[HN Gopher] Show HN: Shadergarden: Create reloadable graphical p...
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       Show HN: Shadergarden: Create reloadable graphical pipelines with
       Lisp and GLSL
        
       Author : slightknack
       Score  : 12 points
       Date   : 2021-10-07 19:43 UTC (3 hours ago)
        
 (HTM) web link (blog.tonari.no)
 (TXT) w3m dump (blog.tonari.no)
        
       | slightknack wrote:
       | Hey HN,
       | 
       | Isaac Clayton again[0]! This summer I worked as an intern at
       | tonari[1] where I developed algorithms for real-time 3D scene
       | construction on the GPU. As a part of my research, I developed a
       | library / tool for prototyping shader-based graphical pipelines
       | on the GPU. This tool, Shadergarden[2], uses GLSL[3] for shaders,
       | but introduces a lisp-like configuration language[4] for chaining
       | shaders (and other transformations) into directed acyclic
       | graphical pipelines. We've been using it for both art and
       | research, kinda like a local Shadertoy.
       | 
       | Hope you enjoy the write up, have a nice day!
       | 
       | PS -- If your browser automatically pauses videos, you might need
       | to 'show video controls' to play some of the visualizations.
       | 
       | [0]: https://news.ycombinator.com/item?id=25347140 /
       | https://news.ycombinator.com/item?id=26212491
       | 
       | [1]: https://tonari.no
       | 
       | [2]: https://github.com/tonarino/shadergarden
       | 
       | [3]: https://thebookofshaders.com/
       | 
       | [4]: https://github.com/tonarino/shadergarden/blob/master/LISP.md
       | (When all you have is a compiler, everything's a DSL)
        
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       (page generated 2021-10-07 23:01 UTC)