[HN Gopher] The metaverse is already here - it's Minecraft
       ___________________________________________________________________
        
       The metaverse is already here - it's Minecraft
        
       Author : Tomte
       Score  : 267 points
       Date   : 2021-11-02 16:09 UTC (6 hours ago)
        
 (HTM) web link (clivethompson.medium.com)
 (TXT) w3m dump (clivethompson.medium.com)
        
       | jmcgough wrote:
       | I've been blown away by the explosion of "urlfest" concerts
       | teenagers have been running on Minecraft during shutdown. A ton
       | of really good music because everyone was stuck inside and needed
       | something to do (digicore / hyperpop blew up last year).
        
       | curtain wrote:
       | For me a metaverse would be a collection of objects overlayed on
       | our physical world.
        
       | astlouis44 wrote:
       | No, it is not. Neither is Roblox or Fortnite, or VRchat. A single
       | game or world is NOT the metaverse, what is so hard to understand
       | about that for journalists and companies?
       | 
       | The metaverse is the immersive internet, as a successor to our
       | current one that is more 2D oriented around photos/videos/text
       | today. It's a paradigm shift in how we interact, but most
       | importantly there will be many of these virtual worlds/spaces
       | interconnected together to form an actual network that nobody
       | outright owns. To get to this future, we need protocols/standards
       | to allow virtual worlds to talk to one another and agree that
       | users can hop back in forth between them seamlessly, across all
       | platforms.
       | 
       | More specifically, the way we use the web today to navigate from
       | webpage to another is how we we traverse the metaverse. The core
       | problem that needs to get solved right now is interoperability,
       | to enable the "web of 3D".
       | 
       | Look to WebGPU, WebAssembly, and WebXR as cornerstone
       | technologies here. Our startup is building the "3D/VR web" in
       | this way, and our current focus is getting proper HTML5 exporting
       | from the native game engines, currently Unreal Engine. We're also
       | building out a suite of tooling to empower developers and
       | creators along with our hosting/discovery platform that includes
       | advanced texture compression + asynchronous asset fetching to
       | enable 3D/VR websites that load as quickly as a regular 2D page.
       | If you're a developer and are interested in our work, you can
       | join our Discord here:
       | 
       | https://discord.gg/zUSZ3T8
        
         | gremloni wrote:
         | Plus if it doesn't look good and have porn it's no good.
        
         | one_off_comment wrote:
         | If the web was created today, it would not be a set of open
         | protocols, markup languages, etc. It would be a product. That's
         | the world we live in, so that's why journalists and companies
         | chase that vision.
         | 
         | There's obviously no way to be sure, but the only reason the
         | web was created how it was is because it was a bunch of
         | academics, nerds, and hobbyists who saw a need and filled it.
         | There was no perceived money in it from the private sector's
         | point of view. Now that there's no question that there's money
         | to be made, it's like blood in the water. And the capitalist
         | sharks can smell it.
         | 
         | An open standard that's given away for free isn't attractive to
         | the people who have the means to create it.
        
           | psyc wrote:
           | And it was a trade off. I think most of us are well
           | acquainted with the advertised advantages of open standards
           | and web application architecture as we know it. But it came
           | at the expense of both user experience and developer
           | experience on par with traditional desktop applications. E.g.
           | arbitrary languages (esp. compiled languages), fast graphics,
           | great UI toolkits. We get some approximation of such things
           | at a glacial pace, or it's always just over the horizon.
           | Everybody is leery of adopting a comprehensive framework only
           | backed by a single corporation (is this what held Java back?)
           | but standards bodies take 20 years to deliver a bright idea
           | like compiling your favorite language to byte code that can
           | execute in the browser.
        
         | nightpool wrote:
         | Minecraft is actually a _great_ example here--the client and
         | server ecosystem is extremely, extremely diverse, with lots of
         | different choices for users. Almost everyone who uses Minecraft
         | on desktop is running _some_ mod, if only Optifine, and the
         | server landscape is even more diverse, with dozens of competing
         | reimplementations, all communicating over a shared protocol. I
         | think Minecraft is a great example in the current landscape of
         | a _naturally evolved_ diverse, unowned network of interactive
         | virtual spaces. If Mojang disappeared tomorrow, the only thing
         | the community would need to solve is authentication (and for
         | our use-case, something like mTLS would work super well)
        
         | BiteCode_dev wrote:
         | That's the metaverse we wish for, yet it's not the metaverse FB
         | wants to build. It is the metaverse only in name, but it's just
         | another proprietary sillowed plateform built to milk users.
         | 
         | A metaverse should have an HTTP-like protocol, with the goal to
         | interconnect, to give power to the client, while allowing an
         | ecosystem to build, because it would be defined as an open
         | standard.
         | 
         | We need a 2021 Tim Berners Lee, not a Mark Zuckerberg.
        
         | bsanr2 wrote:
         | >what is so hard to understand about that for journalists and
         | companies?
         | 
         | They've gotten used to redefining existing words to better fit
         | a desired narrative, a habit picked up from your given tech
         | company marketing department. It's funny that you mention XR,
         | which was itself coined in part to get around Microsoft's co-
         | opting of "mixed reality" (which itself evolved to encompass
         | all forms of n-reality after initially being coined to replace
         | "augmented reality", I believe by Magic Leap). It's a mess.
        
         | phailhaus wrote:
         | It's pretty wild that Meta has gone all-in on this "metaverse"
         | concept when VR as a platform has completely stagnated to date.
         | VR still hasn't found its killer app, why is Meta so convinced
         | that it's going to look like Second Life?
        
           | sprkwd wrote:
           | Do they know something we don't?
        
             | one_off_comment wrote:
             | I think they know how much money they've sunk into their
             | Oculus property and they want to see more return on that
             | investment.
        
           | fullshark wrote:
           | Maybe they know that VR and Second Life may have stagnated
           | but are going nowhere and as tech improves, the "Metaverse"
           | is inevitable? The fact that Second Life is still a thing in
           | 2021 is actually impressive.
        
         | Guest19023892 wrote:
         | The 2D internet works though because it's an efficient means of
         | communication and data transfer. When I search the weather,
         | check directions, send a message, book a flight, buy a shirt,
         | or view the daily news, I can get that done fast on the
         | existing internet. I don't want to load a 3D world to read an
         | article. I don't need to walk around as a 3D avatar to ask a
         | friend what time they're arriving. It's inefficient. It's not
         | the future of the internet. It's a gimmick or form of
         | entertainment.
         | 
         | That being said, I did think it was the future of the internet
         | 15-20 years ago when I was taking CAD files of products and
         | turning them into interactive 3D Flash websites. Then I
         | realized my mistake. People don't want fancy graphics or
         | animations when browsing the internet. They want data. They
         | want it fast, and they want it organized and presented to them
         | in the most efficient way.
         | 
         | For that reason, I don't believe the future of the internet is
         | the metaverse. The future will be something along the lines of
         | neuralink, where information is instantly sent and received
         | from the brain. Instead of spending 20 minutes reading a
         | Wikipedia article, the information will be instantly sent to
         | your brain. Instead of pulling out your phone and checking
         | directions to a restaurant, you'll know where to go just by
         | thinking that very question. The internet will basically be an
         | extension of your brain. What the internet knows, you'll know.
         | That's the future.
        
           | _nalply wrote:
           | I underestimated Minecraft. I knew it is important, so I
           | tried it out two years ago but dismissed it when I got killed
           | by a zombie. I thought, fuck it, I don't need anxiety when it
           | gets night in the game.
           | 
           | But then a friend of my son played Minecraft.
           | 
           | I installed Minecraft on a Chromebook then I watched the
           | children figuring out Minecraft. I figured out lot of things,
           | too.
           | 
           | When I discovered that they created a railway and put
           | monsters onto the trolleys, first I had a hearty laugh then I
           | got intrigued again. I discovered that Minecraft Education
           | Edition has a coding environment similar to Scratch from MIT.
           | I showed them how to create a giant ice cube and dig narrow
           | aisles inside it. Next they created a giant cube of TNT and
           | set it off.
           | 
           | Anyway, I think what will happen: you can't centrally create
           | a world. You need people. So when I read the article I found
           | myself just nodding.
           | 
           | People will find ways how to define and use the metaverse,
           | not that company.
        
       | Zababa wrote:
       | I've been saying for quite some time that the next big thing (for
       | me) would be some kind of hybrid between a virtual coworking
       | space, VRChat and Minecraft. I feel like being in a 3D space is a
       | completly different experience from being on a Discord server for
       | example. I'd love to go build a house with friends, then code a
       | bit with them inside, and then invite a few people in.
        
         | philjohn wrote:
         | When I started having meetings in Workrooms I was shocked by
         | how much less fatiguing it was than a standard VC, even with
         | the Quest hanging off my face.
         | 
         | I also regularly sim race (1-2 hour races on iRacing) in VR and
         | that's a much better experience as it's 3D than just starting
         | at a screen - VR feels like it's reached that critical mass
         | moment where it's not going to fade away as a fad.
        
       | MrFlibbles wrote:
       | I thought is was already here... Fallout 76...
        
       | pknerd wrote:
       | I have not played Minecraft, my son does but I think that
       | Metaversa is more closer to the Matrix movie instead of
       | Minecraft.
        
       | sushsjsuauahab wrote:
       | There will never be a metaverse! The amount of electricity and
       | device manufacturing required for it to exist at scale will
       | likely exhaust our capabilities as a planet and lead to yet more
       | conflict and strife.
        
         | wussboy wrote:
         | And that strife will be in the real world. The thing about
         | "real" is that it always wins over "virtual".
        
           | sushsjsuauahab wrote:
           | 100%. The virtual world is actually a very fragile thing.
        
             | petre wrote:
             | Just turn off the electricity and it's gone. Imagine what a
             | solar flare could do.
        
       | clpm4j wrote:
       | (Aware of the fact that I'm taking time out of my day to read HN)
       | 
       | I really wonder how many adults > 25yrs and < 60yrs have the time
       | to immerse themselves in any type of digital world / metaverse
       | experience. If I was a teenager or in college, then yeah I can
       | see it... but there are so many things to do in the 16hrs we have
       | each day, and I already kick myself for not finishing that book,
       | or getting an extra workout in, and just sitting in the backyard
       | and resting my eyes. And I don't even have children...
        
         | id wrote:
         | Working remotely? That's 8 hours of digital world / metaverse
         | experience right there. Most people have at least another 2
         | hours of screen time on top of that. I know I have days that
         | are just screen time essentially.
        
         | PicassoCTs wrote:
         | Unless.. its super easy to convert what obsesses ones day into
         | 3d and park it in the world. But then its just humanitys meme &
         | memory junkyard.. kind of like a book with sad faces.
        
         | jonas21 wrote:
         | The Bureau of Labor Statistics conducts the American Time Use
         | Survey [1], which tracks how people spend their time. This
         | includes a breakdown by age (see table 9).
         | 
         | In every single age group, the average person spends over 4
         | hours per day on leisure and sports activities, the majority of
         | which is watching TV (and very little of which is exercise or
         | reading).
         | 
         | This is true even for people with children, with the exception
         | of those with a child under 6 years of age. They spend an
         | average of 3.86 hours/day on leisure and sports activities,
         | 1.91 hours/day of which is watching TV.
         | 
         | It seems as though there is plenty of time for the metaverse.
         | 
         | [1] https://www.bls.gov/news.release/pdf/atus.pdf
        
         | cbhl wrote:
         | The ones that I have met did so because their children were
         | into it. An hour or two a day adds up pretty quickly if you're
         | building
        
         | mmmeff wrote:
         | I think the end vision for the metaverse is to swallow up a lot
         | of those time sinks in a typical lifespan. Working, shopping,
         | socializing, etc. could theoretically be supplanted by a
         | metaverse (for better or worse).
        
         | Grimm1 wrote:
         | How many people spend a lot of time on social media? Billions,
         | this is just providing a more immersive interaction for that.
         | VR is only a tiny portion of that and I'm expecting AR and
         | haptics and a whole bunch of other tech that enable more
         | diverse sensory experiences to play a part here.
         | 
         | I don't really want "Meta" to own all of that largely because
         | what made the internet successful was having no gatekeeper and
         | a very low barrier to entry. Not that that's true anymore, but
         | having no initial gatekeeper let people do crazy things for 30
         | years while the current gatekeepers were establishing
         | themselves.
        
         | Barrin92 wrote:
         | 29 years old no kids here, have lots of coworkers in the same
         | cohort. During the pandemic in particular a lot of friends
         | started to pick up VRChat, and a majority of people in my age
         | group still regularly play games. I think that's not that
         | untypical honestly, I can see quite a few adults sinking at
         | least a few hours per week into it if it gets interesting
         | enough.
        
         | beebmam wrote:
         | The time I spend in Minecraft is either meditation time or
         | social time.
         | 
         | It's an even better experience when there's a modpack on the
         | server with a near-infinite number of things to do, too.
        
         | one_off_comment wrote:
         | You're preaching to the choir. This is why I'd always rather
         | read an article or a book than watch a video if I'm trying to
         | learn something. I'll watch TV or a movie if I'm only aiming to
         | be entertained. But for something I want to try to retain or if
         | I'm trying to get business done, text wins for me.
        
         | kelnos wrote:
         | More like 6 hours, if you consider work time, commute time (for
         | folks who'll still have to do that), meal prep, etc.
         | 
         | But I don't think that's really the point. People use those 6
         | hours in a bunch of different ways. Some of those hours might
         | be replaced by a metaverse experience entirely (as in, "I used
         | to do play video games on my console, but I can get the same
         | experience, but better, playing games in the metaverse"), and
         | other activities might get nudged out because they aren't as
         | (subjectively) enjoyable as the metaverse to some people. And
         | other people will just not do the metaverse thing, because
         | other activities are more fun to them. FB is betting on the
         | user group being very large, and I don't know that I'd disagree
         | with them.
         | 
         | And the same thing will always happen: people will continue to
         | kick themselves for not finishing that book, or getting that
         | extra workout in. That will continue to be the case with or
         | without the metaverse.
         | 
         | Also consider that something like a metaverse could become the
         | standard way for remote knowledge workers to get in a "room"
         | together to collaborate. That alone seems like a large user
         | base.
        
         | bluedino wrote:
         | The amount of 25-35 year old adults that play video games is
         | pretty huge.
        
           | BTCOG wrote:
           | The amount of 6-60 year old video gamers is huge. 25's a
           | strange number to start, and 35 is far too young to cut off.
        
           | SavantIdiot wrote:
           | 50-something-or-other here. I'm still plugging away at Ultima
           | 4 w/o cheating.
        
           | pugworthy wrote:
           | Don't discount 35-65 (or beyond) either.
        
         | xrobledo84 wrote:
         | Most people don't read books or exercise.
        
         | pdog wrote:
         | With software improvements, our perception of time will
         | eventually be slowed down in the metaverse to such an extent
         | that one hour in the material world will equate to several days
         | of perceived elapsed time in meta-reality.
        
           | Matrixik wrote:
           | It's hard for me to believe one hour to several days but one
           | hour (material world) to two hours would, probably, be
           | already achievable. Now I watch most videos on youtube at 2x
           | speed.
        
           | derac wrote:
           | Do you have any context which would indicate this is
           | possible?
        
             | colordrops wrote:
             | Might be sarcasm?
        
             | rakejake wrote:
             | Only if we are cloned and are pure software beings. In that
             | case, it is possible to run at a faster "clock speed". Of
             | course, this is all in the realm of sci-fi.
        
         | masona wrote:
         | You answered your own question - it's a play for the next
         | generation.
         | 
         | My kids bounce between a multitude of shared digital spaces
         | (games, chat, social, videos etc) and they would be right at
         | home at some kind of metaverse that would bridge them all (if
         | that's even possible).
        
         | headcanon wrote:
         | Metaverse may not end up being something that you end up glued
         | to for a long period of time exclusively, the interactions will
         | also bleed into other parts of your life. The main example
         | would be that you could buy items for a Metaverse game in an
         | online store on, and you would browse around there on your
         | phone while you're waiting in line for coffee or the bus or
         | whatever, just like we would do online shopping.
         | 
         | Metaverse would also wrap itself around a lot of the things
         | people do already, like watch movies or concerts, coupled with
         | games of any size and type. So as opposed to a stereotypical
         | 6-hour WoW raid lifestyle, you could, for example, watch a
         | virtual concert with friends, then afterwards jump onto a
         | couple rounds of some Fortnite game variant, similar to how we
         | do it today but just within the 'verse. But you could also
         | immerse yourself for longer if you want to.
         | 
         | Honestly Metaverse seems more to me like a digital version of a
         | big shopping mall with a bowling alley, arcade, and movie
         | theater. You can hang out all day there or just drop in to get
         | something from a store, or just get dinner and a movie.
        
         | Kiro wrote:
         | I also kick myself for not finishing things. Namely programming
         | projects, my game backlog and lots of other things that are
         | strictly digital. While you seem to want to get away from the
         | computer I want to spend more time in front of it.
        
         | SavantIdiot wrote:
         | Now you can read the book in the metaverse!
         | 
         | Kidding. Kinda.
         | 
         | Obligatory Futurama:
         | 
         | https://www.youtube.com/watch?v=C6eRqMiAxQ0
        
         | [deleted]
        
         | mastazi wrote:
         | I'm 43, I don't play regularly because of work/kids/etc. but
         | every now and then I log into one of my favourite servers and
         | spend some time there.
         | 
         | Two years ago I have built a base on 2b2t[1], located millions
         | of blocks away from spawn, it took many hours of travelling
         | through nether highways to get there. Before starting the
         | journey, I had to escape spawn (a very dangerous area since
         | 2b2t is an anarchy server) and I had to find valuable items
         | from scavenging abandoned bases. After I finished my base, I
         | made friends on the server, I have also helped building one of
         | the highways, using a hacked Minecraft client that includes
         | tools to build tunnels automatically[2].
         | 
         | There is also another server that I have visited regularly,
         | MinecraftOnline[3], I built a house there and I made some
         | friends, this one has rules and moderators unlike 2b2t which is
         | an anarchy server. On both servers there is a rich community, a
         | subculture specific to the server, and even specific activities
         | that stem from each server's subculture[4][5]
         | 
         | Based on my experience, I have to agree with the article,
         | Minecraft is an amazing and diverse metaverse.
         | 
         | [1] https://en.wikipedia.org/wiki/2b2t
         | 
         | [2] Highway Tools demonstration
         | https://www.youtube.com/watch?v=rwkDk_Xn2Y4
         | 
         | [3] https://minecraftonline.com/
         | 
         | [4] https://minecraftonline.com/wiki/Pigchinko_(Game)
         | 
         | [5] Guide to Crystal PvP on 2b2t
         | https://www.youtube.com/watch?v=YOImrm9ldTY
        
         | mikewave wrote:
         | Agreed. There's way too many things to do in reality. I have
         | about 30-60 minutes a day of Me Time, and the last thing I want
         | to do is piss it away in front of a computer when I've already
         | spent 70% of my time doing exactly that.
         | 
         | Go outside, people. Talk to your friends in reality if
         | possible. Experience the place you live in; participate in
         | something physical to improve it materially. There's no end of
         | socialization and minigames in reality, the graphics are
         | better, and it's free.
        
         | vineyardmike wrote:
         | I read a recent interview from mark zuck about the metaverse
         | and someone asked him a similar question. He had an actually
         | really insightful answer.
         | 
         | 1) Most american adults watch several hours of TV per day.
         | alternatively, many play a few hours of video games. (The
         | actual per-person-per-day numbers are very high compared to the
         | average 2hr/week i watch tv but whatever). Most of TV and Video
         | Games are about ignoring reality for entertainment in a fake
         | world already. thats a few hours people can dedicate.
         | 
         | 2) The metaverse can be more than traditional video game type
         | entertainment. WFH has turned the office as a destination into
         | a keyboard/monitor as a destination. You can use VR to have a
         | much more immersive/focused work destination than either office
         | or WFH desk. Thats 8+ hours a day you can spend in metaverse.
         | 
         | (I have tried the Oculus workrooms and if the virtual screen
         | resolution was higher then i'd personally work in it.)
        
           | robbiep wrote:
           | I think those are reasonable points - one thing from my life
           | as someone who has basically turned my back on gaming due to
           | the 'real life game' I'm involved in is that tv is a good
           | escape/unwind when I can't be arsed exercising/socialising
           | but one of the reasons it is compelling is because the start-
           | up times/stopping cost is basically zero - compared to either
           | a pc or console game where not only do I have startup times
           | to contend with but also the possibility of getting sucked
           | towards the event horizon I can't get out of and neglecting
           | my level-ups in life
        
           | nsxwolf wrote:
           | I have a Quest 2 and had a Vive before that. The Quest 2 is
           | way more convenient. But I'm still too tired/lazy to put it
           | on most of the time and would rather veg out on the couch.
           | 
           | I can't be the only one who feels this way?
        
           | ribosometronome wrote:
           | Conceptually, a VR workroom sounds like it could be extremely
           | nifty. As someone easily distracted, I'd love to be able to
           | sit in space with only a text editor open and do my thing.
           | 
           | In practice, excluding resolution, wearing a headset for
           | hours on end seems even more straining both for the neck and
           | eyes than the alternative real life workstation.
        
           | bamboozled wrote:
           | "Thats 8+ hours a day you can spend in metaverse."
           | 
           | I hope he plans to be spending 8 hours a day in "metaverse"
           | but I'm sure as fuck not going to be.
        
           | BiteCode_dev wrote:
           | Sure, that's also what sport coaches, musician teachers,
           | people teaching cooking on youtube and librarians say.
           | 
           | Also you should get 8 hours of sleep, buy food at the farmers
           | market, spend time with your familly, meditate, get this GTD
           | rolling, and learn a new skill for your carreer.
           | 
           | But honestly, the truth is, as soon as VR is cheap and comfy,
           | I think people will rush to it anyway for one reason: porn.
           | So the metaverse can grow, if like in second life, it allows
           | for porn to develop. But since FB tend to want a family
           | friendly experience, I think we got a betamax vs VHS
           | situation here.
        
           | kibwen wrote:
           | I'm frustrated that everywhere I look I keep seeing
           | "metaverse" and "VR" used interchangeably. All of the things
           | described above are VR, and none of them are the metaverse.
           | 
           | Watching TV or playing a game in an immersive, distraction-
           | free VR environment sounds great, and will happen, and it's
           | not the metaverse, it's just VR.
           | 
           | Working in a virtual home office has the potential to be
           | extremely productive, ergonomic, and space-saving, and it's
           | not the metaverse, it's just VR.
           | 
           | A metaverse involves some kind of shared space and shared
           | experience across a networked medium. Not only is it more
           | than just doing things in VR, a metaverse doesn't even
           | require VR.
        
             | yazaddaruvala wrote:
             | Frankly the problem is, none of these are really well
             | defined. I think Zuck wants the general consensus to lean
             | towards:
             | 
             | VR - Is a user interface. Metaverse is a network built for
             | that user interface.
             | 
             | Historically, we had screen and keyboard based user
             | interfaces, and with it text based gaming like Zork. Then
             | we had screen and controller based user interfaces, and
             | with it games like Pong. At a certain point we got the
             | screen and mouse user interface, and with it FPS, RTS, like
             | Warcraft and Doom. Touch screens were again a new user
             | interface and with it came games like Fruit Ninja. VR now
             | exists as a user interface (although still needs to be
             | improved) and many people love playing Skyrim with it, or
             | Beat Saber.
             | 
             | All of these were mostly local experiences with different
             | (better?) user interfaces.
             | 
             | Meanwhile, each user interface had its own networks that
             | were built on them. e.g. Email is a "first class network"
             | built on the text based user interface. e.g. WWW is a
             | "first class network" built on the mouse based user
             | interface.
             | 
             | The metaverse isn't a new user interface. The metaverse is
             | a "first class network" built on top of the VR based user
             | interface.
        
             | vineyardmike wrote:
             | I think part of the plan is to build VR spaces and then
             | connect them together. Take the "things" in that space and
             | expose them to non-vr software clients.
             | 
             | eg. maybe your vr home has digital art, but that art can
             | also exist and be viewed in other mediums. Or you can all
             | sit at home and watch VRTV with friends, but one friend
             | just watches on their phone on the bus.
             | 
             | Or a virtaul office desk, that can have coworkers visiting.
             | The office server can be hosted on your corp servers (or,
             | the social networking, maybe you self host your personal
             | office), but when you leave to go virtually home, you're
             | now in your home, hosted by fb nee meta.
        
               | kibwen wrote:
               | Absolutely, the idea of a shared virtual office (as
               | opposed to just a solitary home office) would be a
               | realization of a VR metaverse. Of course, aside from
               | meetings (where the whole point is to interact with other
               | people), I think it remains to be seen whether the idea
               | of a shared virtual office is actually something that
               | anyone really wants, or whether it's simply a case of a
               | lack of imagination from people who are so accustomed to
               | the idea of shared office space that they try to shoehorn
               | it into the virtual world without really considering if
               | it makes sense to. Personally, if I'm going to be working
               | in a virtual space, I'm going to be working somewhere in
               | Earth's orbit, or under a tree on a hill on a rainy
               | evening surrounded by fireflies, and not in a 3D-rendered
               | cubicle.
        
             | stormbrew wrote:
             | > Not only is it more than just doing things in VR, a
             | metaverse doesn't even require VR.
             | 
             | I'm sorry, I think if you want to broaden this term like
             | this you're going to have to stipulate some new boundaries.
             | Else, we've got the metaverse: it's just the internet, and
             | metaverse is just the latest in a long line of silly names
             | for it back to the "internet superhighway".
             | 
             | And when Di died or 9/11 happened I had a "shared
             | experience across a networked medium" about them, for
             | concrete examples.
             | 
             | Metaverse comes from Snowcrash, and there it was... very
             | unquestionably a VR experience as far as I can remember? So
             | I'm not sure where this idea even comes from.
        
               | kibwen wrote:
               | _> Else, we 've got the metaverse: it's just the
               | internet, and metaverse is just the latest in a long line
               | of silly names for it back to the "internet
               | superhighway"._
               | 
               | Yes, this is absolutely correct.
               | 
               | A "metaverse" exists in contrast to meatspace. In
               | meatspace I walk down the street, I look through a shop
               | window, I see you browsing inside, I spray some graffiti
               | on the wall, you see the graffiti when you come out of
               | the shop. We have a shared space with the qualities of
               | presence (I passively saw you while you were browsing)
               | and persistence (the graffiti will be there for anyone to
               | see).
               | 
               | In the metaverse, I open some application on a computer,
               | I look at some window or readout, I see that you're
               | online (maybe I just see a light next to a username, or
               | maybe I see your WoW character dancing shirtless outside
               | of Goldshire), I leave something persistent (maybe a
               | comment on a blog post, maybe a spray on the wall in an
               | MMOFPS), which is available for you to see at some point.
               | There are hundreds of metaverses (that's nearly the whole
               | point; a metaverse is a virtual space that isn't bound by
               | the rules and limits of physical space, so why not
               | inhabit a few dozen?) of varying complexity (many
               | websites, IRC, BBSes) and immersiveness (Minecraft,
               | Second Life, PlayStation Home). VR isn't intrinsic to the
               | idea of a metaverse, it's just one potential realization
               | of the idea.
               | 
               |  _> Metaverse comes from Snowcrash, and there it was...
               | very unquestionably a VR experience as far as I can
               | remember?_
               | 
               | Stephenson depicted his metaverse as a virtual space for
               | the sake of the reader's imagination, so that they could
               | envision something real and familiar instead of just a
               | bunch of people clacking away on keyboards. The "virtual
               | street" metaphor used in Snow Crash was always just a
               | convenient literary device, and not at all the point of
               | the metaverse, which to reiterate is the idea of a
               | virtual shared universe in which to exist that is unbound
               | from the restrictions of the physical universe.
        
               | jacquesm wrote:
               | The depiction was as relevant to the WWW as the browser
               | is: the presentation is up to the client, remember that
               | Lynx and Firefox are both perfectly good web clients (in
               | principle, we've killed that aspect of the web for the
               | most part by insisting on pixel perfect copies instead of
               | broad rendering hints). But depending on bandwidth and
               | rendering capability of your device you could have the
               | entirety of the gamma ranging from text-only all the way
               | to full immersive 3D and everything in between.
        
               | Closi wrote:
               | I think metaverse is just a fancy name for communicating
               | with people online supported by technology (both present
               | technology, future technology and meatspace
               | communications supported by technology).
               | 
               | It's clear from Facebook's presentations for instance
               | that they consider text messaging via WhatsApp to class
               | as part of the metaverse.
               | 
               | It's not anything new, but I think the metaverse strategy
               | is basically Facebook saying "we want to own all
               | communications, and push the boundaries of what owning
               | communications even means". That's my take anyway, but I
               | have found most people are focused on the VR aspect and
               | have missed the more scary all-encompassing and broader
               | definition.
        
               | kibwen wrote:
               | I would classify it as slightly more than communication;
               | a metaverse also has to give you some way to "inhabit"
               | it. We're communicating on HN, but HN doesn't really have
               | a way to inhabit it, so I wouldn't call HN a metaverse.
        
               | [deleted]
        
               | jacquesm wrote:
               | Every registered user is an inhabitant, every passerby an
               | observing alien that might convert into an inhabitant at
               | some point.
        
               | [deleted]
        
             | mbesto wrote:
             | The fact that the definition of the "metaverse" is
             | stipulating so much disagreement and discussion is itself
             | the problem.
             | 
             | When smartphones were launched there was a simple
             | description - "oh cool, it's a traditional phone but it has
             | a computer running inside of it? makes sense"
        
             | hdjjhhvvhga wrote:
             | > Not only is it more than just doing things in VR, a
             | metaverse doesn't even require VR.
             | 
             | It does not matter because for the public and the media
             | Zuckerberg is redefining the meaning of the word right in
             | front of our eyes. Give it a few years and everybody will
             | believe VR is an inherent feature of metaverse. Just like
             | those of us who had been using the word "crypto" to mean
             | "cryptography" for decades were trying to explain in vain
             | what the word originally mean - but it made no sense as the
             | new meaning was already popularized.
        
               | WorldMaker wrote:
               | Arguably that's probably why Facebook's efforts are
               | doomed to fail before they've even started. By branding
               | and marketing and tying all of their "metaverse"
               | activities to VR they've already lost in a lot of user
               | mindset. The retrending blog post on the Requiem for the
               | HMD [1][2] is more than enough reason to believe that VR
               | (at it exists today, as it existed in 2019 when that blog
               | post was written) is an albatross that Facebook has now
               | tied around its neck as Meta.
               | 
               | People are already dismissing this "metaverse" furor as
               | just more VR hype with a stupider name and the company
               | "Meta" is risking killing the entire term "metaverse" and
               | any usefulness it might have had altogether.
               | 
               | Ironically, by owning Facebook "Meta" should be in one of
               | the best positions to build/sell a 2D "metaverse plane"
               | as well as just about anyone else possibly could. Tear
               | down some of the garden walls, allow a bit more of the
               | old MySpace and Blog anarchy of clashing styles and user
               | control, be a better web citizen. They aren't likely to
               | do that because they are using "metaverse" as attempt to
               | make more Oculus money and risking the Facebook lock in
               | and walled garden for a vision with actual guts and takes
               | risks doesn't seem to be in their interest.
               | 
               | [1] https://www.highfidelity.com/backlog/requiem-for-the-
               | hmd
               | 
               | [2] https://news.ycombinator.com/item?id=29069381
        
             | nradov wrote:
             | I see a lot of assumptions about office worker productivity
             | with zero real world evidence.
             | 
             | A lot of home office workers never learned to touch type.
             | How the heck are they supposed to do office work if they
             | can't see their fingers on the keyboard? Voice recognition
             | is no solution, it still sucks for text entry and is
             | completely useless for anything like slide presentations or
             | spreadsheets.
             | 
             | There is legitimate potential for workers doing 3D stuff
             | like CAD, architecture, and data visualization but that's a
             | tiny niche of the workforce.
        
               | c54 wrote:
               | You'll be able to see your fingers and arms and
               | keyboard/mouse/trackpd/desk surface/chair all in vr. Even
               | current gen oculus has a front facing camera.
        
               | [deleted]
        
               | Matticus_Rex wrote:
               | How is touch typing (or lack of it) related to working in
               | a home office?
        
               | pitched wrote:
               | Most office work that I've seen requires text entry
               | (email, spreadsheets, proposals, etc) and that's always
               | today done through a keyboard. Doing that work in VR
               | where you can't see the keyboard is surprisingly tough,
               | even if you can touch type!
               | 
               | I've switched out my keycaps for blanks recently to try
               | to force myself to get better at working in VR but I'm
               | still struggling a bit with all the symbols.
        
               | vineyardmike wrote:
               | Like others said, occluding the keyboard into VR is
               | suprisingly capable, especially when combined with touch
               | typing.
               | 
               | Also most CAD users would probably not want cludgy UI
               | like VR has today, they want keyboard and mouse too.
               | 
               | I suggest looking at the demo/videos of Horizon Workspace
               | (by meta). It works really well, although the resolution
               | is too low for me tooday.
               | 
               | Then there is this guy that was on HN recently:
               | 
               | https://blog.immersed.team/working-from-
               | orbit-39bf95a6d385
        
             | Kiro wrote:
             | I wouldn't be so sure. Bigscreen in VR is amazing. Hanging
             | out inside a virtual cinema auditorium watching stuff
             | together with other random people is way better than I
             | could ever have imagined.
        
           | Corence wrote:
           | Yeah, even things like gather.town people have said worked
           | well for things like happy hours for teams working remotely.
           | Having some virtual equivalent of physical space helps people
           | socialize more naturally.
        
           | derac wrote:
           | I'm incredulous that having a screen strapped half an inch
           | from your eyes for 8+ hours is desirable. I have an Oculus
           | Rift, my face is sweaty/red in a couple of hours and there is
           | an indent around my eyes. I'm sure newer tech can be much
           | better, especially with airflow and an AR set that lets in
           | natural light. We're not there yet, though.
        
             | darkwater wrote:
             | I just got to try an Oculus Quest 2 and I was really blown
             | away by how advanced it is, I didn't expect that. But at
             | least in my case and at my age after a 2-3 hours of full
             | use (when you run out of battery) my eyes are really tired
             | and I was scratching them for a few days after. So, it
             | still need one extra generation at least, probably an
             | "iPhone-like" moment but it's definitely addictive.
        
             | me_me_mu_mu wrote:
             | In thirty years there will be a startup that you can get
             | affordable eye replacements. Keep burning those eyes!
        
           | 8note wrote:
           | Can you actually wear the heavy goggles for that long?
        
             | ksaj wrote:
             | Between that and staring downward at the phone while
             | walking down the street, this will all be a blessing for
             | chiropractors.
        
           | nradov wrote:
           | I hardly ever "watch" TV. But I often have the TV on while
           | I'm doing something else.
           | 
           | With this metaverse stuff you have to wear the stupid
           | goggles. You can't just have it on in the background and
           | glance up if something interesting comes on. This is why 3D
           | TVs failed in the market. The technology worked fine but most
           | regular people didn't want to wear the goggles just to watch
           | a movie.
        
           | 01100011 wrote:
           | TV is relaxing. I can turn my brain off and don't need to do
           | anything. The metaverse is just a fancy videogame that big
           | tech companies need to invent so they can monetize another
           | platform and sell more HW.
           | 
           | Sure, if you pay me to work in the metaverse I'll be happy to
           | hang out there. Otherwise I'm not interested.
        
             | wruza wrote:
             | We'll do the same thing we are mostly doing with games now:
             | watching somebody playing it sitting next to you, like
             | you're friends, on some sort of in-game cloud.
        
           | thrashh wrote:
           | But the metaverse itself is not content. Instead it's another
           | medium to consume content.
           | 
           | Therefore the metaverse isn't a replacement for a video games
           | or TV. You would simply watch TV or play a video game while
           | in the metaverse.
           | 
           | The metaverse in that regard isn't a new concept, because VR
           | spaces have existed for a long time now. I've watched movies
           | in Minecraft more recently, for example. I've seen every idea
           | in the metaverse attempted in some game or application
           | already.
           | 
           | The reason these VR spaces have not taken off, however, is
           | because the medium to access these VR spaces have been pretty
           | disappointing.
           | 
           | It's the reason why the Internet took a long time to take
           | off: using the Internet on a desktop computer sucks. When
           | smartphones took off, so did the Internet.
           | 
           | Facebook has not fixed the medium problem as I see it. I have
           | never gotten motion sickness, but I do not want to put on a
           | VR headset for more than a few hours. I don't even want to
           | put on a VR headset to be honest. I've owned one for two
           | years and it just sits in a drawer. I can't imagine that many
           | people want to put on a VR headset either if they could just
           | watch TV while sitting on the couch, grabbing real drinks on
           | their real table, and texting their friends.
        
             | toto444 wrote:
             | A big reason the internet took off is one that I guess will
             | be banned by default in the metaverse : 18+ content.
        
               | jyounker wrote:
               | And this is probably why facebook won't win.
        
               | echelon wrote:
               | The metaverse that wins will allow 18+ content.
               | 
               | Not Zuckerberg.
        
               | a9h74j wrote:
               | 18verse > metaverse
        
               | wruza wrote:
               | But there is no P in FAANG. And Steam/etc don't make
               | their living on adult games. And youtube has no porn on
               | it.
               | 
               | I think the issue with winning it with adult content will
               | remain unchanged, at least for a while. Porn is so
               | classic, that it cannot tunnel through this potential
               | barrier.
        
             | lottin wrote:
             | > It's the reason why the Internet took a long time to take
             | off: using the Internet on a desktop computer sucks. When
             | smartphones took off, so did the Internet.
             | 
             | What?
        
               | jazzyjackson wrote:
               | Honestly pre-2008 spending time online was pretty niche.
               | I spent maybe a couple hours a day max on MySpace and
               | LiveJournal and maybe a couple of forums once or twice a
               | week. This was between pirating music and burning CDs for
               | friends in high school which gave me a pretty high score
               | on the nerd-index.
               | 
               | I was listening to a podcast on Flat Earthers and the
               | host basically traced the explosion of True Believers to
               | the advent of the smartphone circa 2008 onwards; suddenly
               | hundreds of millions more people were spending hours a
               | day online.
        
             | allturtles wrote:
             | > It's the reason why the Internet took a long time to take
             | off: using the Internet on a desktop computer sucks. When
             | smartphones took off, so did the Internet.
             | 
             | This is not true, the Internet took off in the U.S. in the
             | mid-90s: https://ourworldindata.org/internet
             | 
             | The driving force was the WWW, not smartphones.
             | 
             | Personally, I would say exactly the opposite, the only
             | advantage a smartphone has over a desktop computer for
             | Internet usage is portability, otherwise the experience is
             | worse in every way.
        
       | m3kw9 wrote:
       | Like Web3.0 we are gonna get every shade of meaning of Metaverse
       | shoved down our throats for the foreseeable future.
        
         | dane-pgp wrote:
         | But what if Web 3.0 _is_ the Metaverse?
        
       | Shadonototra wrote:
       | Sorry but these "metaverse" articles are all cringe, boomers
       | trying to regain influence they lost in the real world
        
       | Karawebnetwork wrote:
       | There is a lesser-known part of Minecraft already used by
       | educators:
       | 
       | https://education.minecraft.net/en-us/discover/impact
       | 
       | This is the kind of product I hope for with the Metaverse but
       | will probably never see.
        
         | kn8a wrote:
         | Mojang have also cracked down on brands from 2016. "Mojang
         | spokesperson Owen Hill pointed to situations where something
         | like a car company would build or commission an independent
         | developer to build a Minecraft server with specific purpose of
         | advertising a new vehicle."
         | https://venturebeat.com/2016/05/31/microsoft-bans-corporatio...
        
       | janitor61 wrote:
       | what is up with those weird recipes in the third section? That's
       | not vanilla
        
       | fhinson wrote:
       | Growing up for me it was Runescape.
        
       | zemo wrote:
       | Minecraft is great but to my knowledge you can't make a portal in
       | one Minecraft world to another world, you can't take an object
       | from one Minecraft world to another world, and you can't transit
       | from one simulation to another simulation (all Minecraft worlds
       | run the _same_ simulation: the _Minecraft_ simulation). It 's not
       | really a metaverse in that it's not one connected uncoordinated
       | space, it's many separate, instanced spaces. But it does at least
       | let you run your own space. _Valheim_ is more metaverse than
       | minecraft is since you can gather resources in one Valheim server
       | and take them to another, but there 's no real security on that
       | and there's no public history so it's not really stable; there's
       | no notion of what's " _real_ ". Although I do agree with the
       | framing that something being a metaverse has little to do with
       | head-mounted displays.
        
         | Zababa wrote:
         | I feel like taking an object from one simulation to another and
         | having different simulations are oposites. Either you have the
         | same simulations and thus objects share behavior, or the
         | simulations are different and the objects are just 3D things.
        
           | zemo wrote:
           | > taking an object from one simulation to another and having
           | different simulations are oposites
           | 
           | not really, we just have to get into some semiotics here and
           | consider the difference between the signifier and the
           | signified
           | (https://en.wikipedia.org/wiki/Signified_and_signifier). In
           | semiotics, a signifier is a physical artifact; the
           | manifestation of something. A physical stop sign, for
           | example. The signified is the _concept_ embodied by a
           | signifier. All of the stop signs in the world correspond to
           | (roughly) the same _concept_ of stopping, but they are
           | separate instances of that concept. Separate signifiers
           | (instances of  "stop sign"), all with the same thing
           | signified (the idea that you should stop).
           | 
           | Now in games, we have the notion of the signifier and the
           | signified, too. Let's take an example item from WoW. I'm
           | using this as an example because it's a game I'm familiar
           | with. An item like Staff of Westfall
           | (https://classic.wowhead.com/item=2042/staff-of-westfall)
           | expresses several things. The first thing that it expresses
           | is that it's a weapon so it uses your weapon slot to equip
           | it, and the stat bonus of +5 intellect that gives you
           | additional mana and +11 spirit that gives you mana
           | regeneration. Great, that's nice. Those things can be taken
           | to be the _content_ of the item: its in-simulation properties
           | and effects. But what does the existence of this item
           | _signify_? The Staff of Westfall can only be obtained by each
           | player exactly once, cannot be traded between players, and
           | can only be obtained by going to The Deadmines, a particular
           | dungeon, and defeating the final boss. Equipping the Staff of
           | Westfall has the effect that it gives you mana and mana
           | regen, but it also communicates something non-mechanical:
           | that the player carrying the Staff of Westfall has gone to
           | the Deadmines and fought and beaten Edwin VanCleef.
           | 
           | Now, can the Staff of Westfall be transferred to another
           | simulation? Yes and no. The signifier, the physical
           | (virtual?) staff can be transferred to another game in some
           | sense. The 3D model can be transferred, the physical
           | appearance of the item can be transferred. But that was
           | always on your computer all along; it's not particularly
           | meaningful. The effects of the item may or may not be
           | transferable; if a game is not the exact simulation that WoW
           | is, what does +5 intellect and +11 spirit mean? The game
           | operator may elect to translate that to some other concept in
           | their game, or they may not. I think this notion of
           | "transfer" is what you're eluding to: the transfer of the
           | _signifier_. This concept is probably very useless. It 's
           | also the concept that people are generally talking about when
           | they talk about the transfer of items between games. I think
           | it has no merit at all.
           | 
           | But there's something else that can be transferred: the thing
           | that ownership of the Staff of Westfall _signifies_ : the
           | _concept_ that the person holding that item has slayed Edwin
           | VanCleef (in WoW). Transferring the Staff of Westfall may not
           | mean transferring the physical model or its attributes, but
           | it may mean something more along the lines of transferring
           | the meaning of what the player has accomplished. Admittedly,
           | I 'm not sure why this would be _useful_ or what the
           | applications of such a system would be; what I 'm getting at
           | instead is the idea that transferring an asset may mean many
           | things, and that transferring an asset from one simulation to
           | another is not necessarily the opposite.
        
             | Zababa wrote:
             | > Now, can the Staff of Westfall be transferred to another
             | simulation? Yes and no. The signifier, the physical
             | (virtual?) staff can be transferred to another game in some
             | sense. The 3D model can be transferred, the physical
             | appearance of the item can be transferred. But that was
             | always on your computer all along; it's not particularly
             | meaningful. The effects of the item may or may not be
             | transferable; if a game is not the exact simulation that
             | WoW is, what does +5 intellect and +11 spirit mean? The
             | game operator may elect to translate that to some other
             | concept in their game, or they may not. I think this notion
             | of "transfer" is what you're eluding to.
             | 
             | > But there's something else that can be transferred: the
             | thing that ownership of the Staff of Westfall signifies:
             | the concept that the person holding that item has slayed
             | Edwin VanCleef (in WoW). Transferring the Staff of Westfall
             | may not mean transferring the physical model or its
             | attributes, but it may mean something more along the lines
             | of transferring the meaning of what the player has
             | accomplished. Admittedly, I'm not sure why this would be
             | useful or what the applications of such a system would be;
             | what I'm getting at instead is the idea that transferring
             | an asset may mean many things, and that transferring an
             | asset from one simulation to another is not necessarily the
             | opposite.
             | 
             | What the "ownership of the Staff of Westfall signifies" is
             | a relatively easy problem to solve. In a way, it's a list
             | of achievements. So the only thing you need to do is to
             | link that list of achievements (or facts if you want to be
             | more general) to a centralized or federated identity.
             | That's easy to do. The 3D object is already harder: not all
             | engines render 3D objects the same way. Maybe there's a "3D
             | object standard" like SVG and you could use that. That's
             | maybe not easy, but not the hardest.
             | 
             | You're hinting at the hard part when saying "it's a weapon
             | so it uses your weapon slot to equip it, and the stat bonus
             | of +5 intellect that gives you additional mana and +11
             | spirit that gives you mana regeneration". If we remove that
             | part, the "usefulness" of the item, the only thing that's
             | left is appearance and signaling. There's no substance.
             | What's a pen without the ability to write? What's a
             | computer without the ability to run programs? What's a car
             | without the ability of moving? This is why I say that
             | taking an object from one simulation to another is not
             | compatible (at the same effort level) with having different
             | simulations.
        
         | entangledqubit wrote:
         | Transferring objects from one world to another may not be
         | desirable for a few reasons. This could lead to coupling of
         | world economies where something that is meant to be -
         | intentionally - scarce in one world now finds itself with an
         | overabundance.
        
           | zemo wrote:
           | there's only one metaverse, and there's only one economy in
           | the metaverse. I'm not advocating that you should be moving
           | game objects between games, that's a distinct concept (and
           | probably not a very useful one).
           | https://news.ycombinator.com/item?id=29086415
        
         | beepbooptheory wrote:
         | Maybe, that is just what it should be. Maybe this is the way
         | these things will actually work. The internet itself works, in
         | big part, because it sides with federation over persistence.
        
         | vizzier wrote:
         | You are correct in vanilla minecraft as far as I'm aware, but
         | there are a number of plugins/mods that have been supporting
         | this type of functionality for a while.
        
         | kibwen wrote:
         | The principle being demonstrated here is _persistence_ , and it
         | exists on a spectrum. In a single Minecraft server your
         | inventory is persistent, but across Minecraft servers only your
         | account identity is persistent. In Valheim or Terarria both
         | your account and your inventory is persistent across servers.
         | 
         | Right now the talking heads are trying to sell us a metaverse
         | on the idea that one account could have a persistent inventory
         | between Minecraft _and_ Valheim _and_ Terraria, but anyone who
         | 's ever played a game can tell you immediately that this makes
         | no mechanical sense whatsoever (cross-game promotions are
         | common, and welcome (e.g. an Aloy costume in Monster Hunter
         | World for PS4 owners, or Nintendo Amiibo giving you random
         | rewards in various games), but don't involve literally round-
         | tripping your character between games of potentially wildly
         | disparate genres), and anyone who's ever written a piece of
         | software can tell you immediately that this would be an
         | infeasible logistical nightmare to implement.
        
           | zemo wrote:
           | right I agree with all that, I'm not advocating for the idea
           | of moving the _content_ that an item represents from one
           | simulation to another, but the idea that transferring what
           | that thing _symbolizes_ should be considered separate and isn
           | 't as easily dismissable. See this comment:
           | https://news.ycombinator.com/item?id=29086662
        
       | [deleted]
        
       | taylodl wrote:
       | Animal Crossing is my wife's Multiverse.
        
         | antifa wrote:
         | Is there anything GNU or good that's essentially AC for
         | android? By good I mean isn't a slot machine with an AC style
         | minigame. I already know about the current official android AC
         | spinoff.
        
       | VikingCoder wrote:
       | I want a single contiguous Minecraft world that everyone can use.
       | 
       | Each account could get a range of blocks allocated to them, after
       | Credit Card validation, to prove you're a real person.
       | 
       | You could pay to own some more blocks.
       | 
       | The blocks you get are just a land grab.
       | 
       | You can trade blocks you own for blocks someone else owns, and
       | there could be a monetary transaction to go with it.
       | 
       | You can build what you want to on your blocks.
       | 
       | How does all of this pay for itself? We set up Pay To Download
       | blocks. If you want to fly around my creation, you can, and it
       | just costs a little bit to do it.
       | 
       | For the blocks I control, my Server lets me make permanent
       | changes to those blocks. I can let other people on my Server, and
       | I can give them permission to help me make changes to those
       | blocks. We can make a shared Access Control List, and pool our
       | blocks together, and edit them together.
       | 
       | If you visit my area, you're using some Server to do it, and you
       | can be on the same Server as your group of friends. And y'all can
       | make a Copy-On-Write set of modifications to my blocks. And those
       | blocks will stay, as long as your Server caches them. But no one
       | else sees your changes.
       | 
       | Maybe add some minor annual fee to blocks, so that if someone
       | abandons their blocks, that they fall back to the public domain.
       | 
       | If you want to get fancy, you allow block owners to set up
       | royalties for visiting, and clients can set some rate limiters
       | for how much they'll pay, and etc.
       | 
       | I get that Minecraft itself has licensing terms that prevent us
       | from doing this, and especially if money changes hands. I get
       | that people build things that infringe copyright, and the only
       | reason it's tolerated is because money isn't changing hands. I
       | get that if someone hosts this, they'll have to deal with DMCA
       | copyright teardown notices, and etc. And I get that it's not like
       | the true Metaverse where you randomly bump into people you don't
       | know, and can make permanent changes to the world together.
       | 
       | But I just think it's bizarre that someone will make a really
       | cool Minecraft map, and I can't explore it, even if I have money
       | and I'm willing to pay a bit.
       | 
       | If this whole system came with the ability to click a URL to
       | immediately appear in some blocks? I mean, I just think that
       | would be so cool.
       | 
       | Okay, I saved my idea, and hopefully someone will implement
       | something like it.
        
       | achenatx wrote:
       | its actually roblox
        
         | vyrotek wrote:
         | Indeed. All my kids went through a huge Minecraft obsession
         | along with their friends but have all now moved on to Roblox.
         | They find the "games" more entertaining to build and play now.
         | It's become the social hang-out just to chat with friends as
         | well. The Roblox VR experience is pretty fun too.
         | 
         | My only problem with Roblox is that it's not on the Switch and
         | they all want better tablets and computers to play it now.
        
           | bluedino wrote:
           | I thought Roblox was what kids play before they 'graduate' to
           | Minecraft?
        
             | xmprt wrote:
             | I think it's more a generational thing. If Gen X grew up on
             | arcades and the Atari (guessing), and Millennials on games
             | like Quake or NES games, then Gen Z grew up on Minecraft
             | and Gen Alpha on Roblox.
             | 
             | Until VR technology gets better I probably don't think kids
             | will grow up on it because I can't imagine headsets being
             | safe to use for extended periods of time if you're under 10
             | years old.
        
               | vyrotek wrote:
               | > _I can 't imagine headsets being safe to use for
               | extended periods of time if you're under 10 years old._
               | 
               | Oops. Well the only reason my kids play as much Roblox as
               | they do is only because I don't let them play the Quest2
               | all day. They would if they could. (Especially the 8yo)
               | 
               | RecRoom is a really well done VR Roblox and my kids would
               | live there if they could. I think we'll see a generation
               | of kids with high interest and expectations of VR.
        
         | dandotway wrote:
         | Does Minecraft go down for several days like Roblox does?
         | 
         | Does Minecraft ban/cancel people like PewDiePie as Roblox did?
         | 
         | Aren't monthly active users (MAU) around 100M for each?
         | 
         | I think Roblox is eventually doomed to slowly fizzle like
         | Second Life, etc. Internet history is littered with the corpses
         | of dead closed systems. Remember Compuserve, Prodigy, and AOL?
         | Remember Myspace?
         | 
         | Microsoft might eventually, say, install mandatory AI inside
         | Minecraft that forces all players to behaviorally conform to
         | the social and political views of the most vocal group of
         | Microsoft employees. Then some other immersive 3D world builder
         | with more open rules of participation will send Minecraft to
         | its grave.
        
           | sweetbitter wrote:
           | Mojang would have a problem trying to control Minecraft
           | because it's written in Java, their developers commonly
           | associate with the players who hack the game, and the only
           | control over the gameservers that they have is their
           | authentication servers- which you can disable the use of by
           | editing one flag in your server config files, allowing anyone
           | to play even if they didn't buy the game.
        
             | dandotway wrote:
             | This describes the current state of Minecraft, but
             | Microsoft can tie new releases to new restrictions. The
             | unknowing masses will adopt the new version without
             | understanding the loss of freedom. Look at the success MS,
             | Adobe, etc., have had getting people to pay rent each month
             | for software like Office and Photoshop that they used to
             | buy once and run forever.
        
               | tialaramex wrote:
               | Modded players already are decoupled from the current
               | version.
               | 
               | For a while everything interesting was stuck on 1.7 so
               | while Microsoft may have shipped 1.8, and 1.9 nobody of
               | consequence played those in the modded scene.
               | 
               | Even today, the newer Minecraft versions are only used
               | for very experimental packs. Something mainstream is on
               | 1.12 while Microsoft have already begun shipping 1.19
               | 
               | Because of this, you have for many years been able to
               | _pick_ which version of Minecraft is started, new
               | versions don 't overwrite old ones.
        
               | dandotway wrote:
               | This freedom to use old versions sounds good. But of
               | Minecraft's 100M+ users, what percentage know this? What
               | percentage just automatically update to the newest
               | version and don't explore the mod scene?
               | 
               | I just read that Mojang added no opt-out telemetry to
               | version 21w38a.[1]
               | 
               | How many Minecrafters are savvy enough to understand that
               | this happened, and the long-term implications?
               | 
               | I initially tried to follow guides and "mods" to disable
               | Win 10 telemetry but eventually gave up because MS
               | changes how telemetry is disabled with every single
               | update.
               | 
               | [1] https://github.com/kb-1000/no-telemetry
        
             | Zababa wrote:
             | Mojang can control _their_ Minecraft, one of the strengths
             | of Minecraft is that everyone can have their own.
        
             | dividuum wrote:
             | But then you have absolutely no authentication whatsoever.
             | So anyone can join your server using any player name and
             | it's difficult to effectively ban. Good maybe for small
             | private servers, but won't work for anything public. Also
             | IIRC then you get no user-selected player skins.
        
           | curtain wrote:
           | FWIW Roblox was created in '04 and launched in '06, Myspace
           | peaked '05-'09.
        
       | jesuslop wrote:
       | I thought it was Second Life
        
         | nitwit005 wrote:
         | They certainly used the term.
        
       | ksaj wrote:
       | Last year they were trying to hype XR (eXtended Reality). I guess
       | that didn't fly and now they're trying to see if Metaverse will
       | interest the target market.
       | 
       | Kids will love it for sure. It is indeed Minecraft, but with
       | different/better graphics.
        
       | xboxnolifes wrote:
       | To be completely honest, I don't really know what people mean
       | when they talk about a "metaverse".
       | 
       | But if I had to define it one way or the other, I feel like I
       | already have, and interact with, a sort of metaverse. I play
       | various video games with various people, talking and interacting
       | with friends for these games on Discord, interacting with the
       | larger community of these games on Discord/Reddit, engaging with
       | influencer communities on Twitch/Youtube, and follow game news on
       | Reddit/Twitter/Youtube/Forums.
       | 
       | In the same vein, I've learned a tremendous amount about computer
       | science, software engineering, job hunting, smaller hobbies, and
       | plenty of other various things through the same set of things
       | that make up my gaming metaverse
       | (Forums/Discord/Youtube/Reddit/HackerNews/etc). It doesn't
       | overlap with the same people I interact with for gaming, but I
       | wouldn't expect the people to overlap much. The platforms are
       | still the same.
       | 
       | And it doesn't really stop there, these are just the two big
       | things I can think of.
       | 
       | So I guess I'm asking, what is the "Metaverse" trying to do? Take
       | what we currently already have, but make it more cohesive? The
       | only other thing I can think of would be a full-dive VR world
       | experience, but I'm fairly sure we aren't even close to that.
        
         | snarf21 wrote:
         | He wants an even more addictive version of the "Ready Player
         | One" Oasis but minus the contest to give it away, he wants to
         | ascend.
        
         | colordrops wrote:
         | Why is no one building open standards or protocols anymore? Way
         | back when, there was VRML, which would be a layer on top of the
         | web, and you could jump from site to site but in 3D space
         | instead of underlined links. Yes, VRML failed, but we've had
         | over 20 years and a massive amount of progress since then. Is
         | there any reason the metaverse couldn't be distributed and sit
         | on top of current web standards?
        
           | GhettoComputers wrote:
           | Adoption is the issue, not the lack of open standards.
        
             | colordrops wrote:
             | What are the standards around this? I was unaware of much,
             | if any, recent development on such standards. Even so why
             | is no one with adequate resources working on growing
             | adoption of standards, whether it be academia, DARPA, or
             | corporate entities?
        
               | GhettoComputers wrote:
               | Standards of online networking or the metaverse? Its the
               | internet. You can run 3D crap in a browser.
        
               | colordrops wrote:
               | "you can run crap on nand gates"
        
         | gremloni wrote:
         | The gold standard would be the matrix but one that you're aware
         | you're in and can leave at any time.
        
         | Taylor_OD wrote:
         | I think the idea is there is a hub where all of those things
         | are connected and live to some extend. Like if your web browser
         | was basically a mmo experience and when you went to do any of
         | the things you mentioned some type of avatar that represents
         | you would be present doing those things rather than just
         | cookies and network traffic from your computer.
         | 
         | My understanding is its just a way to do all the things you do
         | currently but in a more "connected" way.
        
       | sergiotapia wrote:
       | They mispelled Rec-room.
       | 
       | Play Rec-room in VR and tell me this isn't the future of gaming
       | and online interactions.
       | 
       | https://www.youtube.com/watch?v=Ys_OgK2YB4E
        
       | sweetbitter wrote:
       | Yeah. The totally lawless environments that can be present in
       | Minecraft servers are awesome- the best example of which being
       | 2b2t, a vanilla gameserver running the same map since 2010 that
       | is essentially the 4chan of Minecraft (it even originated there).
       | Despite allowing users to hack to their hearts' content and
       | having no rules, the creativity and sheer amount of media
       | produced by such an environment is stunning.
       | 
       | Here is a comic series that was made based on the server, and a
       | neat video animation someone created:
       | http://minecraft2b2t.thecomicseries.com/
       | https://www.youtube.com/watch?v=uEg5UPKPY70
        
       | polycaster wrote:
       | Since I watched the highlights reel mentioned in the article [1]
       | I wonder if there exists sort of a doctrine in recent PR video
       | production to always include a super annoying aspect of
       | choreography to keep people from thinking too long about the
       | actual message.
       | 
       | Here Zuck and friends are trying neurotically to keep their
       | fingertips at 1cm distance at any time. Waving their hands as if
       | they were mockups.
       | 
       | In recent Apple event recordings Tim, Craig and the gang cannot
       | get their feet together like anatomically unchallenged humans
       | would do when standing casually. Always more than shoulder's
       | width apart. I've observed something similar once after a
       | mountain biking contest, got to do something with the saddle.
       | 
       | It's obviously not pleasing to the eye (or is it me?). But I
       | cannot see a compelling reason and I refuse to take this as a
       | coincidence. Why???
       | 
       | [1] https://www.youtube.com/watch?v=gElfIo6uw4g
        
       | joshu wrote:
       | i always thought it was WoW. lots to do, but all gatekept and
       | previously defined/allowed
        
         | zemo wrote:
         | not really, WoW is a game, and no game can be a metaverse,
         | because one of the most core and intrinsic qualities of what
         | makes something a game is that it is a separate space from
         | reality. Games studies people refer to this as "the magic
         | circle"
         | (https://en.wikipedia.org/wiki/Magic_circle_(virtual_worlds)):
         | the boundary separating reality from "game space".
         | 
         | For example, let's say you're playing a game of Checkers.
         | That's separate from real life. You can't buy a captured
         | Checkers pieces on eBay and then in your next game of Checkers,
         | start with more pieces than your opponent. Being able to do
         | those things would cause the game to break down, because the
         | game would no longer be a contest of your wits in Checkers, it
         | would be a contest of your existing wealth. You can't purchase
         | points in a basketball game, you can't purchase mulligans in
         | golf, etc. A lot of people in the blockchain/NFT space seem to
         | be of the position that games don't currently let you purchase
         | things with real money or sell them to other players for real
         | money because they lack the technical capabilities, but that is
         | not and has never been the problem. There's also the "trading
         | an item in one game for an item in another game" but that's
         | equally useless, it's the same thing but with a barter system,
         | and the barter system would eventually just give way to money
         | anyway. The problem is that introducing those mechanics causes
         | the magic circle to break down.
         | 
         | By contrast a metaverse is a metaverse because the things
         | happening in it are _not_ in a separate, isolated space. Both
         | games and metaverses are virtual in nature, but what makes
         | something a metaverse is the _lack_ of a magic circle, while
         | what makes something a game is the _presence_ of a magic
         | circle. The metaverse is a virtual facet of reality; games '
         | whole thing is that they are _not_ reality.
         | 
         | A metaverse can contain a game, but not vice versa. Plus WoW is
         | entirely owned and operated by one entity; a metaverse is
         | pretty definitionally a situation in which any party can create
         | their own space without needing the permission of another
         | party, kinda like anyone can create a website without needing
         | the permission of any party. Well, of course, you need an IP
         | address and if you want people to be able to reach it, a DNS
         | record and if you want SSL some certificates, so that's not a
         | perfect analogy, but the web isn't really decentralized anyway
         | (for these specific reasons).
        
       | benatkin wrote:
       | That's a funny spelling of "Roblox".
        
         | zemo wrote:
         | all Roblox games run on servers owned by the Roblox corporation
         | so not really. Minecraft is totally federated, anyone can
         | create their own Minecraft server if they want to. Roblox
         | doesn't release the server software and doesn't let you run
         | your own server, so you can never really own your own space;
         | they own all of the spaces.
        
           | mfer wrote:
           | Who said something needs to be federated for it to be the
           | metaverse? That's nowhere in the definition.
           | 
           | I'd argue that scifi examples (like Ready Player One) show
           | that it can be proprietary.
           | 
           | I'm not saying it's good to be controlled by one org. Just
           | that the number of orgs controlling the infra has nothing to
           | do with being the metaverse or not.
        
             | zemo wrote:
             | Raph Koster, for one.
             | https://www.raphkoster.com/2021/09/02/online-world-or-
             | metave...
        
             | endisneigh wrote:
             | Why do people cite fictional examples as if they matter at
             | all? Honestly wondering. It's certainly good for imagining
             | the possibilities, but this thread is talking about
             | something that could actually happen.
             | 
             | Facebook itself would be a better example to your point as
             | it's the largest social network.
        
           | WorldMaker wrote:
           | This is a good point, though the edges are graying there too.
           | 
           | I've been seeing a lot of ads lately for an iOS game (an
           | awful looking game, but that's beside the point) whose major
           | claim to fame in their ads is that you can earn Roblox's
           | Robux by playing. They probably aren't using any sort of
           | federated Roblox "metaverse ecommerce platform" today, they
           | are probably just laundering Robux gift certificates. (I'm
           | not entirely sure, it's not a game I have reason to download
           | as awful and creepy as it appears.)
           | 
           | So there are at least some game spaces they don't own.
           | (Whether or not you agree those are worthwhile game spaces.)
        
       | oskenso wrote:
       | "it's actually neosvr", "it's actually [insert thing here]"
       | 
       | Maybe it's always been here, perhaps it's just another
       | abstraction or simulation of a perceived reality. One could say
       | that MUD systems are metaverses(metaversi?)
       | 
       | What I would like to see are more decentralized simulation
       | systems with extensive accessibility features
        
         | aww_dang wrote:
         | Multiplayer virtual worlds have been with us since the
         | beginning. I think there was a multiplayer high fantasy package
         | for the PDP series of minicomputers?
         | 
         | There's a concerted push to foist this buzzword on us either
         | way.
        
         | qvrjuec wrote:
         | One of my favorite MUDs HellMOO has a lot of references to Snow
         | Crash (the progenitor of the 'metaverse').
        
         | [deleted]
        
       | luxuryballs wrote:
       | this is what I always thought when playing Minecraft, it's not
       | just digital legos, even pure vanilla is a living breathing world
       | with day/night cycles, farming, etc, I use a plug-in called
       | Multiverse to connect all of our old worlds together with the
       | current world, so we can go back and use resources we dug up 10
       | years ago, and it supports a really nice live mapping plugin
       | called dynmap, also built a "meta world" that acts as a go-
       | between to quickly jump to specific builds across various worlds
       | using an "iconic" chunk of the actual build converted to "meta
       | world" materials:
       | http://mc.legacycraft.vip:8123/?worldname=meta&mapname=surfa...
        
         | maximaximal wrote:
         | Very nice setup! As a sort of informal successor to dynmap,
         | there's now (or rather since 1.13) also BlueMap [1]. It renders
         | the map in 3D in the browser and you can look sideways at your
         | builds. Truly impressive.
         | https://www.spigotmc.org/resources/bluemap.83557
        
       | 29athrowaway wrote:
       | Some people spent decades in Ultima Online and WOW. Ask them how
       | that went.
        
       | prox wrote:
       | The Metaverse sounds like a protocol for VR/AR worlds, but I
       | don't think I read there is any consortium working on such an
       | _open_ protocol. Unless such a protocol already exists?
        
         | eganist wrote:
         | This reminds me of Adobe Atmosphere
         | (https://en.wikipedia.org/wiki/Adobe_Atmosphere), which I
         | greatly miss. It was a highlight of my early 2000s.
        
           | one_off_comment wrote:
           | I remember that! I loved using an avatar that looked like a
           | bush and then hiding in plain sight.
        
         | thinkmassive wrote:
         | It was called VRML[0] and was superseded by X3D[1]
         | 
         | [0] https://en.wikipedia.org/wiki/VRML
         | 
         | [1] https://en.wikipedia.org/wiki/X3D
        
           | prox wrote:
           | The article mentions a (discontinued) 3d browser, which would
           | be a necessity probably for any type of metaversial web.
        
         | teraflop wrote:
         | Lack of openness is a feature, not a bug.
        
           | prox wrote:
           | You mean for the companies working on metaverses?
        
       | Taylor_OD wrote:
       | Roblox and Minecraft are great examples of what Metaverses could
       | be. I think that is largely the appeal for many players.
        
       | api wrote:
       | I was wondering recently if it might be possible with today's GPU
       | hardware to create a Minecraft-like world with similar dynamics
       | but with fully simulated physics across the entire world. In
       | Minecraft terms this would be a global simulation "tick" that
       | allowed things like gravity to work, more sophisticated creature
       | behaviors to play out globally, etc.
        
         | oskenso wrote:
         | The neosvr team is doing just that with the open source bepu
         | physics engine :D
        
           | fwip wrote:
           | Looks like they abandoned that approach in 2019 with
           | bepuphysics2 -
           | https://www.bepuentertainment.com/blog/2019/1/16/-but-
           | gpus-a...
        
       | i_like_apis wrote:
       | We will see several evolutions of the metaverse and there
       | probably will continue to be more than one.
        
       | sys_64738 wrote:
       | Isn't the Metaverse(tm) really just 2nd Life given a second life?
        
         | HWR_14 wrote:
         | 2nd Life is still out there. I say s someone who was invited to
         | (and attended) a 2nd Life based event during lockdown. I also
         | was invited to a bunch of similar virtual events on the 100
         | competitors that seemed to spring up.
        
       | bitwize wrote:
       | It's Croquet. Which was Alan Kay building the metaverse -- as a
       | mere stepping stone to his real goal which always was to build
       | the _Young Lady 's Illustrated Primer_ from _The Diamond Age_.
        
       | Allower wrote:
       | No. Minecraft is ugly AF, literally unplayable unless you have
       | the mind of a toddler. Do better
        
       | recursive wrote:
       | > Mojang thus far hasn't built microtransactions
       | 
       | He must have a different Minecraft. Minecraft on xbox has a shop
       | for skins and plugins and all kind of stuff right on the very
       | first menu you see. It even has some kind of daily deal. It has
       | its own funny money currency system. (Google "minecoins")
        
       | qaq wrote:
       | The Metaverse that will make the most $ is Porn
        
         | WorldMaker wrote:
         | That is often considered the primary reason VHS beat out the
         | arguably superior tech of Betamax: one was willing to license
         | to porn and the other preferred not to.
         | 
         | Definitely a lesson for any would be "metaverse" to keep in
         | mind.
        
       ___________________________________________________________________
       (page generated 2021-11-02 23:00 UTC)