[HN Gopher] The metaverse is not bullshit
       ___________________________________________________________________
        
       The metaverse is not bullshit
        
       Author : realprimoh
       Score  : 66 points
       Date   : 2021-10-30 11:04 UTC (11 hours ago)
        
 (HTM) web link (primoh.net)
 (TXT) w3m dump (primoh.net)
        
       | actuallyalys wrote:
       | I think the reason the Metaverse feels like bullshit to me is
       | because:
       | 
       | --a lot of its marketing, perhaps inadvertently, positions it as
       | a replacement for the web rather than evolution or extension.
       | 
       | --it's pushed by a company that has operates multiple walled
       | gardens.
       | 
       | --as far as I know, there's no real technical details about how
       | the interoperability would work.
       | 
       | I think my and others' reactions would be much different if, for
       | example, a browser vendor had proposed a standard way for linking
       | to AR environments. While a tiny step, it could lead to a gradual
       | but ultimately substantial shift in the web (similar to the way
       | video became ubiquitous over the past decade) and is more in line
       | with the author's vision of media evolution than the Metaverse's
       | marketing seems to suggest it will be. (Edited to add:) I'm not
       | saying this approach is the best way of moving forward or would
       | be a brilliant success or anything; I just mention it to
       | illustrate a more plausible way of developing and integrating VR.
       | 
       | So it's possible the author might be right in the end, but there
       | are a lot of red flags.
        
       | snuser wrote:
       | At the end of the day the corporate branding and hype building is
       | stupid and disingenuous, but people still enjoy interacting with
       | 3d content call it what you want
        
       | uncomputation wrote:
       | Seems a bit naive to me. OP seems intent that Facebook (or
       | "Meta") will play nice and remain decentralized and absolutely
       | not "own the metaverse," and uses Google as an example.
       | Unfortunately, that very comment painting Google as an underdog
       | says that it has become a company which "controls the web." And
       | saying that Facebook has developed some open source frameworks
       | therefore it will continue to do so is just not holistic. FB
       | developed React closed-source and for its own benefit. They
       | didn't sit down and look at the state of web development and say
       | "hey, let's create a framework for everybody." They say down and
       | said "we need a way to easily build UI components and systems
       | that scale." It just so happened that other people's interests
       | and needs aligned with FB in this particular instance. To say
       | that this means FB is somehow inherently interested in being
       | "compatible" is fallacious.
       | 
       | I do agree that comparisons with any old technology, positive or
       | negative, are inherently slippery. So while I don't much agree
       | with the original article, I don't agree with this either because
       | how can you? This is simply pointing to a past event (the
       | commercialization of the internet) and saying "this will happen
       | again." Maybe, maybe not, to quote a Chinese aesop.
       | 
       | But on a deeper level, it seems that the foolish Luddites OP is
       | quoting against the internet were not opposed to the very nature
       | of the web - a decentralized information system - but rather the
       | technical development of it. This is different from the arguments
       | against the metaverse, which are almost entirely inherent to its
       | nature. I think everyone would accept some lacking VR technology
       | or uncomfortable AR glasses, if they agreed on the final
       | destination. Unfortunately, most of the criticism of the
       | metaverse are against its very nature. There is not a market for
       | the metaverse. Nobody seems happy or excited by the idea. And
       | come on, really? Saying that VR is anything like really
       | interacting with another person? This is like those million and
       | one social media apps that are gonna "solve loneliness." Maybe
       | this comment will be quoted and flashed up on the Meta Headset 8
       | in a decade or two and everyone will have a good laugh at me and
       | my foolish blindness, but I don't see a genuine market demand for
       | the metaverse and that's my criticism for it.
        
       | megameter wrote:
       | Increasingly I agree. It's the Byte Magazine 1981 cover where
       | someone inserts an impossibly small floppy disk into an
       | impossibly small wristwatch computer; Metaverse = VR world is not
       | the literal message, it's placeholder marketing for a complex
       | message. The actual things being built to create an interoperable
       | metaverse are mostly mundane "gonna need one of these" core
       | technologies. The stuff actually trying to directly achieve that
       | immediate vision will falter on the technical and social limits
       | of what people would actually agree is a good experience. (And to
       | know where a lot of these proposals fail, you want the advice of
       | anyone with experience in operating virtual worlds and online
       | communities.)
       | 
       | Remember, the last "VR wave" hit not all that long ago. Many
       | people can recite the limits of that particular tech reasonably
       | well - cost, poor accessibility, space requirements, limits on
       | viable "camera positions". The proposal of a metaverse is not
       | really to double down on that particular bet, but to go back and
       | integrate everything top-to-bottom in ways that weren't being
       | done before. It will be half bullshit, but some of will stick.
        
       | karaterobot wrote:
       | I wonder to what extent the author's positioning as a "technology
       | optimist" requires them to try to frame a positive take on the
       | metaverse. I'm not questioning whether they believe their own
       | essay or not, I'm just wondering if there is a formulation of the
       | metaverse which they would not have found reason to be hopeful
       | about, even when most people seem to be at least skeptical.
       | 
       | On the other hand, I'm more of a technology fatalist, and I have
       | to constantly correct my impulse to think of developments like
       | this as by definition another turn of the screw, since that's not
       | _always_ the case.
        
       | IvyMike wrote:
       | This is the future of the metaverse:
       | https://www.youtube.com/watch?v=eix7fLsS058
       | 
       | Jokes aside: at some point, we all thought the future would mean
       | transitioning from audio calls to video calls. But for a lot of
       | people, it transitioned from phone calls to texts. I feel like
       | metaverse is just the next video call -- a niche that isn't
       | really gonna be mainstream. (Although who knows, when Covid-25
       | hits, maybe we'll all be happy to have metaverse instead of
       | zoom.)
        
       | tailspin2019 wrote:
       | I don't have a problem with the concept of "the metaverse".
       | 
       | I have a problem with _Facebook's vision_ of the metaverse.
        
       | lxe wrote:
       | The Internet / Web was an evolving ecosystem of enthusiasts and
       | companies, with academic roots, standards, and years of
       | evolution.
       | 
       | Metaverse is a gimmick, just like Web3 and Second Life, and
       | Microsoft Bob, etc...
       | 
       | Grumble grumble...
        
         | bestcoder69 wrote:
         | I think you need to re-watch the announcement. Maybe you missed
         | the part where they threw in NFTs for some reason (lol)
        
         | realprimoh wrote:
         | I would say that the Metaverse also has an evolving ecosystem -
         | the crypto space, VR/AR space, and other communities also have
         | academic roots, years of progress, and budding companies. The
         | argument you made could've been made for the Internet back in
         | 1990 IMO.
        
           | evgen wrote:
           | No, it is not the same. There is no 'there' there when it
           | comes to the so-called metaverse. VR is constantly in a state
           | of iterative failure: it solves problems no one has and does
           | so rather poorly. The only thing that is different now is
           | that there will be a big company throwing its money into the
           | metaverse bonfire of value, but if there is one company I
           | want to see pissing away time and money chasing a delusion it
           | is Facebook.
           | 
           | Back in the pre-dot-com era I worked at a company that
           | provided Neal with a lot of his background info on how a
           | metaverse might work and many of the plans and guides this
           | company developed remain relevant and interesting. We are
           | still a decade or more away from hitting any of them on the
           | technical side and the open social questions that we were
           | able to wave our hands over at the time are now much more
           | important to the conversation. Unfortunately these
           | discussions would raise uncomfortable questions for both
           | Facebook and most of the proponents of this new metaverse.
        
       | _Understated_ wrote:
       | I haven't read this article but I have read others about the pros
       | and cons of Metaverse.
       | 
       | My take?
       | 
       | It's going to be another method for FB (and other "carefully
       | curated partners") to assault your eyeballs with advertising so
       | they can make bank.
       | 
       | The end.
        
       | enzino wrote:
       | lol so zuckerbook does rebranding with its annual color theme
       | change (while it's bleeding users like there's no tomorrow) and
       | people call BS? how strange
        
       | [deleted]
        
       | yumraj wrote:
       | Metaverse concept in itself, as a utopian/distopian/whatever
       | concept is not bullshit, since it's a concept.
       | 
       | Metaverse implementation under the auspices of Mark Zuckerberg
       | and the Facebook machinery, is going to be complete and utter
       | bull/horse/pig/.../shit and going to do much more harm to
       | society, if it picks up, than Facebook is ever capable of.
        
       | badrabbit wrote:
       | I get what they are saying but the b.s. part is how it is framed
       | as an evolution of the internet. It is and will be yet another
       | technology available to those who want to use it. Email is not an
       | evolution of papermail, the internet is not an evolution of the
       | telephone. It adds value, it does not displace the internet.
       | 
       | I would never want to use VR/AR. I like invisible tech not
       | immersive tech. For example, I would prefer holographs to AR/VR
       | if the tech was ready. I want tech that is just there and just
       | works. When I browse an item at a store, I don't want AR to tell
       | me info or let me interact with content about that item, I want
       | the store itself to support displays/screens and gesture based
       | interaction. I want less tech attached and connected to me. I
       | don't like video calls or voice calls, just not comfortable with
       | it even with telephones. I like text.
       | 
       | My point is, AR/VR and the tech describe by "metaverse" will
       | exist but it will itself become obsoleted by better tech by the
       | time it can entirely replace the internet.
       | 
       | Webgl has been around for a while and it hardly replaced regular
       | html sites. PWAs are here and they will hardly do the same
       | either.
       | 
       | Both authors are arguing a false dichotomy. It is and is not
       | bullshit (schrodinger's bullshit?)
        
         | selfhoster11 wrote:
         | > It is and will be yet another technology available to those
         | who want to use it. Email is not an evolution of papermail, the
         | internet is not an evolution of the telephone. It adds value,
         | it does not displace the internet.
         | 
         | I disagree. The only thing most people get via papermail is
         | important government/bank communications and bills. Lots of
         | people forgo the use of a telephone and communicate exclusively
         | via internet chat/calls.
         | 
         | There is a reason to be worried. Like those older technologies,
         | VR/"metaverse" may render more classical paradigms of
         | computing, communication and interaction obsolete - meaning,
         | leave them either for legacy uses only, or make them only
         | useful within a smaller circle of friends or family where the
         | use of such classical methods can be pre-agreed and enforced.
        
           | dataflow wrote:
           | > Email is not an evolution of papermail
           | 
           | It definitely is! So many people get so many things
           | exclusively by email that they would otherwise get by mail.
           | 
           | > the internet is not an evolution of the telephone
           | 
           | Weren't dial-up and then DSL quite literally evolution of the
           | telephone connections? And aren't VoIP and other internet
           | communication platforms displacing a large use case for the
           | telephone?
        
             | LocalH wrote:
             | I wouldn't call them an _evolution_ of POTS so much as an
             | _overlay_. Dial-up standards were a form of encoding that
             | allowed a digital payload to be delivered over lines
             | intended for analog signals. DSL is more or less a purified
             | version of that.
        
               | dataflow wrote:
               | What _would_ constitute an evolution? Would voice calls
               | gaining video capability count...? Mail that can include
               | digital attachments...?
        
           | badrabbit wrote:
           | People use email but they also use papermail. No one writes a
           | love letter or send a regular message over paper mail but
           | plenty of correspondence still happens by paper mail. Email
           | itself is becoming obsoleted now bu newer message protocols
           | but papermail will be around. Being used less does not mean
           | displaced. Papermail lost the popularity contest but is still
           | alive and kicking because the infrastructure is still very
           | useful. You wouldn't vote by email but you would via
           | papermail. And to your point, there is a reason paper mail is
           | used for official purposes. It is the only way to deliver a
           | message to the person residing at a fixed physical address.
        
       | sjtindell wrote:
       | If you are using the term "metaverse" in casual conversation,
       | you've already lost. Twitch, hololive, ar/vr, these are new
       | outlets of the same old web. The thing is always evolving. At the
       | core, it is still about communication and information.
        
       | tudorw wrote:
       | we're there already, they are proposing another window onto it,
       | not my favourite window, but just another window
        
       | evrydayhustling wrote:
       | As an old timer, it's always a bit tough to read takes like this
       | from folks who missed the early days of the web. Obviously
       | nobody's age is their fault, and new perspectives will own the
       | future. But, as we said back then, your radical ideas have
       | occurred to others [0].
       | 
       | Since everyone was fresh off Snow Crash, the early web was full
       | of protocol drafts like VRML that were aimed at bringing about an
       | immersive version of the decentralized creator space that was
       | already blowing our minds. Since all that content was too
       | fragmented to make the experience immersive, people built MUDs
       | and early MMOs like Second Life to concentrate a critical mass of
       | content. So why didn't this come to define the web? IMO:
       | 
       | - Nobody cracked how to jumpstart a real creator economy.
       | Protocols only survive if people have incentives to participate,
       | which is why the web ended up growing around frustratingly
       | centralized pillar services with nefarious network effects.
       | 
       | - In a world of freely connected experiences, "immersive" isn't
       | all that attractive. I let individual websites define how they
       | present themselves to me, but only begrudgingly. Who would I give
       | permission to organize that info into a physical metaphor, and
       | why? This is especially true in a mobile first world, where my
       | ability to shove a web based experience into my pocket is really
       | valuable. Virtual reality is a constraint, not a new medium.
       | 
       | If "this time is different" it's probably because of the first
       | bullet above. There is a generation of digital creators that is
       | much more prepared to create immersive content than 20 years ago.
       | And the biggest social media clearly believe they've learned how
       | to organize them into an economy.
       | 
       | But it won't succeed because it's a new idea, or because we have
       | better VR headsets. There needs to be a better argument about why
       | it is more compelling than the freeform web.
       | 
       | [0]
       | https://everything2.com/title/Your+radical+ideas+about...oh%...
        
       | southerntofu wrote:
       | The author is confusing many things. If the metaverse is
       | interconnected spaces, it requires federated protocols. The
       | Internet relies on BGP and TCP/IP for that, with strong
       | decentralized governance (via LIRs and RIRs and the IETF).
       | 
       | The author claims Minecraft is an interoperable protocol, which
       | is false: you can only run Minecraft where Microsoft distributes
       | it (unless you crack/RE it) and you can certainly not expand the
       | protocol. Minecraft is a very good example of vendor lock-in
       | restricting user freedom.
       | 
       | > FaceTime has taken a huge step forward in connecting people
       | 
       | How so? What did it invent? Everything we do on computers today
       | has been there since at least 1968's "Mother of all demos". If
       | anything, FaceTime and iMessage and such have restricted people
       | connections. We had standard protocols for IM (IRC/XMPP) and they
       | deliberately broke away from the federation so that they could
       | capture and control users.
       | 
       | > This is not a winner-take-all, zero-sum environment. Video,
       | text, images and other forms of media will not die as a result
       | 
       | They may not die, but there's concerns to be raised. About
       | accessibility first and foremost: text may not be accessible to
       | blind people, but screen readers and braille screens make it so.
       | Audio/Video can use transcripts and captions to be accessible.
       | What about VR? Does VR care for disabilities?
       | 
       | If VR tech becomes successful, there will be huge incentives for
       | the usual evil corps to move everything there to appear modern
       | and to better control our attention span. More immersion means
       | more addiction, means more exposure to advertisement and more
       | susceptibility to various "mind control" techniques.
       | 
       | > But the metaverse actually (theoretically) allows for more
       | fairness due to the decentralized nature of it.
       | 
       | How is it decentralized? You make this argument over and over
       | again yet all corporations pushing for the metaverse have _never_
       | promoted a decentralized standard so far.
       | 
       | > YouTube and TikTok have enabled people from unprivileged
       | backgrounds to make money from providing value
       | 
       | That's true for some people, but that's the exception and not the
       | norm. Most people who make money don't make interesting content
       | (just sponsored shit), and most people who make interesting
       | content will be censored due to alleged copyright violation of
       | ToS abuse. Youtube and Tiktok are two very good examples of
       | everything that's wrong with the Internet as we know it. You may
       | or may not agree with Youtube's political censorship, but you
       | will certainly agree that TikTok's censorship is going _really
       | far_. [0]
       | 
       | > My conclusion and refutation of this point is that cross-
       | compatibility is not bullshit. (...) We still text today, but we
       | still video call too!
       | 
       | The word you're looking for may be interoperability. And
       | interoperability goes against the laws of capitalism. People use
       | many different protocols and most are centralized proprietary
       | protocols we have zero control over. I really recommend you check
       | out Cory Doctorow's talks on interop and monopolies.
       | 
       | > So yes, progress is a good thing, first of all.
       | 
       | Depends how you measure progress. Is it financial? Scientific?
       | Based on happiness? Equal access to resources? According to most
       | metrics (except economic development) humanity has been going
       | backwards for decades, destroying everything it touches.
       | 
       | > technophobia and pessimism of technology
       | 
       | I'm neither technophobic nor a pessimist. I'm a realist: i know
       | humanity is capable of the best and the worst depending on the
       | circumstances and incentives. There's a lot that's deeply broken
       | about our society as it is, and i see the "metaverse" being
       | pushed by the most evil actors out there. It cannot be for the
       | betterment of humankind because the incentives are wrong to start
       | with.
       | 
       | If you're looking for a metaverse project that's not a complete
       | dystopian nightmare, it appears Spritely Goblins [1] is the only
       | one worth considering, because it aims to be federated and
       | standardized, and based on capabilities.
       | 
       | [0] https://www.protocol.com/china/i-built-bytedance-
       | censorship-... [1] https://gitlab.com/spritely/goblins
        
         | convolvatron wrote:
         | this point you make about interoperability being fundamentally
         | opposed to capitalism is _really_ quite key. and this isn't a
         | fruitful balancing act like many dichotomies.
         | 
         | the internet is interoperability. and commercial attempts to
         | defeat it are weakening the infrastructure as well as the
         | technical culture required to evolve it.
         | 
         | the community gave the world a truly marvelous thing, and not
         | only did they use it primarily to sell trash, they took the
         | keys too.
        
         | rvz wrote:
         | > ...is THE only one worth considering, because it aims to be
         | federated and standardized, and based on capabilities.
         | 
         | So you're saying THIS is our ONLY hope competing against Meta?
         | After looking at the proposals, I really hope it isn't the only
         | one. We need more.
         | 
         | Either way, the metaverse has multiple winners.
        
           | southerntofu wrote:
           | > So you're saying THIS is our ONLY hope competing against
           | Meta?
           | 
           | Not really. I'm saying VR is mostly a waste of resources, and
           | that _competing_ against big corp is useless because the
           | system is rigged in their favor. We need to change the
           | system, otherwise we 're all doomed (see also End:Civ).
           | 
           | Specifically about online VR (what people call the metaverse
           | for some reason that eludes me), i'm saying that Spritely
           | Goblins is the only project i've read about that is not
           | _explicitly designed_ to abuse /exploit people. There may be
           | others, but i'm not aware of them. Of course that doesn't
           | mean that Spritely protocol can't be abused (like WWW), but
           | it's to my knowledge the only protocol that fits the author's
           | vision of what the metaverse should be (federated and
           | extensible).
        
             | Turing_Machine wrote:
             | > Specifically about online VR (what people call the
             | metaverse for some reason that eludes me)
             | 
             | Because that is what Neal Stephenson called it in _Snow
             | Crash_, which, though perhaps not the very first, was at
             | least the first _widely-popularized_ description of such a
             | system. I recommend reading the book and comparing it to
             | what we actually have. What we actually have comes up
             | pretty short.
        
               | matthewdgreen wrote:
               | I'm a huge fan of Stephenson, but: William Gibson's
               | Neuromancer (trilogy) is probably more deserving of
               | credit for initially popularizing the idea of a virtual
               | shared environment. Wikipedia gives credit to Vinge's
               | 1981 "True Names", but Neuromancer alone has sold more
               | copies than that book and all of Stephenson's novels
               | combined, not to mention that it won the Hugo and Nebula.
        
         | realprimoh wrote:
         | Wow! I'm the author and this is a really good response. I
         | really appreciate the detail you've gone into here.
         | 
         | I'm really thankful to hear your different viewpoints in a
         | respectful manner.
         | 
         | Re: Minecraft. I realize that Minecraft is just an analogy and
         | rather links is a better example of the "decentralized" nature
         | of the metaverse. But I'll definitely check out Cory's talks
         | about interop as I admittedly can learn a lot more there.
        
         | routerl wrote:
         | Thanks for the comment. I wish I could upvote you more.
        
         | selfhoster11 wrote:
         | FaceTime definitely hasn't connected me to anyone even once.
         | I've never owned an Apple device and never plan to do so
         | (unless as a curiosity). FaceTime doesn't exist as far as I'm
         | concerned. We need more interoperability, not less.
        
           | realprimoh wrote:
           | I should've said video calling in general.
        
       | dandotway wrote:
       | So why did the author of "No, The Metaverse is Not Bullshit"
       | choose to present his thesis using mostly text with a few images?
       | Would not using three.js to create a rich web 3D experience have
       | been a more compelling argument for the future growth of rich web
       | 3D experiences?
       | 
       | https://threejs.org/examples/
        
         | ipaddr wrote:
         | Does that page display anything to you? It did not on my mobile
         | device. It might not be the best choice over images/text for a
         | general audience.
        
           | dandotway wrote:
           | Hmm... great point. ;-)
        
       | otras wrote:
       | The main thing that needs decoupling for me is the idea of _a_
       | Metaverse, which is what the author focuses on as the evolution
       | of the internet, and Facebook's efforts to be a leading player in
       | the space and define what the Metaverse is.
       | 
       | As much as I would love to believe that there is a benevolent
       | future where Meta only owns part of the decentralized Metaverse,
       | I'm not sure I believe that now. Facebook is a profit making
       | organization that has worked hard to be _the_ place to go to
       | online, and it fights hard to keep that status. Facebook bought
       | Instagram and WhatsApp. It's working hard to compete with TikTok.
       | A Facebook account is required to use an Oculus Quest 2. I don't
       | see it quietly accepting a part of the decentralized pie. I see
       | the company working hard to both lead and define the space,
       | because that's where it sees the growth and the money.
       | 
       | Maybe the Metaverse isn't bullshit, but what Facebook is trying
       | to create probably is.
        
       | resoluteteeth wrote:
       | Just because some people dismissed the internet as a fad doesn't
       | mean that everything that is dismissed as a fad is going to be
       | the next internet.
        
         | paulgb wrote:
         | Agreed, but I also think a big factor is that the things that
         | make _metaverse_ distinct from what we already have with VR are
         | (to the best of my knowledge) entirely hypothetical.
         | 
         | As I understand it, and by the definition in the article, the
         | core of the metaverse as a decentralized system implies that
         | I'll be able to run a metaverse server that anyone can connect
         | to from a client. Since "nobody owns the metaverse", I suppose
         | this would be a client that uses some sort of open standard
         | (like HTML) rather than any one company's proprietary client.
         | 
         | Is anyone actually building towards that description of the
         | metaverse? The biggest players (like Facebook) seem to be
         | pursuing a vision where there might be some decentralization
         | from the network but the client is still proprietary and owned
         | by them.
        
       | meheleventyone wrote:
       | > Let's take off our cynic hat and put on our optimism hat with
       | some kiddish imagination mixed in.
       | 
       | > We watch movies right now on a screen, in front of us. Surround
       | sound takes us a step closer to feeling like we're in the movie.
       | Some theaters have gusts of air or water droplets during certain
       | parts of the movie to increase immersion. Now, imagine watching a
       | movie around you, instead of in front of you. It's the same
       | reason the Harry Potter rides at Universal Studios are so
       | popular. The feeling of a Quidditch ball racing at your face
       | while you barely dodge it is just thrilling. Now imagine you're
       | able to experience this with your mom, who lives across the
       | world, and you guys are able to share awesome experiences like
       | these together. FaceTime has taken a huge step forward in
       | connecting people and the next logical step is something like VR.
       | (Teleportation is the end-goal, I guess)
       | 
       | This can be built right now, no need to invoke the metaverse as a
       | requirement.
       | 
       | I do think the deep interoperability side of the whole metaverse
       | schtick needs some more thought though. Like why doesn't it exist
       | for the web today despite attempts like Gravatar? Or why doesn't
       | it exist for games? Interoperability isn't just hard because we
       | need common standards but because it doesn't fit the aesthetic
       | and/or money making ambitions of the companies who would support
       | it.
       | 
       | Then on standards it just ends up laughably naive, we will build
       | common standards together but Meta should do it? Has anyone
       | looked at the web standards lately!?
       | 
       | A non-corporately owned Metaverse won't happen for the same
       | reason we couldn't build the Internet again today. All the power
       | is concentrated into a few companies and they're not going to
       | share it out of the kindness of their hearts.
        
       | throwaway2016a wrote:
       | To me the metaverse in general is approaching bullshit for the
       | same reasons 3D TVs largely failed: Not everyone's going to want
       | to use it. It doesn't create new novel things you couldn't do
       | before, it just makes existing things much less convenient. It
       | doesn't solve a real problem.
       | 
       | Why on earth would I want to have a meeting as my 3D avatar?
       | Meetings are broken in a lot of ways but having to strap on a
       | headset is not the solution to any of those issues.
       | 
       | And no matter how cool you make doing eCommerce in the meta
       | verse, a majority of people are going to want to do it via a web
       | browser. Why? A web browser requires a fraction of my attention,
       | I can keep it open on the side, I can quickly switch tabs.
       | Webpages are very information dense. Commerce in the meta verse
       | has most of the disadvantages of shopping in a brick and mortar
       | store with only a few of the advantages and very few unique
       | advantages.
       | 
       | The metaverse creates more immersive experiences but except in
       | games it does it for things no one wants to be more immersive.
       | I'm betting no one has ever asked: I wish I could have a more
       | immersive at home shopping experience. They already had a perfect
       | high definition immersive experience in retail stores and chose
       | the Internet instead of it.
       | 
       | The only legitimate problem it seems to solve is a bunch of nerds
       | (not using as a negative, I myself am a nerd!) read Snow crash,
       | Ready Player 1, Nueromancer... heck, even Tom Clancy's Net
       | Force... and thought: this sounds cool.
       | 
       | What they miss is that in a majority of those books, the
       | metaverse is a way for corporations to create a world in which
       | they have all the control and human live in squaller and no
       | longer interact with each other in the real world. For the most
       | part they were distopias not utopias.
       | 
       | Edit: Seem to have a fun little up down voting war going on that
       | is keeping me around +1 which means about half of you agree and
       | half disagree... maybe if you disagree you can try saying why in
       | a reply instead of downvoting? I would legitimate love to hear
       | your reasons why I'm wrong. I'm open minded.
        
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