[HN Gopher] Facebook plans to change its name as part of company...
       ___________________________________________________________________
        
       Facebook plans to change its name as part of company rebrand
        
       Author : schleck8
       Score  : 295 points
       Date   : 2021-10-20 13:04 UTC (9 hours ago)
        
 (HTM) web link (www.theguardian.com)
 (TXT) w3m dump (www.theguardian.com)
        
       | h2odragon wrote:
       | "Ministry of Information?"
       | 
       | Ultimate Arbiter of Reality?
       | 
       | Can Zuck resist the urge to proclaim himslef a God? How about
       | High Pontiff of the new Holy SanFransican Church?
        
         | pjmorris wrote:
         | The Kwisatz Haderach?
        
         | sgregnt wrote:
         | I thought he is pushed to censor by the US and other
         | governments, and practically does not have much room for
         | freedom.
        
           | aserdf wrote:
           | he has more money than god - if not for a god complex, what
           | reason to continue with the status quo? he can do literally
           | anything on or off this earth that is within the realm of
           | possibility.
        
       | neonate wrote:
       | https://archive.md/fIv2l
        
         | [deleted]
        
       | jaywalk wrote:
       | Oh yes, one of the steps large companies inevitably take after
       | their reputation is tarnished beyond repair. The problem here is
       | that nobody cares what the parent company of Facebook is called,
       | just like nobody cares what the parent company of Google is
       | called. It's Facebook and Google.
        
         | sorokod wrote:
         | May work to some extent, remember Blackwater?
         | 
         | Blackwater => Xe Services => Academi
        
           | pdpi wrote:
           | An accidental case of that is Accenture. It split with Arthur
           | Andersen (and got renamed) just a couple of years before the
           | Enron Scandal broke.
        
         | therealdrag0 wrote:
         | I first thought of Comcast. People still call it "Comcast"
         | instead of "Xfinity"
        
           | azinman2 wrote:
           | I thought Xfinity was a "product" of comcast?
        
             | therealdrag0 wrote:
             | True, but Comcast Cable was still rebranded to it to avoid
             | negative associations:
             | https://en.wikipedia.org/wiki/Xfinity#Branding
        
             | josefresco wrote:
             | It's a "brand" of Comcast (whatever that means)
             | 
             | "Comcast Cable is the cable television division of Comcast
             | Corporation, providing cable television, broadband
             | internet, and landline telephone under the Xfinity brand." 
             | https://en.wikipedia.org/wiki/Comcast#Comcast_Cable_(Xfinit
             | y...
        
           | albrewer wrote:
           | Or RoadRunner -> Time Warner -> Spectrum depending on your
           | region and age
        
             | d23 wrote:
             | Wow. It does work. I had no idea Spectrum was Time Warner.
             | I was just wondering the other day about what ended up
             | happening with Time Warner.
        
         | jimbob45 wrote:
         | That's because Google remains Alphabet's most used product.
         | I've theorized for years that Facebook massively benefits from
         | all the negative coverage because Facebook itself isn't that
         | popular anymore.
         | 
         | I would guess that if you were to split up FB into FB business
         | pages, FB personal pages, Instagram, and Whatsapp, that FB
         | personal pages would be the lowest-used product by a sizeable
         | margin. If they rebrand along those lines, I'm guessing they
         | could convince the public of that as well and lawmakers
         | wouldn't be able to get their grubby regulating hands on it.
        
           | alangibson wrote:
           | Certainly the "news feed" has to be the most used feature?
           | From shoulder surfing some Fb users, it seems like users
           | spend most of their time scrolling until something triggers a
           | response. Then back to scrolling...
        
         | snarf21 wrote:
         | Isn't this really just a Google > Alphabet kind of change? I
         | assume there will be a new umbrella that FB, IG and WApp will
         | just be things inside as well as pushing things like Oculus at
         | more of a separate concern.
        
           | munk-a wrote:
           | And honestly - nobody calls Google anything but Google. These
           | sorts of renames requires that the main line of business
           | actually shrink relative to the company which strikes me as
           | highly unlikely for both Google and Facebook.
        
           | spinchange wrote:
           | Alphabet's name change was part of a corporate and equity
           | (shares) restructuring and also a change of the executive
           | leadership guard and/or board, no? Perhaps that's going on at
           | Facebook too. I don't think it is incidental that Facebook is
           | already in the headlines and has other PR issues at the
           | moment. Kind of goes without saying...
        
           | gizdan wrote:
           | Feels like Google had a valid reason, unlike Facebook, who
           | seems to be only doing it because of PR issues.
        
             | Frost1x wrote:
             | I wonder if this structure also helps with reduced risk for
             | antitrust cases succeeding.
        
               | vineyardmike wrote:
               | I feel like the actual anti-trust risk is lower than
               | people expect/want.
        
             | jjcon wrote:
             | Isnt it just unfounded speculation that it is for pr? To me
             | it makes sense for the same reasons google did it.
        
               | gizdan wrote:
               | It sure does make sense, but the timing is hard to
               | ignore. Either way, you are right, indeed it is unfounded
               | speculation, hence why I said "who _seems_ to be only
               | doing it because of PR issues. "
        
               | fshbbdssbbgdd wrote:
               | This seems like terrible timing if they are doing it for
               | PR, since Facebook is currently in the thick of a
               | negative news cycle that will immediately tarnish the new
               | brand. The stories will all say: Facebook is evil, and
               | also changing its name. It would make more sense to wait
               | for the press to die down first.
        
               | qqtt wrote:
               | How would one "prove" the reason they changed their name
               | is for PR? A company would never outright say "Our
               | reputation is terrible so we are trying to trick
               | everybody by coming up with a new name to redirect
               | attention."
               | 
               | Google did it because they were structuring businesses
               | that matured out of Google X - like Verily & Waymo.
               | Facebook doesn't have such a similar business reason.
               | Instagram, WhatsApp, Facebook are all in the social media
               | space and all relate to each other. The alleged reason
               | "to rebrand under a Metaverse umbrella" makes it clear
               | this is a very different reason compared to what Google
               | did.
        
         | BoxOfRain wrote:
         | I'm not sure how successful this rebrand will be when the words
         | "Zuck" or "Zucked" in popular English literally mean "to
         | arbitrarily remove or ban something for stupid or arbitrary
         | reasons".
        
           | GoblinSlayer wrote:
           | Google did it before it went mainstream.
        
           | genericuser314 wrote:
           | to arbitrarily remove... for arbitrary reasons.
           | 
           | -\\_(tsu)_/-
           | 
           | Popular English has taken a real hit in the last few years.
        
             | worldeva wrote:
             | If we're being pedantic, I'll one up you: The removal being
             | arbitrary does not require that the _reason_ is arbitrary;
             | see: selective enforcement. :p
        
             | BoxOfRain wrote:
             | I'm not sure failing to proofread a throwaway comment on a
             | social news site indicates anything about the state of
             | popular English.
        
           | lovich wrote:
           | Does it mean that? I've only seen Zuckerburg used as a verb
           | to mean cheating your business partner out of the business
        
             | BoxOfRain wrote:
             | Anecdotally on Facebook itself I see the term "Zucked"
             | thrown around a lot in groups for various topics, an
             | example would be: "be careful with that post or you'll get
             | the group Zucked". Maybe it's a regional or topic-specific
             | thing but I see it quite a lot.
        
           | Ftuuky wrote:
           | "Zuckerberged" means "to steal an idea from someone but
           | change it just enough that you can claim it as yours". [0]
           | 
           | [0]
           | https://www.urbandictionary.com/define.php?term=Zuckerberged
        
         | chubot wrote:
         | One renaming I can recall is Philip Morris -> Altria, although
         | apparently a new Philip Morris was spun off, so it exists
         | again.
        
         | Groxx wrote:
         | Honestly, I think it _does_ work. Not perfectly, but somewhat,
         | and that 's enough to be worth doing for them.
         | 
         | People will continue to associate Facebook stuff and some of
         | the parent-company shenanigans when they hit big news events,
         | but it gives them another name for news releases and forcefully
         | correcting news outlets that "Alphabet did X, and Alphabet is
         | not Google".
        
         | anf0 wrote:
         | It worked for Arthur Anderson -> Accenture although they also
         | restructured the business. E.g. Accenture is only the
         | consulting part of the business.
        
         | optimalsolver wrote:
         | Barely anyone knows Chiquita used to be the infamous United
         | Fruit Company, so it can work.
        
           | lotsofpulp wrote:
           | I bet barely anyone would care if it was still United Fruit
           | Company.
        
             | optimalsolver wrote:
             | If Googling your company name also brought up a bunch of
             | See Also links to various genocides and military coups, the
             | company executives would certainly care.
             | 
             | In an age of ethical consumerism, it's undeniable that not
             | breaking with the past would've had a significant impact on
             | their profits.
        
               | lotsofpulp wrote:
               | Maybe, but there are a lot of companies with negative
               | links, although perhaps not to the level of UFC's
               | genocide or military coups. Nike, IBM, Mercedes, etc.
               | Either way, management would have changed twice or thrice
               | over by now. But I would still guess the vast majority of
               | people do not care how their bananas got to them as long
               | as they are 49 cents per pound or their avocados
               | regardless of which Mexican cartel sent them.
               | 
               | Does anyone really think clothing brands are avoiding
               | Xinjiang cotton if their product still comes from China
               | or another south/east Asian country?
        
               | plorkyeran wrote:
               | Googling "United Fruit Company" doesn't give any Related
               | searches that mention genocides or coups for me. OTOH,
               | the very first thing when googling Chiquita is "People
               | also ask... Is Chiquita a bad company?" with an answer
               | that is basically "yes".
        
               | aqsalose wrote:
               | Genocide might be pushing it, but DuckDuckGo [1] first
               | result is a Wikipedia article:
               | 
               | https://en.wikipedia.org/wiki/United_Fruit_Company
               | 
               | Some entries in the table of contents sound a bit
               | embarrassing, like "Banana massacre" and "Aiding and
               | abetting a terrorist organization". Description of a coup
               | is to be found if someone reads the entry about
               | Guatemela.
               | 
               | Various other top DDG results are about the same three
               | things, dictionary entries and Pablo Neruda's poem.
               | 
               | [1] https://duckduckgo.com/?t=ffcm&q=United+Fruit+Company
               | &ia=web
        
       | [deleted]
        
       | RNCTX wrote:
       | I gotta say I'm really glad that Facebook is all-in on Virtual
       | Reality, because that's the shortest path to the ultimate failure
       | of Facebook and the departure of a lot of its problem children in
       | management.
       | 
       | Virtual Reality as a concept is always going to fail.
        
         | jonny_wonny wrote:
         | Virtual reality as a concept has been validated since the
         | initial release Oculus's DK1. You are quite behind the times on
         | this one.
        
       | [deleted]
        
       | nelsonic wrote:
       | Facebook is rebranding because they can no longer control the
       | narrative around their toxic brand. They have tried with "Project
       | Amplify":
       | https://www.nytimes.com/2021/09/21/technology/zuckerberg-fac...
       | 
       | Some branding consultant has calculated that it will be _cheaper_
       | for them simply re-brand than to try to recover the existing
       | brand.
        
       | mikewarot wrote:
       | I always take it as a company is trying to hide from its mistakes
       | when they do a rebranding. Long ago, International Harvester
       | rebranded to Navistar, and I knew I'd never want to buy one of
       | their products, ever, as a result.
       | 
       | I wonder just how bad the stuff they're trying to hide is.
        
       | stellalo wrote:
       | Interestingly, this happens ~17 years after Facebook went online,
       | same as what happened with Google/Alphabet in 2015
        
       | dschuetz wrote:
       | I suggest "hatebook" as the new company name if they mean it
       | being transparent.
        
       | [deleted]
        
       | bawolff wrote:
       | Feels a bit clickbait. The headline made it sound like it was
       | rebranding the main app. Instead they're just pulling a
       | google->alphabet, which is much less shocking.
        
       | gnicholas wrote:
       | I wonder if a name change for the holding company would help with
       | recruiting. I can imagine that a lot of people don't want to say
       | "I work at Facebook" -- but might be willing to say "I work at
       | [holdco]". Sort of similar to the Google/Alphabet distinction,
       | but FB probably has a worse image among SV types than Google ever
       | has.
        
       | ya3r wrote:
       | After the new name fails to make any significant difference, they
       | will try new CEO.
        
         | kfprt wrote:
         | They'll try but with his preferred shares he'll be like a leech
         | that they'll never be rid of.
        
       | wongarsu wrote:
       | It honestly makes sense to name the company something else than
       | their first product, especially as they now have multiple other
       | products with similar user numbers.
        
       | diomio wrote:
       | Booky McBookFace
        
       | marban wrote:
       | _Hades_ comes to mind to use as the holding name.
        
       | notafraudster wrote:
       | The metaverse stuff is really, really embarrassing. Second Life
       | has existed for 20 years and it's a fun novelty. Adding
       | advertising and branded content and making it cost more because
       | of high end hardware requirements and making it slower and more
       | difficult to interface with because it's VR/AR instead of using
       | existing interfaces is not an improvement; just like adding
       | branded content and sticking it in the skeletal husk of a bad
       | shooter game for 12 year olds wasn't an improvement when Epic did
       | it. All the CEOs who buy into this metaverse shit keep talking
       | about the universe of possibilities, but the only possibility
       | they're pursuing is building a Times Square Wal-Mart.
       | 
       | Even crazier, most of them approvingly point to the execrable
       | "Ready Player One" as an example of a vision to deliver on. No,
       | I'm sorry, a horny 15 year old shaving his body hair so he can be
       | more aerodynamic in VR while engaging in extended self-
       | congratulatory monologues about what a Nice Guy he is for not
       | being repulsed by his "Rubenesque" girlfriend while he recites
       | lines from Ghostbusters in a series of completely incoherent
       | "memba this???" vignettes, is not a vision for the future.
       | 
       | It's a bummer because I think there probably are legitimate uses
       | of VR/AR telepresence as the next frontier of video calling,
       | which would seem to be right in line with Facebook's stated
       | mission of connecting the world.
       | 
       | But no, we'll get an exceedingly shitty videogame instead. Can't
       | wait for them to power it all by NFTs.
        
         | jnsaff2 wrote:
         | https://youtu.be/67sfZfreOrU
        
         | 13415 wrote:
         | It's more than embarrassing, it's in my opinion kind of crazy.
         | Zuckerberg seems to be obsessed with "governing people" and
         | "leadership", he mentions this in almost every interview. He
         | really seems to believe that he's "governing people" on
         | Facebook and that there will be even more governing to do in
         | the "metaverse."
         | 
         | I'm not blaming him personally, he might just have happened to
         | have surrounded himself with a few too many people who lost
         | touch with reality, but the metaverse and these plans to
         | "govern people" seems to have gotten to his head. He sounds
         | more and more like a lunatic.
         | 
         | Not enough people are interested in virtual reality and even
         | less people are going to be interested in one based on
         | Facebook's arbitrary and vague rules (aka "governing people")
         | and their algorithmic discrimination. Not to forget about
         | actual governments who will also have a few things to say about
         | some aspects of the planned metaverse such as its economy and
         | payment systems.
        
         | 0xbadcafebee wrote:
         | Once somebody figures how to emulate all the five senses in VR,
         | it's going to happen. Drink whatever you want, eat whatever you
         | want, feel whatever you want, for as long as you want, from
         | your La-Z-Boy? The whole world will rush to virtual reality.
         | 
         | I agree that a VR helmet is not going to significantly change
         | anything, but one day we will absolutely plug ourselves into
         | the matrix and never leave.
        
         | mbesto wrote:
         | This is pretty simple. Facebook is taking bets on the next big
         | Platform(tm) because they cannot afford to miss out on
         | determining what comes after mobile.
         | 
         | The FOMO is insane here.
        
           | VRay wrote:
           | Yeah.. I'm a bigger VR fan than most, but nobody has figured
           | out the UX for it or any killer use cases yet. I don't think
           | Facebook is particularly likely to be able to ship something
           | that can compete with whatever Microsoft or Apple can put
           | out, either
           | 
           | BUT if it only costs then a few dozen billion to take a stab
           | at it, they may as well. We can see what a disaster the
           | mobile platforms locking down Facebook's spying has been for
           | their ad business
        
             | stcredzero wrote:
             | A big part of the UX problem is the form factor. Same story
             | as early 2000's "tablet computers."
        
             | screye wrote:
             | On the flip side VR is just 1 UX innovation away from
             | blowing up.
             | 
             | The rate of gains in mobile computing (M1x), mobile vision
             | (pixel 6 pro) and mobile sensors will make the technical
             | and monetary barriers to VR dissapear within the next 5
             | years.
             | 
             | Whatsapp was a small.iterative change to chat apps and it
             | cost them $20 billion. Spending a few billions to get ahead
             | on the next paradigm in interactive experience simply
             | prudent spending.
        
             | advrs wrote:
             | I don't understand how you say this when Oculus Quest 2
             | (owned by FB, of course) is probably the best + most
             | popular VR experience. Is it early days? Yes, of course.
             | But this quasi-religious idea that only Apple (or
             | Microsoft? lol..) can create the "2.0" or "3.0" VR
             | experience is a bit lacking in evidence.
             | 
             | Not that I am saying FB will necessarily be the ones, but I
             | think the only honest position is that "the jury's still
             | out" on who owns this one.
        
             | kaibee wrote:
             | The issue is that we have like 40 years of UX improvement
             | for desktops and now have super high resolution monitors
             | that make that UX experience usable. We have like 5 years
             | for VR and 0 years with a high enough resolution to make it
             | usable. I think once high resolution enough VR comes out
             | it'll pretty much be "oh I don't need monitors anymore, but
             | keyboards/mice are still pretty much ideal for text
             | entry/knowledge work, so lets keep those. probably more
             | standing desks also." The metaverse thing is a solution in
             | search of a problem, and in Facebook's case, clearly a
             | solution in search of more money.
        
             | vineyardmike wrote:
             | > I don't think Facebook is particularly likely to be able
             | to ship something that can compete with whatever Microsoft
             | or Apple can put out, either
             | 
             | Yes, but the Oculus Quest 2 is pretty good for the price,
             | and fact that its probably 5 years earlier than anything
             | anyone else is putting out. They're really actually trying
             | it seems, which is pretty welcome.
             | 
             | I honestly think the coolest aspects of it are the simple
             | AR-ish things they're doing (hand tracking, keyboard
             | tracking, the camera based zone for where you can walk,
             | etc).
        
           | kibwen wrote:
           | On that note, taking bets that their new brand name is
           | "Facebook+".
        
           | ProjectArcturis wrote:
           | Yeah, their usual play would be to see which innovative
           | upstart begins to own the space and buy them out. But with
           | all the antitrust attention and valuations being what they
           | are, they can't expect to do that anymore.
        
         | enos_feedler wrote:
         | Facebook, Microsoft, NVIDIA, Epic, etc, etc are all grabbing
         | onto this metaverse thing and it is super embarassing. They say
         | its about "not one company". There is only one reason why they
         | all talk about this. Apple. Apple is obviously building its own
         | metaverse and isn't inviting some of these companies to the
         | party (NVIDIA) or making them pay high fees to join (Microsoft
         | xbox, epic, etc). The kicker is going to be when all of these
         | companies realize metaverse isn't a thing and Apple wasn't
         | working on it all along. Instead, Apple builds up AR technology
         | so they can make useful products that actually sell to
         | everyone.
        
           | serverholic wrote:
           | This is one of the reasons Ethereum is so important. It
           | creates a common foundation that no single company owns.
        
             | echelon wrote:
             | Your argument doesn't follow.
             | 
             | Besides, Buterin and the other whales "own" Ethereum.
             | 
             | Does someone with no money own any stake in Ethereum? No.
             | They don't.
             | 
             | Ethereum isn't a socialist paradise.
        
         | ModernMech wrote:
         | > Second Life has existed for 20 years and it's a fun novelty.
         | 
         | Sorry this is tangential, but anyone remember Active Worlds
         | from Circle of Fire circa 1995?
        
           | veqz wrote:
           | Sure do. Was lots of fun, even though my skyscraper plans
           | failed as there was a limit to how man objects we were
           | allowed to stack in the Z-axis.
        
         | fossuser wrote:
         | I think you're mostly wrong.
         | 
         | AR is an obvious candidate for the next platform and superior
         | UX (if the hardware is possible) when it's ready.
         | 
         | "Metaverse" branding doesn't matter, UI in line of site and
         | ability to manipulate things in the real world just by looking
         | at them and gesturing has obvious massive potential and appeal.
         | 
         | I don't care about Ready Player One and the fiction stuff is
         | irrelevant.
         | 
         | The ability to have interactive virtual overlays in the real
         | world is big, the potential for new things given that platform
         | is enormous. If you think that hardware is impossible that's
         | one thing, but to not even see it is just short sighted and a
         | classic knee-jerk HN dismissal that can end up a joke ten years
         | later.
        
         | TrevorJ wrote:
         | >The metaverse stuff is really, really embarrassing.
         | 
         | I suspect it's less about a new incarnation of second life, and
         | more about what happens when we've all got access to an AR
         | layer while traversing the real world.
        
         | wanderer2323 wrote:
         | Execrable -- extremely bad or unpleasant
         | 
         | I looked it up so you don't have it
        
         | wdb wrote:
         | There is a lot of fuss on Youtube about Earth 2.0 metaverse
        
         | mchaynes wrote:
         | Fundamentally the profit motive ruins true innovation
        
         | aaroninsf wrote:
         | It's comments like this that make it worth wading through HN
         | each morning.
         | 
         | Huzzah!
        
         | scotuswroteus wrote:
         | Seems to me like a play for patents -- the more they move
         | forward in this direction, and file patents that are crucial
         | for doing so, the more shareholders can profit off of the
         | inevitability that something like a Ready Player One dystopia
         | is indeed in America's near future. The embarrassment is the
         | society that can't take ourselves off that track. Which I guess
         | is just another way of saying 'don't hate the player, hate the
         | game.'
        
         | peter_retief wrote:
         | VR makes most people nauseous and this is going to be far
         | worse. I am watching from afar and seeing the B grade movie
         | that is Facebook crash and burn.
        
           | istorical wrote:
           | This is a bit like saying 'vacuum tubes are too fragile and
           | always break, computers will never succeed'.
           | 
           | That being said, I do think FB will succeed on the hardware
           | front but flounder on the software front unless they somehow
           | completely reinvent themselves and stop being so "Disney".
        
             | peter_retief wrote:
             | Vacuum tubes? Didn't they get replaced with transistors,
             | are they fragile?
        
           | Karunamon wrote:
           | I call maximum shenanigans on "most people", especially given
           | the success of the Quest.
        
             | peter_retief wrote:
             | :)
        
             | VRay wrote:
             | The guy has a point, any experiences that move you around
             | will make almost everyone who tries them sick after 10 to
             | 30 minutes. Nobody's found a perfect solution yet.
             | 
             | On the upside, even a boring "stand around and talk to
             | people" game will be more immersive and fun in VR than most
             | action-packed run-and-gun games without it
        
               | moron4hire wrote:
               | I think it's a bit like complaining that GUI operating
               | systems aren't a good fit for text adventure games. It's
               | a completely different paradigm. Shifts in dominant
               | genres should be expected.
        
               | peter_retief wrote:
               | https://twitter.com/sama/status/1450876862910042113?s=20
        
               | jonny_wonny wrote:
               | That's absolutely false. Many people do experience
               | discomfort when they are new to VR, but with time most
               | people adjust, and are able to play for any amount of
               | time with no negative side effects.
        
         | jugg1es wrote:
         | I can't think of a worse company than Facebook to be the first
         | one to create a legit metaverse. The appeal of the VR in Ready
         | Player One was that it was created from a core of sincerity.
         | Facebook's approach would create it around their business
         | model, which is arguably poisonous.
        
           | serverholic wrote:
           | This is why Ethereum is so important. With technology like
           | NFTs, it creates a common, standard platform for these
           | companies to build on.
        
             | Andrew_nenakhov wrote:
             | NFTs, aka StarCatalog 2.0 where you can pay some database
             | owners to keep a record of your name next to some set of
             | data?
        
               | serverholic wrote:
               | Yes a database of digital assets that you control.
               | Forcing facebook to use a standard instead of full lock-
               | in is good IMO.
        
             | nivenkos wrote:
             | How do NFTs help in any way?
        
               | serverholic wrote:
               | An NFT can represent any digital asset. Digital assets
               | are a key part of any "metaverse".
               | 
               | If NFTs become the standard then you could theoretically
               | take your assets off Facebook into another Metaverse
               | without losing your items. NFTs help avoid lock-in and
               | put pressure on Facebook to play nicely with others.
        
               | nikk1 wrote:
               | I am shocked how this stuff hasn't made its way into HN
               | yet. Everyone PLEASE DYOR and start by researching
               | Cryptopunks and Bored Ape Yacht Club, you can spread out
               | your NFT horizons from there.
        
         | leesec wrote:
         | Literally what are you on about lol. The Quest 2 was the first
         | breakout VR system and they've already got Quest 3 and AR
         | glasses coming down the pipe. I for one am glad a big company
         | is taking this space seriously.
        
           | jasondigitized wrote:
           | This. I'll be the first to signup for the ad free Sony or
           | Microsoft metaverse. I pay for cable and Netflix. I will have
           | no problem paying the equivalent to pop into VR and
           | experience whatever this becomes. My hunch is a hybrid of
           | MUDs, Fortnite, Subreddits, Tinder and Peloton.
        
             | smolder wrote:
             | It's honestly making me depressed that this recoining of
             | the term metaverse is being taken seriously and is likely
             | to stick the way "cloud" stuck, and worse, that the things
             | development will be driven by a company like FB. I'm not
             | the slightest bit interested in Mark Z's vision of a
             | metaverse. Instead, I am afraid about how many _more_ wrong
             | turns we can take with how we develop our information
             | technology and apply it across society. The FOSS vision of
             | computing where software progress is shared and acts an
             | equalizer, and where people _control their softwares
             | behavior_ is what we need, not new and better attention-
             | whoring surveillance-economy user-hostile junk. (Now in
             | 3D!)
        
             | notreallyserio wrote:
             | I'll be shocked if we don't see a touch of Clubhouse.
        
               | neartheplain wrote:
               | That's what VRChat has been for 4 years now. Though it's
               | less Clubhouse rooms packed with celebrities and clout-
               | chasers, and more improv comedy meets "Humans of New
               | York":
               | 
               | https://www.youtube.com/c/syrmor/videos
               | 
               | VRChat as a platform has (enormous) problems of its own,
               | but right now it's the best way to meet and chat with
               | interesting people in VR.
        
         | headphoneswater wrote:
         | I find relating things to litature like that kind of silly but
         | VR is pretty amazing these days and the quest2 shockingly nice
         | to use
         | 
         | 3d interaction clicks with people, i'm not suprised they are
         | doubling/tripling down while leading the market
        
           | lm28469 wrote:
           | No matter how good VR is it still is no competition for the
           | real, and will never be.
           | 
           | It might be a nice entertainment gadget or working tool but
           | that's all, anyone believing in the VR revolution is a fool.
           | The TV or internet could have been amazing things, but we all
           | see how it turned out: ad infected, mega corps ruled,
           | consumerism oriented, echo chambers of the dominant ideology
        
             | moron4hire wrote:
             | That is an extremely privileged world view.
             | 
             | I work on a social VR product for learning foreign
             | language. Yes, VR language immersions are never going to
             | replace real life, in-country immersions. But moving
             | halfway around the world to study a language is just not a
             | realistic prospect for the vast majority of people. For
             | one, it's expensive and extremely disruptive to the rest of
             | your life. Our students aren't college students who can
             | take a semester abroad, they're professionals already in
             | their careers, with kids and mortgages. For another, most
             | of our students are studying languages where they wouldn't
             | be allowed to move to the target country--either by the
             | target country itself or the students' employers.
        
               | VRay wrote:
               | Man, that's a great point. Most of the commenters here
               | can afford to just hop on a plane wherever they want with
               | their limited vacation time, and of course a real trip is
               | usually going to be better than a VR one.
        
         | wanderer2323 wrote:
         | Execrable - extremely bad or unpleasant.
         | 
         | I looked it up so don't have to
        
         | antiterra wrote:
         | > just like adding branded content and sticking it in the
         | skeletal husk of a bad shooter game for 12 year olds wasn't an
         | improvement when Epic did it.
         | 
         | The reductive 'Fortnite is for kids' dismissal reminds me of
         | the angry reaction by a particular cohort to the first cel-
         | shaded Zelda game on the Gamecube. They dreamed of 'realistic'
         | graphics targeted toward serious gamers and even claimed they
         | were betrayed by WIP footage that teased their dream.
         | 
         | Fortnite is a game with an incredibly high skill ceiling around
         | its building mechanic. I watched Jonathan 'Fatal1ty' Wendell
         | (who is currently a 40-year-old and one of the earliest
         | professional gamers) struggle in deep concentration on trying
         | to incrementally improve his building speed and technique. I
         | know many adults who play and enjoy the game, and they seem to
         | enjoy the branded tie-ins. They are mature enough for their ego
         | to be unaffected by the game's cartoon art style, chosen
         | instead of a gritty Call of Duty realism. It has solid
         | mechanics and the content has been highly polished, even when
         | not tied in to branded content.
         | 
         | Even so, I'm still not clear how that connects to Ready Player
         | One being a dull and cynical exploitation of nostalgia
         | shoutouts/callbacks.
        
           | AlexandrB wrote:
           | If you have 20 minutes, this video[1] presents a good
           | critique without mentioning aesthetics. It's especially
           | notable how central the shop is to the whole experience.
           | 
           | I personally found Fortnite to be a huge slog to play - with
           | tons of downtime compared even to games like CS: GO, let
           | alone old-school arena shooters like Q3. The only thing that
           | kept me coming back is the season pass reward tracks and
           | daily missions.
           | 
           | [1] https://www.youtube.com/watch?v=dPHPNgIihR0
        
             | bitwize wrote:
             | If you want action, drop into an area dense with players
             | (city areas are good, as they have lots of loot). Then,
             | you're either very good and somewhat lucky, or you'll die
             | straight off.
             | 
             | Engaging with others early is recommended for top-tier
             | Fortnite players for building your combat skills.
        
               | tomc1985 wrote:
               | > If you want action,
               | 
               | > recommended [...] for building your combat skills.
               | 
               | Or log onto a 32-man running CTF-Face][
        
             | tomc1985 wrote:
             | > I personally found Fortnite to be a huge slog to play
             | 
             | I think that applies to the entire battle royale genre.
             | Unless you're good, it's 20+ minutes of downtime (between
             | waiting for the map to set, load, and for you to complete
             | your jump and start finding opponents) for at minimum a few
             | seconds of gameplay with an opponent.
             | 
             | It really pains me how so few people play arena shooters
             | any more. They are brilliant, and you can get into (and
             | stay in!) the thick of the action for the entire time you
             | are logged on, save for the match ending and a new map
             | loading.
        
               | baq wrote:
               | a recent example of an absolutely great release which
               | flopped hard, diabotical by 2GD and company. Q3 physics
               | with some twists, very limited downtime, as hardcore as
               | it gets, unfortunately no players...
        
               | bentcorner wrote:
               | I play Apex Legends and I like that it's up to you for
               | the kind of gaming experience you want. A buddy and I
               | have played cautious slow looting gameplay, only 3rd
               | partying near the end and have won many times.
               | 
               | Sometimes we drop hot and fight as soon as possible. This
               | is vastly less successful but makes for shorter, faster,
               | more intense games.
               | 
               | It helps that matchmaking and loading is generally quick
               | so there isn't much "fluff" downtime.
        
               | josefresco wrote:
               | Fortnite has this same element. Drop immediately off the
               | bus into an area with lots of loot and you'll have
               | instant action until you either die, or kill off every
               | opponent in the area. Sure the movement in Apex Legends
               | is faster and "feels" better to me, but the speed and
               | complexity are actually cons for me as I don't have
               | significant hours to invest whereas in Fortnite I can
               | easily jump in once a week and compete.
        
               | kipchak wrote:
               | I think one major cause of the decline of arena shooters
               | is those who are very good can expect to never die versus
               | new players, causing a very high Dropout rate. In Battle
               | Royales like Fortnite where a player will eventually get
               | the drop on a better player thanks to the element of
               | surprise, picking off two players already fighting, or
               | better gear.
               | 
               | Titanfall 2 is a somewhat recent example of a way to
               | balance around this, with the more fun to use guns
               | (Kraber, Cold War, Mozambique) but less effective than a
               | hitscan bullet hose like the CAR. This video is a good
               | example of what I mean, giving good players something to
               | do other than racking up kills with meta weapons.
               | https://www.youtube.com/watch?v=5szruNvGT5c
               | 
               | Double Action: Boogaloo, an action movie themed source
               | mod, takes this a step further with score being earned
               | based largely on the weapon being used, which makes
               | running around punching people more effective than say
               | sitting in a corner with a powerful weapon.
        
               | fouric wrote:
               | > one major cause of the decline of arena shooters is
               | those who are very good can expect to never die versus
               | new players
               | 
               | Keeping track of MMR/ELO and trying to match players
               | against others of similar skill is online matchmaking 100
               | (not even 101). What reason could a game possibly have to
               | not implement it, except for possibly "lack of resources"
               | (e.g. someone's indie project)?
        
               | kipchak wrote:
               | It's probably worth tracking and considering as a metric
               | for matchmaking, but a couple potential downsides could
               | be lowering the player pool where other parameters like
               | latency have to be expanded, it having the potential for
               | reverse boosting/smurfing in order to grantee stomping
               | worse players, and at least some people not finding it
               | enjoyable depending on implementation/complaining about
               | "forced" 50:50 winrates.[1][2] Not to say it's
               | necessarily worse than the alternative, but there's at
               | least some discontent with at least some of the
               | implementations.
               | 
               | Overwatch for example doesn't seem to try and fill in say
               | 6 players of a range of 2500-2600 ELO, but will pull
               | something like 2 higher ELO player and 4 low ELO players,
               | partially due to there only being so many higher than
               | average players to matchmake.[3] "Good" players get "bad"
               | players to bring down their winrate and "bad" players get
               | "good" players to bring theirs up. This miss-match might
               | contribute to why some people become so toxic, especially
               | when having fun relies on your teammates so heavily and
               | everyone wants to be the DPS.
               | 
               | Also personally I enjoy playing against better players
               | (within reason) in order to improve my own gameplay via
               | imitation.
               | 
               | [1]https://www.halowaypoint.com/en-
               | us/forums/84ad72a8b518479785...
               | 
               | [2]https://www.reddit.com/r/blackopscoldwar/comments/ifwu
               | y4/sbm...
               | 
               | [3]https://win.gg/news/jeff-kaplan-on-overwatch-players-
               | matchma...
        
               | ineedasername wrote:
               | _one major cause of the decline of arena shooters is
               | those who are very good can expect to never die versus
               | new players, causing a very high Dropout rate_
               | 
               | I remember there was an interesting twist on this when,
               | IIRC, Fortnite changed its matching algorithm to more
               | likely place better players together with each other.
               | 
               | A bunch of those players were frustrate-to-outraged over
               | the change. The reason that at least some gave? They were
               | losing too much, and sometimes they don't want all the
               | high adrenaline & stress of competitive matches and just
               | want to relax and have it easy. (Yes, _I know_ there have
               | been more issues and complaints about the details of SBMM
               | in Fortnite, this is just one of them)
               | 
               | It struck me as a uniquely selfish view, as though the
               | entire ecosystem should be structured to their own
               | enjoyment rather than that of typical players. Like if
               | Gary Kasporov wanted to play in the local High School
               | chess leagues and threw a fit when he was told he
               | couldn't.
        
               | kipchak wrote:
               | I believe there was similar complaints over SBMM in CoD
               | Cold War. I'm mildly sympathetic to the view as playing
               | players of different skill levels can be fun in some some
               | situations, like learning tricks from better players or
               | having a underdog comeback against a better team. Not
               | quite the same highs or lows, if that makes sense. Some
               | implementations seem more like they wind up targeting a
               | 50/50 win rate, resulting in games that seem like the
               | system expects them to be a loss. Overwatch felt closer
               | to this for me.
               | 
               | Overall I think the best solution is probably the old
               | fashioned dedicated server, where people can find a group
               | with a roughly similar playstyle and skill level, but
               | still enough variety to not be overly same-ey per game. I
               | have fond memories of going up against and cursing better
               | server regulars, and then having it flipped around when
               | on their team.
        
               | GauntletWizard wrote:
               | It's a videogame. It should be structured for enjoyment.
               | If you're not enjoying it, why are you spending your time
               | playing?
               | 
               | There's a whole problem around "people want to beat other
               | actual humans", but in 1:1 competitive games, the average
               | winrate is tautologically always 50%. In Battle Royale,
               | the average winrate is more like 5% - But it's unevenly
               | distributed, so some players are getting 20-30% winrates
               | while others are getting 1%. The game is fun enough to
               | play that people are willing to take 1% winrates, but at
               | some level you want to win - That's where the real fun
               | is. If you never win, the game is not fun. If you win
               | occasionally, against skilled opponents, it feels like a
               | great victory. If you win often, it's relaxing.
               | 
               | (There exist some exceptions to "average winrate" -
               | Asymetric games can have a per-player average winrate
               | above 1, though can just as easily drop below - Dead By
               | Daylight, for example, lists 1.5B "escapes" to 1.8B
               | "sacrifices"[1] - Did the survivor "win" when they
               | escaped? or did the killer "win" when they killed a
               | player? It might make more sense to view it as a set of
               | 1:1s, since each survivor might escape individually, at
               | which case we're back to square 1)
               | 
               | Ultimately, games live or die on being _fun_.
               | 
               | [1]https://techraptor.net/gaming/news/dead-by-
               | daylight-5th-anni...
        
               | kipchak wrote:
               | Creating ways for multiple players to win in one given
               | match seems like it could be a way to balance out this
               | issue. For example my team winning, top scoring, having
               | the highest number of kills, the highest KD, scoring the
               | most meta-XP or completing an achievement could all be
               | different win conditions for different players. For
               | example in Team Fortress 2 my team could lose and I could
               | be bottom of the scoreboard and still feel like I won
               | after getting a couple market gardener kills.
        
               | AlexandrB wrote:
               | I like the movement in Titanfall 2 a lot. It feels like
               | an evolution of the wall-jumping in UT2k4.
               | 
               | I definitely believe that there's a high dropout rate for
               | areas shooters. My experience was dying a lot until I got
               | better - kind of like Dark Souls for multiplayer. But I'm
               | still surprised that they're not popular anymore given
               | how well single player Dark Souls sells.
        
               | bee_rider wrote:
               | In Dark Souls, other than a couple bosses which require
               | playing reasonably well the whole way through, most
               | enemies only have a couple gimmicks. You die to that
               | gimmick once, go recover your souls, and then beat the
               | enemy. There's a concrete sense of progress. Humans more
               | likely have a pretty big bag of tricks, or just better
               | fundamentals and map knowledge. I mean over the course of
               | a game in an arena shooter, you'd probably just get
               | incrementally better, right? It is unlikely that the top
               | scorer of the leaderboard only had a couple gimmicks that
               | you have to figure out and then win, haha.
        
               | tomc1985 wrote:
               | Idunno I feel like most of the arena games did a decent
               | job of holding your hand and providing a single player
               | campaign that is good enough to level up skills with a
               | bit. Also back in the day there were a lot more LAN
               | parties, and with the dominance of server browsers it was
               | easier to get into a community that was at a suitable
               | skill level.
               | 
               | But that does mirror my experience with newer games...
               | the matchmaker usually isn't very good and I'm always put
               | into games with players greatly better than me until I
               | git gud.
        
               | merlincorey wrote:
               | You might enjoy the recently re-released and currently
               | available "Late Game Arena" mode which you can start
               | within 1 or 2 minutes and be back in the lobby for
               | another round 1 or 2 minutes later.
               | 
               | It starts you off the bus with a random but complete load
               | out in a small circle with up to 60 (instead of 100)
               | players.
        
               | exdsq wrote:
               | Redownloading Apex for this now :D
        
             | Kiro wrote:
             | > with tons of downtime compared even to games like CS: GO,
             | let alone old-school arena shooters like Q3
             | 
             | To me, they are completely different games. I love the
             | slowness in BR and tension that builds up between the
             | action.
        
           | peeters wrote:
           | > Fortnite is a game with an incredibly high skill ceiling
           | around its building mechanic. I watched Jonathan 'Fatal1ty'
           | Wendell (who is currently a 40-year-old and one of the
           | earliest professional gamers) struggle in deep concentration
           | on trying to incrementally improve his building speed and
           | technique.
           | 
           | When I think of the slogan "Fortnite is for kids" it rings
           | true precisely for this reason. In my "old age" I simply
           | can't keep up with the input rate/reaction time of high-level
           | players.
        
           | bcrosby95 wrote:
           | Yeah, and it's actually a pretty terrible attitude to have if
           | you're into gaming because a large segment of the population
           | thinks _all video games_ are for 12 year olds.
        
           | merlincorey wrote:
           | Everything you are saying about the skill ceiling in
           | Fortnite, I completely agree from watching as well as playing
           | the game over the years.
           | 
           | Another point is that Creative mode in Fortnite is thought to
           | soon allow full Unreal Engine Blueprints and open modding.
           | 
           | The "mode selection" screen recently was turned into Netflix
           | or Hulu like "tiles" with the majority of the tiles being
           | Creative maps made by the community.
           | 
           | Fortnite is making a pretty strong "metaverse" play with
           | Creative and the recently released by Epic Games "Imposters"
           | mode shows that you will soon be able to play nearly any game
           | "in Fortnite".
        
             | [deleted]
        
         | [deleted]
        
         | gfodor wrote:
         | AR is going to be bigger than mobile and the PC, and you should
         | be very worried if Facebook succeeds. Dismissiveness is
         | foolish.
        
           | mechanical_bear wrote:
           | Not sure how it will be bigger than mobile. In public I won't
           | be donning one of those headsets, but I will pull my phone
           | out to comment on hacker news, or scroll news articles, etc.
           | I don't think my scenario is unusual.
        
             | istorical wrote:
             | that's sorta like saying 'I can't see how computers will be
             | bigger than pen and paper. In public I won't be using a
             | mainframe computer, but I will pull my journal out of my
             | pocket to take a note'.
             | 
             | the implicit premise is that the category (AR/VR/XR)
             | remains the same but the technology improves until its
             | better for pretty much all usecases we currently use 2d
             | screens.
        
               | mechanical_bear wrote:
               | I can see your point, and admittedly I see how mine might
               | come across a bit heavy on the Luddite. That said, I feel
               | like this is one of those things that has been "just
               | around the corner" for some time.
        
             | gfodor wrote:
             | Eventually it will be on contact lenses. The point isn't
             | the hardware but the software stack whose outputs are "all
             | visual and audio sensory perception" and inputs are "all
             | body state." This will be the all enveloping abstraction of
             | interactive computing. Everything we have today will run
             | within that context. The headsets today are a transitional
             | tech and will also on their own get very small, thin,
             | light, and culturally accepted to wear in public. And no,
             | they won't be ugly or hide your face.
             | 
             | For many, not being seen via an avatar will be akin to
             | feeling unclothed. It will be strange and unlikely to be
             | fully accepted by people who are above a certain age.
        
           | PaulHoule wrote:
           | That will take a while.
           | 
           | AR isn't going to get big unless Facebook recruits other
           | firms to make investments in content.
           | 
           | Those investments are going to happen until a decent AR dev
           | kit exists, but for now very expensive $2500 headsets are not
           | good enough in terms of                  * image quality
           | * brightness        * size        * drop a pair on anybody
           | right now for a demo
           | 
           | https://kguttag.com/
           | 
           | points out the problems are difficult; industry badly wants
           | full color, but a green-only design helps on all of those
           | fronts.
           | 
           | AR for the military is a real thing. The U.S. spends over $1
           | million to train an infantry soldier, it can afford to equip
           | one with a $2500 headset.
           | 
           | Consumers will be sick and tired of metaverse promises long
           | before Facebook can deliver.
        
             | gfodor wrote:
             | I wasn't referring to a specific hardware stack when I was
             | referring to AR. I was referring to a software stack which
             | also includes experiences that do not incorporate physical
             | reality. And in my opinion the holographic transparent AR
             | glass tech track is largely a dead end. I think passthrough
             | AR devices like the Lynx-R are the best proxy for future
             | consumer devices that incorporate the physical world.
             | 
             | I feel pretty strongly we'll see a good Passthrough AR
             | device from Apple in 2022.
        
           | hoppyhoppy2 wrote:
           | Maybe, maybe not. I'm still waiting on the Segway to
           | revolutionize cities' transportation infrastructure.
           | 
           | > _Steve Jobs, Apple 's co-founder, predicted that in future
           | cities would be designed around the device, while Jeff Bezos,
           | founder of Amazon, also backed the project publicly and
           | financially._
           | 
           | https://www.theguardian.com/world/2001/dec/04/engineering.hi.
           | ..
           | 
           | > _John Doerr speculated that it would be more important than
           | the Internet[...] Steve Jobs was quoted as saying that it was
           | "as big a deal as the PC"[...]_
           | 
           | https://en.wikipedia.org/wiki/Segway#History
        
             | nonfamous wrote:
             | Not to derail the topic at hand, but it was the Segway that
             | proved the concept of dynamic stabilization, which in turn
             | led to drones, bipedal robots, SpaceX's reentry boosters,
             | and much much more.
             | 
             | My point is that the Segway does seem like a silly device
             | in retrospect, but it was actually profoundly impactful.
        
               | progre wrote:
               | No, it was the cheap, good-enough inertial sensors that
               | made that impact. Segway didn't invent them. Segway was
               | beyond all hope when Weird Al made "White and Nerdy"
        
               | clairity wrote:
               | that's exactly the the advancement that the segway
               | represents, but while the sensors, actuators, and
               | engineering were notable, it was mainly the advancement
               | of computing power that enabled dynamic stabilization.
               | before the segway, the computations couldn't be done in
               | real-time without (relatively) very expensive computers.
        
             | gfodor wrote:
             | The Segway in some ways succeeded, but it came in the form
             | of electric scooters and EUCs. The thesis was right -
             | personal electric vehicles - but you can't rebuild cities.
             | 
             | It is not a useful analogy in any case, for a variety of
             | reasons. The question you need to be asking is if video
             | games will be able to break into reality once a certain
             | level of capability and UX is met. You may be too old: AR
             | may be a young person's reality.
        
               | arrosenberg wrote:
               | That's not really a revolutionary thesis? At least, not
               | to the point where I would hold it up as a prior for AR.
               | Bicycles started appearing in the early 1800s, adding an
               | electric motor was an obvious step once the technology
               | was small enough.
        
           | CarelessExpert wrote:
           | > AR is going to be bigger than mobile and the PC
           | 
           | AR will be a niche product constrained primarily to
           | industrial applications.
           | 
           | There, we've both made our blind predictions, now we get to
           | see who's right!
        
             | gfodor wrote:
             | Mine isn't blind but based on the emotional connection I've
             | seen happen in VR between family members.
        
               | CarelessExpert wrote:
               | No, that's just a different kind of blindness: not
               | recognizing your own experiences might not extrapolate to
               | others.
               | 
               | I'm sure there was pockets of people who thought 3D TV
               | was the greatest thing ever, and look how far that
               | technology has come. Alexa and Siri were once upon a time
               | going to be the greatest things ever, until everyone
               | realized how very meh the experience was in practice.
               | Smart watches were similarly going to change the world
               | and have since largely pivoted to being niche products
               | for health nuts.
               | 
               | BTW, I'm not saying you're absolutely wrong! I just don't
               | think there's any reason to believe you're right, either,
               | and a _lot_ of reasons you might not be, including sky-
               | high costs, practical technology limitations, the lack of
               | killer applications, social barriers to adoption (see:
               | Google Glass), etc.
        
           | neartheplain wrote:
           | The point of AR is to layer one's reality with additional
           | information, while the point of VR is to escape reality
           | entirely. I think the latter is more compelling for most
           | people, and the products for VR are here now.
        
             | gfodor wrote:
             | No these terms are going to end up being dropped - the key
             | capability is being able to override visual and auditory
             | perception fully. Physical reality is one of the inputs and
             | can be used or discarded to the degree necessary. For
             | example, a fully immersive VR app that takes into account
             | objects and other things in the room to ensure the virtual
             | experience generated doesn't lead to a person walking into
             | things. This will, in many cases, be a knob a user can turn
             | or the software will turn on their behalf: how much do I
             | want the real world to leak into my eyeballs and ears? If I
             | am walking down the sidewalk with a friend, we may be
             | experiencing a quiet forest path, with other strangers we
             | pass in the real world appearing as elves or animals to cue
             | us of their presence, but as I approach the curb and go
             | into the street, due to increased hazards, the real world
             | will become more apparent and the forest will dissolve away
             | so I can remain safe while I cross.
        
               | neartheplain wrote:
               | >For example, a fully immersive VR app that takes into
               | account objects and other things in the room to ensure
               | the virtual experience generated doesn't lead to a person
               | walking into things.
               | 
               | This already exists and works very well, in the form of
               | the SteamVR and Oculus VR play area guardian systems:
               | 
               | https://support.oculus.com/guardian/
               | 
               | >If I am walking down the sidewalk with a friend, we may
               | be experiencing a quiet forest path, with other strangers
               | we pass in the real world appearing as elves or animals
               | to cue us of their presence
               | 
               | How will the system cue used hypodermic needles?
        
             | nivenkos wrote:
             | Both could be useful. Remember what life was like before
             | mobile GPS?
        
         | DonHopkins wrote:
         | Metaverse is supposed to mean poetry about poetry.
         | 
         | https://www.arts.gov/stories/blog/2017/poems-about-poetry
         | 
         | https://poets.org/lesson-plan/poems-about-poetry
         | 
         | http://www.tnellen.com/cybereng/poetry/
        
         | hvidgaard wrote:
         | Your comment was going pretty well until you wrote
         | 
         | > Even crazier, most of them approvingly point to the execrable
         | "Ready Player One" as an example of a vision to deliver on. No,
         | I'm sorry, a horny 15 year old shaving his body hair so he can
         | be more aerodynamic in VR while engaging in extended self-
         | congratulatory monologues about what a Nice Guy he is for not
         | being repulsed by his "Rubenesque" girlfriend while he recites
         | lines from Ghostbusters in a series of completely incoherent
         | "memba this???" vignettes, is not a vision for the future.
         | 
         | Is pretty much as far from what actually happens in the book as
         | you can get and completely misses the point on why it's used as
         | a reference point to this metaverse stuff.
        
           | moron4hire wrote:
           | Did we read a different book? GP's description is how I
           | remember it, too.
        
           | jsemrau wrote:
           | The book is even worse than the movie, IMHO. Shamelessly
           | plugging my own article [1] But the movie had the potential
           | to be a cultural game-changer in the same way as Hackers and
           | surely The Matrix had to the adoption and "coolness" of the
           | Internet at the turn of the century.
           | 
           | [1]https://medium.com/@jsemrau/hackers-vs-ready-player-
           | one-b6ad...
        
             | r00fus wrote:
             | The Matrix, yes. Absolutely iconic even to this day.
             | Hackers was known by no-one I knew. Sneakers was a much
             | better movie and still relatable.
        
             | teakettle42 wrote:
             | > I was one of these young software engineers that saw
             | Hackers back in 1995 and was totally blown away by the
             | potential shown of network technology.
             | 
             | > ... Hackers (1995), which after more than 20 years, holds
             | still up amazingly well.
             | 
             | I'm not sure you're demonstrating any appreciable sense of
             | objectivity here.
             | 
             | Hackers was an absolute joke of a movie; an exaggerated
             | snapshot of ridiculous, misinformed 1990s pop culture
             | thinking on technology.
             | 
             | Ready Player One is pop culture fan service, played out
             | amidst a dystopian corporate future. It's not even really
             | trying to discuss technology at all.
        
               | jsemrau wrote:
               | Hacker surely was exaggerated, ridiculous, and
               | misinformed but it made tech "cool".
               | 
               | I believe that Metaverse tech, which is currently at the
               | same stage is isolationistic and enjoyed by a fringe of
               | users. Same as the Internet was seen in the early '90s.
        
               | pram wrote:
               | Hackers was a joke but it has an enduring cultural cachet
               | with IT nerds at least. I hear "hack the planet" and
               | references to "the gibson" all the time still. I don't
               | think I've ever heard a single IRL reference to anything
               | in RPO
        
               | sushisource wrote:
               | Huh? People refer to corny one liners from Arnie movies
               | too, that doesn't mean they had a philosophical impact on
               | the way those people think about guns, or whatever.
               | 
               | Hackers is a hilarious and fun over the top movie but I
               | don't think it changed the way anyone thinks about
               | technology.
        
               | pram wrote:
               | I didn't say it did.
        
               | Apocryphon wrote:
               | There were plenty of references, but they were to the
               | same '80s pop culture that the book worships. Really, all
               | of the VR tech was just a plot device to create a magic
               | world where that Gen X nostalgia never ends.
               | 
               | Ready Player One tells us about technology about as much
               | as Ralph Breaks the Internet: Wreck-It Ralph 2 does.
        
           | micromacrofoot wrote:
           | nah that's basically it
        
           | TigeriusKirk wrote:
           | It does completely and utterly miss the metaverse reference
           | point. So wrapped up in regurgitating its reddit style take
           | that it overlooks that the virtual world is all the current
           | metaverse building crowd is taking from it. The characters
           | and even the nostalgia are irrelevant for that purpose.
        
         | AlexandrB wrote:
         | There's also an inherent contradiction to it all. If you create
         | a world where users can create their own content and have a lot
         | of freedom - they will create lots of digital penises (see the
         | aforementioned Second Life). But if you want an environment
         | where "brands" are comfortable to "engage" with users you need
         | to keep the space as penis-free as possible.
         | 
         | Given Facebook's history of prudishness I suspect their
         | metaverse will be closer to "Fortnite -shooting +ads" rather
         | than Ready Player One.
        
           | matheusmoreira wrote:
           | > But if you want an environment where "brands" are
           | comfortable to "engage" with users you need to keep the space
           | as penis-free as possible.
           | 
           | As always, advertising is the root of all the evils we face
           | today in our technological society. When is this industry
           | gonna be regulated out of existence?
        
             | neutronicus wrote:
             | Oh, I think you can still chase a few pointers up the Tree
             | of Evil from advertising
        
               | matheusmoreira wrote:
               | I don't doubt it. What are your thoughts?
        
             | drusepth wrote:
             | I would kind of prefer a space where I can "engage" with
             | companies/people I'm interested in instead of a space full
             | of peni.
             | 
             | Without being reductive, though: there's obviously a
             | middle-ground here. For example, property/space is "owned"
             | by entities in Second Life and those owners can kick/ban
             | others who aren't behaving from their space. It seems
             | entirely possible for a large, 3D space to have areas where
             | brands (or other entities) can ensure they have a penis-
             | free space without dictating what the rest of the "world"
             | is like.
        
           | Animats wrote:
           | _they will create lots of digital penises (see the
           | aforementioned Second Life)_
           | 
           | Actually, they rarely do in Second Life. As I mentioned in a
           | previous posting, in a big 3D world, being a jerk doesn't
           | scale. You can only make trouble locally. Second Life is
           | about the size of Greater London.
           | 
           | Most virtual land is leased to individuals, and the
           | leaseholder can eject or ban annoying visitors. There's also
           | peer pressure. People can and will tell jerks they are being
           | a jerk. This works better in 3D than it does in text forums.
           | 
           | There are a few public places in Second Life that are jerk
           | magnets. These are the "social islands", where new users
           | enter the system after completing the tutorial. They're the
           | bus terminals of Second Life. They're intended as transit
           | points. Most users take one of the portals and leave for a
           | new destination. Some new users, confused about what to do,
           | stay there. Some losers go there to harass new users. They're
           | the same kinds of losers found in real-life bus terminals.
           | 
           | People who write articles about Second Life sometimes don't
           | get past the entry area, and they think that's typical of the
           | whole virtual world. It's more like visiting only the Port
           | Authority Bus Terminal in NYC and then publishing an article
           | about your trip to New York.
        
             | KennyBlanken wrote:
             | > Most virtual land is leased to individuals, and the
             | leaseholder can eject or ban annoying visitors.
             | 
             | > Second Life is about the size of Greater London.
             | 
             | Both these statements are directly contradicted by
             | https://secondlife.com/land/ which says land is bought from
             | LindenLabs and that SL is not fixed in size but they
             | continuously add more "land" with new users, so anyone can
             | buy land themselves. Premium users get 1000 square meters
             | free.
        
               | Animats wrote:
               | Linden Lab uses the term "buy" in promotional material,
               | but it's really software as a service, hosted at AWS-
               | West-2, and there's an ongoing monthly charge.
               | 
               | Second Life Main Grid size as of 17 Oct 2021 is 1786.64
               | square kilometers.[1] The area of Greater London is 1,572
               | square kilometers.[2] The number of regions changes
               | slightly from day to day, but not by much.
               | 
               | [1] http://gridsurvey.com/
               | 
               | [2] https://en.wikipedia.org/wiki/Greater_London
        
           | RNCTX wrote:
           | That was not always the case.
           | 
           | Sticking with the Epic example, a great deal of custom maps
           | made it into regular rotations in the original Unreal
           | Tournament community, and a great many mods were played for a
           | very long time.
           | 
           | But people weren't doing it for money, or "brands" as you
           | say. They were building stuff for their own enjoyment.
           | 
           | A community polices itself, ultimately. If "brands" try to
           | police it, then yes you will get penises and Hitler, because
           | "brands" have assumed liability for said policing and the
           | community itself is rightfully reluctant to help them do
           | their jobs. Penises and Hitler are more often than not a
           | subconscious lashing-out at the "brands."
        
           | at-fates-hands wrote:
           | >> If you create a world where users can create their own
           | content and have a lot of freedom.
           | 
           | Wasn't this the promise of the internet? A place where any
           | and all information could be free? Now we have ongoing war
           | over who controls the information and who can see what
           | information when. We have companies that skirt users privacy,
           | manipulate user data and manipulate users so they can
           | monetize them to the fullest.
           | 
           | I don't see how the "metaverse" will be any different than
           | what the internet has become.
        
             | lotsofpulp wrote:
             | > Wasn't this the promise of the internet? A place where
             | any and all information could be free?
             | 
             | Is it not? I do not think the promise was that any and all
             | information on someone else's computers would be free.
        
             | troyvit wrote:
             | Yeah and it's skipping the first step of being an open
             | network to start with. It'll be like AOL.
        
           | DonHopkins wrote:
           | Do you mean penis-free as in beer, or penis-free as in
           | speech?
        
             | carols10cents wrote:
             | This is the best comment I have ever read on this entire
             | website.
        
             | pjerem wrote:
             | > penis-free as in beer
             | 
             | Oh do I hope it is.
        
         | adam_arthur wrote:
         | I dunno.
         | 
         | From my perspective it seems inevitable that somebody will
         | create a killer VR app/world. If FB is really dedicating a
         | large amount of resources to this, I'm sure they will be
         | successful at some point. Their budget can be orders of
         | magnitude higher than even the most expensive game ever
         | developed, if they wanted to. I just hope they take cues from
         | game designers and focus on making it "fun".
         | 
         | I mean, a VR office could conceivably be a new normal setting
         | to perform work in. The technology is not far enough along at
         | this point though... imagine trying to code on a virtual screen
         | in low res, hah. And many prefer the privacy of the new remote
         | work normal, and probably wouldn't want to be "physically"
         | present, even if in virtual form.
         | 
         | Haven't really followed what their intention is with metaverse,
         | but I imagine they are trying to build an actual
         | endless/seamless virtual world where you'd spent a large amount
         | of time in, and possibly even work in.
         | 
         | But again, gonna be kinda hard to make it that engaging with
         | current tech. And the amount of assets that would need to be
         | created is enormous.
         | 
         | Maybe they start with just VR meetings/office.
        
           | peter303 wrote:
           | Pokeman GO was an earlier killer AR app. Made Niantic a
           | boatload.
        
           | cwkoss wrote:
           | I don't think there is any chance of Facebook becoming the
           | company that hosts the most widely popular metaverse in 20
           | years.
           | 
           | Facebook, under Zuck's leadership in particular, is driven by
           | greed and control. They repeatedly demonstrate a willingness
           | to make user hostile decisions for short term gain: they
           | build to commodify their audience, not to satisfy them.
           | 
           | Times Square Wal-Mart _is_ Mark 's idea of a virtual
           | wonderland, and that's why it won't win.
           | 
           | The successful metaverse will be led by someone with the
           | spirit of Willy Wonka - it must be whimsical and empowering
           | and sincere. Facebook simply lacks that spirit and heart, and
           | I see no path to them changing company culture that
           | drastically.
        
         | ramesh31 wrote:
         | >just like adding branded content and sticking it in the
         | skeletal husk of a bad shooter game for 12 year olds wasn't an
         | improvement when Epic did it.
         | 
         | I'm pretty sure it was though. Fortnite is one of the most
         | popular games in history and is single handedly responsible for
         | Epic's financial success over the last 5 years.
        
           | JKCalhoun wrote:
           | Popular, successful == improvement?
        
             | ramesh31 wrote:
             | >Popular, successful == improvement?
             | 
             | What other criteria do you have for improvement?
        
               | Karunamon wrote:
               | Surely you're not arguing that popularity/profitability
               | equates to quality? If so, McDonalds represents the best
               | hamburger and fries in human history.
               | 
               | There are more dimensions than popular appeal.
        
               | [deleted]
        
               | Kiro wrote:
               | What is quality?
        
               | Karunamon wrote:
               | Short answer: Usually not the lowest common denominator,
               | by definition.
               | 
               | Longer answer: Read _Zen and the Art of Motorcycle
               | Maintenance_
        
               | ramesh31 wrote:
               | >There are more dimensions than popular appeal.
               | 
               | In the context of a consumer product, not really.
               | Everything is always a tradeoff to optimize for multiple
               | factors. Mcdonalds may not be the highest quality, but
               | they've sold billions of hamburgers for a reason. Their
               | product is what the market wants, with enough acceptable
               | tradeoffs to operate at a scale that fulfills demand.
               | 
               | tl;dr: The customer is always right.
        
         | prepend wrote:
         | > a horny 15 year old shaving his body hair so he can be more
         | aerodynamic in VR while engaging in extended self-
         | congratulatory monologues about what a Nice Guy he is for not
         | being repulsed by his "Rubenesque" girlfriend while he recites
         | lines from Ghostbusters in a series of completely incoherent
         | "memba this???" vignettes, is not a vision for the future.
         | 
         | Sadly, I think this may be the future where we don't solve
         | climate change so more and more people just check out from
         | reality.
         | 
         | In Snow Crash, I don't think people liked the meta verse so
         | much as their life in a shipping container sucked being in the
         | meta verse was better.
        
           | Apocryphon wrote:
           | The same could be said of social media, games, streaming
           | entertainment, etc. in the modern day.
        
         | codefreakxff wrote:
         | Ready Player One movie was terrible. The book was fun. Felt
         | more genuine and didn't have silly stuff like the movie
         | 
         | AR/VR does run the high risk of creating a super dystopian and
         | fragmented real world. It's definitely something to watch out
         | for
        
           | pharke wrote:
           | I really hope that VR simply replaces screens and results in
           | us being somewhat less sedentary. You're right that there is
           | a great danger it could replace a lot more of the real world
           | leading to a dystopian nightmare, things like real social
           | interaction, time spent in nature, and making physical things
           | but these are also the things that have been most severely
           | impacted by screens, mass media, and the internet.
        
             | psychometry wrote:
             | Most of our screen time is spent working. 8+ hours staring
             | at a screen is bad enough for our eyes and brains. Imagine
             | how much worse it will be when that screen is an inch from
             | your eyeballs. I highly doubt that VR will be replacing
             | screens for anything but occasional recreation anytime
             | soon.
        
               | pharke wrote:
               | I don't find there's too much difference between staring
               | at a computer screen and using VR. VR headsets do provide
               | a motivation to create displays that can allow your eyes
               | to focus on closer or further objects though since they
               | aim to reproduce reality and a big sticking point is the
               | fixed focus nature of all current headsets. We'll have to
               | see if there are any announcements at the next Connect
               | event since they've been working on this technology
               | https://uploadvr.com/half-dome-3-prime-time/
        
             | wongarsu wrote:
             | AR is probably the bigger threat to social interaction,
             | allowing us to use our phones without even looking down.
             | 
             | VR lends itself more to MMORPG-like experiences, which are
             | quite social. Similarly, Ready Player One didn't lack
             | social interaction or real friendship.
             | 
             | For time spent in nature or making physical things it's
             | probably the other way around. AR could make these things
             | much more accessible (even if "less pure"), while VR
             | doesn't exactly promote them.
        
               | pharke wrote:
               | AR will likely be a subset of VR enable by pass through.
               | Check out https://varjo.com/products/xr-3/
               | 
               | Until we can perfectly simulate physical reality, virtual
               | interactions will never be as real as real world
               | interactions.
        
               | wongarsu wrote:
               | > virtual interactions will never be as real as real
               | world interactions
               | 
               | I'm not quite sure what makes an interaction more or less
               | "real". The people on both ends of the interaction are
               | real, so surely if they interact that is a real
               | interaction?
               | 
               | So far all virtual interactions lack some aspect of
               | communication, but with full-body tracking and eye-
               | tracking VR already offers the closest analog to face-to-
               | face communication we have. Mapping all the tiny facial
               | expressions will remain a challenge, but isn't really
               | that far fetched.
        
           | mwigdahl wrote:
           | I don't know, Acererak playing Joust with the protagonist
           | seemed pretty silly to me, and that was in the book.
        
             | codefreakxff wrote:
             | Well, yes. I didn't cite the specific silly things from the
             | movie I was referring to. But the one from the trailers
             | that always made me groan was the synchronized sitting down
             | in and buckling themselves in for the car chase. Just tins
             | of cringy stuff in the movie. The book was a quick read
             | with silly things but spoke to my childhood so I enjoyed it
        
           | [deleted]
        
           | freyir wrote:
           | It's not nice to trash the art and entertainment that other
           | people enjoy, but man, I hated that book.
        
             | wincy wrote:
             | I quit reading it when there was an audience cheering the
             | protagonist on for knowing facts about 80s video games, it
             | just made me super embarrassed, in the same way I used to
             | get when I'd watch the show Doug and he'd talk to Patti
             | Mayonnaise, or literally any scene of Curb Your Enthusiasm.
             | 
             | The difference is the evocation of that embarrassment was
             | intended by the authors of the latter two.
        
             | cableshaft wrote:
             | I agree. The whole time I was reading the book I was
             | thinking "I'd probably enjoy this more as movie" and I was
             | right (although only a bit, still didn't care much for the
             | movie). Name dropping a bunch of references for references
             | sake is more effective when you can see them.
             | 
             | Also it seemed clear to me that some chapters only existed
             | to provide notes to a future movie production, and didn't
             | need to be infodumped. (One chapter in particular the only
             | thing that actually happened was he was sitting in class
             | and letting his mind wander, IIRC, and did nothing to drive
             | the plot forward, just infodump).
        
             | r00fus wrote:
             | You aren't alone. It was completely saccharine and the only
             | reason I got through it was it was an audiobook and I had a
             | long commute at the time.
             | 
             | In retrospect rereading/listening to something like
             | Cryptonomicon or Hyperion Cantos for the umpteenth time
             | would have been much more enjoyable.
        
           | toyg wrote:
           | Dunno, the silly stuff is what saves the film for me.
           | Underneath there is just a banal boy-meets-girl story with
           | bad interpreters (classic Hollywood "attractive girl trying
           | to pretend that she's not attractive", among others); but the
           | ridiculous "VR van" and the smorgasbord of nerdpop references
           | make for some decent smiles, if not laughs.
        
             | VRay wrote:
             | Most people are really attractive with the right clothes,
             | makeup, and attitude.
        
               | toyg wrote:
               | I live 10 miles from where Olivia Cooke grew up, and let
               | me assure you that she's not "average".
        
             | riffraff wrote:
             | but the book is like 70% nerdpop references too.
        
               | Apocryphon wrote:
               | Spielberg is a better director than Cline is a writer.
        
         | UnpossibleJim wrote:
         | I think what's even worse about Ready Player One is that
         | everyone seems so bogged down in the minutia of the book of a
         | poorly written 15 year old being in infatuated with a young
         | woman without an eating disorder, they miss the whole distopian
         | aspect of a world run by monopolistic corporations and corrupt
         | governments powerless to stop them.
        
           | wintermutestwin wrote:
           | I was more "bogged down" by the alluring dog whistle of GenX
           | early stage hacker cultural references: 2112, Tomb of
           | Horrors, Atari, Joust, etc.
           | 
           | Of course they left most of that out of the pathetic film...
        
           | syshum wrote:
           | The problem here is the unyielding reality that power
           | corrupts. This is true if this power comes in the form of
           | Government, or Corporations.
           | 
           | Society today has self feeding feedback loop that is going to
           | continue to grow where in government regulations are used to
           | phase out small companies in favor of larger companies, as
           | those companies become corrupt or at best at odds with the
           | population, the population demands they be more heavily
           | regulated which then leads to more power and more corruption
           | in both government and corporations.
           | 
           | The only real solution to this is less powerful more
           | distributed government, but people largely fail recognize
           | this reality instead focusing on "electing the right" people
           | or party.
           | 
           | Power Corrupts, the only way to end corruption is to deny it
           | power.
        
             | coliveira wrote:
             | Government is less powerful nowadays than it has ever been
             | since WW2. I don't think this helped in anything to reduce
             | power of corporations, quite the contrary. Moreover, it is
             | not government that control corporations/rich people, it is
             | the opposite. The fight should be against the source of
             | power, not against their powerless representatives.
        
               | syshum wrote:
               | >>Government is less powerful nowadays than it has ever
               | been since WW2.
               | 
               | I absolutely disagree with this. Under what metric and
               | what government are you referring to.
               | 
               | US Federal Government has continually and unabatedly has
               | increased and centralized its power since at least the
               | Great Depression, Taking power from local and State
               | governments transferring it to the Federal Government.
               | 
               | Under no metric can one say government in the US is less
               | powerful today.
               | 
               | >The fight should be against the source of power, not
               | against their powerless representatives.
               | 
               | The Source of government power is it monopoly on the
               | initiation of violence, last I check it was only
               | government with the legal power to steal, plunder,
               | arrest, jail, and even kill people that disobey.
               | 
               | I think it is fine the fight against both
        
               | coliveira wrote:
               | > Under what metric and what government are you referring
               | to.
               | 
               | In the metric that matters: who bought the US government.
               | Current US government is bought by corporate interests
               | and does absolutely nothing that goes against big
               | corporate power. This indicates that government is
               | subjugated to the capitalist oligarchy, and the crimes it
               | commits are allowed or supported by the same capitalist
               | oligarchy.
        
               | syshum wrote:
               | So we have come full circle, and you are basically
               | restating my original thesis.
               | 
               | Government created corporations, corporations are not a
               | free market invention. With out government there can be
               | no corporations as they are simply a fictitious legal
               | entity created by government for the purposes of
               | liability protections, and investment
               | 
               | You seem to have this impression that Corporations hate
               | regulation, this is false, I mean hell Amazon, Facebook,
               | even Google has BEGGED for regulations at various points
               | because the know it kills competition in the market.
               | 
               | But yes, keep blaming capitalism for problems created by
               | government, I am sure more government will solve those
               | problems....
        
               | coliveira wrote:
               | > corporations are not a free market invention
               | 
               | Well, if a "free" market cannot create corporations, then
               | what can it really do? You're talking about a fantasy
               | created by your head, not about a free market.
        
               | nybble41 wrote:
               | The argument is that _limited liability_ is something
               | which can only come from a government and not a free
               | market--not companies in general. To a small degree this
               | is probably true, but you can get very close through
               | ordinary contracts. For the most part limited liability
               | only shields you when it comes to your creditors and
               | ordinary business dealings; if you harm someone
               | deliberately, or through negligence, your status as an
               | agent of a limited liability corporation will not prevent
               | you from being found personally liable. And it 's not
               | difficult to specify in a contract that any compensation
               | for breach of contract is limited to the assets of the
               | company and not its owners, so that much does not require
               | any government intervention. That leaves a "grey area"
               | limited to accidental harm not involving negligence where
               | the corporation lacks sufficient resources to cover the
               | liability--which is a tiny minority of all cases where
               | corporations probably receive more protection than the
               | corresponding organizations would in a free market, and
               | really not something worth obsessing over.
        
               | thrashh wrote:
               | I have to disagree with you too.
               | 
               | Government is more weak now because people have become
               | very distrustful of it (reasonable given Vietnam and the
               | events since). Because of that, the government has a lot
               | less teeth nowadays to implement policies.
               | 
               | I know people talk about things like abortion and vaccine
               | mandates and these issues are extremely important, but
               | IMO they are extremely small scale topics that are more
               | related to current cultural norms than long term
               | policies.
               | 
               | We're not dealing with the cultural issues of the 1960s
               | these days. What we deal with are the 100 year old
               | bridges, infrastructure projects, processes and programs
               | that previous generations built. To me, these issues are
               | much more important than anything else because they
               | require investment now and yet their returns don't
               | realize until much later.
               | 
               | Yet our corporate tax rate is the lowest in a very long
               | time and corporate tax evasion is huge, yet the
               | government hasn't had the support they need to do much
               | about it. At the same time, people are (understandably)
               | hugely distrustful of politicians, but all that does long
               | term is hamper the policy making that we need now to set
               | the stage for our grandchildren.
               | 
               | I think people vehemently taking pride and fighting over
               | a lot of the current issues now is so short sighted.
        
               | syshum wrote:
               | I see the fundamental issue here. You are looking at from
               | a perspective of what the government should be doing for
               | you, where I do not believe the government should do
               | anything for me.
               | 
               | I look at from what the government is or can do to me,
               | what freedoms they take from me, you mention vaccine
               | mandates and call it a "small issue". However from my
               | perspective it is a HUGE issue, mandates to me are a
               | complete intrusion into my body autonomy, if I loose that
               | I cease being a free individual.
               | 
               | I look at things like the War on Drugs, War on Gun
               | Rights, War on Terror, and 1000's laws that attempt end
               | runs around the constitution and individual rights as an
               | extreme expansion of government power
               | 
               | Where you look at crumbling bridges, a service I do not
               | believe should be in the purview of the federal
               | government at all in the first place, as seen a weakened
               | government.
               | 
               | Roads at best should be a Local and State government
               | issue not Federal Government. The fact that the federal
               | government as taken over that function is an example of
               | Expansion of government power.
        
               | Apocryphon wrote:
               | > Roads at best should be a Local and State government
               | issue not Federal Government. The fact that the federal
               | government as taken over that function is an example of
               | Expansion of government power.
               | 
               | But that still means the issue is insufficient government
               | strength, though right? Simply at the local and state
               | level rather than the federal level. Perhaps you can
               | reframe it then as a power misallocation, but it still
               | means _some_ government is not powerful enough to get
               | things done.
        
               | syshum wrote:
               | Nationwide roads are not bad. There are some states that
               | are worse than others for the roads. Most of the big
               | stories however have been about Interstate system bridges
               | which are funded by mostly an 18.4c per gallon tax on gas
               | and a commercial tax on diesel for trucks.
               | 
               | The federal government massively under funds the federal
               | highway system.
               | 
               | That said, Road maintenance is not a government power
               | issue. Road Construction might be if they need to seize
               | land.
               | 
               | The calling out of roads is a red herring, Road account
               | for a infinitesimal part of the budget, even the so
               | called "build back better" plan has very very very little
               | money in it for roads and bridges (about 3% of the
               | spending)
               | 
               | To focus on that as an example of government being weak
               | is ridiculous and completely miss understands the role
               | and scope of government in the lives of everyday people.
               | 
               | If the government privatized all the roads would people
               | that support this argument then claim we are in an
               | stateless society because the government no longer builds
               | the roads...
               | 
               | We can agree that the government is terrible at
               | maintaining roads, however I do not view that as an
               | example of government weakening, it is an example of
               | government incompetence. Incompetence is universal and
               | all encompassing for all government programs
        
               | amznthrwaway wrote:
               | Yes, yes, we get it. You're incapable of independent
               | thought, and you repeat talking points without ever
               | considering them meaningfully.
               | 
               | Thank you for letting us all know that you have given up
               | your mental autonomy, and that you are incapable of
               | thinking or saying anything remotely interesting.
        
           | notreallyserio wrote:
           | I think it's because the monopolistic corporation meme has
           | been done to death, so the focus is instead on the mindless
           | "fun" adventure aspect.
        
             | bitwize wrote:
             | Doesn't matter. Monopolistic corporations are one of the
             | four horsemen of the apocalypse (alongside the climate,
             | income inequality, and social justice) so we must be
             | constantly reminded of them.
        
               | advrs wrote:
               | "social justice" ? Explain
        
               | bitwize wrote:
               | That LGBTQ/BIPOC/etc. are oppressed must be fronted as a
               | theme in media, just like the climate, income
               | disparities, and huge corporations controlling
               | everything.
        
           | zemo wrote:
           | if by everyone you mean the author then I agree
        
         | ttepasse wrote:
         | > The metaverse stuff is really, really embarrassing.
         | 
         | Tangentially: If I remember Snow Crash correctly, the
         | Metaverse/Internet in that novel belonged to only one person -
         | who was the villain of the piece. He wanted to use the
         | metaverse to distribute a "mind virus" which would enslave the
         | world population to him.
         | 
         | Somehow I do think Facebooks PR flunkies have not read the same
         | novel as I.
        
           | pbw wrote:
           | The metaverse was an open standard in Snowcrash. The villain
           | L. Bob Rife was distributing a mind virus in the metaverse
           | and in real life using a drug, but he didn't create or own
           | the metaverse.
           | 
           | https://en.m.wikipedia.org/wiki/Snow_Crash
        
             | ttepasse wrote:
             | I took another look. In one way yes ...
             | 
             | > The dimensions of the Street are fixed by a protocol,
             | hammered out by the computer-graphics ninja overlords of
             | the Association for Computing Machinery's Global Multimedia
             | Protocol Group.
             | 
             | > In order to place these things on the Street, they have
             | had to get approval from the Global Multimedia Protocol
             | Group, have had to buy frontage on the Street, get zoning
             | approval, obtain permits, bribe inspectors, the whole bit.
             | The money these corporations pay to build things on the
             | Street all goes into a trust fund owned and operated by the
             | GMPG, which pays for developing and expanding the machinery
             | that enables the Street to exist.
             | 
             | ... but in another way this:
             | 
             | > ,,I deal in information," he says to the smarmy, toadying
             | pseudojournalist who "interviews" him. He's sitting in his
             | office in Houston, looking slicker than normal. "All
             | television going out to consumers throughout the world goes
             | through me. Most of the information transmitted to and from
             | the CIC database passes through my networks. The Metaverse
             | --the entire Street--exists by virtue of a network that I
             | own and control."
             | 
             | So somewhat the moneychanger-in-Klondike approach.
             | 
             | ("He" = Bob Rife, the villain; CIC = privatised CIA)
        
               | BatFastard wrote:
               | I was on the IEEE committee that worked on the
               | "metaverse" standards back in 2007. I gave up after
               | companies added members who pushed their own proprietary
               | visions into the standard that made it meaningless. I
               | have no hope for open standards.
        
               | istorical wrote:
               | It would be really cool if you could share some of what
               | you guys envisioned for the metaverse at that time and
               | how developments in AR and VR since have lined up with
               | what you foresaw vs diverged, etc.
        
               | disqard wrote:
               | Piggybacking on here to +1 the request for perspective.
               | 
               | I'm sure you can share some interesting stories and/or
               | arcs of what-was-envisioned vs. what-ended-up-happening.
        
               | BatFastard wrote:
               | Simplest example, how does an Avatar from one proprietary
               | system travel to another? You would need a common(open
               | source) format for the avatar metadata (what meshes make
               | it up, how/where are they attached to each other, what
               | animations the avatar has, what textures they have, what
               | shaders they use), a common format for the animations,
               | the meshes, the textures. You also need a common name for
               | avatar actions, walk, run, crawl, wave, etc. Of course
               | everyone wanted their own proprietary format to be the
               | standard. This doesn't even touch on more complex issues
               | like currency, voice communications, video
               | communications. The problem is everyone has to find value
               | outside of their proprietary systems, which 14 years ago
               | was as much of a problem as it is now. Only outcome I can
               | see is we will live with silo's until we get AI good
               | enough to convert from one systems format to another's.
        
             | DonHopkins wrote:
             | I believe PKD's "The Three Stigmata of Palmer Eldritch" is
             | a better metaphor for what Facebook wants to do with the
             | Metaverse, but it'll end up more like "The Three Stigmata
             | of Palmer Luckey".
             | 
             | https://en.wikipedia.org/wiki/The_Three_Stigmata_of_Palmer_
             | E...
        
           | smoldesu wrote:
           | I'm getting more of a "This Perfect Day" vibe from it, with
           | how self-important Mark Zuckerberg treats himself.
           | 
           |  _Christ, Mark, Wood and Wei,_
           | 
           |  _Led us to this perfect day._
           | 
           |  _Mark, Wood, Wei and Christ,_
           | 
           |  _All but Mark were sacrificed._
           | 
           |  _Wood, Wei, Christ and Mark,_
           | 
           |  _Gave us lovely schools and parks._
           | 
           |  _Wei, Christ, Mark and Wood,_
           | 
           |  _Made us humble, made us good._
        
         | fullshark wrote:
         | I'm not going to bash anyone interested in shaking up the
         | status quo of the internet, cause a Times Square Wal-Mart is
         | what we have right now and it seems to be getting worse.
        
         | Kiro wrote:
         | Long comment just to say it's not for you. I am excited but
         | wish it was pioneered by someone else than Facebook.
        
           | nikk1 wrote:
           | We are pioneering on Twitter and Discord. Look into
           | Cryptopunks and Bored Ape Yacht Club.
        
         | this_was_posted wrote:
         | I sincerely hope this ages better than the comments rejecting
         | the initial announcement of Dropbox saying no one will need it.
         | I'm afraid that Facebooks best bet to grow even bigger is to
         | try and force themselves in the aspects of our life that are
         | now still mostly "offline". Facebook doesn't have to get
         | everything right from the start it just has to be able to use
         | its resources to outpace the competition.
        
           | d3ntb3ev1l wrote:
           | I don't use Dropbox and never have. Jobs was right
        
             | humantorso wrote:
             | Do you use any cloud storage service?
        
               | pram wrote:
               | Dropbox didn't invent uploading stuff to the internet.
        
         | thesausageking wrote:
         | A different view: they've lost the narrative and this is a way
         | to reset it. Facebook used to be seen positively by users as it
         | connected the world and brought people together. That's no
         | longer the case. There's been scandal after scandal and users
         | now associate Facebook with all of the negative things Facebook
         | has become.
         | 
         | At this point, they can't win the war on changing people's
         | minds on these issues. So, instead, they need a new narrative
         | to build around. They're ditching the Facebook name and
         | branding, and focusing on a new vision around the Metaverse.
         | 
         | It doesn't matter if this is real or not, or if VR/AR doesn't
         | become the next computing paradigm. The narrative itself is a
         | new, interesting thread to build their brand around.
        
           | kmlx wrote:
           | > users now associate Facebook with all of the negative
           | things Facebook has become.
           | 
           | who are these users you are writing of?
        
           | SideburnsOfDoom wrote:
           | > It doesn't matter if this is real or not,
           | 
           | In a way it does; because if it is widely perceived as phony
           | and yet another distracting ploy, then it much less chance of
           | actually changing the narrative around the reputation of "the
           | company formerly known as FaceBook". In fact, further
           | "sleight of hand" manoeuvres would fortify the dodgy
           | reputation.
        
             | thesausageking wrote:
             | They need to convince people to buy into, but the
             | technology itself doesn't need to be real. Not in the 5
             | year time frame.
             | 
             | Tesla's self-driving product is a great example of this.
             | They got consumers to buy into the vision of self-driving
             | cars way before it was actually ready. This allowed them to
             | sell a lot more cars and pre-orders as well as have a
             | narrative for investors to pump their stock. If they get
             | FSD to work, it will be great. But, even if it never is a
             | successful product, they've benefitted tremendously from
             | the narrative itself and have been able to turn it into
             | sales and cheap capital to invest in the business.
        
               | SideburnsOfDoom wrote:
               | > They need to convince people to buy into, but the
               | technology itself doesn't need to be real.
               | 
               | Maybe. But on the other hand, Tesla was starting out with
               | a _lot_ more user goodwill than FaceBook.
               | 
               | Tesla isn't perfect, they have (IMHO) a good basic
               | product, but with some build quality issues, labour
               | issues, over-promising self-driving issues etc, and yet
               | ... these issues have not shifted the narrative from
               | basically favourable. Part of me still wants one, even
               | though I know it's not going to drive itself. Maybe
               | narratives are sticky?
               | 
               | So, FaceBook is going into this with a massively negative
               | narrative. Shifting it will be hard. We're all really
               | cynical about FaceBook already.
        
           | ldbooth wrote:
           | >They're ditching the Facebook name and branding, and
           | focusing on a new vision around the Metaverse.
           | 
           | I doubt they are ditching it, and instead just abstracting
           | the ownership chain one degree with a holding company and
           | installing a straw man to blame. Watch him copy Larry and
           | Sergei's moves, he may one day realize he held on too long
           | and became something hard to un-become: infamous.
        
             | tayo42 wrote:
             | Idk if it's that hard when your that rich. Bill gates did
             | it.
        
               | bagels wrote:
               | It only took quitting and giving away all his money.
        
           | fsociety wrote:
           | Agree with this. To add, I think they initially tried to
           | rebrand as a privacy/security-first company but that, IMO,
           | failed because they didn't commit to being a radically
           | transparent company. Now they are trying to rebrand as
           | something bigger.
           | 
           | I still think they should just take a leap of faith and
           | become radically transparent.
        
         | bitwize wrote:
         | RPO was obviously written by Cline's inner geek:
         | https://youtu.be/CknjDqOeRnU
         | 
         | The concept of a "metaverse" comes from _Snow Crash_ , which
         | was a more realistic and cooler depiction of large-scale
         | networked VR environments -- cooler because it reflected the
         | early 90s internet, full of freaks and weirdos.
         | 
         | If we're going to have a real metaverse, can it be the one from
         | Croquet? I've always liked saying Alan Kay was building the
         | metaverse, but only as a stepping stone to his true goal of
         | building the Young Lady's Illustrated Primer from _The Diamond
         | Age_...
        
         | yurlungur wrote:
         | I think it's either an embarrassingly stupid business move made
         | by execs who have no idea what they are doing (best case). Or
         | worse it'll be a success and make Facebook an even more
         | dystopian force. The potential for VR/AR to deeply damage
         | society and sow discord is huge...assuming it's ever a thing.
        
         | outworlder wrote:
         | > Second Life has existed for 20 years and it's a fun novelty.
         | 
         | Eh. My mother learned English in Second Life by paying an
         | actual company that provided classes in Second Life. Instead of
         | a boring chapter with some canned dialogue about, say, an
         | airport scenario, they would take the class to a virtual
         | airport, and roleplay there.
         | 
         | Having a setting where everyone could interact led to organic
         | conversations and seemed much more effective than the textbook
         | approaches.
         | 
         | Not sure I would call it a novelty.
        
           | ajdegol wrote:
           | That's actually pretty brilliant.
        
         | Animats wrote:
         | _The metaverse stuff is really, really embarrassing. Second
         | Life has existed for 20 years and it 's a fun novelty._
         | 
         | As a Second Life user and creator, and client developer, I
         | agree. I think Second Life could be bigger if the technology
         | was improved, and can see ways to do that. But the concept will
         | not scale to Facebook levels. Besides, we have no way to do
         | full dive technology in a home environment. (Location-based,
         | maybe. The Star Wars Experience and omnidirectional treadmills
         | indicate it's not impossible with enough space and machinery.)
         | 
         | What will scale, and I suspect this is Facebook's vision, is AR
         | goggles. Facebook, in your face, all the time. The dystopian
         | vision of this is the "Hyperreality" video.[1] That's all too
         | achievable, and very much in line with Facebook's business
         | model.
         | 
         | [1] https://www.youtube.com/watch?v=YJg02ivYzSs
        
           | disqard wrote:
           | Every time you mention this video, I will thank you for
           | posting it!
           | 
           | It is a brilliant distillation of the commercialization of
           | AR, and a "must watch" for all fanboys of the m-word.
           | 
           | Many of us saw the potential of the Internet, the WWW, and
           | have lived long enough to see its trajectory from pure
           | promise and world-changing potential, into mostly commercial
           | milking medium.
           | 
           | I see no reason to assume that Zuck's vision will be any
           | different.
        
             | Animats wrote:
             | That's what worries me. We can't do Ready Player One level
             | immersion yet, but the Hyperreality level of AR is very
             | close. About two more generations of Ray-Ban displays. And
             | it's so Facebook.
             | 
             | Business opportunity: "METADWEEB.COM" is unregistered.
        
         | 015a wrote:
         | Its especially ironic how none of the CEOs seem to recognize
         | the entire story of Ready Player One being about an evil
         | corporation desiring complete control of the "metaverse" in
         | order to push advertisements, while enslaving people in virtual
         | to pay their debts.
        
       | [deleted]
        
       | WarOnPrivacy wrote:
       | North Central Positronics
        
       | themodelplumber wrote:
       | I can see why it might be frustrating to run a company full of
       | different efforts, some of which are intended to be brand new or
       | a change in direction, but nevertheless remain known as the one
       | blue thing.
       | 
       | Hopefully this also allows Zuckerberg to stay technologically
       | strategic, where his gifts want him to be, as opposed to mired in
       | questions of ethical standards for platforms used by teens and
       | children.
       | 
       | (Ideally an ethical platform could then also be cultivated
       | through some of that technological power given back to community
       | as well...In some ways one of the biggest hurdles to jump in the
       | future is IMO allowing for such ethics systems to develop in a
       | standardized, yet diverse fashion. If everybody has to use the
       | same admin and moderation system the same way, for example, it
       | incentivizes abuse by power users. Each new community or group
       | will have its own psychological dynamic and deserves the
       | opportunity to get off the ground without being pulled down into
       | platform-sameness by a possibly angry or bitter set of power
       | users.)
        
         | elliekelly wrote:
         | The window of opportunity for Zuckerburg/Facebook to run "an
         | ethical platform" has long since closed. The only ethical play
         | Zuck has left is to pull the plug and that will never happen.
        
       | narrator wrote:
       | Neal Stephenson, having coined the term in his book _Snowcrash_ ,
       | is probably getting a good laugh out of this.
        
         | dougmwne wrote:
         | Someone needs to organize an HN AMA with Neal once they rename
         | the company Meta and pivot the whole trillion dollar entity
         | into the Snowcrash universe. It's just the sort of thing he
         | would have written himself.
        
       | cblconfederate wrote:
       | It seems funny to name it Meta, as FB doesn't have anything to do
       | with metaverse. They brought real names to the internet and still
       | cling to that, but that means that instead of infinite
       | personalities you have only one, the boring old personality that
       | you always had and hated.
        
       | ciconia wrote:
       | "Facepalm"
        
       | 14 wrote:
       | They can become just like Nestle trying to hide who they are
       | through countless different names so it is hard to follow who the
       | parent company is.
        
       | ddtaylor wrote:
       | Whatever name they want to call it I still refuse to use social
       | media. It's a cancer and I'm happier without it.
        
         | bil7 wrote:
         | ok hacker news commenter
        
           | ddtaylor wrote:
           | There is a big difference between things like focused forums
           | / discussion boards and social media. On HN and Reddit I
           | engage with people about specific topics we have shared
           | interests in. On social media (Facebook) you're either
           | subjected to opinions about divisive topics or you exist in
           | an echo chamber =/
        
           | tytrdev wrote:
           | Lolol
        
       | Jemm wrote:
       | Willing to put money on them changing to FB.
        
       | [deleted]
        
       | diego_moita wrote:
       | I think Facebook has, by far, the best implementation of AI in
       | tech today.
       | 
       | No, really! I know the tricks of AI and even I, sometimes, get
       | tricked into thinking that Zuckerberg is an actual and real human
       | being, not just an AI bot faking empathy, decency and ethics.
       | 
       | They pass the Turing test, with honors. That's how well they do
       | it! :)
        
       | mbg721 wrote:
       | "No, you cannot call yourselves 'Meryl Streep.' "
       | 
       | "Maybe she'll be flattered!"
        
       | goldforever wrote:
       | Change it to CIA.com
        
       | dredmorbius wrote:
       | Discussed yesterday as well (57 comments), from _The Verge_ ,
       | which is the _Guardian_ 's source:
       | 
       | https://news.ycombinator.com/item?id=28926089
        
       | agumonkey wrote:
       | Already rebranding ? strnge.
        
       | pkulak wrote:
       | Rumor is, it will be the Scheinhardt Wig Company.
        
       | jdlyga wrote:
       | "The Verge reported that the new name for the holding company
       | could be linked to Horizon"
       | 
       | How about Verizon? That's a creative name.
        
       | Barrin92 wrote:
       | > _The Verge reported that the new name for the holding company
       | could be linked to Horizon, a word used in at least two virtual
       | reality products that the company is developing._
       | 
       | Did we just accidentally cross over into Shadowrun lore?
       | Everyone's talking about the whole corporate dystopia thing but I
       | didn't think we'd be this literal about it, they could just take
       | the slogan as well while they're at it
       | 
       | https://shadowrun.fandom.com/wiki/Horizon
        
       | barberpole wrote:
       | "Snakehead"
        
       | peter303 wrote:
       | "Faceverse"
        
         | lioeters wrote:
         | Into the Zuckerverse. Get the Zuck outta here..
        
       | dougmwne wrote:
       | This is a pretty worthless take from the HN community that
       | Facebook==Bad. I've been watching the investments in VR, and I
       | think it's a pretty bold move and only one that a founder-led
       | company could even do. Fact is that Facebook has been largely
       | responsible for VR up to this point and has sold the vast
       | majority of all the HMDs out there. The VR/AR tech is brimming
       | with possibilities and even a few days spent playing with the
       | Quest 2 makes that obvious for anyone paying attention. They'll
       | soon have 20k employees working on VR/AR. They are releasing a
       | new HMD in a week that's rumored to bring face and eye, and
       | potentially body tracking. They are announcing a company rebrand
       | at the VR conference. Zuck has every indication of being all in
       | on a pivot, from stale and dangerous social media that may soon
       | be regulated out of existence, to fresh new pastures.
       | 
       | Tech companies already sit in the middle of so much of our
       | relationships with each other and each one of them delivers a
       | terrible low-bandwidth experience. I believe Facebook's end game
       | here is no less than digital teleportation. Put on a pair of
       | sunglasses and you can be in the room with anyone in the world.
       | It will be radically personal and intimate after decades of
       | impersonal, disconnected, inhumane and isolating tech.
       | 
       | And anyway, regardless of outcome, it will surely be more
       | entertaining to watch a trillion dollar company go fully down the
       | rabbit hole of some kind of cyberpunk fantasy than to watch them
       | continue to dig the hole deeper on their society destroying
       | social media tech.
        
         | kixiQu wrote:
         | > And anyway, regardless of outcome, it will surely be more
         | entertaining to watch a trillion dollar company go fully down
         | the rabbit hole of some kind of cyberpunk fantasy than to watch
         | them continue to dig the hole deeper on their society
         | destroying social media tech.
         | 
         | I think the problem is that they seem to be headed towards
         | doing both.
        
           | dougmwne wrote:
           | Yes, they will do both as long as there is money in social
           | media. There will be gobs of money there, up until the point
           | it's made illegal or defanged. I think the probability of
           | that happening continues to increase, either the democracies
           | will save themselves or the future autocracies will do it for
           | them.
        
         | skizm wrote:
         | > regulated out of existence
         | 
         | Regulation would further entrench Facebook as the only social
         | network able to implement everything legally required to be a
         | social network. Facebook wants legislation the same way Amazon
         | and Walmart want increases in minimum wages: so they can push
         | out smaller competitors and upstarts easier.
        
         | donmcronald wrote:
         | It would be great if Facebook announced an open platform that
         | focuses on enjoyable experiences rather than a closed platform
         | that misappropriates PII and pushes negative interactions in a
         | misguided quest for engagement. I won't hold my breath though.
         | 
         | The value in VR is easy to see. Most kids I've seen that get to
         | try out VR come out of it like a meth addict that wants to dive
         | back in for the next high. It's insane.
         | 
         | I think VR has a huge natural appeal and Facebook will just buy
         | everything so they can own an entire growth industry. They'll
         | keep the HMDs locked down and will destroy all competition with
         | anti-competitive practices while regulators continue to look
         | the other way. The entire VR industry will end up reaching a
         | fraction of it's potential, but it'll still be profitable for
         | Facebook so everyone will consider it a success.
         | 
         | I'd pay to see MarkVR where once a month the community gets to
         | vote to put Zuckerberg into a VR community on the Facebook
         | platform and he live streams the experience for 1h. I think
         | that's one way you can tell the difference between a
         | visionary/enthusiast and someone that's just buying things they
         | think will make money. One loves the idea of participating in
         | the community they're building and wants to build a healthy
         | community with enjoyable experiences. The other would do
         | everything in their power to avoid it because making money is
         | the only goal and it doesn't matter if the community and
         | experiences are terrible. Which one do you think Zuckerberg is?
        
         | barbazoo wrote:
         | > Put on a pair of sunglasses and you can be in the room with
         | anyone in the world. It will be radically personal and intimate
         | after decades of impersonal, disconnected, inhumane and
         | isolating tech.
         | 
         | And how will that makes them money? The only thing that's going
         | to be more "personal and intimate" is the way in which they
         | deliver ads and the same divisive and polarizing content. It'll
         | be be way worse that it is now. Imagine how bad things got
         | simply by inserting text and pictures into your social media
         | feed. What happens when you're fully immersed in the
         | "metaverse" with ads and divisive content literally be all
         | around you. And no two people get the same content either. It's
         | horrifying.
        
           | dougmwne wrote:
           | Fully recording and controlling an immersive environment
           | sounds like the ultimate money making proposition to me.
           | 
           | I've spent time playing Poker Stars, Table Tennis, Rec Room
           | and Alt Space interacting with adults. The interactions I've
           | had are nothing like posting void-screaming updates to your
           | feed and are everything like being there with a real person.
           | People are kinder too, this is after all a real person in
           | front of you and it is just as intensely embarrassing to make
           | a fool out of yourself as it would be in real life. I
           | recently had a nice conversation with a man about his
           | partner's cancer diagnosis and was able to offer him real
           | human empathy in a moment where the headset and avatars fell
           | away. It reminds me of the intimacy that old POTS telephone
           | lines had, like whispering into each other's ears. The
           | potential is all there and the execution lies in the decade
           | ahead. We will see, but I am paying attention.
        
           | jonny_wonny wrote:
           | We don't have to imagine what it's like to be surrounded by
           | ads, because that's literally the physical world. Billboards,
           | posters, and screens creating awareness for new brands and
           | content are everywhere we look. It's been that way for
           | decades, and the world hasn't ended yet. It's not that big of
           | a deal.
        
             | barbazoo wrote:
             | I don't think what you're talking about, where I live, life
             | is not at all like you described. Billboards aren't allowed
             | except on reserves here in Canada. Unless you're in a
             | commercial setting, you don't see posters or screens
             | everywhere.
        
       | pixiemaster wrote:
       | Renaming to ,,The Circle"
        
       | rvz wrote:
       | Fecebook - Steve Jobs.
        
         | amelius wrote:
         | https://9to5mac.com/2021/05/04/steve-jobs-facebook-emails-ap...
        
       | blacksmith_tb wrote:
       | So, nothing like a re-brand[1] to sidestep negative associations.
       | 
       | 1: https://en.wikipedia.org/wiki/Altria#History
        
       | DisjointedHunt wrote:
       | Dad joke, but they should call themselves "Newton". . . .
       | 
       | Because after an Apple whacked them on the head, they started
       | coming to grips with the gravity of the situation :P
        
       | bena wrote:
       | Because Google changed to Alphabet and everyone calls it that and
       | never uses Google when they talk about who owns DeepMind or
       | Fitbit.
       | 
       | I mean, it's probably necessary for corporate structure or
       | whatever, but no matter what they rebrand as, it'll still be
       | "Facebook".
        
         | meh2frdf wrote:
         | I don't think anyone talks about Fitbit anymore ...
        
       | kfprt wrote:
       | I initially thought this was some kind of april fools joke but
       | no, they're just that desperate.
        
       | tobyscammell wrote:
       | Meta.com
        
         | babelfish wrote:
         | Already owned by CZI, too
        
         | slater wrote:
         | ^ my money's on this.
        
       | dustinmoris wrote:
       | Deadbook
        
       | Arete314159 wrote:
       | This is what tobacco companies do. RJ Reynolds --> Altria.
       | 
       | This is what oil companies do. British Petroleum --> BP.
       | 
       | You rebrand because people have a bad taste in their mouth about
       | you.
        
       | snejad123 wrote:
       | A true metaverse will be very difficult to create until we have
       | brain-computer interfaces.
       | 
       | All VR devs are entirely focused on the visual/audio output of
       | devices but one very important detail that is missing is the
       | illusory sixth sense, the kinesthetic receptors.
       | 
       | You can solve x-y axis movement with treadmills, but how do you
       | simulate z axis movement without anyone getting sick ?
       | 
       | This is why a lot of people get nauseous on VR roller-coasters. I
       | personally cannot use a VR device for more than 30 minutes
       | without getting ill.
       | 
       | Personally, I think the steps of XR evolution will go like this:
       | 
       | (1) VR restricted to stationary games that don't require a lot of
       | movement. The stage we're at right now.
       | 
       | (2) AR goggles/glasses are most likely to be more desirable than
       | VR within the next 100 years because they're improvements on the
       | existing world rather than replacements. Workplace tools, heart
       | rate metrics, etc. Basically the first working versions of these
       | will be porting the main apps of iWatch to a glasses interface.
       | 
       | (3) Lateral (x-y axis) VR could be improved to provide more
       | immersive entertainment and games. Still nothing groundbreaking,
       | and you're going to be restricted to using a very expensive
       | treadmill.
       | 
       | (4) Once brain/computer interfaces are successfully developed and
       | approved by government regulating bodies for production and
       | release, then people can plug into the "metaverse". I'm guessing
       | this is at least 100 years or more away (that might be optimistic
       | too)
       | 
       | Also an important thing to note is that the infrastructure needed
       | to support a living metaverse is very important. There is a big
       | question mark on what this is going to look like coming out of a
       | megacorp (especially one as greedy as FB). The internet had the
       | luxury of being open/free/ad-free in the beginning, and had a
       | strong developer community. Apple was successfully able to build
       | a dev community for their iPhone but them and Android are really
       | the only good examples I can think of.
       | 
       | People even avoid developing on Microsoft's OS for less
       | restrictive open-source alternatives.
        
       | Alex3917 wrote:
       | When is the last time you saw two people at a party adding each
       | other on FB? It's been a pretty long time.
       | 
       | Probably no other option of FB at this point.
        
         | CamelCaseName wrote:
         | > Facebook would change the name of its holding company but not
         | that of its eponymous social media platform
        
       | htrp wrote:
       | I would argue that Epic / Fortnite has a leg up on the metaverse
       | than facebook. They are already doing virtual-esque events like
       | that concert and it's only a matter of time before they add the
       | VR/AR aspects.
        
         | astlouis44 wrote:
         | Facebook needs to just buy Epic already.
        
           | johnnycerberus wrote:
           | Tim wouldn't sell. There are higher chances that Epic will be
           | bought by Microsoft or by Sony PlayStation division. Or...
           | they will go the Valve way, by creating their own platforms
           | on open source, see Steam Community, OS, Deck, Index, etc.
           | Many don't know but Steam Workshop and Community are
           | extremely active, many social/creative things are going on
           | across many gaming communities.
        
       | OneTimePetes wrote:
       | Introducing the "InYourFacebook"
        
       | mtalantikite wrote:
       | "Nick Clegg, Facebook's vice-president of global affairs, has
       | said he now takes his Monday morning meetings in the metaverse
       | with a virtual table and whiteboard."
       | 
       | I once had a short consulting engagement with a VR company that
       | spun out of Second Life and had to be "in world" the entire time.
       | They had made a VR office space for the dev team to congregate
       | in. The first time I beamed into a meeting room and saw a dozen
       | blank faced avatars staring back at me I got filled with anxiety.
       | I've been working remote for 13 years and I can't remember
       | another time I felt anxious like that running a remote meeting.
       | 
       | The people were great and the spatial audio was interesting, but
       | I found it really distracting to have to be in a VR world when
       | really I just wanted to be in emacs coding. I felt mentally
       | drained by the end of every day, worse than being in an office
       | working a full day. I felt "always on" in a way I don't in an
       | office (and certainly don't when remote). Maybe there's a niche
       | here, but it's really not for me.
        
         | gfodor wrote:
         | You're presuming the technology and software is fixed. It isn't
         | - there are continual leaps forward and it isn't going to stop
         | anytime soon.
        
         | goldenManatee wrote:
         | Ugh Nick Clegg. No doubt a future seat as Harvard/Stanford
         | Dean, if not just UK PM. The man talks out both ends -
         | impressively so, I might add.
        
           | phatfish wrote:
           | The UK already knows he talks out of both ends. His name is
           | toxic here, Facebook oviously don't care much about
           | converting more people in the UK to the cause with him
           | involved.
        
         | mcintyre1994 wrote:
         | If they're already rolling Nick Clegg out to defend their
         | metaverse ambitions then they can't think they're going to be
         | very good for humanity.
        
       | angellxr wrote:
       | Appreciate their contributions to the metaverse, but they'll
       | never build "The Metaverse," or "A Metaverse." They definitely
       | will never own the Metaverse.
       | 
       | The metaverse is open, collaborative, privacy focused, and free
       | by default. It should be a public good. The walled gardens, and
       | efforts to control are really part of the metaverse, rather than
       | the entire metaverse itself.
       | 
       | There are so many other orgs and people working hard on ensuring
       | that it can't be owned. They can hire 100,000 more people, and
       | they still can't own it. It's bigger than that.
        
         | buzzert wrote:
         | I relate with the platitude, but who is actually working on a
         | free/decentralized metaverse right now? This just seems like
         | something hackers are completely uninterested in, so the
         | corporations will fill the void.
         | 
         | This isn't quite like the Internet in the early days, which was
         | born free and decentralized because it was invented by highly
         | motivated hackers.
        
       | ID1452319 wrote:
       | TheFacebook
        
       | mrkramer wrote:
       | Is this a joke? Zuckerberg won't ever change the name of his
       | first successful and beloved project just like Page won't ever
       | change the name of Google or he already did with Alphabet but you
       | know what I mean(we still all call it Google not Alphabet).
        
       | laserlight wrote:
       | Sounds like the stunt Google did with Alphabet. Total BS.
        
       | bloomper123 wrote:
       | This is a good idea. Their brand is fu*ked right now. All age
       | groups hate facebook for a variety of different reasons. They are
       | synonymous with misinformation and terrible privacy. This is a
       | good move by Facebook.
        
       | hardwaregeek wrote:
       | The metaverse push shouldn't be a surprise if you've read The Art
       | of Surveillance Capitalism. The first step is to get data from
       | the digital, from our online presences. The second step is to get
       | data from the physical world. Google did this with StreetView and
       | then with Pokemon Go (Niantic started as an internal Google
       | startup). Facebook needs more data and the metaverse is a thinly
       | veiled attempt to get it.
        
       | launchiterate wrote:
       | 1984
        
       | amelius wrote:
       | PropagandaBook
        
       | d3ntb3ev1l wrote:
       | New name: meta mark
        
       | [deleted]
        
       | [deleted]
        
       | lostgame wrote:
       | Rather than fixing the issues behind the brand, just change the
       | name?
        
       | asteroidimpact wrote:
       | May I suggest, "Altria"....oh,..I forgot.
        
       | janlukacs wrote:
       | wash away the shame? won't work.
        
       | wombatmobile wrote:
       | Imagine if instead of or in addition to changing the name of the
       | corporation, its head changed his whole ethos.
       | 
       | Imagine if he learned the value and intrinsic satisfaction of
       | facilitating happiness, respect, and connection to humanity, and
       | made these the central tenets of the platform.
       | 
       | Imagine if profitability fell a little, but not enough to stop
       | the new ethos.
        
         | JKCalhoun wrote:
         | I say, you're a dreamer.
        
           | [deleted]
        
           | gfodor wrote:
           | They're not the only one.
        
             | laszlokorte wrote:
             | They hope one day you will join them... and dont forget to
             | press the like button, subscribe to the channel and hit the
             | bell to get all the notifications
        
         | mikro2nd wrote:
         | I'd be watching for pigs on the wing.
        
         | whymauri wrote:
         | They can hire 20k engineers to build a doomed-to-fail metaverse
         | that most of the world neither wants nor understands, but they
         | can't dedicate the same headcount to making their platform
         | healthier.
         | 
         | Incredible.
        
           | TameAntelope wrote:
           | They have no duty whatsoever to make their platform
           | healthier, and honestly it's getting repetitive, hearing
           | people bemoan a _completely-optional-to-your-life_ social
           | media company for being too good at getting people to talk to
           | one another.
           | 
           | And no, there is no possible argument you could make that
           | says you must use Facebook because of anything Facebook has
           | done except be extremely valuable and easy to use for its
           | users.
           | 
           | Nobody _has_ to use WhatsApp, nobody _has_ to use Instagram,
           | they _choose_ to because other people decided to use them. It
           | 's not Facebook's fault entire governments decided to run out
           | of WhatsApp, and those governments/your friends could switch
           | to/add on a different platform if they wanted to, they just
           | don't because what Facebook offers for free (the network) is
           | a lot better than what other technology offers.
        
             | bentcorner wrote:
             | > They have no duty whatsoever to make their platform
             | healthier,
             | 
             | You could say the same thing about any addictive substance.
             | And yet I doubt people would argue that controlling
             | substance abuse is a bad thing.
             | 
             | For better or worse Facebook has made a thing that through
             | the sum of its parts is harmful to society. I doubt any
             | specific line-level engineer or product planner ever
             | intentionally decided to end up with this end product, but
             | here we are.
             | 
             | > hearing people bemoan a completely-optional-to-your-life
             | social media company for being too good at getting people
             | to talk to one another.
             | 
             | The issue isn't that it's getting people to talk with one
             | another, it's that it encourages negative engagement.
             | 
             | The same thing happens with news - people are enraptured
             | with gossip and death and will watch that more than
             | something less salacious. But FB has scale and targeting
             | unmatched by any other service. Google probably had a "and
             | there but for the grace of god go we" moment - their search
             | results _probably_ has /had similar problems but hasn't
             | incurred as much outrage. If Google Plus actually succeeded
             | maybe they'd be the ones in the hot seat today.
        
             | 6gvONxR4sf7o wrote:
             | > They have no duty whatsoever to make their platform
             | healthier...
             | 
             | Of course they do. They may have no legal duty to behave
             | morally, but they, like everyone else, still have a moral
             | duty to behave morally.
        
             | jimkleiber wrote:
             | The analogy that comes to my mind is as if all of my
             | friends and family and customers and employers did heroin.
             | Yes, I could choose not to do heroin, and yet, staying
             | around those people, the likelihood of me continuing to use
             | heroin is high (pun intended) so I could continue to fit
             | in. One of the best ways to stop using heroin is to
             | disconnect from those friends and family.
             | 
             | So yes, they may be completely-optional-to-my-life in terms
             | of using it directly, and yet choosing to not use them
             | often means disconnecting from people not just on those
             | platforms but in life in general.
             | 
             | An example that's almost the opposite: I traveled a lot
             | overseas and my close group of American friends would use
             | an SMS chat group to stay in touch. While overseas, I'd use
             | a local sim and couldn't receive the group texts. I wanted
             | them to switch to Whatsapp or a similar platform that would
             | work over the internet. A few of them refused. So they
             | stayed on the platform and I felt myself becoming more
             | distant from them, not just in texts but in general. I felt
             | a very similar disconnect after I deleted my FB account a
             | few years back, and then again, after I built a new FB
             | account and muted all of my FB friends.
             | 
             | At some point, I think a company becomes so large and
             | integrated into society that it becomes a pseudo-monopoly
             | and often in the US we treat those as public utilities.
             | Yes, I think I could live without electricity in my city,
             | and yet the electric company would still impact my life.
        
               | TameAntelope wrote:
               | Facebook is not as bad as heroin. Facebook is not as
               | necessary as electricity. It's insane to me that this is
               | where we are in the discourse, that those are the
               | analogies being used to describe one of _dozens_ of ways
               | to communicate with others.
               | 
               | The sad reality is that if it weren't Facebook, it'd be
               | Twitter. If it weren't Twitter, it'd be TikTok, and so
               | on. The people you're mad at aren't the companies making
               | it easier to communicate, it's the people doing the
               | communicating, and they're doing the communicating on
               | whatever platform becomes most popular.
               | 
               | You may be mad at the users for not... I dunno, saying
               | better things on these platforms, and you're seemingly
               | taking it out on the platform. You're mad at society, and
               | you channel it through to the services that society uses.
               | 
               | Facebook is not causing any of the problems you're upset
               | about, it's just the platform where those problems are
               | manifesting. It's still just a product, and if something
               | better comes along, people _will_ switch to the better
               | thing. Network effects are real, but they 're not
               | permanent or impenetrable.
        
               | whymauri wrote:
               | >Facebook is not as necessary as electricity. It's insane
               | to me that this is where we are in the discourse, that
               | those are the analogies being used to describe one of
               | dozens of ways to communicate with others.
               | 
               | Once again, this is a very Western-centric point of view.
        
               | TameAntelope wrote:
               | No, Facebook/WhatsApp is a _choice_ various countries and
               | cultures made, and that _choice_ can be unmade. You can
               | 't un-make the choice to adopt electricity, you can make
               | the choice to support Signal or Telegram or MMS or
               | whatever.
               | 
               | Again, your complaint is about _people_. You don 't like
               | a choice they made, but it _was_ a choice those people
               | made and continue to make.
        
             | cmckn wrote:
             | > for being too good at getting people to talk to one
             | another.
             | 
             | Not sure if you've been on FB in recent years, but people
             | aren't really talking to each other so much as they are
             | spewing into a void. By far, the most common p2p
             | interaction is arguing between strangers. Facebook is
             | actually terrible at its initial premise of connecting
             | people who know each other IRL, or those who might want to.
        
               | TameAntelope wrote:
               | Your comment brings up a point that actually bothers me
               | the most about this discussion -- the delusion we all
               | seem to have that Facebook conversations are Very Super
               | Bad, and if _only_ we could pry Facebook out of the hands
               | of the naive, dumb little users, they 'd be free from the
               | spell Facebook has cast on them and start posting
               | insightful, kind, witty writing again.
               | 
               | No, super duper no. People are shouting into the void
               | because there's a burning need for humans to shout into
               | voids. If it weren't Facebook's void, it'd be some other
               | void. The common denominator here is _people_.
               | 
               | Human brains validate their existences by communicating,
               | and Facebook built the most effective communication tool
               | that's ever been created. It's not Facebook's fault that
               | most people aren't able to create anything other than
               | hateful shouting.
        
               | cmckn wrote:
               | I've been a Facebook user since 2008. I regularly use it
               | today. I don't consider myself or any of my Facebook
               | friends "naive, dumb little users." The interactions on
               | Facebook in, say, 2010 were decidedly less awful than
               | they are today. In 2010, my news feed was composed
               | primarily of content from my Facebook friends, or pages I
               | specifically followed. It was fun. Old connections from
               | my childhood church, etc. would comment on a photo and
               | we'd chat. Someone would post a status, and I'd reply. I
               | don't think human nature has shifted very dramatically in
               | a decade. The platform influences what interactions
               | happen. I'm not making an appeal to technological
               | determinism; people are people. But Facebook is not an
               | impartial middleman that is only "connecting" people.
        
             | phatfish wrote:
             | Well lets see how well that attitude works out for them.
             | They are barely addressing the problem currently so unless
             | some serious changes are made governments will simply force
             | their hand and compel real moderation of the content they
             | allow as a media company.
             | 
             | No one HAS to look at gore or CP in their feed, they can
             | block that "friend". So why does Facebook bother to remove
             | such content (rhetorical question, i realise the
             | implications of them allowing CP)?
        
             | macintux wrote:
             | Facebook has incredibly destructive impact on my society,
             | on my government, even if I never use it (which I don't).
             | 
             | The U.S. is currently engaged in two major crises: is our
             | democratic system of government legitimate, and how do we
             | deal with a pandemic?
             | 
             | In both cases, Facebook's algorithm is encouraging
             | divisiveness in the name of engagement.
        
               | qeternity wrote:
               | And what responsibility do the users have?
               | 
               | I'm no fan of FB but it's absurd to say their algorithms
               | encourage divisiveness. Their algorithms have no concept
               | of divisiveness, they are simply fitting their cost
               | function which is engagement (well, proxies for
               | engagement). It just so turns out that a lot of people in
               | society want echo chambers where their pre-existing views
               | can be strengthened and validated...that's what is
               | causing divisiveness.
               | 
               | I'm not really sure what FB is supposed to do. Does a
               | fast food company have a responsibility to ensure that
               | people are eating a healthy diet? Where do we draw the
               | line?
        
               | d23 wrote:
               | > Their algorithms have no concept of divisiveness, they
               | are simply fitting their cost function which is
               | engagement (well, proxies for engagement).
               | 
               | Which can absolutely be a proxy for divisiveness.
        
             | titzer wrote:
             | Two things:
             | 
             | Network effects are real. I would not continue to use
             | Whatsapp unless other people were on it. It got big
             | _before_ Facebook bought them and has dwindled (in my book)
             | ever since. The network effect applies to a lot of things,
             | from the internet to telephones to bars.
             | 
             | Addictive dark patterns are a thing. Facebook is armed with
             | a metric asston of computational power that is _all_
             | dedicated to getting you to keep hanging out on it, feeding
             | your dopamine cycles, coaxing you in with candy, and
             | _distorting reality_ around you. It is in fact, these
             | myriad reality distortion fields that is its primary path
             | to ad revenue.
             | 
             | > what Facebook offers for free
             | 
             | Because it has hundreds of billions in its bank and sucks
             | in tens of billions of ad revenue. Little competitors
             | _cannot do either of those_.
        
             | whymauri wrote:
             | There is no duty for a corporation to be ethical, sure.
             | Arguably, the incentives to produce endless profit and
             | growth drive the opposite. But the decision to be unethical
             | says something about that company's leadership and their
             | values. I mean -- their motto was literally "Move fast and
             | break things." What could go wrong?
             | 
             | Further, this strikes me as a very Western-centric
             | argument, particularly with WhatsApp. WhatsApp is nearly
             | infrastructure in many countries outside the US, and your
             | argument approaches saying "nobody has to use the Internet"
             | -- which I suppose is true? But strikes me as being similar
             | to saying "nobody has to have electricity."
             | 
             | You also seem to frame Facebook as somehow unwittingly
             | finding itself in a position of power through WhatsApp,
             | instead of that being a multi-year strategic campaign
             | through marketing and their free-Internet push in the
             | developing world (but only for FB's walled garden, which is
             | clearly anti-competitive).
        
           | mynameisash wrote:
           | > but they can't dedicate the same headcount to making their
           | platform healthier
           | 
           | A FB recruiter contacted me a few years ago to ask me about
           | leading a "new anti-abuse team." At the time, I merely had a
           | bad taste in my mouth for the company, but I figured if they
           | were trying to combat abuse, it was worthy of having a
           | conversation.
           | 
           | TLDR, the interview was a standard normal ML loop with no
           | talk about abuse reduction. When I brought it up, they just
           | talked up my experience and wanted to focus on that. Nice
           | bait-and-switch. One interviewer raved about how awesome it
           | was that he got to do ML at work (??), and it was all in
           | video recommendations to keep eyeballs on the site.
           | 
           | That was a big (but not the biggest) turning point for me in
           | my perspective of the company. I'm convinced they don't
           | intrinsically care to fix the problems of abuse, and we need
           | regulation to make them extrinsically motivated.
        
           | breakfastduck wrote:
           | Its unhealthiness directly correlates to its profitability,
           | so nothing to do with capability.
        
         | DrammBA wrote:
         | That is a level of existential flexibility not yet known to
         | mankind.
        
       | martini333 wrote:
       | Faceplant?
        
       | Ajay-p wrote:
       | How about "FaceReality"
        
         | rapnie wrote:
         | I thought more like Zuckerscape Playgrounds.
        
         | 1MachineElf wrote:
         | For them, FaceTheFacts and FaceTheMusic would be amusing
         | trademarks too.
        
           | akudha wrote:
           | WeTheCreepy with gollum as the mascot would fit too
        
             | iamacyborg wrote:
             | My Precious (advertising dollars)
        
       | ezconnect wrote:
       | They will name it Universe Inc.
        
         | tgv wrote:
         | Or Megadodo, and develop space ships in order to move to Ursa
         | Minor.
        
       | jenny91 wrote:
       | Rebranding as Horizon? That'd be no less "we are creepy and
       | intrude on your whole life" than Facebook...
        
         | zahma wrote:
         | That's the point. They're focusing on the metaverse now. People
         | who finally realized Facebook is no good will fall right back
         | into their hands for the next shiny object used to extract data
         | about their being.
        
           | sgregnt wrote:
           | I believe the way this answer is stated, paints a very biased
           | picture. Allow me to provide an alternative vision, which I
           | believe is shared by many (though not as vocal as the other
           | opinion). So, let me share my hopes here:
           | 
           | Maybe some people will finally see through media propaganda,
           | and conformism to realize how much value Facebook brings to
           | their life and how is (US based) facebook is better than
           | other alternatives. These users will hopefully embrace
           | metaverse to have even better interaction will other human
           | beings across the world for business, please and joy, which
           | will allow the to have reacher more meaningful life
           | experiences
        
             | zahma wrote:
             | Yes I am biased. I loathe Facebook and all it stands for. I
             | don't have a problem with the metaverse even if it's
             | probably going to be the thing that ages me. My problem is
             | that Facebook will inevitably use it to colonize more data
             | that they do not have a right to. If a simple name change
             | is in order, it's only because people still don't
             | understand what exactly Facebook is. Its creation wasn't to
             | be Good. Its creation was, and ever will be, to exploit
             | these data to the detriment of society which overwhelmingly
             | outweighs whatever good it makes.
        
         | DonHopkins wrote:
         | More like Deepwater Horizon.
         | 
         | https://en.wikipedia.org/wiki/Deepwater_Horizon_oil_spill
        
       | jpdus wrote:
       | On that topic by M.G. Siegler on 10/6:
       | 
       | "Facebook is not dying as a business, but they've died as a
       | brand. The company needs to move on to 'what's next' as quickly
       | as possible to distance themselves from the social network. This
       | is nothing new, of course -- I wrote this over six years ago.
       | They've more or less been trying to do this for years. But even
       | in creating an umbrella company, they called it 'Facebook', which
       | was dumb. It was the exact opposite of what they should have
       | done. Because, again, Facebook, the brand, is over."
       | 
       | https://500ish.com/facebook-is-too-big-fail-eb8c143a9afc
        
         | alangibson wrote:
         | Fully agree about Fb the brand being dead. That's a stink
         | that's not coming off. I think the business has good prospects.
         | They're just learning how to monitize Ig and haven't begun to
         | wring cash out of Whatsapp.
         | 
         | Does anyone really think though that Fb the company has what it
         | takes to produce another world beating product? Call me
         | pessimistic, but their best shot is buying up innovative
         | companies and not strangling the cool out of them (ie Oculus)
        
           | barbazoo wrote:
           | As far as the ordinary user is concerned, there is no stink
           | at all. People are not as aware of FBs negative impact or
           | scandals to the degree that the average HN user is.
        
             | alangibson wrote:
             | It's gone mainstream. Even the most ordinary user watches
             | cable news. My close relations are as out of touch as it
             | gets, and even they hold their noses when they use Fb now.
        
           | jzymbaluk wrote:
           | Oculus at least was a strategic acquisition for whatever this
           | metaverse product is going to end up being. If job listings
           | are any indication, they are sinking a ton of money into VR
           | research and devices. Something big is in the works. Given
           | their stated goal of pivoting to the metaverse, I think their
           | long-term goal is to make a ready-player-one style full
           | virtual world, and Oculus and related products and
           | technologies are gonna be a big part of that
        
           | Duralias wrote:
           | > Does anyone really think though that Fb the company has
           | what it takes to produce another world beating product?
           | 
           | Is what they are trying with the Metaverse stuff. Kinda weird
           | considering that buying "the next big thing" has worked so
           | well for them before.
        
             | alangibson wrote:
             | The libra fiasco should make anyone wonder if Fb is going
             | to be able to sell the public on a big new project. At this
             | point it feels like users tolerate Fb purely due to the
             | network effects they have.
        
           | chadlavi wrote:
           | They don't have to, they just have to buy it
           | 
           | Edit: yeah, what you said.
        
       | phgn wrote:
       | It's baffling to me that people still use the main Facebook app.
       | It has gotten too big for its original purpose. I suppose if you
       | curate your friends carefully and only share personal things it
       | can be useful - but that's not the type of content that gets
       | popular.
       | 
       | Instagram as a way to share moments I can understand, and
       | WhatsApp is a utility not a social network.
        
         | SonicScrub wrote:
         | There is a browser extension that automatically unfollows
         | everything on Facebook for you. I used this extension and then
         | re-followed the handful of people I actually care about. It
         | brought Facebook back to the early ~2010s era. Gone are all the
         | useless memes, embedded ads, "news" articles, and daily
         | ramblings by people I don't care about. Instead it's a tool I
         | can use to keep up to date with my friends and loved ones. My
         | feed even has an end again. Only this time the "end" says:
         | "Something went wrong. This may be because of a technical error
         | that we're working to get fixed. Try reloading this page."
         | 
         | Here's a link. I highly recommend it.
         | 
         | https://chrome.google.com/webstore/detail/unfollow-everyone-...
        
           | phgn wrote:
           | What happens when the people you manually re-followed share
           | content you dislike?
           | 
           | What I'd use Facebook for is keeping up with friends - for
           | that it doesn't have to be the largest social network around.
           | It would probably be better at that purpose if it was
           | smaller.
        
             | SonicScrub wrote:
             | Click the 3-dot menu button on the right side of the post,
             | click "Hide all from <shared source>". Now if the person is
             | sharing from <fake news site>, or <annoying meme page> you
             | won't see it. If someone is continuously sharing nonsense
             | from a wide-variety of sources, they get unfollowed (and
             | they probably were not someone I selected to follow in the
             | first place). This is impossible to manage if you are
             | following everyone in your network (as is the default), but
             | becomes doable if the default option is "unfollow" as
             | enabled by this extension.
        
           | Supermancho wrote:
           | I unfollowed everything on Facebook the old fashioned way. I
           | deleted my Facebook profiles. There is enough news out there
           | to eat up each day without it.
        
             | SonicScrub wrote:
             | Congrats. Pat your self on the back. So brave...
             | 
             | This does nothing to help the people that enjoyed the
             | functionality of the early Facebook and would like to
             | configure their page to return to that, rather than
             | dropping it entirely.
        
         | cube00 wrote:
         | It's still not enough, even if you don't join any groups you'll
         | still have the news feed flooded with "suggested for you" posts
         | which you can only hide on a page by page basis while you
         | _still_ miss out on posts from your friends.
        
         | cwkoss wrote:
         | I pretty much only use facebook to talk to my grandparents
         | these days.
        
         | jensensbutton wrote:
         | I'd say "your network" has likely gotten too big for your
         | original intent. I'm not exposed to the 3 billion people on the
         | platform. I only have family and close friends.
        
           | phgn wrote:
           | True, with more personal discipline you can probably make
           | Facebook work for personal connections - as a few people
           | commented about here. I just dislike that it's so easy to get
           | into all the other crap.
           | 
           | It's the same for me on Twitter - spending time muting words
           | & blocking some people made it a lot more valuable.
        
         | xtracto wrote:
         | I wrote this in a previous HN post that talked about Facebook.
         | I sit on the opposite side of the scale: My Facebook account is
         | quite nice; I've got friends from all over the world (I've
         | lived in 7 different cities throughout Europe and the Americas
         | in my 40 years of life) and my Facebook feed/network makes it
         | possible for me to see where are they now, what are they up to,
         | and when one of them has a kid in Serbia, or another has some
         | milestone in Chicago I get to cheer them. The last post was
         | about a cousin that just had his first solo airplane flight! I
         | haven't seen him in like 5 years, but still it is nice to tell
         | him "wow, that's great!".
         | 
         | When people say that their Facebook stream is "very angry", it
         | seems to me that it is mainly a reflection of the network that
         | they happen to be part of.
        
           | TigeriusKirk wrote:
           | I think the biggest problem with FB right now is the way they
           | force groups content into your feed. It's way, way overdone.
           | Back when people joined those groups they were smaller and
           | more focused and people were hoping to get occasional updates
           | on some topic they're interested in.
           | 
           | Now it's at least half your feed if you don't trim the groups
           | and your actual friends get lost in the noise. I'm sure FB
           | has some data about engagement or some such, but they should
           | remember why people use their service and refocus.
        
             | AaronNewcomer wrote:
             | I pretty much only use Facebook for the groups and pages I
             | follow. So it seems they did tailor it for the reasons I
             | use it.
        
           | phgn wrote:
           | That's what I meant by "it has gotten too big for its
           | original purpose" - keeping up with friends is what Facebook
           | was built for, and it's great at that.
           | 
           | It's awesome if your network is still like that. For me, it
           | becomes hard to filter out the widely shared & "angry"
           | content some people share - it just propagates so easily.
        
       | tehabe wrote:
       | I wonder what will inspire Zuckerberg for the name. Google
       | founders Page and Brin were apperantly inspired by the ABC-
       | Strasse in Hamburg, where the German Google offices are located.
        
       | nikk1 wrote:
       | They should rename to Innovative Online Industries (IOI), because
       | that is the role he will be playing in the metaverse.
        
       | AzzieElbab wrote:
       | are we getting MANG or HANG instead of FANG?
        
         | rsj_hn wrote:
         | If they changed their name to "Goodguys", we'd get GANG
        
           | AzzieElbab wrote:
           | bad guys would be funnier BANG
        
       | the_snooze wrote:
       | This may sound radical, but have they tried being decent ethical
       | people instead?
        
       | skipfitz wrote:
       | "Fakeblock" is a great name.
       | 
       | https://www.youtube.com/watch?v=8_p3tkGPPw8
        
       | TedShiller wrote:
       | How about "Creepy+Greedy, Inc"?
        
       | diogenesjunior wrote:
       | If only they would `rm -rf remove *` inside the website's code
       | directory instead. One can only wish.
        
       | dorkwood wrote:
       | I wonder if this means they no longer have to write "Instagram
       | from Facebook" and "Whatsapp from Facebook".
        
       | kavalec wrote:
       | I suggest "TruthSmash"
        
       | caturopath wrote:
       | I have been surprised Facebook has experimented so little with
       | diversifying their lines of business. Hopefully by moving their
       | flagship social media platform to be formally one step lower
       | down, more equal with various other lines of business, it will
       | align with a model where they figure out something good to spend
       | their money on.
        
         | pavlov wrote:
         | Facebook employs over 10,000 people on products that are not
         | consumer social media: Workplace, Portal, Oculus... It's
         | certainly not for lack of investment.
        
       | d3ntb3ev1l wrote:
       | Facebook is a stupid name to begin with.
       | 
       | Aliens would ask "wait it's not a book with faces in it?"
        
         | deltron3030 wrote:
         | A book strapped to your face = vr headset
        
       | riffic wrote:
       | geez, just let this blasted company initiate its own collapse
       | like myspace already.
       | 
       | Twitter won't be too far behind.
        
       | rhplus wrote:
       | Something like "The Meta Company" seems like the most likely bet
       | here. Zuckerberg already owns meta.org through the Chan
       | Zuckerberg Institute, and meta.com was updated yesterday to
       | redirect to that same site.
       | 
       | https://who.is/whois/meta.com - updated yesterday
       | 
       | https://who.is/whois/meta.org
       | 
       | https://en.wikipedia.org/wiki/Meta_(academic_company)
        
         | drocer88 wrote:
         | Imagine the "metastasis" comments, though.
        
           | [deleted]
        
           | pvaldes wrote:
           | We are a brand new company now, and want to help the people
           | affected by our former ultra-addictive products so we are
           | proud of introducing you our new and improved social net for
           | women: Meta-donna
        
         | abhiyerra wrote:
         | You know I had the domain metafirm.co and someone purchased it
         | from me on the Sedo marketplace after a year of being on the
         | market on Monday. Wondering if you are right.
        
           | coolspot wrote:
           | I had a meta****.com domain for sale on sedo for couple
           | years, it was sold last week.
        
         | busymom0 wrote:
         | > Meta
         | 
         | That name seems to remind me of Reddit for some reason.
        
           | majjam wrote:
           | R/highqualitygifs always references meta
        
         | annadane wrote:
         | Oh so it's just like when they had internet.org with their
         | dishonest Free Basics program; a URL that would imply something
         | not belonging to a company so naturally the company buys it to
         | raise importance/awareness of itself
        
         | quitit wrote:
         | The interesting thing with that is "facebook" comes across as
         | simple and human-like, despite there being a lot of complexity
         | behind it.
         | 
         | Meta is the opposite of this. It sounds robotic, abstract and
         | lacks an emotive trigger. While this is more fitting for the
         | company, it drops the perception-curtain that "facebook" hides
         | behind.
        
           | svachalek wrote:
           | Seems a lot like the creation of Alphabet. Nothing says
           | faceless conglomerate like deliberately naming your company
           | Alphabet.
        
             | grupthink wrote:
             | The name is a double entendre. It also refers to making an
             | "alpha" bet.
        
               | mattnewton wrote:
               | Not sure why you are downvoted, this is straight out of
               | Larry Page's letter to the public about the
               | restructuring.
               | 
               | > We liked the name Alphabet because it means a
               | collection of letters that represent language, one of
               | humanity's most important innovations, and is the core of
               | how we index with Google search! We also like that it
               | means alpha-bet (Alpha is investment return above
               | benchmark), which we strive for! I should add that we are
               | not intending for this to be a big consumer brand with
               | related products--the whole point is that Alphabet
               | companies should have independence and develop their own
               | brands.
               | 
               | https://abc.xyz/
        
               | hckrnrd wrote:
               | As this reorg was Ruth's Noogler project, she came from
               | the investment banking world where seeking alpha is the
               | name of the game...so making bets to yield alpha is
               | pretty much what the company does.
        
               | Y_Y wrote:
               | No they're referring to their mountaineering tendencies,
               | their "Alp habet".
        
             | waterhouse wrote:
             | My reaction to Alphabet was, "If you wanted to look like
             | supervillains who planned to own everything in the world
             | from A to Z... that would be how you'd do it. Was that
             | intentional? I don't understand what else they might have
             | intended."
        
               | carlmr wrote:
               | I didn't have that initial reaction, I thought alphabet,
               | because their company Google, needs to dissect a lot of
               | language, the basic building blocks of which is the
               | alphabet.
        
         | lopis wrote:
         | Definitely has potential. Whatever it is, I'm very certain it
         | will be a short, common dictionary word, that will poison its
         | general meaning forever, like how Tesla is not Nikola anymore.
        
           | DonHopkins wrote:
           | Oh God, please let it be "VI" or "Tab".
           | 
           | Emacs and Spaces FTW!
        
           | aerovistae wrote:
           | I seriously doubt it will poison the word. When you hear the
           | word alphabet, do you think of Google? These companies are
           | too deeply ingrained in the public consciousness to
           | meaningfully change their name. It's a legal thing, nothing
           | more.
        
           | news_hacker wrote:
           | hijacking the cultural cache of the phrase "that's so meta" -
           | deviously clever and annoying
        
         | hardwaregeek wrote:
         | Man, that's one dystopian name. I'd expect that in some post-
         | apocalyptic tv show.
        
           | schleck8 wrote:
           | It's also the most startup name ever. A single, short word
           | from the dictionnairy.
        
         | digitalsushi wrote:
         | After Amazon and Alphabet, my money is on Aardvark.
        
           | mananaysiempre wrote:
           | And, earlier, Atari, Activision, Accolade, Acclaim, and
           | Absolute Entertainment (https://allthetropes.org/wiki/The_Pro
           | blem_with_Licensed_Game... ); and the Russian accounting
           | software juggernaut 1C... It's an old tradition, somewhat
           | forgotten after the decline of phonebooks.
        
         | mrkramer wrote:
         | But why it would be .org? Isn't .org usually non-profits but
         | Facebook Inc. is all about profit.
        
           | TheDong wrote:
           | If the larger company name is "The Meta Org" or "Meta
           | Organization" or such, then .org would grammatically fit well
           | with the name.
           | 
           | The tld splitup of ".com is commercial, .org is non-profits,
           | .co.uk is british websites, .io is indian ocean websites" is
           | pretty much out the window. Only a subset of those still are
           | used consistently, such as ".gov is government-affiliated"
           | and a few ccTLDs like ".cn", ".jp", and ".co.uk" being pretty
           | consistent. Some of them have enforced restrictions (like
           | some european ccTLDs require you to have an address in the
           | country), but many of them don't.
           | 
           | .com, .net, and .org are the wild west and might as well mean
           | nothing.
        
           | rhplus wrote:
           | Someone has pointed meta.com to meta.org
        
         | Fordec wrote:
         | Wasn't that the name of Steve Mann's AR company?
        
         | deltron3030 wrote:
         | Apple bought Meta.io (German AR company) a couple of years ago
         | an may hold some naming rights, getting the brand name could be
         | tough.
        
       | Groxx wrote:
       | With the header-ad, page-header, and "support journalism" footer,
       | I literally see less than 10 pixels of whitespace worth of
       | content.
       | 
       | That's beyond ridiculous.
        
       | stanfordkid wrote:
       | Seems right out of the Google -> Alphabet playbook
        
       | easton wrote:
       | "If you don't like what's being said, change the conversation."
       | 
       | - Don Draper.
        
       | Fordec wrote:
       | Ya'll ever heard of Worldcom?
       | 
       | https://youtu.be/KbbZc2pab9k
        
       | awill wrote:
       | I have a friend who works at FB, and he says he does standups and
       | other meetings in VR. um.... No thanks.
        
         | therealdrag0 wrote:
         | Does he work on a VR adjacent team? I'd be surprised if
         | everyone did this, but wouldn't be surprised if some teams are
         | expected a certain amount 'dog-fooding'. I have a friend who
         | works at M$ and always has some broken beta build of windows/IE
         | running.
        
       | ineedasername wrote:
       | This reminds me of when Philip Morris Companies changed its name
       | to Altria in part to distance itself from the negative
       | connotation.
        
       | jl6 wrote:
       | If I was losing faith in the long term sustainability of my core
       | product, and wanted to start hedging by branching out into new
       | spaces with new brands, a rename of the holding company would be
       | my first move.
        
       | juanbyrge wrote:
       | This feels like the Google Plus fiasco all over again. Throwing
       | an entire company at making a social product that nobody will
       | use. Good luck!
        
       | neartheplain wrote:
       | >Under the plans, Facebook would change the name of its holding
       | company but not that of its eponymous social media platform,
       | known internally as the "big blue app".
       | 
       | Nothing to see here. Just another Alphabet-type holding company.
        
       | lefty2 wrote:
       | How about "Facey McBookFace"?
        
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