[HN Gopher] Glitch Art in Medical Imaging
       ___________________________________________________________________
        
       Glitch Art in Medical Imaging
        
       Author : oneofthose
       Score  : 35 points
       Date   : 2021-10-11 07:56 UTC (15 hours ago)
        
 (HTM) web link (soundbarrier.io)
 (TXT) w3m dump (soundbarrier.io)
        
       | pixelpoet wrote:
       | There's ompf2 now, but it's a shadow of the former ompf.org forum
       | for ray tracing, and it had the most amazing thread full of such
       | glitch renderings. I'll link the new one here, but it's such an
       | enormous loss (also the owner, a good friend, of the forum fell
       | off the face of the earth): http://ompf2.com/viewtopic.php?t=25
       | 
       | In general that's yet another great thing about graphics
       | programming: your bugs often have spectacular visual
       | manifestations :)
        
       | jofer wrote:
       | I work for a satellite imaging company. We get a ton of very
       | interesting glitch images. For both regulatory and business
       | reasons I won't get into, those are usually difficult /
       | impossible to share publicly.
       | 
       | However, they're honestly often weirdly beautiful. I dearly wish
       | we could share them. We have internal channels where we post
       | interesting examples. They're quite neat! It would actually make
       | for a fascinating gallery exhibition.
       | 
       | Someone somewhere should definitely make a full on exhibition or
       | study using similar methods of introducing faults in capture /
       | compression / decompression / etc. I'm sure it's been done, but I
       | haven't seen it before.
        
         | jofer wrote:
         | And of course, as soon as I say that, I think to search:
         | https://en.wikipedia.org/wiki/Glitch_art
         | 
         | Satellite imagery makes for exceptionally pretty examples,
         | though.
        
       | GauntletWizard wrote:
       | Google has a "Museum of Abstract Borgmon Art", and I've
       | replicated it everywhere I've installed Prometheus/Grafana. The
       | shape of some of the weird things I've seen can be really
       | revealing - and getting familiar with them has educational
       | purposes, too, in terms of diagnosis of service (or even
       | sometimes monitoring) issues. Mostly, though, it can create
       | beautiful and interesting pieces; the smooth waves of diurnal
       | user traffic intersecting with the sharp triangles of batch
       | processing, the staccato ticks of rare events, the jitter and
       | chaos of rates too zoomed in.
        
       | wonnage wrote:
       | Reminds me of this Twitter account: https://twitter.com/momv
        
       | isaacimagine wrote:
       | A common pattern while creating shader art is to stumble upon an
       | interesting visual bug, figure out why it is happening, then
       | parameterize and tweak the new shader until the process repeats.
       | This approach to creative programming is honestly so much fun.
        
       ___________________________________________________________________
       (page generated 2021-10-11 23:01 UTC)