[HN Gopher] My framework for building side projects as a solo de...
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       My framework for building side projects as a solo developer
        
       Author : raunometsa
       Score  : 97 points
       Date   : 2021-10-18 15:43 UTC (7 hours ago)
        
 (HTM) web link (raumet.com)
 (TXT) w3m dump (raumet.com)
        
       | decebalus1 wrote:
       | > You can follow me on Twitter as I continue to share my journey,
       | building small side projects from my home office.
       | 
       | Talking about how to bootstrap side projects is a side project in
       | itself.
        
       | nickthemagicman wrote:
       | There's a huge push I've noticed recently on the social media to
       | sell 'How to' guides in the tech industry.
       | 
       | How to build side projects, how to ace the technical interview,
       | how to get a tech job, how to learn to code, and on and on ad
       | nauseum.
       | 
       | It seems in the tech gold rush people are selling shovels.
       | 
       | It's like this new age self help mentality but instead of preying
       | on people who want to lose weight or have larger privates...
       | they're preying on people who need a job/money and selling the
       | idea that learning to code will skyrocket people to financial
       | success.
       | 
       | I don't know if it's good or not, just an interesting
       | observation/comparison I've noticed.
        
         | bdcravens wrote:
         | The marketing from bootcamps is scarcely better, even though
         | that industry is more or less dying off.
        
         | mattmanser wrote:
         | Recently? That's been going for years. Literally since I
         | started reading hacker news in 2005 there's been how to info
         | products aimed at tech workers.
         | 
         | And people were calling it a gold rush then and talked about
         | selling the shovels that long too.
        
         | HeyLaughingBoy wrote:
         | > I don't know if it's good or not
         | 
         | Then "preying" might not be such a good way to phrase it. In
         | any case, it's really not recent. Info products have been
         | suggested for years as a faster way to have a product you can
         | sell than developing software.
         | 
         | And there is a genuine need: there are many people who want to
         | learn about technology but don't know where to start. "How-To"
         | guides are a good hand-on introduction to many topics.
         | 
         | I've considered writing a few based on the demand I've seen,
         | but my heart really isn't into teaching.
        
       | aazaa wrote:
       | I'm going to simplify the framework here:
       | 
       | - give yourself a stable income
       | 
       | - give yourself energy
       | 
       | - manage your well-being
       | 
       | Unfortunately, this is also a framework for being a non-producer
       | of side-projects. One element that's missing is _drive_.
       | 
       | You need something driving you to take on side projects. And it
       | doesn't matter if you're a solo developer or a well-paid worker
       | bee at FANGMAN.
       | 
       | Without drive, you'll have no courage to take on a side project.
       | After all, what will you gain by it?
       | 
       | Without drive, you'll lack the guts to stick with a side project
       | that spins out and seems to go nowhere.
       | 
       | Without drive, you won't keep looking for the next thing to fill
       | your notebook to overflowing with ideas that might someday work.
        
         | Draiken wrote:
         | I'm not convinced drive is the word.
         | 
         | A younger version of myself wanted to have a company and build
         | something of my own. Today I know all the sacrifices that come
         | with that and I'm simply not willing to make that sacrifice
         | anymore.
         | 
         | Does that mean I don't have any drive, or just different
         | priorities?
        
           | gtaylor wrote:
           | Right there with you. Used to want the same, now I've got the
           | drive to do other things with the time and headspace.
        
         | TrackerFF wrote:
         | A bit unrelate, but: FANGMAN sounds like some western tech
         | equivalent to the Japanese salaryman.
        
         | DiggyJohnson wrote:
         | Amen, and well put.
         | 
         | Somewhat related question? Did you ever play a MMORPG?
        
       | soneca wrote:
       | Probably worth repeating here an old comment of mine for "side-
       | project" disambiguation.
       | 
       | The term "side-project" has a lot of possible interpretations:
       | 
       | A - Hobby project to play with some tech just because you find it
       | interesting
       | 
       | B - Hobby project to play with some tech that might help your
       | career in the future by learning it
       | 
       | C - Homework project to learn about the tech you currently use at
       | work
       | 
       | D - For-profit project to hopefully earn some extra money on the
       | side and keep it that way
       | 
       | E - For-profit project to hopefully earn enough money that will
       | allow you to quit your day job and make it your main job
       | 
       | F - Portfolio-making projects to show at job-interviews as a
       | junior developer
       | 
       | The OP is about case E apparently (maybe D).
        
         | soneca wrote:
         | I can no longer edit my original comment, so here is an update
         | (new case and rearranging order) following suggestions by the
         | other comments:
         | 
         | A - Hobby project to play with some tech just because you find
         | it interesting
         | 
         | B - Hobby project to create something you want to exist (e.g. a
         | tool for personal use or for close friends, an art project with
         | interesting results)
         | 
         | C - Hobby project to play with some tech that might help your
         | career in the future by learning it
         | 
         | D - Portfolio-making projects to show at job-interviews as a
         | junior developer
         | 
         | E - Homework project to learn about the tech you currently use
         | at work
         | 
         | F - For-profit project to hopefully earn some extra money on
         | the side and keep it that way
         | 
         | G - For-profit project to hopefully earn enough money that will
         | allow you to quit your day job and make it your main job
        
           | karmakaze wrote:
           | My current fave type isn't listed: Hobby project to create
           | (and use) some opensource tech that I want to exist and might
           | help your career in the future.
           | 
           | Also I don't distinguish between A and C. Some seem more
           | relevant than others but there's not much that I learn that I
           | don't draw from in one way or another.
        
         | valbaca wrote:
         | I really like this stepwise delineation of Avocation to
         | Vocation, of fun-to-utility-to-profit. As others pointed out,
         | there is "scratch your own itch" which usually falls between A
         | and B. I also think that F would better fall somewhere right
         | along B.
        
         | jameshart wrote:
         | Also a somewhat flexible definition of the word 'framework' it
         | seems.
        
         | city41 wrote:
         | I'd add "Hobby project because you want the idea to exist."
         | That's where virtually all my side projects land. They are
         | different from (A) in that using new tech is not required and
         | may even be detrimental to the goal.
        
         | pknight wrote:
         | Am I an odd case? Nowadays all my side-project code is to
         | scratch an itch, fix a problem or create a solution I want to
         | use that doesn't exist yet. I'm not motivated by the tech
         | itself and the money is not a primary driver either.
        
         | timw4mail wrote:
         | What about a tool for a personal use-case?
        
           | soneca wrote:
           | Good one, makes sense to be another option I think
        
       | ipnon wrote:
       | It's been said the typical founder of a successful startup is on
       | their 7th attempt. It would seem the secret to success then is to
       | be the founder of 6 duds!
        
         | moffkalast wrote:
         | Practice makes perfect haha
        
         | mental1896 wrote:
         | I'd say it's practice
        
         | rpwilcox wrote:
         | Yes thank you. I know what I'm going to say goes against the
         | millennial / Protestant Work Ethic hustle pr0n... but not
         | _everything_ needs to be monetized. (Given a comfortable base
         | salary. Hustling side projects or side gigs because you're not
         | making enough money is another thing...)
        
           | narraturgy wrote:
           | >(Given a comfortable base salary. Hustling side projects or
           | side gigs because you're not making enough money is another
           | thing...)
           | 
           | Isn't that precisely why the "monetize everything"/"hustle
           | pr0n" mentality has reached critical mass, though? The
           | millennial generation has achieved existential dread as they
           | have realized that they are not as financially well-off as
           | their parents were at the same age, and they are desperate to
           | find. Away to achieve some semblance of financial stability
           | so that they can start their personal life journeys?
        
           | cadence- wrote:
           | Growing up in the 1990s, I remember noticing that most of
           | money-making computer initiatives were usually started in the
           | US (think Bill Gates starting Microsoft), which geeks in
           | Europe were more about cool and artsy pursuits (think Amiga
           | demo scene). I wonder if there is something here related to
           | mindset on the two continents.
        
             | vagrantJin wrote:
             | You may be on to something. Maybe because Europe is
             | generally considered old money?
        
             | vptr wrote:
             | I think it's because despite the fact that the US is called
             | the land of opportunity, the system is rigged against
             | entrepreneurs (no social safety net) unlike EU where you
             | can fuck around without a job for years. So, I think there
             | is something about money making initiatives because you
             | don't have time to mess around.
        
               | ChuckNorris89 wrote:
               | _> the system is rigged against entrepreneurs (no social
               | safety net) _
               | 
               | So then, why does the EU lag behind the US so much at
               | successful startups even with our safety nets?
               | 
               | Or is it mostly due to the US VC funding system that
               | pumps crazy amount of $$$ in tech companies plus having a
               | giant homogenous market with a high purchasing power, all
               | speaking the same language, that's lacking in the EU and
               | in the end has nothing to do with social systems?
               | 
               |  _> unlike EU where you can fuck around without a job for
               | years._
               | 
               | That's definitely not true. While there are a few people
               | who have made a lifestyle from playing the system in
               | order to live off unemployment their whole lives, that's
               | a minority and not something you can easily voluntarily
               | do.
               | 
               | For the most part, you can't just voluntarily choose not
               | to work for years and still receive unemployment. They'll
               | just cut off your welfare if you do that.
        
               | samsolomon wrote:
               | I am not sure I buy that argument--the US has been
               | incredible for entrepreneurs for a long time.
               | 
               | You're right about the lack of a social safety net, but
               | US entrepreneurs are succeeding despite that. Whether it
               | is talent, funding, taxes or mindset something appears to
               | be working.
        
       | Claude_Shannon wrote:
       | I felt as if the article was... shallow? I mean, it was very
       | short and I feel like there wasn't said anything of note.
        
         | SadWebDeveloper wrote:
         | Thank you!... m not the only one feeling this was BS rambling,
         | that could probably be someone making an article out a twitter-
         | thread.
         | 
         | Article felt pointless, maybe someone venting his frustration
         | on how to pursue new things during or after a burnout.
         | 
         | Probably he needs a friend(s), at least a chocolate one
         | (https://youtu.be/CISFw4o0j4U)
        
         | sam0x17 wrote:
         | Yeah this guy knows the secret -- step 4: write shallow updates
         | that make it to the front page of HN to boost your side
         | project's sales
        
         | jastr wrote:
         | Lots of developers believe that if they think hard enough and
         | choose the right side project, it will succeed.
         | 
         | I think the takeaway here is that chance plays a big role. So
         | increase your chances by shippings lots of projects. And a tip
         | to ship several projects is to stay emotionally, physically,
         | and financially healthy.
        
           | sam0x17 wrote:
           | Well it also depends on what your success criteria are. If
           | it's a side project and you've invested nothing in it other
           | than your own free time, success could be $200/month in
           | eventually passive revenue.
        
             | HeyLaughingBoy wrote:
             | Success also depends a lot on your approach. If you define
             | it as $200/month revenue, then you're probably better off
             | building something you know other people want. If success
             | is "I built this really cool thing" then you can build
             | something only _you_ want.
        
         | CodeWriter23 wrote:
         | It did have a "measure twice, cut once" mastery of the obvious.
         | Of note, the one word he did not use: persistence, and I will
         | demonstrate it in my own sort of fluffy presentation (and in
         | much fewer words):
         | 
         | There's a certain number of modest side projects one must
         | complete to end up with the breakaway project that leads to
         | financial independence. I can't tell you what that number is,
         | but it does exists and if you fail that many times, you will
         | eventually get there. Or die first.
        
           | Draiken wrote:
           | But if you die first, you won't get there, making the
           | "eventually" false, hehe.
           | 
           | My point is that I don't think saying "try and you'll make
           | eventually make it" is very accurate. Survivor bias makes
           | many people say so, but the reality is that everyone should
           | know that you may never get there.
           | 
           | It's helpful for motivation to say to yourself (and others)
           | that if you stick to it then it'll eventually work, but it's
           | never a guarantee.
        
           | shanecleveland wrote:
           | Well put. Similarly, and one of many analogies that could be
           | made, a published author's first "successful" work is
           | unlikely to be the first thing they have ever written.
           | 
           | Just keep making stuff!
        
       | Lokinew wrote:
       | I think one of the many reasons so many side projects are never
       | finished is the complexity.
       | 
       | Its important to focus on a MVP and keep it minimal.
       | 
       | In the development there are always great ideas but they lead
       | away from finishing the project.
        
       | dakotabaker395 wrote:
       | Wow! Thats so nice! I want to share me project with you:
       | https://itmaster-soft.com/en/custom-web-application-developm...
        
       | umvi wrote:
       | > You can follow me on Twitter as I continue to share my journey,
       | building small side projects from my home office.
       | 
       | How important is building a "personal brand" in the success of
       | side projects? I see he has 1000 followers on Twitter (whereas I
       | just _barely_ dusted off the twitter account I made in 2016 and I
       | have 2 followers). I had a few  "dud" side projects in the past
       | (in the sense that they didn't make money; they were still fun to
       | make and scratched a creative itch) and I still have creative
       | sparks to make more, but I can't help but think I need a _lot_
       | more Twitter followers in order to boost visibility of my future
       | side projects. Anyone have more insight?
        
         | michaelbuckbee wrote:
         | If you're selling an "info product" (course, book, etc.) it
         | matters a lot more as people often buy those things
         | aspirationally. If you're selling something that's more
         | transactional (in OPs case a job site) then it doesn't matter
         | so much.
        
         | endofreach wrote:
         | Obviously it can make things easier. But i will never develop a
         | ,,personal brand". It cringes me out af.
         | 
         | In the end, it's just marketing. A good personal brand would
         | give some kind of authority to all your projects. I'd rather
         | build multiple brands and take longer.
         | 
         | I prefer software from people who don't make everything about
         | themselves.
         | 
         | But: yeah, obviously a good engaged twitter followership will
         | give you more reach. But you don't need them. Just need
         | different ways of marketing.
        
       | huntermeyer wrote:
       | Author says they make $8k/month from their job board.
       | 
       | That's the story I want to read.
        
         | Aeolun wrote:
         | How is it that so many people seem to be able to make money
         | just off job adverts? Who pays for these things?
        
           | granshaw wrote:
           | Umm, the hiring companies.
           | 
           | Job boards are one of the most monetizable industries
        
           | bdcravens wrote:
           | Companies that are hiring
        
       | wunderlust wrote:
       | I don't follow the logic of "It's not certain that [a project]
       | will start making money, but it's certain that one of my next
       | small projects will, again."
       | 
       | If the success of any one project is uncertain, then summing (so
       | to speak) projects doesn't make any future project _certain_. On
       | some intuitive level it does seem like the likelihood of each
       | successive project doing well does go up (as you develop skills
       | and learn about markets, etc.), but no single project is "due"
       | for success because N prior projects failed.
       | 
       | This seems obvious to me, but I didn't see anyone else
       | specifically comment on it so I figured I would.
        
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