[HN Gopher] Sunset Geometry (2016)
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       Sunset Geometry (2016)
        
       Author : johndcook
       Score  : 118 points
       Date   : 2021-10-14 14:29 UTC (8 hours ago)
        
 (HTM) web link (www.shapeoperator.com)
 (TXT) w3m dump (www.shapeoperator.com)
        
       | [deleted]
        
         | [deleted]
        
       | wyldfire wrote:
       | > This is 20% larger than the true value, 3960 mi
       | 
       | Whoa, that is not insignificant error. What contributes to an
       | error of this size?
        
         | ffhhj wrote:
         | The moon.
        
         | jvanderbot wrote:
         | I expect the curvature of the earth has much less effect than
         | refraction and mirage effects in causing this phenomenon.
        
         | thatcherc wrote:
         | My bet would be refraction of the sunlight through the
         | atmosphere. At sunrise and sunset light that reaches you on the
         | ground is taking just about the longest path through the
         | atmosphere that it can, and gradient of the atmosphere's
         | density is definitely going to add some bending to the light
         | coming in from space.
        
           | sixbrx wrote:
           | Yeah, it's significant enough that my astro mount has a "King
           | tracking rate" to account for this effect. Named for Edward
           | King.
           | 
           | https://en.wikipedia.org/wiki/Edward_Skinner_King
        
           | 123pie123 wrote:
           | I was going to say something similar
           | 
           | "we can see the Sun even when it is _geometrically_ just
           | below the horizon, at both sunrise and sunset. This is
           | because of the refraction of the light from the Sun by the
           | Earth 's atmosphere--the Earth's atmosphere bends the path of
           | the light so that we see the Sun in a position slightly
           | different from where it really is."
           | 
           | see http://curious.astro.cornell.edu/our-solar-system/52-our-
           | sol...
        
         | rrss wrote:
         | Vanderbei's linked articles have some discussion of sources of
         | error. The main one seems to be waves making the reflection
         | appear longer.
        
         | Keyframe wrote:
         | I don't think refraction would impact the error as much as a
         | focal length of the camera. Probably both however.
        
           | Tabular-Iceberg wrote:
           | What's the effect of the focal length?
        
             | Keyframe wrote:
             | https://fstoppers.com/architecture/how-lens-compression-
             | and-...
        
               | dahart wrote:
               | That article specifically clarifies that moving the
               | camera is what causes changes to relative sizes, not the
               | focal length. But in the experiment described, the camera
               | doesn't move a significant difference with respect to the
               | sun, the camera can't really get anywhere close enough to
               | the sun or the reflection on the horizon to make any
               | difference, certainly not 20%.
        
             | KineticLensman wrote:
             | > What's the effect of the focal length?
             | 
             | Not sure what the GP intended, but one possible effect is
             | that increasing the focal length ('zooming in') would
             | change the relative size of two objects (one closer, one
             | further away) depending on their relative distance to the
             | camera (I think the closer object might appear relatively
             | larger).
             | 
             | But if the sun and the horizon are the intended objects,
             | they are both effectively at infinity, from the camera's
             | perspective, so I wouldn't expect focal length to change
             | anything in this case.
        
               | terramex wrote:
               | Changing focal length of a lens ('zooming in') does not
               | change relative size of two objects, it is a common
               | misconception. What changes relative size of objects are
               | your legs when you move from one spot to another to get
               | roughly the same framing with different focal lengths. If
               | you stand in one spot and zoom or change prime lenses
               | relative object sizes stay the same.
        
               | KineticLensman wrote:
               | Fair point - I should have tried this with an actual
               | camera. But I suspect my line of reasoning still stands,
               | that the focal length doesn't affect the phenomena being
               | discussed here
        
       | julienchastang wrote:
       | Somewhat related: How many of you have ever seen the green flash
       | [0] ? I never have unfortunately even though I've looked for it
       | many times.
       | 
       | [0] https://en.wikipedia.org/wiki/Green_flash
        
         | abecedarius wrote:
         | I believe I saw it once, at the beach looking out on the ocean.
         | It was very brief and a long time ago.
        
       | jedimastert wrote:
       | Sebastian Lague made a fantastic video about
       | approximating/simulating Rayleigh scattering in real-time (using
       | Unity) to simulate sky color and sun sets. Really interesting
       | stuff
       | 
       | https://www.youtube.com/watch?v=DxfEbulyFcY
        
       | darthoctopus wrote:
       | > I have never seen someone try to use Pauli matrices to solve a
       | trigonometry problem, but it can certainly be done.
       | 
       | The Pauli matrices in this context are isomorphic to quaternions,
       | which certainly have been used to solve geometric problems in 3
       | dimensions (although not necessarily by physicists), as has been
       | discussed many many times here on HN. The property of describing
       | spin-1/2 particles (i.e. generating SU(2)) is precisely the same
       | property that makes the quaternions amenable for use in reasoning
       | about 3D rotations!
        
         | jacobolus wrote:
         | > _describing spin-1 /2 particles (i.e. generating SU(2))_
         | 
         | This has the relationship backwards. Particles have this spin
         | group because they can rotate in 3-dimensional space, not
         | because they have some mysterious association with the complex
         | plane.
         | 
         | That we can represent rotations using 2x2 unitary matrices of
         | unit determinant is just a coincidence. There are a bunch of
         | such coincidental isomorphism between groups. The explanation
         | is comparable to the "strong law of small numbers"
         | https://en.wikipedia.org/wiki/Strong_law_of_small_numbers
         | 
         | (The unitary matrices come about when we take points on the
         | 2-sphere and stereographically project them onto the plane,
         | representing points in the plane by complex numbers. Then
         | concentric rotations of 3-space of correspond to particular
         | Mobius transformations of the complex plane, which can be
         | represented as the special unitary matrices. This works out
         | cleanly when projecting onto a 2-dimensional plane, but
         | representing rotations gets trickier in higher dimensions.)
         | 
         | * * *
         | 
         | But you are missing Jason's point. There are clearly many
         | possible ways of representing the same relationships. The
         | underlying relationships don't change if you e.g. use classical
         | spherical trigonometry. The question he is trying to ask
         | instead is: which representation is most conceptually clear and
         | intuitive to work with (after some experience), has the nicest
         | and easiest to manipulate notation, etc.
         | 
         | There are valid reasons to use a stereographic representation
         | of points on the sphere. (For instance, it involves 2
         | coordinates instead of 3.) And from there, representing
         | spherical rotations as Mobius transformations is convenient and
         | effective. But _conceptually_ , if trying to solve arbitrary
         | problems with pen and paper, representing points as vectors and
         | rotations as scalar+bivector "quaternions" is a lot more
         | natural. Especially if you have a problem where some parts are
         | not confined to the sphere.
         | 
         | For more on representing spherical geometry stereographically,
         | cf. https://observablehq.com/@jrus/planisphere - there are some
         | tools even here where we get leverage out of treating
         | stereographically projected points as 2D vectors rather than as
         | complex numbers, and separating the concepts of scalar, vector,
         | and bivecor.
        
         | thatcherc wrote:
         | The relationship between 3D rotations, spin-1/2 particles, and
         | unit quaternions appears on one of the best-named Wikipedia
         | pages: Exceptional Isomorphisms! [0]
         | 
         | [0] -
         | https://en.wikipedia.org/wiki/Exceptional_isomorphism#Spin_g...
        
       | lqet wrote:
       | > If the earth was flat, photographs of the sun setting over
       | water would look like this:
       | 
       | I am curious: has this argument, historally, ever been used
       | against the idea that the world is flat?
        
         | dudus wrote:
         | The idea that the world is flat is not something that exists
         | due to lack of arguments.
        
         | TruthWillHurt wrote:
         | Too much math..
        
           | okmathlessone wrote:
           | 'Flat-earth', i wrote this to give you a smile, a couple of
           | years ago i'd seen a wristwatch -i thought that is must have
           | been made vor classic painters, not using a photoshot or
           | better their own mind, but a sketch drawn outside (in the
           | wild), its display showed a model of the time-dependent
           | shaddow cast, using two overlaying layers which build the
           | shaddow. It took a while and reading till i fiddling out how
           | the time-setting to get a correct shaddow-cast will be done
           | (hypothetical) by using a list on the internet. Hint: 'What
           | may be possible done with building a watch' ^^
        
         | abecedarius wrote:
         | Great question. Skimming through the Spherical Earth page on
         | Wikipedia I don't see it, though it could conceivably be among
         | the phenomena listed by e.g. Strabo and not enumerated there.
        
       | twic wrote:
       | Does geometric algebra provide an alternative to pseudovectors
       | for representing things like angular velocity?
       | 
       | The fact that you have to flip the sign of pseudovectors
       | sometimes feels like a hint that they aren't the right
       | representation, somehow.
        
         | ajkjk wrote:
         | Yes (to repeat the other reply here more confidently).
         | Pseudovectors are (n-1)-graded vectors in exterior algebra, ie
         | bivectors in 3d and trivectors in 4d. No sign flip is required
         | required if you write them this way. Algebraically, P(x^y) =
         | P(x)^P(y) (basically by definition), where P is a parity
         | transformation.
        
         | ogogmad wrote:
         | I think angular velocities are precisely the bivectors (which I
         | take to be the grade-2 elements of an exterior algebra or
         | Geometric Algebra). The change of basis is indeed different
         | than for ordinary vectors. The exponential map (the obvious
         | generalisation of e^x) then takes bivectors to the "rotors",
         | which represent rotation operators.
         | 
         | In terms of Lie theory, the rotors are a Lie group and the
         | bivectors are the corresponding Lie algebra.
        
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       (page generated 2021-10-14 23:00 UTC)