[HN Gopher] The Fairchild Channel F: First and Finest?
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       The Fairchild Channel F: First and Finest?
        
       Author : zdw
       Score  : 37 points
       Date   : 2021-10-16 21:17 UTC (1 days ago)
        
 (HTM) web link (nicole.express)
 (TXT) w3m dump (nicole.express)
        
       | egypturnash wrote:
       | First yes, finest no; I had one as a kid and I sure do not recall
       | any games that looked even remotely as nice as her example at the
       | top of demaking one of her own games at its resolution. It was an
       | amusing toy to play with when my engineer father got it for me
       | but I was covering my friend's VCS by the time next Christmas
       | rolled around.
       | 
       | A quick search for a list of all its games shows how visually
       | underwhelming it was: https://voxodyssey.com/fairchild-channel-f
       | (and confirms my feeling that Nicole's demake of her game looks
       | tons better than any actual Fairchild games)
       | 
       | The controllers were interesting, but quirky as hell: a shaft
       | held in one hand with a triangular head poking out, to be held by
       | the other hand. Push up/down/left/right to function as a digital
       | joystick, rotate l/r as well, push it down into the shaft to act
       | as a button.
        
         | nicole_express wrote:
         | I suspect my demake, while theoretically possible, wouldn't
         | have been doable within the ROM limits of the time (at least
         | when also needing to use that ROM space for gameplay, etc)
         | 
         | As an NES game it's tiny, but 24kiB would be unfathomable for a
         | Channel F game.
        
           | RodgerTheGreat wrote:
           | Unsurprisingly, modern homebrew appears a bit more
           | sophisticated than the offical releases:
           | 
           | http://www.consolecity.com/games/action-
           | game_info/game_id-29...
        
       | ChuckMcM wrote:
       | It was a wonderfully quirky machine. I had one as a kid because
       | where my Mom worked they hired a former Fairchild engineer who
       | told her it was the best game console you could buy.
       | 
       | I did not know about the "command" bus stuff for memory, that was
       | pretty wild. The first Fairchild microprocessor I looked
       | seriously at was the PACE16 which I decided was too complicated
       | and went with a Z80 for my first "computer."
       | 
       | That said, one of the things I love about the Vintage Computer
       | Festival/Faire events is that it is really easy to see the
       | dividing line in time between "we're trying all sorts of ideas"
       | and "we're following the leader to grab some market share."
       | Consoles were not much different in this regard. The difference
       | between the 2600, the Coleco, and the Odyssey seems huge compared
       | to looking at the differences between the PS5 and the XBox. There
       | is still room for variation though and the Switch is a good
       | example of that.
        
         | pinewurst wrote:
         | How's the Switch a good example? The hardware (NVIDIA Tegra X1)
         | is generic as can be - also used in NVIDIA Shield/Google Pixel
         | C. If Switch didn't have Nintendo marketing behind it, it'd
         | sink into obscurity as fast as other products on the same
         | hardware platform. Sure it's different, but not in any creative
         | way.
        
           | mlyle wrote:
           | What-- because it uses hardware you can find in other things,
           | it's not unique?
           | 
           | * It's packaged dramatically differently from its primary
           | Sony and Microsoft competitors. It aims squarely between
           | handheld gaming and the console space and finds success there
           | rather than being a watered down version of btoh.
           | 
           | * It supports a wide variety of use cases-- single player
           | portable, multiple players around the small screen, TV.
           | 
           | * The controllers support a greater degree of motion tracking
           | and are reconfigurable (snap on the sides, use sideways, etc.
           | 
           | * It chooses a different microarchitecture from everyone else
           | in the console gaming space. (No, the Shield and Google Pixel
           | don't count).
        
             | PaulHoule wrote:
             | Nintendo has brand power, IP and software.
             | 
             | Sony and Microsoft are giving up on exclusives, but
             | Nintendo always is making strong games in some of the
             | series such as Mario, Metroid, Zelda, Pokemon, Fire Emblem,
             | etc.
             | 
             | People frequently play the Switch in the same configuration
             | as the PSP/PS Vita/Steam Deck so I think the trick hardware
             | is overrated, but it is a solid platform that attracts
             | various third party software, for instance almost all the
             | JRPG that came out for PS 4 and the Vita now come out for
             | the Switch.
        
           | bri3d wrote:
           | The default controllers, hardware problems aside, certainly
           | represent a departure from the usual controllers of the
           | PS/Xbox family. The Shield is actually a perfect example - it
           | failed in the market as a weird gimmicky "normal console"
           | controller with a screen glued to the top of it. On the flip
           | side, with the Switch:
           | 
           | * One handed motion controls are viable and used frequently.
           | 
           | * Two-stick FPS games are possible but don't need to be the
           | default, encouraging more innovative/interesting UIs.
           | 
           | * IR camera enables Labo/Cardboard which is a very cool
           | gimmick.
           | 
           | * Easy docking, undocking, storage, and portability of the
           | controllers.
           | 
           | * The console includes two players by default. Most Switch
           | games have a thought out, fun two-or-more players, in-person
           | mode. Many have co-op. Split-screen games are an afterthought
           | and don't even run correctly on most other modern consoles.
        
             | bitwize wrote:
             | This is called "lateral thinking with withered technology"
             | -- Nintendo's core principle of taking mature, generic
             | technologies and combining them in innovative ways to
             | create something new and interesting.
        
       | sbuttgereit wrote:
       | My very first game console which I look back on with fond
       | memories, though that is mostly the nostalgia of an old man. To
       | be honest, when I received it as some sort of present (Christmas
       | or Birthday) from my parents.... I was very disappointed. As
       | mentioned in other comments here: it wasn't the console to
       | have... that was the Atari 2600. And using it only compounded
       | that disappointment... the controllers which were part joystick,
       | part paddle and wanted you to pump the joystick for a button
       | press was just odd and a bit clumsy. The best game I had for it
       | was the one that came with it (as I remember): you were a block
       | of some size and other blocks would move across the screen an you
       | had to dodge those and not run into the sides of the screen... no
       | characters, no theming: just square blocks. There were other
       | games, but no cool factor at all.
       | 
       | In the end it wasn't terrible, just OK. It was entertaining
       | enough that we chose to play it when could have just left it
       | turned off. I wish I still had it. But eventually I did get the
       | 2600, and not too long after having gotten it I traded it in for
       | a deal on my first computer: the Commodore VIC-20.... I wish I
       | still had it, but I eventually traded that in for a deal on a
       | Commodore 64... I wish I still had that... but...
        
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