[HN Gopher] Get started making music
       ___________________________________________________________________
        
       Get started making music
        
       Author : RageoftheRobots
       Score  : 393 points
       Date   : 2021-10-31 08:28 UTC (14 hours ago)
        
 (HTM) web link (learningmusic.ableton.com)
 (TXT) w3m dump (learningmusic.ableton.com)
        
       | numair wrote:
       | If you're into this sort of thing -- a few years back, a little-
       | known artist named Grimes posted a really great tutorial on using
       | Ableton to make music.
       | 
       | https://web.archive.org/web/20150831081620/http://actuallygr...
        
         | MikeDelta wrote:
         | Yeah, I remember that tutorial. For those who do not know:
         | she's married to Elon Musk now.
         | 
         | Edit: Apparently broken up by now.
        
           | eruleman wrote:
           | They broke up recently.
        
             | [deleted]
        
         | Kye wrote:
         | You can sometimes get a free Live Lite license from apps or on
         | Splice. You can get one cheap with a controller, which I
         | recommend having anyway. It's a lot easier to demo sounds you
         | make/find while working on music with pads or keys.
        
       | arketyp wrote:
       | I used to make music as a teenager. Spending many hours in the
       | "studio" certainly shapes your aesthetics and how you approach
       | new music. Even understanding just the basics and tiny bits of
       | underlying techniques makes you listen differently, makes it easy
       | to become a snob to be honest. Overall though, and generally,
       | making things of any sort lets you appreciate the creative
       | process as an overarching art in itself, an appreciation you can
       | often transport to other fields, even those not conventionally
       | regarded as artistic.
        
         | lwn wrote:
         | Well.. After learning how to create music I've come to
         | appreciate certain artists more and others less. Sometimes I
         | missed the ability to listen to music without analysing it.
         | Other times I've wished I could hear my own music, like someone
         | who didn't write it would. These days I listen mostly by
         | feeling the music. Now it doesn't matter much whether it's my
         | or another artists music. As long as it 'feels' right.
        
         | duncan-donuts wrote:
         | Making music had the opposite effect on me in regards to
         | snobbery. After years of trying to make stuff sound good and
         | write good songs I've learned that it's really really hard and
         | I no longer judge musicians as much as I used to.
        
       | drawqrtz wrote:
       | I started with Ableton about 12 years ago with zero musical
       | training and consistently am having fun with it mostly learning
       | by doing. I think just playing around, seeing what sounds good
       | can get you incredibly far. Sometimes tutorials how to do
       | something specific help; but I have found that there is always a
       | million ways to achieve what sounds good to you. Very similar to
       | code.
       | 
       | Tl;dr: Experiment with Ableton, you can have a lot of fun just
       | f**ing around.
        
       | rcarmo wrote:
       | Also by Ableton folk: https://learningsynths.ableton.com/
        
       | [deleted]
        
       | thomasfl wrote:
       | All you need to make music is an iPhone and some ideas. I make
       | music like this on my phone after the kids has gone to bed. I
       | simply use Garageband and a couple of plugins. Sometimes I
       | connect to a physical keyboard.
       | 
       | https://youtu.be/iS-gRUzPrKI
        
         | JKCalhoun wrote:
         | Ableton seems to have the in-the-know buzz though. Just looked
         | at the UI for Ableton for the first time today; know how it's
         | preferred by some over Garage Band?
        
           | natdempk wrote:
           | You can think of GarageBand as a simplified version of Logic
           | which is used by a lot of professional producers, so
           | GarageBand is maybe not as amateur as it might seem. More of
           | a simplified entry point into music production to get people
           | eventually into Logic when they get more advanced. Ableton
           | includes a lot of more professional features, but if you want
           | a more serious comparison I might compare Ableton to Logic
           | where you can basically accomplish the same things in each
           | one with different workflows etc.
        
           | ushakov wrote:
           | Ableton is really two softwares in one, for composing and for
           | performing
        
           | MikeDelta wrote:
           | There are quite some videos out there from famous producers
           | showing their craft, and many use Ableton (Deadmau5,
           | Timbaland) or Logic Pro (Armin van Buuren). It helps develop
           | the buzz.
        
           | blub wrote:
           | They're not competing with each-other... Ableton's a pro
           | tool. Garageband for iOS is a fun app aimed at beginners,
           | which allows one to experiment, record, have fun and maybe
           | even produce some tracks. It's surprisingly capable, although
           | it's focused on loops and presets.
        
         | drawqrtz wrote:
         | Agreed! Sometimes being restrained in what is possible opens up
         | a myriad of ways to get creative.
         | 
         | Start with very very basic equipment/samples etc. and very
         | rarely add to your setup.
         | 
         | It's crazy how much you can achieve with just a drum tracker,
         | EQ, compressor and a dozen samples.
        
         | whiddershins wrote:
         | Ableton has a radically different interface from previous DAWs
        
       | whiddershins wrote:
       | I'v commented on this before, I wish Ableton would phrase this
       | differently.
       | 
       | This is the basics of a certain very narrow subset of music
       | making.
        
         | Kye wrote:
         | I'm sure the target audience knows it's not the only kind of
         | music.
        
       | atlasunshrugged wrote:
       | I'm absolutely terrible at anything music related and can't hold
       | a beat to save my life but I love the world behind songwriting
       | and how music gets made. Best podcast I've heard is Switched on
       | Pop https://switchedonpop.com/
        
         | telesilla wrote:
         | Try Arcade, it's gorgeous and no prior music ability or
         | knowledge required to make genuine music tracks.
         | https://output.com/products/arcade
        
       | petecooper wrote:
       | This is a nitpick.
       | 
       | For clarity: the company/vendor is Ableton, their flagship
       | product is Live. Ableton Live is its full name. Ableton Live.
       | Compare Apple Logic Pro, Steinberg Cubase, Image Line FL Studio,
       | and so on.
       | 
       | Respectfully, please try not to refer to the product as Ableton,
       | e.g. "I made [...] in Ableton". It was done in Ableton Live, or
       | just Live in a pinch.
       | 
       | (This used to really wind me up back in the old days, but I've
       | calmed down about it. I can't begin to imagine how the Ableton
       | marketing/branding teams feel about the mismatch. Maybe it's just
       | me, this isn't a hill to die on.)
        
         | iainctduncan wrote:
         | Yeah well, that's what they get for choosing a bad name. They
         | can wear that one. (I love the product and use it every day,
         | but come on, "Live"??? no wonder everyone calls it "Ableton")
        
           | petecooper wrote:
           | >but come on, "Live"??? no wonder everyone calls it "Ableton"
           | 
           | I did say it was a nitpick. Besides, before it was a DAW it
           | was aimed squarely at live performance, hence the name.
        
       | nickpeterson wrote:
       | I wish there was something like the teenage engineering op-1 but
       | aimed at children (100-200 dollar range). I really feel like my
       | kids would love this stuff but I know nothing about them. I
       | though maybe iPad apps but they lack the physical knob and button
       | feedback that something like an op-1 has.
        
         | jabroni_salad wrote:
         | This might be way more basic than you were imagining but I gave
         | a couple Stylophones as christmas gifts to my younger cousins
         | and they seem popular enough. It's an electronic instrument but
         | it is also a tactile experience and you know how to play it in
         | about 5 seconds.
        
         | uxcolumbo wrote:
         | Get a midi controller for the iPad.
         | 
         | On iOS this is an affordable app - Korg Gadget[0] and you can
         | get a controller[1] for it.
         | 
         | [0] https://www.korg.com/us/products/software/korg_gadget/
         | 
         | [1]
         | https://www.korg.com/us/products/computergear/nanokey_studio...
        
       | iainctduncan wrote:
       | Whether you like Ableton Live or not relative to other options is
       | a matter of preference, but regardless, the folks who run Ableton
       | are pretty cool:
       | 
       | - run by real musicians who play shows, it came out of a
       | scratched personal itch
       | 
       | - so far, good new owners of Cycling 74, the bug squash numbers
       | in the last couple of releases were stellar
       | 
       | - totally hacker friendly, they know people release disassembled
       | Python code for control surfaces, and basically said "we can't
       | support individual users doing this, but we know it's out there
       | and won't do anything to stop it" (this was what actually got me
       | on the bus!)
       | 
       | - really good educational outreach initiatives, and they give
       | away a very capable light version for peanuts (or free with many
       | controllers)
       | 
       | I find their prices high, all things considered, but am happy to
       | be a long time customer, and as a serious musician musician
       | (university educated, etc.), I think it's great that it has
       | become such a gateway to appreciation of instrumental music by
       | making music creation a more accessible hobby.
       | 
       | And the fact that I can script the heck out of such a full
       | featured commercial product in Scheme by writing a Max/MSP
       | external is fantastic (plug, I wrote Scheme For Max, which allows
       | you to run lisp in your Ableton...)
        
         | ushakov wrote:
         | I think it's also important to mention that Max costs $399
         | extra
        
           | iainctduncan wrote:
           | Correction, Max for Live costs $200 extra. Ableton Suite
           | costs more, as does owning both standalone Max and Max for
           | Live, but you do not need the $400 Max to script Live with
           | Max, you just need Max for Live. And given how much it brings
           | to the table and how many community and built in devices you
           | get for that, I would argue it's very reasonable compared to
           | other pro audio software. (Mind you, not incredible like
           | Reaper, Valhalla DSP or Klanghelm's prices, but very fair
           | compared to many others)
        
             | ushakov wrote:
             | yeah i agree with that, but i think Ableton prices are
             | still bit ridiculous given they make a new version every
             | year or so
        
               | tcgmu wrote:
               | Four years on average for the last few releases:
               | Ableton Live 9:  March 5, 2013         Ableton Live 10:
               | February 6, 2018         Ableton Live 11: February 23,
               | 2021
        
               | iainctduncan wrote:
               | They are high, I don't argue that. I don't think they are
               | _ridiculous_ , given the quality of the product and size
               | of the market (it's not word processing...), the fact
               | that they are independent, and they way they run their
               | company (which, from what I've heard, is a very nice
               | place to work). It is extremely stable with very very few
               | bugs, and running an independent software company that
               | way requires high margins. (I'm a software mergers and
               | acquisitions consultant, so I get to talk to buyers about
               | this all the time.) Personally, I'm happy to pay a
               | premium to support the way the company is run, I don't
               | think for a second they would be as hacker friendly if
               | they got bought by one of the big PE fund owned media
               | conglomerates.
               | 
               | But you're not wrong, they are pricy. If people are on a
               | tight budget (and I spent many years being that musician
               | 20 years ago) I would tell them to buy Reaper and either
               | standalone Max ($8/mnth, cheaper for students) or use
               | Pure Data (open source).
        
               | ushakov wrote:
               | One thing to consider though is that Ableton is a
               | Software product, so it can't be resold unlike an actual
               | device
        
               | eclipxe wrote:
               | This is not true. You can resale Ableton licenses. In
               | fact a lot of music software allows sale of software
               | licenses.
        
               | Slow_Hand wrote:
               | Can confirm. Quite a few pieces of expensive music
               | software allow you to transfer ownership of licenses. I
               | just bought a used Maschine+ hardware unit and the seller
               | included a printout with confirmation of ownership for
               | the software component along with the required serial
               | numbers for the new owner (me).
        
               | [deleted]
        
         | tomduncalf wrote:
         | Nice work on Scheme for Max!
         | 
         | Much less impressive, but I spent a bit of time building a
         | simple M4L device a while back using Typescript, and put some
         | effort into figuring out how to make TS play nice(r) with the
         | M4L API (the JS support in Max is pretty basic).
         | 
         | I never got around to splitting it out into its own reusable
         | module but it might be of interest to anyone interested in
         | playing with scripting Ableton from Max, but not interested in
         | learning Max's visual programming paradigm:
         | https://github.com/tomduncalf/livefader
         | 
         | Would be interested to know how Ableton's scriptability
         | compares to some other DAWs... I know Tracktion and Bitwig have
         | some degree of JS support, and Reaper has its own scripting
         | language. Personally I'd love it Ableton made the Python API
         | etc. a bit more official but I can of course understand why
         | they don't.
        
           | iainctduncan wrote:
           | thanks! :-)
        
           | gavinray wrote:
           | > "Would be interested to know how Ableton's scriptability
           | compares to some other DAWs... I know Tracktion and Bitwig
           | have some degree of JS support, and Reaper has its own
           | scripting language. Personally I'd love it Ableton made the
           | Python API etc. a bit more official but I can of course
           | understand why they don't."
           | 
           | There's nothing that really holds a candle to REAPER's
           | scripting API.
           | 
           | For interpreted scripts, it supports Lua/Python/Eel (simple
           | C-like language):
           | 
           | https://mespotin.uber.space/Ultraschall/Reaper_Api_Documenta.
           | ..
           | 
           | It also has a C/C++ native extension API, and a community
           | Rust API. I have translated the API into C# and D.
           | 
           | https://github.com/justinfrankel/reaper-
           | sdk/blob/main/sdk/re...
           | 
           | https://github.com/helgoboss/reaper-rs
           | 
           | The total number of (stock) API functions is ~1,000. Some
           | core parts of REAPER itself like it's piano roll and media
           | browser are written using it's own plugin API.
           | 
           | It supports making audio plugins with GUI's that hot-reload
           | and have a realtime variable + debugger panel using the Eel
           | language (called "JSFX"). Many of the user-created JSFX are
           | better than paid plugins I've used.
           | 
           | https://www.reaper.fm/sdk/js/js.php
           | 
           | The scripting community is very large and active.
           | 
           | https://forum.cockos.com/forumdisplay.php?f=3
           | 
           | It has an in-DAW IDE with intellisense. There are multiple
           | community GUI frameworks, including bindings to ImGui, etc.
           | 
           | https://forum.cockos.com/showthread.php?p=2416501
           | 
           | https://github.com/cfillion/reaimgui
           | 
           | Really blows your mind.
           | 
           | (I am familiar with the docs for Tracktion's JS API, know
           | about Studio One's hush-hush JS scripting, Renoise's Lua
           | scripting, Ardour's scripting, etc.)
        
           | PaulDavisThe1st wrote:
           | Ardour uses Lua as its scripting language. But then of
           | course, it's also 100% open source, so you don't _have_ to
           | rely on what is made accessible via the scripting language.
           | You can just change the actual source.
           | 
           | Of course, some people don't see things that way:
           | 
           | https://discourse.ardour.org/t/is-open-source-a-diversion-
           | fr...
        
       | 0898 wrote:
       | Question: with pre-made loops it seems fairly easy to make
       | something that sounds decent. Is it okay if it's really that
       | easy? Could you put a few of these together and release a track?
       | Should it be "hard"? I'm sure most producers have fiendishly
       | complex arrangements. But do some producers basically paint by
       | numbers?
        
         | Guessnotgauss wrote:
         | Today a lot of the hard work is done for you. Many people who
         | produce hip hop or electronic music take advatage of pre made
         | loops and beats, so yes people do actually publish tracks based
         | off of pre made sounds and thats ok. The tricky part then comes
         | into mixing it all together and getting it to sound the way you
         | like it or just different from others. Sometimes simplicity
         | just sounds good. For me mixing and mastering is the hard part,
         | but even that is becoming automated with software like iZotope.
         | 
         | Music has almost become like successful No-code, where you can
         | just click everything in without even touching the keyboard.
         | However you need a good understanding of what you want and how
         | its done based on music knowledge to get something complex
         | done. Also you might find transitions a little challenging.
         | 
         | Tastes have changed and the bar seems to be set lower, but
         | still the sound has to be interesting or the appeal will be
         | limited.
         | 
         | I believe that whatever enables you to make music that YOU like
         | to hear is the important part. Forget the audience and make
         | something that makes you feel, evokes your emotions, or just
         | helps you relax. This is your advantage to be able to create
         | something that is tailored to you.
         | 
         | With that said, sometimes its better to put a project aside or
         | listen to it in your car and see how you feel about it then,
         | your opinion may change.
         | 
         | Hope this made sense.
        
         | EamonnMR wrote:
         | If you're using well known loops, people will notice. I hear
         | GarageBand's old loops sometimes to this day! Man, I really
         | have to get around to extracting the ones from 1.0...
        
         | junon wrote:
         | If an artist uses premade samples (by "samples" here I'm
         | talking about loops, not normal sampling) and do nothing to
         | transform it, it's generally really easy to hear.
         | 
         | One, because it's usually quite boring. Two, usually because
         | we've heard the samples a hundred times before and know roughly
         | where they came from, or at least where they've been used
         | before.
         | 
         | That being said, most large artists do percussion and whatnot
         | from scratch, perhaps re-using individual sounds but almost
         | always coming up with their own arrangements.
         | 
         | A notable artist (group) that used sampling almost exclusively
         | is Prodigy. They're famous for coming up with unique ways to
         | arrange old breakbeat samples and whatnot. I would be surprised
         | if anyone had any issue with it.
        
           | Kye wrote:
           | On the history of breakbeats:
           | https://www.youtube.com/watch?v=eJf9Jptq7VY
           | 
           | It's unfortunate the guy who made the drum pattern so much
           | modern music is built on apparently died broke and unhomed.
           | 
           | https://en.wikipedia.org/wiki/Gregory_C._Coleman
        
             | Grakel wrote:
             | "Homeless" means without a home. "Unhomed" sounds like
             | someone did it to him, and furthermore is not a word.
        
         | akyu wrote:
         | Make the best songs you can make with the skill level you have
         | now. Too easy or too hard is irrelevant really. Is the song
         | good? And maybe more importantly, are you having fun? When you
         | ask a musician about what is the best song they ever wrote, it
         | is fairly common for them to say that their best song was the
         | easiest to write.
        
         | dvh1990 wrote:
         | Not sure what "paint by numbers" means in this instance, but
         | making beats is ridiculously easy nowadays. Go listen to the
         | top 10 singles right now. If you have a good ear you'll notice
         | that most of the arrangements are very simple - indeed
         | something many home producers could put together in a couple of
         | hours with just a laptop.
         | 
         | But that's just what the genre requires.
        
         | subroutine wrote:
         | Here's a taste of how (good) producers can take a given sample
         | and create something completely unique...
         | 
         | https://youtu.be/7JUNnmehy8k
        
       | beezischillin wrote:
       | A small anecdote: Back when I was still a little kid I had an
       | awful music teacher in school. He would throw all the theory on
       | the whiteboard but never explained how it actually relates to the
       | music itself. I would've loved to know so I asked how this
       | strange mathematical stuff of 4/4ths makes music and he told me
       | to learn it or I'd fail but nothing actually relating to my
       | question. So I always had a bit of antipathy towards the subject
       | and never looked it up or even asked somebody afterwards, even to
       | just satisfy my younger self's curiosity because the whole
       | subject's been tainted.
       | 
       | If those classes ever even mildly resembled even how well this
       | little interactive tutorial presents and explain thing I probably
       | would've joined the school chorus or learned to play instrument
       | in an extra-curricular fashion. Which I regret never doing.
       | 
       | Eventually when I got my hands on a copy of Reason at age 11 or
       | 12 (can't remember) and started messing around with it, I got to
       | a point where I kind of understood the concepts -- the whole
       | process was kind of similar to how this tutorial is put together,
       | it just took way longer to figure out. :)
        
         | drorco wrote:
         | Sometimes teachers have a negative net value huh?
         | 
         | Brings up the point that if the education system can't properly
         | teach a subject, maybe we're all better better off with it just
         | not teaching the subject.
        
           | [deleted]
        
         | parenthesis wrote:
         | What you needed was something more like this:
         | 
         | https://www.youtube.com/watch?v=ygn7ORgPbEE
         | 
         | (some snippets of composer/conductor/pianist Leonard Berstein
         | explaining some musical concepts to young people using examples
         | from pop/rock music).
        
       | jiriro wrote:
       | No sound on safari/iphone.
        
         | donbrae wrote:
         | Is your phone muted? I assume this is using the Web Audio API,
         | which doesn't sound on iOS if the iDevice is muted (requires a
         | hack of playing silent HTML5 Audio in the background).
        
       | dfxm12 wrote:
       | I feel like this crowd would be more interested in Pure Data:
       | https://puredata.info/
       | 
       | It's an open source visual programming language for music (with
       | some plug ins for visualizations, too). Years ago, I had fun with
       | it, taking Rock Band guitars and turning them into synths, or
       | "scratching" wav files with a DJ Hero controller.
        
         | [deleted]
        
         | codedokode wrote:
         | It is an interesting language, but it is very low-level and it
         | lacks many functions that you have to implement from scratch.
         | For example, as I remember, there is no filter with custom
         | response curve. Or there is a low-pass filter but you cannot
         | choose its type, rolloff slope or modulate it with an
         | oscillator. There is no spectrum viewer.
         | 
         | So you will have to reimplement functions that are built-in
         | into modern DAWs. And it is not an easy task, for example, to
         | implement filters you'll have to deal with equations with
         | complex numbers.
        
         | agency wrote:
         | I'll also plug VCV Rack[1], an open source emulator for modular
         | synthesizers. It takes the cost of exploring modular synthesis
         | down from "prohibitive" (thousands of dollars easily) to
         | "zero". Really cool project that's come a long way in the last
         | few years.
         | 
         | [1] https://vcvrack.com/
        
       | sydthrowaway wrote:
       | Does making music de-age the brain?
        
         | JKCalhoun wrote:
         | Playing (physical) drums reduces my stress/anxiety.
         | 
         | But I suspect creating music, like reading, writing have to be
         | good for the aging brain.
        
         | codq wrote:
         | Why do you ask?
        
       | jerrygoyal wrote:
       | I always liked listening to edm and when I first got to know that
       | you just need a laptop and DAW to make tracks the idea of
       | becoming an edm artist sounded exciting and glamorous to me.
       | (like alan walker, martin grx)
       | 
       | I installed FL Studio and tried my hand on making some beats
       | (https://youtube.com/channel/UClKt2vzomuegCDA45SU6FbA/videos).
       | Before I spent too much time on it I released it's actually less
       | about making catchy beats and more about the marketing,
       | connections in music industry etc. Now, I'm writing code again.
        
         | chiefalchemist wrote:
         | > I installed FL Studio and tried my hand on making some beats
         | (https://youtube.com/channel/UClKt2vzomuegCDA45SU6FbA/videos).
         | Before I spent too much time on it I released
         | 
         | From 1990 to 2007, I owned a (vinyl) record store (B&M then
         | ecomm) that catered to DJs. I got to listen to quite a bit of
         | "dance music". The early, mid, and even late 90s was jammed
         | packed with creativity and innovative sounds.
         | 
         | Eventually things changed (as Ableton and similar became
         | popular). More and more tracks were "half baked". As you noted,
         | workable / good enough, but the extra time to create magic was
         | not being invested. As digitl came along, it got worse because
         | non-vinyl releases lowered the bar further. In a addition that
         | noise, that glut made the good stuff hard to find.
         | 
         | I'm not a snob. Taking anything more accessible is generally a
         | positive. That said, for "dance music" too easy cause problems.
         | The higher bar of the 90s was a form of quality control. If you
         | invested in gear, you generally did your best to get the most
         | out of it. The culture was quality. Then ease and a lower
         | investment bar put the emphasis on quantity.
        
           | Applejinx wrote:
           | Dance music seems awful simple but if it's being played live
           | there's a very simple quality test which is, are people
           | dancing to the music?
           | 
           | If you're just on your computer in your room, making beats
           | and perhaps not even moving to them because to you it seems
           | trivial and all about the marketing, you might be glossing
           | over a fundamental part of the music. Seeing what moves an
           | actual dance floor full of real people is important feedback.
        
             | [deleted]
        
             | chiefalchemist wrote:
             | True. But there is a difference between minimal (e.g.,
             | Detroit legend Robert Hood) and something that is half-
             | baked (e.g., too many examples to list).
             | 
             | Dancing or not, the music is still music and it has to
             | stand on its own, at least in the context of its peers.
             | 
             | When something is cheap and easy to produce and release,
             | there is an overabundance. That glut clogs up the
             | environment (read: the haystack buries the golden needles).
             | Plastic seemed like a great idea at first but then we've
             | (kinda) come to realize cheap and easy ain't such a good
             | thing ;)
        
           | kziller wrote:
           | I hope you know this already, but just because making dance
           | music became more accessible and it took more time to find
           | the stuff you liked does not mean that it stopped existing.
           | All of the 90s sounds that you've loved have evolved, been
           | rediscovered, died out, evolved again. New genres have been
           | made and then fallen out of fashion. By volume, there is
           | probably more amazing dance music being made now than ever
           | before _because_ it has become so much easier to make, not in
           | spite of it. Not only that, it is probably easier than ever
           | before to discover all of it. That obviously benefits someone
           | just listening to the music, but also all those producers now
           | have access to previously hard to find regional sounds and so
           | the past decade in electronic music is defined largely (just
           | like lots of other genres) by a massive cross-pollination,
           | deconstruction, and incorporation of global dance sounds into
           | new and insanely creative music.
        
             | chiefalchemist wrote:
             | No. I didn't know that. Thanks. (WTF? Smh). After 17 yrs of
             | selling music - to say nothing of the loads I consumed
             | prior and since - the evolution never crossed my mind.
             | 
             | But to take your insight to the next logic step...where is
             | all this innovation and creativity? If the means raised
             | raised the tide, where is the result? The trend, again
             | following your observation, should be a continuous spiral
             | up? Now should be The Pinacle of the craft. The most golden
             | of all golden ages. It should be the late 80s to mid 90s
             | endless stream of "WTF was that?" on steroids.
             | 
             | I still know DJs and working high profile producers and to
             | the best of my knowledge none of them is seeing that.
             | 
             | What are we all missing? Where should we be looking?
             | (That's not sarcasm, like the opening line. It's a serious
             | inquiry. Tia)
        
               | kziller wrote:
               | I'm confused why you took such offense to that, I was
               | just trying to give you the benefit of the doubt that
               | perhaps you were exaggerating on your distaste for modern
               | dance music. Maybe I misspoke.
               | 
               | If you're aware of the evolution and still connected to
               | the music scene, I am not sure how you could look at the
               | state of electronic music today and not find a slew of
               | artists and albums released in the past twenty years that
               | at the very least pique your interest. Just in the
               | Detroit milieu (since you mentioned Robert Hood in
               | another comment), artists continue to innovate on the
               | Detroit minimal sound (Omar S, Theo Parrish, Kyle Hall,
               | among others), electro (DJ Stingray, The Other People
               | Place). Admittedly some of these were also releasing
               | music in the 90s...but they didn't stop then.
               | 
               | Since 2000, we've seen the creation of dubstep and
               | footwork (RIP DJ Rashad), and then seen the sounds
               | created in those genres incorporated into the jungle/drum
               | and bass sound among others to create a very fun and
               | interesting array of artists (check out the Astrophonica
               | or Hyperdub labels if you haven't)
               | 
               | To give you an overview of the entirety of innovative and
               | interesting music that has come out recently would be
               | near impossible because there is _so_ much of it, I don't
               | know all of it, and I'm nowhere near a musicologist. But
               | even not having sold music for any years of my life, the
               | idea that there is not interesting electronic dance music
               | being released today is laughable. Where should you be
               | looking? Everywhere. Any sound you have ever been
               | interested in probably has people releasing new and
               | interesting music in it all the time. Popularity waxes
               | and wanes but people don't stop creating.
        
         | criddell wrote:
         | I don't think what you said is all that different from people
         | who want to be a successful writer but don't really want to
         | write.
        
         | 323 wrote:
         | > you just need a laptop and DAW to make tracks
         | 
         | You just need pen and paper to unify gravity and quantum
         | mechanics.
         | 
         | You just need a laptop to write the next TikTok.
         | 
         | > less about making catchy beats and more about the marketing
         | 
         | That's a common complaint from unsuccessful artists. Michael
         | Jackson spent a ton of money on marketing his last album and it
         | was a total flop.
        
           | aw9f70gae wrote:
           | In a market oversaturated with good talent, marketing has to
           | be the differentiator.
        
         | lelandfe wrote:
         | > it's actually less about making catchy beats and more about
         | the marketing, connections in music industry etc
         | 
         | If you make good music you can throw a couple tracks towards a
         | small, local label and stand pretty decent odds of getting
         | signed.
         | 
         | Getting on a tiny little label with some people you like isn't
         | going to be enough for it to be a career, but it's definitely a
         | lot of fun and can be creatively enabling.
         | 
         | Coding can still pay the bills, though!
        
         | andy_ppp wrote:
         | It's about the same as building a startup I'd say. Luck plays a
         | huge role (and there are lots of people trying to divine rules
         | extrapolated from their lucky experience to _help_ you) but I'd
         | also say the music (product) really does need to be incredibly
         | good for you to make it. But maybe it isn't needed initially as
         | long as you get feedback and develop product market fit for
         | your music, but that would be considered very uncool in the
         | music industry.
        
         | Kiro wrote:
         | Not sure how to interpret your comment. What made you come to
         | that conclusion?
        
         | joeberon wrote:
         | That's a pretty common beginner's trap, to have your motivation
         | be to release music rather than in creating music itself. For
         | basically any beginner you need many years to get to the point
         | where that should be a consideration. Your main motivation
         | should be fun and enjoyment of making the music. Ironically
         | this is what actually differentiates the greats from those that
         | struggle: the former make music primarily for themselves, the
         | latter make music primarily for others.
        
           | VieEnCode wrote:
           | "Your main motivation should be fun and enjoyment of making
           | the music."
           | 
           | On principle I agree with this. Tracks made following a tick
           | list of successful tropes with an eye on getting released are
           | liable to be highly forgettable.
           | 
           | Having said that, as someone who tinkered a bit with
           | production some twenty many years ago before lapsing, and
           | tinkering and lapsing once again a couple of years ago, I
           | would argue that some form of shared community outlet is
           | essential in persisting and making something of greater
           | merit.
           | 
           | I tend to think that the best music is emergent from real-
           | life communities: people, time, place, culture, politics.
           | That is, communities that have an aesthetic and reason for
           | being that goes far beyond, say, craving new synths after
           | watching youtube reviews.
           | 
           | Music that is not performed and shared, ever, is somehow
           | stillborn. Fun and enjoyment come from the attribution of
           | meaning, and to me, meaning ultimately comes from real human
           | context. I feel that the lack of this killed my desire to
           | keep making it and improving. It was just an expensive way of
           | shouting into the void.
        
             | drawqrtz wrote:
             | If you are playing for an audience (can be tiny too!) you
             | will always be much more motivated to produce quality and
             | improve your skills.
             | 
             | That being said it can also put pressure on you to the
             | point where you also lose your joy due to stress.
             | 
             | I guess some middle ground can be found but as with
             | everything that is easier said than done.
        
             | joeberon wrote:
             | > Having said that, as someone who tinkered a bit with
             | production some twenty many years ago before lapsing, and
             | tinkering and lapsing once again a couple of years ago, I
             | would argue that some form of shared community outlet is
             | essential in persisting and making something of greater
             | merit.
             | 
             | Still most of your time with music will be solitary. If you
             | accept that, anything social is just a bonus.
             | 
             | > Music that is not performed and shared, ever, is somehow
             | stillborn. Fun and enjoyment come from the attribution of
             | meaning, and to me, meaning ultimately comes from real
             | human context. I feel that the lack of this killed my
             | desire to keep making it and improving. It was just an
             | expensive way of shouting into the void.
             | 
             | Well you basically just proved my whole point here. You
             | stopped making music because you weren't happy doing it
             | alone. Learn to be totally content doing it alone, and you
             | won't have this issue. It is possible, because I was stuck
             | in your situation for a long time, and thought myself that
             | music was pointless if not socially shared. I realise now
             | that it just isn't true, and in fact that mindset puts huge
             | pressure on yourself and indeed on the community around
             | you. It is possible to enjoy making music without the need
             | for social reinforcement.
        
           | nonbirithm wrote:
           | What I keep thinking is that "making X primarily for others"
           | is intended to mean "other people are the driving influence
           | on what kind of X you produce", in a sense that you lose your
           | individuality by creating only what other people want.
           | 
           | However, I often think it's intended to mean "producing X so
           | that other people can consume X, regardless of what results."
           | 
           | And I have frequently heard that it means "producing X so
           | that other people can critique your work and tell you how to
           | improve."
           | 
           | These interpretations seem to be at odds. I've had
           | instructors in creative bootcamps tell me that the difference
           | between the strugglers and the greats was that the greats
           | released their work to the public, got critique on what to
           | improve, and integrated that advice into their next work. In
           | their minds, remaining solitary means you won't get that
           | critique and will always lag behind someone who communicates
           | with others to find better ideas and improve on their own.
           | 
           | So it really isn't as cut-and-dry as "screaming into the void
           | is better", in terms of how I personally frame the
           | distinction.
           | 
           | At an overarching level, my primary wish in life is to leave
           | something in the world that serves as an artifact of what
           | kind of person I was. Maybe this wish is at fault and I ought
           | to get a better wish instead, or I'll be destroying my drive
           | for creation at every turn. But in the present, this is how I
           | honestly feel.
           | 
           | Put another way, if I were to write a thousand pages worth of
           | novels over the course of my life, never releasing any of it,
           | and just before I was about to kick the bucket I were to pour
           | a bucket of gasoline on the entire pile of paper and burn it
           | to ashes, I would probably feel the worst I'd ever felt about
           | myself up to that point. I would have destroyed a significant
           | product of my existence, and in a sense, destroyed a part of
           | myself.
           | 
           | So maybe this way of thinking is flawed, and this clearly
           | indicates that I am overly attached to my work, and perhaps
           | to the idea of social acceptance as well. But this is why I
           | cannot force myself to create if I know nobody is ever going
           | to share a space with my work. Why would I be doing this if I
           | was only going to keep all of it to myself?
           | 
           | And this doesn't even have much to do with the solitude that
           | creating something necessitates - I am capable of weathering
           | the darkest, loneliest storms alone, but only if I believe
           | that there is someone at the end of the tunnel who would be
           | able to see what came out of it all. Otherwise, the entire
           | effort is nothing but toil with no sense of reward.
        
           | bregma wrote:
           | > Your main motivation should be fun and enjoyment of making
           | the music.
           | 
           | It's much like brain surgery. People assume you should start
           | out treating people's illnesses and curing them, but the
           | successful brain surgeons know that you should spend your
           | early years just having fun and enjoy playing around inside
           | people's skulls. It's such a rush the first time you probe
           | someone's central gyrus and see their arms twich. Don't waste
           | your time planning for "in network" glory and how to
           | calculate billable hours, just power up that bonesaw and
           | start shredding.
        
             | joeberon wrote:
             | I don't think my music is bad enough that it will make
             | people braindead
        
           | analog31 wrote:
           | Quite agreed. Granted, I come from the world of analog music
           | made on alcohol powered instruments. But in my circle, the
           | vast majority of musicians are delighted with finding non-
           | commercial outlets for their musical interests. This includes
           | some people who are quite skilled, and a few who have music
           | degrees.
           | 
           | Possibilities include: Playing in church (a huge portion of
           | both amateur and commercial music is religious), entertaining
           | oneself at home, jamming with friends, exploring and even
           | performing esoteric music that can't be commercially viable.
           | Even many otherwise successful professional musicians have
           | noncommercial side projects that need volunteers. For
           | instance if someone is willing to compose something new, or
           | dig up something interesting and weird, I'm willing to chip
           | in and help them try it out, just for the spirit of
           | adventure. I'm satisfied to perform for just a small handful
           | of people who share similar interests from the audience side.
           | 
           | It's not all that different than people who are into extreme
           | sports, cooking, etc., without any expectations of ever being
           | competitive at it.
        
       | lwn wrote:
       | I haven't been tinkering with audio/ browser for a while. I'm
       | surprised latency got down this much.
       | 
       | The lessons seems very well done. Personally I use Renoise
       | Tracker to create music, but it's a little hard to explain to
       | new-comers. So whenever a new comers asks me for a proper
       | introduction, I'll have 'm look a these lessons.
        
       | yobbo wrote:
       | To anyone who thinks "it is easy", try this experiment: recreate
       | a popular song (+100M views on YT for example) in some DAW. (the
       | songs are produced in similar DAWs.) You won't be able to
       | recreate the vocals, but you should be able to recreate the
       | backing track almost identically. Put the original in right ear,
       | your version in the left ear, and iterate until switching between
       | versions sounds identical.
       | 
       | Over 100s of hours, this will train you ears, and you will
       | appreciate the production quality of today's pop music.
       | 
       | This just covers the production and mixing, not the writing.
       | Catchy pop songs sound deceivingly simple, which is the point and
       | why they are so difficult to write.
        
         | analog31 wrote:
         | There's a long interview with Rick Beato and Pat Metheny. My
         | opinion is that among "younger" jazz musicians, Metheny has a
         | rare gift for writing catchy melodies. He can write melodies
         | that sound like folk songs, or like the most advanced deep jazz
         | tunes, or both at the same time, pretty much on demand.
         | 
         | He said nobody teaches how to do this. You can study
         | composition and arrangement, but they won't teach you how to
         | create a melody. I don't know if he was implying that it can't
         | be taught. But it's certainly valuable.
         | 
         | I know someone who wrote tunes on speculation, and one of his
         | melodies was chosen as the year's jingle for a major brand. It
         | made him enough money to pay cash for a house. Of course this
         | was many years ago.
        
           | iainctduncan wrote:
           | Look, I'm a jazz player and do music pedagogy stuff. It's
           | kind of silly to listen to Metheny about how to learn things,
           | the dude was a complete prodigy (not an attack on your
           | comment, just an aside). He was _teaching_ at the most
           | prestigious music school after attending for a year or some
           | crazy thing. Music has a very small elite of people who 's
           | brains wired very differently and basically have super powers
           | compared to the rest of us, and most of them have no idea how
           | to explain how they learn/teach in ways that are useful to
           | regular brains. I've met some of them, and they might as well
           | be a different species. (Synthesesia is often part of it, I
           | did a master class with a pianist who was basically tripping
           | the whole time he played, listening to him describe his
           | experience was so completely un-relatable to normal people.)
           | 
           | Some of those folks are also great teachers, but a lot of
           | them just say the most completely useless advice because they
           | can't even remember not being able to instantly play whatever
           | they hear.
        
             | jdgoesmarching wrote:
             | I'm not sure if you put Jacob Collier in this category, but
             | I think his success has a lot to do with him attempting to
             | make these higher abstractions of music more approachable.
        
               | hammock wrote:
               | There is something to that.
               | 
               | He reminds me of Eric Whitacre in a sense. Whitacre
               | reached "genius" "prodigy" "best composer" status among
               | amateurs and beginner musicians because he published his
               | music with all kinds of markings on it (e.g. explicitly
               | writing crescendi and diminuendi for every basic phrase,
               | and notating all kinds of subtle tempo changes) that a
               | well trained singer would already understand implicitly
               | without need for the markings (which in my opinion as a
               | well trained singer with his own sense of style, are
               | annoying). The effect is to allow bad high school choirs
               | to get to decent-sounding choral music.
        
             | megameter wrote:
             | The older I get, the more I'm attuned to the limitations of
             | talent like Metheny. It's like how there are great
             | mathematicians, and many of them can be strong problem-
             | solvers and do great work, but can still fall short of
             | "genius", because - and this is my hypothesis - they're too
             | strong at tackling fine-grained details immediately, so
             | they don't actively seek out the kind of abstractions that
             | would lead to a different perspective. It's like trying to
             | explain how you walk: "it's obvious." (even though at some
             | point you did struggle with it) When I hear synthestites
             | talk, they are trying to explain how walking works - it's
             | tapping into neural pathways that are wired into the
             | subconscious, skipping over any preliminary decoding. So
             | they often create things that sound marvelous, bring in
             | tons of techniques, but are at their core heavily
             | improvised with minimal "concept" - elequent baby babbles.
             | 
             | For the rest of us creativity is achieved by adapting
             | between different symbolic contexts, and this helps us
             | explain our results when we get them, and highlights using
             | structural abstractions. So for example music with a heavy
             | lyrical component usually isn't in the domain of the
             | synthestetic prodigy, because it needs crossover between
             | poetic/storytelling skills and musical ones. They can do
             | it, but not with the same fluidity with which they can just
             | "sit at the keys" and get swept away.
             | 
             | All that said, I think Metheny's right about melody. There
             | are tricks to improve what a melody communicates, but no
             | particular formula can benchmark whether or not it works in
             | the way that you can benchmark playing inside a rhythm,
             | scale or harmony.
        
             | laserlight wrote:
             | > Music has a very small elite of people who's brains wired
             | very differently and basically have super powers compared
             | to the rest of us
             | 
             | Anders Ericsson, known for his book Peak on deliberate
             | practice, would probably disagree. He tells the stories of
             | _prodigies_ like Mozart, Shakespeare, and Tiger Woods.
             | Common to all is an immersion with their practice from the
             | early ages.
             | 
             | Of course, this is not a proof against some people's wiring
             | differently, but if one could become Mozart without special
             | wiring maybe we shouldn't count on the idea too much.
        
               | asdffdsa wrote:
               | Is "Peak" in the same vein as Malcolm Gladwell or "Good
               | to Great" which preselects a handful of prodigies across
               | all fields then makes broad, definitive (unscientific)
               | conclusions based on some posthoc observations?
        
               | laserlight wrote:
               | I haven't read Good to Great, but have read other Malcolm
               | Gladwell books. They are written to be sensational and
               | popular, not scientific at all. Indeed Gladwell is the
               | one who misrepresented 10000 hours of practice that
               | Anders Ericsson identified as part of his research.
               | Ericsson identifies 10000 hours as a ballpark around
               | which proficient practicers have practiced in their
               | career --- nothing like a prerequisite Gladwell portrayed
               | it to be. To the contrary, Ericsson states that without
               | deliberate practice, the number of hours of practice
               | doesn't matter.
               | 
               | Peak is nothing like Gladwell books. I recommend it to
               | everyone interested in practice and improvement.
        
               | iainctduncan wrote:
               | A good way to summarize it is: Gladwell implied that if
               | you did 10k hours, you'd become world class, that's it!
               | Ericsson identified that the most significant
               | differentiator between the top performers at
               | conservatories and the rest was how much of their lives
               | they had spent doing rigorous practice. Those are two
               | totally different things. To paraphrase Ericsson in a way
               | that is meaningful for most people, he basically said
               | "10k hours is the average we saw of our top performers"
               | (10+ years, 3 hours a day). He in _no way_ implies that
               | doing that would make you world class, or that all world
               | class performers had done it. He never says it 's either
               | necessary or sufficient - just what they observed their
               | top subjects had done relative to their bottom ones, so
               | if you want to get good, start there. There are people
               | out there who are world class after playing half that,
               | and scads and scads who aren't and have done more than
               | double.
               | 
               | I took a lot longer than 10 years to do my 10k+ hours,
               | but by now at age 47 I've done them. So have most of my
               | musician friends. We gig around town. lol. 10k is table
               | stakes.
        
               | laserlight wrote:
               | Thank you for this very good summary.
        
               | iainctduncan wrote:
               | No, if anything Peak was written as a response to
               | Outliers, which _grossly_ misrepresents Ericsson 's work.
               | Peak is his popular science version of his own work,
               | presumably to correct that. It's a good read, and can act
               | as a guide to his actual academic papers. But bear in
               | mind, it is still only as good as his studies, which were
               | done on pre-professional players and athletes, not on the
               | super-elite geniuses.
               | 
               | Outliers is a complete piece of shit. No professionals
               | take anything in that book seriously, it's cherry picked
               | extrapolated nonsense by someone who wanted a good story
               | and has no idea what he was talking about.
        
               | iainctduncan wrote:
               | I have read his work, and also am friends with many
               | university and conservatory music teachers who have know
               | some prodigies. I'm sorry... you're wrong. The world is
               | full of thousands and thousands of musicians who had 10k
               | hours perfect deliberate practice from age 3 with world
               | class teachers and _don 't become those people_. Do they
               | become great musicians? sure! Do they become the Pat
               | Methenies? very very rarely. Even among jazz elite,
               | Metheny is known as special.
               | 
               | And there are also has many cases of people who did not
               | have any of that perfect-practice upbringing and and have
               | aural awareness that is on a completely different plane
               | from regular people. I _know_ some of them (I 'm doing a
               | Master's in Music Tech right now). I know folks who,
               | _without_ the proper years of deliberate practice, are
               | able to do things I and 99.99% of musicians will _never_
               | be able to do. That does not mean they will necessarily
               | become famous or have great careers, but they can do shit
               | that is out of this world. One of Canada 's best jazz
               | musician's recounted to me chatting after a masterclass
               | about music cognition how he had a college student who
               | came to him for her lesson and could remember EVERY
               | SINGLE NOTE of Keith Jarrett's concert the night before
               | and play it for him. That shit is not normal, it's crazy
               | savant stuff. From what I have read, Metheny was in that
               | category.
               | 
               | Music is a funny thing, deliberate perfect practice is
               | obviously the most important thing, but there absolutely
               | are geniuses who do not have the same brains as us, and
               | the top 0.001% or whatever has a lot of them. Savantism
               | occurs (relatively speaking) often in music. If you want
               | a counter balance to Ericsson's "practice is everything"
               | stance (and there is lots of excellent material to take
               | from Ericsson's work), I suggest reading Oliver Sacks,
               | "Musicophelia", about the music related clinical stories
               | from his career as a neuroscientist.
        
               | karmickoala wrote:
               | If someone is reading this and is getting demotivated to
               | apply yourself to any field that you like because you
               | think you don't have the skills, please, don't. Parent
               | isn't saying that you shouldn't try. We're usually
               | terrible to estimate our own abilities. How many times
               | you thought you were incapable of doing something and you
               | end up doing it?
               | 
               | My own anecdotal example. I stopped playing music years
               | ago because I thought I wasn't good, despite liking it. I
               | started playing again because I had no games and I
               | noticed that I should have gotten back to it sooner,
               | despite not being music material. Not only I was able to
               | play stuff that I liked, I learned stuff that I
               | thoroughly enjoyed. Some music were really hard at first,
               | but as I progressed (very) slowly through weeks, I could
               | see my skills improving and I was very satisfied to watch
               | it (slow as it was).
               | 
               | If you like it, I think you should do it, despite of
               | others. Because it won't matter, in the end. It may take
               | time and a lot of effort, can be painful, but it's worth
               | it.
               | 
               | I think this advice by Terrence Tao translates well to
               | other areas: https://terrytao.wordpress.com/career-
               | advice/does-one-have-t...
        
               | laserlight wrote:
               | > I'm sorry... you're wrong.
               | 
               | > deliberate perfect practice is obviously the most
               | important thing
               | 
               | I said that we shouldn't count too much on the idea of
               | brain wiring. As far as I understood, the second quote
               | above agrees with me. I didn't mean to disregard the
               | presence of savants or other phenomena not explained by
               | practice, deliberate or not. If my previous reply
               | suggested so, I would like to correct it here.
        
               | iainctduncan wrote:
               | No worries. I've just happened to have read about
               | Metheny. He is a genius, no doubt about it. Even among
               | the super elite he is considered a special case.
        
               | analog31 wrote:
               | "Musicophelia" was really eye opening. I think it's
               | attuned me to noticing more of the interesting
               | differences among the (mostly amateur including myself)
               | musicians I play with.
        
         | Slow_Hand wrote:
         | Record producer/writer here. You're on the nose with this.
         | Simplicity and clarity are skills, like writing essays, that
         | are refined over many many years to make something appear
         | effortless.
         | 
         | You also allude to it, but there is a staggering amount of
         | unseen effort that also goes into the writing and arranging of
         | the song. Listeners only experience the end product and the
         | final arrangement. For simple melodies it seems very obvious
         | that that's how they should have been all along, but hidden
         | behind that apparent simplicity can be hours and hours of false
         | starts, dead-end paths, and a constant paring-down of
         | complexity in some cases.
         | 
         | It's not uncommon for me and a collaborator to write a full
         | sketch for a song (verses, choruses, lyrics, etc) before
         | hitting on a groove or turn of phrase in the bridge that
         | absolutely KILLS. Quite often what happens is that we discard
         | the entire rest of the song and build something new around this
         | new inspiring nugget of musical gold. This will quite often
         | turn into an entirely new song with a very different feel,
         | message etc. It's a musical moment or hook that we would not
         | have arrived at had we not gone through the whole process
         | leading up to it.
         | 
         | I've never regretted having had to go through the preceding
         | steps to arrive there. It's always welcomed by the
         | collaborators in the room and it's easy for us not to get stuck
         | in a sunk-cost fallacy because it brought us to the place we're
         | at now.
        
           | anonymouse008 wrote:
           | Any chance we've heard your work just in daily browsing? Or
           | mind pointing us to your work?
           | 
           | Would love to associate this comment's context to the songs
           | we hear
        
         | gavinray wrote:
         | You can use Machine Learning tools to isolate the vocals from
         | the original song. I've done this exact thing (song
         | recreation/transcribing) as part of taking music theory
         | lessons.
         | 
         | For anyone else who would like to try this, I will share how to
         | do it:                 1. Use one of the popular models for
         | Source Separation. Facebook's is called "Demucs" and one of the
         | best. Deezer's is called "Spleeter", also very good, and then
         | there's "OpenUnmix".
         | 
         | There's a webservice to separate a song using Demucs here:
         | 
         | https://demucs.danielfrg.com/
         | 
         | And a great Dockerized webapp that lets you choose from several
         | models and parameters here:
         | 
         | https://github.com/JeffreyCA/spleeter-web
         | 
         | Otherwise you can just install them locally and run them
         | through the CLI, it's pretty easy (one command)
         | 
         | https://github.com/facebookresearch/demucs#for-musicians
         | 
         | https://github.com/deezer/spleeter#quick-start
         | 2. Now you can take the isolated vocals, and build the rest of
         | the song yourself
         | 
         | I've also found that it really helps to be able to listen to
         | each of the parts of the song in isolation when trying to
         | recreate them.
         | 
         | The drums, the bassline, the lead/synth, etc. It can be hard to
         | distinguish notes when they all run together. You can use an EQ
         | to try to single out instruments but it's harder.
         | 
         | Hope this is helpful to someone.
        
         | moralestapia wrote:
         | This analogy is moot.
         | 
         | As if someone tried to justify that "it's hard to make a
         | milshake" by saying "yeah but you couldn't make one exactly the
         | same, at the molecule level, as this one I made earlier".
         | 
         | Furthermore, I presume, not even the original creator could
         | make another track with the same sound as one of its own, if it
         | were to start again from scratch. Akin to how it'd be almost
         | impossible for someone to draw the exact same sketch twice.
        
       | bauerd wrote:
       | Guess this is still written in Elm btw
       | https://mobile.twitter.com/abletondev/status/861580662620508...
        
       | JonathanBuchh wrote:
       | This style of music making reminds me of
       | https://www.incredibox.com
       | 
       | I have no idea how they make so many loops that all sounds great
       | together.
        
       | ushakov wrote:
       | I have fond memories playing with Garageband on the first iPad
       | 
       | now, imagine what could have happened if more operating systems
       | came with a DAW pre-installed
       | 
       | i'd like to believe it would spawn generations of new artists
        
       | HamburgerEmoji wrote:
       | Pretty cool. If you like Ableton but would prefer to use a more
       | obscure underdog for some reason, there's Bitwig.
        
         | gpcr1949 wrote:
         | which is also by far the best DAW that runs natively on Linux
         | (warning: it costs money, though well worth it)
        
           | PaulDavisThe1st wrote:
           | Bitwig is amazing and awesome, but this still applies:
           | 
           | https://news.ycombinator.com/item?id=29060000
        
         | loxias wrote:
         | Obscure, and yet technically superior in all ways...
         | 
         | Bitwig == Ableton++, after Ableton management vetoed
         | engineering's desire to do a _major_ and much needed
         | architectural rewrite. As I understand it, they didn 't see how
         | tearing down all the legacy code and building something more
         | stable and modular would help them sell more licenses the next
         | year. Hence, we have Bitwig.
         | 
         | I like it as one of the rare examples of engineers wanting to
         | fix problems and create something great winning out over the
         | desire for predictable annual returns.
        
           | daydream wrote:
           | Bitwig was founded in 2009 (from Wikipedia). Seems like it's
           | worked out fine for both Bitwig and Ableton.
        
         | Joeboy wrote:
         | Also Ardour (which is GPL'ed and runs natively on Linux as well
         | as Windows and Mac) is currently growing Ableton-like features:
         | https://www.youtube.com/watch?v=EiwUN7hz6eU
        
       | adamnemecek wrote:
       | I've been working on an IDE for music composition
       | https://ngrid.io. Launching soon.
        
         | EasyTiger_ wrote:
         | Interesting project, got any screenshots so far?
        
           | adamnemecek wrote:
           | I'm polishing up the UI as well as the analysis algorithm.
           | I'll be done by the end of the year.
        
       | shric wrote:
       | Previously:
       | 
       | 2017: https://news.ycombinator.com/item?id=14299628
       | 
       | 2019: https://news.ycombinator.com/item?id=20965386
        
       | agumonkey wrote:
       | suprisingly thorough, thanks for the initiative :)
        
       | huhtenberg wrote:
       | Not quite the same, but along the same lines in terms of showing
       | what tracks are made of - https://www.incredibox.com
        
       | jarl-ragnar wrote:
       | Ableton was one of my Lockdown amusements last year. A few weeks
       | playing around with it resulted in this
       | https://youtu.be/I3XrZOw8ZJA
        
         | ushakov wrote:
         | really awesome sounding!
         | 
         | yesterday i've had some fun replicating Nightcall by Ravinsky,
         | really recommend that if you're looking for something (easy) to
         | reproduce next, it also helps, that originals stems are made
         | available by author
         | 
         | i'd also suggest using side-chain compression, which basically
         | gives the synths the ducking effect
         | (https://m.youtube.com/watch?v=fOlOAqgBNM0)
        
         | kvz wrote:
         | This is very inspiring. Sounds so great! Would love to see a
         | video about your process, including the failures and dead ends
         | that you must have also hit in these weeks.
        
       | dmje wrote:
       | FWIW, the notion that Ableton is just for dance music is very far
       | from the truth. Sometimes they don't help themselves with their
       | marketing, but the software suits all kinds of music making from
       | dance to classical to ..whatever.
       | 
       | Also FWIW, it's without doubt in my mind _the_ best DAW by a long
       | stretch. For me there are many reasons for this but the killer
       | one is that the time and effort from idea to laid track is
       | miniscule.
       | 
       | When you're dealing with initial ideas, they're extremely
       | fragile. I've had so many of these slip into the abyss in the
       | face of crap software. Ableton - once you've learnt the basics -
       | has you getting stuff down within seconds of booting. That's
       | immensely valuable IMO.
        
         | Kye wrote:
         | The quality of the scale limiting is beyond any DAW I've used.
         | That's great for me as someone who can't seem to memorize
         | scales. I've heard FL Studio has a good scale limiting feature,
         | but I can't figure it out. Ableton's is 1-3 clicks and, to me,
         | intuitive. I wish they would steal Reaper's ability to load
         | scales from files. Live comes with a lot, but sometimes I want
         | to experiment.
         | 
         | Bitwig doesn't have it _at all_ and they broke the paint scale-
         | >nudge to -1 workaround (which still works in Live) the last
         | time I tried the demo.
        
           | lolpython wrote:
           | That's really cool that Live has it built in to the piano
           | roll now. I've been using Bitwig with the plugin Scaler 2 for
           | this purpose.
        
         | navbaker wrote:
         | A good hardware controller makes it even better. They make the
         | Push, which is great if you have that kind of money, but I
         | bought a Novation Launchpad Pro for half the price and it
         | transformed how I use Live.
        
         | PaulDavisThe1st wrote:
         | > Also FWIW, it's without doubt in my mind the best DAW by a
         | long stretch
         | 
         | You did try to add some caveats to this, but I think it's
         | really, really important to stress that there is no "best DAW".
         | Workflows for audio production vary dramatically, and while
         | Live is a very, very cool program, there are plenty of
         | workflows for which it be inappropriate at worst, and not the
         | best choice at best.
         | 
         | Fortunately, these days there's a DAW for everyone, and it
         | sounds as if you've found yours.
        
           | dmje wrote:
           | I'll take that!
        
       | laikinfox wrote:
       | No sound on safari, anyone else?
        
         | lwn wrote:
         | works fine on my Safari (macbook).
        
       ___________________________________________________________________
       (page generated 2021-10-31 23:01 UTC)