[HN Gopher] Glitch Art in Medical Imaging
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Glitch Art in Medical Imaging
Author : oneofthose
Score : 35 points
Date : 2021-10-11 07:56 UTC (15 hours ago)
(HTM) web link (soundbarrier.io)
(TXT) w3m dump (soundbarrier.io)
| pixelpoet wrote:
| There's ompf2 now, but it's a shadow of the former ompf.org forum
| for ray tracing, and it had the most amazing thread full of such
| glitch renderings. I'll link the new one here, but it's such an
| enormous loss (also the owner, a good friend, of the forum fell
| off the face of the earth): http://ompf2.com/viewtopic.php?t=25
|
| In general that's yet another great thing about graphics
| programming: your bugs often have spectacular visual
| manifestations :)
| jofer wrote:
| I work for a satellite imaging company. We get a ton of very
| interesting glitch images. For both regulatory and business
| reasons I won't get into, those are usually difficult /
| impossible to share publicly.
|
| However, they're honestly often weirdly beautiful. I dearly wish
| we could share them. We have internal channels where we post
| interesting examples. They're quite neat! It would actually make
| for a fascinating gallery exhibition.
|
| Someone somewhere should definitely make a full on exhibition or
| study using similar methods of introducing faults in capture /
| compression / decompression / etc. I'm sure it's been done, but I
| haven't seen it before.
| jofer wrote:
| And of course, as soon as I say that, I think to search:
| https://en.wikipedia.org/wiki/Glitch_art
|
| Satellite imagery makes for exceptionally pretty examples,
| though.
| GauntletWizard wrote:
| Google has a "Museum of Abstract Borgmon Art", and I've
| replicated it everywhere I've installed Prometheus/Grafana. The
| shape of some of the weird things I've seen can be really
| revealing - and getting familiar with them has educational
| purposes, too, in terms of diagnosis of service (or even
| sometimes monitoring) issues. Mostly, though, it can create
| beautiful and interesting pieces; the smooth waves of diurnal
| user traffic intersecting with the sharp triangles of batch
| processing, the staccato ticks of rare events, the jitter and
| chaos of rates too zoomed in.
| wonnage wrote:
| Reminds me of this Twitter account: https://twitter.com/momv
| isaacimagine wrote:
| A common pattern while creating shader art is to stumble upon an
| interesting visual bug, figure out why it is happening, then
| parameterize and tweak the new shader until the process repeats.
| This approach to creative programming is honestly so much fun.
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