. The thing you have issue with is the
             | terms of the license, not the license itself.
             | 
             | [1] Okay fine you can but nobody who buys Skyrim thinks
             | they are buying the rights to the whole Skyrim media
             | property. But hey, I hope I'm wrong and you all owe me lots
             | of royalties.
        
               | harha wrote:
               | You buy a copy of the game that is expected to run with
               | the hardware defined - no end date.
               | 
               | If they'd change the button and add an explanation that
               | the license can be revoked at any time without notice or
               | reason, then my argument would be invalid, but users
               | might not be willing to pay as much any more.
               | 
               | Edit: because they now openly know the significant terms
               | and know they're potentially being screwed. It's already
               | bad enough to pay full price without the ability to
               | resell or pass on (not sure how games are right now, but
               | that's why I don't use a kindle, along with it being tied
               | to my other Amazon account and everything that goes with
               | it)
        
       | WmyEE0UsWAwC2i wrote:
       | DRM doesn't work in games, go to a torrent site to see all the
       | failed attempts.                   1. It costs money         2.
       | It makes the product worse(slower, less portable,etc...) for your
       | _ paying _ customers.         3. It doesn't work if the game is
       | good.
       | 
       | Just add a copyright note on the corner and make sure to have
       | good distribution.
        
         | kevinh wrote:
         | Denuvo has been very successful at protecting games in the
         | launch window the past couple years. Last I heard there was
         | only one person willing and/or able to crack it and their
         | throughput wasn't high.
        
         | dmix wrote:
         | As others have mentioned it's probably only helpful on release
         | date or the first weeks.
         | 
         | Ideally it should just automatically expired after x amount of
         | time.
        
         | fxtentacle wrote:
         | It works to boost preorders and the crucial first week to get
         | into sales charts.
        
       | JCWasmx86 wrote:
       | If I understand correctly: If I had been fast enough to buy this
       | domain, I would be able to break Denuvo for a long time?
        
         | dharmab wrote:
         | At least until the registrar intervened per their abuse policy
        
         | lrae wrote:
         | No, it never fully dropped.
         | 
         | > Updated Date: 2021-11-08T14:45:58Z
         | 
         | > Creation Date: 2014-09-24T14:45:19Z
         | 
         | > Registry Expiry Date: 2022-09-24T14:45:19Z
        
         | kuroguro wrote:
         | Most registrars have a grace period of 30-40 days, where the
         | original owner can still reclaim it IIRC.
        
           | recursive wrote:
           | So if I buy the domain, and give it the original DNS records
           | for 45 days, _then_ I could take control?
        
             | corobo wrote:
             | Reclaim as in renew their claim. Not reclaim as in claw
             | back
             | 
             | No, you could not have purchased the domain
        
           | JCWasmx86 wrote:
           | > Following the failure to renew, the domain then went into a
           | grace period but when that expired too, it appears to have
           | been removed from DNS records.
        
             | kuroguro wrote:
             | Oh wow, didn't see that. How did nobody notice...
             | 
             | Well there should still be a redemption and "pending
             | delete" period [0]. I believe the original owner can still
             | reclaim during those.
             | 
             | [0]
             | https://www.cloudflare.com/learning/dns/glossary/expired-
             | dom...
        
               | jackorange wrote:
               | That's right. After grace period it goes into a period
               | called redemption where they can still get it back but it
               | cost like $120.
               | 
               | Source: Used to work at registrar.
        
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