[HN Gopher] Requiem for the HMD (2019)
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       Requiem for the HMD (2019)
        
       Author : Stevvo
       Score  : 16 points
       Date   : 2021-11-01 16:51 UTC (1 days ago)
        
 (HTM) web link (www.highfidelity.com)
 (TXT) w3m dump (www.highfidelity.com)
        
       | blunte wrote:
       | FYI, this was published in 2019 according to the end of the
       | article.
       | 
       | I'm not sure much has changed though :(
        
         | Stevvo wrote:
         | Yea, I made the post despite the age of the article because of
         | how well it holds up today. A bright future where you can
         | replace multiple desktop monitors with a VR headset is coming,
         | but by my own estimation it's still 10 years away.
        
       | lwneal wrote:
       | The head-mounted VR productivity workstation already exists [1],
       | it's just not evenly distributed.
       | 
       | The solution I've found to points #2 and #3 in this article is to
       | put the keyboard in your lap or chair, and work via touch typing.
       | 
       | [1] https://blog.immersed.team/working-from-orbit-39bf95a6d385
        
         | Stevvo wrote:
         | Putting your keyboard in your lap isn't going to work for many
         | people. For those who have always touch typed it makes sense,
         | but many still have to look down at the keys despite using a
         | computer for many hours a day.
        
           | eyko wrote:
           | Never had a chance to try it, but my first reaction to the
           | Hololens announcement was exactly that. Being able to have
           | your physical input devices in view whilst still seeing an
           | overlay of your screen. It's prohibitively expensive though.
        
         | TrevorJ wrote:
         | I read this article the other day, and tried it out. It works,
         | but it's definitely for the enthusiast. I think the stuff
         | outlined in the OP accurately describe what needs to change for
         | this to get to mass market.
         | 
         | I DO think it looks like we are going to get there though. the
         | delta of improvement on the issues that are holding us back
         | seems quite high.
         | 
         | It feels like we are roughly in the Commodore 64-era of things
         | with VR, if we use the PC as our metaphor. Definitely still for
         | the enthusiast, but only a couple iterations away from
         | something truly mass market in it's usefulness.
        
         | falcolas wrote:
         | I read that before, and the thing that stuck out to me the most
         | was the need for humongous virtual displays to make the pixel
         | density of the display match that of the HMD.
         | 
         | I'll be honest, I would have trouble doing that. A lot of head
         | movement and aliased fonts - aren't things I'll give up my
         | monitor for.
        
       | dTal wrote:
       | >You can't trade your personal security for a new experience, no
       | matter how compelling
       | 
       | This seems like a weird assertion in a world where casual sex is
       | a popular pastime.
        
         | contingencies wrote:
         | Or more common examples of statistically dangerous behavior
         | like driving or alcohol.
        
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